PiBoSo Official Forum

GP Bikes => Mods => Tracks => Topic started by: Eagle on December 16, 2014, 07:37:07 AM

Title: Public Road map ?
Post by: Eagle on December 16, 2014, 07:37:07 AM
Heya! Has someone made a public road map ? Not a complete open world (as big as tdu) but something similar that is not a track only x)
Title: Re: Public Road map ?
Post by: h106frp on December 16, 2014, 08:22:18 AM
I have tried A-7000, its a proper public road and is complete with scenery. Road racing i tried Dundrod and it will be very good when its finished but at the moment it really only a road surface, i think the other one was NW200 which has the road surface and some scenic sections finished
Title: Re: Public Road map ?
Post by: Eagle on December 16, 2014, 12:13:22 PM
Oh. Are A-7000 and NW200 available ?
Title: Re: Public Road map ?
Post by: h106frp on December 16, 2014, 12:46:24 PM
Main track database by Hawk_UK is in sticky above this post and contains NW200;
http://forum.piboso.com/index.php?topic=45.0 (http://forum.piboso.com/index.php?topic=45.0)
A7000 is in post a bit below this one;
http://forum.piboso.com/index.php?topic=1003.0 (http://forum.piboso.com/index.php?topic=1003.0)

Hope more road tracks get completed, always fun to ride longer routes with plenty of scenery
Title: Re: Public Road map ?
Post by: Eagle on December 16, 2014, 01:42:33 PM
+1, and thank you for the links. ^^
Title: Re: Public Road map ?
Post by: doubledragoncc on December 16, 2014, 02:40:25 PM
This is something I am sooooooooo interested in. GPBikes and MXBikes physics  and an open world to use them!!!!!

DD
Title: Re: Public Road map ?
Post by: Eagle on December 17, 2014, 12:07:25 PM
I tested these maps, and i have really enjoyed them. Mostly A-7000. :D

I think i'll do a video on it for a bike mod test ;D
Title: Re: Public Road map ?
Post by: doubledragoncc on December 17, 2014, 06:58:29 PM
GP Bike Physics in TDU2 I would never get off the dang game lol
Title: Re: Public Road map ?
Post by: Eagle on December 17, 2014, 07:30:58 PM
>doubledragoncc

I would live of the game ! xD
Title: Re: Public Road map ?
Post by: doubledragoncc on December 17, 2014, 09:15:12 PM
I fully intend to go to SlightlyMad Studios as they are a few miles from me and talk about this. Its the one place I think if I give them one of my bike controllers they would jump at a NEW bike sim in an open world.

New Year has a lot to do lol

DD
Title: Re: Public Road map ?
Post by: Eagle on December 30, 2014, 03:58:05 AM
I was watching some videos of mulholland snake road (dunno where it is exactly) and it seems to be a GREAT road. Wouldn't it be a good idea for a map ?

https://www.youtube.com/watch?v=CV5KDHItiDk&index=6&list=PLF1EFD2EA296EEBF5

https://www.youtube.com/watch?v=L_vnfaO4PE8&index=7&list=PLF1EFD2EA296EEBF5
Title: Re: Public Road map ?
Post by: matty0l215 on December 30, 2014, 11:26:13 AM
I'll just leave this here... ;)

https://www.youtube.com/watch?v=UALv56Co_xY (https://www.youtube.com/watch?v=UALv56Co_xY) (put it on mute, you'll thank me later)
Title: Re: Public Road map ?
Post by: h106frp on December 30, 2014, 02:50:52 PM
Nice road, but the 2 in front need to work on tightening their turns and riding a better line, too much reliance on being able to drift over into the other lane for my likeing.
Title: Re: Public Road map ?
Post by: doubledragoncc on December 30, 2014, 04:13:29 PM
Gotta agree "H" I spent 7 years as a medical courier and stayed alive by having a rule to NEVER have to use the other lane. It slows you down but teaches you to ride tighter and safer. I lived in the Black Forrest for 6 years and was one of the best places to ride, but the cops were asswipes lol.

I so want an open world version of GPBikes!!!!

DD
Title: Re: Public Road map ?
Post by: Eagle on December 30, 2014, 04:23:53 PM
It's 2 roads that worth to be in gpbikes. :D

I hope i'll be able finish my mods too, so there will be 3 new type driving! Adding that to these maps and... *q*

(http://www.hostingpics.net/thumbs/27/07/46/mini_270746Motorcycle.png)
Title: Re: Public Road map ?
Post by: matty0l215 on December 30, 2014, 04:54:39 PM
Ive ridden the b500 and it is a brilliant road, but it was packed one day and fairly busy the next.
Title: Re: Public Road map ?
Post by: Eagle on December 31, 2014, 01:27:10 AM
Gorge du tarn in france is a really cool road as well. I once went at it as a passenger on my father's z1000sx (riding around the tarn with friends) and i keep good remembrances of it. :>

Even as a passenger, it was 400kms of good sensations. :3

A little exemple (couldn't find better, sorry..):
https://www.youtube.com/watch?v=EEFzcMrna-c
Title: Re: Public Road map ?
Post by: sellers on January 03, 2015, 09:30:00 AM
Macau is also a rather dangerous and fast street circuit, not quite as long as the NW200 but still a fun track
Title: Re: Public Road map ?
Post by: Eagle on January 04, 2015, 12:17:25 AM
>sellers

Mmh.. We were talking about public roads, not tracks..
Title: Re: Public Road map ?
Post by: grimm on January 04, 2015, 04:49:20 AM
The road into my home town was one of the highest speed and most challenging roads I've come across in years, not sure how to upload the co-ordinance of it or how to find someone willing to even take a creative look at possibilities of it existing in game, but I can take pictures and put all the leg work into it if someone wanted an 8 mile run of high speed corners and technical corners. It was a spectacle, and DDCC can account for the stretch from Lodi into Harmony Grove on County Road V/J being something a superbike could really get down on. Clearing apexes at 130mph was possible in real life, I can't imagine 150 is out of the realm of GP Bikes where consequence is no issue. :D
Title: Re: Public Road map ?
Post by: BOBR6 84 on January 04, 2015, 07:24:57 AM
probably the best road iv ridden is the causeway coastal road in northern Ireland, stayed in a village called Cushendall on the east coast, follow the coast road all the way around until you reach port rush/port stuart, to watch the NW200! ;)
Title: Re: Public Road map ?
Post by: Hawk on January 04, 2015, 11:53:37 AM
Probably the best way for others to take a look at your personal real-life road tracks would be to ID the place/country and road(every road has a number) and then we can take a look at the road with Google earth(even using the google earth street map function), and maybe state what villages or town/s the road may run through or run between? Even post a screen shot with the road marked out on google earth with a path-marker. this would allow us to ID it on google earth.  ;)

I remember many years ago now(Lol), racing around a public road track(in the countryside) that me and my mate had defined as a race track; it was about 5.5 miles long and was brill!!  ;D

Anyway.... Just a thought. Hope this helps.  ;)

Hawk.

