PiBoSo Official Forum

General => Off Topic => Topic started by: BOBR6 84 on September 20, 2014, 05:46:40 AM

Title: RIDE videogame
Post by: BOBR6 84 on September 20, 2014, 05:46:40 AM
Thoughts on this?

http://ridevideogame.com/

Piboso.. is this what you were involved in??

it mentions a ''special'' road circuit.. i assume its the TT circuit  8)
Title: Re: RIDE videogame
Post by: PeterV on September 20, 2014, 06:08:51 AM
i do not have a good feeling about this.....
But it is intresting to know if Piboso was working on this. If he was then there might be hope ;D

quote:

Players:
Offline up to 2 players, Online up to 12 players
Even the electric bikes will be available!
Title: Re: RIDE videogame
Post by: Harrytmj66 on September 20, 2014, 07:14:40 AM
Ermmmm so is it basically going to be Tourist Trophy? I bloody loved that game.

(http://gamesymbol.com/Image/covers/tourist-trophy/tourist-trophy-cover194668.jpg)
Title: Re: RIDE videogame
Post by: Hawk on September 20, 2014, 07:18:06 AM
Looks very interesting, but from Milestone I have my doubts about this being a true simulation, especially with it being developed for the consoles too(surely has to have an arcade element to it)??

Hawk.
Title: Re: RIDE videogame
Post by: Alby46 on September 20, 2014, 08:05:22 AM
Tourist trophy will be wayyy better ( even if it was released in 2006 ) than RIDE when it will be released
Title: Re: RIDE videogame
Post by: matty0l215 on September 20, 2014, 08:13:05 AM
Look at all that modability!!! oh wait it's a Milestone game....  :P
Title: Re: RIDE videogame
Post by: dude on September 20, 2014, 09:07:21 AM
Mile$tone hahahahahahahaaaaaaaaaaaaaaaaa

Another try to steal our money.
Iam so pissed of cause they never ever patched those f**** moto gp 14 -game.
People who bought this game and looked up into the steam community -hub know what iam talking about!
Title: Re: RIDE videogame
Post by: Abigor on September 20, 2014, 10:22:01 AM
Well..............Looks interesting
Title: Re: RIDE videogame
Post by: girlracerTracey on September 20, 2014, 10:23:35 AM
Yes indeed. The pc version of motogp14 should never have been released in its current state. It's unplayable on my pc which is a pretty up to date and quite powerful gamer pc. Purchased to play gpbikes and gp500 on about 8 months ago..

My pc plays every other modern game I have tried on it with ease..but not motogp14! WALK3N can play it on his pc but I think his "rig" is possibly more powerful than most people's..

I reckon this will be a "SuperBikes Riding Challenge" game for 2015. So arcade..even more than normal from Milestone ;). Milestone are already talking about "accessible physics" in their "teaser" information.

What ppl were getting excited about was whether "RIDE" would include the full length IOM TT track.
That is the pressing question of the moment in console land..

Frankly my life will not change over this..even if "RIDE" does include the TT track I think it goes without saying the IOM TT track ("highlights version" by Jim Pearson) on gp500 will remain completely unchallenged as an online TT racing experience..until the full length 37 3/4 mile TT track becomes available for gpbikes..then I think my life might get slightly more exciting!

grT   :)





Title: Re: RIDE videogame
Post by: WALKEN on September 20, 2014, 02:05:12 PM
yet even more console vomit  ::)

Maybe they can introduce fake facebook and tweeter feeds into the game. oh wait they already did that... 
Title: Re: RIDE videogame
Post by: Abigor on September 20, 2014, 02:11:41 PM
Quote from: WALKEN on September 20, 2014, 02:05:12 PM
yet even more console vomit  ::)

Maybe they can introduce fake facebook and tweeter feeds into the game. oh wait they already did that...
Waaw.....just listening to yourself....... what is wrong with consoles ?
Title: Re: RIDE videogame
Post by: girlracerTracey on September 20, 2014, 03:02:40 PM
PiBoSo is still not saying Bob.. ;)

I think these sort of games are sometimes fun for a bit of light relief between playing more serious m/c racing games..they're fun for a few hours now and again.

My problem is I know how good gpbikes, gp500 and sbk2001 are. . Yes I do appreciate gpbikes is not a game also.

And frankly there really isn't any contest. And no I don't really care if the graphics in gp500 and SBK2001 are looking a bit dated (in truth with the latest updates they don't look too bad at all..is motogp14 really that great looking? I don't think so if I'm honest. Not for the year 2014) I know in my heart that gp500 & SBK2001 are still better games.. more rounded, arguably more interesting & accurate physics and more electrifying to play.  gpbikes also has aging physics. But it has the potential to be something unique and very, very special..

Why do I race motogp14 then? A reliable & stable online environment populated by very talented players from around the whole globe.. that's the reason. I would rather be racing gp500 though any day of the week.  Particularly online on the IOM TT track. No contest for me. None whatsoever. But a very small online community these days..

So plenty of room for gpbikes and a full length IOM TT track in my estimation!  :) Bring it on chaps!  ;D

grT





Title: Re: RIDE videogame
Post by: Hawk on September 20, 2014, 03:09:20 PM
Quote from: WALKEN on September 20, 2014, 02:05:12 PM
yet even more console vomit  ::)

Maybe they can introduce fake facebook and tweeter feeds into the game. oh wait they already did that...

+1000%  ;)

Quote from: Abigor on September 20, 2014, 02:11:41 PM
Quote from: WALKEN on September 20, 2014, 02:05:12 PM
yet even more console vomit  ::)

Maybe they can introduce fake facebook and tweeter feeds into the game. oh wait they already did that...
Waaw.....just listening to yourself....... what is wrong with consoles ?

Well Abigor.... Every person who continues to buy these lame machines are knocking another nail in the coffin of PC gaming in my opinion. Just look at how many leading game Dev houses are restricted to puiblishing the top games exclusively to consoles because of the license restrictions from Sony and Microsoft! Either that or are purposely delaying the PC release version to maximise the console sales for the game. This is only done to make sure that people will buy a console if they want to play that game(and people do buy for that reason).
Only in the recent past we have seen PC games being bumped to the same prices you'd pay for a console game.... PC games were always traditionally at least £10 cheaper for the same console titles before that time, now it seems they are using PC gamers to subsidise these damn console licensing fees and dev costs by making PC Gamers pay the same prices as console users!  :(

Even Game Dev houses admit that the PC is the ultimate machine to develop games for, not the console.

Anyone who buys a console is just being conned in my opinion, and are certainly helping in the demise of the PC as a gaming machine. Your slowly destroying the best machine for the job for the money grabbing piece of crap sold to you by Sony and Microsoft...... You do realise that at least 50% of the price of a game goes to Sony/Microsoft just in license fees? But it seems for the majority resistance is futile when wanting to play the latest exclusive licensed game on a console.... So go ahead console boys... continue destroying the PC gaming market and then Sony/Microsoft will have us all just were they want us, as their personal cash cows producing endless streams of crap for us all. Lol  :P :)

You reap what you sow, "Console Boys". Lol  :P ::)

Hawk.
Title: Re: RIDE videogame
Post by: girlracerTracey on September 20, 2014, 03:30:56 PM
There is now some resistance though Hawk.. thankfully.

simbin/studio3 and isi are to my knowledge still only developing exclusively pc sim games. Correct me if I'm wrong? But I think that's the case anyway.

It's actually very simple. Despite what the likes of Bill Gates and SONY and the major game developers may think there is still very much an interest , albeit a minority one, in quality and realistic racing games. There's still a niche market out there. The four wheel boys are doing it. This is why PiBoSo and gpbikes is so important to us lot..

What confuses me is Project Cars. It has now gone the full commercial release route on all major consoles plus pc.

My question is what do you guys make of the phenomenon of Project Cars? A good thing or a bad thing?

(and no I am not suggesting a similar route for gpbikes!)

I'm just curious.

grT
Title: Re: RIDE videogame
Post by: WALKEN on September 20, 2014, 03:37:31 PM
Quote from: Abigor on September 20, 2014, 02:11:41 PM
Quote from: WALKEN on September 20, 2014, 02:05:12 PM
yet even more console vomit  ::)

Maybe they can introduce fake facebook and tweeter feeds into the game. oh wait they already did that...
Waaw.....just listening to yourself....... what is wrong with consoles ?

There are console "games" and there are PC simulators. I support the cause & effect hence why I support Piboso.
Title: Re: RIDE videogame
Post by: RBp on September 20, 2014, 04:34:00 PM
From a business point of view milestone have it right, They make money. 

No reason why a console can't run a sim either. it all the same hardware
Title: Re: RIDE videogame
Post by: Abigor on September 20, 2014, 04:58:17 PM
Quote from: WALKEN on September 20, 2014, 03:37:31 PM
Quote from: Abigor on September 20, 2014, 02:11:41 PM
Quote from: WALKEN on September 20, 2014, 02:05:12 PM
yet even more console vomit  ::)

Maybe they can introduce fake facebook and tweeter feeds into the game. oh wait they already did that...
Waaw.....just listening to yourself....... what is wrong with consoles ?

There are console "games" and there are PC simulators. I support the cause & effect hence why I support Piboso.
LOL......whats wrong if you have both ? I support Piboso too and i will buy all games from Piboso but all that talk about pc vs console is ridiculous......ask Piboso if it's possible to make GP BIKES on PS4 with samme physics.
Title: Re: RIDE videogame
Post by: Klax75 on September 20, 2014, 05:05:58 PM
I have to agree. This is gets old. My dad can beat up your dad, I drink Coke you drink Pepsi. Console versus PC. X-Box Versus Playstation, Nintendo versus Sega.

I've been playing video games all my life. Started playing consoles in 1980, I enjoy them. At the same time I can enjoy a PC games justs as much.

I think that is the problem with the world as a whole. To much of mine is better then yours. As people we can all enjoy everything with out a limit or a cry of foul. :)

No one is wrong and no one is right either.

Just my half a cent, since I'm tired of these useless kind of debates. lol
Title: Re: RIDE videogame
Post by: HornetMaX on September 20, 2014, 05:10:38 PM
Console are not the problem. Console players are the problem :)

Quote from: RBp on September 20, 2014, 04:34:00 PM
From a business point of view milestone have it right, They make money. 

Right.

Quote from: RBp on September 20, 2014, 04:34:00 PM
No reason why a console can't run a sim either. it all the same hardware

And right again. It's the (average) console player that won't be able to run a sim  ;D

MaX.
Title: Re: RIDE videogame
Post by: Hawk on September 20, 2014, 05:34:50 PM
Quote from: Abigor on September 20, 2014, 04:58:17 PM
Quote from: WALKEN on September 20, 2014, 03:37:31 PM
Quote from: Abigor on September 20, 2014, 02:11:41 PM
Quote from: WALKEN on September 20, 2014, 02:05:12 PM
yet even more console vomit  ::)

Maybe they can introduce fake facebook and tweeter feeds into the game. oh wait they already did that...
Waaw.....just listening to yourself....... what is wrong with consoles ?

There are console "games" and there are PC simulators. I support the cause & effect hence why I support Piboso.
LOL......whats wrong if you have both ? I support Piboso too and i will buy all games from Piboso but all that talk about pc vs console is ridiculous......ask Piboso if it's possible to make GP BIKES on PS4 with samme physics.

Hehe.... A console vs PC rage debate..... LOVE IT! LOL  ;D

To throw some more controversial bait into the arena.... If you buy a console your supporting the very companies that will eventually crush the PC as a gaming machine. You have to remember that the less gaming PC's that are sold the more expensive the hardware will be for PC gamers, and so the vicious cycle will continue until it becomes just SO expensive to buy PC hardware that only businesses will be able to afford and justify the financial outlay. But also way before that happen's there will come a point were Game Dev's will stop developing games for the PC simply because it's not a profitable platform anymore.
So you may say what's the problem with having both? Well the problem is that the majority who decide to buy a console just don't bother to buy a PC at all, and so the imbalance of sales just gets bigger and bigger, that's the problem. But by buying a console your supporting the very companies that would love to see the gaming PC a part of history... So it's simple, if you want to see the gaming PC thrive into the future, don't buy consoles.  :P ;D

@Klax: Oh... It's got to be Pepsi any day of the week! That'll upset our team sponsors. Hehe  ;) ;D

Hawk.

Title: Re: RIDE videogame
Post by: Klax75 on September 20, 2014, 05:44:11 PM
I hate you Hawk... LOL!
Title: Re: RIDE videogame
Post by: Hawk on September 20, 2014, 05:48:08 PM
Quote from: Klax75 on September 20, 2014, 05:44:11 PM
I hate you Hawk... LOL!

LOL!.... I thought for a minute there you were going to fire me from the team as per directive from "Cola". Hehe.  ;D

Hawk. ;)
Title: Re: RIDE videogame
Post by: Harrytmj66 on September 20, 2014, 06:03:13 PM
I think we all need to calm down....Buy a PS2....Buy Tourist Trophy......AND Enjoy!
Title: Re: RIDE videogame
Post by: Hawk on September 20, 2014, 06:06:46 PM
Quote from: Harrytmj66 on September 20, 2014, 06:03:13 PM
I think we all need to calm down....Buy a PS2....Buy Tourist Trophy......AND Enjoy!

Lol... Or any milestone game.  ;D

Hawk.
Title: Re: RIDE videogame
Post by: girlracerTracey on September 20, 2014, 06:33:24 PM
You lot crack me up..but in a good way!  :)

I think it is almost impossible to turn the tide of what is happening out there. Consoles now rule. For better or worse. Richer or poorer. In sickness and in health..

Nothing is going to change that. Full stop. That's the way I read it anyway..

PC's with powerful graphical abilities will always (within a "sane" life-span at least..) exist. You are however much more likely to have to pay "through the nose" for  them in the future. But they will exist. How else will game developers develop their new games for those all singing and dancing ever so popular consoles that now rule over every living soul on this planet?

So I expect to have to pay much more for a decent gaming pc in the future..but yes I think they will at least be available for "enthusiasts" like us.

The challenge to the niche pc game developing community is simply this..make some decent quality racing games..now and in the future.  That will to a small degree stem the tide. If there are decent quality racing games out there on pc then why would anyone bother to buy a console?

There is a niche market out there. It needs to be fed. On the four wheel side of things I believe that this is happening. The situation is quite healthy from what I can make out. In the context of a niche market. But 2 wheels as we know do present a special challenge. The mainstream market is small and so correspondingly is the 2 wheel racing sphere of the niece pc gaming market. As we are all only too aware. But it does exist. PiBoSo and gpbikes prove that..

But as for stemming the tide of mainstream console gaming..that's just never going to happen is it? The gaming world is what it is..there seems to be no going back. Sadly. Kids likes video games..

This to my mind is why Project Cars is so interesting. Designed in collaboration with an enthusiastic and knowledgeable pc car racing community. Designed to be challenging. Supposedly not diluted too much for the console versions. An "idiots" mode for beginners and casual gamers and an "experts" mode for those who wish to race it as it was designed to be raced.. I'm not saying it's as "sim" as gpbikes, clearly it isn't, arguably there is no comparison in terms of "purity", but the concept does seem very interesting. Are the designers playing the console world at their own game I wonder?

grT  ;)





Title: Re: RIDE videogame
Post by: WALKEN on September 20, 2014, 06:46:03 PM
Quote from: Harrytmj66 on September 20, 2014, 06:03:13 PM
I think we all need to calm down....Buy a PS2....Buy Tourist Trophy......AND Enjoy!

Cool, I agree Harry... In fact I played some Tourist Trophy just the other night on my PS2.  TT also plays rather well on PC through emulation..  More options concerning the latter.


But on topic concerning RIDE, not to sure if I enjoy being taken on that kind of "ride" by mass appeal madness... 

I'm sure it will be a good game for a particular audience, but I'm willing to bet it will lack the depth that I look for in racing simulations because of the target market and the risk of sales otherwise vs a sure bet... 

There is no such thing as console vs PC in my head.  I spend good money on PC hardware for a reason. I don't think if someone were to spend $5000 on an F1 simulator, that Forza and a wheel would constitute a debate. 

Besides that, cats eat their own puke. Console vomit anyone?   :)       
Title: Re: RIDE videogame
Post by: BOBR6 84 on September 20, 2014, 07:47:29 PM
WALKEN!!!! hook me up with an emulator!!!!! i need TT back in my life lol  8)

maaan i loved that game lol

RIDE will be a pile of crap... i loved the SBK titles from milestone. mainly 09/10/11/12 but if i play them now.. rubbish.

iv always been a console gamer. mainly bike games..

first time i saw GPbikes on youtube i wanted a pc lol. so thats what i did!

now im finding it hard to walk away from my pc.. its great!

GPbikes has me well and truly hooked!!

first thing i do when i get home is switch my pc on.. not the xbox!

i still like a bit of Trials evolution and GTA on xbox though.. :P

Title: Re: RIDE videogame
Post by: Hawk on September 20, 2014, 08:36:50 PM
@Tracey: Well to be honest I think your correct when you say that the consoles are here to stay. I just hope there is enough gaming PC enthusiasts to not only keep PC hardware prices at a reasonable level in future, but also to keep Dev Houses interested in the PC market. But I do think that exclusive release deals should be outlawed, same with TV rights and pay per view. They are all ruining the PC and TV arena. Can someone shoot down that Sky satellite too; you'd be surprised at the world of goodness that would follow. :D

Hawk
Title: Re: RIDE videogame
Post by: matty0l215 on September 20, 2014, 08:39:41 PM
Quote from: BOBR6 84 on September 20, 2014, 07:47:29 PM
i still like a bit of Trials evolution and GTA on xbox though.. :P

Both available (or soon to be) on pc :P
Title: Re: RIDE videogame
Post by: girlracerTracey on September 20, 2014, 09:13:26 PM
Sad thing is that I personally think the established mainstream game developers couldn't give two hoots for the pc format.  I don't think the pc format matters to them very much at all any more.

When the gpbikes project reaches the stage where the base physics is pretty much finalised and the core.exe gremlins are sorted then I doubt I will race anything else online. Maybe just a bit of gp500 or SBK2001 for nostalgia now and again. But not much..

I think when this happens we should all strip down to our underwear and run through our local high-streets in celebration wearing only our underwear and with "fluffy" pink carpet slippers on our feet..offering passers-by peanuts to eat from a plastic tray. Just to celebrate that great day! 

Being arrested by the police should be a fun experience I think if at all possible.

grT  :)






Title: Re: RIDE videogame
Post by: davidboda46 on September 24, 2014, 10:01:40 PM
My 2 cents. To be honest, I don't care so much if a game is console or pc, or both. I also enjoy the occasional arcade racing game, as long as it's not trying to pretend it's a simulator - Road Rash is fun... :)

One problem with bike-games, no good hardware. While car sim-racers have a million of steering wheels (incl. pedals) to chose from - and even the cheep ones aren't total rubbish - bike racers have nothing. Thrustmaster Freestyler Bike wasn't exactly great a decade ago, and good luck finding one... and getting it to work. My logitech G27 racing wheel works great with my simbin-titles on pc, and with GT6 on my playstation 3 (minus the clutch), so consol gamers don't have to use the sticks if they don't want to. But the market isn't big enough for "real" bike games and therefore, the hardware manufacturers just don't see a point in developing something.

Another problem is simply that sim-games don't make enough money. I hate what Simbin done with raceroom experience by introducing micro transactions. Take one of their old titles, the number of tracks and cars that they included (without addons), and remember what you payed for that. Now purchase the same amount of tracks and cars on raceroom and see what that adds up to... big difference... not in a good way! And, raceroom didn't have multiplayer for ages, than they released DTM that didn't have pit-stops, and then they tried to merge the two... and so on... What happened? They used to be a great sim-racing-company. I loved GT Legends for example. Same with Codemasters, Toca2 was so much fun when it came out. But now... grid 2 and grid autosport... wtf... black interiors, no dials...

I hope that Project cars will be good, at least it looks like it can be. That's about the only car sim I'm looking forward to...   

And Milestone... the biggest problem is the companies total lack of respect for their customers. First they release a half-finished product, and then there's nothing but silence. They did it with Motogp 14, and they did it with MXGP (the changeble track surface -ie sand- is the only good thing with that game btw). And people were upset about EA...

Cheers.

/David "Gonzo" Boda #46
   
Title: Re: RIDE videogame
Post by: Shoop46 on September 24, 2014, 11:08:52 PM
looks good.... wait.. milestone?  ??? maybe they should fix motogp 14 before moving on to another unfinished game. >:(. will not be purchasing.
Title: Re: RIDE videogame
Post by: matty0l215 on September 24, 2014, 11:32:08 PM
Quote from: ShadowR6 on September 24, 2014, 11:08:52 PM
looks good.... wait.. milestone?  ??? maybe they should fix motogp 14 before moving on to another unfinished game. >:(. will not be purchasing.
HAHAHAHA!! Milsestone cares not for fixing games. Once its out the door its "finished". :P
Title: Re: RIDE videogame
Post by: BOBR6 84 on September 25, 2014, 12:17:39 AM
Lol this is true!

Ignorance is bliss.. Is milestones motto ;)





Title: Re: RIDE videogame
Post by: HornetMaX on September 25, 2014, 06:45:44 AM
Quote from: ShadowR6 on September 24, 2014, 11:08:52 PM
looks good.... wait.. milestone?  ??? maybe they should fix motogp 14 before moving on to another unfinished game. >:(. will not be purchasing.
The fix for motogp14 is ... motogp15. Which itself will need some fixes, surely coming with motogp16.

