PiBoSo Official Forum

General => Custom hardware => Topic started by: davidboda46 on October 08, 2014, 05:02:45 PM

Title: It ain't pretty, but it works...
Post by: davidboda46 on October 08, 2014, 05:02:45 PM
Well, I'm a bit Gonzo so what did you expect?  :P The monstrosity is: An old Sidewinder FF Wheel (USB) picked apart and re-used (wheel, piece of the pedal and the potentiometers), a half Logitech gamepad (just the analog stick - on the left handlebar for rider movement and looking around), an old bicycle handlebar and brake lever, a part of a moped throttle, a part of an old logitech wheel (throttle cover and more), a piece of board, two clamps, lots of bolts and some string (to stop the throttle from over rotating and also setting the zero point). Also, I use logitech g27 pedals, right pedal for rear brake, the two others for gears up and down... Mostly used old crap that was lying around so the total cost was about 25 dollars.

I use direct lean in the game, tried hardcore direct steering but that was too hard for me. Reversed steering input, meaning, I counter steer, but actually switch left to right and vica verca. Steering range reduced to -20/+20 in calibration. Just wish I could add throttle torque for standing the bike up out of the corners, without the direct steering "falling over every second thing".

Don't know how long it (the piece of crap) will hold but having fun with it at the moment. Hopefully it will last longer than it takes for Beta6 to be released.  ;D  It also worked surprisingly well with MX-bikes.   

(https://farm4.staticflickr.com/3950/15478499482_f622cc5447_b.jpg) (https://flic.kr/p/pzMmCJ)CAM00179 (https://flic.kr/p/pzMmCJ) by DavidB46 (https://www.flickr.com/people/65621920@N07/), on Flickr
(https://farm4.staticflickr.com/3956/15292142400_8fa519a57f_b.jpg) (https://flic.kr/p/pijeaA)CAM00177 (https://flic.kr/p/pijeaA) by DavidB46 (https://www.flickr.com/people/65621920@N07/), on Flickr
(https://farm4.staticflickr.com/3951/15291960239_4b3745265d_b.jpg) (https://flic.kr/p/piii1T)CAM00178 (https://flic.kr/p/piii1T) by DavidB46 (https://www.flickr.com/people/65621920@N07/), on Flickr
(https://farm3.staticflickr.com/2947/15291974609_3683181dfe_b.jpg) (https://flic.kr/p/piinhD)CAM00181 (https://flic.kr/p/piinhD) by DavidB46 (https://www.flickr.com/people/65621920@N07/), on Flickr
Title: Re: It ain't pretty, but it works...
Post by: WALKEN on October 08, 2014, 05:15:09 PM
Now gut a PS3 controller and use the sixaxis to lean left/right. Design a stand that will allow you to lean the wheel.  Follow me? 
Title: Re: It ain't pretty, but it works...
Post by: Alby46 on October 08, 2014, 06:32:50 PM
what about a video? :D
Title: Re: It ain't pretty, but it works...
Post by: Hawk on October 08, 2014, 06:40:23 PM
Well if it works it works and that's what matters. LOL

Well done mate for giving it a go... Wish I had the bits hanging around to do the same!  ;D 8)

Hawk.
Title: Re: It ain't pretty, but it works...
Post by: davidboda46 on October 11, 2014, 03:07:37 AM
Walken - The PS3 gyro is a bit hard to implement, at least for my engineering skills and tools.
Alby – Will post a video soon... just have to build something that can hold my phone in place while I'm racing  :P
Title: Re: It ain't pretty, but it works... VIDEO
Post by: davidboda46 on October 14, 2014, 01:23:43 AM
I´m a bit all over the place, but it's Beta 5b so the front wheel just wants to get off the ground all the time.
http://www.youtube.com/v/jaZV97yd01M
Title: Re: It ain't pretty, but it works...
Post by: girlracerTracey on October 14, 2014, 09:20:53 AM
Clearly like many Swedes you are slightly mad but then so am I so I feel qualified to talk to you about this ;D

I actually quite like it. Only thing I would say is that I have a Microsoft Sidewinder Force Feedback wheel sitting in front of me whilst I type mounted to my desk. The steering wheel not me that is..

