PiBoSo Official Forum

GP Bikes => Mods => Paints => Topic started by: matty0l215 on August 01, 2014, 11:43:16 am

Title: GP Bikes bike skinning tutorial
Post by: matty0l215 on August 01, 2014, 11:43:16 am
Recently there have been a couple of threads asking for a tutorial about skinning, so here's one I made and have been sending to people who ask.



I only use Photoshop and the in game bike viewer (in the main menu, there is a little square/box in the bottom right of the menu box)

First i use an already made .pnt file (any .pnt file for the correct bike is fine) and rename it (call it whatever you want)
(https://i.imgur.com/qHW4wU5.jpg)

Then you need to unpack it (using the paint tool from piboso www.kartracing-pro.com/downloads/painted.zip)

Open the program , open your .pnt file
(http://i.imgur.com/MJgXseA.jpg)

Then unpack the file (click unpack and chouse where you want to put the .TGA files) .TGA is the file format that you will need to work with.
(http://i.imgur.com/IHSOxUr.jpg)

I suggest making a folder just for making the skin like in the pictures, one for the .psd files, one for the .TGA files and any others you want.

To paint, I use templates where available and if not i use a blank (white version of the skin) version and have followed Juju's tutorials (http://forum.motonline-france.com/viewtopic.php?f=67&t=1237, he has others as well. they're in french but i just use Google translate) I use reference images if applicable (re-creating a specific skin).

Here's an example of what one of my .psd files looks like when I'm finished with a skin , there is a lot of layers, each part of the skin has its own layer so it can be manipulated individually (easier to fix a problem)
(http://i.imgur.com/HTigQ0J.jpg)

Once finished or at any point you want to check your progress, you will need first save the skin as .tga file format, then re-pack the .tga files into the .pnt file , click dir read and chose the folder with all your .tga files in (which is why i give them their own folder, it makes easier to check which files i've got).

Once you've got the .tga files in PaintEd, Name the skin (this is the name you will see in GP Bikes)
(http://i.imgur.com/0W51O5I.jpg)

and click Pack to save the .pnt file
(http://i.imgur.com/1rQPiGD.jpg)

Once packed (it takes a little while, depending on how many parts to the skin and how big the files are), find the .pnt file and place it into the GP Bikes Folder like you normally would for any other skin.

To check you skin, make sure the bike is viable in the main menu with your skin on (go to track with the bike selected and go straight back to the main menu), and click the little square/box in the bottom right of the menu box to enter the viewer. after in the viewer you can check the progress of your skin.

Once in viewer you don't have to quit GP Bikes you can ALT+Tab out of the game, make any modifications to the .tga/.psd file, repack the skin and place into GP Bikes folder, then go back into game (viewer) and click refresh key ( R key by default) and it should update with any changes.

Repeat until finished.

Its a long process but it's the only way I know & it works for me.

If you have any questions feel free to ask :)

If anyone has any suggestions on how to improve this tutorial, please tell me!

Matty
Title: Re: GP Bikes bike skinning tutorial
Post by: Tom HWK on August 01, 2014, 12:06:27 pm
lol You making a Jenny Tinmouth skin? Almost got run over by her on her scooter at Cadwell last year
Title: Re: GP Bikes bike skinning tutorial
Post by: matty0l215 on August 01, 2014, 12:15:58 pm
Quote from: rzeeh on August 01, 2014, 12:06:27 pm
lol You making a Jenny Tinmouth skin? Almost got run over by her on her scooter at Cadwell last year


sort of, it was for the cbr, but it got removed and I'm now waiting for endurance bikes to come out.
Title: Re: GP Bikes bike skinning tutorial
Post by: Harrytmj66 on August 05, 2014, 05:37:53 am
Quote from: matty0l215 on August 01, 2014, 12:15:58 pm
Quote from: rzeeh on August 01, 2014, 12:06:27 pm
lol You making a Jenny Tinmouth skin? Almost got run over by her on her scooter at Cadwell last year


sort of, it was for the cbr, but it got removed and I'm now waiting for endurance bikes to come out.


Haha thought i recognized that paint
Title: Re: GP Bikes bike skinning tutorial
Post by: janaucarre on August 05, 2014, 12:07:52 pm
THX for the time to make a tutorial.
:)
Title: Re: GP Bikes bike skinning tutorial
Post by: matty0l215 on April 10, 2016, 08:41:33 am
Bump to the top  :)
Title: Re: GP Bikes bike skinning tutorial
Post by: RaDiCaL on May 28, 2016, 12:52:22 pm
Hi

I`ve done a suit with the Rider templates from the download section in photoshop. Then i saved it as a 24bit tga file and use the paint tool to convert it into the pnt file.
I`ve copied it into the gpbikes/rider/paints folder but in the game i can only see it grey like the base suit.
Can somebody tell me what i have done wrong?

kind regards
Mich
Title: Re: GP Bikes bike skinning tutorial
Post by: matty0l215 on May 28, 2016, 01:07:29 pm
Could you tell me what name did you give to the .tga file, it needs to be rider.tga
Title: Re: GP Bikes bike skinning tutorial
Post by: RaDiCaL on May 28, 2016, 01:15:40 pm
Thanks for the reply.