I'm sure someone is asking Dorna to have 2 motogp seasons in 1 year so that they can ship 2 games per year.
Or at least oblige the teams to completely change the liveries mid-season, so that they can sell an extra DLC.

Marketing people .... ::)

MaX.
Title: Re: RIDE videogame
Post by: girlracerTracey on September 25, 2014, 09:43:22 AM
Quote from: HornetMaX on September 25, 2014, 06:45:44 AM
Quote from: ShadowR6 on September 24, 2014, 11:08:52 PM
looks good.... wait.. milestone?  ??? maybe they should fix motogp 14 before moving on to another unfinished game. >:(. will not be purchasing.
The fix for motogp14 is ... motogp15. Which itself will need some fixes, surely coming with motogp16.

I'm sure someone is asking Dorna to have 2 motogp seasons in 1 year so that they can ship 2 games per year.
Or at least oblige the teams to completely change the liveries mid-season, so that they can sell an extra DLC.

Marketing people .... ::)

MaX.

lol! Yes that's all very true. In some ways motogp by Milestone is more of an ongoing beta than gpbikes..! And that's no exaggeration..

But the online environment is stable and highly usable. Physics notwithstanding it makes for a very good online racer. 40 minutes full distance races with no crashes or disconnections.? Easy peasy.  ;) At least on the consoles anyway..the p.c. version is an aberration!

By the way if you can stifle your laughter RIDE will definitely include the IOM TT track. Personally I will stick to the IOM TT "Highlights" course on gp500 which races pretty well online with somewhat more advanced physics than RIDE..I suspect.   ;D

grT

Title: Re: RIDE videogame
Post by: davidboda46 on September 25, 2014, 10:29:12 AM
QuoteBy the way if you can stifle your laughter RIDE will definitely include the IOM TT track. Personally I will stick to the IOM TT "Highlights" course on gp500 which races pretty well online with somewhat more advanced physics than RIDE..I suspect.   ;D

Tracey, have you managed to get GP500 to recognize analog trigger buttons, or even the second stick, on gamepads. I'm using a wireless xbox360 (ps-version) and it's impossible to ride with the brake and acc+steering on the left stick. Tried Xpadder, x360ce and vJoy but can't seem to get it working properly. And where did you find the IOM TT-track?

Cheers
Title: Re: RIDE videogame
Post by: girlracerTracey on September 25, 2014, 11:12:33 AM
Quote from: davidboda46 on September 25, 2014, 10:29:12 AM

Tracey, have you managed to get GP500 to recognize analog trigger buttons, or even the second stick, on gamepads. I'm using a wireless xbox360 (ps-version) and it's impossible to ride with the brake and acc+steering on the left stick. Tried Xpadder, x360ce and vJoy but can't seem to get it working properly. And where did you find the IOM TT-track?

Cheers

I currently use a wired xbox 360 controller on gp500. I have a "workaround" for the triggers that works really well. There is also a solution using a PS3 controller and Motion in Joy which was supplied to me courtesy of WALK3N. But yes no worries I can help you quite easily in setting up the xbox 360 controller on gp500. I can also do the same for an xbox one controller. It's quite easy to do this tbh. But no you cannot use both sticks on gp500. The game will not recognise the right analogue stick..

Very easy also to download and install Jim Perason's converted "Highlights" TT track. The gp500 community has been racing online on this for years..

I am munching a sandwich now and have a busy afternoon. I will p.m. you tonight with full instructions.

grT 

Title: Re: RIDE videogame
Post by: davidboda46 on September 25, 2014, 01:41:38 PM
QuoteI currently use a wired xbox 360 controller on gp500. I have a "workaround" for the triggers that works really well. There is also a solution using a PS3 controller and Motion in Joy which was supplied to me courtesy of WALK3N. But yes no worries I can help you quite easily in setting up the xbox 360 controller on gp500. I can also do the same for an xbox one controller. It's quite easy to do this tbh. But no you cannot use both sticks on gp500. The game will not recognise the right analogue stick..

Very easy also to download and install Jim Perason's converted "Highlights" TT track. The gp500 community has been racing online on this for years..

I am munching a sandwich now and have a busy afternoon. I will p.m. you tonight with full instructions.

grT 

Thanks. BTW, it's wireless xbox360 (PC-version), not  wireless xbox360 (ps-version) :)

/David
Title: Re: RIDE videogame
Post by: HornetMaX on November 09, 2014, 11:13:24 AM
Looks nice. Physic is, at the moment and unsurprisingly, crap.

MaX.
Title: Re: RIDE videogame
Post by: rc211v on November 09, 2014, 02:29:00 PM
WHY would you use the d-pad to turn?! Seriously, why do people who show off games not know how to play it?
Title: Re: RIDE videogame
Post by: Super Taranta ! on November 09, 2014, 02:34:56 PM
How Milestone can be so unsuccesful like that... Physics are not bad, there is NO PHYSICS in this game !
Title: Re: RIDE videogame
Post by: Hawk on November 09, 2014, 03:38:39 PM
Like Max said: Looks nice. That's it.

As for the physics they look more like they belong in MotoGP. Lol

Hawk.
Title: Re: RIDE videogame
Post by: doubledragoncc on November 09, 2014, 06:46:24 PM
Hi guys and gals (or at least grT)

I love this thread........... Its kinda what I've waited on.

All your comments are real interesting and bring to light the pros and cons of the motorcycle gaming/simulation world.

For the sake of typing which l hate, I will refer to the whole thing that is gaming, simulation, arcade motorcycle software as "Riding Sim" to make it easier. I am not an arcade player as such but love things like GTA4 and Test Drive Unlimited2, both with bike, both with cars and both on PC and consoles.

One major point is for those with a riding sim, there are no riding controllers!!! So all programmers, Piboso included, have only gamepads or steering wheels and joysticks to write the coding perimeters, these are naturally sooooooooo wrong for a bike controller. Piboso has however written his coding so that it truly works with generic controller input, or putting it clearly, his coding accepts pure analog input and reads it for what it is. This is true for both PC and console coding, its all about how many types of controller they allow to be read by the riding sim!!!

Okay so one point out of the way and back to The Ride...........It looks pretty, but l think thats all. It is nothing near GPB for riding experience and would bore most of us here as it will be too simple to ride. It wont even get near Tourist Trophy IMO, so another flop for Milestone and more money from the idiots that pay for it.

I am working on a few ideas and would love some input for them.

What would you think about a riding sim with Piboso's physics and mod ability, but with Slightly Mad Studios graphics and environment. Then make it an open world riding sim at the same time? Why not make it like Test Drive Unlimited 2 where you can ride and drive completely around 2 real islands. It wont be 2 islands though, it would be where you are riding for a racing team, be it you own fictional one or an SBK or MotoGP team. You can drive with your teams truck like in Euro Truck Simulator, drive a team car like from Project Cars or best of all, ride a street bike from one track to the other on road, or stop and ride on a MX bike on an MX track or in a real world environment and all with Piboso's bike physics and when you get to the track of choice, you can setup and ride and race a racing bike like GPB!!!............It is doable!!! All of these points have been done already but never together. You would be able to ride on open roads with traffic, add so pedestrians for feeling of real world and you can even implement  personal online road races from track to track. Open world could bring so much into play and all with real physics. Naturally its single and multi player. Night and Day, Sun or Rain???

Now play it with a real bike controller that all can afford as it is sold in modules  so you can start with a basic system and add to it with minimal cost and at your own budget size.

So what do you guys think?

The reason I ask is because l want to make something like this a reality. I have an appointment on Monday with NEA (New Enterprise Allowance) to get funds to start my new company for controllers and am also talking to Leo Bodnar about working together to make a truly marketable Bike controller for PC but eventually consoles too.

The other point is that Slightly Mad Studios is just across the river and I am looking into a meeting with them to discuss future projects.

I am 100% behind GPB for a pure bike sim in both GP and MX form. I am looking at what most of you write here and want to find out exactly what would give all of you the perfect riding sim?

Before everyone shoots me. When l say physics like Piboso, I mean I am hoping that there might be a way Piboso would work on a project like this. I doubt it as he is perfectly happy doing his own thing and he has really shown the world what real physics are, there is nobody better than Piboso. It would just make the bike game of the decade if it happened.

Well thats my 50 cents worth.

Keep it sunny side up!!!

DD

Title: Re: RIDE videogame
Post by: BOBR6 84 on November 11, 2014, 02:31:02 AM
What I really want is a good quality version of the full TT circuit for gpbikes.. That would simply be mega!

RIDE videogame.. I think milestone have lost the plot.. I really enjoyed the SBK titles! They didnt look good graphicly but they were great racers online.

Their latest titles look alot better but everything else has turned into pure arcade for money making..
Title: Re: RIDE videogame
Post by: Mac on November 11, 2014, 08:25:17 AM
QuoteTheir latest titles look alot better but everything else has turned into pure arcade for money making.
Remember that hardcore simmers are only a small amount of bike videogames, even if we look like a well grown community, and Milestone have to pay bills and taxes so it's all about marketing.

I'm not complaining Milestone (I loved SBK2001 though), I simply have no interest in this game.
Title: Re: RIDE videogame
Post by: cdx on November 11, 2014, 09:30:48 AM
Quote from: doubledragoncc on November 09, 2014, 06:46:24 PM
I am working on a few ideas and would love some input for them.

Hi DD,

I hope your meeting with NEA went well. A few thoughts on your post, since you're asking for comments.

On the peripheral:

"real bike controller that all can afford as it is sold in modules" - modularity is not very good in my opinion. If I want to buy a peripheral that's what I want to buy - not a part of a peripheral. For car racing, I wound't buy a wheel, then pedals, then shifter, either all or nothing. So the whole set needs to be priced sensibly. Options only complicate design and add costs. Better have a full unit that costs 300 than a modular that is 2 pieces, 200 a piece. That would only lose customers. The market is small anyway, don't make it smaller by increasing total price.

The size of your controller would be attractive to very few people from what I saw in the other thread. If you make an entry level portable controller that bolts on the desk edge so you can play from your chair (maybe with pedals) you'd reach a lot more people. If you offer both, your range would cover the whole market rather only the "I have a spare room for gaming" market. Having only the large one isn't a bad thing but sales of the small one may keep you afloat if you're moving only a few units a month of the big one.

On my "perfect riding sim" (GP Bikes physics, Project Cars graphics):
Motorcycle games have small audience, so investment has to be small. The only way to get amazing graphics (licences, engine development, world detail, IR scanned tracks, 100+ bikes with individual physics, sounds, etc.) is for a large car sim studio to cash in on bikes a la Tourist Trophy. So I agree about Slightly Mad Studios, it's a great idea to go speak with them. They seem to have the right approach with distributed development and WMD. Other options would be Kunos Simulazioni with their netBike history and open development and Polyphony Digital but PD is PS4 only. Any other big developer can also do that but they would probably make a more casual arcadeish game rather than a sim.

Of course, I'd love to see PiBoSo making that "perfect" game, but it isn't doable by a small team. Maybe one day, if he decides to go all business/marketing ninja and ramps up with a hundred more developers.

As for open world... currently that's a bad idea. Expenses are huge, target audience needs to be as big as possible, so it will be more arcade than sim. Also, bigger world means lower spend per square mile and lower detail/quality for the same investment. Until procedural generation gets good enough to build open worlds cheaply I'd rather go for tracks.

One other thing... if I happen to like Ride as well as GP Bikes, calling me an idiot wouldn't particularly help with convincing me to buy your peripheral :) Another point to consider - when you start selling the controllers Milestone would be your partner. Arcade their games may be, but some people will have fun playing their games with a good controller, including developers from the studio. Endorsement of your controller from them would go a long way.
Title: Re: RIDE videogame
Post by: doubledragoncc on November 11, 2014, 09:26:56 PM
Hi cdx.

Thanx for the post, it went okay so should be starting beginning of next year.

Thought I would answer a few questions with some pics. 

1 Modular System. When I say modular, I mean a basic system but you can add the fancy things too later. OR if you want to build your own system but dont know how to do the mechanical to electrical side of it, you could. You have to understand one point, this is a HANDLEBAR system, not a wheel, there is so much more to the physical side of the design. 300 wont get you much by the way. Wont get into it here as its off topic.

Heres a few pics of what types l build

(http://iasystems.tk/pics/DSC00088.JPG)

(http://iasystems.tk/pics/DSC00090.JPG)

(http://iasystems.tk/pics/P1010310.JPG)

(http://iasystems.tk/pics/P1010315.JPG)

(http://iasystems.tk/pics/P1010401.JPG)

(http://iasystems.tk/pics/Image0012.jpg)

(http://iasystems.tk/pics/LS1twins2.jpg)

(http://iasystems.tk/pics/REP17.jpg)

So thats the basic idea as you suggested, different strokes for different folks lol.  These are my old designs, the new "HS1 Fullthrottle" systems with make them look like a trabbi next a Lambo l hope lol.

cdx l would never call you an idiot mate just cause you got The Ride lol. I will have to get it myself as I have to test my systems with every game because the coding needs small patch files to make them "SEE" a real control as if it was an XBOX360 or whatever controller. I depend on Milestones products too in many ways. I am working on a system that will work on consoles too, if l want to survive it has to be done.

Back to the post....SORRY......

The TT a dream for us all, but its only one track, to sell a product once is okay but to keep selling you have to have quantity of content too. Imagine GPB without track and bike MODS, its a great sim but the standard content alone would not sell well on its own, Piboso has done it the right way by letting MODS in the sim so he can concentrate on the basics and important writing of the program and let the community make the icing on the cake. Thank you Piboso.

My example about open world is that it is the upcoming norm in racing games and l think its great. Racing is great on a track too but put the two together and oh what fun and mayhem could we have. Its the only way you could reach both sides of the bridge so that you could ride seriously on and off the track or just ride with some mates along the coast of the med or where ever in the world you want to be. Massive yes, but look at GPB, how long has it been going, are any of us really worried about when it will be finished, not really because we actually like waiting for whats around the corner, like is the wrong word but l am sure you know what I mean. And how many GB of space do l need for all the MODS? 20GB, 40GB and more by the time we all get old lol. Its 17GB NOW with only a few bikes!!! If you started off with a map with say a motoGP series amount of tracks, but left it to only certain ways to get from one to the other to start with, but let it be known it had been written to be an open world that could be added to each month or whatever, it would sell and stay interesting as it grew. Use a good graphics engine and Piboso physics and we are all happy campers, who cares if it takes years. Ive been camping with Piboso for years already lol.

I wish l could write programs but l got enough on me plate with this stuff. I hope to meet up with the MAD crew before Christmas but there are not enough hours in the day at the moment. Keep ideas coming in, who know something may become of them.

Keep it sunny side up

DD





Title: Re: RIDE videogame
Post by: cdx on November 12, 2014, 01:24:09 AM
DD, Congrats on the successful meeting! :)

The controller looks great! :D If I were you I'd probably be wary of showing too many pictures, lest cheap Chinese knock-offs reach market before the original product! :-\

My comments about the modularity and different sizes were based only on the video I saw, which showed the setup on the sixth picture. But you've already covered it all, nice. The wheel/pedals was just a car example, I meant that at least handlebars + leg controls should go together, not separately. 300/(200+200) were meant to show cost ratio, it's not meant to be pounds or dollars. The system looks great and now modularity certainly makes sense.

However, if 300 pounds wouldn't get me much (at least handlebars and leg controls)... you're talking even smaller market than I thought. :( An ok actual motorcycle can be had for triple that.

By Tourist Trophy I meant the game for PS2 - Polyphony Digital took engine, tracks, etc. from Gran Turismo 4, added bikes and custom physics and cashed in on bikes. Great game, cheaply done compared to starting from scratch. Exactly what Slightly Mad could do if they make a bike sim.

High quality open world... I think it's only doable by a big car sim studio. Millions of players, hundreds to thousands of modders. Build a world for racing cars, fork off a bike sim or just add bikes to the car sim and you're done. Building a world from scratch only for bikes... the market isn't there to support that. A few thousand players and a hundred modders with full-time jobs? The man-hours just wouldn't be enough. It would take years to build something like TDU2 and by the time there's any quantity of roads/tracks the quality would be obsolete. PiBoSo and the community are doing amazing things with GP Bikes but this isn't scalable enough for a high quality open world.

By the way, I read in an Italian article (http://www.infullgear.com/blog/47242/ride-videogame-gran-turismo-a-due-ruote-tutto-quello-che-devi-sapere.html) about Ride that they would have the Isle of Man track.  At least if google translate is right. No quote or anything officially confirmed but it makes sense. They will release the game around the time of IOM TT ("spring 2015") to catch the big TT hype and they make a point of a very "special" track.
Title: Re: RIDE videogame
Post by: doubledragoncc on November 12, 2014, 02:18:16 AM
Hi cdx

Got your PM by the way.

It will be interesting to see as time goes by and a few tubes and more info on the Ride come out. Its a shame the one video from Italy the guy just rode one bike on the same track all the time, but thats Milestones quality thinking lol. I have most bike games for PC as I have to test them and the OLD SBK was okay as a game but the biggest downfall of most bike games is the fact that they wont even allow you to setup the controller unless its an XBOX360 pad, and we live in a modern world. I hope that they allow all types of controllers for the Ride as they said they would for MotoGP13 and never did. I even have the ISR show where Milestone told Darin Ganji that it would support wheel systems too and it dont!!!

Maybe the Ride will be a surprise, guess we wait and see.

Im a wee bit scared of going to SlightlyMad but it has to be done, you never know until you try. I am pretty good when it comes to putting ideas into peoples heads lol.

I have to agree that it would be best if someone who make car sims added bikes to a good one, THE CREW looks pretty well set up for that, what you think guys, THE CREW ON BIKES??? I just like the chance to not be bound by barriers and walls like in TDU2. Biggest minus for the bikes in TDU was no clutch to use!!! Will The Ride have a working clutch??? Gotta say its one of the best bits about real controls, blipping the throttle, grabbing a handfull and dumping the clutch!!!

Once again Id like to say sorry for hijacking the thread earlier I just wanted to answer a few questions about controllers and why most bike games lack good control over the bike. Thanks to all for being patient with me.

Keep it sunny side up

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on November 12, 2014, 04:40:14 AM
If the iom TT Circuit in RIDE videogame turns out to be a good version, is it possible to ''borrow'' the track for GPB's?
Title: Re: RIDE videogame
Post by: HornetMaX on November 12, 2014, 07:38:39 AM
Quote from: cdx on November 12, 2014, 01:24:09 AM
High quality open world... I think it's only doable by a big car sim studio. Millions of players, hundreds to thousands of modders. Build a world for racing cars, fork off a bike sim or just add bikes to the car sim and you're done. Building a world from scratch only for bikes... the market isn't there to support that. A few thousand players and a hundred modders with full-time jobs? The man-hours just wouldn't be enough. It would take years to build something like TDU2 and by the time there's any quantity of roads/tracks the quality would be obsolete. PiBoSo and the community are doing amazing things with GP Bikes but this isn't scalable enough for a high quality open world.

Personally, I prefer 20 good tracks than 10,000 average ones. So I don't care a lot about what you call "scalability" of the thing.
Along the same lines, I prefer a limited number of excellent modders than legions of average ones.

IMO, what is missing is not more modders, but more modders cooperation (sharing the work on creating a new bike or track).

MaX.
Title: Re: RIDE videogame
Post by: doubledragoncc on November 12, 2014, 12:20:21 PM
Hi Max

Yes modders cooperation (sharing the work on creating a new bike or track) is important. Everyone says "Isle of Man" and some out there are trying to do it, but the quality of the track is bad due to its size, these guys are doing a great job making the track, but it takes so much work to get it right, they have little time for the graphics, so the track looks like a game from a commadore64 (which I use to work on lol) and IMO it means that there is no visual pleasure on the track. In order to feel like your riding a bike down the road your brain wants to see it. I dont use the tracks like this as it makes me feel like lm in a GAME, no fun for me at all. Its not the modders fault, he is working hard but he needs some help from others to do the graphics. This is an example so please to the modders of the TT track, your work is great, but as Max said you could do with help to get it done. I hope I have worded this in a way that makes that point clear.

More cooperative modding is needed to help ease the workloadon modders.

My hat off to each and everyone of you modders. THANK YOU

DD
Title: Re: RIDE videogame
Post by: Harrytmj66 on November 13, 2014, 12:55:17 PM
That looks an amazing set up Double Dragon. Thanks for sharing your work
Title: Re: RIDE videogame
Post by: Hawk on November 13, 2014, 02:15:35 PM
I have to agree with Harry above. Your work there looks amazing DD... Very nice indeed! ;D 8)

Just two questions:
Great work mate... Keep it up! ;D 8)

Hawk.
Title: Re: RIDE videogame
Post by: doubledragoncc on November 13, 2014, 03:29:18 PM
I dont want to hijack the post guys so I would rather we keep it in topic with davidboda46 if its okay with him as it is to do with all who are interested in real controls. Heres his link.

http://forum.piboso.com/index.php?topic=1544.0 (http://forum.piboso.com/index.php?topic=1544.0)

But to quickly answer the questions:

Footrests on their own stand adjust for hieght. The seat on the sit-on systems adjusts for hieght, so it also adjusts for leg length yes.

I am just setting up from being in the USA for 18 years so have to calculete for UK prices of materials and components. I also have to totally re-price because the new systems the "HS1 Fullthrottle" impliments 3D printing and I am looking at using Nylon for strength but its too new to be able to get precise pricing on yet. It will take some testing first.

Sorry to the thread again, dont shoot me lol

Keep it sunny side up

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on November 13, 2014, 10:27:42 PM
How far away are these designs from having some sort of hydraulic movement? Is that in your plans anywhere? I like what you made already though!!