PS: Even a postcode of the road would be good to initially pinpoint the area in question.  :)

PS:PS: Just a thought that came to mind: I believe you can save a page as a file in google earth? Just save the google earth page with your road track on it and save it as a file and provide a download link for that file. Then we can import that file to go straight to the google earth screen your pinpointing. Again, just a thought. :)
Title: Re: Public Road map ?
Post by: Eagle on January 04, 2015, 12:33:02 PM
Hey, this thread is getting really interesting. We can talk about great roads and experience and it can interest mappers. :D

Hope it'll inspire for them. :>
Title: Re: Public Road map ?
Post by: matty0l215 on January 04, 2015, 12:40:16 PM
(http://i.imgur.com/ufkOAkO.jpg)
Am i doing this right?  ;) :P
Title: Re: Public Road map ?
Post by: sellers on January 04, 2015, 03:11:39 PM
i was under the assumption that the Macau GP was held in the streets of Macau, does this not make it a public road circuit?
Title: Re: Public Road map ?
Post by: BOBR6 84 on January 04, 2015, 03:16:59 PM
Quote from: sellers on January 04, 2015, 03:11:39 PM
i was under the assumption that the Macau GP was held in the streets of Macau, does this not make it a public road circuit?

yep  8)
Title: Re: Public Road map ?
Post by: sellers on January 04, 2015, 03:20:30 PM
Thank you for the confirmation BOB :P
Title: Re: Public Road map ?
Post by: Hawk on January 04, 2015, 03:21:16 PM
Quote from: matty0l215 on January 04, 2015, 12:40:16 PM
(http://i.imgur.com/ufkOAkO.jpg)
Am i doing this right?  ;) :P

Looks good to me Matty. I would be able to find that on Google Earth, but then again who wouldn't be able to find the IOM race TT circuit. Lol   ;D

Hawk.
Title: Re: Public Road map ?
Post by: Harrytmj66 on January 14, 2015, 07:23:56 AM
I know everyone would love the Isle Of Man circuit but you guys should really check out some of the circuits in Ireland. Short but challenging so would be easier to make for GP Bikes
Title: Re: Public Road map ?
Post by: matty0l215 on January 14, 2015, 06:35:59 PM
Quote from: Harrytmj66 on January 14, 2015, 07:23:56 AM
I know everyone would love the Isle Of Man circuit but you guys should really check out some of the circuits in Ireland. Short but challenging so would be easier to make for GP Bikes

This is very true  :)

I know its not in Ireland, but i would love to see Olivers Mount in gp bikes
Title: Re: Public Road map ?
Post by: Hawk on January 14, 2015, 06:37:39 PM
Quote from: matty0l215 on January 14, 2015, 06:35:59 PM
Quote from: Harrytmj66 on January 14, 2015, 07:23:56 AM
I know everyone would love the Isle Of Man circuit but you guys should really check out some of the circuits in Ireland. Short but challenging so would be easier to make for GP Bikes

This is very true  :)

I know its not in Ireland, but i would love to see Olivers Mount in gp bikes

+1

Classic road circuit with plenty of history too.  ;D

Hawk.
Title: Re: Public Road map ?
Post by: Harrytmj66 on January 15, 2015, 07:05:37 AM
+2 for Olivers Mount. Recently been a documentary on BBC where "Comedian" Vic Reeves took Barry Sheenes championship winning Suzuki for a lap of Olivers Mount. Lovely circuit, i should really try and get over there some time it's not too far from me
Title: Re: Public Road map ?
Post by: nuovaic on January 15, 2015, 09:03:09 AM
+3
Cowton at Scarborough, hedge trimming :o

(http://i1122.photobucket.com/albums/l522/nuovaic2/Cowtonatscarborough_zps4162c014.jpg)
Title: Re: Public Road map ?
Post by: Toomes1 on January 15, 2015, 12:36:17 PM
Quote from: nuovaic on January 15, 2015, 09:03:09 AM
+3
Cowton at Scarborough, hedge trimming :o

(http://i1122.photobucket.com/albums/l522/nuovaic2/Cowtonatscarborough_zps4162c014.jpg)

That's cool but crazy
Title: Re: Public Road map ?
Post by: Eagle on January 15, 2015, 04:10:08 PM
Do that and you migh stuck your head in the vines + make your bike slip outside of the road. xDDDDD
Title: Re: Public Road map ?
Post by: JJS209 on January 15, 2015, 05:58:07 PM
u need balls and an iron will!
Title: Re: Public Road map ?
Post by: doubledragoncc on January 15, 2015, 06:05:56 PM
or is it iron balls and a will for the kids???????

DD
Title: Re: Public Road map ?
Post by: BOBR6 84 on January 25, 2015, 04:10:25 PM
lol!!

notice the Maxton suspension! the way forward on the roads..  ;) (be amazing to be able to swap out suspension types in GPB.. off topic  :-[)

some crazy sections at olivers mount.. great circuit!! and... +4 for this track  ;D im not 100% confident GPB could handle it though  :D picture what happens on the mountain at cadwell park in GPB.. olivers mount is full of that lol

https://www.youtube.com/v/u58zo4V_ktI
Title: Re: Public Road map ?
Post by: Grooveski on January 29, 2015, 02:32:22 AM
Hi guys,

I've got an Oliver's Mount project on the go that you're welcome to when it's done. 
It's rough still(only at the first spin stage) but apart from the elevations through the first hairpin and Sheene's Rise(first pic) it's looking alright.  Plan layout is good(I had landline data and a lad checked some road widths for me with a tapemeasure) but the elevations were just done with a contour image overlay and watching on-boards.  I expected them to need a bit more work and they do.
Am done with the loft.  Wanted to switch over to LW and it's close enough to tweak in point mode.
Will be getting some subpatching over the jumps.  For GP Bikes would probably be as well doing the whole play area.  I've been working to lower poly limits.