I give it the name radical.tga
i will test it and post the result here  :)
Title: Re: GP Bikes bike skinning tutorial
Post by: RaDiCaL on May 28, 2016, 01:19:06 pm
Wooohooo

Thanks alot ! It works !  :)
Best regards
Mich
Title: Re: GP Bikes bike skinning tutorial
Post by: matty0l215 on May 28, 2016, 01:27:17 pm
That's okay mate.

To name the paint you have to do it in PaintED like in the tutorial :)
Title: Re: GP Bikes bike skinning tutorial
Post by: doubledragoncc on May 28, 2016, 01:41:41 pm
I will start using the right name system sorry m8

DD
Title: Re: GP Bikes bike skinning tutorial
Post by: matty0l215 on May 28, 2016, 01:59:50 pm
Quote from: doubledragoncc on May 28, 2016, 01:41:41 pm
I will start using the right name system sorry m8

DD


Thanks mate

It Is a note for everyone, as all the skins i have been getting recently have had vague names and it is very difficult to pinpoint where to put them when i get a lot at once.
Title: Re: GP Bikes bike skinning tutorial
Post by: doubledragoncc on May 28, 2016, 02:02:43 pm
I always put what it is just in the wrong order lol

DD
Title: Re: GP Bikes bike skinning tutorial
Post by: matty0l215 on May 28, 2016, 02:10:01 pm
@MODS

Any chance of getting this Pinned or would you prefer it to be re-done first? (I am intending to re-do it but i haven't got the time at the moment :P)
Title: Re: GP Bikes bike skinning tutorial
Post by: Hawk on May 28, 2016, 03:48:13 pm
Quote from: matty0l215 on May 28, 2016, 02:10:01 pm
@MODS

Any chance of getting this Pinned or would you prefer it to be re-done first? (I am intending to re-do it but i haven't got the time at the moment :P)


Send WALKEN a PM, I'm sure he'd be happy to make this thread a sticky for you.  ;)

Hawk.
Title: Re: GP Bikes bike skinning tutorial
Post by: matty0l215 on May 28, 2016, 06:01:44 pm
Quote from: Hawk on May 28, 2016, 03:48:13 pm
Quote from: matty0l215 on May 28, 2016, 02:10:01 pm
@MODS

Any chance of getting this Pinned or would you prefer it to be re-done first? (I am intending to re-do it but i haven't got the time at the moment :P)


Send WALKEN a PM, I'm sure he'd be happy to make this thread a sticky for you.  ;)

Hawk.


I did a while ago but nothing happened  :-[ :P

I'll try again :D
Title: Re: GP Bikes bike skinning tutorial
Post by: Hawk on May 28, 2016, 09:19:10 pm
Quote from: matty0l215 on May 28, 2016, 06:01:44 pm
Quote from: Hawk on May 28, 2016, 03:48:13 pm
Quote from: matty0l215 on May 28, 2016, 02:10:01 pm
@MODS

Any chance of getting this Pinned or would you prefer it to be re-done first? (I am intending to re-do it but i haven't got the time at the moment :P)


Send WALKEN a PM, I'm sure he'd be happy to make this thread a sticky for you.  ;)

Hawk.


I did a while ago but nothing happened  :-[ :P

I'll try again :D


I must admit I haven't seen WALKEN in a while now....  :-\

You could also try Janau as he is a forum moderator too.  ;)

Hawk.
Title: Re: GP Bikes bike skinning tutorial
Post by: matty0l215 on May 28, 2016, 11:36:58 pm
Sorted now  ;)
Title: Re: GP Bikes bike skinning tutorial
Post by: CapeDoctor on May 30, 2017, 02:37:05 pm
hi guys
i have a question concerning paints for version 11b.
maybe i'm losing it, but i'm pretty sure i always used to be able to save the tga's i edit in Photoshop as 32-bit in previous versions?
with this version, i find i can no longer use 32-bit tga's for paints, they just don't seem to show up in-sim. 24-bit seems the standard now.
i CAN save the cockpit glass tga's, and they work just fine.
am i suffering some sort of mandela effect here, having false memories of being able to use 32-bit paint tga's?
i definitely see that many of the paints don't look high-res like they used to. or, at least, as i remember they used to.....  ;D
am i missing something? maybe some new ini setting i missed? 
Title: Re: GP Bikes bike skinning tutorial
Post by: Blackheart on May 30, 2017, 02:39:44 pm
Quote from: CapeDoctor on May 30, 2017, 02:37:05 pm
hi guys
i have a question concerning paints for version 11b.
maybe i'm losing it, but i'm pretty sure i always used to be able to save the tga's i edit in Photoshop as 32-bit in previous versions?
with this version, i find i can no longer use 32-bit tga's for paints, they just don't seem to show up in-sim. 24-bit seems the standard now.
i CAN save the cockpit glass tga's, and they work just fine.
am i suffering some sort of mandela effect here, having false memories of being able to use 32-bit paint tga's?
i definitely see that many of the paints don't look high-res like they used to. or, at least, as i remember they used to.....  ;D
am i missing something? maybe some new ini setting i missed?


