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GP Bikes => Mods => Tracks => Topic started by: Hawk on March 08, 2015, 02:23:36 AM

Title: Daytona 200 Circuit....
Post by: Hawk on March 08, 2015, 02:23:36 AM
It would be great to see the one and only Daytona 200 event promoted.... 200 miles(52 Laps)! What an event that would be on this great track!  ;D 8)

https://www.youtube.com/v/XTXxoeETHWA



Hawk.
Title: Re: Daytona Circuit....
Post by: Boerenlater on March 08, 2015, 10:36:01 AM
But we don't have a functioning pitstop procedure in GP Bikes.
Title: Re: Daytona Circuit....
Post by: finpower on March 08, 2015, 10:48:08 AM

nice video  ;)
Title: Re: Daytona Circuit....
Post by: Hawk on March 08, 2015, 11:15:38 AM
Quote from: Boerenlater on March 08, 2015, 10:36:01 AM
But we don't have a functioning pitstop procedure in GP Bikes.

It would surely be simpler to just alter the capacity of the bike fuel tank to enable a 200 mile race, until/when/if Piboso would implemenet such a functioning pit-stop facility into GPB?
As far as I understand, it would be possible to do this via the {bikename}.CFG file? Probably lower the engine wear rate too to enable the engine to run at race pace for the distance? Maybe those in the know could comment on this possibility? Thanks.  ;)

Hawk.
Title: Re: Daytona Circuit....
Post by: Hawk on March 08, 2015, 11:22:54 AM
If this was possible, I'd like to alter the current track back to the proper "Classic" track version without that silly chicane they put in the back straight.  :P

Hawk.
Title: Re: Daytona Circuit....
Post by: HornetMaX on March 08, 2015, 11:43:35 AM
Quote from: Hawk_UK on March 08, 2015, 11:15:38 AM
Quote from: Boerenlater on March 08, 2015, 10:36:01 AM
But we don't have a functioning pitstop procedure in GP Bikes.
It would surely be simpler to just alter the capacity of the bike fuel tank to enable a 200 mile race, until/when/if Piboso would implemenet such a functioning pit-stop facility into GPB?
As the fuel mass is taken into account in GPB, such large tank would probably have a big impact on the bike handling (like it would in reality).

One way could be to artificially lower the fuel consumption of the bike (give it a higher mileage), but this would require a dedicate bike (or bikes) for that kind of race.

As far as I know, there's no such a thing as an "engine wear rate", so that should be fine.

MaX.
Title: Re: Daytona Circuit....
Post by: Hawk on March 08, 2015, 01:11:32 PM
Quote from: HornetMaX on March 08, 2015, 11:43:35 AM
Quote from: Hawk_UK on March 08, 2015, 11:15:38 AM
Quote from: Boerenlater on March 08, 2015, 10:36:01 AM
But we don't have a functioning pitstop procedure in GP Bikes.
It would surely be simpler to just alter the capacity of the bike fuel tank to enable a 200 mile race, until/when/if Piboso would implemenet such a functioning pit-stop facility into GPB?
As the fuel mass is taken into account in GPB, such large tank would probably have a big impact on the bike handling (like it would in reality).

One way could be to artificially lower the fuel consumption of the bike (give it a higher mileage), but this would require a dedicate bike (or bikes) for that kind of race.

As far as I know, there's no such a thing as an "engine wear rate", so that should be fine.

MaX.

Hi Max.
A very nice alternative solution Max!  ;D
I presume this could be altered in the {bikename].CFG file? If so, this would just be a simple alteration which would enable a dedicated bike pack for this event; I could do this myself(with the permission of the bike authors of course).  :)

Hawk.
Title: Re: Daytona Circuit....
Post by: Boerenlater on March 08, 2015, 03:50:10 PM
Quote from: Hawk_UK on March 08, 2015, 11:15:38 AM
Quote from: Boerenlater on March 08, 2015, 10:36:01 AM
But we don't have a functioning pitstop procedure in GP Bikes.

It would surely be simpler to just alter the capacity of the bike fuel tank to enable a 200 mile race, until/when/if Piboso would implemenet such a functioning pit-stop facility into GPB?
As far as I understand, it would be possible to do this via the {bikename}.CFG file? Probably lower the engine wear rate too to enable the engine to run at race pace for the distance? Maybe those in the know could comment on this possibility? Thanks.  ;)

Hawk.
What about the tires? :P I don't think hard will handle 200miles.
Title: Re: Daytona Circuit....
Post by: Hawk on March 08, 2015, 04:10:20 PM
Quote from: Boerenlater on March 08, 2015, 03:50:10 PM
Quote from: Hawk_UK on March 08, 2015, 11:15:38 AM
Quote from: Boerenlater on March 08, 2015, 10:36:01 AM
But we don't have a functioning pitstop procedure in GP Bikes.

