PiBoSo Official Forum

GP Bikes => Mods => Topic started by: tseklias on July 21, 2014, 08:56:29 PM

Title: corrected lean angles
Post by: tseklias on July 21, 2014, 08:56:29 PM
hi guyz this is a personal try to set better lean angles for most of the mod bikes. to see the basic difference try a round with any motogp bike and then with a scooter. im very welcome to any suggestions. the add-on hasnt been tested yet from anyone(beyond me).
Title: Re: corrected lean angles
Post by: janaucarre on July 21, 2014, 10:29:46 PM
can you please put the link between the little button up http link  or url please:)
Title: Re: corrected lean angles
Post by: janaucarre on July 21, 2014, 10:30:31 PM
can you please put the link between the little button up http link  or url please:)
It's a planet like the explorer logo.
Title: Re: corrected lean angles
Post by: matty0l215 on July 21, 2014, 11:04:23 PM
http://www.mediafire.com/download/uycl07p49wodkbj/lau-gpb_beta1.rar (http://www.mediafire.com/download/uycl07p49wodkbj/lau-gpb_beta1.rar)

For the lazy  ;)
Title: Re: corrected lean angles
Post by: tseklias on July 22, 2014, 04:35:07 AM
oh yes of course, sorry janaucarre and thanks matty0l215 . also keep in mind that you need to make a backup of the original files in case you dont like the update or want to return to the original. the files you need to keep as backup are the *.tyre files that are in the bike folder that you need to update.
Title: Re: corrected lean angles
Post by: capeta on July 22, 2014, 09:40:46 AM
I have tried briefly i have more front end loose so i can't test the lean angle cause my bike fall.
I need to try better i think just tested soft tyre of the aprilia anyway thx for the addon ;)
Title: Re: corrected lean angles
Post by: tseklias on July 22, 2014, 11:39:09 AM
Quote from: capeta on July 22, 2014, 09:40:46 AM
I have tried briefly i have more front end loose so i can't test the lean angle cause my bike fall.
I need to try better i think just tested soft tyre of the aprilia anyway thx for the addon ;)

yes actually the rsv4(if you mean this and not the rsa250) must actually have less lean angle than before and must be driven far more ease on the gas and brakes(keep in mind also that were suffering from front end loose and wobbles in 5b and ive updated lean angles not the physics). a supersport bike on soft tyres only, cant lean at 60-61 degrees as it was before this update. also i tried to make all the 1000cc bikes to have a lean angle close to a supersport(stock) and not an sbk category. i will upload the sbk updates aproximately by the end of this week.

how about the other categories? please leave comments good or bad cause i cant take this to the next step if nobody speaks.
Title: Re: corrected lean angles
Post by: _oDi_ on July 22, 2014, 12:52:38 PM
the lean angles of my mods were correct..... before ... please do not ruin them ;)
Title: Re: corrected lean angles
Post by: ALEale on July 22, 2014, 01:09:45 PM
(http://forums-cdn.appleinsider.com/9/95/955eefe6_double-facepalm-picard-riker-2.jpeg)
Title: Re: corrected lean angles
Post by: skerp on July 22, 2014, 01:12:13 PM
Quote from: tseklias on July 22, 2014, 11:39:09 AM
Quote from: capeta on July 22, 2014, 09:40:46 AM
I have tried briefly i have more front end loose so i can't test the lean angle cause my bike fall.
I need to try better i think just tested soft tyre of the aprilia anyway thx for the addon ;)

yes actually the rsv4(if you mean this and not the rsa250) must actually have less lean angle than before and must be driven far more ease on the gas and brakes(keep in mind also that were suffering from front end loose and wobbles in 5b and ive updated lean angles not the physics). a supersport bike on soft tyres only, cant lean at 60-61 degrees as it was before this update. also i tried to make all the 1000cc bikes to have a lean angle close to a supersport(stock) and not an sbk category. i will upload the sbk updates aproximately by the end of this week.

how about the other categories? please leave comments good or bad cause i cant take this to the next step if nobody speaks.

excuse a question? but you asked for permission to change the parameters of the MOD you have not created?
Title: Re: corrected lean angles
Post by: tseklias on July 22, 2014, 06:50:53 PM
ok permission seems not to be granted(not to mention i first time came across so much reasoning...). so this must be done manually. for the motogp lean angles you must change the following in the tyre files:

hard compound:asphalt 1->dry grip=1.13       qual compund:asphalt1=1.16          soft compound:asphalt1=1.14         wet compound:asphalt1=1.09
                          asphalt 2=1.12                                              asphalt2=1.15                                  asphalt2=1.13                                  asphalt2=1.08
                          asphalt 3=1.11                                              asphalt3=1.14                                  asphalt3=1.12                                  asphalt3=1.07
                          concrete=1.14                                               concrete=1.17                                   concrete=1.15                                  concrete=1.10
                          kerb=1.11                                                      kerb=1.14                                         kerb=1.12                                         kerb=1.07
                          paint=1.11                                                     paint=1.14                                        paint=1.12                                        paint=1.07
Title: Re: corrected lean angles
Post by: Klax75 on July 22, 2014, 11:15:29 PM
I think this is not about changing the bikes tires to lean more. It's about the virtual rider not wanting to lean, even when using Manual controlled rider. The rider will only let the bike go so far. The virtual rider doesn't want to fall off, so they aren't going to lean the bike. Should the virtual rider be updated possibly.

