PiBoSo Official Forum

GP Bikes => Mods => Bikes => Topic started by: Eagle on December 06, 2014, 05:24:39 PM

Title: [W.I.P?] ZXR 250
Post by: Eagle on December 06, 2014, 05:24:39 PM
Hi everyone! I'm Wh1t34Gl3(SAS) (but just call me eagle, i think it's more simple :p), i'm 17, french, purchased GPBikes few days ago and i'm new to the forums. I like modding games to enjoy them a little more so, why not gpbikes ? I waited a long for a game that realistic and fully modable.

I created this thread because i'm working on recreating (the most i can) the ZXR250 (and maybe the 400 and 750, the old guys there surelly know them :D).

To make a little review of my skills, 0. ':3

For now, i have just implanted tdu's zx10r sounds and partially finished the engine/gearbox settings. I'm trying to make a low poly test model and setting everything well.

There is a little test of it on Victoria Track (first version, before sounds/torque fixs/ajust):

http://www.moddb.com/members/wh1t34gl3sas/videos/mod-kawasaki-zxr250-engine-test-on-victoria-track

I know no work is delivered here, pls don't hurt me.. I'll try to to my best..
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Hawk on December 06, 2014, 06:08:03 PM
Welcome aboard mate! ;D

It's great to hear your interested in modding for GPB.... I've still got to learn how to mod the bike physics files so unfortunately I cannot help you on that side of things, but there are members of the community who I'm sure can give you pointers should you need them, but we all friendly here and willing to help whenever we can, so just shout if you have any problems and I'm sure someone here will help you.  ;)

Hawk.
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Eagle on December 06, 2014, 06:18:38 PM
Thank you Hawk.  ;D

I just started to mod it 2 days ago i think, the scheme of most of the files are similar as ones of another project i mod for, so i didn't really have problems. I hope it won't be too much hard for my poor little brain.. ': D
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: matty0l215 on December 06, 2014, 06:26:16 PM
Hi Eagal

Nice to see more modders coming here. Tried it myself but gave up (cant be doing with 3d models :P ) so i stick to painting :)

There are many peole here that will be able to help you.

Matty
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Eagle on December 06, 2014, 06:39:45 PM
>Matty

Ha ha, i think too that the 3d modelling will be the hardest part. (or maybe the bike behaviour :\)

Edit: Ok i have seen the bike tools. One less problem. (power/torque etc..) Unfortunately, not everything is working, like the bikeed that is too big for my screen (1366x768) and the sprgen that doesn't want to launch..
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: matty0l215 on December 07, 2014, 11:14:11 AM
Quote from: Wh1t34Gl3(SAS) on December 06, 2014, 06:39:45 PM
>Matty

Ha ha, i think too that the 3d modelling will be the hardest part. (or maybe the bike behaviour :\)

Edit: Ok i have seen the bike tools. One less problem. (power/torque etc..) Unfortunately, not everything is working, like the bikeed that is too big for my screen (1366x768) and the sprgen that doesn't want to launch..
Bikeed and sprgen not working right would be one for Piboso to awnser. I know that you cant change the size of the window.
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: matty0l215 on December 07, 2014, 11:19:03 AM
I remeber reading somewhere that Piboso was going to be upgrading/updateing the modding software, but the thread has been removed so it might hapen any time soon.

Edit-Im on my phone so please forgive my spelling and grammer if wrong  :P
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Eagle on December 07, 2014, 11:35:46 AM
Oh, ok, i'll leave a message on the bike tools topic. Thank you for the reply. And i'm not native english/american so i'm myself not very skilled at it ha ha ': D
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Hawk on December 07, 2014, 11:38:33 AM
Quote from: Wh1t34Gl3(SAS) on December 06, 2014, 06:39:45 PM
>Matty

Ha ha, i think too that the 3d modelling will be the hardest part. (or maybe the bike behaviour :\)

Edit: Ok i have seen the bike tools. One less problem. (power/torque etc..) Unfortunately, not everything is working, like the bikeed that is too big for my screen (1366x768) and the sprgen that doesn't want to launch..

Hi Eagle.

