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GP Bikes => Mods => Bikes => Topic started by: Warlock on February 09, 2014, 12:32:09 AM

Title: Suzuki GSVR sound
Post by: Warlock on February 09, 2014, 12:32:09 AM
Suzuki GSVR sound by:

(http://dl.dropbox.com/u/100893791/wsk-firma.png)
    -----------   WarStout Kawasaki Team   -----------

http://www.youtube.com/v/e141oT77fxQ&feature=youtu.be

First, i would like Juju to test the sound to add it officially to his wonderfull bike. But he is on vacation for a while. So this sound will be optional untill he can check it and give permission to include it in the BikeMod.

Second i want to say BIG thanks to HornetMax for his invaluable help to understand how engine.scl works

And third,  Enjoy !! , hope you like it, i did my best. I would like it to be much better , but i can't for now. In my opinion is pretty good, given  the sample of an 2T RC plane engine :P.
I've been doubting about including backfires, fut finally i got rid of them, because we don't have control of them at all with actual sound engine.
All sounds depends of RPMs, so if i include a backfire it will sound every time you reach certain RPMs, even when you are ON throttle,.... not good , annoying and unrealistic.

Download (https://dl.dropboxusercontent.com/u/100893791/Suzuki%20GSRV%20sound.rar)

Installation:

2 ways:

1.- Keeping the original sound just in case you dont like this one:

     -Drop in the bike folder the following files:

        engine_gsvr.scl
        sgsvr_idle.wav
        sgsvr_off.wav
        sgsvr_offlow.wav
        sgsvr_offmid.wav
        sgsvr_onhigh.wav
        sgsvr_onlow.wav

     -Search in the bike folder for sfx.cfg file, open it with notepad. First line is:
         
        "scl = engine.scl"   
         
         change it to : "scl = engine_gsvr.scl"
         
         Save and exit, done.
         To get back to the original sound revert this last step and delete the above .wav files




2.- Without keeping the original sound:
     
     -remove all .wav  from bike folder, all named : "sb2_".....
     -remove engine.scl
     -Drop in the bike folder the following files:

        engine_gsvr.scl
        sgsvr_idle.wav
        sgsvr_off.wav
        sgsvr_offlow.wav
        sgsvr_offmid.wav
        sgsvr_onhigh.wav
        sgsvr_onlow.wav

     -Search in the bike folder for sfx.cfg file, open it with notepad. First line is:
         
        "scl = engine.scl"   
         
         change it to : "scl = engine_gsvr.scl"
         
         Save and exit, done.
Title: Re: Suzuki GSVR sound
Post by: JamoZ on February 09, 2014, 02:10:26 AM
Great Warlock stikes again  8)
Title: Re: Suzuki GSVR sound
Post by: HornetMaX on February 09, 2014, 11:40:13 AM
Good work Warlock !
There seems to be very little to no overlapping at all between different samples, very good.

I have analyzed the samples of the Murasama sound: backfires are on off samples (offlow, offmid, offhigh) and these samples are roughly 4 seconds long.
As they are off samples, it is unlikely that one of them will be active for much more than 4secs (as if the throttle is closed, RPS will go down and we'll switch to another sample).
This still happens (even on the 990) when you stay a long time with the throttle half open, but that's not something usual when racing so it's not a big deal.

MaX.
Title: Re: Suzuki GSVR sound
Post by: Warlock on February 09, 2014, 12:54:26 PM
Thank you guys.  :)

Quote from: HornetMaX on February 09, 2014, 11:40:13 AM
This still happens (even on the 990) when you stay a long time with the throttle half open, but that's not something usual when racing so it's not a big deal.

Yes , i understand, but afer being many hours hearing them and testing, i really got pissed they sounded with throttle on. Also happens in long corners you sometimes correct throttle on and off and if the corner matches with the rpms at where it sounds is quite annoying, if they where random backfires would be ok, but the same one sounding once and again ...well, sucks.

