With the permission of the original modder Motorfx
Hello, i am rebuilding Cadwell Park, right textures at the right place, because it was my first convert track for gpbikes and it was a lot of bad things.
Now almost textures are well done. The problem is that there is so many bumps that is unrideable, i didn't remember that was so unrideable.
I have applyed 2 or 3 technics to smooth the asphalt but nothing changed.
If somoeone wants to try to smooth it or tell me how i will be pleased to give the 3ds max files.
It will be very nice to finally have this track rideable.
Thank you.
Can you PM me a link for the 3dsMax files? I work with Maya, but can easily import those files. I'd like to take a look and see if I can see anything that would help. :)
YES! Thank you finally somebody doing my home track ;D
Are you adding any of the new stuff to the track?
i have sent the track to hawkuk, and he will see if he can smooth it. If he cant we will wait for an entire new rebuild from scratch, but it's a big work and i am on other project and ever learning 3ds max.
Quote from: janaucarre on January 14, 2014, 11:28:59 AM
i have sent the track to hawkuk, and he will see if he can smooth it. If he cant we will wait for an entire new rebuild from scratch, but it's a big work and i am on other project and ever learning 3ds max.
Ok mate, yeah any work on Cadwell gets a thumbs up from me. If you guys can get it smooth enough to race on we will have some great races :D
Quote from: janaucarre on January 14, 2014, 11:28:59 AM
i have sent the track to hawkuk, and he will see if he can smooth it. If he cant we will wait for an entire new rebuild from scratch, but it's a big work and i am on other project and ever learning 3ds max.
Hi Janaucurre.
I've had a look at the mesh, and it's a big mess. I'm not surprised it's currently unrideable. Split polygons/vertexes, double edges and endgones all over the place and more(Probably due to the ripping process?). Besides that, the whole mesh is in tri's which are a real pain to work with and a hallmark for ripped mesh.
I'm thinking of rebuilding the entire track surface(Use the original as a basic guide template layer), seems to me would be quicker to do that than to mess around with the current surface mesh.
I believe the current track surface mesh isn't really high enough resolution to work well with a track like Cadwell Park with all it's complex height and camber differences, especially on the double bend complex leading up to the mountain and then up and over the mountain itself and on into the hall bends complex.
I'm busy working on another project I need to get finished right now, but I'll start as soon as I have the spare time to do it. If you want to do this yourself, then fair enough. Just let me know to save any wasted time and work on it.
Thanks Janaucarre. ;D
If you ever need any reference pictures just drop me a message guys.
Quote from: Harrytmj66 on January 14, 2014, 01:53:28 PM
If you ever need any reference pictures just drop me a message guys.
Probably take you up on that at some stage. ;)
In fact, if you have any ref pictures already, it would be good if you could upload them to MEGA and let me have a link for them....
Thanks Harry. ;D
Yeah what do you need pictures of?
New chicane and bridge?
This is the most recent video i can find of Cadwell
http://www.youtube.com/watch?v=Qs7lcNnTLVc
(http://www.speedhunters.com/wp-content/uploads/2011/08/IMG_7926.jpg) (http://farm9.staticflickr.com/8303/7773685316_07ba5d4f71_n.jpg)
As you can see on these the mound has gone in the middle of hall bends
(http://i604.photobucket.com/albums/tt125/xDinglep1/76AA89CD-D895-4E39-8E71-040D3D1045D0-1940-0000027390E5F1AA_zps30463eb2.jpg)
New bridge so you can judge whereabouts it is.
Can't find any good pictures of the new chicane so i will have to go down to Cadwell to get a decent picture but apart from that everthing is pretty much the same at Cadwell
Quote from: Harrytmj66 on January 14, 2014, 02:36:53 PM
Yeah what do you need pictures of?
New chicane and bridge?
Ideally pics from all around the circuit. Any buildings that are track side, pit entrances/exits, run-off areas, start lines, trackside bill boards, the new bridge and chicane you mentioned(Didn't know they'd built them. lol).
Pics of changes in track surface tarmac(Were they may have put a new strip of tarmac, etc, etc) taken so I know exactly were it appears on track. And it would be brilliant if you could get some genuine Cadwell Park track surface pics for the track textures(if you can); any texture pics need to be taken as square onto subject as possible ideally in normal light(no bright sun or shadows). And some track edge pics were tarmac meets the grass verge would be handy too.
Your probably not going to be able to get all those kind of pics, but if you can find/shoot as many as possible, that would be great! ;D
Thanks Harry for the current Cadwell Park ref vid and pics above, can never have too many, so all will come in handy.
I used to race around Cadwell in my younger days, be great to relive some of those days with GP Bikes. ;D
Appreciated, mate. ;)
UPDATE: Just seen the video above. Excellent ref material for current status of track and whereabouts of buildings, barriers, trees, etc, etc.... Thanks Harry!
Well i should be going to Cadwell for the first bike meeting of the season but i won't be able to get the track side billboards until BSB in August :-\
Will try my best bud
thank you very much guys.
If you want to take time to rebuild it, take it, i am on other projects and i have passed so many many hours on this track that i'm a bit tired of working on it.