Can you get cheap fireblade fairings?
Title: Re: RIDE videogame
Post by: doubledragoncc on November 13, 2014, 11:27:57 PM
Hi BOBR

Cant help with the fairings as just got back in UK so dont really know where to look. I got all mine new from Sharkskins but I know Tucker Rocky in USA does cheap new kits check them out.

I have been planning on hydaulics from the begining but its expensive. Now with 3D printing in the works I have a few ideas to play with. The new Nylon printing material allows a lot of new and stronger type of design.
Title: Re: RIDE videogame
Post by: h106frp on January 24, 2015, 11:37:00 AM
Love the graphics, but... it looks like it might be suffering from the same 'riding on rails' problem that seems to plaque bike games developed for car sim engines :(
Title: Re: RIDE videogame
Post by: doubledragoncc on January 24, 2015, 03:57:34 PM
The ride looks typical Milestone BS. NO reality to it at all and they concentrate on stupid customizing parts to distract you from the fact its a GAME and no real physics in it. I will only get it to test my systems work with it but otherwise I would not let you buy it for me!!!!

GPBikes RULES!!!!!!!!!!!!!!!!!!!!!!!!

DD
Title: Re: RIDE videogame
Post by: doubledragoncc on February 26, 2015, 06:51:38 PM
Okay so I have to keep up to date with all bike games and so I thought I would post the bike list for the RIDE game. It is impresive to be honest and some great bikes like the CBR900RR which I LOVE!!!!! Come er baby........................


1 Aprilia RS 250 2001
2 Aprilia RSV4 APRC ABS 2014
3 Aprilia RSV4 Factory APRC ABS 2014
4 Aprilia RSV4 R APRC - Racing Version 2014
5 Aprilia RSV1000 2003
6 Aprilia RSV1000 R 2003
7 Aprilia RSV1000 SP 1999
8 Aprilia Tuono V4R APRC ABS 2014
9 Aprilia Tuono 2004
10 Bimota Tesi 1D 1990
11 Bimota Tesi 3D 2014
12 Bimota Tesi Naked 2014
13 Bimota DB8 2014
14 Bimota DB8 Oronero 2014
15 Bimota DB8 Italia 2014
16 Bimota DB9 Brivido 2014
17 Bimota DB9 Brivido S 2014
18 Bimota BB3 2014
19 Bimota BB3 Racing Version 2014
20 BMW S 1000 RR 2014
21 BMW S 1000 RR - HP4 2014
22 BMW S 1000 RR - HP4 Racing Version 2014
23 BMW S 1000 R 2014
24 BMW F800 R 2014
25 DUCATI 1199 Panigale S 2014
26 DUCATI 1199 Panigale Superleggera 2014
27 DUCATI Desmosedici RR 2006
28 DUCATI 1098R 2008
29 DUCATI 998R 2002
30 DUCATI Streetfi ghter 848 2014
31 DUCATI Monster 1200 S 2014
32 DUCATI Diavel 2014
33 DUCATI Monster 696 2014
34 ENERGICA Energica EGO 2014
35 Eric Buell Racing 1190RX 2014
36 Eric Buell Racing 1190RS 2014
37 HONDA CBR 1000RR Fireblade 2014
38 HONDA CBR 1000RR Fireblade SP 2014
39 HONDA CBR 1000RR Fireblade Racing Version 2014
40 HONDA CBR 600RR 2014
41 HONDA VTR 1000 SP1 2001
42 HONDA VTR 1000 SP2 2005
43 HONDA CBR 1000RR Fireblade 2004 2004
44 HONDA CBR 600RR 2006 2006
45 HONDA CBR 900RR 1995
46 HONDA RVF750 RC45 1994
47 HONDA VFR 750 RC30 1987
48 HONDA NR750 1992
49 HONDA CB1000R ABS - Barracuda 2014
50 HONDA CB1000R ABS 2014
51 HONDA CB 650 F ABS 2014
52 LIGHTNING Motor.LS-218 2014
53 Kawasaki Ninja ZX - 10R 2014
54 Kawasaki Ninja ZX - 10R Racing Version 2014
55 Kawasaki Ninja ZX - 6R 636 2014
56 Kawasaki Ninja ZX10 R 2006
57 Kawasaki Ninja ZX - 6R 2004
58 Kawasaki ZX-7RR 1996
59 Kawasaki Z1000 2014
60 Kawasaki Z800 2014
61 Kawasaki ZRX1200 2006
62 KTM 390 R 2014
63 KTM 390 R Racing Version 2014
64 KTM 1190 RC8R 2014
65 KTM 1190 RC8R track 2014
66 KTM Duke 690 2014
67 KTM Duke 690 R 2014
68 KTM 990 Super Duke R 2014
69 KTM 1290 Super Duke R 2014
70 MV AGUSTA F4 2014
71 MV AGUSTA F4 Racing Version 2014
72 MV AGUSTA F4 R 2014
73 MV AGUSTA F4 RR 2014
74 MV AGUSTA F3 675 2014
75 MV AGUSTA F3 800 2014
76 MV AGUSTA F4 1000S 2006
77 MV AGUSTA F4 1000R 2006
78 MV AGUSTA F4 750 1998
79 MV AGUSTA Brutale 1090 2014
80 MV AGUSTA Brutale 1090 R 2014
81 MV AGUSTA Brutale 1090 RR 2014
82 MV AGUSTA Brutale Corsa 2014
83 MV AGUSTA Brutale 800 2014
84 MV AGUSTA Brutale 675 2014
85 MV AGUSTA Rivale 800cc 2014
86 Suzuki GSX - R1000 2014
87 Suzuki GSX - R1000 Racing Version 2014
88 Suzuki GSX - R1000 - 1 Million Editi on 2013
89 Suzuki GSX - R600 2014
90 Suzuki GSX - R 1000 RK5 2005
91 Suzuki GSX - R Srad 750 1998
92 Suzuki GSX - R 600 2000
93 Suzuki TL1000R 1998
94 Suzuki GSR 750 2014
95 Triumph Daytona 675 2014
96 Triumph Daytona 675 R 2014
97 Triumph Daytona 955i 2004
98 Triumph Speed Triple 2014
99 Triumph Speed Triple R 2014
100 Triumph Street Triple 600 2014
101 Triumph Street Triple R 2014
102 Triumph Speed Triple 955i 2004
103 Yamaha YZF - R1 2014
104 Yamaha YZF - R1 Racing Version 2014
105 Yamaha YZF - R6 2014
106 Yamaha YZF - R1 2002
107 Yamaha YZF - R6 1999
108 Yamaha YZF - R1 1998
109 Yamaha YZF - R7 1998
110 Yamaha FZR 750 R OW 01 1989
111 Yamaha MT07 2014
112 Yamaha MT09 2014
113 Yamaha MT09 Street Rally 2014
114 Yamaha XJR1300 2006

Where are the old 750 1100 gixxers and shit dude?????????

Okay modders get busy and beat this lol

DD
Title: Re: RIDE videogame
Post by: Hawk on February 26, 2015, 06:55:39 PM
I notice there is no classic 2 stroke GP bikes in that list.... A good reason not to buy in itself. Lol

Hawk.
Title: Re: RIDE videogame
Post by: matty0l215 on February 26, 2015, 07:01:29 PM
2014 Daytona 675 and the Daytona 955i!!

Might just buy it for them two bikes :P
Title: Re: RIDE videogame
Post by: doubledragoncc on February 26, 2015, 07:01:41 PM
Its a lot of repeats too. No classics or bikes many want. I think its the manufacturers putting there 2 cents in it to push newer bikes.

It still aint gonna touch GPB!!!! BUT could the bike models help in GPB????

DD
Title: Re: RIDE videogame
Post by: Hawk on February 26, 2015, 07:12:27 PM
Quote from: doubledragoncc on February 26, 2015, 07:01:41 PM
Its a lot of repeats too. No classics or bikes many want. I think its the manufacturers putting there 2 cents in it to push newer bikes.

It still aint gonna touch GPB!!!! BUT could the bike models help in GPB????

DD

Oh... I've no doubt some here will buy it just to be able to rip the bike models for use in GPB. Lol

Personally I think anyone  who buys it is just encouraging and supporting the likes of Milestones crappy bike sims... In my opinion, we should stand our ground and just not buy and support this rubbish!  Only then may they finally decide to create a proper real bike sim like GPB. :P
Title: Re: RIDE videogame
Post by: BOBR6 84 on February 26, 2015, 07:21:22 PM
lol  ;D

it has an 06 CBR600RR and an 04 CBR1000RR!!

im in!!  ;D :P

i get what you are saying Hawk but i think the opposite.. we should support all bike game developers (2  ::))

GPB suffers from lack of funding... its the same for bike games in general  :(
Title: Re: RIDE videogame
Post by: BOBR6 84 on February 26, 2015, 07:28:35 PM
If GPB had my bike....

(http://i57.tinypic.com/c12qb.jpg)

I wouldn't play anything else lol

9 years old now and my balls still twitch when i see her lol  :P ;D
Title: Re: RIDE videogame
Post by: doubledragoncc on February 26, 2015, 07:31:06 PM
I feel kind of bad because I am talking to the publishers of RIDE about business, but thats all it is. I have no heart in the game itself but it is a bike game and I build bike controls, so I have to suck it up and do it.

At the end of the day I dont wish anything bad on anyone, my only wish is for  GPB to get where it should be and have a bike sim and bike controls that work as they should and give the feeling they should.

When I said the bikes might help in GPB, I meant that in the photo sessions in game you will be able to study the 3D models to have a reference for building bikes for GPB from scratch. Its like having the bike in front of you to study. Thats not theft in anyway, it is the same as looking at a real bike and measuring parts, its just reference!!! Totally legal!!!

DD
Title: Re: RIDE videogame
Post by: doubledragoncc on February 26, 2015, 07:32:11 PM
Quote from: BOBR6 84 on February 26, 2015, 07:28:35 PM
If GPB had my bike....

(http://i57.tinypic.com/c12qb.jpg)

I wouldn't play anything else lol

9 years old now and my balls still twitch when i see her lol  :P ;D

Okay BOBPPP calm down and take your pills lol

DD
Title: Re: RIDE videogame
Post by: Hawk on February 26, 2015, 07:44:42 PM
Quote from: doubledragoncc on February 26, 2015, 07:31:06 PM
I feel kind of bad because I am talking to the publishers of RIDE about business, but thats all it is. I have no heart in the game itself but it is a bike game and I build bike controls, so I have to suck it up and do it.

At the end of the day I dont wish anything bad on anyone, my only wish is for  GPB to get where it should be and have a bike sim and bike controls that work as they should and give the feeling they should.

When I said the bikes might help in GPB, I meant that in the photo sessions in game you will be able to study the 3D models to have a reference for building bikes for GPB from scratch. Its like having the bike in front of you to study. Thats not theft in anyway, it is the same as looking at a real bike and measuring parts, its just reference!!! Totally legal !!!

DD

Actually it is technically illegal to model any make of bike and use it in a game without a product license(hence Piboso's fake default bike names: ie, "Varese" instead of "Cagiva"(Varese being the place the manufacturer "Cagiva" was founded by Claudio Castiglioni.)), although I'm sure the manufacturers do overlook the legalities of modders simply because there is no monetary gain to their work(unfortunately). Also it's free advertising for them too!  ;D

Hawk.
Title: Re: RIDE videogame
Post by: Abigor on February 26, 2015, 08:02:37 PM
https://www.youtube.com/watch?v=x7hGh549wK0     i buy this game first day....i love bikes and yes i know it will not be as good as GP Bikes but hey.....its a BIKE GAME and its not many bikes games out there.
Title: Re: RIDE videogame
Post by: doubledragoncc on February 26, 2015, 08:16:44 PM
Are you going to slap my wrists Hawky???

BITE ME BABY!!!!!!!!!!!!!!

DD
Title: Re: RIDE videogame
Post by: Hawk on February 26, 2015, 08:25:56 PM
Quote from: doubledragoncc on February 26, 2015, 08:16:44 PM
Are you going to slap my wrists Hawky???

BITE ME BABY!!!!!!!!!!!!!!

DD

I'm sure my name isn't "Luis Suárez" so a slap on the wrist maybe, but bite you? Definitely not! Hehe  ;D

Hawk.
Title: Re: RIDE videogame
Post by: HornetMaX on February 26, 2015, 08:27:33 PM
If they only put 50% of the effort they do on content (bikes, tracks) into actual physics, that game would be an absolute blast.
But we all know it's not gonna happen, so here we are :)

MaX.
Title: Re: RIDE videogame
Post by: Hawk on February 26, 2015, 08:33:45 PM
Quote from: HornetMaX on February 26, 2015, 08:27:33 PM
If they only put 50% of the effort they do on content (bikes, tracks) into actual physics, that game would be an absolute blast.
But we all know it's not gonna happen, so here we are :)

MaX.

+1 ;)

Hawk.
Title: Re: RIDE videogame
Post by: doubledragoncc on February 26, 2015, 08:41:37 PM
So true, but what if they had a real controller to use that might make them think about making better physics and controller inputs for more than gamepads??? Thats what I want to do with the bike sim world. Give the gamer a good controller for bikes and maybe the software houses will start thinking along the car sim lines!!!

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on February 26, 2015, 09:18:00 PM
Quote from: HornetMaX on February 26, 2015, 08:27:33 PM
If they only put 50% of the effort they do on content (bikes, tracks) into actual physics, that game would be an absolute blast.
But we all know it's not gonna happen, so here we are :)

MaX.

I cannot argue with that...

A piboso/milestone effort would be a good venture..
Title: Re: RIDE videogame
Post by: doubledragoncc on February 26, 2015, 09:27:59 PM
I would rather see Piboso/SlightlyMadStudios

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on February 26, 2015, 09:33:53 PM
Or piboso/jester interactive..

TTSuperbikes 2016!!!

I hate dreaming...

Imagine what Rockstar games could do with their fat pockets too :(
Title: Re: RIDE videogame
Post by: doubledragoncc on February 26, 2015, 09:39:23 PM
Rockstar oh yeah baby...................Fast bikes and BIG GUNS lol  AND .......................HOT CHICKS!!!!!!

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on February 26, 2015, 09:45:25 PM
Lol yeah they would need to calm down a bit..  ;D

You should try and persuade slightly mad to ditch project cars DD.. Project bikes sounds much better!
Title: Re: RIDE videogame
Post by: HornetMaX on February 26, 2015, 09:51:13 PM
Quote from: doubledragoncc on February 26, 2015, 08:41:37 PM
So true, but what if they had a real controller to use that might make them think about making better physics and controller inputs for more than gamepads??? Thats what I want to do with the bike sim world. Give the gamer a good controller for bikes and maybe the software houses will start thinking along the car sim lines!!!
I don't think so. If one has to buy a dedicated controller to play the game, that reduces the potential customer base. That's the very last thing they want.

Their problem is not the lack of a controller. Actually they don't have a problem: they do poor simulators but they sell them like bread during war.

We have a problem: because we don't settle for plain white bread but we want bread with organic wheat, cereals, sunflower seeds, handpicked olives and grated virgin-goat cheese on top.

MaX.
Title: Re: RIDE videogame
Post by: doubledragoncc on February 26, 2015, 10:38:22 PM
You missunderstood me Max. I meant they could ADD the ability to use real controls as they dont even work right for logitech and such properly. Its about having more customers and many DONT buy bike games because they HATE gamepads just like me and its NO fun riding with one. I am talking about generating a reason to WANT to make better games and not just plain white bread. Oh and keep the virgin-goat cheese I want a real good steak in a fine sauce with a whole maine lobster drenched in the riches pure butter and all topped with jelly babies!!!

Virgins are not "IN" now anyways!!!

DD

Title: Re: RIDE videogame
Post by: HornetMaX on February 26, 2015, 10:56:51 PM
Quote from: doubledragoncc on February 26, 2015, 10:38:22 PM
Virgins are not "IN" now anyways!!!
Fashion you know, it comes and goes ...

Have to admit Maine lobsters are good: had an overdose of them while I was in Boston a long time ago for a couple of years. Price was ridiculous too ... barely more expensive than a McDo (if you knew the right places to go).

Wait, what was the topic here again ? :)

MaX.
Title: Re: RIDE videogame
Post by: doubledragoncc on February 26, 2015, 11:04:23 PM
Topic?????????? Umm..................

Yeah I used to get a whole Main Lobster and BIG steak for $15.99 in Florida when I lived there.

Topic???????? Umm....................

Yeah virgins used to be the fad but not no more!!!!

Topic????????? Umm...........

A chocolate bar?

Um...........

Oh something about bikes I think lol

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on February 26, 2015, 11:12:16 PM
Another point to think about.. Alot of players just want to go as fast as possible.. A gamepad for bike games will always be faster..

I would be interested in using handlebars etc for gpbikes for sure! For the sim experience.. But, a gamepad will always be faster.. Especially for console bike games! All the competative players out there will always choose the fastest method..





Title: Re: RIDE videogame
Post by: doubledragoncc on February 26, 2015, 11:32:13 PM
Thats because they kids just want to WIN and are bad losers. Real sim racers like the challenge.

A gamepad is only quicker until you LEARN to use a real control!!! A real control is more accurate and therfore will make you quicker if you LEARN how to use it.

Put all those fast racers using a gamepad in a real car and you have a lot of dead gamers!!!!

Im in it for the challenge of it being real not a game

I got some tricks up my sleeve !!!!! New controllers will rule

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on February 26, 2015, 11:49:01 PM
Car games/sims are faster with a wheel because its pretty much exactly how you drive a car lol.

Look at the GT academy..

At the moment there is no REAL bike controller..

Thats not a dig at you DD by any means, its just there is so much more involved with riding/racing a bike than just handlebars.. For sure its fun but theres nothing anybody can do with handlebars that cant be done with a pad!
Title: Re: RIDE videogame
Post by: doubledragoncc on February 27, 2015, 12:38:47 AM
Not quite right there BOBPPPPPPP the big difference is the amount of control over each seperate control you have, do you think a gamepads thumbsticks can accurately control the throttle like a twistgrip, the clutch and brake levers with finesse, just the actual fact that you are making the real movement as on a real bike makes the action more natural and takes less time to think about in the sublogic level, the steering is SPOT on and far more accurate that you will NEVER get on ANY gamepad. Believe me it is a totally different world.

Try riding your real bike with a gamepad!!!!!  I could use my system to ride a real bike!!!! (not the steering as it is for static use only) but All other controls are real!!!

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on February 27, 2015, 01:42:18 AM
To be honest theres probably more modulation on the xbox pad trigger than there is on my quick action throttle lol.  ;D ;D

Like I said, the handlebars etc would be great fun to try and probably do feel great with the input controls but, a control pad serves its purpose (for me) just fine!








Title: Re: RIDE videogame
Post by: Alby46 on February 27, 2015, 05:51:57 PM
4 strokes... 4 strokes... ehy wait! that rs 250! :D
Title: Re: RIDE videogame
Post by: BOBR6 84 on February 27, 2015, 08:30:16 PM
lol i think it looks good hahahaha  :P

https://www.youtube.com/v/HlLZ9WXVTzU
Title: Re: RIDE videogame
Post by: doubledragoncc on March 02, 2015, 02:20:13 AM
For those wishing to know heres the locations list.

Ride will feature 31 tracks based in 15 locations in a mixture of real racetracks and fictional circuits inspired by real world locations that are synonymous with motorcycle riding.

Here's the full list of locations:


    National Park of Stelvio - Italy
    Sierra Nevada - USA
    North Wales - UK
    Kanto Temples - Japan
    French Riviera - France
    Salt Flats Speedway - USA
    Milano - Italy
    Miami - USA
    Autodromo Enzo e Dino Ferrari Imola - Italy
    Sportsland SUGO - Japan
    Donington Park Circuit - UK
    Road America - USA
    Circuit de Nevers Magny-Cours - France
    Circuito de Almeria - Spain
    Potrero de los Funes Circuit - Argentina

The tracklist perhaps isn't quite as exhaustive as we would have hoped, but there is a good mix of racetracks, country courses and city circuits on show.

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 02, 2015, 05:03:34 AM
They should have sacked them all off and made a nice version of the TT!  ;D
Title: Re: RIDE videogame
Post by: h106frp on March 02, 2015, 07:28:14 AM
The intended audience would not know of the TT, they would probably prefer San Andreas street course :)

I assume for North Wales the scenery consists mostly of various types of speed cameras with the chance to get stuck behind a caravan every 5 miles  ;D
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 02, 2015, 08:03:33 AM
True story lol
Title: Re: RIDE videogame
Post by: doubledragoncc on March 02, 2015, 12:30:00 PM
Well I am sure they made it realistic by having suicidal sheep jumping off the hills infront of you!!!!

Who needs real physics when your game is full of gimmicks???

Im a poet and I dint know it  8)

DD
Title: Re: RIDE videogame
Post by: HornetMaX on March 02, 2015, 06:47:14 PM
Quote from: h106frp on March 02, 2015, 07:28:14 AM
I assume for North Wales the scenery consists mostly of various types of speed cameras with the chance to get stuck behind a caravan every 5 miles  ;D
Rofl !

But if you really dig speed cameras, you should try France or, better, Switzerland.

MaX.
Title: Re: RIDE videogame
Post by: doubledragoncc on March 02, 2015, 07:25:30 PM
When I lived in Germany you could buy them and setup and get paid by the police!!!!!!  My GF got caught once a week by this one asswipe.  I heard of some guys who used to shoot the cameras, no idea who they were!!!

DD
Title: Re: RIDE videogame
Post by: doubledragoncc on March 04, 2015, 03:04:50 AM
This is how it should be!!!!!!!!! (http://media.rockstargames.com/rockstargames/img/global/news/upload/gtav_02242015_4.jpg)

Now GTA V is looking FUN sod RIDE lol.