I was thinking if it would be possible to manage backfires with a plugin, as long as we can get when the bike is on or off throtlle (what i doubt) and the rpms. But the more i think of it the more i think it would be a mess. Many different bikes, etc etc, just to have backfires.....shame , i loved the one i used for up shifting. Anyway i've never programmed for windows, no clue how to open those .dlo files  :P , i would like to have a look to your plugin to see how it is. I have some knowledge about programming actionscript for flash, built my own libraries of classes, object-oriented programing. (long time ago though) is similar to Java or C++
Title: Re: Suzuki GSVR sound
Post by: Stout Johnson on February 09, 2014, 01:14:17 PM
1) GREAT sound warlock! it is a masterpiece and really fun to ride with that sound - I even think that I can go faster with this sound ;)

2)
Quote from: HornetMaX on February 09, 2014, 11:40:13 AM
this still happens (even on the 990) when you stay a long time with the throttle half open
that's the thing... depending on bike class (different race styles) and track you sometimes run with throttle half open for longer periods, so the off-sample plays along and it might sound weird with same backfire again and again....
Title: Re: Suzuki GSVR sound
Post by: Abigor on February 09, 2014, 09:50:14 PM
Hey Guys....i have a problem......everytime i download GSVR i think is with the new sound...... is that possible ?......my problem is that i need the old GSVR sound to use in M1 and now i cant do it.
Title: Re: Suzuki GSVR sound
Post by: Warlock on February 09, 2014, 09:53:24 PM
No , the new sound is not yet included in the bike, you have to install it with the instructions above.
If Juju give us permission when he come back from holidays, it will be included.
Title: Re: Suzuki GSVR sound
Post by: Warlock on February 09, 2014, 10:27:21 PM
I've included the sfx.cfg file in the sound pack, for those who have problems editing the file, so just drop it in the bike folder and overwrite.
Title: Re: Suzuki GSVR sound
Post by: Abigor on February 09, 2014, 10:47:07 PM
Hey .....how many red sound files is in GSVR when you download it first time?   lol i have 17 and i think its too many.
Title: Re: Suzuki GSVR sound
Post by: Warlock on February 09, 2014, 11:04:35 PM
Quote from: Abigor on February 09, 2014, 10:47:07 PM
Hey .....how many red sound files is in GSVR when you download it first time?   lol i have 17 and i think its too many.

red sound files??  ???

original sound is based on murasama so, it should be 11 .wav files:

sb2_idle.wav
sb2_offhigh.wav
sb2_offidle.wav
sb2_offlow.wav
sb2_offmid.wav
sb2_offverylow.wav
sb2_onhigh.wav
sb2_onidle.wav
sb2_onlow.wav
sb2_onmid.wav
sb2_onverylow.wav

In my sound you will have the listed in the first post

Title: Re: Suzuki GSVR sound
Post by: Abigor on February 09, 2014, 11:13:07 PM
Quote from: Warlock on February 09, 2014, 11:04:35 PM
Quote from: Abigor on February 09, 2014, 10:47:07 PM
Hey .....how many red sound files is in GSVR when you download it first time?   lol i have 17 and i think its too many.

red sound files??  ???

original sound is based on murasama so, it should be 11 .wav files:

sb2_idle.wav
sb2_offhigh.wav
sb2_offidle.wav
sb2_offlow.wav
sb2_offmid.wav
sb2_offverylow.wav
sb2_onhigh.wav
sb2_onidle.wav
sb2_onlow.wav
sb2_onmid.wav
sb2_onverylow.wav

In my sound you will have the listed in the first post
ok....thanks......well something is wrong in my com......i deleted GSVR map and downloaded new GSVR and i have 17 red files in it lol.
Title: Re: Suzuki GSVR sound
Post by: javif1 on February 09, 2014, 11:16:19 PM
Good sound!!
Title: Re: Suzuki GSVR sound
Post by: Warlock on February 09, 2014, 11:22:58 PM
Quote from: Abigor on February 09, 2014, 11:13:07 PM
ok....thanks......well something is wrong in my com......i deleted GSVR map and downloaded new GSVR and i have 17 red files in it lol.