Any problems you are having with the bike mod tool can be reported here: http://forum.piboso.com/index.php?topic=1458.0 (http://forum.piboso.com/index.php?topic=1458.0) At least then Piboso is more likely to notice it.  ;)

Hawk.
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Eagle on December 07, 2014, 01:38:17 PM
>Hawk

Yea, i downloaded it from there, but i forgot to post and closed the window. x)
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Eagle on December 09, 2014, 01:06:10 PM
So, someone ? :s
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: matty0l215 on December 09, 2014, 01:12:04 PM
Quote from: Wh1t34Gl3(SAS) on December 09, 2014, 01:06:10 PM
So, someone ? :s
If you can speak french or italian. It might be worth looking at the http://forum.motonline-france.com/ (http://forum.motonline-france.com/) or http://gp-bikes-italia.forumfree.it/ (http://gp-bikes-italia.forumfree.it/)
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Boerenlater on December 09, 2014, 04:17:17 PM
I can't offer help but good luck modding those bikes. I look forward to it.
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Eagle on December 09, 2014, 05:16:45 PM
>matty

Well, i came here because i though more modders are active and maaaybe ready to help newbies. (+ the creator himself is here). Except that, here or on another forum, it's the same thing. Only the language is different.

>Boerenlater

Thank you. ;D
For now, i just mod for me since i can't modelise nor make physics, i don't want to give bad stuffs to peoples. :\


Recently i also made the 400's (rev limiter 14500rpm/65hp @ 13000rpm 30nm @ 11000rpm) (250's is revlimit 19000rpm/45hp @ 15000rpm/25nm at 13500 if i remember well)settings but depending on tracks i'm as fast as a 1000 supersport, is that normal ? :\
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: FastFreddy on December 09, 2014, 05:55:50 PM
You can try to ask help to Caws team or to gpbikesitalia team,who are the most talented and experienced modders. But help someone who has absolutely no experience with gpbikes is not easy i think.
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Eagle on December 09, 2014, 09:23:08 PM
Quote from: FastFreddy on December 09, 2014, 05:55:50 PM
You can try to ask help to Caws team or to gpbikesitalia team,who are the most talented and experienced modders. But help someone who has absolutely no experience with gpbikes is not easy i think.

I have finally fixed it, it was just that some samples wasn't in 23000~, that's why they didn't worked. Now i just have to set them more thorougly in the scl, it'll take time but it's not a problem. I want a real 4 cylinder sound for these awesome bikes. :)

As i said, gpbikes has similar schemes as another project i mod for. It's not totally strange to me. The hardest parts will be 3d models (never did ones that hard to make, i'll even have to re-learn everything, by using 3dsmax :'( ) and maybe bike physics if i want to make some, but i doubt it..

Anyway, thank you everyone, i appreciate your helps. I'll do another video when the torques/sounds will be perfect on both bikes (250/400)
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: FastFreddy on December 09, 2014, 09:42:48 PM
 :o
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Eagle on December 09, 2014, 11:56:37 PM
>Freddy

??
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: matty0l215 on December 10, 2014, 12:22:51 AM
Quote from: Wh1t34Gl3(SAS) on December 09, 2014, 11:56:37 PM
>Freddy

??

Maybe he's excited about you bikes  :P

As for getting hold of piboso, well thats a though one... :P
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: FastFreddy on December 10, 2014, 12:33:44 AM
Quote from: matty0l215 on December 10, 2014, 12:22:51 AM
Quote from: Wh1t34Gl3(SAS) on December 09, 2014, 11:56:37 PM
>Freddy

??

Maybe he's excited about you bikes  :P

As for getting hold of piboso, well thats a though one... :P

not really,we are full of beautiful bikes,we have so many that we do not know which one to use. ;) but i wish good luck to this new modder who do not seem to need help (certainly not from me )
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Eagle on December 10, 2014, 08:51:01 AM
I agree with freddy, there's actually much better and finished bikes. I don't think someone would be interested in some old weak 4c engines :p

But yet i enjoy more my 400 than the rc990 or the 500 2t :)

I hope the 750 (107hp) will be even better. I maybe plan on doing a thing similar to guy coulon's inline 6 prototype. :lol: I love engines that screams a lot even if weak x)

Edit: I'm currently doing an attempt of 3d modelling. I'll see how far i can get without tutorials.. xD
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Eagle on December 10, 2014, 09:19:51 PM
It was a little hard, but i finally found a sheet of the 400  (same model as the 250):

(http://i.ebayimg.com/00/s/NTQwWDE1MTg=/z/RHMAAOxyicJSF8nO/$T2eC16dHJHQFFhZnzCp+BSF8nNfWLQ~~60_57.JPG)

I know how to implant a reference picture and doing lines, i'll start doing that. :>

It'll be my first real model, pls, keep that in mind..
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 12, 2014, 01:35:29 PM
Uh.. I have just something to ask to a modeller. May this nice person tell me quickly or show with pics the steps of a bike modelisation, please ? :3 (just the parts of the bikes to do first and in wich view it's done)

Everytime i try to do the lines, i have a view where it doesn't fit well.. :(
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Hawk on December 12, 2014, 03:40:12 PM
Quote from: Wh1t34Gl3(SAS) on December 12, 2014, 01:35:29 PM
Uh.. I have just something to ask to a modeller. May this nice person tell me quickly or show with pics the steps of a bike modelisation, please ? :3 (just the parts of the bikes to do first and in wich view it's done)

Everytime i try to do the lines, i have a view where it doesn't fit well.. :(

I presume your talking about fitting well on the background image planes of the bike your modelling?