Now that has more everyday realism like on the streets in real life.............No gimmicks just normal day to day riding.

Wish I had a gun like that when I was a dispatch rider in London LOL!!!!

DD
Title: Re: RIDE videogame
Post by: Klax75 on March 04, 2015, 09:50:32 AM
You want a Uzi? lol

I have GTA 4, for PS3 and PC, and GTA 5, for PS3, and PS4. My best memory is playing GTA 5 with my nephew online. We robbed a convenience store. Got in a shoot out, got in a car chase Los Santos police have swift justices. lol. As we got in a wreck on the tall bridge as police surrounded us, fire fight raging on the freeway. I asked my nephew in the audio chat "Do you have a parachute?" he said "Um no..." I said "Oh to bad" then I jumped off the bridge in the middle of the shoot out. lol. B.A.S.E. Jumped to the bottom and ran away. Oddly he still brings that moment up to me when we play! LOL
Title: Re: RIDE videogame
Post by: doubledragoncc on March 04, 2015, 10:26:11 AM
LOL, I cant wait for this to come to PC, the pic is from the latest pics of 4K on PC. I am going to make a GTA special controller so I can really enjoy riding and driving in the gorgeous world of GTA V. I used my Hs1 Fullthrottle controls in GTA4 but its hard to get it fully working as it was designed for an xbox360 pad. Hope April is the end date this time.

OH did we go off-topic...................shame lets just shoot the shit out of the RIDE lovers   8) 8) 8) 8) 8)

Seriously though GTA grahics are the shits in 4K and thats a still.

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 04, 2015, 09:42:38 PM
Haaahahaha klax you sneaky russian  ;D ;)

Gotta love gta..
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 05, 2015, 06:28:35 PM
DD what is 4k?

graphics look great on that pic..

i played gta on the xbox..

ps. i apologies for dragging this thread on  ::) but in RIDE game its giving the option to fully customize the riding style and position on the bike.. so you can adjust each limb to find your prefer'd style  ;D

If GPB had this option it would be mental........ 8)
Title: Re: RIDE videogame
Post by: HornetMaX on March 05, 2015, 06:59:34 PM
Quote from: BOBR6 84 on March 05, 2015, 06:28:35 PM
ps. i apologies for dragging this thread on  ::) but in RIDE game its giving the option to fully customize the riding style and position on the bike.. so you can adjust each limb to find your prefer'd style  ;D

If GPB had this option it would be mental........ 8)
I'd still take any fix/improvement in (even a single) one of the ares below, to any rider aesthetic feature:

4K = cool marketing name for higher resolution. HD, then full HD, then 4K. They're running out of creativity, next you're gonna have 8K, than maybe 16K ...

MaX.
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 05, 2015, 07:14:52 PM
Agreed MaX!

Online stability is the biggie for me at the moment..

Sliding with the MOD bikes is easy especially SBK and STK with TC cranked up.. BUT, the 2stroke 500 is where the physics should shine imo.. With the brutal powerband, powerslides and chassis flex etc should shine through! Just feels a bit awkward at the moment.
Title: Re: RIDE videogame
Post by: doubledragoncc on March 06, 2015, 01:18:20 AM
Quote from: BOBR6 84 on March 05, 2015, 06:28:35 PM
DD what is 4k?

graphics look great on that pic..

i played gta on the xbox..

ps. i apologies for dragging this thread on  ::) but in RIDE game its giving the option to fully customize the riding style and position on the bike.. so you can adjust each limb to find your prefer'd style  ;D

If GPB had this option it would be mental........ 8)

Basically in pixels 4K is  4096 x 2160 as apposed to HD being just 1920x1080 on just one screen, naturally triple screens read 3 times that amount and as said 8K is already here too. This is why if your building a computer or upgrading you need to realize that software will be more demanding for DEFAULT resolutions in the future. Just wait and see what happens this year alone and there are some big surprises on the way.

Yeah the bike is far to stable without a rider in GPB. There is still much work for poor old PIBOSO to do.

DD

Title: Re: RIDE videogame
Post by: HornetMaX on March 06, 2015, 10:01:45 AM
Quote from: doubledragoncc on March 06, 2015, 01:18:20 AM
This is why if your building a computer or upgrading you need to realize that software will be more demanding for DEFAULT resolutions in the future. Just wait and see what happens this year alone and there are some big surprises on the way.

This has always been the case. I actually find that the evolution of GPUs in the last 3 years has been slower than what it was (except for Intel's integrated GPUs, which are progressing relatively fast).

What surprises are you thinking about ?

MaX.
Title: Re: RIDE videogame
Post by: doubledragoncc on March 06, 2015, 11:53:55 AM
Biggest surprises will be related in what will be happening from WIN10 release and DX12. The hardware integration capabilities of the OS are far greater and  will make compatibility less of a problem for hardware manufacturers and with the DX12 graphics update it will be interesting to see what software houses have been doing to use it in their software. There is a lot of talk about AMD CPU's of the future to challenge the i series Intel CPU's. With USB 3.1 there will be far more external drives sprouting out the woodwork to take advantage of the speed and then all the other tasty things like Modular Gaming PC systems from Razor etc......................

I think it is gonna be a year of prices dropping on CPU side of hardware with the growth of DDR4 systems, DDR3 based products will start becoming old quickly due to people thinking/wanting the "IN" and "BIGGER NUMBER" memory based systems are a must have.

Its hard to say what exactly will happen this year but as the first year of the Next Gen consoles and DDR4, DX12 etc, etc, hardware and software companies have a whole new playground to build. Chrismas 2015 will be a big one.

DD
Title: Re: RIDE videogame
Post by: HornetMaX on March 06, 2015, 01:51:57 PM
I'm a bit less optimistic.

DX12 and Vulkan (horrible name for openGL next) are surely very interesting, but knowing that DX12 will be win10 only, it will take quite a while before we see all the games moving to it. It will depend a lot on how fast win10 will pick up, hence the efforts Microsoft is doing (free Win7/8 upgrade to win10).

CPU wise, intel is just resting, as they have no competition on desktop. They are focusing on low power (mobile, tablet, fanless htpc) and on improving the iGPU. Skylake should be the only relevant improvement for desktop, but still, I doubt they will really break their necks for it as again, they have no competition on desktop. I kinda fear it will be the usual +10% perf with nice savings on the TDP (which are nice but do not chnage your life on desktop).

MaX.
Title: Re: RIDE videogame
Post by: doubledragoncc on March 07, 2015, 01:18:52 AM
SO here is Martin Biggs review of RIDE. Note the use of the word SIMULATION!!!!!!!!!!! WTF. I will leave you to your own conclusions.

VVV http://www.teamvvv.com/en/news/comments/Ride-the-Tourist-Trophy-spiritual-successor-youve-been-waiting-for (http://www.teamvvv.com/en/news/comments/Ride-the-Tourist-Trophy-spiritual-successor-youve-been-waiting-for)

DD
Title: Re: RIDE videogame
Post by: HornetMaX on March 07, 2015, 09:46:34 PM
By pure chance, somebody on the GPB Italia forum posted a link to similar article on RIDE (on a relatively respectable italian motorbike site). Link is below (in italian, of couse): it's so full of silly stuff with respect to physics that I've been almost tempted to translate it to english just for your fun. I'll just highlight this:

[IT] "L'engine precedente, quello di MotoGP 2014, era già ad un ottimo livello (chi lo ha giocato sa di cosa stiamo parlando) ma con RIDE è stato compiuto un altro passo in avanti."

[EN] "The previous engine, the one of MotoGp 2014, was already excellent (who has tried it knows what I'm saying) but with RIDE we've made a step forward."

Right after, some blabbing about "simulating all the gyroscopic forces", which just proves that: one, MotoGP 2014 was not doing that (uh, shame ?) and two that slamming "gyroscopic" into any interview gains a lot of brownie points.  ::) What's the thing ? Why everybody get a hard on as soon as one says gyroscopic ? It's nothing magic, it's a bloody simple thing.

Incidentally, this also proves that they are not using a decent multibody approach, which today is plain silly for anything aiming at being a simulator. But I'm digressing here.

Anyway, link is here. Piboso could read it and have a decent laugh before going to bed (if he ever does) :)

http://www.moto.it/news/ride-la-fisica-di-un-vero-simulatore-motociclistico.html (http://www.moto.it/news/ride-la-fisica-di-un-vero-simulatore-motociclistico.html)

Could be a fun game to play, content seems huge and visuals are very nice. Just don't try to sell it as a simulator, please.

MaX.
Title: Re: RIDE videogame
Post by: doubledragoncc on March 07, 2015, 11:11:51 PM
Yeah it was all from a comic book I think.

Loved this part

"We worked on all the physics experienced when riding a bike like the g-forces and other real physics properties to improve the simulation. We worked on the suspension of the bikes and the structure of the models to create a more realistic simulation of the models, because we have really different models in the game – going from naked to superbikes is a big jump."

I fell of my couch in laughter.

DD
Title: Re: RIDE videogame
Post by: Abigor on March 08, 2015, 04:34:48 PM
Quote from: doubledragoncc on March 07, 2015, 11:11:51 PM
Yeah it was all from a comic book I think.

Loved this part

"We worked on all the physics experienced when riding a bike like the g-forces and other real physics properties to improve the simulation. We worked on the suspension of the bikes and the structure of the models to create a more realistic simulation of the models, because we have really different models in the game – going from naked to superbikes is a big jump."

I fell of my couch in laughter.

DD
Well maybe you fell of you couch in laughter but hey......on March 20 "they laughs" all the way to the "bank"  ;)
Title: Re: RIDE videogame
Post by: HornetMaX on March 08, 2015, 06:58:50 PM
Indeed.

MaX.
Title: Re: RIDE videogame
Post by: Hawk on March 08, 2015, 07:16:09 PM
Quote from: Abigor on March 08, 2015, 04:34:48 PM
Quote from: doubledragoncc on March 07, 2015, 11:11:51 PM
Yeah it was all from a comic book I think.

Loved this part

"We worked on all the physics experienced when riding a bike like the g-forces and other real physics properties to improve the simulation. We worked on the suspension of the bikes and the structure of the models to create a more realistic simulation of the models, because we have really different models in the game – going from naked to superbikes is a big jump."

I fell of my couch in laughter.

DD
Well maybe you fell of you couch in laughter but hey......on March 20 "they laughs" all the way to the "bank"  ;)

It's the ones who will buy RIDE that allow and promote companies like Milestone to get away with such rubbish..... So it is them laughing at you guys too don't you know?

Yes! They will be laughing all the way to the bank......  So who are the real fools here? Ask yourselves that. Lol  :P

Hawk.
Title: Re: RIDE videogame
Post by: HornetMaX on March 08, 2015, 10:52:24 PM
Well, its not a sim, but it may still be enjoyable as a game. To me it's a more than honest effort to provide a product in a desert area (road bikes) and it comes with quite a lot of content.

The only "complain" I have is that they try to present it as a sim, which is clearly not (and which it was not supposed to be, for sure). I'm still pondering if buying it or not, most likely I'll try it and decide after.

Not everybody is OK with the frustration that comes bundled with GPB :)

MaX.
Title: Re: RIDE videogame
Post by: Grooveski on March 09, 2015, 04:37:12 PM
I can tell from one view of the trailer that it'll be a non-starter for me.
As pretty as the bikes are and even if I was willing to suffer Milestone's sad attempts at physics, what switches me off bike games instantly is when the bike's pivot point for chase view isn't at tyre level. ???  When it's up at the swingarm like that I find it hopelessly off-putting and always think my rear's washing out going into corners.   :-\
Road Rash 3D, GP500, TT Superbikes, GPBikes.....  Plenty of other folk were able to get such a fundamental part of the game visual right, how milestone have got away with getting it wrong all these years I'll never know.
Title: Re: RIDE videogame
Post by: h106frp on March 09, 2015, 04:45:18 PM
Probably because the recycled car game engine rotates the chassis around the vehicle CofG and they could not be bothered to fix it. Whole thing annoys me even more now. :(
Title: Re: RIDE videogame
Post by: HornetMaX on March 09, 2015, 07:48:48 PM
Oh surely it will be a non-starter for many of us here, but we're a tiny minority, so ...

Personally I may (may) decide to buy it: I can afford to thrash 50 quid just for the sake of it, anyway I can't throw the 50 quid to Piboso so what should I do with them ?

And as I've said on the french forum, in Ride you'll be able to chose a female rider: I've always wanted to be a blonde in a leather tracksuit  ;D

MaX.
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 09, 2015, 08:42:42 PM
Lol   :-*
Title: Re: RIDE videogame
Post by: Toomes1 on March 09, 2015, 08:46:41 PM
Don't forget Max to put the thigh high boots on  just to finish of the look.
Title: Re: RIDE videogame
Post by: HornetMaX on March 09, 2015, 09:50:48 PM
Quote from: Toomes1 on March 09, 2015, 08:46:41 PM
Don't forget Max to put the thigh high boots on  just to finish of the look.
Of course. Safety first ;)

MaX.
Title: Re: RIDE videogame
Post by: Docfumi on March 09, 2015, 10:20:32 PM
Quote from: HornetMaX on March 09, 2015, 07:48:48 PM
I've always wanted to be a blonde in a leather tracksuit  ;D

MaX.

Bingo! Just found my Umbrella Girl.  8)
Title: Re: RIDE videogame
Post by: HornetMaX on March 09, 2015, 11:54:19 PM
Quote from: docfumi on March 09, 2015, 10:20:32 PM
Quote from: HornetMaX on March 09, 2015, 07:48:48 PM
I've always wanted to be a blonde in a leather tracksuit  ;D

MaX.

Bingo! Just found my Umbrella Girl.  8)

I'd never date a rocker :)

MaX.
Title: Re: RIDE videogame
Post by: Docfumi on March 10, 2015, 11:14:38 AM
Quote from: HornetMaX on March 09, 2015, 11:54:19 PM
Quote from: docfumi on March 09, 2015, 10:20:32 PM
Quote from: HornetMaX on March 09, 2015, 07:48:48 PM
I've always wanted to be a blonde in a leather tracksuit  ;D

MaX.

Bingo! Just found my Umbrella Girl.  8)

I'd never date a rocker :)

MaX.

That's what she said  ;D
Title: Re: RIDE videogame
Post by: girlracerTracey on March 10, 2015, 11:53:55 AM
What's all this about leather & thigh boots Max?  ;)

Be careful the heels can "hook-up" on the footrests sometimes when you're on the "limit" & trying to hang off..you have to sort of position your bum to compensate Max. All in a split second. Don't worry you'll get used to it Max..

As regards the physics in RIDE I think it's very difficult to comment without trying the game oneself. Very few outside of Milestone have so far particularly on "pro" setting and with all driving aids turned off. "Simcade" physics can be fun though. This was posted on our website by a Dutch guy. I thought it was worth a watch..

https://www.youtube.com/v/qG5q4rsMIEs

Take care everyone, "Midge"

P.S. would love to host an Anne Summers party if you were joining us Max.  :-*
Title: Re: RIDE videogame
Post by: HornetMaX on March 10, 2015, 12:18:51 PM
Quote from: girlracerTracey on March 10, 2015, 11:53:55 AM
What's all this about leather & thigh boots Max?  ;)
Don't know, but I can't make me like baggy jeans and uggies.

Quote from: girlracerTracey on March 10, 2015, 11:53:55 AM
As regards the physics in RIDE I think it's very difficult to comment without trying the game oneself. "Simcade" can be fun too though. Very few outside of Milestone have so far particularly on "pro" setting and with all driving aids turned off. This was posted on our website by a Dutch guy. I thought it was worth a watch..
Honestly, out of 10 videos or so I've seen 9 were clearly showing something was very off, but one was much better (it was a track one, likely Imola).
I still give them their chances though, mostly because they've shown stuff from betas, so it could get better for the final. But it won't, in my opinion :)

Quote from: girlracerTracey on March 10, 2015, 11:53:55 AM
P.S. would love to host an Anne Summers party if you were joining us Max.  :-*
I think it's Ann Summers. Date and place ? :)

MaX.
Title: Re: RIDE videogame
Post by: girlracerTracey on March 10, 2015, 01:48:02 PM
My understanding Max is that there will be a RIDE demo released close to publication across most if not all platforms. So my advice to anyone who might be interested is to ensure to try the demo first.

Latest news is that the release date in Europe is now very likely to be delayed beyond 20th of this month. I understand a brief press release is expected later this afternoon on this.

I am keeping an open mind Max like yourself. Most preview videos I am guessing were emasculated by running in "standard" physics mode with riding assists turned on. Which granted is a weird way of selling a m/c "racing" game to a suspecting public. ;)  But we are talking Milestone here..   

grT

P.S. enjoy squeezing yourself into your new riding outfit Max! Summer is on its way..   :)
Title: Re: RIDE videogame
Post by: doubledragoncc on March 10, 2015, 09:54:32 PM
You think that RIDE is no sim so what do you call this pile of something a cow dropped in the middle of the road!!!

https://www.youtube.com/v/9LvTmt9uI54

How the hell did they manage to get licenses for that????????????????

Thought you all might like a laugh

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 10, 2015, 09:59:43 PM
Wow that is shit lol
Title: Re: RIDE videogame
Post by: doubledragoncc on March 10, 2015, 11:38:13 PM
Milestone need to use that as a comparison to make RIDE look like a sim lol, in many ways to the shite it is.

DD
Title: Re: RIDE videogame
Post by: Abigor on March 11, 2015, 09:14:55 PM
March 18th demo  ;)
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 11, 2015, 09:34:49 PM
But the main game has been delayed to the 27th..
Title: Re: RIDE videogame
Post by: doubledragoncc on March 11, 2015, 10:30:42 PM
It is looking like you might have to pay to play online as it is stated on the RIDE website about the DLC free if you pre-order or the following is pasted from the site:


Bonus pre-order available!
Are you ready to race?
Pre-order now your game's copy from your local retailer.

Anybody pre-ordering a copy of RIDE up to the release date will receive one of two exclusive Yamaha DLC packs, tailored to let gamers more fully appreciate the expertise of one of the most renowned and reliable manufacturers in the world:

    YAMAHA 2015 BIKE MODELS: YZF-R1, YZF-R1M, YZF-R6 2015 models*
    YAMAHA HISTORICAL BIKES: YZF-R7(1998), YZF-R1(2002), YZF-R1(1998)*


For gamers who don't pre-order the game, the DLC packs will be available to download from Day 1 for € 3.99 each, or with the purchase of the Season Pass ( € 19.99 for PS4™, PS3™ and Windows PC®).

*DLC content may be subject to change, availability may be limited and differs from each retailer


SO what is the SEASON PASS for? it sounds like console online membership but for PC too!!!!!!

The following is also pasted from the website:

Release Date Delay and Demo Announcement]
Hi players, there were unofficial rumors around the Release Date. Let's make it official:

- RIDE will be out in stores on March 27th 2015*

- The Demo for the PS4 and the PC version will be released March 18th 2015 on PlayStation Network and Steam. The Xbox One version will be available after a few days.

We've recently decided to postpone the release to refine the final quality of the game and assure players all the best from RIDE experience.

*in some countries the release date may be different


It just makes me wonder if it will cost money to play online?

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 11, 2015, 11:08:17 PM
No its just a season pass basicly paying upfront for future DLC packs.. Works out cheaper than buying individual DLC packs..

Same as battlefield premium etc..

All a money making mess... Bring back the days of buying a nice complete game from day 1.

Beta's aside..
Title: Re: RIDE videogame
Post by: doubledragoncc on March 12, 2015, 11:26:47 AM
Too true BOBPPPP and thanks for the info.

DD
Title: Re: RIDE videogame
Post by: r1rossi on March 12, 2015, 10:28:10 PM
Anyone know if its coming to Canada or Usa?
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 13, 2015, 12:33:14 AM
Sometime in May I think mate
Title: Re: RIDE videogame
Post by: dude on March 18, 2015, 10:23:06 AM
The Demo is out now on steam.
Title: Re: RIDE videogame
Post by: Napalm Nick on March 18, 2015, 10:54:17 AM
Downloading now!
But I am not holding my breath, it looks boring but I am keeping an open mind.
Will let you know 1st impressions.
Title: Re: RIDE videogame
Post by: doubledragoncc on March 18, 2015, 11:17:18 AM
OK   first impressions:


Downloaded and ran for first time.................typical Milestone 1990 stuff, waiting...........waiting............. OK it started at last, oh still have to use the key board to navigate the menus!!!!

So let set up controls.............oh I am not allowed to use any button I want as 3 are dedicated to chat!!!!! so I cant use my normal button for downshift!!! FINE its a demo why let people be able to use a gamepad fully on a demo after all!!!!!!

Supposed to take ANY controller but cant even use all the buttons on a gamepad WTF!!!!!

Okay no problem, lets ride............................

Waiting...........waiting..............waiting.....................oh the game crashed !!!!!WTF

Restart game 1st time...............crashed

2nd time .....................crashed

3rd............4th..............5th...............

Time to uninstall it so cant say much about it until I download again and install, thank god its only 12 mins to download, its 4GB btw

Guess who is NOT impressed so far...............and read my system specs below!!!
Title: Re: RIDE videogame
Post by: doubledragoncc on March 18, 2015, 11:24:25 AM
UPDATE.........................

Installed 2nd time................crashed.......................crashed......................crashed....................

all at the very first loading screen................

uninstalling again but forgot to remove the steam folder after 1st uninstall............silly me thats how Milestone stuff works right.............this is normal for a demo to impress new customers to buy a game!!!!!!!!!!!!!!