Wait a minute, i just checked the GSVR bike download, and you are right, Jamoz probably made a mistake and uploaded the bike with both sounds, please wait untill he correct this, and we will know whats going on
Title: Re: Suzuki GSVR sound
Post by: Warlock on February 09, 2014, 11:43:49 PM
Quote from: javif1 on February 09, 2014, 11:16:19 PM
Good sound!!

Thank you  :)
Title: Re: Suzuki GSVR sound
Post by: camillozockt on February 09, 2014, 11:45:27 PM
I love it  :D  !!! Thank you very much
Title: Re: Suzuki GSVR sound
Post by: JamoZ on February 09, 2014, 11:48:01 PM
Yup, my mistake. I`m uploading the clean one now with just warlocks files in it :)
Title: Re: Suzuki GSVR sound
Post by: Warlock on February 10, 2014, 12:56:09 AM
Thank you , hope Juju agree with this
Title: Re: Suzuki GSVR sound
Post by: JamoZ on February 10, 2014, 01:18:58 AM
If he doesn`t we change it, simple as that...
Title: Re: Suzuki GSVR sound
Post by: skerp on February 10, 2014, 09:20:26 AM
Warlock! Awesome sound, Bad Boy 8)
Title: Re: Suzuki GSVR sound
Post by: PeterV on February 10, 2014, 10:04:08 AM
Quote from: skerp on February 10, 2014, 09:20:26 AM
Warlock! Awesome sound, Bad Boy 8)

+1
Fully agree Skerp, Warlock from team War"sound" made a very good sound indeed. It's a keeper.
Title: Re: Suzuki GSVR sound
Post by: Warlock on February 10, 2014, 04:08:35 PM
Thx guys, added a video to the first post
Title: Re: Suzuki GSVR sound
Post by: Alone on February 11, 2014, 09:11:26 PM
Great sound m8s!! Thank you
Title: Re: Suzuki GSVR sound
Post by: Warlock on March 27, 2014, 01:29:38 AM
Ok , for those with sensitive ears  :P , lower volume.
Replace the file in the GSVR folder.

-download- (https://dl.dropboxusercontent.com/u/100893791/engine_gsvr.rar)


For those with extra sensitive ears  ;D , edit the file and replace all:
Volume = 0.700000

with lower values



What is weird is:  riding the GSVR with the original volume i can hear perfectly any other bike around me. Why can't others hear his own bike when the GSVR is around?
Title: Re: Suzuki GSVR sound
Post by: Hawk on March 27, 2014, 09:04:58 AM
Quote from: Warlock on March 27, 2014, 01:29:38 AM

What is weird is:  riding the GSVR with the original volume i can hear perfectly any other bike around me. Why can't others hear his own bike when the GSVR is around?

Hi Warlock.
I think maybe you have a speaker system that can pick-up a higher frequency range than other users? This maybe the answer to your question? But the engine sound drowning effect is not too exaggerated when riding the 4 stroke bikes for some reason, but when riding the 2 stroke bikes it is terribly bad, although it would probably help a great deal if all the different bikes had their own unique engine tones like in real life. But again you'd probably need a good set of speakers to pick-up the differences. :)

But getting back to the GSVR engine sound(Haven't tried the new lower volume sound file yet)...... but as it was, it was just that the volume was SO much higher than any other bike, which is unnatural, it just didn't fit right, it was odd, weird, you know what I mean? Not the engine sound(Which is fantastic! ;D), but it was the volume of that engine sound that wasn't right.

