PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: PiBoSo on December 18, 2021, 11:40:05 AM

Title: GP Bikes beta20
Post by: PiBoSo on December 18, 2021, 11:40:05 AM
GP Bikes beta20 available:
http://www.gp-bikes.com/?page=news

Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

GP Bikes is now also available on Steam Early Access:
https://store.steampowered.com/app/848050/GP_Bikes/
It is possible to convert the standalone license to a Steam key at this link:
http://stats.gp-bikes.com/steam.php
Title: Re: GP Bikes beta20
Post by: PiBoSo on December 18, 2021, 11:41:13 AM
Release Notes
- Replays are not compatible with the previous versions

- OpenAL is no longer used and there is no need to install it anymore
-- OpenAL Soft is now used, that in addition to fixing the compatibility issues, should improve the 3D effects
-- Nonetheless, it is still possible to use OpenAL renaming or removing the file soft_oal.dll in the GP Bikes installation folder

- An ENV file has been added to the stock tracks to set the environment sound effect

- Increased the simulation accuracy
- The M2 bike chassis stiffness has been tuned
- The brakes input in the telemetry has been replaced by brakes pressure
- The cones placed using the Track Editor are now collidable

- The bike lean and F/B and L/R rider lean controls deadzone now defaults to 10%
- Added the possibility to set the bike lean and F/B and L/R rider lean controls gain

- The classification should now be updated after each split
- Revised the race start procedure, adding a red flag
- Info is now displayed when finishing a race, even before it is over for everyone

- Increased the multiplayer smoothness of crashed bikes
- Added the rear brake animation to remote bikes
- Added the position to the on-track 3D name
- In the clients list, while a client is connecting, the ping is replaced by "sync"
- The "poll" command has been removed. Regular users can now use admin commands to start a poll: https://forum.piboso.com/index.php?topic=9942.msg109764#msg109764
- The dedicated server has been updated: https://forum.piboso.com/index.php?topic=26.msg115986#msg115986

- When the replay interface is hidden, it is now possible to display the "Rider Info" with position, number and name of the currently selected rider. Pressing the Left Ctrl + Tab keys shows / hides "Rider Info" and "Telemetry".
- Added the possibility to set a negative trainer lead
- A button has been added to the Profiles page to copy the GUID to the clipboard

- The "mods" folder in "Documents"/PiBoSo/GP Bikes/ can now be used to install riders, animations and dashes, too
- Improved the startup time when a lot of paints are installed ( but only after the first start, when data is cached )
-- Please note that the cache is not cleared when paints are removed.
- The profile file, if corrupted, is now automatically restored from a backup that is generated at start-time
- It is not possible to disable the live screens along the track: https://forum.piboso.com/index.php?topic=15.msg115638#msg115638
- Updated the Oculus and OpenVR plugins to a more recent SDK
- The Pitch, Tilt, Free Look and Corner Anticipation settings now affect the "motion platform" view, too: https://forum.piboso.com/index.php?topic=15.msg109762#msg109762


Modding
- The mod bikes' registration must be updated because the rider physics data has been changed: https://stats.gp-bikes.com/bikereg.php
- It is possible to set the bike / team color adding, in the bike folder, an image named "team.tga", that can be changed in the bike paint
- It is now possible to paint the 2D and 3D pitboard adding a texture named "pitboard" to the bike paint
- Support for dedicated pit limiter and launch control sounds has been added
- It is now possible to create new rider physics with different weight
- Increased the max number of damper settings from 20 to 40
- Added a steer damper graph to the physics debug mode
- The "code" parameter is no longer needed in the INI file of bikes, riders and helmets
- Support for a "default" paint has been added. Example can be found in stock bike
- Support for a logo in bike selection and bike info pages has been added
- Support for sky and fog in the main menu background scene has been added
- Support for textures and objects animations in the main menu background scene has been added
- Revised the environment sound effects file format
- Live timing has been improved: https://forum.piboso.com/index.php?topic=5419.msg115982#msg115982
Title: Re: GP Bikes beta20
Post by: doubledragoncc on December 18, 2021, 01:42:22 PM
Tried to use my key I have had for years and have 2 keys in all but none work says invalid key?