I work with Maya, so if your working with 3DS Max then I'm sure some other guys will help with the details, but just to say: Have you prepared your background pics properly before you applied them to the 3D modelling software your using? ie: Making sure that they are all lined up and of the same size and proportions for each view(Top/Side/Front views all need to be lined up properly using photoshop or similar software.).

I must say that if this is your first modelling project, then you certainly like to jump in at the deep end mate! Something to admire I guess, but at the same time I think your going to need a lot of help with this.  :)

I only say this because I think you'd be better initially doing an introductory course on whatever 3D software you have chosen to use, otherwise you may find yourself making big mistakes that may require re-modelling the whole project over again.

Good on you for giving it a go though.  ;D

Hope this helps. ;)

Hawk.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 12, 2014, 04:27:16 PM
>Hawk

I have well sized/placed the pictures, it's not a problem. I remember few bases for the program use, converting lines i made to editable poly etc.., but the problem is that i'm quite disoriented by the different views... The fairing head is what i start first but it's not easy to play with relieves.. It is my first big modelling and the first time i use ref pics.. :\

I'll do a last try playing with edges/vertex, but i don't promise a success.. (I'll show the model failed or not next time)

Edit: i tryied to upload a single 189kb picture and it said "the upload folder is full" :|
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 12, 2014, 05:54:42 PM
Ok, i had few problems with the top ref pic coordination but the shape is fine. Btw, IS THERE A F****** REVERT FUNCTION IN THAT F****** PROGRAM ?! That's been 30 minutes that i'm searching it..

Anyway.. At least, i could do something...

Edit: Ok.. Seems like i can't upload pictures anymore.. I'm uploading it on moddb but i would prefer avoiding that.. :\

(http://media.moddb.com/cache/images/members/3/2673/2672200/thumb_620x2000/q.PNG)
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: JC#21 on December 12, 2014, 06:27:30 PM
nice project  8)

good luck !!!
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 12, 2014, 06:44:52 PM
>JC#21

Thank you.  ;D
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Hawk on December 12, 2014, 07:09:04 PM
I presume your talking about the "undo" function when your saying "revert"? You'll probably find it on or at the top of the "edit" menu. On Maya it is the "Z" key.  :)

Hawk.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 12, 2014, 07:18:54 PM
Uups, no, i meant invert. xD

I copyied it and i want to invert the second part to make the other side, then i'll TRY to merge both. It's gonna be a really bad low poly model..

For undos/redos i use ctrl+Z/Y. x)

Edit: Ok, found it, both part are merged and i'm trying to add vertex/details to the mesh.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Hawk on December 12, 2014, 08:11:01 PM
Quote from: Wh1t34Gl3(SAS) on December 12, 2014, 07:18:54 PM
Uups, no, i meant invert. xD

I copyied it and i want to invert the second part to make the other side, then i'll TRY to merge both. It's gonna be a really bad low poly model..

For undos/redos i use ctrl+Z/Y. x)

Edit: Ok, found it, both part are merged and i'm trying to add vertex/details to the mesh.

I know that as "mirror" geometry.  :)

Hawk.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 12, 2014, 08:24:36 PM
Yep, that's what i did. :3

I try to add more vertex but it links to every others deforms the mesh.. Ahhh modelling. :3

Edit: DRAT! I'm remaking this.. I have to go with full details at start..
Edit2: Seems like the pictures themselves has anomalies, that's why i'm having coordinations problem, because they couldn't well photograph it.. :facepalm:

I have seen a tutorial on most of the edit poly functions. I'll try to adapt it and less use the refs... Dammit! Is it so hard to take good and high res photos ? :(
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: FastFreddy on December 13, 2014, 07:44:31 PM
unfortunately I can not help you, do not understand anything of 3d.However,it's nice to see a bike started from scratch. ;)
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 13, 2014, 08:15:47 PM
>FastFreddy

Is it that rare ?  ???