For me as I've said before I only use DST now when riding, and I can get some pretty big lean angles, more so then I could with default steering. Since DST turn off the virtual rider altogether.

Video I posted in another thread.

Mallory Park DST Very Low Lean Angle
http://www.youtube.com/v/q0L3qej0sc8

Title: Re: corrected lean angles
Post by: janaucarre on July 23, 2014, 01:08:47 AM
wow, what a lean klax:)
Do you turn the bike and less the rider?
Very technical drive:)
Title: Re: corrected lean angles
Post by: BOBR6 84 on July 23, 2014, 01:57:54 AM
Wow! Thats like 80 degree angle lol


Title: Re: corrected lean angles
Post by: Klax75 on July 23, 2014, 03:39:04 AM
That turn, I move the rider to the right, and turn to the right. Once the bike starts leaning down, I easy up on the turn. Since in DST the bike doesn't stand back up, it will keep leaning over until you slides out and you crash. The virtual rider isn't doing anything so there is no lean angle limit I hit. Other then crashing and falling over or scrapping the fairing.  Once I get as low as I feel, you can see the front wheel is starting to shake. Now my steering stick I am pushing left at this point, keep correcting left, to hold the angle, so I don't pick up the bike, but so the bike doesn't slip and fall. I'm also playing with the throttle the whole time. To much throttle and I understeer and can't make the turn. To much throttle to quick, the back end flings out and I crash. If the bike starts to drop a little I give it a little more throttle and a little more opposite steer. The rider I am holding right, and start to pushing forward and right, then forward to tuck back in. With Manual rider when your coming out of the turn and push forward and the direction of your turn, it will make your turn slightly smaller. Where if your pushing your rider back and to the side it makes the turn larger. So I cam kind of rotating my stick during a turn, right, forward right, forward. In one arc motion.

So it's not the tires stopping the lean angle it's the virtual rider not wanting to do it.

I was surprised when I watched the replay. We don't have a elbow down animation for the rider, yet his elbow is almost down. lol

The 1000cc's I can get some nice lean angles, the 500cc not as much. The 125cc, and 250ccm they won't lean that far. I've tried. lol
Title: Re: corrected lean angles
Post by: BOBR6 84 on July 23, 2014, 03:48:03 AM
Totall control.. I like it! Im gonna start using manual rider movement.. Its a start lol
You should make a video pointing to your hands so we can see how busy your hands and fingers must be on the pad!
Good stuff!
Title: Re: corrected lean angles
Post by: Klax75 on July 23, 2014, 03:52:07 AM
I've actually thought about that. I'll see what I can do. :)
Title: Re: corrected lean angles
Post by: tseklias on July 23, 2014, 11:58:12 AM
klax is right. as explained by piboso virtual rider controls the lean angles depending on weather conditions, type of tarmac and a number of other facts. but klax i dont think these angles you obtain can be achieved in real life... can they :o? also im really curious to see you trying an s curve as fast as possible to see how fast can you "drop" the bike on the opposite side(catalunya's first "s" would be a great location to try).

here is a pic of rossi next to the max lean angle i can achieve now in gpb(around 64-64.7 with qualifying tyres). keep in mind that rossi has a 1.5-3 degrees less but hes running on soft-fr and hard-rr and never ride like a mad if hes not threatened, hes focusing on pace more.
(http://i.imgur.com/DqSE3De.png) (http://i.imgur.com/DqSE3De.png)
sorry for blurry pic but i dont know how else to take in-game pics... :-[
Title: Re: corrected lean angles
Post by: PeterV on July 23, 2014, 11:59:45 AM
Quote from: tseklias on July 23, 2014, 11:58:12 AM
sorry for blurry pic but i dont know how to take in-game pics... :-[

ingame press F11
Title: Re: corrected lean angles
Post by: tseklias on July 23, 2014, 12:13:01 PM
Quote from: PeterV on July 23, 2014, 11:59:45 AM
ingame press F11

thanks for your help but all i get is a black picture. same with prt screen also... dont know what the problem is  :(
Title: Re: corrected lean angles
Post by: Hawk on July 23, 2014, 02:08:38 PM
Quote from: tseklias on July 23, 2014, 12:13:01 PM
Quote from: PeterV on July 23, 2014, 11:59:45 AM
ingame press F11

thanks for your help but all i get is a black picture. same with prt screen also... dont know what the problem is  :(

Could be your graphics driver? Have you updated to latest version?

Hawk.