Looking at it the "face" of the steering wheel is almost but not quite at an angle of 90 degrees to the desk. Maybe 70 degrees? In your pictures the angle of the "face" of what was the Microsoft Sidewinder wheel  seems much less, maybe only 20 to 25 degrees or something like that to the desk. My obvious thought is that if you could adjust the angle of the "face" of the wheel to be closer to say 70 degrees to the desk and graft on some shorter racing style handlebars maybe that might provide  a little bit more realism in that you would have the feeling of "leaning" more as opposed to turning the handlebars through a horizontal plane?  Just thinking aloud really.

So you use a set of pedals for gear changes?

Personally speaking I would be quite happy with a set-up like that.

As regards gyro effects and sitting on a "motorcycle" that actually leaned that is something really on a different level. Pretty complicated stuff. An improved "hang-on" experience in a manner of speaking. That would take an expert engineer to devise and would I think be very challenging and complicated to achieve. That's for the future really I think.

For the moment I would be quite happy with a modified set-up like yours David. Being slightly mad myself.

Only question as WALK3N states is manual rider movements but if you're not bothered about that I guess it's not a problem for you?

Keep up the good work!

grT  ;D

P.S. what's it like round the IOM TT track?
Title: Re: It ain't pretty, but it works...
Post by: Hawk on October 14, 2014, 09:44:48 AM
Hi David.

I would be really interested how this set-up works with "DST" as used by Klax? Would it be easier to control using DST, or not, etc, etc? I personally would have thought that your setup would be ideal for use with DST, but without being able to test it then I wouldn't know for sure.  ;)

Nice work mate!  8) 8)

Hawk.
Title: Re: It ain't pretty, but it works...
Post by: Klax75 on October 14, 2014, 09:57:36 AM
DST you have to use manual rider movements. It doesn't work without them. At least left and right rider movement. Otherwise the rider does nothing and you'll crash. :/
Title: Re: It ain't pretty, but it works...
Post by: davidboda46 on October 14, 2014, 02:18:52 PM
Tracey - The angle is what it is. As you can see from the pics below, it was the easiest way to mount it on the desk (I do remove it when I need to write stuff  :P). Manual rider movement is possible with the left hand sticks, I tried it with DST but is too damn hard for me, maybe Klax would have far more success. And by the way, I lived in Sweden for a lot of years, but I'm actually born in Hungary  ;).

Made some small modifications. Plastic endings on the left analog sticks, the metal pricks were hurting my thumb  :o , the metal cylinder on the top helps keep it in place and also serves as a counter weight to the throttle side which was heavier. Also put a chain on the wheel to limit the steering range. Before it was very hard because I would constantly over steer and then it would take too long to find the spot when it starts steering again in the opposite direction.   

(https://farm4.staticflickr.com/3947/15348645760_2b3b817f71_b.jpg) (https://flic.kr/p/poiPDs)CAM00186 (https://flic.kr/p/poiPDs) by DavidB46 (https://www.flickr.com/people/65621920@N07/), on Flickr
(https://farm4.staticflickr.com/3939/15348269747_af6600b626_b.jpg) (https://flic.kr/p/pogTSt)CAM00188 (https://flic.kr/p/pogTSt) by DavidB46 (https://www.flickr.com/people/65621920@N07/), on Flickr
(https://farm4.staticflickr.com/3941/15535123092_a1b3c26671_b.jpg) (https://flic.kr/p/pEMyRS)CAM00189 (https://flic.kr/p/pEMyRS) by DavidB46 (https://www.flickr.com/people/65621920@N07/), on Flickr
(https://farm4.staticflickr.com/3940/15348139448_a0cf1a7646_b.jpg) (https://flic.kr/p/poge8W)CAM00190 (https://flic.kr/p/poge8W) by DavidB46 (https://www.flickr.com/people/65621920@N07/), on Flickr
Title: Re: It ain't pretty, but it works...
Post by: girlracerTracey on October 14, 2014, 04:42:03 PM
Yes I see now what you have done David. You have reversed the direction of the wheel and rotated it vertically through 90 degress before mounting it on your desk.

