PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: lluisete on September 21, 2022, 10:23:56 AM

Title: ¿Why GPBikes dont grow?
Post by: lluisete on September 21, 2022, 10:23:56 AM
First of all, this topic is not to flame Piboso or the game. The objective of this topic is to get ideas to understand this behaviuour.

This game have a big potential, its the only with real physics, the only one that makes you enjoy riding a game having a close feeling.

But, the question is: having this amazing positive review ratio, why game dont grow? Not only not growing, how can this game go down in numbers?

(https://i.imgur.com/aVlMfDo.jpg)

After 9 months since the release on Steam, numbers are not good as game deserves.

(https://i.imgur.com/jhMKH8B.jpg)

Can we have the number or ratio of refunds of the game?

How can we have 97% positive reviews and game dont growing considering this game have tons and tons of bikes, skins, tracks, etc...

Why new players dont continue playing? Players who plays this since years can play less, but now we should have more players coming than quitting....

I think there is a lot of beginners that buy the game, test the moto2 that is too much hardcore to them and they refund and quit the game. Other reason can be they buy the game but dont find all the content that makes the game special, so they quit.

Why MX Bikes that is hardcore game too had this fantastic growing? What makes the difference between them? Can we learn something from them?

(https://i.imgur.com/qpHnUQr.png)

Maybe Piboso can share more data that make us understand why this game is not going as well at it deserves.

Remember, this topic is to be constructive, not to flame.
Title: Re: ¿Why GPBikes dont grow?
Post by: Takuan_Soho on September 21, 2022, 10:44:59 AM
I suspect MXB has many US clients, they do LOTS of dirtbike.

I floated the idea of Turbo Hayabusas and Y2Ks mods and drag racing to appeal to the US market in GPB Discord and literally got banned for disturbing the hive mind.

A post regarding a reconstitution of present AMA also failed to gain traction...

Frankly, I think both games should merge.

_Edit: The lack of MaxHUD and ReShade out of the box is problematic, too. Not to mention a starter category with pocket bikes on karting tracks and beginner settings (for bikes and commands) would also prevent newbies from falling off the learning curve.
Title: Re: ¿Why GPBikes dont grow?
Post by: lluisete on September 21, 2022, 11:28:12 AM
I think with this numbers we should re consider some things.

For me, a good idea to get tons of new players and avoid them feel frustrated and quit can be this:

Make a Free Version, with a EASY BIKE AND ONE ONLINE SERVER for beginners, as LiveForSpeed did all this years, so beginners starts with online racing versus others beginners and easy bikes, so they can have fun and dont get fustrated. After that period of adaptation, some of them will buy the full version with a base of skill to play the rest of the mods.

And some content creators can get this demo for free and make content easier of GPB, no need to ask someone for a key, buy the game and start with hard bikes, etc...

This methodology worked so well with LiveForSpeed, why dont import it here?

Title: Re: ¿Why GPBikes dont grow?
Post by: morvio100 on September 21, 2022, 12:38:43 PM
I think you right...the primary reason is ..it is quite difficult..compared to other creations...the other primary reason is..the game doesn't have AI...the Great One = Piboso...I think ..released for online...but it has lots of options for bike set-ups and testing...none of Piboso creations have AI...is this a mistake..who knows....the Great One = Piboso is obviously a vey talented coder...but i have looked at the online ...set up...tbh..some of the vids are hilarliously funny....there is some good discord servers...for online..but imo...people will not go racing online ...with outdated online ui...and so few people can ride..competently and the netcode...is not on par with the likes of Rfactor....the Great One = Piboso...to my knowledge works on his projects alone...so I imagine is a hell of alot of work for one person...mxbikes is better for online apparently...but mxbikes graphics ...look very outdated imo...maybe the Great One = Piboso...will code/release an update like Rfacotor with well tuned ai...that would make a great creation much better///
Title: Re: ¿Why GPBikes dont grow?
Post by: Gzehoo on September 21, 2022, 01:27:28 PM
If PiBoSo has to do A.I... he would just launch something like AI Bikes  :-X  the same thing as GPB but more focused on making some steps on A.I.
And also the project that would be with GPB on the same licence key (instead of WRS), and using the same content - which would be just more "learned" by A.I.