Ha ha, since i actually like doing that and it is the bike of my dreams, i'm really motivated to finish it. But if i meet big problems/things too hard to do, i will be seriously stuck...

>On topic

I managed to make the line perfect on 2 views. I'm converting it to model and adding details now i know how to. :3

I'll put a pic soon. (as soon as i finished the head) ^^

Edit: I'm blocked again.. At the same state as the last time.. In fact i have the model + another spline that i can't add to the model.. I tried to add it in the first spline but when converting it didn't work, and i last tried to create something on the existant model, but i couldn't find how to add vertices (menus didn't show the "insert" function).. I'll see what i can do tomorrow..

Btw, with my current ZXR400, i did 1:54:79(and 2:01:57 by starting at the line) on Victoria, is it a good time for a 60hp/30Nm ? (top speed 174 km/h, i can it the limiter easily, i'll change gears later to fix that)
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: FastFreddy on December 13, 2014, 11:44:39 PM
Quote from: Wh1t34Gl3(SAS) on December 13, 2014, 08:15:47 PM
>FastFreddy

Is it that rare ?  ???



not so rare,many models are made from scratch, but many simply taken from other games. Therefore it is always nice to see a bike done from scratch.  :)
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 14, 2014, 01:37:06 AM
>FastFreddy

It's not done yet. x)

Far from it..
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: grimm on December 14, 2014, 02:08:14 AM
Quote from: Wh1t34Gl3(SAS) on December 13, 2014, 08:15:47 PM
Btw, with my current ZXR400, i did 1:54:79(and 2:01:57 by starting at the line) on Victoria, is it a good time for a 60hp/30Nm ? (top speed 174 km/h, i can it the limiter easily, i'll change gears later to fix that)


Best I could find searching for ZXR400 lap times on Phillip Island was a lap made in January of 2014, 1:47.071. Sounds about correct in performance figures for an accurate lap time. Hopefully if the bike ends up worth release we'll see the first middleweight on GP Bikes. Been hoping for something like this since bike tools were announced.  ;)
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 14, 2014, 12:48:02 PM
>grimm

I'm glad you like the idea. : >

There's a lot of fun bikes in the 250-->400 segment. The KR1-S, the VFR400, ZZR250/400, and all the variants from the other brands. I'm not counting the acual ones because they are lame.. :\

And the biggest point is that they are FREAKIN' STABLE! No wheeling (except for the 2 strokes), take corners very well, accelerate well when it's necessary. I love these bikes! x)
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: grimm on December 14, 2014, 07:03:05 PM
+1 to everything you said. My sliders on my race suit are nearly worn out and every bikes I scratch puck on is between 250-400cc's. Mainly vintage stuff. Latest build I've got going is an old Honda chassis (CB360T) fitted with a YZ400F engine, CBR250R swingarm, and GS500E front forks. Light weight, high rev, and dead stable at any speed. Not much can keep up with a properly setup "small" bike. :)


Even though we are fast becoming a minority in the motorcycle industry, middleweight enthusiasts still exist. Even if your 400 is never released it is still really cool that you are working on one.  ;D
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 14, 2014, 08:50:22 PM
>grimm

Wow dat mix between types, i didn't know this was possible. :o

The <400 segment is not enough exploited. Now, only power is important.. (R1/H2/RC213V/1299R/TUONOV4 etc.. all over 200hp... A BIT useless) :(

I hope i'll be able to fully modelise asap, so i can correct that on gpbikes. :>
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: HornetMaX on December 14, 2014, 09:34:28 PM
Small / mid-size engines will be back in a not too far future, due to laws about emissions.

Not sure the power will go down though :)

MaX.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 14, 2014, 09:48:52 PM
But will there be changes compared to the actual ones ? 4 cylinders/2 strokes won't come back unfortunately.. :(

There was a rumor on a return of the zxr250 in 2015/16 but i have difficulties to believe in it..
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: HornetMaX on December 14, 2014, 10:32:14 PM
2 strokes are dead, for the same reason (emissions).

Small 4 strokes with eventually a turbo (or a compressor) seems to be the next direction. Electric is also on his way ...

MaX.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 14, 2014, 11:46:06 PM
2 strokes are now only allowed on scooters and few trail i think. That's a pity, there was some good bikes with 2 stroke engines. 250 single, 300 triple, 500 four, 750 triple.. Fun and nice sounding bikes..

Turbos on little 4 strokes.. 9000$ the 250cc ?? Oo

Plus, there's some inconvenients. I don't own one or never really documented myself about them, but i think the behaviour of the engine and it's usury wouldn't be an advantage for new riders.