Standard mounting of the Microsoft Sidewinder wheel is as per the picture below.

(http://i1085.photobucket.com/albums/j433/dommo5/4.gif)

This accounts for the discrepancy I was seeing in your photographs in the angle of the face of the steering wheel to the angle when the wheel is mounted conventionally. That confused me a bit I must admit.    ???

As I say David I like it. Also from the video it seems to work well.

Good for you. If you can do me one in pink I might be interested.  ;)

Are all Hungarians living in Sweden this crazy?  ;D

grT  :)



Title: Re: It ain't pretty, but it works...
Post by: BOBR6 84 on October 14, 2014, 07:46:06 PM
I thought you were using DST because I see counter steering!

If you made something that tilts left and right but also moves forward and backwards it would be interesting!

That way you could countersteer as well as lean (on your chair lol)
Title: Re: It ain't pretty, but it works...
Post by: davidboda46 on October 14, 2014, 09:13:53 PM
Quote from: girlracerTracey on October 14, 2014, 04:42:03 PM

Are all Hungarians living in Sweden this crazy?  ;D

grT  :)
I have only myself to compare to... so... Yes...  :o
Title: Re: It ain't pretty, but it works...
Post by: davidboda46 on October 14, 2014, 09:18:39 PM
Quote from: Hawk_UK on October 14, 2014, 09:44:48 AM
Hi David.

I would be really interested how this set-up works with "DST" as used by Klax? Would it be easier to control using DST, or not, etc, etc? I personally would have thought that your setup would be ideal for use with DST, but without being able to test it then I wouldn't know for sure.  ;)

Nice work mate!  8) 8)

Hawk.

I tried, but it's so damn hard with DST! Altough it felt a tad easier than with the 360 controller. But either way: went a couple pf meters, when I finally managed to get going without falling, and then, first corner=crash... try again... same result. Did this for a while, gave up, reversed left and right and now I'm counter steering "light" :)
Title: Re: It ain't pretty, but it works...
Post by: doubledragoncc on October 15, 2014, 08:55:18 PM
Hi David, great to see someone else making their own controls. I started the same way with a G27 and mounted a set of Harley Dragbars, which I still use now, at the bottom of the wheel to get away from the center pivot point. I attatched some pics so you can see. This allows you to lean with the bars and keep your arms and wrists at the right attitude as on a real bike and to have the bars leaning together with the bike on the screen. This is also a counter steering effect as you push the right bar down and to the left to lean right but at the same time your body is leaning right as on a real bike.

(http://iasystems.tk/pics/barsfromside.jpg)

(http://iasystems.tk/pics/Handlebars%20Alone%20BK.jpg)

(http://iasystems.tk/pics/MK2%20HB%20FC%20right.JPG)

These are pics from my stand alone system to use with a chair or stool.
Hope this helps. Keep up the great work mate.

DD
Title: Re: It ain't pretty, but it works...
Post by: doubledragoncc on October 15, 2014, 09:17:44 PM
Thought a small video would show why what I call the "Southern Pendulum" steering works in relation to the bike on the screen. The camera is to the side so it looks like the bars are not aligned to the bike on screen but when sitting infront of the screen they are.

http://www.youtube.com/v/UxzmxQMfJPk

This is an old video but show what I mean by body, arm and wrist posture to the bars and body movement to the bike on screel. Sorry but this was made early in the morning after quite a lot of beers lol

Title: Re: It ain't pretty, but it works...
Post by: girlracerTracey on October 15, 2014, 09:39:51 PM
Thumbs up in appreciation from me.

That looks really well executed and engineered I have to say.

David's version is like a mk1 in some ways.

Good on you guys!