On the other hand, sometimes it's good when we don't have well made A.I. Is it working well in any simulator like AC, rF2, RR or LFS?
Title: Re: ¿Why GPBikes dont grow?
Post by: PiBoSo on September 21, 2022, 02:24:27 PM
Quote from: lluisete on September 21, 2022, 10:23:56 AMCan we have the number or ratio of refunds of the game?

The refund percentage is around 28%, against 19% of KRP and 16% of MXB.
The vast majority listed "game too difficult" or "not fun" as the reason.

I guess most road bikes fans can find their "fix" with MotoGP and Ride, while with dirt bikes the MXGP and SX games are not as good.
Title: Re: ¿Why GPBikes dont grow?
Post by: lluisete on September 21, 2022, 04:46:22 PM
We said long time ago that will happen, its because of stock bike.

If they make a refund is because they played less than 2h, with that time 99% of them just testet Moto2 bike that is unridable for all, i dont enjoy playing that bike and i play GPB since 2008 and i am sure im on the top 10-15% fastest riders here. That stock bike is harder than 99,9% of the comunity mods.

If u put a bike like Manus M2 or VSMaster M3 and put free online servers to the beginners i am sure u can improve a lot that 2 reasons of refunds. People wont feel game too difficult and will continue playing it online (so, having fun).

Consider it, its not hard to implement. It's too easy just say its people problem, correct should be make correct changues.
Title: Re: ¿Why GPBikes dont grow?
Post by: HornetMaX on September 21, 2022, 07:41:46 PM
Quote from: Takuan_Soho on September 21, 2022, 10:44:59 AM_Edit: The lack of MaxHUD and ReShade out of the box is problematic, too.
Not that I think PiBoSo needs my help on anything even loosely related to coding, but if he wants he can have the source code of MaxHUD. Anytime, for free. Same applies to the other tools I've created (MaxTM, MaxTyre, MaxSCL).

Again, not sure it will help a lot, but if it does and he can stomach reading what probably qualifies as poor code, then he can have all of them in a nice bundle :)
Title: Re: ¿Why GPBikes dont grow?
Post by: morvio100 on September 22, 2022, 07:50:14 AM
lluisete @"its because of stock bike"...there's nothing wrong with the stock bike...its well modeled...reckon the Great One = Piboso...just needs to update netcode/and online ui/severs...maybe have/create beginner servers(where aids are encouraged)....maybe create a snazzy looking vignette/intro (give the sim a more polished look)for the online to encourage more online usage...all in all a phenomenal achievement for one person...looks to me the guy put his heart and soul into the physics end of things...reckon with improvements to the graphics.*both gp and mx would be completely leading the pack ..also would buy both the four wheeler creations in  heartbeat in he had simulated really good damage models on both...regards gp...with some small tweaks...nothing else gets even close to being as visceral ...mucho respecto...
Title: Re: ¿Why GPBikes dont grow?
Post by: lluisete on September 22, 2022, 08:00:52 AM
If its not that bad, why nobody play the stock m2 in online? Being the stock bike it should be usually played, but no one play with it because its just not good and people prefer others.