Surely when creating an engine sound file you must take into consideration a sort of standard volume range taken from other bike engines as an example of the range of volume needed to fit well into GP Bikes. Yes... some engines could be a little higher volume than others, some a slightly lower volume, but to have an engine volume sounding what must be very nearly half as loud again as any other just doesn't seem to fit in well. :)

This is just my personal opinion, I'm just trying to explain to you why myself and others think that the GSVR engine volume seemed set at too high a volume range. As I said, you've done a brilliant job on the actual engine noise/sound, it was just the volume of that sound which myself and others were questioning.  ;)

Really appreciate you creating the new adjusted volume for the sound file Warlock. Thank you mate.  ;D 8)
Title: Re: Suzuki GSVR sound
Post by: Stout Johnson on March 27, 2014, 12:47:50 PM
Quote from: Hawk_UK on March 27, 2014, 09:04:58 AM
...... but as it was, it was just that the volume was SO much higher than any other bike[...]

Surely when creating an engine sound file you must take into consideration a sort of standard volume range taken from other bike engines as an example of the range of volume needed to fit well into GP Bikes. Yes... some engines could be a little higher volume than others, some a slightly lower volume, but to have an engine volume sounding what must be very nearly half as loud again as any other just doesn't seem to fit in well. :)

tbh, I think it is the other way around... the other sound mods are mostly pretty weak which make the GSVR sound seem to be so much louder. What you would have to take as a reference for creating other bike's sounds is the Murasama - and compared to that imo the GSVR sound matches pretty perfectly - at least with my headphones..... so, we shouldn't expect Warlock to adapt his GSVR sound but expect other bike's sound mods to fit the level of the Murasama default sound just like the GSVR sound does.
Title: Re: Suzuki GSVR sound
Post by: Hawk on March 27, 2014, 01:37:58 PM
Quote from: Stout Johnson on March 27, 2014, 12:47:50 PM
Quote from: Hawk_UK on March 27, 2014, 09:04:58 AM
...... but as it was, it was just that the volume was SO much higher than any other bike[...]

Surely when creating an engine sound file you must take into consideration a sort of standard volume range taken from other bike engines as an example of the range of volume needed to fit well into GP Bikes. Yes... some engines could be a little higher volume than others, some a slightly lower volume, but to have an engine volume sounding what must be very nearly half as loud again as any other just doesn't seem to fit in well. :)

tbh, I think it is the other way around... the other sound mods are mostly pretty weak which make the GSVR sound seem to be so much louder. What you would have to take as a reference for creating other bike's sounds is the Murasama - and compared to that imo the GSVR sound matches pretty perfectly - at least with my headphones..... so, we shouldn't expect Warlock to adapt his GSVR sound but expect other bike's sound mods to fit the level of the Murasama default sound just like the GSVR sound does.

I totally agree Stout, the Murasama would probably be the bike to take a volume factor from for other 1000cc MOD bike sound files(+/- a few decibels of course).
In fact I was comparing it to the Murasama as that was the bike I was riding during last Sundays race. But compare the GSVR to any of the other bikes, be they MOD bikes or default and the GSVR sound as was, was way to loud to sound right compared to the other bikes.

I don't usually ride 4strokes in GP Bikes, so I noticed something was really not right with the difference in the volume of the GSVR compared to other bikes and the Murasama I was riding straight away.  :)
Title: Re: Suzuki GSVR sound
Post by: Warlock on March 27, 2014, 02:29:15 PM
Quote from: Hawk_UK on March 27, 2014, 01:37:58 PM
I totally agree Stout, the Murasama would probably be the bike to take a volume factor from for other 1000cc MOD bike sound files(+/- a few decibels of course).
In fact I was comparing it to the Murasama as that was the bike I was riding during last Sundays race. But compare the GSVR to any of the other bikes, be they MOD bikes or default and the GSVR sound as was, was way to loud to sound right compared to the other bikes.

I don't usually ride 4strokes in GP Bikes, so I noticed something was really not right with the difference in the volume of the GSVR compared to other bikes and the Murasama I was riding straight away.  :)


The engine sound drowning effect is a different problem, when all using the same bike, and indeed happen.
But what i mean is, from onboard view in the GSVR i can hear my bike and also the Murasama behind me, perfectly, why does not happen the other way around?