What next? A leaning mechanism for the rider I guess but that's when it becomes really complicated I would imagine.

grT

Title: Re: It ain't pretty, but it works...
Post by: doubledragoncc on October 16, 2014, 11:11:47 AM
TY grT.

I have designed and part tested a motion system but there are movements that are very hard to simulate without being very expensive.  The hardest movement is where on a real bike you are powersliding the bike, man it would be so cool to do it. I can build a relatively cheap system to do this but the biggest problem still lies in the software at the moment. Because ALL bike games are mainly written with the knowledge that everyone will mainly use a gamepad to play the game/sim, the amount of movement of a thumbstick or trigger is VERY small, making it very sensitive. Now look at the amount of movement and the different ways the movement of a bikes handlebars are and it starts to make it even more sensitive. This is why David had to limit his steering movement by chains. On the G27 you could do it in the software and control the motors for FFB to limit them to 40 degrees either way which was the right amount for a G27. The problem is you are still moving the Wheel or in my case the bars far more than you would on a real bike in order to keep the controller from not being over sensitive. So no matter how much you design and spend on a bike steering system, because you are not on a real bike you do not have the forces involved with mother nature because you are not actually moving, so no gyroscopic or gravity effects are present. I will keep trying but dang its hard to get it right.

Your ideas in design are similar David, only you use other systems parts to build and that makes it harder for you to get everything working as you want them to. I would suggest that you look at making a lot more part yourself, I dont want to give all of my designs away as it is actually my business and how I get to eat, but will give some pointers as to how you can make your system better.

One of the most important things is to have the bars act more like a real bikes with your body. This is why I use the "Southern Pendulum" system. The correct distance for the handlebars below the pivot point is ca 7inches or 170mm. the "FACE" as grT puts it should be about 13 degrees from the horizontal with the pivot point being furthest away from you. The bars should be placed like on a real bike away from you so that your arms are at ca 40 degrees from the vertical with only a slight bend at the elbows to allow for freedom of movement. This will make your whole back move with the bars keeping your arms and wrists at a natural riding posture. I know many will say this is not how a real bikes steering works as this is on a more vertical axis than a horizontal one that a real bike uses, but you are NOT on a real bike. Believe me this is the only way you will ever be able to have the right amount of control using real bars. David try to use a straighter set of bars that are no more than 30 inches wide with only slight bends at the end sections. I find actual 7/8"/22mm Dragbars which you can get new for $15 are just right, but bicycle bars will do.

If you dont have a force feedback (FFB) wheel the cheapest way to have a centering/return spring action is with a bungee cord like you use to tie shit to the back of your bike. I will try and make a few designs and post them. I used this on my first car steering system I made in 1989!!! and it worked pretty good.

Try and design more out of wood to start with as it is cheap and easy to do. I did the same as you back in 1983 for shifting by making wooden pedals for up/down shifting but with buttons using the original Atari joystick(yep Im that old i was 20 then lol)

I will make a few designs and post them for anyone to use to make cheap controls. I strongly advise everyone wanting to do it to invest in a control board from LEO BODNAR the BU0836X is the best and all are fully USB plug and play. heres his link

http://www.leobodnar.com/shop/ (http://www.leobodnar.com/shop/)

Another point is the potentiometers, they should be Linear 10K pots, not audio pots. 10 K works best I spent a lot testing all others and they just wont give the right amount of control.

Always make sure you use return springs for all controls and try to use expansion springs and not compression springs if possible. This is important for actual real feel in the control and not just to return the pot to 0. I will try to give a list of spring pressure later.

I hope I have helped explain a few things to help others make their own systems and maybe I will have a DIY section in my new website and link it here.

Okay end of lesson one lol. I will try to get shit done and post later on.

Have fun inventing stuff, its how shit happens man.

