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GP Bikes => Mods => Topic started by: RBp on April 23, 2014, 07:21:20 PM

Title: image map in 3dmax
Post by: RBp on April 23, 2014, 07:21:20 PM
Some texture come with 3 maps,  im not to sure where one is surspose to go, any have a clue

This is bump map I thimk
(http://i666.photobucket.com/albums/vv21/whitham69/rumble7b_b.png) (http://s666.photobucket.com/user/whitham69/media/rumble7b_b.png.html)

this is diffuse
(http://i666.photobucket.com/albums/vv21/whitham69/rumble7b_d.png) (http://s666.photobucket.com/user/whitham69/media/rumble7b_d.png.html)

where this one go?
(http://i666.photobucket.com/albums/vv21/whitham69/rumble7b_s.png) (http://s666.photobucket.com/user/whitham69/media/rumble7b_s.png.html)
Title: Re: image map in 3dmax
Post by: BerScott on April 24, 2014, 04:58:52 AM
The image in greyscale is a specular map, it is used to specify the amount of light the object takes. Take a look here: http://docs.piboso.com/wiki/index.php/Track_Creation_Rules#Shaders
Title: Re: image map in 3dmax
Post by: RBp on April 24, 2014, 05:17:13 PM
thanks. don't know how I missed that in thew instructions
Title: Re: image map in 3dmax
Post by: Reactive on April 24, 2014, 07:11:17 PM
1 - Normal Map (can be used as Bump  in 3D program)
3 - can be used as Specular, Bump, Opacity (also as Displace in 3D program)
Title: Re: image map in 3dmax
Post by: RBp on April 30, 2014, 05:44:09 AM
what  values can the shinnyness be set to?   1 - 999?
Title: Re: image map in 3dmax
Post by: BerScott on April 30, 2014, 05:47:16 AM
Quote from: RBp on April 30, 2014, 05:44:09 AM
what  values can the shinnyness be set to?   1 - 999?

From 0 to 100, but I would use from 1 to 50 to have a real practical use.
Title: Re: image map in 3dmax
Post by: RBp on May 18, 2014, 05:18:04 PM
Could you explain how you got the bump maps to look so good on your track? I can get them to work but it not the finish I was after

Should I using the default TGA from the converted game?
3dmax default setting of 30 changing this seem to make no difference in game, what could I be doing wrong
How to make both the bump and specular work at the sametime? if I have a .SHD file for bump I can't have the same file name for specular map or can both bit of code be .SHD file?
Title: Re: image map in 3dmax
Post by: BerScott on May 20, 2014, 02:44:57 PM
I use NVIDIA plugin for photoshop and CrazyBump for bump maps. If you use bump specular map you need to set the alpha channel from bump map as specular map.
Title: Re: image map in 3dmax
Post by: RBp on May 20, 2014, 05:51:46 PM
Thanks BerScott  I'll try crazy bump see that makes the difference,