They are actually making single/twin c engines but i feel something new is gonna happen.. I don't know what but when seeing all the new 250/300s in that court period, seeing how they evolves (pushing the limits without going over norms), as for the 1000cc, there might be something interesting.

For the electrics, i don't find them appealing.. Even if it could be cool to ride, there's no more the mechanical magic of the thermic ones..
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Boerenlater on December 15, 2014, 11:49:15 AM
Quote from: Wh1t34Gl3(SAS) on December 14, 2014, 09:48:52 PM
But will there be changes compared to the actual ones ? 4 cylinders/2 strokes won't come back unfortunately.. :(

There was a rumor on a return of the zxr250 in 2015/16 but i have difficulties to believe in it..
A ZXR250 would be rather silly with the Ninja300 already available from Kawasakis pov.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 15, 2014, 05:29:06 PM
>Boerenlater

Well, they have already made the Ninja 250rr/ninja 250 SuperLightweight (single cylinder), a zxr with 50hp (maybe with a compressor) would reign on the 250 segment (and even the 400s that has the same power xDDD)

Edit: (Back on topic): I have almost posted to say i still haven't found the solution but at the last second i have found something. xD
I haven't finished yet but i think i'm on the good way. I'm now searching another models to see how peoples organise them.

Edit2: Struggling on vertices' connections, sorry for not posting anything.

Edit3: I'm sorry if i don't post anything now, i try to solve my problem of adding vertices.. I think i'll have to remake the model a 9000th time by extruding this time, seems the best way to add polys.. *mind blows*
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on December 31, 2014, 03:06:53 AM
I wanted to know, is it possible to increase the neutral/clutch throttle ? Because the little bikes have slow ones and it become harder to use "double-declutching" (i hope it's the right name).

They accelerate quite slow as well even if their torque map seems to be well made (most noticable the 250 that has difficulties to reach 180km/h with 45hp when the real one can go over 200 with more ease..)

It's quite confusing..

Edit: Quick test of the 400 engine and sound on victoria:

http://www.moddb.com/members/wh1t34gl3sas/videos/zxr400-engine-test

(the embed code of moddb doesn't seem to work here, you'll have to click, sorry :P)
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Berserkz0r on January 01, 2015, 01:13:42 PM
Wow that's really nice -  I'm looking forward to the finished 400!  ;D
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: HornetMaX on January 01, 2015, 01:31:42 PM
The sound is impressive. I'd have to try it out first hand, but from what I hear from the video, it's better (much better) than the vast majority of mod sounds I've ever seen here.

We should probably pay you to make sounds for all our mods :)

MaX.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on January 01, 2015, 04:12:17 PM
Wait wait wait, i haven't made these sounds. xDDDDDDD

I have said already that they came from tdu's zx-10r. x)

Since the rc990 has the same ones as tdu's mv agusta brutale, i though it wouldn't be bad if i use some sounds from here too. (plus, they are perfect) And even if i couldn't, i have downloaded 2 videos of real bikes (zx-6r and cbr250rr) sounding from 0 to 20000.  :p

After.. I just touched the scl a bit, for accuracy.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: HornetMaX on January 01, 2015, 04:26:12 PM
Still, they are damn good. You'll see that doing the same from your real samples is very very hard.

Is TDU using the same system (i.e. the same logic as the .scl file) ?

And which tdu ? What other bikes are there ?

MaX.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: doubledragoncc on January 01, 2015, 04:31:24 PM
I think the MV was only in TDU 1 Max as 2 has the 2 Ducaties and the Softail Harley. Not looked for MODs for TDU bikes though.

DD
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on January 01, 2015, 09:27:00 PM
Tdu 1, it's the only one that can run quite smoothly on my computer. xD

Unfortunately, it's not as modable as gpbikes. Many features (sound coordinations included) cannot be edited.. That's one of the reasons why i prefer gpbikes. :D

A sure thing, it has great sounds (i like the triumph's :3)

Tdu2 only have 3 bikes, and doubledragoncc has named them.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: doubledragoncc on January 01, 2015, 09:51:00 PM
Theres some good MOD bikes for TDU1 but the physics still suck lol. No bike clutch is sooooooooooo bad too. Love Oahu though, spent some time there its COOOOOOOOOOOOOOOOL lol.

DD
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on January 01, 2015, 10:54:43 PM
I use the clutch on bikes in tdu lol.

