PiBoSo Official Forum

General => General Discussion => Topic started by: YAC on May 15, 2014, 11:34:43 PM

Title: Hello world
Post by: YAC on May 15, 2014, 11:34:43 PM
Hi, i introduce myself, i'am YAC and i'am french (a froggie!), my principal hobbies are science-computing and 3d modeling (Organic and hard modeling surfaces), i'am here to participate with modding.
... and i forgot I really love bikes !  ;) I'am here Thanks to Ricco Chicco !
Title: Re: Hello world
Post by: LoriX on May 16, 2014, 12:26:47 AM
Welcome!! Looking forward to seeing you on the track :)
Title: Re: Hello world
Post by: Braap570 on May 16, 2014, 04:33:08 AM
Hi! It sounds great to have one more modder in GP Bikes, aand one more at the race track!
so welcome :)
Title: Re: Hello world
Post by: Abigor on May 16, 2014, 06:12:42 AM
Welcome  :)
Title: Re: Hello world
Post by: SwarleyRuiz on May 16, 2014, 06:22:22 AM
Welcome
Title: Re: Hello world
Post by: Hawk on May 16, 2014, 07:58:18 AM
Welcome aboard YAC.... Hope to see you on track mate.  ;D
Title: Re: Hello world
Post by: Warlock on May 16, 2014, 01:26:09 PM
Welcome !
Title: Re: Hello world
Post by: RiccoChicco on May 16, 2014, 02:29:51 PM
Welcome :P
Title: Re: Hello world
Post by: Alone on May 16, 2014, 08:51:38 PM
Welcome!
Title: Re: Hello world
Post by: YAC on May 16, 2014, 11:05:50 PM
Thanks to everyone ! tell me who's able to mod here so i can discuss/share some work.
Here my last project, it began yesterday not a lot of free time but i will end it.
(http://uppix.3dvf.com/images/K2T0z.jpg)
this is someone gloves ... gess who ?  ::)
http://nimg.sulekha.com/sports/thumbnailfull/valentino-rossi-2009-10-16-4-40-50.jpg
Still a lot of work to do, If i like the result the whole leather suit will be done. (Software used Zbrush4R6 ,but usually i work on 3DsMAX)
Title: Re: Hello world
Post by: janaucarre on May 17, 2014, 12:01:48 AM
Nice work:)
Title: Re: Hello world
Post by: YAC on May 17, 2014, 04:01:28 PM
Some news ..
(http://uppix.3dvf.com/images/14DHp.jpg)
(http://uppix.3dvf.com/images/GMxCh.jpg)
and some perspective views because it's look more badass. :)
(http://uppix.3dvf.com/images/tezJg.jpg)
(http://uppix.3dvf.com/images/r5aFV.jpg)
Title: Re: Hello world
Post by: Alby46 on May 17, 2014, 04:38:58 PM
that looks awesome!
Title: Re: Hello world
Post by: YAC on May 18, 2014, 12:22:54 AM
Thanks @Alby, @jannau (I will open a wip on motoOnline ;) )
Quick news: notice folds and final fingers.
(http://uppix.3dvf.com/images/hxg.jpg)
(http://uppix.3dvf.com/images/QLbRk.jpg)
(http://uppix.3dvf.com/images/PDcwb.jpg)
Title: Re: Hello world
Post by: SwarleyRuiz on May 19, 2014, 07:04:22 AM
great job
Title: Re: Hello world
Post by: iVolution on May 19, 2014, 08:20:16 AM
really nice work ther YAC.. keep up the good work. Since I think you are the first one modding the gloves (and maybe the whole suit), did you take a look at how to implement this stuff? Is it easy to replace the rider model/suit to something else just as with the helmets?
Title: Re: Hello world
Post by: RiccoChicco on May 19, 2014, 09:51:53 AM
Easy to replace the rider : Yes  8)

Ability to have several riders : Nope (you will have to chose only one, just has mod bikes before beta4)  :-X

Make riders animations : Not very hard to do if you know a little bit about it, but we don't know how .anm are created and exported for the game.  :-[
Title: Re: Hello world
Post by: Hawk on May 19, 2014, 02:45:37 PM
Quote from: RiccoChicco on May 19, 2014, 09:51:53 AM
Easy to replace the rider : Yes  8)

Ability to have several riders : Nope (you will have to chose only one, just has mod bikes before beta4)  :-X

Make riders animations : Not very hard to do if you know a little bit about it, but we don't know how .anm are created and exported for the game.  :-[

I know Maya can Import/Export animation files in the .anim format, so I guess 3ds Max can do the same, as could do with any professional 3D application I guess.  ;) ;D
Title: Re: Hello world
Post by: RiccoChicco on May 19, 2014, 03:29:36 PM
The problem is that we can't import the .anm since we don't have the original rigged model of the rider, so we have no idea how the animation is managed  :P


I read somewhere that rFactor uses .anm files too, i'm searching in that way.
Title: Re: Hello world
Post by: Hawk on May 19, 2014, 04:24:59 PM
Quote from: RiccoChicco on May 19, 2014, 03:29:36 PM
The problem is that we can't import the .anm since we don't have the original rigged model of the rider, so we have no idea how the animation is managed  :P


I read somewhere that rFactor uses .anm files too, i'm searching in that way.

Hmm.... I see your point.  ;)
Title: Re: Hello world
Post by: ALEale on May 20, 2014, 06:29:21 AM
Quote from: RiccoChicco on May 19, 2014, 03:29:36 PM
The problem is that we can't import the .anm since we don't have the original rigged model of the rider, so we have no idea how the animation is managed  :P


I read somewhere that rFactor uses .anm files too, i'm searching in that way.

go Ricco gooooooooooo let us updated :D
Title: Re: Hello world
Post by: Hawk on May 20, 2014, 09:07:14 AM
@Ricco: Just wondered if this is what you were looking for about rFactor using .anm files for animation. This guy is using "ZModeler" and I noticed in this video that he is importing .anm file to animate this trackside marshall character.

http://youtube.com/v/gXWwdgFygbw