DD



Title: Re: It ain't pretty, but it works...
Post by: Siddharta on November 02, 2014, 11:39:18 PM
 ;D Folks, you are great.
Looking at all this DIY things i remember a gambling hall with this motorcycle race pits.
The Software was crap, but the pit was perfect: Rider leaning was controled moving the hole bike pit sitting on.
Leaning was controlled with real bars, without FFB but the stearing was invertet (much more realistic).
Now imagine putting the hole pit on a 3DOF Motion Plattform plus FFB and you´re rock&roll!!! :-D
Title: Re: It ain't pretty, but it works...
Post by: doubledragoncc on November 03, 2014, 01:00:17 PM
@SIDD

You said it m8. I a working on a full motion system but it aint easy. The hardest thing is to simulate when you slide the back end out as the physics and motion involved take a lot of engineering to make it work, it takes some powerful motors with the speed required to make it work right. Its a lot of work but its going to be the tits when l can get it to work.

I am trying to make a modular component system that will let anyone build a rig and not have to worry about the fine mechanics. I think people will enjoy a rig they build themselves more as it is a personal thing to ride your own bike in real life.

I love the way you guys are at least trying to do something instead of just bitching that there are no controls for bike out there. Good on you all.

The future has a few surprises coming!!!

DD
Title: Re: It ain't pretty, but it works...
Post by: teeds on November 03, 2014, 03:12:34 PM
Would be great to see a rig that can do this to you when you do a virtual high-side, within a padded room of course lol

(https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTtXAHwxYswOtzgVNyb31Y9lIR_XMVu0cir4JlmBJjNdXfZm5WAbA)
Title: Re: It ain't pretty, but it works...
Post by: doubledragoncc on November 05, 2014, 12:06:14 AM
l can make a rig do that but you will have to sign a waver so you cant sue me lol. What you smokin teeds lol
Title: Re: It ain't pretty, but it works...
Post by: teeds on November 07, 2014, 11:54:32 AM
Most impressive to hear that you could DD.

So how's your rig holding up davidboda?
Title: Re: It ain't pretty, but it works...
Post by: davidboda46 on November 10, 2014, 09:43:47 PM
Quote from: teeds on November 07, 2014, 11:54:32 AM
So how's your rig holding up davidboda?

It's still alive... needs some small repairs from time to time... :) Wish I had the means/skills to do something more proper like you have... :)
Title: Re: It ain't pretty, but it works...
Post by: teeds on November 11, 2014, 12:13:05 PM
Improve and upgrade as you find out what doesn't last  :)

Just had another look at your video and thought you were using DST as you turn the bars opposite to direction, but looking closer you're holding the lean, does that feel intuitive? It looks like you're having no problem getting around the track but i've not considered this configuration while looking at cannibalising my G25 wheel to do something similar to what you have. How does the FFB feel?
Title: Re: It ain't pretty, but it works...
Post by: davidboda46 on November 11, 2014, 05:59:02 PM
Quote from: teeds on November 11, 2014, 12:13:05 PM
Improve and upgrade as you find out what doesn't last  :)

Just had another look at your video and thought you were using DST as you turn the bars opposite to direction, but looking closer you're holding the lean, does that feel intuitive? It looks like you're having no problem getting around the track but i've not considered this configuration while looking at cannibalising my G25 wheel to do something similar to what you have. How does the FFB feel?

The FFB is actually both a positive and a negative thing. The road effects translate into the wheel and then the wheels movement translates back to the bikes behavior (if that makes any sense to you?), so the bike becomes a bit more sensitive and twitchy to ride when the surface is a bit uneven, or when you have wheelies. But it also helps to feel the bumps and it that way it can actually make it easier to ride. The effects are unfortunately only noticeable on the front, so you don't get any indication of when the rear starts sliding, which is a shame cause that's what I'm missing, more feeling with the rear would make it easier to powerslide or to set up the entry into the corner with the use of the rear brake and the engine brake (kid skidding). I always ride in helmet view so I have no visual indications of what the rear is doing.
http://www.youtube.com/v/9aK2LBnTT2s