The only disadvantages of the map is that the roads aren't smooth. Sometimes, when you have uphills and downhills, you just unstick of the road and crash somewhere. xD

Edit: OKAY! I think i'm finally on something! I'm adding faces to the head and try to add details.  Just hope there won't be any problem until i finish it..
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on January 03, 2015, 01:14:35 AM
YES! I FOUND HOW TO DO IT! Apparently, what i attempted to modify was the back of the model (backface), so the program said a big NOPE, and all the functions didn't worked. I reverted faces and doing the glass (don't know the name in english). I finally see the model becoming smoother and having the real shape.  :'(

But i need to know one important thing. What type of faces gpbikes does support ? Triangles ? Or Rectangles ? (currently making triangles, i hope it's good..)

Picture is coming soon! :3
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Hawk on January 03, 2015, 01:44:22 AM
Quote from: Wh1t34Gl3(SAS) on January 03, 2015, 01:14:35 AM
But i need to know one important thing. What type of faces gpbikes does support ? Triangles ? Or Rectangles ? (currently making triangles, i hope it's good..)

Hi SAS.

Sounds like your over thinking things..... Modern graphics engines automatically convert model data into triangles, have done for as long as I can remember, so there is absolutely no need to model in tri's, or convert your poly's to tri's at all. In fact I don't know anyone who has ever modelled in tri's before, it just doesn't make sense to do so. Generally the only time you see models in tri's nowadays is when they have been ripped.

Hope this helps.  ;)

Hawk.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on January 03, 2015, 02:14:48 AM
Ah, thank you. xD

I had finished to modelise the glass but setting everything perfectly is just killing my eyes.. x.x

I'll remodelise it in rectangle (when i can) and make a screen of it. ;D

Edit: Btw, it is obliged that a face has 4 vertices or it can have more ? It would avoid to make too much/useless faces.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on January 03, 2015, 05:11:12 AM
Here we go, glass update! ;D :
(http://media.moddb.com/cache/images/members/3/2673/2672200/thumb_620x2000/ddzqdqzdqqzdqzdqz.PNG)

Added few details on the headlight and where the glass join the head.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Boerenlater on January 03, 2015, 12:00:25 PM
Great to see your progress!
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on January 03, 2015, 03:24:01 PM
>Boerenlater

Thank you. ;D I hope it won't get too much hard in the next.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Hawk on January 03, 2015, 08:58:46 PM
Quote from: Wh1t34Gl3(SAS) on January 03, 2015, 02:14:48 AM
Ah, thank you. xD

I had finished to modelise the glass but setting everything perfectly is just killing my eyes.. x.x

I'll remodelise it in rectangle (when i can) and make a screen of it. ;D

Edit: Btw, it is obliged that a face has 4 vertices or it can have more ? It would avoid to make too much/useless faces.

Good topology is always something you should aim for, but sometimes it's unavoidable to include a triangle here and there to get the correct shape. The thing to try and avoid is a face with more than 4 verts as this will relatively slow down the GPU/CPU compared to a tri or 4 sided polygon.

Looks like your doing a good job there... Well done mate!  ;) ;D

Hawk.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on January 03, 2015, 11:13:24 PM
>Hawk_UK

Thank you, i understand a little better now. :)

That's why my computer was slow all of sudden. When i finished the last faces i it stopped freezing. Happy it wasn't because it couldn't handle more faces on the model. ':o

The next step will be adding faces and details to the green part, then the fairing. ^^

Edit: Actually doing the configuration of the 750 (105hp, around 260 top speed and limiter at 12500rpm), once sound is done, i'll do a video. :)
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on January 10, 2015, 07:33:22 PM
ZXR750 Engine test !: http://www.moddb.com/members/wh1t34gl3sas/videos/zxr750-engine-test

The torque/power map seems well done on this one in comparison to it's little sisters, and the particularity here, is the perfect coordination on the sounds. I have spent few hours on the scl, converting everything so that works perfectly. I have really enjoyed this one. Sounds aggressive, powerul but can be fully exploited without wheeling, AND STABLE AS F***! That will change of the soapy varese. xD

ZXR750:

Type: 4 cylinders 4 Stroke DOHC 16 valves
Displacement: 749cc
Power: 107hp @ 10500rpm
Torque: 71Nm/~6,66Kg.m @ 9000rpm
Rev Limiter: 12500rpm
Top speed: ~260Km/h
Weight: 200 Kg
Fun: >9000!

Edit: The glass looks right now and the hole in the middle is finished (modelised inside), now adding faces to the green part, it'll be hard..
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on January 29, 2015, 08:16:07 PM
Computer down.. My laptop's fan was too old and not powerfull enough anymore.. I'll try to change it. (the fan).