Yes, i have a good external sound card (Cakewalk UA-4FX + Asio drivers) and good phones (Bose), maybe thats why.



Title: Re: Suzuki GSVR sound
Post by: Hawk on March 27, 2014, 04:44:03 PM
Quote from: Warlock on March 27, 2014, 02:29:15 PM
Yes, i have a good external sound card (Cakewalk UA-4FX + Asio drivers) and good phones (Bose), maybe that's why.

I think in your above stated quote, what you said is probably correct, as a good sound system picks up frequencies that standard sound systems don't, so this is probably why you personally and some others can define other bikes engine noises apart from the other bikes, and why other users cannot. Also probably why some cannot understand what the problem is cause they cannot hear/see it like us with standard cheap sound systems/speakers/headphones can or cannot whichever way you look at it. Lol

But just like game developers don't develop game graphics that can only be used on high end graphics cards, sound files also need to be created that can be used and heard correctly on standard sound systems. This is were game testers should point out problems, I'm surprised no one did during the testing phase? Though I gather JamoZ did point to the fact that the volume of the GSVR engine sound was too high at the time? Maybe he got out voted on that issue. :)

But it was the shear volume of the original GSVR sound file that was the only problem for me, it just sounded to me(and obviously some others) a lot louder than all the other bikes....

I still haven't tested the new sound file yet, probably test it tonight if I have time, but I suspect it's a lot better now.

Hope I'm being somewhat constructive in my posts? I certainly don't mean to be derogatory in what I'm saying. I only wish to help improve things for everyone.  ;)


Thanks for your work on this Warlock, always appreciated mate.  ;)  8)
Title: Re: Suzuki GSVR sound
Post by: Warlock on March 27, 2014, 07:13:04 PM
Quote from: Hawk_UK on March 27, 2014, 04:44:03 PM

Hope I'm being somewhat constructive in my posts? I certainly don't mean to be derogatory in what I'm saying. I only wish to help improve things for everyone.  ;)


Thanks for your work on this Warlock, always appreciated mate.  ;)  8)

Yeah sure m8, no problem at all, i was only joking when said people with sensitive ears :)
Also trying to understand why. Anyway now you know a method to lower the volume of any bike that has the same problem, edititing the engine.scl file
Title: Re: Suzuki GSVR sound
Post by: Hawk on March 27, 2014, 09:04:35 PM
Quote from: Warlock on March 27, 2014, 07:13:04 PM
Anyway now you know a method to lower the volume of any bike that has the same problem, edititing the engine.scl file

Won't editing the engine.scl file cause a data mismatch when trying to connect to the online server? Or does the server only check the signature of certain files for any changes/differences?

Thanks Warlock.  ;)
Title: Re: Suzuki GSVR sound
Post by: Warlock on March 27, 2014, 09:35:25 PM
No data mismatch  ;)
Title: Re: Suzuki GSVR sound
Post by: HornetMaX on March 27, 2014, 09:42:01 PM
Quote from: Hawk_UK on March 27, 2014, 09:04:35 PM
Won't editing the engine.scl file cause a data mismatch when trying to connect to the online server?
Not at all.

MaX.
Title: Re: Suzuki GSVR sound
Post by: dude on March 27, 2014, 10:27:10 PM
Fantastic sound!
Now i'am much quicker  ;D
Title: Re: Suzuki GSVR sound
Post by: fabio93bg on March 28, 2014, 12:04:04 AM
i' m also quiker with this it is an incredible difference!
Title: Re: Suzuki GSVR sound
Post by: Hawk on March 28, 2014, 08:13:48 AM
Quote from: dude on March 27, 2014, 10:27:10 PM
Fantastic sound!
Now i'am much quicker  ;D

Go faster sound, eh... We'll have to start calling Warlock the "Wizard". Hehehe  ;D ;D
Title: Re: Suzuki GSVR sound
Post by: Warlock on March 28, 2014, 01:34:14 PM
 ;D ;D