Have started making up tso's as well but the track is so low priority - always have half a dozen other models that need work and barely ever get to open this one.  If someone fancied lending a hand I'd be open to teaming up to see it finished.  :)

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/OM_01-1.jpg)

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/OM_02-1.jpg)

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/OM_04-1.jpg)

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/OM_05-1.jpg)

The contour model is a recent find, wish I'd had it ages ago.  Still - will be handy for fine-tuning the landscape, the google earth model is a bit basic.

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/OM_06-1.jpg)

P.S.  Also have numerous other folders kicking about if anyone's looking for track models to play with.  GP500 has the same issues with being sensitive to low-poly sections where there are elevation changes so I've been doing the same kind of work on conversions as you guys - smoothing the play areas, welding up gaps and making the edges and kerbs more bike-friendly.
A few heavily revamped tracks as well(Philip Island, Kockhill and Oulton Park).
Title: Re: Public Road map ?
Post by: h106frp on January 29, 2015, 08:23:20 AM
Brilliant, will you be exploring any of the advanced graphic options as discussed in the other thread with this track? It would to be a good candidate for higher detail with the hedges, trees, fences etc etc all being so close to the trackside. With most  tracks the areas immediate to the track edge are normally devoid of anything that would be worth detailing.

Maybe even find some space for a small flower border lit with some lens flare ;) and casting real time shadows - you need to have followed the other thread for this one  ;D lol.
Title: Re: Public Road map ?
Post by: doubledragoncc on January 29, 2015, 09:45:23 AM
Hey H are you by any chance takin the mickey outta my lens flares and flower beds lol. As long as the sun gets to me flowers shadows are okay too.

Great work there Grooveski. We were discussing track detail inanother thread as H pointed out and I think it would help you track builders if we the general dumb non modding lot helped by working on the 2D graphics to take off some of the workload. So if you had like a folder with tga, png, jpg files for trackside detail we could download and then work on, you could use what you wanted from the uploaded worked on files????

Was just a thought to help you track modders out and give those of us who cant do the 3D work a chance to put some help in. I myself would really like to make tracks but dont have that much time. I do have time for simpler 2D stuff though.

DD
Title: Re: Public Road map ?
Post by: HornetMaX on January 29, 2015, 11:49:38 AM
A long time ago I was about to do some lens flares stuff via a plugin: Juju (Juju we miss you !!) proposed it to me but, honestly, I wasn't super-convinced.

MaX.
Title: Re: Public Road map ?
Post by: doubledragoncc on January 29, 2015, 07:48:31 PM
What actually happened with Juju man he was so cool?

DD
Title: Re: Public Road map ?
Post by: HornetMaX on January 29, 2015, 08:52:36 PM
Quote from: doubledragoncc on January 29, 2015, 07:48:31 PM
What actually happened with Juju man he was so cool?
He got a bit pissed off by the fact GPB didn't evolve as it could.

Not saying he was right or wrong, he just decided to drop GPB. Bad.

MaX.
Title: Re: Public Road map ?
Post by: BOBR6 84 on January 29, 2015, 09:00:59 PM
I started playing GPB when it was beta3. My jaw hit the floor when Juju released the suzuki GSV-R.. real good stuff, I hope he carries on again..
Title: Re: Public Road map ?
Post by: Hawk on January 29, 2015, 09:44:32 PM
I heard that JuJu was just taking a sabbatical from GPB for a while..... I'm sure he'll be back at some stage, we hope!  :)

Hawk.
Title: Re: Public Road map ?
Post by: Grooveski on January 31, 2015, 05:43:07 PM
Quote from: doubledragoncc on January 29, 2015, 09:45:23 AMGreat work there Grooveski. We were discussing track detail inanother thread as H pointed out and I think it would help you track builders if we the general dumb non modding lot helped by working on the 2D graphics to take off some of the workload. So if you had like a folder with tga, png, jpg files for trackside detail we could download and then work on, you could use what you wanted from the uploaded worked on files????

Okey dokey - there you go.  :)
http://www.motogp500online.com/Stuff/Grooveski/Tracks_wip/OM_TSO_01.rar (http://www.motogp500online.com/Stuff/Grooveski/Tracks_wip/OM_TSO_01.rar)


Few tips:

- Don't take any guff.
As an example look at the two memorials.  One is the model with a photo off the net thrown at it and a botch-job UV, the other I just knocked up - an example of the next step(modelers first-draft texture map).  Neither are acceptable.
If you're sent the likes of those I'd expect a reply saying:
"First UV too simple, other one better res but could you sort the parts a bit(...and what's with all the dead space?  That's loaded pixels we could be using for detail.)  Also could you add steps please."

- Don't work on a dodgy UV.
If it's bad wait for it to be fixed rather than skinning it.  If you put time into the image then ask me to change the model I'll have to recreate the old UV rather than make a new one that'll be easier for everyone to work with.  Paint little coloured dots and arrows onto the skin to show which bits you want grouped, flipped, enlarged, etc and send it back.
i.e. "Stretch the obelisk in memorial.bmp to full height, group the step walls and new steps, delete the unseen poys and re-UV"

- Watch out for details that I've missed. 
I may have been tired, sidetracked or drunk that night and think that part's done.  Don't assume I've noticed some glaring fault because I may not have.

- Don't be shy.
If you want a model UV revamped/added/modifed just say.
Have a peek in the Dundrod folder at the number of road surface images there are.  Image detailing makes a huge difference.

- Keep your eye open for a nice high-poly Beech tree model lf you happen to be playing any rally games.

- Google maps Street View.
Something else that wasn't there when I lofted.
No excuse for getting anything wrong these days on a road track.  What a resource!

-  Don't for one second think that skinning is "...only 2D".
It's what you see.  It's what the model is there to show.  It's something I'm not very good at and you wouldn't believe how much I appreciate the offer of assistance.
I read the "detail" thread where Piboso listed the capabilities so you'll notice I've dropped in two copies of the buildings.  One has a texture map and the other has bump and spec channels as well.  At the moment they're just wearing copies of the colour map(which isn't how it works) but even at that you can see how the spec map is enhancing the glow through the windows and shadows in the tower).
If you want other environmental layers added just say so.