It would surely be simpler to just alter the capacity of the bike fuel tank to enable a 200 mile race, until/when/if Piboso would implemenet such a functioning pit-stop facility into GPB?
As far as I understand, it would be possible to do this via the {bikename}.CFG file? Probably lower the engine wear rate too to enable the engine to run at race pace for the distance? Maybe those in the know could comment on this possibility? Thanks.  ;)

Hawk.
What about the tires? :P I don't think hard will handle 200miles.

A very good point! I didn't think about that. Lol

I think the tyre wear could also be adjusted for the bike-pack for this event quite easily too?

Hawk.
Title: Re: Daytona Circuit....
Post by: HornetMaX on March 08, 2015, 06:58:13 PM
Not sure hard won't make it, but yes, this can be changed too.

Still, it'd probably be better to have pit stops in GPB to do this properly.

MaX.
Title: Re: Daytona Circuit....
Post by: Hawk on March 08, 2015, 07:22:37 PM
Quote from: HornetMaX on March 08, 2015, 06:58:13 PM
Not sure hard won't make it, but yes, this can be changed too.

Still, it'd probably be better to have pit stops in GPB to do this properly.

MaX.

Oh... I absolutely agree Max, and it would bring a very interesting element to the race, but if we want an event like this sooner than later then we can make it happen, right?  ;D

Also, if we make it happen then Piboso is more likely to implement more pit-stop functionality in a future release.  ;)

Hawk.
Title: Re: Daytona Circuit....
Post by: HornetMaX on March 08, 2015, 08:07:19 PM
Especially since WRS already has the pit-stop stuff.

MaX.
Title: Re: Daytona Circuit....
Post by: Hawk on March 08, 2015, 09:08:40 PM
Quote from: HornetMaX on March 08, 2015, 08:07:19 PM
Especially since WRS already has the pit-stop stuff.

MaX.

Oh! Really!!  :o

Then it shouldn't be too much work for Piboso to implement into GPB for next release. No excuses. Lol  ;D

Hawk.
Title: Re: Daytona Circuit....
Post by: Docfumi on March 08, 2015, 09:11:46 PM
Don't we need a good version of the track as well?  :o
Title: Re: Daytona Circuit....
Post by: Hawk on March 08, 2015, 09:33:12 PM
Quote from: docfumi on March 08, 2015, 09:11:46 PM
Don't we need a good version of the track as well?  :o

I could soon sort that out if people want it.  As I said above, I think making it into the old "Classic" track without that silly chicane on the back straight would be the thing to do if I'm going to have to resurface the track. ;)

Hawk.
Title: Re: Daytona Circuit....
Post by: HornetMaX on March 08, 2015, 10:57:38 PM
Quote from: Hawk_UK on March 08, 2015, 09:08:40 PM
Quote from: HornetMaX on March 08, 2015, 08:07:19 PM
Especially since WRS already has the pit-stop stuff.

MaX.

Oh! Really!!  :o

From the track, go into the pits, stop at the red arrow and press F1: you can change your tires and fill the tank.

MaX.
Title: Re: Daytona Circuit....
Post by: Docfumi on March 09, 2015, 01:57:09 AM
Quote from: Hawk_UK on March 08, 2015, 09:33:12 PM
Quote from: docfumi on March 08, 2015, 09:11:46 PM
Don't we need a good version of the track as well?  :o

I could soon sort that out if people want it.  As I said above, I think making it into the old "Classic" track without that silly chicane on the back straight would be the thing to do if I'm going to have to resurface the track. ;)

Hawk.

Screw the people,  >:( I want it. LOL   ;D
Title: Re: Daytona Circuit....
Post by: BOBR6 84 on March 09, 2015, 03:06:20 AM
Lol +1  ;D
Title: Re: Daytona Circuit....
Post by: Hawk on March 09, 2015, 09:19:24 AM
Quote from: docfumi on March 09, 2015, 01:57:09 AM
Quote from: Hawk_UK on March 08, 2015, 09:33:12 PM
Quote from: docfumi on March 08, 2015, 09:11:46 PM
Don't we need a good version of the track as well?  :o

I could soon sort that out if people want it.  As I said above, I think making it into the old "Classic" track without that silly chicane on the back straight would be the thing to do if I'm going to have to resurface the track. ;)

Hawk.