DD

PS: Do I have to change to steam as I hate steam it overtakes my games?

Title: Re: GP Bikes beta20
Post by: Myst1cPrun3 on December 18, 2021, 06:34:31 PM
You have to Convert the Key to a steam key, https://stats.gp-bikes.com/steam.php

But the standalone still works and is being updated as far as I can see
Title: Re: GP Bikes beta20
Post by: doubledragoncc on December 18, 2021, 09:53:03 PM
problem is steam wont take any of my keys and I have payed for more than one so none work

thanks for saying but piboso screwed up on this release as he or she aint put out no info how to do it right and l am a fricked happy bunny dude

THIS change is going to screw my business because I CANT  show people what l have in the past.............ITS FOOKED me!!!

Steam only good for sales but shit for the sim

I wont back down on this been here 12 years and aint frickin happy

DD

Title: Re: GP Bikes beta20
Post by: matty0l215 on December 18, 2021, 10:00:09 PM
Have you converted your stand-alone keys to steam ones?

https://stats.gp-bikes.com/steam.php
Title: Re: GP Bikes beta20
Post by: doubledragoncc on December 18, 2021, 10:13:38 PM
steam wont except any of my keys says they are invalid
Title: Re: GP Bikes beta20
Post by: Manu on December 18, 2021, 10:47:09 PM
Quote from: PiBoSo on December 18, 2021, 11:40:05 AMGP Bikes beta20 available:
http://www.gp-bikes.com/?page=news

Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )

GP Bikes is now also available on Steam Early Access:
https://store.steampowered.com/app/848050/GP_Bikes/
It is possible to convert the standalone license to a Steam key at this link:
http://stats.gp-bikes.com/steam.php

Thanks for the Beta 20
Title: Re: GP Bikes beta20
Post by: poumpouny on December 19, 2021, 05:51:08 AM
@doubledragon : make sur you put th right e-mail (the paypal email you use to pay gpbikes) in the steam cconvertion page. Igot the same problem, i didn't remember the paypal mail i used so it say invalid key ! once i put the correct email ! it work instantly !
Title: Re: GP Bikes beta20
Post by: doubledragoncc on December 19, 2021, 01:14:01 PM
Yes right email and key but no joy still???

DD
Title: Re: GP Bikes beta20
Post by: BOBR6 84 on December 20, 2021, 08:40:38 AM
Congratzs on the steam release! Beta20 seems nice cheers
Title: Re: GP Bikes beta20
Post by: lluisete on December 20, 2021, 09:35:17 AM
I really love to see GPBikes on Steam and having this level of physics, optimization and little helps for beginners.

But  it's still unbelieble that the M2 stock bike can be that unreal.

Can anyone explain me why just braking in 3rd gear the rear tyre slides like a hell? Even with a long gear like 4th it slides just braking without downshifting! It's just nosense, not a the level of the game and should be fixed becuase its the first impression new players will have and its just obviusly unreal.

Title: Re: GP Bikes beta20
Post by: doubledragoncc on December 20, 2021, 05:00:17 PM
Still cant get either of my keys to work as keeps saying invalid key to both and yes using the right email address for both???

DD
Title: Re: GP Bikes beta20
Post by: h106frp on December 21, 2021, 08:44:38 AM
Somewhere I saw a comment that you have to remove the dashes in the key, worth a try though not tried to convert myself
Title: Re: GP Bikes beta20
Post by: doubledragoncc on December 21, 2021, 11:38:46 AM
Thanks H will give it a try

DD
Title: Re: GP Bikes beta20
Post by: doubledragoncc on December 21, 2021, 11:47:58 AM
Removing dashes did not work and now really pissed off as no help from Piboso on this

DD
Title: Re: GP Bikes beta20
Post by: lluisete on December 21, 2021, 11:59:49 AM
You are doing something wrong DD, everyone is converting key to Steam with no problem.

1) Go to this link and put the email of the Paypal you used to buy the game and the gpbikes key, then click Submit.

https://stats.gp-bikes.com/steam.php

2) When u click submit you get a NEW KEY, you need that key to activate the game on Steam.

3) Open Steam, go to Products -> Activate Steam Product and put the NEW KEY and press Submit.