- Work in highres. 
If a modeler thinks a skin should be 512x512 a skinner will be working at 2048x2048.  You can argue it out at the conversion stage but the skinner will always be right really.
Bear in mind I have no idea what GP Bikes can do.  You'll have to ask around about what kind of resolutions you should be using.

Have fun.  :)
Josh
Title: Re: Public Road map ?
Post by: Grooveski on January 31, 2015, 07:42:04 PM
Have decided to go back to loft.   ::)

It's not that long(hour-wise) since I froze it and other than some time welding the land to it nothing since then will be lost.
Have more elevation info these days, better onboards and street view.
...plus GP Bikes will push more polys than the original plan and it'd be the best time to add them.

So if there's anyone who's done a bit of MAX lofting and fancies taking a look at it along with me, it needs a fair bit of tweaking and the pits(and a couple of side roads)added.

(http://i69.photobucket.com/albums/i68/Grooveski/OM_07.jpg)
Title: Re: Public Road map ?
Post by: doubledragoncc on January 31, 2015, 07:56:33 PM
Hi Grooveski I just got your message and downloaded it thanks buddy. I got the track files too. Now I am very much scratching my head at the statement about thinking it was 2D, man was I wrong, got a lot to learn here lol.

This is totally new to me all 3D i ever done is for 3D printing and never needed to think of lighting and the like. It will take me a while, plus Im real busy trying to get my new company going but I really want to get into this.

Thanks for the chance and the help m8

DD

Oh I work in 2048x2048 which is what my bike skins
Title: Re: Public Road map ?
Post by: Grooveski on January 31, 2015, 10:06:18 PM
No hurry, must be coming up on ten years since I started.  ;)
I didn't touch it for about eight of them.  Day job was too much like the hobby so I gave the hobby a rest.  Even at that though it's not exactly been the quickest build.   ;D

This'll be the new land model.  Was tempted to ditch the old one and switch to this anyway.
Other reason for the change is that I'd hacked the existing land down to GP500's 800m draw distance - so it's scrap now.

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/OM_08.jpg)
Title: Re: Public Road map ?
Post by: Ian on January 31, 2015, 10:47:30 PM
Hi Grooveski good to see you m8
This man worked wonders with GP500 tracks and was fun to train with taught me loads.
He will be a great addition to the GP bikes community
Title: Re: Public Road map ?
Post by: doubledragoncc on January 31, 2015, 11:38:20 PM
THis is fun. Played around a bit to learn what is what and I think I might at least get some good stuff for higher quality of 3D objects. How were you going to do the bridges? not in 3D wire frame, just flat faced? I have much to learn.

Can that program open any GPB track to get to files? If so what ones get the 3D objects in them?

DD
Title: Re: Public Road map ?
Post by: h106frp on February 01, 2015, 12:15:57 AM
This is a clip of a slow ride around the course with reasonable resolution, chance to actually see all the interesting feature that can be added - this track is going to need a lot of trees, hedges and fences! Circuit footage start around 3min30sec.
https://www.youtube.com/v/wDhTnPQs8E8
Title: Re: Public Road map ?
Post by: Grooveski on February 01, 2015, 01:34:13 AM
Quote from: doubledragoncc on January 31, 2015, 11:38:20 PM
THis is fun. Played around a bit to learn what is what and I think I might at least get some good stuff for higher quality of 3D objects. How were you going to do the bridges? not in 3D wire frame, just flat faced? I have much to learn.

Can that program open any GPB track to get to files? If so what ones get the 3D objects in them?

DD

That kind of stuff is done as either a specific colour in the image or as a black and white alpha channel in a .tga to tell the game which bits are transparent.  Here's a bit of stand, the cyan bits are see-through(in GP500) and the surfaces set to double-sided.

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/CC_GRDA.jpg)

I don't know what method GPB uses but it doesn't matter at the moment if you want to start painting, you can switch an image between the two methods in less that a minute.
Just be careful to maintain crisp edges to the transparent sections.  Don't use airbrushes near them and if you resize the image don't use any smoothing, it'll blur the edge.

When you're done you can take a copy of the image, black-and-white it then run then an edge blur.  Tweaking the channels and contrast settings will let you make the blurred bands narrower and you shouldn't be far off something that'll do for the spec channel.
We can beef up the models with solid handrails and the likes if we want more substance to them.
Don't paint on the bridge height signs, they'll go on as model detail too.

As for getting into game files - sorry, no idea.
I suspect downloading tracktools from the main site would be a good place to start.  Scooped it up today in passing, haven't cracked it open yet...
...but it's only a matter of time.   ::)

Quote from: Ian on January 31, 2015, 10:47:30 PM
Hi Grooveski good to see you m8

Hey dude!   :P
Be seeing you on track soon.  Was just setteling into the forum, lol.
Title: Re: Public Road map ?
Post by: doubledragoncc on February 01, 2015, 01:56:13 AM
TY G, I didnt think about transparency coool.

DD
Title: Re: Public Road map ?
Post by: Grooveski on February 01, 2015, 02:18:39 AM
Quote from: h106frp on February 01, 2015, 12:15:57 AM...this track is going to need a lot of trees, hedges and fences!

Where I was planning on image strips along the back straight for the valley and town would be better done with a simple model as well.
I'll overlay the lowres aerial shot onto the new land and it'll show where treelines and buildings go and where to chop the model up for reskinning.  For the close up areas I have a series of higher quality aerial images to do the same with.

Adding the 3d fences will take a while but hedges appear miraculously quickly.  You extrude the edgeline of the play area up, extrude your new polys back and hey presto there's a 3d hedge model waiting for a tweak and a skin.

The tree planting will be a saga.  Just finding all the right textures for the lowres ones will be a job in itself. 
Was thinking about the higher poly ones earlier - I used to have a program that grew tree models to adjustable parameters.  Will try to find it again, was rather clever.
Title: Re: Public Road map ?
Post by: h106frp on February 01, 2015, 09:15:52 AM
Curious as to what time of year you are aiming for?, might be nice to have a spring or autumn for a change from the 'perfect summer' depicted in most tracks. Watching through a few vids, what strikes me about this track is how the scenic cues make it very quick to remember the course. Some the more prominent tree and hedge/fence line  features seem almost as important as the structures and the ones around the first footbridge and descent toward start/finish already stand out.