EDIT...........cant find any steam programs or data folders for RIDE??? Oh well 3rd time lucky...........Downloading again!!!
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 18, 2015, 11:35:09 AM
on my pc it runs terrible......

NOT impressed at all. its so bland im bored of it already after 5laps..

i usually have downshift set to RB but it wont let me!! game killer for me..

loada shite... lol  ::)
Title: Re: RIDE videogame
Post by: doubledragoncc on March 18, 2015, 11:54:40 AM
3rd install crashes at loading again!!!!!!!!!!! WTF I can run PCARS at 40 FPS on my 40inch screen in all highest settings from my laptop and thats still in the demo faze!!!!!

This sucks big time typical milestone shite I would say

DD...................not a happy bunny

EDIT...............now it says there is an update for it....................??????


EDIT..............STILLcrashes at loading screen!!!!!!!!!!!!!!!!!!

EDIT..........................Re installed, run the redistributable file for 32 and 64 bit from the commonredist folder in the install directory and ran on default settings for graphics no problem.................

Riding feels like your doing an amazing 50mph all the time!!!!!!!!!!!!!WTF

No difference from easy to pro what part of simulation is this? One in how to remove shite from your HD as quickly as possible is the only simulation I got!!!!!!!!!!!WTF

Graphics are jumpy at low settings !!!!!!!!!!!!!WTF

Exit to change video settings and....................................crashes at loading again!!!!!!!!!!!!!!!!WTF

Im getting tired typing WTF so much lol

WTF is this ?

BRB

DD

BACK................ I give up this is shite, not worth farting over, gonna go get a beer  and spend my time positively.

Oh and yes I booted it right off my drive, if I could throw it in the toilet I would................WTF!!!!!!!!!!!
Title: Re: RIDE videogame
Post by: Docfumi on March 18, 2015, 01:59:33 PM
Just finished downloading and I read the last few comments, very reassuring gentlemen.  :-[
Title: Re: RIDE videogame
Post by: doubledragoncc on March 18, 2015, 02:13:18 PM
I wasted 48 mins downloading this shite 4 times!!! thank F I gotta superfast internet. I would not wipe my bottom with this!!!!

DD..............just saying kinda sorta
Title: Re: RIDE videogame
Post by: Docfumi on March 18, 2015, 02:30:43 PM
Quote from: doubledragoncc on March 18, 2015, 02:13:18 PM
I would not wipe my bottom with this!!!!


+1

My off days will be spent on my real Ride and when it's wet outside I got GP Bikes to keep me dry.  ;D
Title: Re: RIDE videogame
Post by: doubledragoncc on March 18, 2015, 02:37:02 PM
Just as well its not on a DVD or it would hurt my bottom!!!!!!!!!!!!

DD
Title: Re: RIDE videogame
Post by: Napalm Nick on March 18, 2015, 03:55:38 PM
<Chortle> Sore bum on DVD lol.  :o

OK here's my 1st impression. I must of been lucky no install problems and no crashes seen.

CONS:
1. Its an arcade game - I took the time to tweak the graphics, bike settings and difficulty in the hunt for realism on the CBR600. I still couldn't do anything wrong on track even with no TCS or anti-wheely on and only Joint brake assist.
2. I don't like the graphics one bit.

PROS:
1. Didn't lose the front end on the slow corners.
2. Not a single Core.EXE seen.  :P

Conclusion:
Personally its not for me - I'm always hunting for realism (hence GBP). However, it is another bike game to add to the small pot of bike games that some people will like. Milestone have their hearts in the right place - I heard the developers say they looked hard at SBK2001 when creating MotoGP.
But I ask - that was 14 years ago and bike games have just gone backwards since then.

Anyway, take it, leave it or wipe yer bum with it.
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 18, 2015, 04:01:22 PM
frame rate is terrible when i record..

oh well..

https://www.youtube.com/v/WsdeKcSmV48
Title: Re: RIDE videogame
Post by: teeds on March 18, 2015, 04:20:33 PM
Demo out today but it looks like you've been riding it for years Bob.... umm oh yea  :-\

I'd normally ask if anyone's managed a clean lap but yet but with this, has anyone actually managed to crash a bike yet?   ;D And no a game crash doesn't count.
Title: Re: RIDE videogame
Post by: JJS209 on March 18, 2015, 04:43:24 PM
Quote from: teeds on March 18, 2015, 04:20:33 PM
I'd normally ask if anyone's managed a clean lap but yet but with this, has anyone actually managed to crash a bike yet?   ;D And no a game crash doesn't count.
hehe

didnt test it and i wont do a try. grafics looks nice, the rest of the game themes to be for the bin. why do they release such things?
maybe they reanimated an old arcade-machine from the early 90's, copyed the game and gave em new looking. what a piece of sh*t  ::)
Title: Re: RIDE videogame
Post by: TKay on March 18, 2015, 04:44:30 PM
Tried out the demo a couple minutes ago and I gotta say...I'm surprised how terrible this game is.
Not only the riding-mechanics are arcady as sh*t, also the optimization --> there is none.
And my PC is well above the recommended system requirement.

Uninstalled.  :'(
I was expecting more than that. I guess GP Bikes spoiled me. ;)

The one thing I like are the models.
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 18, 2015, 04:54:59 PM
its far too easy.. once you upgrade the bike its fun.. but, far too easy.

iv seen lots of video's of people struggling to do a lap lol wtf?

could be a giggle online though with a few chums.. just wish it was ALOT more of a challenge. shame.
Title: Re: RIDE videogame
Post by: doubledragoncc on March 18, 2015, 06:43:20 PM
I just watched your video BOBPPPPPPPPPPPPPPP and it was the first time I paid attention to the graphics as I uninstalled mine in disgust.

LOOK at the proportion of the crash barriers to the bike and rider, they are 1990's toooooooo big and the actual graphics look like they were done with a crayon, as dose most of the graphics...........WTF WTF WTF

Is this not 2015 with such sims like Project cars, Assetto Corsa showing us what is possible for graphics at 60FPS..............RIDE looks from the early 90's, framerate is shit and for me it played once then crashed and wont ever see life on my computer again!!!!

I can run PCars and Assetto with ultra settings on my 40inch screen and get 40 plus FPS, the RIDE just jurked around the corners and felt like I was doing all of 50mph!!!!WTF

No other game has made me say WTF so much and I am being frickin polite!!!!!!

All I can say is I hope for Milestone it is just a Steam download error and Demo problem because if the actual GAME is like this it will be a flop to say the least.

Just saying  ;D

DD
Title: Re: RIDE videogame
Post by: Hawk on March 18, 2015, 07:30:10 PM
Well.... I'm not going to waste my time even checking this one out as I can see from Bobs video that the physics are almost non-existent. Why would anyone waste their money on this crap... Put your monies to better use and donate it to Piboso!!  :P ;D

Hawk.
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 18, 2015, 07:40:36 PM
lol  ;D ;D

i doubt il buy this.. runs crap on my pc and i dont have an xb1..

besides im enjoying GPB so no need to either..  ;)
Title: Re: RIDE videogame
Post by: matty0l215 on March 18, 2015, 07:45:42 PM
Nope... not even with a barge pole... :o

Invisible walls along the track edge, try to take the racing line and BAM! off you fly >:(

1 incomplete race (9 of 10 laps on the Street Triple) and I've given up... not worth £30

Oh and runs like crap on a mid-high spec PC... (less than 60FPS on a PC that can run most games on High settings with no trouble)
Title: Re: RIDE videogame
Post by: doubledragoncc on March 18, 2015, 07:52:20 PM
Can anyone answer me just one question............................

WHY make a piece of shit like RIDE when even if ALL your other games were bad they were not THIS bad? I mean seriously, look at all the comments here, go onto steam and see the problems people have, I am not the only one that it only ran once then crashed and I downloaded and installed 4 times to make sure it was not ME lol.

WTF WTF WTF!!!!!!!!!!!!!!!!!!!

DD
Title: Re: RIDE videogame
Post by: dude on March 18, 2015, 08:12:49 PM
It seams that Milestone produce their games in first for the consoles and port then to pc.
With MotoGP14 I had big problems, but with "Ride" it is a little bit better.

My opinion for the game is: Add punches, kicks and grabs and you will have Road Rash 2015. That would be better then trying to be a good motorcycle game :P
Title: Re: RIDE videogame
Post by: doubledragoncc on March 19, 2015, 01:13:12 AM
OK so here's my final thoughts on RIDE as unfortunately I am going to HAVE to buy the GAME because I sell motorcycle controllers I have to test them on every game, bummer but thats life.

So I downloaded for the 5th time today the RIDE, hoping an update had been done and to my surprise I got it to run in default graphic settings right away........... only took 5 trys and then tried it in high settings and ran too, so I could do a FPS test..............30FPS max and normal 27, in replay it dropped down to 19 at times!!!. Even with 30FPS it was jumpy and actually hurt my eyes after a while. The bikes and rider are in OK quality but the background is grainy, over colored and plain shit graphics!!!

The handling is the same no matter what setting, very easy or realistic felt the same, there is no sense of speed in it due to the blotchy and stuttering background. When you compare it to how it feels to ride in GPB.......OMFG two different worlds i  shit you not!!!
I spent time running straight into shit to see the rider animation, or lack of it to be precise and the crash action is nearly always the same, NO physics apparent here as the bike and rider just did their routine rolling over shit, they must have practiced it to get it so perfect each time!!! If this is a simulation then I am a virgin..............go ask my kids its true!!!

BUT..............heres the good news....................it aint got shit on GPB in ANY way so another one eats Piboso's dust!!!

I actually feel sorry for the crew at Milestone as I am sure they put a lot into the RIDE, but it dont excuse a piss poor product that does not deliver what is advertized. I watched the reviews on VVV by Alan an I had to shake my head at the realization that people are actually taken in by the words of Milestone that its a simulation and they believe it is.......

WTF!!!!!!!!!!!!!!!!!!!!!!!!!!!

Has the world gone insane? Will I have to suffer hearing people praising this whateva it is game? Somebody pass me a loaded 44 PLEASE!!!

OK got that off me chest so I guess paying £29.99 is not going to kill me but dang I could get a good bottle of Whiskey for that and enjoy myself, but having to play the RIDE will be no fun for me..................

Thats how dedicated I am to making a good controller for you lot, see what I have to suffer for you all...................just kidding but its true, I will NOT enjoy testing my controls on RIDE, such a shame.

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 19, 2015, 01:38:54 AM
Some say... DD is RIDE videogame's biggest secret fan!!  ;D






Title: Re: RIDE videogame
Post by: Docfumi on March 19, 2015, 03:01:04 AM
Well I gave it another go and I think with a few updates it could make some poor 12 year old happy.
I just can't get my head around it, not after playing GPB, I was not expecting it to be as good as GPB
but I thought it would be a little more intense. As stated by many it is far too easy to play and it only
looks good if you have an overblown PC. I do not. None the less I will by a copy and put it on my shelf
with the rest of my dust collectors. 

1) Great for the kids and the Weekend Warriors who claim to know bikes
2) They could have got me if it was open world ah-la TDU, but just track racing is a Gehirn Fick
3) Good reason to put a Game pad through a monitor
Title: Re: RIDE videogame
Post by: HornetMaX on March 19, 2015, 08:11:09 AM
DD, don't feel sorry for Milestone: RIDE will sell all right so for them it is GREAT SUCCESS (Borat inside).

I haven't even downloaded the demo yet .... yawn ...

MaX.
Title: Re: RIDE videogame
Post by: doubledragoncc on March 19, 2015, 11:02:15 AM
dont bother to download it Max it is a waste of space you will only un-install it right away

DD
Title: Re: RIDE videogame
Post by: -aGy- on March 19, 2015, 12:40:17 PM
shit and ugly.
Title: Re: RIDE videogame
Post by: Abigor on March 19, 2015, 12:49:03 PM
Well i testet it on PS4 and it's simply a beautiful game......bikes looks almost real and if you turn all things off it's pretty fun.....is it a simulation ?  well no but is a GP BIKES a simulation ?......Well..... we can discuss religion it will be the same thing......it will be a discussion without end...... if you want the real thing take your bike outside........don't get me wrong i love GP BIKES but i take my hat off to Milestone for trying......i mean who else is doing a motorcycle game in this days ?.....PiBoSo has not much of a competition right now lol  ......RIDE is a new guy on the block ......and its a game guys..... its only a game
Title: Re: RIDE videogame
Post by: doubledragoncc on March 19, 2015, 01:30:28 PM
HI Abigor, good defense for Milestone and in many ways correct. My beef with RIDE is its quality in 2015, it has the quality of games from the 90's when you look at most of the background, having to use keyboard to navigate the menus, even GP500 back in 1999 was better to navigate with a MOUSE, hello Milestone do you know what a mouse is? OK for consoles use the pad BUT if you make a PC version that is SUPPOSED to support all types of controllers, not all PC user want to use a gamepad and therefore need to be able to use a mouse!!! It is 2015 not 1990!!!

The bikes do look good, but only good, I ran it at its highest quality and still some of the bikes on GPB look as good and some better!!! GPB background is bland but being worked on, Milestone has loads of workers, how many does GPB have?

Physics? What physics, GP500 HAS better physics!!! 16 years old and it is better!!! How can Milestone show its face and call this a sim in any way at all. It has a physics option it calls "realistic" WTF have they ridden for bikes? That manufacturers actually licensed their bikes for this is astounding, I wonder how many will secretly want to shoot whoever allowed it to happen!!! Study closely how the bikes and rider are working in RIDE and you will find something seriously wrong. If anyone plays RIDE and thinks that riding in "realistic" mode is the same as riding in real life and actually try it they are in for one big MF surprise. It is wrong in this period of time to be producing games and classifying them as a sim and in my mind false advertizing!!! Buying RIDE is like buying a tractor and being told it handles like a sportscar, its a lie and I f**king hate lies and liars, its really that simple. Milestone has once again lied as they have before, but this time to a degree that has NO excuse for it apart from they just want your money at any cost. I know, "its just a game" but wrongly advertized and a very poor game apart from pretty pictures and gimmicks 5 year olds want to feel like its REAL. sheeeeeeeeeeeeze!!!!

So sorry guys but this game has really pissed me off!!!. I love GPB and am 100% to support it in any way, but yes its nice to ride in another environment once in a while and RIDE was my hope for it, but once again and to such a high degree, Milestone f**ks everyone over. I am passionate about my sim racing and RIDE just insults me by being offered as a SIM!!! and then not even being a good GAME.

I think I need a dose of GPB to calm me down..................

DD   
Title: Re: RIDE videogame
Post by: Napalm Nick on March 19, 2015, 08:41:25 PM
May I suggest if you don't like it and can't understand why anyone would then you don't read the Steam Reviews so far.

People are lapping it up and talking about how good the physics are and that they hope its all implemented into MotoGp15 to make the perfect bike game, and how they have waited all their lives for this to finally become realised as a dream and they can die happy now.

hahaha ok I'm exaggerating a tiny bit, but seriously, if you are passionately disappointed with RIDE stay away from the reviews or your blood pressure will go POP!


Title: Re: RIDE videogame
Post by: HornetMaX on March 19, 2015, 09:06:25 PM
Quote from: Napalm Nick on March 19, 2015, 08:41:25 PM
People are lapping it up and talking about how good the physics are and that they hope its all implemented into MotoGp15 to make the perfect bike game, and how they have waited all their lives for this to finally become realised as a dream and they can die happy now.

All going as predicted. SNAFU.

MaX.
Title: Re: RIDE videogame
Post by: Hawk on March 19, 2015, 09:27:11 PM
Quote from: Napalm Nick on March 19, 2015, 08:41:25 PM
May I suggest if you don't like it and can't understand why anyone would then you don't read the Steam Reviews so far.

People are lapping it up and talking about how good the physics are and that they hope its all implemented into MotoGp15 to make the perfect bike game, and how they have waited all their lives for this to finally become realised as a dream and they can die happy now.

Is anyone taking the opportunity to tell these milestone "Ride" wolla's on steam that they should take a look at GPBikes if they want a real bike simulator with realistic bike physics? Might be a good chance not only to spread the word but to also steal some custom from milestone as I'm sure 99% of people who would buy GPB don't even realise it's here!!  :P ;D

Hawk.
Title: Re: RIDE videogame
Post by: FastFreddy on March 19, 2015, 09:35:04 PM
Quote from: Abigor on March 19, 2015, 12:49:03 PM
Well i testet it on PS4 and it's simply a beautiful game......bikes looks almost real and if you turn all things off it's pretty fun.....is it a simulation ?  well no but is a GP BIKES a simulation ?......Well..... we can discuss religion it will be the same thing......it will be a discussion without end...... if you want the real thing take your bike outside........don't get me wrong i love GP BIKES but i take my hat off to Milestone for trying......i mean who else is doing a motorcycle game in this days ?.....PiBoSo has not much of a competition right now lol  ......RIDE is a new guy on the block ......and its a game guys..... its only a game

YES Gpbikes is a simulation RIDE...NO! Is only a shitty arcade game, if you are not able to recognize the difference is your problem not of gpbikes.
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 19, 2015, 09:45:38 PM
Yeah I did hawk!! Pointed out that it won't be simulation.. After reading a few wishes from people whilst I was waiting for the demo.

I said if u want simulation download gpbikes ;)

Sadly, some if not most people only want ''pick up and play'' and if u mention simulation u just get slapped with ignorance.



Title: Re: RIDE videogame
Post by: Abigor on March 19, 2015, 09:59:50 PM
Quote from: FastFreddy on March 19, 2015, 09:35:04 PM
Quote from: Abigor on March 19, 2015, 12:49:03 PM
Well i testet it on PS4 and it's simply a beautiful game......bikes looks almost real and if you turn all things off it's pretty fun.....is it a simulation ?  well no but is a GP BIKES a simulation ?......Well..... we can discuss religion it will be the same thing......it will be a discussion without end...... if you want the real thing take your bike outside........don't get me wrong i love GP BIKES but i take my hat off to Milestone for trying......i mean who else is doing a motorcycle game in this days ?.....PiBoSo has not much of a competition right now lol  ......RIDE is a new guy on the block ......and its a game guys..... its only a game

YES Gpbikes is a simulation RIDE...NO! Is only a shitty arcade game, if you are not able to recognize the difference is your problem not of gpbikes.
Yeah, well that's just your opinion man. (Big Lebowski)  ;D
Title: Re: RIDE videogame
Post by: FastFreddy on March 19, 2015, 10:09:51 PM
Opinions.. Lol.. no no.. physics are not an opinion, is math
Title: Re: RIDE videogame
Post by: HornetMaX on March 19, 2015, 10:13:55 PM
Quote from: Hawk_UK on March 19, 2015, 09:27:11 PM
Is anyone taking the opportunity to tell these milestone "Ride" wolla's on steam that they should take a look at GPBikes if they want a real bike simulator with realistic bike physics? Might be a good chance not only to spread the word but to also steal some custom from milestone as I'm sure 99% of people who would buy GPB don't even realise it's here!!  :P ;D
Don't do it. Don't.

I think I tried once a long ago (can't even remember what game was), in a very very polite and gentle manner (I swear), saying that GPB had better physics.
The reactions have been ... how to phrase that ...  the kind of reactions you expect from a 14yrs old girl when you tell her J.Bieber is not a musician.

They ranged from (I summarize) "You know jackshit about bikes" to "It's unfair to promote GPB on the forum dedicated to MotoGP", with a wide range of colorful insults in the middle, plus some hilarious blabbing about physics by people that struggle to grasp the conceptually challenging difference between torque and power ...

Juts don't do it.

I'll still wait for the full version of RIDE, maybe it's just the demo that is shitty, but from comments of people I trust, even graphically, it's not that good.

But anyway, you don't allow me to reassign the controls, I don't buy your game. No matter what. That's not negotiable. Not even if your game involves porn.
It's ideologically insulting and plain stupid. It's a 10 minutes coding job.
The moron who greenlighted that decision (assuming there's one) should be given a free one-way ticket to North Korea.

MaX.

P.S.
@Abigor: +10 for quoting his Dudeness !
Title: Re: RIDE videogame
Post by: Napalm Nick on March 19, 2015, 10:23:15 PM
I left a review there Hawk but didn't mention GpBikes I regret to say. 

The truth is I'm a bit scared to.

I sure hope I don't sound like a bigot but I'm the first to say "Each to his own" or "some will love it and some will hate it que sara sara" and all that but I'm scared something as beautiful as GpBikes will be inundated with people who will give it a try, go "bah its too hard" and slag it off all over the place.

Maybe I wouldn't of been scared if I hadn't seen it happen to ARMA (Combat SIMULATOR) when it was introduced to Steam. I fear for iRacing (now on Steam) too.

The truth is a lot of people want a game they can pick up, do a few laps, win some races and feel good.  Ride will fill that gap. For the rest of us we are in a desperate search for a game like reality, difficult and satisfying. Maybe I will pop back in a minute and say "All those who hate Ride get GpB! All those who love Ride look over there - boobies!"

Bob and DD summed up my personal feelings - 15 years on and where are the bike games that have moved on since SBK2001? I'm hoping its GpB but I can't wait another 15 years or even 5. I'm getting old already  ;)
Title: Re: RIDE videogame
Post by: doubledragoncc on March 19, 2015, 10:34:06 PM
Hey Napalm, my blood pressures great buddy, I'm loving the RIDE shit, it only goes to prove that GPB is king of the hill baby!!!

I saw you on the forum BOBPPPPPPPPP just before you downloaded it lol. Could have warned you but I thought I would be mean and let you try it hahahaha...............just jokin buddy, I think everyone SHOULD try it, that way who gives a flying shit how much people say its good, those who have a brain will know its shite.