4) Download the game on Steam, you will have to copy your mods to the new directory C:\Program Files (x86)\Steam\steamapps\common\GP Bikes

Hope you can convert it, you did a lot of work for this game during a lot of years!!
Title: Re: GP Bikes beta20
Post by: Myst1cPrun3 on December 21, 2021, 01:13:17 PM
Quote from: lluisete on December 20, 2021, 09:35:17 AMI really love to see GPBikes on Steam and having this level of physics, optimization and little helps for beginners.

But  it's still unbelieble that the M2 stock bike can be that unreal.

Can anyone explain me why just braking in 3rd gear the rear tyre slides like a hell? Even with a long gear like 4th it slides just braking without downshifting! It's just nosense, not a the level of the game and should be fixed becuase its the first impression new players will have and its just obviusly unreal.


couldnt agree more. The stock M2 machine is way unrealistic, but its not even particularly believable - this video case in point.

This bike has about 20-30bhp more than the standard Honda bikes, it has a power curve completely different from a CBR (what the engine is based off) and now with the update the chassis is way too soft.

I dont know how this gets overlooked time and time again, it took me 1/2 an hour to find accurate power maps, dimensions and weight for a kalex on google, and every single beta a change gets requested. Its the entire reason why Ive been 'rebuilding' it as a mod.
Title: Re: GP Bikes beta20
Post by: JohnnoNinja on December 24, 2021, 03:36:34 PM
Maybe Piboso can use your input to make the M2 more realistic? ;)
Title: Re: GP Bikes beta20
Post by: VSMaster on December 24, 2021, 07:43:11 PM
Agree
Title: Re: GP Bikes beta20
Post by: Vladimir on December 26, 2021, 11:42:19 AM
Quote from: PiBoSo on December 18, 2021, 11:40:05 AMGP Bikes is now also available on Steam Early Access:
https://store.steampowered.com/app/848050/GP_Bikes/ (https://store.steampowered.com/app/848050/GP_Bikes/)
Please do WRS for steam
Title: Re: GP Bikes beta20
Post by: lluisete on December 26, 2021, 02:45:25 PM
Quote from: JohnnoNinja on December 24, 2021, 03:36:34 PMMaybe Piboso can use your input to make the M2 more realistic? ;)

If you find reviews of youtubers testing the demo major part of then dont talk very well about the game because the base bike is just bad and they dont know mods are better.

Is not that hard to take the physics of some good mod and put it into that M2 so newcomers and reviwers who just play the stock content can enjoy since minute one and talk good about the game. We cant imagine how much people this game lost because of that bike.
Title: Re: GP Bikes beta20
Post by: VSMaster on December 26, 2021, 10:03:07 PM
I think this is a serious problem indeed. Some players can still be impressed by the gpb's physics and decides to buy the game nonetheless. Others may think the problem is the physics engine.
I think PiBoSo should really be doing a rework of the M2 data and correct the most basic things too like engine. I hope this is taken into account for real and will be solved for the next update.
Title: Re: GP Bikes beta20
Post by: Hawk on December 29, 2021, 06:26:04 PM
Quote from: lluisete on December 26, 2021, 02:45:25 PM
Quote from: JohnnoNinja on December 24, 2021, 03:36:34 PMMaybe Piboso can use your input to make the M2 more realistic? ;)

If you find reviews of youtubers testing the demo major part of then dont talk very well about the game because the base bike is just bad and they dont know mods are better.

Is not that hard to take the physics of some good mod and put it into that M2 so newcomers and reviwers who just play the stock content can enjoy since minute one and talk good about the game. We cant imagine how much people this game lost because of that bike.

You seem to forget that Piboso has to abide by the laws of copyrights and intellectual property rights..... Piboso cannot just simply break those laws and get away with it like many modders do here, it would involve all sorts of complications in law for piboso to simply copy over a modded bikes data into the default stock bike for the demo.... Complications Piboso no doubt can do without. ;)
Title: Re: GP Bikes beta20
Post by: Chris_Beeves on December 29, 2021, 09:54:42 PM
No physics are even in the gray zone though. 3d files, sure. But the config files are all clean right?
Title: Re: GP Bikes beta20
Post by: lluisete on January 04, 2022, 05:36:09 PM
Quote from: Hawk on December 29, 2021, 06:26:04 PM
Quote from: lluisete on December 26, 2021, 02:45:25 PM
Quote from: JohnnoNinja on December 24, 2021, 03:36:34 PMMaybe Piboso can use your input to make the M2 more realistic? ;)

If you find reviews of youtubers testing the demo major part of then dont talk very well about the game because the base bike is just bad and they dont know mods are better.

