PiBoSo Official Forum

GP Bikes => Mods => Plugins => Topic started by: HornetMaX on January 29, 2015, 11:47:40 pm

Title: MaxSCL preview
Post by: HornetMaX on January 29, 2015, 11:47:40 pm
A short video of the tool to edit .scl files:

https://www.youtube.com/v/_R8sMddYO7Q

I start loading a .scl and a .engn (both from the rcv213), the I control the throttle using the mouse (and a slider).
Initially in neutral, notice the auto idle  8)

Gear up/down is done via keys 0-6. Notice the bike revs-up very quick even in gear, because there's no aero drag (I could add it, not really needed though).
Bike mass (bike + rider, assuming rider = 60Kg) and inertia (everything: crankshaft, 1st ans 2nd gearbox shafts, rear and front wheel) are simulated (including primary ratio, gears and final ratio).
No clutch is simulated (again, not really needed), so shifting from/to neutral is unrealistic (RPMs stays constant).

After I start using a pad (any axis will do).

The 4 graphs:

Not very visible but on the left there's an integrated text editor that allows to modify the .scl. I'll add some features to that part: smart modifications (e.g. rescale everything, move a point and fix the pitch accordingly, etc) and very likely also a syntax highlighter.

W00t !!

MaX.
Title: Re: MaxSCL preview
Post by: Warlock on January 30, 2015, 08:29:57 pm
COOOOOL  !!!!!!  :)
Title: Re: MaxSCL preview
Post by: doubledragoncc on January 31, 2015, 02:56:17 am
Thats brilliant Max

DD
Title: Re: MaxSCL preview
Post by: Hawk on January 31, 2015, 08:43:57 am
That's a great looking tool Max... Very useful looking!

Nice one mate!  ;D

Hawk.
Title: Re: MaxSCL preview
Post by: Eagle on February 04, 2015, 01:24:54 pm
FU***NG AWESOME! Can't wait for the release. *q*
Title: Re: MaxSCL preview
Post by: Alone on February 04, 2015, 02:39:55 pm
Looking great! nice work  :)
Title: Re: MaxSCL preview
Post by: HornetMaX on February 04, 2015, 05:20:15 pm
Thanks guys !

It's taking a bit longer than expected because I wanted to parse correctly not only the .scl file, but also the .engn and the bike's .cfg and .tyre, in order to get all the necessary data to "simulate" the physics (well, limited to engine, masses and inertias).

MaX.