I KNOW Milestone will make a killing on RIDE, thats why they do it, look at Assetto Corsa, £10 more and you get REAL simulation physics, REAL great graphics, a perfect menu system, controller compatibility and customization, exactly the program advertized, AND, AND, AND!!!!!!!!!!!!!
THIS is why I am angry with Milestone, they KNOW they can get away with lies and a poor game because they have done for years and have no competition from major software houses!!!!!!!!!!! Thats the lowdown of the situation, they sell a piss poor product because they can!!! The bike gaming population is blinded by words like "LICENSED" and "SIMULATION" when all they are is marketing words because the product does not deliver what it promises. I wonder if it would be illegal to in fact sell a product stating it is something it is not? Because that is what Milestone has done. I consider it an outright lie to the public. They know they will make millions selling a shit game and get away with it, how much did they spend compared to Assetto and Project cars that really deliver quality sims for £10 more!!!! Milestone are just software swindlers, selling low cost products in the same category as high end simulations!!!

Napalm my blood pressure is good, I am loving saying it as it is. Its time people realized that Milestone COULD have made RIDE sooooooooooo much better, but why spend all the money to do so when they can get the same profit for a shit game for a tenth of the cost!!!

As was said earlier in the thread, this is the ideal time to spread the word about GPB as even if many like RIDE, sooooooooo many will also hate it and be looking for a real bike sim..........TADA..GPB!!!!!!!!

I for one shall set forth into the fray and battle the evil overlords of RIDE, with nothing more than my words of wisdom for the poor uneducated folks of the kingdom shall  I do battle against this mythical giant called the "Milestone". Even as it tries to seduce me with its lies of licenses and simulation, I will not falter from my quest. I will shed the blood of a thousand RIDERS for every GPB brother bitten by the poison of the Milestone and though I ride through the racetrack of death I shall fear no evil for I ride in GP Bikes and have no fear of real speed!!!

DD
Title: Re: RIDE videogame
Post by: Napalm Nick on March 19, 2015, 10:39:40 PM
OMG Father DD, that was beautiful.
Title: Re: RIDE videogame
Post by: Hawk on March 19, 2015, 10:42:33 PM
Quote from: Napalm Nick on March 19, 2015, 10:39:40 PM
OMG Father DD, that was beautiful.

+1 DD

Just read it myself... Agree with Naplam....  Great stuff mate!!  ;D 8)

Hawk.
Title: Re: RIDE videogame
Post by: doubledragoncc on March 19, 2015, 10:42:57 PM
Cheers Napalm, I think it sums up my passion for GPB quite well

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 19, 2015, 11:07:45 PM
And on that bombshell....   goodnight, RIDE  ;D  ;D
Title: Re: RIDE videogame
Post by: tseklias on March 19, 2015, 11:14:03 PM
Quote from: doubledragoncc on March 19, 2015, 10:34:06 PM
...
I for one shall set forth into the fray and battle the evil overlords of RIDE, with nothing more than my words of wisdom for the poor uneducated folks of the kingdom shall  I do battle against this mythical giant called the "Milestone". Even as it tries to seduce me with its lies of licenses and simulation, I will not falter from my quest. I will shed the blood of a thousand RIDERS for every GPB brother bitten by the poison of the Milestone and though I ride through the racetrack of death I shall fear no evil for I ride in GP Bikes and have no fear of real speed!!!

DD

HOLY  ;D
Title: Re: RIDE videogame
Post by: doubledragoncc on March 20, 2015, 10:02:27 AM
ITs okay folks we are saved!!!!!!!!!!!!!!

I just got an email from MILESTONE stating that the demo is available from TODAY!!!! So the demo we tried must be a fake!!!!

(http://iasystems.tk/pics/ride.JPG)

OR..............................................................Milestone has its head so far up its ass it dont know what the date is!!!!

DD
Title: Re: RIDE videogame
Post by: Napalm Nick on March 20, 2015, 10:45:46 AM
 :) phew I knew it had to be a bad dream  :P
Hooray for Grindstone!
Title: Re: RIDE videogame
Post by: Hawk on March 20, 2015, 10:55:40 AM
Hmmm.... If the demo was before on Steam then that is suspiciously bureaucratic bullsh*t because Steam would not have an unofficial demo for download for sure.  :P

Maybe Milestone are actually starting to listen if this demo is an improved version???

Have we a "Milestone" mole in our midst?? LOL

Hawk.
Title: Re: RIDE videogame
Post by: TKay on March 20, 2015, 01:04:15 PM
Here's a little conversation about RIDE and GPB I had on youtube:
________________________

Arun Sharmavor

Finally a Good BIKE game!

TKay

I'm sorry I have to tell you this but I tried the demo, it's bullshit.
Compared to GP Bikes it's like riding a piece of cardboard.

Arun Sharmavor

+TKay oh man :\ i was really exited for this one. 

TKay

+Arun Sharma Yea me too the first couple minutes when I discovered it but then I saw it's being developed by Milestone...the developers of the MotoGP games and all the excitement was gone. The demo confirmed my thoughts.

Forest Lawvor

+Arun Sharma and you should be, because this game is incredibly awesome to play. Sure it needs some tweaking here and there but overall it's a beautiful and well developed game. Hats off to Milestone for providing 'Ride'.

TKay

+Forest Law Beautiful? Maybe. Well developed, nope, sorry. Even if I don't concentrate on the arcady gameplay mechanics...My PC is well above the recommended system specs and it runs barely at 30 fps. There was no optimization done to it whatsoever. The one thing I do like are the models but that's about it.
You can customize a whole lot of stuff but that doesn't help the gameplay at all.

Forest Lawvor

+TKay just because you're entitled to your opinion and express it tremendously, doesn't mean it justifies the opinions of others and/or their view upon this game. For Milestones standards, this game is well developed and surely it needs to be tweaked but it's a pretty awesome game. Arcade physics? It's incredibly difficult to simulate motorcycle simulation phyics ingame, applaud Milestone for their efforts.

TKay

+Forest Law Applaud Milestone for their efforts? That's so stupid it's not even funny.
Take a look at GP bikes by Piboso. This is the most realistic motorcycle simulation game you can get to date. Here's the point: It's being developed by ONE fucking person and it's great. Yes it doesn't have the best graphics but I don't care about graphics in a game that calls itself simulator if it doesn't simulate shit.
Now I don't know how many people work at milestone but if this is what they came up with after so many years of developing motorcycle-based games...they're pretty bad.

Oh ey look, we got a bazillion bikes and we got customization and so many maps and we're selling it on steam to make the big money. Yea...you made one mistake, you released a demo before the release of the game. Now people know how cheap the game feels and sorry but no big money for you guys. Most "efforts" probably went into getting in contact with all the motorcycle brands to get the permission to use their bikes in the game.

Now I don't know what you mean by justifying other opinions but you're right, that's MY opinion and I don't force anyone into having the same one.

To me, riding in this game feels like playing mario kart on the N64. To -->ME<--

Forest Lawvor

+TKay Man, you deserve a cookie for that passionate essay.
________________________

It's hilarious! ;D
Title: Re: RIDE videogame
Post by: Hawk on March 20, 2015, 01:14:28 PM
Lol.... Sounds like he has been blinded by the eye-candy like most will be... I doubt whether they've experienced any kind of real motorcycle physics on a PC, never mind on the crappy consoles.

Glad to see you pushing GPB and trying to make these Milestone wolla's see the light..... Nice one! Well done mate!  ;D

Hawk
Title: Re: RIDE videogame
Post by: doubledragoncc on March 20, 2015, 01:26:34 PM
Hi guys its the "Wrath of GPB" here.

I just got this in my email from Alan at VVV and it would seem we are all wrong. Please watch and listen to the commentary, it is a laugh at least lol.

How much cheaper can backgrounds get than this?

https://www.youtube.com/v/Mr8TBxa6bSY

Now that is straight out of the old gaming machines of the late 80's early 90's like Outrun!!!

Even if the physics were OK my brain would scream GAME!!!!!!!!!!!!!!!!!!!

Now heres an old rFactor track made for Assetto, consider its OLD but reworked by one guy!!! How much did he spend on this?

https://www.youtube.com/v/j4rHIjCAanA&t=255

Which would you say looks more realistic and sim like?

DD
Title: Re: RIDE videogame
Post by: Hawk on March 20, 2015, 02:06:48 PM
Well that has confirmed that the physics are game garbage physics, and I'd get bored with that within a few mins of playing it. I've had GPbikes for more than 4 years now and I'm still as enthused about it, probably even more so now, than I was when I first bought it! How many sims or even games can you say that about!  :P

If there is one thing missing from the environment in RIDE that would make it look more realistic it is HDR lighting effects. Everything does look very cartoony, but then again that is probably what they were aiming for with it being a gamey game, it is certainly NOT A SIM!
But for sure they have definitely aimed this at the console gamers market(the stick it in and straight into some action type of kids); the type of people who don't like to think about what they are doing but just do it and reap the consequences later. I think the word I'm looking for is dumb!.  But I guess that sums up Milestones market. It's about time they all wised up! :P

If we carry on like this GPB may just get some free advertising from the champions of Milestone and RIDE. Hehe  ;D

Keep slating it guys!!  ;)

Hawk.
Title: Re: RIDE videogame
Post by: doubledragoncc on March 20, 2015, 02:11:51 PM
YEAH BABY!!!!!!!!!!!!!!!

DD
Title: Re: RIDE videogame
Post by: Napalm Nick on March 20, 2015, 02:18:41 PM
I can't contribute to this topic any more I'm just too sad.

Yeh a bit cos of the disappointment of Ride, but I've also just found out Beibers not a musician.

Enough
Title: Re: RIDE videogame
Post by: Hawk on March 20, 2015, 02:21:56 PM
Oh yes! Now that's what I like to see!!  ;D

Btw.... Was that by any chance Top Gears Jeremy Clarkson and his producer in that BMW..... Maybe a male bonding session going on there. Hehe.  ;D

I'm going to have to invest in Assetto Corsa... Had it on my Steam wish list for a while now hoping it would come on  75% off sale....

Hawk.
Title: Re: RIDE videogame
Post by: HornetMaX on March 20, 2015, 02:30:16 PM
Quote from: Napalm Nick on March 20, 2015, 02:18:41 PM
Yeh a bit cos of the disappointment of Ride, but I've also just found out Beibers not a musician.
Life can be a real b1tch sometimes :)

MaX.
Title: Re: RIDE videogame
Post by: doubledragoncc on March 20, 2015, 02:37:45 PM
LOL Napalm so sorry about your hero being fake!!! Would never have guessed

H Assetto is worth it with the laser scanned Nürburgring-Nordschleife. On my 40in it looks and feels soooooooooooo good baby!!! Waiting on Project Cars now!!!

Anyone want Project Bikes?

DD
Title: Re: RIDE videogame
Post by: TKay on March 20, 2015, 02:51:59 PM
Quote from: doubledragoncc on March 20, 2015, 02:37:45 PM
Anyone want Project Bikes?

Maybe an Assetto Motocicletta? ;)
Title: Re: RIDE videogame
Post by: Hawk on March 20, 2015, 03:02:08 PM
Quote from: doubledragoncc on March 20, 2015, 02:37:45 PM
LOL Napalm so sorry about your hero being fake!!! Would never have guessed

H Assetto is worth it with the laser scanned Nürburgring-Nordschleife. On my 40in it looks and feels soooooooooooo good baby!!! Waiting on Project Cars now!!!

Anyone want Project Bikes?

DD

I heard about "Project Bikes" a while back; thought it could have been the biggest threat to GPB, but seems to have all gone quite? Any news updates?

Hawk.
Title: Re: RIDE videogame
Post by: h106frp on March 20, 2015, 03:13:12 PM
Does RIDE have an onboard view? If so, is it any good? If not this is not a sim by any description. Looks crap anyway
Title: Re: RIDE videogame
Post by: doubledragoncc on March 20, 2015, 03:36:36 PM
Yes H it has on-board view but it is so grainy and blotchy graphics it will give you a headache so make sure you got aspirin before you play RIDE lol

DD
Title: Re: RIDE videogame
Post by: tseklias on March 20, 2015, 05:44:45 PM
We all speak the same language here so we're discussing the obvious. The thing is we gain more with Ride than we lose. Don't you think? I mean about tracks, bikes and everything that we can adapt on GpBikes.
Title: Re: RIDE videogame
Post by: HornetMaX on March 20, 2015, 06:19:33 PM
Quote from: TKay on March 20, 2015, 02:51:59 PM
Quote from: doubledragoncc on March 20, 2015, 02:37:45 PM
Anyone want Project Bikes?

Maybe an Assetto Motocicletta? ;)

iBikes

MaX.
Title: Re: RIDE videogame
Post by: HornetMaX on March 20, 2015, 08:10:22 PM
Gave it a 10min try.

Couple of crashes while loading (it seems to be very upset if you press buttons while it's loading), nothing we're not accustomed to :)

You can assign controls, but for some reason, I can't assign my right shoulder button to any action. Weird.

Load times are not as bad as some were saying (and I installed it on an HDD, not even my SSD).

Graphically, not a revolution for sure.

Physics: don't know where to start ... if RIDE is a bike simulator then Asteroids (copyright Atari) is a spaceship simulator.

Suggested next steps:

That said, plenty will like it (and plenty will buy it). I mean, you can add custom exhausts !! How cool is that ?  ;D

And yes, you can do long crazy rear slides with nice black skids on the road ... just jam the throttle exiting a corner.
Any corner, any time. Don't worry, you won't fall. Ever.

Yawn. Neext ....

MaX.
Title: Re: RIDE videogame
Post by: tseklias on March 20, 2015, 09:23:48 PM
Quote from: HornetMaX on March 20, 2015, 08:10:22 PM
....

Suggested next steps:

  • Rip all the bikes
  • Give them to oDi
  • Trash

MaX.

+1 Instead of buying Ride we can donate our modders.
Title: Re: RIDE videogame
Post by: Daniel_F on March 20, 2015, 10:29:40 PM
well it seems like it continue that day just bike simulator wannabes all of them....
Title: Re: RIDE videogame
Post by: grimm on March 21, 2015, 03:32:57 AM
Being crazy it is fun, power slides, wheelies, backing it in, and awesome rider animations, kiss the headlight and look like a fork for a moment nearly high siding, get it wrong big time and dip a foot off, all kinda cool, but still never gonna be "DST" in GP Bikes, or even GP Bikes at the regular "all aids off" level either.


I do like it because it feels like Superbike 2001 reincarnated, but, it's not a simulator, that is for sure.  8)
Title: Re: RIDE videogame
Post by: Napalm Nick on March 21, 2015, 08:30:38 AM


I didn't want to chip in on this topic any more really but the Ghost of Superbike 2001 just went past me with a knife stuck in its back.

For anyone who missed the era please watch this, compare where we are 15ish years later, then reflect to a conclusion of your own making.

https://www.youtube.com/v/ALWgqCWntvY
Title: Re: RIDE videogame
Post by: doubledragoncc on March 24, 2015, 08:40:24 PM
So my mate from ISR Darin got a code from Pilestone for RIDE. His video shows more on customization of bikes and is quite positive for the game. It wont change my opinion as gimmicks dont make the riding better or improve terrible graphics and frame rates. Watch it and see what  you think.

https://www.youtube.com/v/hk_j3jVHAQY#t=2062

I still cant even get mine to load after I play it once, I have to uninstall it, download and install again!!! WTF

DD
Title: Re: RIDE videogame
Post by: grimm on March 24, 2015, 10:14:53 PM
Dunno if I changed settings or being smoother on the throttle made the difference, but it "locks" at a certain angle during power slides and wheelies and doesn't require any skill after that... initial impression was good, now, after some serious time messing about with it, that there is a really weird MotoGP '08 type system where you can drag out power slides and stuff for ages and it never goes high side on you.  ???



At first wheelies were not hard, but they still had a level of difficulty, and the same went with power slides, any abrupt correction resulted in sparks flying. Once I got "good" at the game it started feeling like every other Milestone title.




Not sure if that Superbike 2001 betrayal comment was directed at what I said?  ???

The animations, the bike behavior at times, it's not that far off. It's the same reasons I liked Superbikes Riding Challenge for a little while, it was interesting to try something new, especially with good rider animations when you get it way wrong. Sorry to sound rude about it, but there is no point with the simulation or nothing crap, not everyone has that amount of time to spend indoors in front of a screen perfecting the art of finessing a motorcycle simulator just for the developer to change the entire game 4 months later and have to re-learn the entire thing. Some of us (like me) can appreciate something I can pick up, run a few laps, pull a few wheelies and power slides, and move on with my day. It's a good way to kill a half hour or so. I can say I won't be buying RIDE, but the demo is cool for what it is. Customized bikes are kind of interesting as it is what I do day in and day out. Any game or sim that supports bringing that part of motorcycling to the people is cool with me, even if the game play lacks and the simulation of bike behavior is arcade at best. ;)
Title: Re: RIDE videogame
Post by: Napalm Nick on March 24, 2015, 11:11:46 PM
Quote from: grimm on March 24, 2015, 10:14:53 PM
Not sure if that Superbike 2001 betrayal comment was directed at what I said?  ???

Sorry Grimm I apologise, I can see how that looks. It wasn't so much directed at what you said as 'born' from it . I hope you can understand and forgive me.

I'm very passionate about the lack of progress since 2001 as far as 'Bike Simulators' go.  If you read an earlier post of mine I can indeed fully understand Ride will be a great game for the, shall we say, 'casual gamer' and that's good (heck I will probably get it myself in the summer sale) each to their own que cera cera and all that. But I personally want a Simulator <sob>, a good one, and I want it 10 years ago  :'(

And I'm hoping GpBikes is it.......
Title: Re: RIDE videogame
Post by: Klax75 on March 25, 2015, 02:06:04 AM
The riding style adjustments is kind of cool. But for me it doesn't have DST. lol So it feels like I am driving a car.
Title: Re: RIDE videogame
Post by: grimm on March 25, 2015, 03:17:57 AM
Quote from: Napalm Nick on March 24, 2015, 11:11:46 PM
Quote from: grimm on March 24, 2015, 10:14:53 PM
Not sure if that Superbike 2001 betrayal comment was directed at what I said?  ???

Sorry Grimm I apologise, I can see how that looks. It wasn't so much directed at what you said as 'born' from it . I hope you can understand and forgive me.

I'm very passionate about the lack of progress since 2001 as far as 'Bike Simulators' go.  If you read an earlier post of mine I can indeed fully understand Ride will be a great game for the, shall we say, 'casual gamer' and that's good (heck I will probably get it myself in the summer sale) each to their own que cera cera and all that. But I personally want a Simulator <sob>, a good one, and I want it 10 years ago  :'(

And I'm hoping GpBikes is it.......




No harm, no foul.  ;D


In my honest opinion GP Bikes is it, top of the mountain and then some, just that it's nice to see an attempt (even if it is a half ass one at that) get anywhere near where Superbike 2001 did all those years ago. Seems everything has fallen short of the mark lately and even since (outside of the aforementioned Piboso title). Truly is a sad time to be a hardcore sim junkie. I was a driver far before a rider and around the time Live For Speed started up I was all about the cage antics, but looking back on the years and the improvement rate of car sims; bike sims have seemingly been on that same plateau to an extent, not much in terms of hardcore sim users having a good fix for the realism levels we desire. Being a hardcore simulator enthusiast I try my hardest not be be bull headed about it being, "right", so my reaction is more or less playing devils advocate for the causal gamer, as well as the lighter side of gaming to me in general. :)


A friend of mine (bought a bike from me recently, '93 CBR900RR streetfighter) shot a text to me a day ago with a pic of TT Superbikes: Real Road Racing (Jester Interactive, full IOM track, etc.) and a PS2 at a local thrift shop, I told him I would pay him back if he grabbed it, I got it late last night and finally tried to get it started up this afternoon for a lap of the Isle of Man, ended up the TT Superbikes disk has a scratch, so I gotta buy a 9th copy of the game, been playing it for years... anyway, I thought it was the scratches on it, turned out to be damaged on the information side, so while it was being buffed out I grabbed "TT Superbikes: Real Road Racing: II..... aka, Superbikes Riding Challenge by Milestone... I don't know what I ever saw in that game, I may as well use the disk for a coaster under my beer while I play GP Bikes.  :P  So basically I take back what I said, it's all pretty juvenile in the ability of the company that runs the show, Jester Interactive had it right the way Piboso does, bikes move around, they get upset, wheelies happen, and bikes behave with character. Hard to believe I ever really enjoyed the older titles.


...now where did my paypal info go, I need to hit ebay and get another copy of TT Superbikes by Jester, and I need to dust off my old copy of Superbike 2001. Catching near high sides at Hockenhiem was a favorite past time. Mess up and take out half the pack with you too, always worth a laugh.  ;D
Title: Re: RIDE videogame
Post by: Grooveski on March 25, 2015, 04:34:03 AM
You should join us for the MotoGP series Grimm  ;) - starts next week (http://z10.invisionfree.com/MotoGP500onlineForum/index.php?showtopic=1413) and has some pretty slippy physics this time. 

Kinda makes you wonder what if Melbourne House had been making a bike game a year instead of Milestone for the last fifteen years....
At the time SBK2000's graphics pissed all over GP500's but GP500 had the feel factor.  In all those years I don't see much evidence of Milestone progressing much.  In fact I reckon modders have taken GP500 further even with being stuck with an antique of an engine.  ::)
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 25, 2015, 05:14:11 AM
GP500 is great! I agree with what you say mate..