Not talking about personal opinions, talking about facts. Nobody play stock m2 and people who play it (beginners), the 30% refund because its hard and not fun (obviusly, game with that bike is that for for me being +10 years playing here). And consider that a lot of people dont know there is refund option and dont do it or when they notice they dont like they have +2hours and its late to refund, if not the % could be even worst.
Title: Re: ¿Why GPBikes dont grow?
Post by: morvio100 on September 22, 2022, 08:26:16 AM
Just my opinion...for me ...found the stock bike a lot of fun...caveat...I dont use the sim online...just enjoy some testing..although would love to see more offline options ...ie more options to set up the trainers...to me ...currently the online stuff is to problematic to get a race going...enjoy the offline though...ps the only bikes i found quite difficult to control are VSMasters creations...(probably because their HIGHLY arcuately modeled)...well done to VSMASTER...that WSBK 2017...great fun...
Title: Re: ¿Why GPBikes dont grow?
Post by: Guigafumi on October 05, 2022, 10:15:26 PM
GP Bikes is more of a sandbox title than a proper game. It's up to the user to make something out of it than to "plug and play," plus it lacks assists to help those curious or transitioning from other motorcycle racing titles.
Title: Re: ¿Why GPBikes dont grow?
Post by: Vini on October 11, 2022, 11:46:00 PM
MaxHUD and reshade should be included by default and the stock bike needs to be replaced.
Apart from that, there needs to be some "quick guide" for getting into the game. Like knowing the very basic settings and setup tricks.
I think the community would be happy to contribute to this...
Also, maybe a better caluclated "ideal line" aid could help.
Title: Re: ¿Why GPBikes dont grow?
Post by: morvio100 on October 12, 2022, 09:44:51 AM
@ Vini  "Also, maybe a better caluclated "ideal line" aid could help.
 
The Great One = Piboso is currently conjuring up some of his magic replacing the old rendering pipline it seems = Fantastic....the Great One = Piboso ...could in time develop an ai"learning" facility within the sim (as seen in the early days of Rfactor -aahh memories, memories- : )   .)....more particulary for track builders - eg ideal line/ apparently there is essentially 3 types of lines defensive/offensive/ and race line..these lines should be studied and carefully analyzed by track builders...and then implemented instead of a "ideal" line...those lines would be set within the map...then when a trainer is loaded who have the option/s to set the trainer to one or alternate between all three... thus you'll have a hell of an interesting offline-testing experience....the Great One = Piboso...wont let us down...
Title: Re: ¿Why GPBikes dont grow?
Post by: SuperSic on October 20, 2022, 11:53:17 AM
Just put the 250gp 2t bikes as default,and remake the 3rd person camera to resemble motogp games a bit,when cornering the 3rd person cam does a weird thing can't explain it but makes the bike seem planted glued on road,i believe if these two things are done the refunds will decrease,250 bikes are easy even if it is not show casing the proper physics of the game at full it will keep new players,after they are addicted there is no coming back,ease the customers in don't give them the pure stuff first try,they overdose 😂😂😂
Title: Re: ¿Why GPBikes dont grow?
Post by: Gzehoo on October 21, 2022, 08:40:53 PM
Quote from: AI#29remake the 3rd person camera to resemble motogp games a bit
NO F*CK*NG WAY !!!

Quote from: AI#29when cornering the 3rd person cam does a weird thing can't explain it but makes the bike seem planted glued on road
And it's the only thing that helps every new user to adapt for each bike!
The same thing we can see in car simulators! (rF, AC, LFS)
Every rider should learn more about bike, not about the camera view! No matter if they prefer 1p or 3p!

Quotei believe if these two things are done the refunds will decrease
NO!
It will only cause more problems!
MotoGP (and SBK) games are not rideable with this shaking 3p camera view!
When bike escapes from the screen centre, you can't see if you're going to do each corner well!

Realistic =/= damnely difficult
Title: Re: ¿Why GPBikes dont grow?
Post by: doubledragoncc on October 22, 2022, 11:17:26 AM
Only pussies use 3rd person so its a waste of work..............I feel incoming comments lol

GPBikes is a sim not a game so why make it like motogp games that the physics and views suck???

Just my 2 cents

DD
Title: Re: ¿Why GPBikes dont grow?
Post by: ViPower on October 22, 2022, 02:34:33 PM
I think if [viewmode=1] was the default, gpb would be more comfortable for new players.

And sometimes it is difficult to find the necessary content for the servers. Maybe it would be possible to add a server description where to place the download links.
Title: Re: ¿Why GPBikes dont grow?
Post by: Olaf Lehmann on October 24, 2022, 06:46:33 PM
QuoteAnd sometimes it is difficult to find the necessary content for the servers. Maybe it would be possible to add a server description where to place the download links.
+1
I.e. in server list I see SBK22 0.1. Where can I find this. Search in forum gives no result.