I also noted as you suggested earlier that it has a large variety of road surfaces and some have quite abrupt changes in texture. I hope you can also capture the feel of the various different changes in slope and altitude of the track, it seems to be an area JP has concentrated on in his new IOM.

This course seems a good candidate to exercise the GPB engine and could look really stunning (in an immersive way, not just flashy), its not too long, but full on interest, and would be a good test of whether the community could eventually come together to complete a project as large as IOM with the desired level of detail.

If anyone has easy access to the track, i'm sure it would help to have good quality high res images, especially proper elevations (square on front side) and notes on the textures for the prominent structures and features around the track.

edit....
Just tried one of the popular mod tracks and it struck me that it still feels very 1990's gp500, riding through a 'channel' with prominent polygon landscape very immediate in the view, if this track could break the mold and create an environment as immersive as the physics side of the sim is intended to be it would be sheer joy to witness.

Please Grooveski, let you talent run wild on this one and tap the potential of some of this modern graphics hardware that we have available.
Title: Re: Public Road map ?
Post by: nuovaic on February 01, 2015, 10:00:53 AM
Quote from: h106frp on February 01, 2015, 09:15:52 AM
If anyone has easy access to the track, i'm sure it would help to have good quality high res images, especially proper elevations (square on front side) and notes on the textures for the prominent structures and features around the track.

That's something I can do. I will be there in a few weeks (family visit) and would love to help out if needed. I can take up to 6024x4024 res RAW with a good lens, but at this time of year, there will be no leaves on the trees and could be snow.

Yes, Grooveski, let your talent run off the scale! Please. And thank you for even looking into this.
Title: Re: Public Road map ?
Post by: h106frp on February 01, 2015, 10:27:47 AM
Seems we have all the ingredients available to make this work  :)

I have only been back in the GPB fold a little while, but one opinion i have formed is that GPB needs a stand out track both to engage the community and developer. It is probably hard for a developer with limited resource to commit to track work, it is time consuming generating quality graphic content and the network issues are probably higher on the list of technical issues requiring attention.

The engine has however been endowed by Piboso with many modern graphic features to make the environment truly immersive and i am sure that Piboso would like to see them exploited, if you put time and effort into developing software you really need the reward of seeing them used to maintain your enthusiasm to push forward with a project. At the end of the day, the purpose of a sim is to suspend the belief you are in an artificial environment, to achieve this you need a sim world that is believable in its level of detail.

The GPB community seems the most engaged of any in Pibosos projects (if forums postings are a guide) and i am sure many of us have been waiting for years for a really great bike sim - this is it, last chance saloon, the big commercial publishing houses just don get it and never will - we want a challenging quality simulation, not just another crappy game!
Title: Re: Public Road map ?
Post by: Grooveski on February 01, 2015, 01:56:36 PM
Seasons can be changed via textures and lighting files.  April, June or September would make sense, that's when the real races are.  Summer is easiest because as you say it's most common so there are more tree skins already kicking around.
Autumn would be nice.
Up to whoever skins it I guess.

The rises and undulations are built into the loft already.   When Button went up to measure the widths he done a slow video lap on the scooter that was more useful than most of the 150mph-and-airbourne onboards I watched.
The main problem with the loft is that it's about 3m too high.  Will fix that with a global scale by a small percentage which shouldn't affect the track detail much.  After that I'll be tweaking the spline in as large sections as possible so as not to mess with the bumps.
Most of the track's been resurfaced over the years but doesn't look too different - there might be a few bumps to iron out along the top straight(it definately looks smoother than it used to be).  Back straight still looks like a handfull though, don't think much has changed there.
The hairpins need work too.  I remember having a hard time making them and they're both a long way out on elevation change.
...and the verges are kinda close-but-no-cigar.

Nice one Nouvaic.  We'll get you a list together.  :)
Top of DD's will likely be the timing box and cafe(which'll get remodeled based on your images then probably partially skinned in them as well.
Was always going to put a bit of work into the cafe so the more images the better.  Shots of the building, the signs, the menu.
Wouldn't hurt to know what the inside looks like too.
Get as square and straight as possible, for buildings than means as far back as you can and zoom in.
This is all I have to work with for the cafe and as you can see the perspective makes it virtually useless as an overlay for modelling and totaly useless for skinning(It could be deformed to closer to square but would always be wonky and blurry.

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/OM_09.jpg)

So yeah, images would be a huge help.  No worries if it's not the brightest day, slightly overcast would be better than a sunny day where there are contrasts and shadows at play.

I'll start my wish list off with the antenna tower.  This is the best I have to go on at the moment:

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/OM_10.jpg)

It's pretty good but a higher detail shot would be nice as would a couple from other angles and maybe a side-on from a distance(even if it's just the top peeking over treetops).

...you'll be needing a tape measure too.  ;)
(Not for the tower)  ;D
Title: Re: Public Road map ?
Post by: h106frp on February 01, 2015, 02:38:32 PM
Cant believe the tower has its own web entry, the road view seems to be the one with the satellite dishes in view
http://tx.mb21.co.uk/gallery/gallerypage.php?txid=809&pageid=638 (http://tx.mb21.co.uk/gallery/gallerypage.php?txid=809&pageid=638)
(http://admin.mb21.co.uk/tx/userimages/4630orig.jpg)

Cafe seems to have had a facelift at some point recently
(http://craiggroombridge.com/blog/wp-content/uploads/2012/12/Olivers-Mount-Restaurant.jpg)
Title: Re: Public Road map ?
Post by: Grooveski on February 01, 2015, 03:11:02 PM
Nice one,  I'd come across a few of those images but that page has lots more.  That should be plenty!
Good view of the little mast too :) , it's quite hard to see on street view.
Title: Re: Public Road map ?
Post by: doubledragoncc on February 01, 2015, 03:35:03 PM
Dude that tower is complex lol. Im up for a challenge but is it not easier to make in 3D? To do a 2D with translucent would be a bit rough and not so detailed or not? Great pics on that site though. I could make it in the real world of modelling but 3D WOW!!!