 
Title: Re: It ain't pretty, but it works...
Post by: doubledragoncc on November 11, 2014, 07:13:38 PM
Hi guys, I dont think that FFB is right for real handlebar controls right now. You have to think about all the controllers it is written for, none have handlebars and the FFB is only for the front if you think about it. AS david said, you cant feel the back slide out, I have been thinking a lot about this and have a few ideas, but in the end the FFB coding would have to be re-written to have an output to represent the rear of the bike, you can only get that output if you have a system that the seating area of the system would move sideways in a slide. I got some cool designs for it but its expensive to do, will try it when l get rich lol. You also have to think of the physical forces an FFB motor would have to deal with. If you try using your G25/27 steering l think you would burn the motors out quickly as unlike a cars steering wheel which only spins and has no real weight to fight it, if it has to push against the weight of you pushing on the bars as you are leaning on them it will get one big kick in its motors ass. Try it by all means but I thought I should let you know I experimented and it just wont work right and for long. To have FFB feel like the bars "wobbling" you would need a horizontal pivot under the steering unit and that would still need to be very strong as the physics involved are far greater than a steering wheel. Hope this helps. Keep up the great work.

DD
Title: Re: It ain't pretty, but it works...
Post by: doubledragoncc on November 13, 2014, 03:28:54 PM
Hi to davidboda46

I hope you dont mind mate but as you started a thread about real controls it seems natural to redirect posts on real controls from other posts here. This way we can all help each other.

DD
Title: Re: It ain't pretty, but it works...
Post by: Gibbon on November 13, 2014, 04:05:07 PM
Nice stuff! I'm also working on a motorbike controller  ;)
To continue  the discussion about controller and prices (see Here (http://forum.piboso.com/index.php?topic=1489.msg23578#msg23578)), in 2006 a french controller was released for a price of 2250€ (2800$)...without foot gearshift (option cost 325€)

I don't know if the controller had success...it seems a bit expensive to me compare to system complexity
Here is a pic (it's called Playbike)

(http://www.moto-station.com/ttesimages/produit/nouveautes2007/playbike_st3pz.jpg)

Title: Re: It ain't pretty, but it works...
Post by: Hawk on November 13, 2014, 04:15:54 PM
Quote from: wkp on November 13, 2014, 04:05:07 PM
Nice stuff! I'm also working on a motorbike controller  ;)
To continue  the discussion about controller and prices (see Here (http://forum.piboso.com/index.php?topic=1489.msg23578#msg23578)), in 2006 a french controller was released for a price of 2250€ (2800$)...without foot gearshift (option cost 325€)

I don't know if the controller had success...it seems a bit expensive to me compare to system complexity
Here is a pic (it's called Playbike)

(http://www.moto-station.com/ttesimages/produit/nouveautes2007/playbike_st3pz.jpg)

Very nice! But way too expensive in my opinion for a controller.  :)

Hawk
Title: Re: It ain't pretty, but it works...
Post by: doubledragoncc on November 13, 2014, 04:24:02 PM
Nice but pricey and looks like a bike on an ironing board lol

I thought mine were and in someways are expencive and thats why l am redesigning it ALL. The biggest cost is the full system with a real Sharkskins CBR1000RR racing body for real bikes!!! But that was for EBay Motors and they got the cash lol.
Title: Re: It ain't pretty, but it works...
Post by: SimSime on December 26, 2014, 04:10:14 AM
Quote from: doubledragoncc on November 03, 2014, 01:00:17 PM
@SIDD

You said it m8. I a working on a full motion system but it aint easy. The hardest thing is to simulate when you slide the back end out as the physics and motion involved take a lot of engineering to make it work, it takes some powerful motors with the speed required to make it work right. Its a lot of work but its going to be the tits when l can get it to work.

I am trying to make a modular component system that will let anyone build a rig and not have to worry about the fine mechanics. I think people will enjoy a rig they build themselves more as it is a personal thing to ride your own bike in real life.

I love the way you guys are at least trying to do something instead of just bitching that there are no controls for bike out there. Good on you all.

The future has a few surprises coming!!!