PS: Just a thought: Have you assigned the right key for screen capture in settings?
Title: Re: corrected lean angles
Post by: FastFreddy on July 23, 2014, 02:21:11 PM
Quote from: tseklias on July 23, 2014, 11:58:12 AM
klax is right. as explained by piboso virtual rider controls the lean angles depending on weather conditions, type of tarmac and a number of other facts. but klax i dont think these angles you obtain can be achieved in real life... can they :o? also im really curious to see you trying an s curve as fast as possible to see how fast can you "drop" the bike on the opposite side(catalunya's first "s" would be a great location to try).

here is a pic of rossi next to the max lean angle i can achieve now in gpb(around 64-64.7 with qualifying tyres). keep in mind that rossi has a 1.5-3 degrees less but hes running on soft-fr and hard-rr and never ride like a mad if hes not threatened, hes focusing on pace more.
(http://i.imgur.com/DqSE3De.png) (http://i.imgur.com/DqSE3De.png)
sorry for blurry pic but i dont know how else to take in-game pics... :-[

Absolutely unrealistic. the only points where a motogp reaches 64 °are banking curves.
Title: Re: corrected lean angles
Post by: tseklias on July 23, 2014, 04:14:14 PM
Quote from: FastFreddy on July 23, 2014, 02:21:11 PM
Absolutely unrealistic. the only points where a motogp reaches 64 °are banking curves.

and how many degrees you think a motogp can lean? imo depending on the type of turn(if it has a 2-3 degrees slope) a motogp bike can lean up to 65-66 degrees. i although dont know if maxhud measures the degrees from horizontal(removing the slope of the corner) or from an absolute horizontal. im sure if max passes by he will enlighten us. now here you can check the various of degrees different types of motos can achieve: https://www.youtube.com/watch?v=J73XRDGPcpE (https://www.youtube.com/watch?v=J73XRDGPcpE)

Quote from: Hawk_UK on July 23, 2014, 02:08:38 PM
Could be your graphics driver? Have you updated to latest version?

::) if you only knew what graphics card im running ahahha. its like trying to find a firmware for a 5yrs old chinese cellphone  ;D. although it was working some weeks ago that ive tried. but thanks a lot hawk, always there to help.
Title: Re: corrected lean angles
Post by: HornetMaX on July 23, 2014, 04:58:04 PM
I think I've recently seen some 61deg in a motogp race, no more.

Looking at the modified values you've put in (without trying them, I can't right now) I think you've gone a bit too far: probably half the delta with respect to the original values is enough (talking about the murasama vs m1 or rcv213).

Also, the tire profile in GPB has an half angle of 60deg, hence I'm not sure what a lean angle of more than 60deg may mean. You'll need Piboso help on that, to be sure.

Concerning the plugin, honestly I can't remember: I'd say it's not with respect to the track, it's absolute. If you want to double check, just go on the track named "oval": the inner part is flat, the outer is heavily banked; check with the bike vertical on the two parts.

MaX.

P.S.
At 2:06 in the video, the line they draw is silly, it's not going through the bike's symmetry plane ...  ::)
Title: Re: corrected lean angles
Post by: tseklias on July 23, 2014, 05:21:23 PM
Quote from: HornetMaX on July 23, 2014, 04:58:04 PM
I think I've recently seen some 61deg in a motogp race, no more.

yes but it was during the race not during the qualify where riders go to the limit. i have a video of stoner actually that was taken down from youtube(thank god i had download bfr) where he was qualifying misano and he dropped the bike maybe more that 63 degrees. i see the video in slow-mo and it looks like hes scratching the fairing of his ducati(and ive read somewhere that ducati cant lean like the m1 nor like the rc213 ::))

Quote from: HornetMaX on July 23, 2014, 04:58:04 PM
Looking at the modified values you've put in (without trying them, I can't right now) I think you've gone a bit too far: probably half the delta with respect to the original values is enough (talking about the murasama vs m1 or rcv213).

maybe youre right i notice that too, but its on a test version yet. you decide whether its overvalued or not(im running on a crap pc with a broken ps2 controller that why i was asking for a tester..)

Quote from: HornetMaX on July 23, 2014, 04:58:04 PM
Concerning the plugin, honestly I can't remember: I'd say it's not with respect to the track, it's absolute. If you want to double check, just go on the track named "oval": the inner part is flat, the outer is heavily banked; check with the bike vertical on the two parts.

thank you ive checked but as i explained above... i cant be sure.

Quote from: HornetMaX on July 23, 2014, 04:58:04 PM
At 2:06 in the video, the line they draw is silly, it's not going through the bike's symmetry plane ...  ::)

yeah  ::) the video is actually like a cartoon documentary playing on saturday morning but if you check here i think stoner have gone far 60 degrees for sure imo:https://www.youtube.com/watch?v=CDhp11mKYyk (https://www.youtube.com/watch?v=CDhp11mKYyk) the kerb there may "trick" the eye(put both videos aside and try to compare)