Screw the people,  >:( I want it. LOL   ;D

Quote from: BOBR6 84 on March 09, 2015, 03:06:20 AM
Lol +1  ;D

Lol  ;D

As this event would require a dedicated bike-pack, I propose initially one bike from two categories(more bikes/categories later if needed/wanted):

GP500: Bike to be decided(As a huge two stroke fan I personally have one in mind).  ;)

GP1000: You guys say which bike you'd prefer and I will contact the author/s and ask their permission for me to do some adjustments to fuel useage rates and, if needed, the tyre wear rates.

Event Promoter/Host: If any race promoters would kindly offer and come forward to host/promote this event then that would be very much appreciated and we can then get this event up and running.  ;D 8)

Okay guys.... Lets do this!  ;D 8)

Hawk.
Title: Re: Daytona Circuit....
Post by: BOBR6 84 on March 09, 2015, 10:10:50 AM
 8) ;)

Title: Re: Daytona Circuit....
Post by: BOBR6 84 on March 09, 2015, 10:12:19 AM
Endurance racing!! woohoo  ;D

what happened to the endurance bikeset?? dropped?
Title: Re: Daytona Circuit....
Post by: Hawk on March 09, 2015, 03:24:30 PM
Quote from: BOBR6 84 on March 09, 2015, 10:12:19 AM
Endurance racing!! woohoo  ;D

what happened to the endurance bikeset?? dropped?

I've no idea to be honest.... I think they must still be working on them?

52 laps..... Hardly an endurance race..... In the old days the GP's were very often 40 odd laps or so. Those were real GP distances. MotoGP riders don't know they're born these days. Lol  ;D

Hawk
Title: Re: Daytona Circuit....
Post by: Docfumi on March 09, 2015, 03:42:35 PM
Quote from: Hawk_UK on March 09, 2015, 03:24:30 PM
Quote from: BOBR6 84 on March 09, 2015, 10:12:19 AM
Endurance racing!! woohoo  ;D

what happened to the endurance bikeset?? dropped?

I've no idea to be honest.... I think they must still be working on them?

52 laps..... Hardly an endurance race..... In the old days the GP's were very often 40 odd laps or so. Those were real GP distances. MotoGP riders don't know they're born these days. Lol  ;D

Hawk

(http://s17.postimg.org/4rodtfqrz/Vale.jpg) (http://postimage.org/)
fotos kostenlos (http://postimage.org/index.php?lang=german)

Valentino Rossi 8 Hours Suzuka Endurance Race, Team mate Colin Edwards.

YOU WERE SAYING!!!!!  ;D
Title: Re: Daytona Circuit....
Post by: BOBR6 84 on March 09, 2015, 10:11:34 PM
Lol, 52laps on gpbikes is endurance enough for me haha

I have not completed 20 laps on the 500 lol. Keeps blowing up  :(
Title: Re: Daytona Circuit....
Post by: Hawk on March 09, 2015, 11:22:47 PM
Quote from: BOBR6 84 on March 09, 2015, 10:11:34 PM
Lol, 52laps on gpbikes is endurance enough for me haha

I have not completed 20 laps on the 500 lol. Keeps blowing up  :(

And that's with a rev limiter! Lol

Imagine how many laps you'd complete if you were on an oldschool GP500 bike that didn't have rev limiters... One lap maybe??. Hehehe   ;D ;D

You'll have to put a leash on that throttle hand Bob. Lol

Hawk.
Title: Re: Daytona Circuit....
Post by: BOBR6 84 on March 09, 2015, 11:32:53 PM
Thats what I mean lol peterV's oldschool events.. First event I did the engine popped lol peter warned me but I thought he was kidding lol. Now I know haha  ;D
Title: Re: Daytona Circuit....
Post by: Hawk on March 09, 2015, 11:41:42 PM
Quote from: docfumi on March 09, 2015, 03:42:35 PM
Quote from: Hawk_UK on March 09, 2015, 03:24:30 PM
Quote from: BOBR6 84 on March 09, 2015, 10:12:19 AM
Endurance racing!! woohoo  ;D

what happened to the endurance bikeset?? dropped?

I've no idea to be honest.... I think they must still be working on them?

52 laps..... Hardly an endurance race..... In the old days the GP's were very often 40 odd laps or so. Those were real GP distances. MotoGP riders don't know they're born these days. Lol  ;D

Hawk

(http://s17.postimg.org/4rodtfqrz/Vale.jpg) (http://postimage.org/)
fotos kostenlos (http://postimage.org/index.php?lang=german)

Valentino Rossi 8 Hours Suzuka Endurance Race, Team mate Colin Edwards.

YOU WERE SAYING!!!!!  ;D
Lol...... I was really referring to the fact that modern GP's for bikes are a little on the pathetic side as far as the numbers of laps is concerned compared to the oldschool days of real GP racers.  :P  ;D

Nice to see they do enjoy the endurance races though.  8)

But bring back the good old days!  ;D

Hawk.