Sorry.. As soon as i have fixed this problem, i'll go back on the bikes. :(
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: h106frp on January 29, 2015, 10:34:32 PM
Had my fill of laptops - nightmare to fix, went back to a modern compact desktop - much better, the little tablet fills the mobile gap.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Hawk on January 29, 2015, 11:28:33 PM
Quote from: h106frp on January 29, 2015, 10:34:32 PM
Had my fill of laptops - nightmare to fix, went back to a modern compact desktop - much better, the little tablet fills the mobile gap.

For me personally you cannot beat working with a PC system at a nice big desk, a comfy chair with a big monitor, all the controllers and peripherals needed to test your work and a graphics tablet....
Laptops and tablets for me are only useful if you really have to do some work while on the move, ie: on a train journey or the like. But I've always looked on them as a pain to work with, but this is just my personal opinion.  :)

Hawk.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Grooveski on January 31, 2015, 06:00:03 PM
Hi Wh1t.
Looking good.   ;)

Just thought I'd mention that I've an SP model here with the single seat unit.  If you wanted some reference pictures taken it'd be no bother.

(http://i69.photobucket.com/albums/i68/Grooveski/Gubbins/Stand1.jpg)
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on January 31, 2015, 10:05:17 PM
>Grooveski

Wow, you're one of the lucky guys who have one of these wonderful bikes. I'm drooling right now.. *q*

I have found good refs already for the bike, but thank you. This has a different tail and it offers few details that will permit me to improve some parts a bit. (i'm just a begginer so, don't expect something amazing.. xD)

>Hawk

You are right, laptops are not really done for this kind of works. This laptop was given to me by my college 5 years ago (and they usually give old things..), i'm even surprised it was still working all this time. Since it was enough to run 3dsmax, it was ok, so if i can replace the fan, i'll still be able to use it. (i want to avoid buying a new computer, i have other plans for my pocket money. xd)
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Grooveski on February 02, 2015, 07:44:18 PM
Quote from: Wh1t34Gl3(SAS) on January 31, 2015, 10:05:17 PMI'm drooling right now.. *q*

Must admit so am I.  ;D
It's kinda semi off the road at the moment with a leaky gearshaft seal.  An easy fix and I've got the seal but it's cold and dark out there and that's three weekends now I've not got round to it.   ::)
Title: Re: [NoDownloads/Noob] ZXR250 need help. -^^-
Post by: Hawk on February 02, 2015, 09:44:57 PM
Quote from: Wh1t34Gl3(SAS) on December 09, 2014, 05:16:45 PM
>matty

Well, i came here because i though more modders are active and maaaybe ready to help newbies. (+ the creator himself is here). Except that, here or on another forum, it's the same thing. Only the language is different.

>Boerenlater

Thank you. ;D
For now, i just mod for me since i can't modelise nor make physics, i don't want to give bad stuffs to peoples. :\


Recently i also made the 400's (rev limiter 14500rpm/65hp @ 13000rpm 30nm @ 11000rpm) (250's is revlimit 19000rpm/45hp @ 15000rpm/25nm at 13500 if i remember well)settings but depending on tracks i'm as fast as a 1000 supersport, is that normal ? :\

There are not many who are proficient with bike physics. The few that are, are usually in bike modding teams as mentioned above by "Fast Freddy".
If you need help with modding bike physics then if I was you I would send personal PM's to members of the modding teams kindly asking for information. Don't expect tutorials as they take precious time to compile, but they may point you in the right directions so you can figure things out.  ;)

Having said that, I think there is a desperate need for more bike physics modders(we have many track modders already), and it would be great if at least one current experienced bike physics modder could take some time out to put together a basic bike physics modding tutorial just to get would-be modders off the ground. Not everyone can figure things out for themselves, but given a little guidance just to get them started........   ;)

Above that I think it's all about trial, error and experience over time....

Hawk.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on February 03, 2015, 04:06:11 PM
>Hawk

The "fast as a supersport 1000" problem is fixed. I just haven't seen i had the bad .engn loaded.

For the bike physics, if it's about maths and all of that, it'll wait a little, because i'm not really someone that LOVE making tons of operation etc... And i already have to finish to learning modelling..

It's a quite long and boring story that brought me here and made me do these mods.

I can just say that when i'll will be finished with these 3 bikes, i'll stop doing mods there for a moment and come back to the other project that is my main goal for now.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Hawk on February 03, 2015, 04:20:21 PM
Quote from: Wh1t34Gl3(SAS) on February 03, 2015, 04:06:11 PM
>Hawk

The "fast as a supersport 1000" problem is fixed. I just haven't seen i had the bad .engn loaded.