As I said I will do my best to help but its all new to me so dont bite me head off lol

DD
Title: Re: Public Road map ?
Post by: h106frp on February 01, 2015, 03:47:55 PM
Hello DD,
This might be a nice one for practicing, second footbridge i think
http://www.geograph.org.uk/more.php?id=1951675 (http://www.geograph.org.uk/more.php?id=1951675)
Big image in link 4200*2800...
(http://s0.geograph.org.uk/geophotos/01/95/16/1951675_384acf91.jpg)


Found this, graphics could be sharpened up a bit and some of the fine details are a bit questionable (think this may have been done to give track edge limits) compared to the real life video but does give a bit of a feel for how all the greenery fits in;
https://www.youtube.com/v/CH_x2ae6StM
Title: Re: Public Road map ?
Post by: Grooveski on February 01, 2015, 07:51:04 PM
Quote from: doubledragoncc on February 01, 2015, 03:35:03 PM
Dude that tower is complex lol. Im up for a challenge but is it not easier to make in 3D? To do a 2D with translucent would be a bit rough and not so detailed or not?

A fully modelled tower would take days to make and be tens of thousands of polys.  It just took me just over an hour to lay down a framework for a transparent version.
Say the same again adding the various 3D antennea and probably another sorting out the UV.  Should come in at a thousand polys or so plus quite a high res skin and a spec map - that's plenty for any TSO that doesn't involve boobies. 

That reminds me, I'll make some proper templates for the bridges, those lowres screengrab ones are garbage.
(Don't take any guff!)

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/OM_11.jpg)

That GPL model looks pretty good.  I'll be checking that out for sure.   :)
Title: Re: Public Road map ?
Post by: Grooveski on February 01, 2015, 07:57:58 PM
Proper bridge templates. 
http://www.motogp500online.com/Stuff/Grooveski/Tracks_wip/OM_TSO_01_Bridge_Templates.rar
Have a play with opening the eps versions.  You have to specify your canvas size in pixels when you open it.
EPS is the best format for templates.  A crisp line on a transparent background at any resolution.  Very usable.  Should have really exported them last night and incuded then before.
Title: Re: Public Road map ?
Post by: h106frp on February 01, 2015, 08:02:23 PM
GPL Track link..
http://srmz.net/index.php?showtopic=9846 (http://srmz.net/index.php?showtopic=9846)

Got to sign up to download though :(
Title: Re: Public Road map ?
Post by: doubledragoncc on February 01, 2015, 08:08:25 PM
Great links again got quite a lot for the tower. I am real busy this week with legal and financial shit but will do what i can.

DD
Title: Re: Public Road map ?
Post by: h106frp on February 02, 2015, 12:04:24 AM
Just trying to get to grips with gimp as my old graphic software is ancient, had a play with bridge 2 but i cannot seem to get it to scale to the UV. Stairs on UV seems steep compared to photo. Do you have a link to a viewer app that can load the part model and skin?

My practicing.. still need to get to grips with the features and set up my tablet as the mouse is awkward but gimp seems pretty good. I have not done this sort of thing for years since i dabbled with some onbike stuff for gp500 so a bit rusty ???
(https://lh6.googleusercontent.com/-j3v3MK3k1Pw/VM69EyFTEII/AAAAAAAAAFQ/ZGEmEwAOKFc/w904-h171-no/Bridge2TopGirder.tif)

(https://lh3.googleusercontent.com/-D73zNOY6DDc/VM683rYgB7I/AAAAAAAAAFI/qlAjtYyTrwc/w700-h671-no/Bridge2StairSide_mod_flip.tif)
Title: Re: Public Road map ?
Post by: doubledragoncc on February 02, 2015, 12:08:20 AM
I got a viewer from Grooveski I can pass on to you H and do you want Photoshop CS6 and Corel X6 I think I can get them up on my dropbox one at a time or another place so you can download?

DD
Title: Re: Public Road map ?
Post by: h106frp on February 02, 2015, 12:16:28 AM
Definite on the viewer - thanks, think i will keep with gimp if i can, so far it is not overly complicated and the tools seem to work well. Need to find its clone brush though as i used to use that a lot :)
Title: Re: Public Road map ?
Post by: doubledragoncc on February 02, 2015, 12:20:00 AM
K will upload to my dropbox and post the link. Let me know when you got it as I only have so much space on the dropbox for now.

Corel photopaint is real easy to get on with by the way and comes with the whole suite for X6.

DD
Title: Re: Public Road map ?
Post by: h106frp on February 02, 2015, 12:24:28 AM
Thanks, i use to use corel10 and still have the disc, i thought they were all paid proprietary software now though ::) and i do like to support opensource development if i can.
Title: Re: Public Road map ?
Post by: doubledragoncc on February 02, 2015, 12:25:41 AM
Uploading the viewer now

DD
Title: Re: Public Road map ?
Post by: h106frp on February 02, 2015, 12:27:05 AM
Do i need a link?
Title: Re: Public Road map ?
Post by: doubledragoncc on February 02, 2015, 12:28:07 AM
Will post it in 10 mins.
Title: Re: Public Road map ?
Post by: doubledragoncc on February 02, 2015, 12:39:01 AM
Here you go H.

https://www.dropbox.com/s/7oyx9fh75cqxupj/DE.rar?dl=0 (https://www.dropbox.com/s/7oyx9fh75cqxupj/DE.rar?dl=0)

Sorry it took so long had 3 downloads going at the same time.

DD
Title: Re: Public Road map ?
Post by: h106frp on February 02, 2015, 12:50:10 AM
Cheers, got it thanks
Title: Re: Public Road map ?
Post by: doubledragoncc on February 02, 2015, 01:12:30 AM
Anything else you might want H?  3D, photo, 2D etc

DD
Title: Re: Public Road map ?
Post by: Grooveski on February 02, 2015, 07:18:09 AM
Quote from: h106frp on February 02, 2015, 12:04:24 AM
Just trying to get to grips with gimp as my old graphic software is ancient, had a play with bridge 2 but i cannot seem to get it to scale to the UV. Stairs on UV seems steep compared to photo. Do you have a link to a viewer app that can load the part model and skin?