Just put texture quality at 1, also in the old version was the same.
Title: Re: GP Bikes bike skinning tutorial
Post by: tchemi on May 30, 2017, 02:46:11 pm
Quote from: CapeDoctor on May 30, 2017, 02:37:05 pm
hi guys
TL;DR


Yeah, same here ! If i put 32 bit, the default paint come over it.
Title: Re: GP Bikes bike skinning tutorial
Post by: matty0l215 on May 30, 2017, 03:20:07 pm
Quote from: CapeDoctor on May 30, 2017, 02:37:05 pm
hi guys
i have a question concerning paints for version 11b.
maybe i'm losing it, but i'm pretty sure i always used to be able to save the tga's i edit in Photoshop as 32-bit in previous versions?
with this version, i find i can no longer use 32-bit tga's for paints, they just don't seem to show up in-sim. 24-bit seems the standard now.
i CAN save the cockpit glass tga's, and they work just fine.
am i suffering some sort of mandela effect here, having false memories of being able to use 32-bit paint tga's?
i definitely see that many of the paints don't look high-res like they used to. or, at least, as i remember they used to.....  ;D
am i missing something? maybe some new ini setting i missed?


What bike are you painting?
Title: Re: GP Bikes bike skinning tutorial
Post by: CapeDoctor on May 30, 2017, 03:39:42 pm
Quote from: Blackheart on May 30, 2017, 02:39:44 pm



Just put texture quality at 1, also in the old version was the same.

[/quote]

that's what i thought.
must be ghosts in the machine, because here is my ini entries:

[core]
replay = 128
bike_shadow = 512
bike_reflections = 1024
texture_quality = 1


and with this, i was getting simply no skin appearing when i selected 32-bit. lo and behold, now that i've just posted about it, i went back, tried again, and now it seems like the 32-bit paint is working.
go figure. guess it was just waiting for me to post before it started working.  ::)      ;D


edit: matty, just doing some paint updates for the RGV250.
Title: Re: GP Bikes bike skinning tutorial
Post by: Blackheart on May 30, 2017, 04:11:37 pm
Cape all my paints (and are many  ;D) and textures for the IMT bike mods , are 32-bit, but really dont need save it in 32 for normal use, if you found problems at 32, save it at 24, there arent lose quality (obviously if u need an alpha channel like in the visors or windshields you need 32-bit)
Title: Re: GP Bikes bike skinning tutorial
Post by: matty0l215 on May 30, 2017, 04:24:36 pm
Out of interest have you deleted the Aplah channel?
Title: Re: GP Bikes bike skinning tutorial
Post by: Blackheart on May 30, 2017, 04:33:27 pm
Quote from: matty0l215 on May 30, 2017, 04:24:36 pm
Out of interest have you deleted the Aplah channel?


You dont need save a tga without alpha channel (white) you can save it with or without, nothing change.
Title: Re: GP Bikes bike skinning tutorial
Post by: CapeDoctor on May 30, 2017, 04:37:08 pm
Blacky, thanks, the issue is definitely more apparent on some bikes than others.
for normal riding use, i don't need it, but for taking screenshots, movie editing and trying to do artsy type stuff, it can actually make quite a big difference.

the reason i asked, as i said, is that i have always been saving my paint tga's in 32 bit in past versions. this is the first time it hasn't worked, and i had to use 24 bit.
irrelevant, no matter why it wasn't working, it seems to be working now, so i'm off to do higher-res versions of some of latest paints.

matty, no - i haven't deleted any alpha channel. only used the alpha for the fairing visor tga's, so far.
Title: Re: GP Bikes bike skinning tutorial
Post by: Blackheart on May 30, 2017, 05:55:00 pm
Quote from: CapeDoctor on May 30, 2017, 04:37:08 pm
...but for taking screenshots, movie editing and trying to do artsy type stuff, it can actually make quite a big difference.


Are u sure?  ???

(https://s30.postimg.org/54ilpzobx/image.png) (https://postimg.org/image/54ilpzobx/) 24 bit/pixel

(https://s30.postimg.org/c90ez0vl9/image.png) (https://postimg.org/image/c90ez0vl9/) 32 bit/pixel

P.S. I saved the chassis texture at 24 and 32 bit, the images are in .png.
Title: Re: GP Bikes bike skinning tutorial
Post by: CapeDoctor on May 30, 2017, 06:30:07 pm
well, those look the same to me, but i have definitely seen some bikes with very low-res looking paints, compared to earlier versions.