I got hooked racing online with SBK X, SBK 2011, and SBK generations.. Not spectacular games by any means but they worked! Pretty much bug free and the leaderboards were solid.
Milestones latest games are all piss poor in them areas.. I like having gpbikes and bike games to play.. Its no problem for me if its full on simulation or not although I would like RIDE to be more challenging..

From GP500 and SBK 2000 bike games should have it all by now.. :(
Title: Re: RIDE videogame
Post by: doubledragoncc on March 25, 2015, 02:24:28 PM
GRIMM you sell "Buttercup"? Would have loved to ride her bro. I still get Madison adverts when I listen to Pandora lol. Miss ya bro

Sorry for being off topic guys.

I am working on that idea BOBPPPPPPPPPPPPPPPPPPPP  GPB and Open world is what I want, Project car graphics, Piboso physics, TDU2 Open world!!!

DD
Title: Re: RIDE videogame
Post by: grimm on March 25, 2015, 03:04:25 PM
I'll look into GP500, last computer I had seemed allergic to most games, wouldn't run them for crap, but the current desktop I am on should run it butter smooth with a full field. Not sure I'll be setup and ready to race all that quickly but will give it a go and see what I can come up with. :)



Quote from: doubledragoncc on March 25, 2015, 02:24:28 PM
GRIMM you sell "Buttercup"? Would have loved to ride her bro. I still get Madison adverts when I listen to Pandora lol. Miss ya bro

Sorry for being off topic guys.

I am working on that idea BOBPPPPPPPPPPPPPPPPPPPP  GPB and Open world is what I want, Project car graphics, Piboso physics, TDU2 Open world!!!

DD



Nope, haven't sold it, still got her, the new 1200 block runs like a sewing machine and I should have the turbo kit fitted (for the 6th time!) soon. Was testing with a Yoshimura header and found 3 of the 8 bolt holes for the exhaust have turned to cheese (the joys of used bikes  ::)). Gotta get some time-serts and fix that up before I can bolt up the turbo header. Might just swap heads with the noisy engine and use the GSXR cams I have so it holds up the power up top, but the 1200 cams are flatter, might take some testing to get that all sorted out. Not far to go before dyno time though!  :P
Title: Re: RIDE videogame
Post by: girlracerTracey on March 27, 2015, 11:36:06 AM
Well it's not gpbikes(!)  ;)  but it is a lot of fun.. I got the full game early (before release) and have been trying it out.

Physics seem improved from the demo. Slightly more challenging. Others are saying the same thing..

https://www.youtube.com/v/0clo-qFc50Q
https://www.youtube.com/v/e5JW6TNztI4
https://www.youtube.com/v/yMTWmywTkQ8
(wish the grass was more slippery..!)

Plenty more videos from "box opening" to this morning's play around on the game on my channel if anyone might by chance be interested..?

Hope everyone is well and happy.

Best to all.

"Midge"  :)
Title: Re: RIDE videogame
Post by: JamoZ on March 27, 2015, 12:13:31 PM
So where`s the box opening?  ::)
Title: Re: RIDE videogame
Post by: h106frp on March 27, 2015, 12:41:26 PM
Some serious weirdness with the tyres and handling, does not seem to matter if your on the track, grass or kerbing the bike holds a perfect line. Im sure more than once the bikes were keeping a perfect turn even with the front wheel off the ground, which is odd.

I will be interested to see how long this holds your attention, its the lack of riding challenge that kills my interest in these type of simugames  once the eye candy effect has worn off. Bike and rider models are nice though, scenery is nothing to shout about really.

Nice to see a female rider option looking good in leathers - the spectators really annoy me though! sure they could have done better with crowd detail.

Any chance of some on-bike first person video?
Title: Re: RIDE videogame
Post by: girlracerTracey on March 27, 2015, 12:45:00 PM
Quote from: Grooveski on March 25, 2015, 04:34:03 AM
Kinda makes you wonder what if Melbourne House had been making a bike game a year instead of Milestone for the last fifteen years....

I kinda wonder the same thing Grooveski.. Quite often in fact.

SBK2001? I'm still playing it and still really enjoying it. But for me gp500 has the edge on "feel".

@JamoZ: I did upload the "unboxing" video but it was removed by YouTube for its lewd and politically incorrect content. At that time in the morning mistakes happen. It was a bit like when things go wrong during speeches at the Oscars.. ;)

One thing is for sure in the modern age gpbikes remains unique and separate.

grT  :)



Title: Re: RIDE videogame
Post by: Abigor on March 27, 2015, 01:01:38 PM
Well you are lucky......first 27 March .....now 2 April......WTF !!! why delay a game 6 days ?...... i'm so mad right now
Title: Re: RIDE videogame
Post by: girlracerTracey on March 27, 2015, 01:03:00 PM
Quote from: h106frp on March 27, 2015, 12:41:26 PM
Some serious weirdness with the tyres and handling, does not seem to matter if your on the track, grass or kerbing the bike holds a perfect line. Im sure more than once the bikes were keeping a perfect turn even with the front wheel off the ground, which is odd.

I will be interested to see how long this holds your attention, its the lack of riding challenge that kills my interest in these type of simugames  once the eye candy effect has worn off. Bike and rider models are nice though, scenery is nothing to shout about really.

Any chance of some on-bike first person video?

I agree with you that there is not sufficient deflection on the wheels/tyres if you run over kerbing etc. The grass should be slippery as in real life.

It's a "simcade" game. My wish would have been for a higher & more challenging physics level in the game. But I think Milestone's games are increasingly about "accessibility".

There is a counter argument/discussion with regard to gpbikes in that in real life racing bikes are arguably relatively easy to ride until you up the pace and start to approach the limit. I suppose it's that last 1% that really counts. But in real life you can circulate a race track quite securely on most racing machines at reduced speeds..some might suggest gpbikes, in some of its beta incarnations, feels too close to the "edge" at such reduced speeds i.e. in a slightly restrained mode of attack. Compared to real life. Just an observation which I think others may also have made also at certain times in the past during the course of certain betas.

But really it is difficult to compare RIDE or motogp14 to gpbikes. They are not the same thing..

For me games like gp500 & SBK2001 squeezed a decent amount of "sim" out of let's face it quite rudimentary physics engines. Now the potential in achievable physics is wider but Milestone do not wish to engage with the "sim" concept. That's not what they are about now. All the more reason Project Cars deserves a round of applause for at least trying to spread at least a "sim" influence onto the consoles.

It's a funny old world these days isn't it? Such a shame it is this way really.

grT   :)

 
Title: Re: RIDE videogame
Post by: girlracerTracey on March 27, 2015, 01:11:15 PM
Quote from: Abigor on March 27, 2015, 01:01:38 PM
Well you are lucky......first 27 March .....now 2 April......WTF !!! why delay a game 6 days ?...... i'm so mad right now

Yes I got to try it out early. Milestone have had serious problems optimising the graphics. Particularly on xbox one which runs a narrow gpu memory bandwidth compared to PS4. Milestone took a decision on xbox one to go up from 900p t0 1080p and that is what has caught them out. PS4 is running at 30 fps but xbox one was struggling quite badly I think. Hence the delays. Milestone sought the assistance of Microsoft to try to sort this out but still encountered problems. Quite serious problems as I understand it.

As for the pc version it's still on Raknet and frankly I suspect is just another poor quality console port. Personally I would be very cautious over the pc version. Perhaps see what the reaction is from the pc crowd before taking any plunge..?

grT   
Title: Re: RIDE videogame
Post by: girlracerTracey on March 27, 2015, 01:19:04 PM
Here's a better one..  ;)

https://www.youtube.com/v/K6U1Annb2nY

But frankly the demo is not the best thing to evidence the game in my view. The full game version is slightly better on a more challenging track I think.

grT
Title: Re: RIDE videogame
Post by: Hawk on March 27, 2015, 02:02:16 PM
Hi grt....

From what you've posted in the past I know you host race events for other unnamed race bike titles...... Is there any chance of you hosting any GPB events anytime soon? There is a good selection of MOD bikes in GPB now that perform very well for race events and now we have most tracks in NDS versions the core.exe events have been reduced greatly(although some do still suffer more than most unfortunately). But it would be great to have more events held for GPB, particularly in other categories other than the usual big 4 stroke events.  The 250 2-stroke category would be a good one to hold.  ;D

Hawk.
Title: Re: RIDE videogame
Post by: h106frp on March 27, 2015, 02:46:51 PM
That on bike view is too weird >:(, the rider does not seem to move at all but the bike swings around underneath them. Very strange considering the rider animation is not too terrible when viewed in third person.

Motion sickness anyone :o

Title: Re: RIDE videogame
Post by: Abigor on March 27, 2015, 02:53:10 PM
Quote from: girlracerTracey on March 27, 2015, 01:11:15 PM
Quote from: Abigor on March 27, 2015, 01:01:38 PM
Well you are lucky......first 27 March .....now 2 April......WTF !!! why delay a game 6 days ?...... i'm so mad right now

Yes I got to try it out early. Milestone have had serious problems optimising the graphics. Particularly on xbox one which runs a narrow gpu memory bandwidth compared to PS4. Milestone took a decision on xbox one to go up from 900p t0 1080p and that is what has caught them out. PS4 is running at 30 fps but xbox one was struggling quite badly I think. Hence the delays. Milestone sought the assistance of Microsoft to try to sort this out but still encountered problems. Quite serious problems as I understand it.

As for the pc version it's still on Raknet and frankly I suspect is just another poor quality console port. Personally I would be very cautious over the pc version. Perhaps see what the reaction is from the pc crowd before taking any plunge..?

grT
10 April now......LOL   bad day....bad day
Title: Re: RIDE videogame
Post by: girlracerTracey on March 27, 2015, 03:36:01 PM
Quote from: Hawk_UK on March 27, 2015, 02:02:16 PM
Hi grt....

From what you've posted in the past I know you host race events for other unnamed race bike titles...... Is there any chance of you hosting any GPB events anytime soon? There is a good selection of MOD bikes in GPB now that perform very well for race events and now we have most tracks in NDS versions the core.exe events have been reduced greatly(although some do still suffer more than most unfortunately). But it would be great to have more events held for GPB, particularly in other categories other than the usual big 4 stroke events.  The 250 2-stroke category would be a good one to hold.  ;D

Hawk.

Crikey(!) I take that as a real compliment coming from you guys. I know how much you love gpbikes and I know how much you guys enjoy your league racing. Thank you. I feel quite humbled tbh.

My situation is that I have just come off of organising 2 years of solid and uninterrupted league racing on motogp13 and subsequently motogp14 on both xbox 360 and the PS4 console. I think in total I have run as many as twelve separate and individual leagues spanning all classes (motogp, moto2, 500cc and moto3) across both consoles. We have run a full 20 round calendar in each championship varying from full distance 40 minute plus races to 15 lap 30 minute races. Week in week out on weekend and weekday nights.. It has been a colossal and never ending challenge as you might imagine. We have players from all over the world racing with us in different time zones bridging opposite ends of the planet. From rainy London to the Australian out-back. Our last "live" championship ended a few weeks ago. I would like to think it all went quite smoothly all in all despite a few inevitable hiccups as you get in life  ;)

We watched opposition leagues come & go and we swallowed up other leagues as we went along..

I'm knackered!

I really, really need to have a bit of a rest from it all tbh. Otherwise I fear organising online racing leagues might risk going a bit stale for me..

That's my honest position. I just cannot do anything at the present moment in time.


If I am honest I am not sure what I will do next & when I will do it. I just need to have a break from things and see how I feel in a few months' time.

Best moment? Racing online against a real life ex. Moto2 world championship racer in our PS4 moto2 league. My friend Mashel Al Naimi from Qatar. Not a real life world champion but someone who has at least been there, seen it and done it. There was definitely a buzz in that lobby that night.. 

https://www.youtube.com/v/E75G4NHw9lc

So anyway. Thanks for asking. But I am exhausted at the moment.

grT  :)







   
Title: Re: RIDE videogame
Post by: doubledragoncc on March 27, 2015, 05:21:36 PM
So why is steam still saying it will unlock in 2 hours?is that PC only?

DD
Title: Re: RIDE videogame
Post by: Daniel_F on March 27, 2015, 06:48:54 PM
from ride on FB

-------------[[[ DEAR PLAYERS ]]]-------------
Milestone s.r.l., announces that RIDE will be available throughout Europe simultaneously in store and digitally for PlayStation®4, Xbox One, PlayStation®3 and Xbox 360 on APRIL 10th.
Windows PC/Steam still confirmed on March 27th.
Title: Re: RIDE videogame
Post by: doubledragoncc on March 27, 2015, 06:51:04 PM
Thats a help Daniel as I was not sure and thought it best to confirm. Thanks

DD
Title: Re: RIDE videogame
Post by: doubledragoncc on March 27, 2015, 11:00:15 PM
Okay, so as I make motorcycle controllers I had no choice but to spend 30 quid on this thing they call a bike game.

Of the bat my first comment............They better have an update for this shit YESTERDAY!!!!!

It SUCKS!!!!!!!!!!!!!!!!!!!

Had 3 game crashes just trying to setup my controller, tried the Thrustmaster TX ONCE I got it to NOT crash and then in game the wheel wont work!!!! Go figure...............guess who is already to piss on this shite!!!

So after 3 attempts to get an XBOX 360 controller mapped and actually work in the game, it would not actually let me use the mapped buttons as I had set them up!!!!!

Gave up for now so I could just try to ride.............................

Oh, you can only race on 2 tracks and only 3 bikes available, 3 other tracks are head to head only!!!

Riding? .......................Both the original and aftermarket 360 gamepads were the same, steering is stutter y and non-precise, jerky movement just pisses me off, no need for it in a modern game and no way to adjust it as in GP Bikes, its horrible!!!

OR was it the terrible frame rate, just 33FPS was the best I could get and it felt and looked more like 15FPS, but the terrible grainyness of the graphics in general make it worse!!! In Assetto Corsa at highest settings I fun around 40-45FPS with 24 cars on the Green Hell and its silky smooth!!! WTF?
The graphics in this game are such low quality they should not demand so much GPU usage so why the terrible frame rate and jumpy graphics, it also makes the steering jumpy IMO!!!

So I only tried a few races and then wanted to throw my controller through the screen and decided to just come here and let off steam and let you know.

It COULD be a good game, but it needs desperate updating for frame rates on the PC. The controller setup sucks and yet to be looked at closely to figure out what is wrong, why wont it keep my button mappings in game? Have to be extra careful if you want to use a wheel. my brand new TX 458 Italia would not work in game!!!

Oh and a major hate...............the DIDDLYDOODLEYFUCKINDIDDLYDOO stupid guitar background music trying to make out the game is awesome and really groovey man.................I will ring the F**Kers neck who made that be in every bloody reply they make!!!......................WOOOOOOOOOOSAAAAAAAAAAA................................WWWWWWWWWWWWWWWWSAAAAAAAAAAAAAAAAAAAAAAAA.............................Okay, Im good, seriously Im all good no problems here now  :o

Last gripe and a major turn off after riding in GPB.............SPEED................there is NON, it feels like im on a restricted 50cc for goodness sakes!!!!!

So to sum it up, run out and buy this 3 times to save your friends from being able to buy it and prove you are a true friend!!!..........Save the 3 copies for the next time you use the toilet and run out of bog paper, just make sure you have some band-aids when you do this, or if your a real biker duct tape!!!

I saw grT video from her console version and girlfriend you is lucky, PC version aint so hot.

It might get better if the frame rates and controller issues get fixed, but if they dont it is NO fun at all to play, and thats the whole point of it. I know it has customization but dang the dudes faces I was to chose from looked like a bunch of dude who just had a fight, ugly, BIG noses and lips and NO long hair in a bike game........F**K!!!! Why must I look like a Justin Bieber Gay Society member in a F**King buke game.............REALLY?

Sod it Im going for a drink to drown me sorrows.........................MUMMY!!!!!!!!!!!!!!

DD   

Title: Re: RIDE videogame
Post by: Napalm Nick on March 27, 2015, 11:10:33 PM
OMG DD!!!!

Hahahahahaaha that's fekkin rage poetry that is..

It was so good I hid behind the sofa while I read it in case flying bricks came through my screen!

Thanks man, your pain caused a load of Grins here. ;D

Oh and a major hate...............the DIDDLYDOODLEYFUCKINDIDDLYDOO    hahahahahaha
Title: Re: RIDE videogame
Post by: doubledragoncc on March 27, 2015, 11:35:29 PM
I do try my best to make my rants as entertaining as possible, I mean why just say it in black and white when there are so many colorful words to use...... ;D

DD

EDIT..............Just found this comment from Milestone, note the bit about 15 YEARS of experience.......REALLY?

"It is with great pleasure that we are able to publically announce our first proprietary IP: RIDE. Milestone has worked hard over the last few years to get to the position we are in today, where we can compete with the major companies in the international gaming scene on an equal footing. This was made possible with the help of the licensed games we develop and distribute worldwide. After more than 15 years of hard work, we felt the need to develop something that would bring together all our expertise and encapsulate the Milestone DNA with respect to the world of motorcycling," said Marco Micallef, Director of Marketing and Sales.

I would have run to the nearest gun shop and bought a .50 Desert Eagle to ensure the bullet found that tiny thing called my brain after making such a comment about this shite!!!

Just sayin ya know
Title: Re: RIDE videogame
Post by: Klax75 on March 29, 2015, 10:07:53 PM
My EBR on the game is giving me low oil indication, I change the oil yet it still shows it.

I just played Ride and MotoGP 14 back to back. Ride has a lot simpler riding model. Somethings are better, like the inputs, are a little smooth, and tucking in is smoother. Ride doesn't have tire management or fuel management at all. :/ No damage model, but that was expected, everything game that uses real life vehicles, planes, boats, cars and motorcycles. If you have Ferrari in your game Ferrari isn't going to show it damaged. Were as a F1 Ferrari you'll never be able to just own one and it's not a consumer model so they will show damage. I remember reading that like 20 years ago, companies will let game developers use there brand names if they can't be damaged in-game. Unless it's a racing title or a combat flight sim.

For me GP Bikes is still the best hands down. Funny thing GP Bikes for me now. Since I've only been using DST, when I go back to default steering in GP Bikes. It feels like when you play MotoGP 13/14, then switch to GP Bikes. One feels so much different.
Title: Re: RIDE videogame
Post by: Klax75 on March 30, 2015, 07:48:03 AM
How do you download your steam saved game backup? It's telling me my Ride saved data is corrupt. And wants me to start all over. :/ 16 hours of playing, several bikes unlocked and topped out. Ranked 220 in the virtual ride world. :/
Title: Re: RIDE videogame
Post by: doubledragoncc on March 30, 2015, 08:02:46 AM
I have not even bothered to try it more except to see if running it in windowed mode is better but it is still shit!

I will see what I can find out bro

DD
Title: Re: RIDE videogame
Post by: Pkha on March 31, 2015, 06:15:46 AM
http://www.youtube.com/watch?v=Ck8qpBW-4jU milestone ;(((
Title: Re: RIDE videogame
Post by: dude on March 31, 2015, 04:41:07 PM
Aaaargh common guys...

I've played now for 2 hours in carreer-mode and I have a lot of fun. You cant play this game with the hope of having a simulation.

I bought at first bike the ducati monster 696...cause I drive a 796 in real. It was a bad choice cause the 696 is the absolutly slowest and I had to fight even with difficult at very easy cause the speed triples overtook me easy on the straights.
Second bike was a ducati streetfighter (yep iam a duc fanboy) and this bike makes me smile. The sound goes lovely BROOB BRROOOOBB...
The track Wales is fantastic! Try out cockpitview (without helmet) and grab a faster bike.

I really like the game cause its the only one in this format. You can have fun with naked bikes on track days, going for road racing with a sport bike and get wet with a prototype.
The rider customization is a cool feature and the bike tuning is ok. Wish their was more optical parts.

I payed 20,-€ for a steam key for this game and thats absolutly fair!
Title: Re: RIDE videogame
Post by: doubledragoncc on March 31, 2015, 05:22:44 PM
Hey Klax, can you contact steam or milestone and find out where your stats are saved online, there must be a server for RIDE customers on steam that is dedicated to this?

I cant find anything so far. Sorry m8.

I have found you really need to run it in windowed mode and reduce the quality of the graphics to get a smoother, but still not really good frame rate. I have 4GB dedicated DDR5 for graphics and cant see why such low quality graphics demand so much GPU usage? If I overclock my GPU RIDE crashes on loading? NO other program I run has a problem, Project Cars, Assetto Corsa, The Crew, Battlefield, Watchdogs etc etc

I will actually admit it was a change to ride on the open roads again, just wish it was a bit better quality and handling.

DD
Title: Re: RIDE videogame
Post by: Abigor on March 31, 2015, 06:20:56 PM
Quote from: dude on March 31, 2015, 04:41:07 PM
Aaaargh common guys...

I've played now for 2 hours in carreer-mode and I have a lot of fun. You cant play this game with the hope of having a simulation.

I bought at first bike the ducati monster 696...cause I drive a 796 in real. It was a bad choice cause the 696 is the absolutly slowest and I had to fight even with difficult at very easy cause the speed triples overtook me easy on the straights.
Second bike was a ducati streetfighter (yep iam a duc fanboy) and this bike makes me smile. The sound goes lovely BROOB BRROOOOBB...
The track Wales is fantastic! Try out cockpitview (without helmet) and grab a faster bike.

I really like the game cause its the only one in this format. You can have fun with naked bikes on track days, going for road racing with a sport bike and get wet with a prototype.
The rider customization is a cool feature and the bike tuning is ok. Wish their was more optical parts.