See tip 2.  ;)

Don't waste time making the image fit the template.  Instead use the template to roughly lay out the parts on the canvas and send me a copy of 'what you want the skin to be'.  I'll adjust the UV to fit the image.
That's a great base image.  I'll use it to stretch the bridge to the right size(wont affect the UV).
...then add the box section trellis to give it more substance.  Adding the extra steelwork will be a doddle with the skin already on the model.

Grooveski@hotmail.co.uk
Title: Re: Public Road map ?
Post by: h106frp on February 02, 2015, 07:40:59 AM
Quote from: doubledragoncc on February 02, 2015, 01:12:30 AM
Anything else you might want H?  3D, photo, 2D etc

DD

No, fine for now thanks, just need to practice doing this stuff again - found clone brush so happy for now ;
Had a quick look at the program you provided, think it will take a bit of working out ???

@Grooveski,
I think i see how you would like to work this now, I'll pull out the last bits of bridge 2 and finish cleaning them up, looking forward to getting some nice elevations of the other structures and hopefully some of the more obvious feature trees.
Title: Re: Public Road map ?
Post by: Grooveski on February 02, 2015, 07:19:35 PM
So you've a better idea what goes on at this end:

I knock up a rough model and ask the software to make a new UV map.  It dismantles the model and lays all the parts out in it's UV Texture window.

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/OM_12.jpg)

I can then move or scale these parts how-ever I like.  Can drag individual points around and stack parts on top of each other.
....like Bridge2.  All four of the sides in the stair sections are essentially the same so rather than have 4 little views of it in the skin we stack the parts and map the same section of the UVmap to all 4 parts of the model.  The image resolution of everything being higher because we've less parts to fit onto the map.
So the sides can be stacked, the main span sides too, and the stairs, decks, etc...

(http://i69.photobucket.com/albums/i68/Grooveski/GP500/OM_13.jpg)

Now I export the UVmap as a UV template and give it to you.  If you deform images to squeeze them into bits of template they'll go into the game and the game will just deform them back out again.  It's probably not going to be very noticable if it's just a tiny amount but it's not doing any good and is a bit pointless, more work for you and anyone who may want to change things later.
Better for you to lay the parts roughly into place on the template and send it back saying "adjust UV".  I'll then load what you've sent into the background of the UV window and drag the parts and points around until the UVmap fits the skin.

Example with the timing box template loaded as a background image.
(http://i69.photobucket.com/albums/i68/Grooveski/GP500/OM_14.jpg)

When I line up all the parts the model will be wearing the skin like a glove and no images will have been deformed along the way.
If you see a better way of arranging things so you can use a slightly higher resolution part image feel free but bear in mind there might be more going in there.  In this case we'll need a rectangle for the paint colour, a fair sized area for the bridge height sign and if nuovaic happens to be there and see any wee signs we'll add them too.  As I'm adding parts to the model I'll be adding the new surfaces to the existing UV map.
Having the bridge already skinned will mean I'll be able to get the new parts lined up well - should work a treat.  :)
Title: Re: Public Road map ?
Post by: BOBR6 84 on February 03, 2015, 12:40:32 AM
Are you guys actually building Olivers mount?
Title: Re: Public Road map ?
Post by: h106frp on February 03, 2015, 07:43:40 AM
Hopefully as a first attempt at a bit of a joint effort, it's not too long a track (1/20th of the IOM ;))so every chance to get a road course finished to a suitably high standard and hopefully try some of the graphics engine features recently discussed.

Biggest tasks so far are Grooveski an nuovaic for the model and source artwork photos, volunteers welcome!

For a well established track i have not found much in the way of usable stock photos so far as you really need what would be considered a bit dull for a photo, something more along the line of architects elevations.
Title: Re: Public Road map ?
Post by: BOBR6 84 on February 04, 2015, 12:28:34 AM
Great news! Good luck guys.
Obviously loads of pics on the web but might be worth checking out the pics from the trackside photographers too if you need close-up shots..
I think the club for olivers mount is ''Auto66 road racing club''.. So should be some pics on the website..

Title: Re: Public Road map ?
Post by: h106frp on February 05, 2015, 12:18:53 AM
Managed to get GPL loaded up and tried the olivers mount track, its fun and very well done with all the scenic details, but does feel very 'flat' the road has no camber anywhere and feels quite unnatural for what is meant to be a 'road'. Hedge lines likewise - vertical edges and no feeling of the natural variations you get on a road. Still it is an old engine.

To make this track really work i think the road surface profile and immediate roadside scenery will need a bit of work to convince the rider this really is a typical public highway most of the time.

I will play a bit more to get a feel for it,  still working on keeping the car in a straight line :) - would be a lot more fun on 2 wheels...
Title: Re: Public Road map ?
Post by: Eagle on February 05, 2015, 12:26:48 PM
I don't complain of the new stuff in preparation, but i think i have been misunderstood for the subject. :s

By public road i meant, outside tracks, kind of a (little) open world like test drive unlimited but with another places. Exemple: the mulholand road, that is a public road and not a track. Just wanted to precise.

Now, i stop disturbing, good luck for these maps. :)
Title: Re: Public Road map ?
Post by: doubledragoncc on February 05, 2015, 01:22:40 PM
I know exactly what you mean SAS. I love the open world of TDU2 with both islands to ride. I know both in real life and its cool to ride them but graphics and physics suck especially no clutch for bikes!!!! Now the server is down, typical thieves Atari are making you pay for something then removing it!!!!WTF!!!!

Well I hope that someone will try something like the Black Forrest or the Cote d'Azore sometime too.

But some small public race courses like Olivers Mount are cool too.

DD
Title: Re: Public Road map ?
Post by: Eagle on February 05, 2015, 07:03:17 PM
>DD

I haven't talked about the gameplay, and the map was an example of the type of roads i meant. xd (and yea the clutch exist on bikes in tdu1, i putted the clutch on a key, and i stall 2 or 3 times before having enough speed for the gaz :\)

The black forest and mulholland road are 2 perfect examples. Some are doing fun ride IRL with any kind of bikes on snaky roads, it would be cool to find that here too. *q*
Title: Re: Public Road map ?
Post by: Grooveski on February 06, 2015, 06:20:52 PM
Can you do hill climbs in GPB?
i.e. can you have separate start and finish lines.