BR Olaf
Title: Re: SBK22 0.1
Post by: GuilleToro on October 25, 2022, 09:48:24 AM
https://gpb-mods.com/
Title: Re: ¿Why GPBikes dont grow?
Post by: SuperSic on October 27, 2022, 11:01:58 PM
Quote from: doubledragoncc on October 22, 2022, 11:17:26 AMOnly pussies use 3rd person so its a waste of work..............I feel incoming comments lol

GPBikes is a sim not a game so why make it like motogp games that the physics and views suck???

Just my 2 cents

DD
moto gp games they suck indeed,i been with gp bikes since alpha versions when there was a 2t aprilia 250 noale in the game,hence my 250 suggestion,as about the camera i feel it would be better to follow a bit than the top view that is now in 3rd person,just to make bike feel more loose,anyway no need to explain first person view and how good gpbikes is,just saying some simple things may make it more friendly to beginners
Title: Re: ¿Why GPBikes dont grow?
Post by: Gzehoo on October 29, 2022, 06:16:00 PM
Quotei feel it would be better to follow a bit than the top view that is now in 3rd person,just to make bike feel more loose
The only thing each rider is doing while turning left/right is just taking good angle of the bike and moving the body on left/right.
Rider can clearly understand that bike is still in the same riding line!

Quotejust saying some simple things may make it more friendly to beginners
And introduce something that will force them even more to leave the game they tried.
Title: Re: ¿Why GPBikes dont grow?
Post by: morvio100 on October 31, 2022, 09:44:50 AM
@   Gzehoo  "And introduce something that will force them even more to leave the game they tried".....that made me laugh out load....good old Gzehoo  ....where did your learn your english son...english via Rossetta Stone...havin said that...your english is better than my polish....the Great One = Piboso continues to innovate ...and strive for perfection of his Masterpice(GP)....MUCHO RESPECTO...to the Great One..good cameras by the way Gzehoo ....+1
Title: Re: ¿Why GPBikes dont grow?
Post by: Gzehoo on October 31, 2022, 02:04:02 PM
@morvio100
Where did YOU learn to write something on forum?

By repeating
Quote"the Great One = Piboso"
or writing without any interpunction... you're not clever type of person...

And I'm telling very serious - don't propose for GPB the things that caused MotoGP games being worse.
Title: Re: ¿Why GPBikes dont grow?
Post by: morvio100 on October 31, 2022, 04:04:13 PM
All good Gzehoo..take a chill pill..I will try to learn polish as good as you...until today  never knew the word..interpunction....existed...so thank you...any chance you could create a cameras tutorial...create it in polish or english(a video tutorial)...it wont matter....thanks bro...long live GPBikes... ;D
 ps I wasn't having a go at the grammar...well I was sort off..but however.../ "And introduce something that will force them even more to leave the game they tried" ...but was laughing the content/context of the statement....as in gp is challenging...and I'd say the Great one = PIboso...the purist ...will likely make it more challenging before he ever makes it easier....lol...Like I said take a chill pill !  ..was meant as a joke...

Title: Re: ¿Why GPBikes dont grow?
Post by: doubledragoncc on October 31, 2022, 05:46:41 PM
You have to spend an hour going through spam to see if there is a real post and daily update is onlt full of MXB updates..........nuff said

DD
Title: Re: ¿Why GPBikes dont grow?
Post by: valentinik46 on April 06, 2023, 06:17:04 PM
Quote from: Gzehoo on October 29, 2022, 06:16:00 PM
Quotei feel it would be better to follow a bit than the top view that is now in 3rd person,just to make bike feel more loose
The only thing each rider is doing while turning left/right is just taking good angle of the bike and moving the body on left/right.
Rider can clearly understand that bike is still in the same riding line!

Quotejust saying some simple things may make it more friendly to beginners
And introduce something that will force them even more to leave the game they tried.
So what would you suggest to change so more people get into the game?
Title: Re: ¿Why GPBikes dont grow?
Post by: JamoZ on April 09, 2023, 11:10:29 PM
(https://media1.giphy.com/media/NjPEDD7S9Jssw/200w.gif?cid=6c09b952xgycoms30dwff3vg6xlp2rnr79m3ab9xh57sqtnx&rid=200w.gif&ct=g)