We have the luck to have a man living near cadwell park and give us information.
Thank you thank you and good luck.
Quote from: janaucarre on January 14, 2014, 06:28:40 PM
thank you very much guys.
If you want to take time to rebuild it, take it, i am on other projects and i have passed so many many hours on this track that i'm a bit tired of working on it.
We have the luck to have a man living near cadwell park and give us information.
Thank you thank you and good luck.
Thanks Janaucarre... It was very good of you to pass the current Cadwell Park files onto me, very much appreciated, mate! ;)
I'll try and do Cadwell Park justice......
Good luck with your present project! Hope it's a good one! ;D
been thinking of making this myself after getting all exciting seeing it on the list and disappointed when i raced it!
although i pretty much have no idea how getting stuff in this engine works ( looks hella confusing) , 3d stuff is a breeze (kinda my job)
was looking for ref today, and found this thread while looking for another track to download.
only thing that is concerning me is getting the tracks height, camber, bumps etc correct... with out some kind of height map data ( i've looked there is none), its going to be a HUGE head ache getting it to meet my stupid perfection ist standards using photos and videos... maybe the old version may help, but its pretty inaccurate in alot of ways if you take a close look.
apart from that the track is pretty simple to make art wise
but i'm 100% down to get this started with you guys and make it awesome!
maybe with 3 of us and everyone testing it we can knock it out the park..
let me know what you guys think and we can sort something out!!
Hi SA_22.
It's good to know there is another perfectionist when it comes to modelling. It's the details that when done correctly people don't notice, but when done badly they stick out like a sore thumb. ;D
I really haven't had the time to crack on with this project, but I have got as far as creating the track surface + edging(using the old track file as height and camber guides), also applied some beta textures to the track surface and edging to get an idea of what it will look like when textured, and also sculpted the inner track terrain pretty much correctly(Still a little work to be done on the inner terrain sculpting around the hairpin and barn corner to get it absolutely correct). Then of course it would require the outer track terrain to be sculpted too to finish off the terrain modelling.
I am not happy with the way the original Cadwell track file portrays the track surface height and cambers at "Coppice" up the hill and around "Charlies", also not happy with the camber around "Chris Curve" and going into the "Gooseneck", this also needs some work to sort it out, but I think the rest of the track surface is pretty much as accurate as your going to get it without genuine height/track data. So I'd have to do some work to correct those three corners mentioned above.
Then of course the positioning of the trees and peripheral things on the circuit are not accurate in a lot of cases around the current track, namely the trees that have been positioned on the hill at "Charlies Bend"(Inner track terrain) is totally wrong as in reality there are no trees there at all.
Overall, my idea is to create the two versions of the Cadwell Park Circuit: The old version, and then the new modern version with the new chicane between "Mansfield Corner" and the "Mountain" complex, and the inclusion of the new pedestrian bridge that has been built across the track.
If you want to go ahead and create a new version of Cadwell Park then please feel free to do so(Just let me know to save working on a project that is already being worked on), because as I said I have very little time to work on this project, and also the fact that I'm creating a Yamaha YZR 500cc OW60 MOD bike which is my priority to finish first(both projects are scratch builds), so I'd guess it would probably be later this year going into Christmas before I'd finish the Cadwell Park Track myself. :)
Janaucarre, as far as I understand, is also very busy with other projects at this time, but he is experienced with integrating track models into GP Bikes, so I'm sure you can pick his brains to sort that side of things out when the time comes. ;)
So yeah, if you really want to crack on with this yourself, then just let me know what you decide you want to do because, as I said, it will save me working on a project that is already being worked on.
If you want, I have some reference material that I could upload to MEGA for you to access if this would help?
nice yzr 500 sounds sweet!
if you want we could work on it together. i could take what you have and put it together with what i have so far... then continue working on the new version. once you have free time, some help with the assets around the track would be nice, and then we can convert it to the old version once its done...
yea looking at the track importing stuff more, and it is pretty loose on the details!.. definitely going to need someone with abit of experience with it to help me get to grips with it.
yeah any reference or old files you have would be appreciated!!
SA
Quote from: SA_22 on March 31, 2014, 11:19:09 PM
nice yzr 500 sounds sweet!
if you want we could work on it together. i could take what you have and put it together with what i have so far... then continue working on the new version. once you have free time, some help with the assets around the track would be nice, and then we can convert it to the old version once its done...
yea looking at the track importing stuff more, and it is pretty loose on the details!.. definitely going to need someone with abit of experience with it to help me get to grips with it.
yeah any reference or old files you have would be appreciated!!
SA
Hi SA.
Sorry for the delay in reply..... I'll upload what I have to Mega and send you a PM with the download link. ;)
Hi SA....
Any news on Cadwell Park? How's things progressing? ;)
waiting on getting more info about the tracks tools and how to best make / setup assets and textures
busy working on freelance stuff right now... gotta make that money!
Quote from: SA_22 on April 25, 2014, 11:17:14 AM
waiting on getting more info about the tracks tools and how to best make / setup assets and textures
busy working on freelance stuff right now... gotta make that money!
No probs.... I understand.... time and the need to make money is our enemy. Lol ;) ;D