For the bike physics, if it's about maths and all of that, it'll wait a little, because i'm not really someone that LOVE making tons of operation etc... And i already have to finish to learning modelling..

It's a quite long and boring story that brought me here and made me do these mods.

I can just say that when i'll will be finished with these 3 bikes, i'll stop doing mods there for a moment and come back to the other project that is my main goal for now.

Okay, no problem SAS...... Thought you were having probs getting answers from the bike physics modders to your questions; just thought a little supporting post from myself might help you out. But sounds like you have a lot of things to catch-up on with your 3D modelling before getting into the deep-end of modding bike physics for GPB. If you need any pointers in helping you with 3D modelling then just post here and I'm sure that either myself or someone else will try and point you in the right direction.....

Good luck mate!  ;)

Hawk.
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on February 03, 2015, 08:45:24 PM
>Hawk

Since the model isn't done yet, i think making the physics would be a loose of time if i have to redo them again after the model completion. (for now i don't even know a thing about physics in gpbikes, even the files where they are.. x) )

For any questions, i prefer posting them here than disturbing peoples in their businesses.

But now my computer can't start.. x)

Anyway..

Thank you for your support hawk, thanks to everyone who are loosing few minutes of their lives to see crappy things made by a newbie. Thanks for the helps, thanks for being nice in front on something that bad. I really appreciate.  :'(
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Hawk on February 03, 2015, 10:31:41 PM
@SAS: This might be very useful to you for finding your way around Bike modding : http://gpbikes-mods.wikia.com/wiki/GPBikes_mods_Wiki (http://gpbikes-mods.wikia.com/wiki/GPBikes_mods_Wiki)
NeoRaptor has put most of the information together, but I believe others can and have contributed too.

Hope it helps mate.

Hawk.
PS: Just promise me that when you figure this all out you will create a 500GP 2 stroke physics file for us OldSchool guys. All the physics modders concentrate on the 4 strokes,  so we desperately need a 2 stroke physics guy.  ;) ;D ;D
Title: Re: [NoDownloads/NoobPracticing] ZXR250 WIP.
Post by: Eagle on February 04, 2015, 01:17:42 PM
>Hawk

Yea, i already took a look at the wiki (to understand a bit better the scl files). But most of the things i want to know aren't written there.

For the 500 2s physics, since i have never ridden a motorcycle (i just have a "2 cylinders" bicycle :p), it'll be a little hard to precisely set physics. I don't even know the differences in physics between a 4s and a 2s except that the last one makes more wheelies. xD

Edit: In fact, what would be cool, is to know how to modelise a motorcycle. In parts or completed ? What to and to not modelise ? This kind of infos. A tutorial for making a bike from A to Z would be awesome, i haven't found one on the internet and one coming from here would be more complete.
Title: Re: [W.I.P?] ZXR 250
Post by: Eagle on March 06, 2017, 03:32:46 AM
Well well well... It's been a while I didn't post here. I'm not even sure if anyone was following this closely (lord! 11k views? Guess google did a bad job with search queries for this bike). Either way, as I probably mentioned, I'm quite stubborn with my begun projects, so, yes, finishing this is still in my plans. I'm still powerless when it comes to modeling, but I keep hope and try hard on attempts. Those attachments is the furthest I got lately. It's so hard to model something off a low quality side view and videos, mainly for a beginner. But yeah, I'm used to this kind of challenges. :P
Another reason for this post is to ask about modding resources such as documentations, tools or links leading to either of them. That would be of a great help. I remember the wiki page lacking a lot of information and being abandoned, so I don't think it's a reliable source of information. As for the tools, I noticed few pinned threads scattered through the forum hierarchy, so I might be missing some things. Thanks for reading!
Title: Re: [W.I.P?] ZXR 250
Post by: Urban Chaos 2.0 on March 27, 2017, 11:59:45 AM
Nice. How far are you with the 3D model?
Title: Re: [W.I.P?] ZXR 250
Post by: Eagle on March 28, 2017, 05:19:47 AM
I've been pretty busy with school and internships these last months, so I didn't yet resume it. The progress is the same as the last above screen.

Edit: not sure it ever made it to the forums, so here is a preview of the actual placeholder configuration for the engine audio: https://www.youtube.com/watch?v=shMU3uMb3Mg
Try not to mind the jerky framerate, my Sandy Bridge mobile Pentium has troubles running everything by itself. :P
Also digging in the making of a simulation in Unity, firstly to see where I can get and secondly to try developing an approach for a flexible procedural engine audio generator, using high-level powerful tools.