DD



So glad I found this game and this forum! It's a terrible shame how most people are forced to play motorbike games, thumbstick controllers are just awful.  I've built my own flight cockpit, 2 car cockpits, and here i am twiddling my thumbs trying to control a 200 hp motorbike.  I've played a few bike games in the car cockpit, and while it's nice to have a throttle you can modulate easily, i found i was just chucking the wheel from side to side, not really "riding."

I started off with a simple office chair, straddling it backwards with a pair of handlebars bolted to the backrest.  Then I just kept adding stuff.  2 months ago I thought I was finished, then I found GP bikes and an input called "lean L/R', so back to the shed for knee controls it was......

I think I must have done alright, because now that it has everything, it's actually a bit harder to lap consistently with all the "automatics" switched off, although my fast times are faster.  I'm using a left throttle for lean F/B, which works well, but takes a bit of getting your head around.  It's got air spring front brakes, a clutch you would not believe isn't connected to a real bike, gear shifter which can be switched between race and street shift pattern, rear brake, and even a steering damper.  I had all these parts already lying around, otherwise it would have been a much simpler build.......

I'm using the Leo Bodnar BU0386X controller board, and 10k pots.  Simple, no solder, no problems.  Always calibrates ok, and I'm only using 1-2%  dead zones on a couple of the controls.

The next big upgrade is to get the bike to dive under braking.  For me, car or bike game, braking is the hardest thing for your brain to "guess" at the strength of.  Definitely triple monitor setups help a bit, as you get that flickering in your periphery to give you some idea of deceleration, but pressure on the wrists and some "fork dive" is what's really needed.  I will be installing an actual master cylinder for that part.  It already pitches forward and backwards under body weight, I've got springs and dampers at both ends and the feeling is quite nice.  It just needs to be tied into the action on screen.  It's all going to be mechanical at first, but ideally it would be controlled by outputs from GP Bikes.  I'm also working a mechanism to make the bike pitch backwards under acceleration/wheelies :)

If I can get that sorted, I will move on to full left/right lean.  Before I put knee controls on, the leaning handlebars felt ok.  But now I feel like I'm sticking my knee OUT rather than DOWN.  In the real world, you can kinda just let gravity do the knee out thing.  Also, I've nearly fallen off the thing several times from trying to lean it when I forgot I was only playing a game.....

I haven't looked at counter steering yet, although I was pleased to read about the DST option for GP Bikes.  It gets VERY messy when you go down that path.  At some point during turn in, the steering reverses and this really needs to be done in software to be at all accurate.  I had a few strategically placed weights and bungee cords that gave good initial feeling, but once you lean right over it's not quite right.  At the moment I'm just using a weight on the bottom of the steering shaft that gives mild centering so the steering feels mostly neutral, but lets you know where the middle is.

I posted a video of it in the videos section.  I cant seem to post pics here, maybe because of my newb status.  I've made it my avatar for now.


Title: Re: It ain't pretty, but it works...
Post by: doubledragoncc on December 26, 2014, 02:49:46 PM
Welcome to the GPB community regulator.

This is the best sim and best group of guys out there. I hope you give us some pics of your setup as it helps others who wish to make their own controls. You cant beat the BU0836X and its bullet proof, Ive had over 30 of them and not one has failed me except for ONE bad digital input, not bad from so many boards.

Off to check your video.

Have a great New Year bro.

DD
Title: Re: It ain't pretty, but it works...
Post by: teeds on January 02, 2015, 03:40:46 PM
This falls under the heading  :)

(http://i59.tinypic.com/23hlpbb.jpg)
Title: Re: It ain't pretty, but it works...
Post by: Masterofdesaster on January 12, 2015, 07:26:02 AM
That looks really well executed.




samsung galaxy A3 tasche (http://www.hulle6.com/category-samsung-galaxy-a3-zubehoer-157.html)
Title: Re: It ain't pretty, but it works...
Post by: doubledragoncc on January 12, 2015, 03:53:15 PM
It may be an ugly duckling now, but it dont take much to cover it up lol. Great work m8.

DD