Just curious. :)
Title: Re: Public Road map ?
Post by: doubledragoncc on February 06, 2015, 08:00:51 PM
The A7000 Montes de Malaga starts at point A and ends miles later at a TRUCK stuck across the road so yes its a hillclimb but no end registered, so no finish as I can see.

Try it, https://www.dropbox.com/s/szx9w9ic4du3210/A7000.rar?dl=0 (https://www.dropbox.com/s/szx9w9ic4du3210/A7000.rar?dl=0)

DD
Title: Re: Public Road map ?
Post by: HornetMaX on February 06, 2015, 09:13:50 PM
Quote from: Grooveski on February 06, 2015, 06:20:52 PM
Can you do hill climbs in GPB?
i.e. can you have separate start and finish lines.
Short answer: no.

Long answer: no, not at the moment.

MaX.
Title: Re: Public Road map ?
Post by: BOBR6 84 on February 08, 2015, 10:24:21 AM
couple of pics..

(http://i60.tinypic.com/2ag58oj.jpg)

(http://i59.tinypic.com/2co3i3l.jpg)

8)
Title: Re: Public Road map ?
Post by: h106frp on February 08, 2015, 10:43:43 AM
Its those track elevations changes and short crests that will make this short track fun to ride, hopefully a real trial of the bike physics ;D
Title: Re: Public Road map ?
Post by: BOBR6 84 on February 08, 2015, 10:59:05 AM
yeah man should be alot of fun  8) its got some seriously tight hairpins though  ;D i think the 600's will be great!
Title: Re: Public Road map ?
Post by: DVN_85 on July 30, 2015, 10:25:35 AM
Anyone working on open road map? Im little bored about circuits, a mountain road would be very interesting.

Project cars created a good ones; California highway, and Azure Coast. Maybe this can inspire someone :)

https://youtube.com/v/zHA5wh7q7oc

https://youtube.com/v/ajgzM1dzMJQ

Title: Re: Public Road map ?
Post by: Napalm Nick on July 30, 2015, 11:08:24 AM
Don't know if you have already tried or seen them but 'The Mountain' and 'BreuquainVille' are fun? There are others about.  Not true open-road driving as all tracks have to be 'circuits' of some form in GpBikes at the moment.

OT: Project cars maps are very nice but, as with all games it seems, designers have to choose between pretty graphics or realistic physics but never both. Not sure, with the available spec of PCs today, why that is  ::)
Title: Re: Public Road map ?
Post by: CapeDoctor on July 30, 2015, 11:30:16 AM
Ulster GP track also highly recommended by me - although it's also a circuit, it doesn't feel like it, and so far is my favorite track of the lot.
well impressed with my current best 4m07s lap time on the GSXR600, and i'm sure with a better setup i can crack 4 minutes flat :D
Title: Re: Public Road map ?
Post by: HornetMaX on July 30, 2015, 11:49:17 AM
Quote from: Napalm Nick on July 30, 2015, 11:08:24 AM
OT: Project cars maps are very nice but, as with all games it seems, designers have to choose between pretty graphics or realistic physics but never both. Not sure, with the available spec of PCs today, why that is  ::)
Because proper physics is harder to do than nice graphics. And, anyway, most of the people prefer eye-catching stuff to proper physics.

MaX.
Title: Re: Public Road map ?
Post by: Napalm Nick on July 30, 2015, 01:05:02 PM
Its true.  While people are happy to have an expensive shiny ball for a few days, then discard it for a new shinier ball a week later, even though both balls act like an rubbish square thing, there is no hope and not much point developing a shiny ball that acts like a ball. Ha. I'm an analogy genius.  ;)

Title: Re: Public Road map ?
Post by: HornetMaX on July 30, 2015, 01:12:35 PM
Quote from: Napalm Nick on July 30, 2015, 01:05:02 PM
there is no hope and not much point developing a shiny ball that acts like a ball.
Unless one actually wants to ... uh ... play ball with the ball, no matter the shininess :)

MaX.
Title: Re: Public Road map ?
Post by: Napalm Nick on July 30, 2015, 01:21:16 PM
Yes but we wont listen to any minority groups keep shining the ball boys. ;)
Title: Re: Public Road map ?
Post by: DVN_85 on July 30, 2015, 02:44:52 PM
Quote from: Napalm Nick on July 30, 2015, 11:08:24 AM
Don't know if you have already tried or seen them but 'The Mountain' and 'BreuquainVille' are fun? There are others about.  Not true open-road driving as all tracks have to be 'circuits' of some form in GpBikes at the moment.

OT: Project cars maps are very nice but, as with all games it seems, designers have to choose between pretty graphics or realistic physics but never both. Not sure, with the available spec of PCs today, why that is  ::)

I know all them thanks. I was talking about a new one (call it "long circuits" if you prefer hehe). Anyway, thanks.
Title: Re: Public Road map ?
Post by: janaucarre on August 11, 2015, 04:57:26 PM
Hi try this one:
http://www.mediafire.com/download.php?hf2803ce7945e75 (http://www.mediafire.com/download.php?hf2803ce7945e75)

Strangely i can't find it here, i probably forgot to post in this forum.
Title: Re: Public Road map ?
Post by: BOBR6 84 on August 11, 2015, 08:39:40 PM
Nice! Didnt have time to do a complete lap but I love the track surface!

Real road/circuit??
Title: Re: Public Road map ?
Post by: Doomy on August 14, 2018, 04:15:25 AM
just downloaded and installed the A-7000 but its not working, any suggestions??
Title: Re: Public Road map ?
Post by: davidboda46 on August 14, 2018, 04:49:44 PM
Are you on Windows 7? Have you installed and launched LAA http://forum.piboso.com/index.php?topic=4850.0 (http://forum.piboso.com/index.php?topic=4850.0)?

Cheers,

/David "Gonzo" Boda #46
Title: Re: Public Road map ?
Post by: matty0l215 on August 14, 2018, 05:12:29 PM
Quote from: davidboda46 on August 14, 2018, 04:49:44 PM
Are you on Windows 7? Have you installed and launched LAA http://forum.piboso.com/index.php?topic=4850.0 (http://forum.piboso.com/index.php?topic=4850.0)?

Cheers,

/David "Gonzo" Boda #46

No longer required David ;)

As for A7000, it will take a while take a while to load or is it crashing?