Is not that hard to take the physics of some good mod and put it into that M2 so newcomers and reviwers who just play the stock content can enjoy since minute one and talk good about the game. We cant imagine how much people this game lost because of that bike.

You seem to forget that Piboso has to abide by the laws of copyrights and intellectual property rights..... Piboso cannot just simply break those laws and get away with it like many modders do here, it would involve all sorts of complications in law for piboso to simply copy over a modded bikes data into the default stock bike for the demo.... Complications Piboso no doubt can do without. ;)

We are talking about the physics of the M2 are not real, nobody cares about copyrighted models, dont know what u talking about ¿?

Just talk with some good modders as VSM, Javi, Manu.. and take their physics and let beginners enjoy the game since day 1. M2 bike is just not at the level of the game, seems a bit hater but its just the reality and will make people dont like the game. Anyone that just rided a bike IRL know it, its nothing new.
Title: Re: GP Bikes beta20
Post by: Manu on January 05, 2022, 01:12:14 PM
Quote from: Hawk on December 29, 2021, 06:26:04 PMYou seem to forget that Piboso has to abide by the laws of copyrights and intellectual property rights..... Piboso cannot just simply break those laws and get away with it like many modders do here, it would involve all sorts of complications in law for piboso to simply copy over a modded bikes data into the default stock bike for the demo.... Complications Piboso no doubt can do without. ;)

Good artists copy, great artists steal. Pablo Picasso and Steve Jobs later.  ;D

When ordinary people defends a multimillion dollar company which can defend itself, something is wrong in the world. Do not get angry just the opinion of a nobody like me ;)
Title: Re: GP Bikes beta20
Post by: VSMaster on January 05, 2022, 07:51:32 PM
Quote from: lluisete on January 04, 2022, 05:36:09 PM
Quote from: Hawk on December 29, 2021, 06:26:04 PM
Quote from: lluisete on December 26, 2021, 02:45:25 PM
Quote from: JohnnoNinja on December 24, 2021, 03:36:34 PMMaybe Piboso can use your input to make the M2 more realistic? ;)

If you find reviews of youtubers testing the demo major part of then dont talk very well about the game because the base bike is just bad and they dont know mods are better.

Is not that hard to take the physics of some good mod and put it into that M2 so newcomers and reviwers who just play the stock content can enjoy since minute one and talk good about the game. We cant imagine how much people this game lost because of that bike.

You seem to forget that Piboso has to abide by the laws of copyrights and intellectual property rights..... Piboso cannot just simply break those laws and get away with it like many modders do here, it would involve all sorts of complications in law for piboso to simply copy over a modded bikes data into the default stock bike for the demo.... Complications Piboso no doubt can do without. ;)

We are talking about the physics of the M2 are not real, nobody cares about copyrighted models, dont know what u talking about ¿?

Just talk with some good modders as VSM, Javi, Manu.. and take their physics and let beginners enjoy the game since day 1. M2 bike is just not at the level of the game, seems a bit hater but its just the reality and will make people dont like the game. Anyone that just rided a bike IRL know it, its nothing new.
There's no need to copy. PiBoSo can do it alone😉
Title: Re: GP Bikes beta20
Post by: PiBoSo on January 05, 2022, 10:56:38 PM
Release notes updated.
Title: Re: GP Bikes beta20
Post by: PiBoSo on January 12, 2022, 12:50:09 PM
Bike and tracks registration updated.

Please note that the registration of mod bikes must be updated by the creators.
Title: Re: GP Bikes beta20
Post by: PiBoSo on January 16, 2022, 12:57:00 PM
Release notes addendum: code has been added to try to prevent the bike from riding on its own after a crash.
Please report if it doesn't works as expected and if it cause unrealistic behaviour.