I payed 20,-€ for a steam key for this game and thats absolutly fair!
+1 dude........+1
Title: Re: RIDE videogame
Post by: doubledragoncc on March 31, 2015, 11:12:26 PM
@Klax

Heres your answer m8, not only you with the problem, from VVV today

"Unfortunately, the problems keep persisting, as players are reporting a widespread problem where their save game data files are being lost when progressing through the world tour mode. The issue seems to be widespread and affecting both the PS4 and PC version of Ride. Some users reporting that their save files are corrupted when booting the game. Others are finding that bikes, unlocked races or credits acquired in the World Tour are missing.

It's a frustrating situation, and one that should never have got past QA, frankly. For now it's probably best to stick to the quick race mode until Milestone release a patch, which they are said to be working on"

Sorry dude

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on March 31, 2015, 11:20:25 PM
If it gives you the finger with the saved game..

Press cancel NOT delete saved game.. Then it will start a new game asking you to create a new rider and choose bike.. Do that!

Then quit and restart the game...

Sorted  :D

Milestone will never fix half the bugs in this game lol fact.
Title: Re: RIDE videogame
Post by: doubledragoncc on April 01, 2015, 12:33:35 AM
Yeah tell me about it BOBPPPPPPPPP. I ended up setting the graphics to no AFX, medium settings and only 1GB for textures even though I have 4GB on a GTX670, not the fastest card but its only a laptop dang it lol, also got 20GB RAM with an i7 at 3.2Ghz it baffles me.

I ended up with 40+FPS so it was not too bad but poor quality for 2015! Fully tuned lil Triumph was quite fun on Imola as I know the track well. Battles are fun and I have to admit I enjoyed it................wait dont shoot the messenger for gods sake lol. I am fighting with my new 3D printer for the parts for the new controllers and am actually looking forward to trying RIDE with them. I was never good at 3D CAD and gears aint easy lol, any offers for help lol. Drinking too much coffee doing long hours and my gunshot hand shakes like shit after 30 mins with a gamepad...........not lol.

Well I think if Pilestone sorts out a patch to fix some shit it could get better, but will never be a really GOOD bike game, just fun I think.

Oh and for those who asked about the 3D printing its FUCKING AMAZING.........sorry peeps but that is the only way to say it. Will open a thread in the controller section about it.

DD
Title: Re: RIDE videogame
Post by: Klax75 on April 01, 2015, 02:13:56 AM
Quote from: BOBR6 84 on March 31, 2015, 11:20:25 PM
If it gives you the finger with the saved game..

Press cancel NOT delete saved game.. Then it will start a new game asking you to create a new rider and choose bike.. Do that!

Then quit and restart the game...

Sorted  :D

Milestone will never fix half the bugs in this game lol fact.

I've tried that, it didn't work for me. As soon as I restart it just asks me to delete or cancel again. Doesn't fix anything. :(
Title: Re: RIDE videogame
Post by: girlracerTracey on April 01, 2015, 06:13:47 AM
Quote from: Klax75 on April 01, 2015, 02:13:56 AM
I've tried that, it didn't work for me. As soon as I restart it just asks me to delete or cancel again. Doesn't fix anything. :(

In your position Klax what I did was to track down and delete specifically my "career" data save file. That way I kept all my bikes and upgrades (which for me is the main priority) but lost obviously my career progression. For me the "career" aspect is not that important. I am more in to doing TT and online races.  Anyway, Milestone notwithstanding(!), a patch is now on its way.

For me it's a fun game. Most interesting bikes for me in the game are the Pro Circuit open class race bikes which are quite a "blast" to ride on the limit. But RIDE is not and never will be a rival to gpbikes!

https://www.youtube.com/v/RP_vLidF66I

grT  ;)

Title: Re: RIDE videogame
Post by: Grooveski on April 01, 2015, 06:54:09 AM
Quote from: doubledragoncc on April 01, 2015, 12:33:35 AMI was never good at 3D CAD and gears aint easy lol, any offers for help lol.

I'll have a go at it if you like.  Done some gear design at uni(which was a long time ago now but I've still got the book on the shelf). 
I think Inventor has a gear wizard - or at least a utility that takes the math out of the job.  I'm a rank amateur at Inventor but willing to watch a few vids and have a shot(it's not so far removed from AutoCAD and I've ten years behind me using that all day every day - shouldn't take too long to get to grips with).

That's good that folk are having fun with RIDE.  There is a place for games that don't hit the sim mark, I had a lot of fun on the bikes in TDU.  Was another one with an odd chase view pivot position but the onboard view was good so I just used that all the time.
Gonna get sick of hearing every ad break of the GP season that it's "The game the fans have been waiting on".  I consider myself a bike game fan and it's a long, long way from the game I've been waiting on.    :P
Title: Re: RIDE videogame
Post by: Klax75 on April 01, 2015, 07:41:45 AM
Quote from: girlracerTracey on April 01, 2015, 06:13:47 AM
Quote from: Klax75 on April 01, 2015, 02:13:56 AM
I've tried that, it didn't work for me. As soon as I restart it just asks me to delete or cancel again. Doesn't fix anything. :(

In your position Klax what I did was to track down and delete specifically my "career" data save file. That way I kept all my bikes and upgrades (which for me is the main priority) but lost obviously my career progression. For me the "career" aspect is not that important. I am more in to doing TT and online races.  Anyway, Milestone notwithstanding(!), a patch is now on its way.

For me it's a fun game. Most interesting bikes for me in the game are the Pro Circuit open class race bikes which are quite a "blast" to ride on the limit. But RIDE is not and never will be a rival to gpbikes!

https://www.youtube.com/v/RP_vLidF66I

grT  ;)

Thanks but it didn't work, same with Bob's suggestion. I took out career load the game. It's says data is corrupt, delete or cancel. Hitting cancel will never say changes it tells me. I go through make a new rider, pick my first bike. Quit the game start again same thing happens. I did get it going a couple days, ago, but my races were saved that it said I won, but I had none of my bikes at all. Had no money or leathers, yet I was ranked 220 in the virtual world. The races I had one I would get a quarter of the winnings from them, and I don't even have the bikes to race them anymore.
Title: Re: RIDE videogame
Post by: girlracerTracey on April 01, 2015, 10:47:30 AM
Quote from: Grooveski on April 01, 2015, 06:54:09 AM
..it's a long, long way from the game I've been waiting on.    :P

This is why so many people have invested all their trust & energy in gpbikes. I just cannot see a mainstream developer making a decent "simulation" m/c racing game any time soon. Who? What? Where? When? I don't think it's going to happen..which is really sad and reflects the modern gaming world we "live" in.

gp500-2 would have hit the spot for me with uprated physics and up to date graphics. It was not to be however.  :( 

Go PiBoSo go!

grT  :)

Title: Re: RIDE videogame
Post by: girlracerTracey on April 03, 2015, 09:01:54 PM
For those who might have the pc version of RIDE and are suffering problems (Klax?) a patch is available on Steam for the pc version of the game.

I don't think this is the final patch but an intermediary one to ease the pain a bit. I think the world tour is less prone to causing crashes to desktop when you exit that part of the game now back to the main menu.

So someone is working "late" at Milestone it would seem.

grT
Title: Re: RIDE videogame
Post by: JJS209 on April 03, 2015, 09:33:08 PM
just a question, i never saw u online anywhere but u have maybe 300 post in this thread. why?
Title: Re: RIDE videogame
Post by: doubledragoncc on April 03, 2015, 09:49:52 PM
Seriously JJ, grT is one of the best know riders in GPB and GP500!

Thanks for the info grT but steam is not auto updating the patch for some reason. I cant FIND the patch and when I log into steam it is not updating as with Assetto or R3E or The Crew. I even validated my files and it would not update. I have been checking many times a day to fix this poo.

I have noticed that in low graphical settings the rider movement is far smoother due to higher frame rates, BUT it looks like shit doing so. The PC patch should be to fix the save game issue and the frame rate problems.

Just need to get it to install the bloody patch!

DD
Title: Re: RIDE videogame
Post by: Hawk on April 03, 2015, 09:53:24 PM
Quote from: doubledragoncc on April 03, 2015, 09:49:52 PM
Seriously JJ, grT is one of the best know riders in GPB and GP500!

Thanks for the info grT but steam is not auto updating the patch for some reason. I cant FIND the patch and when I log into steam it is not updating as with Assetto or R3E or The Crew. I even validated my files and it would not update. I have been checking many times a day to fix this poo.

I have noticed that in low graphical settings the rider movement is far smoother due to higher frame rates, BUT it looks like shit doing so. The PC patch should be to fix the save game issue and the frame rate problems.

Just need to get it to install the bloody patch!

DD

Have you got steam set to auto-update your installed software.... I think it's a check-box in the steam settings/preferences(not sure which one it is)?

Hawk.
Title: Re: RIDE videogame
Post by: girlracerTracey on April 03, 2015, 10:08:31 PM
Quote from: JJS209 on April 03, 2015, 09:33:08 PM
just a question, i never saw u online anywhere but u have maybe 300 post in this thread. why?

Not 300 posts in this particular thread but overall yes roughly in that region.

I was online briefly on beta 4c before beta 5 came out. If I am honest I am not as keen on the latest betas. So I am keeping a watching brief I guess. Until things on gpbikes evolve further..  If and when I try out gpbikes these days it is offline.  Having said that I suspect the majority of purchasers of the licence probably use it offline although I am not 100% sure about that.

I am interested however in how things evolve. Like others I hanker after something which offers a higher level of simulation than is available from mainstream developers. Milestone included.  ;)

grT
Title: Re: RIDE videogame
Post by: doubledragoncc on April 03, 2015, 10:22:14 PM
H I have it on auto update and it works as assetto has done a few over the last weeks but none for ride yet

Just got off the steam forum and all hell is breakin loose, theres a patch, YES, BUT it seems to have made it worse!!! Heres a few guys chattin:-

"Me too but, No effects here for me .... -.- Nothing. And no patch "notes" .... anywhere....
Last edited by [HWM] eLvis; 4 hours ago
#1

garsp  has RIDE: Game 4 hours ago
Just tried a championship that crashed before now its working hope it stays that way
#2

BigAssWalrus  has RIDE: Game 4 hours ago
Please someone tell me it doesn't crash anymore. If they fixed anything else other than the crashing, I'm about to uninstall and file it in my "lessons Learned" section and not buy another damn game from these dev's. What a damn shame. I think we need another dev to develop a motorcycle game, this way we have options and we are not eating the scraps off of milestones floor to give us something we want.

I really don't get how after 1 hour of playing I found a load of bugs and crashes. How do you not test a product you sell to people? After playing about 15-20 hours and I find a bug, thats understandable. 1 hour a load of bugs and crashes? How? All that effort to producing a game, and it all turned into a bunch of cow crap all over your front door.

Yeah but sometimes it works, sometimes it crashes. Play for a while, if you get past a few hours and no crashes, thats better than what I had. I couldn't get past 5 minutes after multiple crashes, I just gave up and played something else.
#4

late_apex  has RIDE: Game 4 hours ago
The new update just fixed the problem I was having. My game would crash everytime I tried to exit "World Tour" mode. Now I can leave World Tour mode with no issues.
#5

[HWM] eLvis  has RIDE: Game 4 hours ago
After the Patch i can play the World Tour, but as soon as i go outside to the Main Menu, and re-enter world tour my World Rank score is lost. Now i dont even have to shut the game down to lose my score. Cool patch.
#6

Keras  has RIDE: Game 4 hours ago
Aww, damn. I was excited because I finally got to a loading screen after selecting a bike for a championship but the game crashed while loading :/
At least it got a little further so it looks like they are tracking down the problem."

So yes typical Pilestone workmanship it would seem and I still cant find the patch, not even on FB

DD
Title: Re: RIDE videogame
Post by: doubledragoncc on April 03, 2015, 11:44:19 PM
Okay, here is some fun

Never saw steam update RIDE as I do with any other steam game I have BUT now my game is BIG time worse!

It loads fine, get to a race, fine, BUT when I am riding the frame rate jumps from 50 to 20 and back and it keeps putting me in the pause screen in the middle of riding, then while riding the game decides it wants to change the view I am using, normally 3 views in as many seconds!

So conclusion now is......................I CANT ride at all, the fucking game wont let me!!!

cant tell you if it saves shit as I cant ride to find out!

DD
Title: Re: RIDE videogame
Post by: grimm on April 04, 2015, 01:16:47 AM
Holy s**t what a mess!  :o




I considered dropping the money on it.... but figure if I spend the money on anything it'll be MX Bikes, so I opted out of anything for the time being and I'm REALLY glad that I did just that! What a crazy cluster feckin' mess of crap RIDE has been! Just seeing the steam discussions and now the thread here where DDCC responded, I'm surprised Milestone even has an office at this point, wouldn't be surprised if this finally does them in as a company. How many massive failure titles does it take to finally call it quits??  ???
Title: Re: RIDE videogame
Post by: HornetMaX on April 04, 2015, 08:55:08 AM
I'm fairly sure economically RIDE is a success ... just makes you think ...

MaX.
Title: Re: RIDE videogame
Post by: doubledragoncc on April 04, 2015, 09:23:37 AM
I am so pissed off, I just got it to run where I could have a bit of fun and then BAM!!!! they shoved it right up my arse sideways, no lube and with spikey pointy thingies too!  :'( :'( :'(

Me hurtin

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on April 04, 2015, 09:42:36 AM
working ok for me.. graphics on minimum though  ::)

its easy but its fun!  :D

https://www.youtube.com/v/oAlYA0sd6JM

few bugs pre patch.. penalty timer stuck on 2hrs lol  ??? ghost bike turned off but can still here it around me lol oh well...
Title: Re: RIDE videogame
Post by: Abigor on April 04, 2015, 11:05:57 AM
Quote from: BOBR6 84 on April 04, 2015, 09:42:36 AM
working ok for me.. graphics on minimum though  ::)

its easy but its fun!  :D

https://www.youtube.com/v/oAlYA0sd6JM

few bugs pre patch.. penalty timer stuck on 2hrs lol  ??? ghost bike turned off but can still here it around me lol oh well...
nice and smooth ride......can't wait to buy this on PS4
Title: Re: RIDE videogame
Post by: doubledragoncc on April 04, 2015, 12:19:17 PM
I am gonna uninstall and remove all files then try again.......who knows lol

DD
Title: Re: RIDE videogame
Post by: girlracerTracey on April 04, 2015, 12:33:59 PM
Yes that's what i would do DD. Kill it completely (euthanasia in the eyes of some perhaps?  ;) ) and start afresh. Hope it works for you.

I have a friend from the Netherlands who just picked up an XBOX ONE version from the gamesmania (on the High Street) in his local town. So despite rumours to the contrary the xbox one version does exist and is on sale six days earlier than it should be in Holland!?

This has got to be the most ridiculous and disorganised new game release in the history of video gaming..  :o

grT

P.S. thanks for not shooting me down in flames for my comments above re. gpbikes. I love the concept of gpbikes and I really want it to succeed and go on to glory and recognition! What PiBoSo has achieved so far is amazing. It just needs some fettling and fine tuning on the physics imho. It will get there though I am sure.  :)
Title: Re: RIDE videogame
Post by: doubledragoncc on April 04, 2015, 05:40:30 PM
Midge, your not the only one hun, I am 100% behind GPB, BUT I also have wants and needs in my life. A few here know what I am working on and I just want the people like us to be able to have a real sim for our bike riding, I want it all, and it will take time, but it WILL happen.

Your a strength to this community and that of GP500, you give a lot of people motivation grl. great to have you around.

DD
Title: Re: RIDE videogame
Post by: Grooveski on April 04, 2015, 06:47:52 PM
That pulsing framerate thing sounds familiar.
It might be worth having a play with the frame prerender value in the program specific bit of your video driver.  I've a vague memory of taking it down to one when I had a similar problem once and it helping.
If not, sorry for timewasting - worth a try though.

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/prerender.jpg)
Title: Re: RIDE videogame
Post by: doubledragoncc on April 04, 2015, 08:52:31 PM
Hi G,yeah I have been looking at my Nvidea setup after Pilestone released notes about it today. I am deleting all my old files and doing a fresh install to see if it is better or not too.

Will let you all know when I get it to 60FPS lol

DD
Title: Re: RIDE videogame
Post by: doubledragoncc on April 08, 2015, 12:34:18 AM
Well looks like Rockstar surprised us all and just released GTA5 PC so downloading now, but dang 60plus GB and servers are packed, so could be a while, so much for 60MB/s internet lol

Guess I might put RIDE on hold and check out the bikes in GTA5 and be able to shoot shit to release some tension lol

Got RIDE to run solid 50FPS in single/online mode and 30FPS on split screen. Still got to try a lot out in it.

DD
Title: Re: RIDE videogame
Post by: Klax75 on April 08, 2015, 02:10:06 AM
Just got GTA V for PC, but it's just Pre-Load and won't let me play til the 14th. Which is fine I already own it on PS3 and PS4. lol
Title: Re: RIDE videogame
Post by: doubledragoncc on April 08, 2015, 07:17:56 AM
Wot a bummer this is its like daggling a boob in front of me and saying dont touch it!

DD
Title: Re: RIDE videogame
Post by: BOBR6 84 on November 22, 2015, 03:49:42 PM
Quote from: doubledragoncc on April 08, 2015, 07:17:56 AM
Wot a bummer this is its like daggling a boob in front of me and saying dont touch it!

DD

ahahaha  ;D
Title: Re: RIDE videogame
Post by: BOBR6 84 on November 22, 2015, 03:52:56 PM
gonna kill a few kittens here... sorry kittens  ::)

the game is pretty boring to say the least but.. i really like the bikes and riding styles especially!

could you copy or steal the virtual rider for GPB??  ;D

https://www.youtube.com/v/V5bTzvREwlk
Title: Re: RIDE videogame
Post by: Daniel_F on November 22, 2015, 06:42:54 PM
what i rly hate about that game is the lack of tracks
Title: Re: RIDE videogame
Post by: Reactive on November 23, 2015, 10:21:29 PM
https://www.youtube.com/watch?v=R9lZ8S42Ypc
My tiny fan video  :P
Title: Re: RIDE videogame
Post by: Napalm Nick on November 23, 2015, 10:30:12 PM
It is a good video  ;)
Title: Re: RIDE videogame
Post by: yoshimura on December 11, 2015, 10:24:28 AM
 Lightning LS-218 E-Bike Powerslide.

https://www.youtube.com/watch?v=_dbuP4vhlPM (https://www.youtube.com/watch?v=_dbuP4vhlPM)
Title: Re: RIDE videogame
Post by: Napalm Nick on December 11, 2015, 10:36:33 AM
Cool looking. Next Steam Summer sale I might splash a fiver. :)
Title: Re: RIDE videogame
Post by: yoshimura on December 11, 2015, 12:23:01 PM
Nick  ;)  by his side arcade, the game has realistic sides.
Title: Re: RIDE videogame
Post by: Blackheart on December 11, 2015, 12:28:17 PM
Quote from: Napalm Nick on December 11, 2015, 10:36:33 AM
Cool looking. Next Steam Summer sale I might splash a fiver. :)

The gameplay is very bad Nick, recommend spending your money for 2 coffees  ;D
Title: Re: RIDE videogame
Post by: Napalm Nick on December 11, 2015, 02:27:05 PM
Quote from: yoshimura on December 11, 2015, 12:23:01 PM
Nick  ;)  by his side arcade, the game has realistic sides.

I was hoping the whole game (front and back) would be realistic not just the sides lol.

Oh..slides? haha forgive me.

Quote from: Blackheart on December 11, 2015, 12:28:17 PM
Quote from: Napalm Nick on December 11, 2015, 10:36:33 AM
Cool looking. Next Steam Summer sale I might splash a fiver. :)

The gameplay is very bad Nick, recommend spending your money for 2 coffees  ;D

I admit I played the Demo and wept bitter tears of disappointment.  :'( The good news is that I am winning the Euromillions tonight so PiBoSo can stand by to be inundated with development cash. If he don't want it I shall give it to Millstone.  :-\  ;D
Title: Re: RIDE videogame
Post by: doubledragoncc on April 16, 2016, 07:42:59 PM
So, I have not ridden in RIDE for like 6 weeks as I have been having soooooooooo much fun in GPB, but I have to use ALL bike games to test my system.

Well.................................OMFG it was a BIG shock riding in RIDE after JUST GPB. It felt like the bike was swimming and shit. I thought I was riding a whale not a bike.

Heres a video to show it. If you watch my GPB videos of me onboard you know ho smooth I can ride...................not in RIDE without practice lol.

https://www.youtube.com/v/R9jHSwHkRMg

FUCK MY STUMP!!! it felt like garbage lol. Seriously, I had gotten good in RIDE and now I need to learn its defects again lol.

Well though it would show you who complain about GPB physics just how good you got it.

DD
Title: Re: RIDE videogame
Post by: Urban Chaos 2.0 on April 20, 2016, 04:44:32 PM
I'd have bothered to make a physics mod for Ride, but Milestone has some of the worst and nonsensical vehicle property assignment I have ever seen from a developer. I mean, the variable parameters of their bikes are terribly inconsistent. You could a find a 250cc with all kinds of handling characteristics which allow for more realistic physics, and then not find any such traits in 85% of the other bikes. The bigger bikes are missing so much information, it's disgusting. In order to mod Ride's physics, you'd have to mess with all 114 bikes! It's why no one has bothered.
Title: Re: RIDE videogame
Post by: sdecorme on June 30, 2016, 10:53:01 AM
Beautiful game.
Do you know if it is possible to get some data from the game like gpbike ?
Actually gpbike is alone , none of the moto game is able to send data.