Hello piboso, could you give me information about the texture with an alpha channel for transparency ?
- What is the limit ?
for example a fence
is it better now use a small texture repeated several times or large repeated a few times
for exemple a tree
if I modeled the trees for a track, cene will not be too heavy in polygon which will give same result as a texture with alpha?
on my last track, I suffered drops fps yet my hardware (graphics card, processor, memory) are very few solicited
Quote from: noss69 on February 14, 2014, 01:15:31 PM
for exemple a tree
if I modeled the trees for a track, scene will not be too heavy in polygon which will give same result as a texture with alpha?
Thats why I asked about "Asset library" ;D
for your fence example: in krp, everyone who makes a track from scratch, uses a small texture and repeats it.
Quote from: LauZzZn on February 14, 2014, 02:32:15 PM
for your fence example: in krp, everyone who makes a track from scratch, uses a small texture and repeats it.
Thank you for the information.