PS: I know it's not the riders fault, it's FIM bowing down to the power of sponsors and TV rights money(ie:Sky TV ruining another sport, as they do)
Title: Re: Daytona Circuit....
Post by: Hawk on March 09, 2015, 11:51:43 PM
Quote from: BOBR6 84 on March 09, 2015, 11:32:53 PM
Thats what I mean lol peterV's oldschool events.. First event I did the engine popped lol peter warned me but I thought he was kidding lol. Now I know haha  ;D

Lol.  ;D

I just wish they'd take those rev limiters off the 500cc 2 stroke bikes we have, because unless I'm greatly mistaken, in reality, they didn't have rev limiters on them at all, certainly not in the real oldschool 2 stroke bikes.  :)

Makes racing a lot more fun and may I say, more skilful?


Hawk.
Title: Re: Daytona Circuit....
Post by: HornetMaX on March 09, 2015, 11:58:11 PM
Really ? No limiter ? Can anybody confirm ?

MaX.
Title: Re: Daytona Circuit....
Post by: Alby46 on March 10, 2015, 07:40:40 AM
I confirm, no rpm limiter.
Title: Re: Daytona Circuit....
Post by: EdouardB on March 10, 2015, 01:25:01 PM
Hey guys,

I confirm that for sure the 500s did not have any rev limiter at least until 1989 but probably until the end (2002).

Even on the 1992 TZ250 I ride there is absolutely no rev limiter and it's the same thing for the TZ350 and the TZ750.

Also I know for a fact that even in the last years of the TZ250 (2006ish?) they still had no rev limiter, mainly because there is no need for it at all (and probably because a cut in ignition really messes up your fuel/air mixture and those bikes are really sensitive to that). I don't see why it should be any different on the last 500s.

What happens when you over rev? Well you usually break something, but the way those 2 strokes are, the power really drops after a certain RPM past the peak power so you change gears anyway.

Therefore, it's crucial to have the right gearing on a racing 2 stroke so that you don't over rev at the end of the straight.

(Also on daytona all the TZ750 would use special carburetors for the events that included a powerjet, which the standard bike didn't have, to prevent any seizing).
Title: Re: Daytona Circuit....
Post by: HornetMaX on March 10, 2015, 01:40:02 PM
Thanks for the info EdouardB and Alby ! I wasn't aware but effectively it makes sense given how quickly the power curve drops.

Quote from: EdouardB on March 10, 2015, 01:25:01 PM
Therefore, it's crucial to have the right gearing on a racing 2 stroke so that you don't over rev at the end of the straight.

That's the easy part. I suspect that without a limiter most people will over-rev even more (and break the engine, even more) because of the revs going up when leaning. But as you explained once, this is just normal, one has to shift up a gear to take it into account.

Has anybody tried to remove the limiter on the varese ? Maybe it just works. Or one could put it above the BreakingRPM of the bike, should be enough.

MaX.
Title: Re: Daytona Circuit....
Post by: Hawk on March 10, 2015, 01:52:40 PM
Thanks for the confirmation Alby and Edouard, and great historic and useful details there in your reply Edouard, thanks mate!  ;) 8)

Hawk.
Title: Re: Daytona Circuit....
Post by: EdouardB on March 10, 2015, 02:50:44 PM
Quote from: HornetMaX on March 10, 2015, 01:40:02 PM
Quote from: EdouardB on March 10, 2015, 01:25:01 PM
Therefore, it's crucial to have the right gearing on a racing 2 stroke so that you don't over rev at the end of the straight.

That's the easy part. I suspect that without a limiter most people will over-rev even more (and break the engine, even more) because of the revs going up when leaning. But as you explained once, this is just normal, one has to shift up a gear to take it into account.

On the Daytona banking the bikes don't have much lean angle compared to the surface itself because the banking is actually super steep (I've seen the Montlhéry banking for example and it's much steeper than you'd imagine with pictures).

However the RPM did raise by a fair amount because the tyre compressed really hard with the G force! In fact with the old bikes the suspension would sometimes bottom out on the banking... I know a few riders who have raced daytona back in the 70s and 80s and they all have a vivid memory of how extreme it was - apparently it's something very special.

It's too bad the race has lost some of its prestige and aura.
Title: Re: Daytona Circuit....
Post by: HornetMaX on March 10, 2015, 02:54:34 PM
Quote from: EdouardB on March 10, 2015, 02:50:44 PM
Quote from: HornetMaX on March 10, 2015, 01:40:02 PM
Quote from: EdouardB on March 10, 2015, 01:25:01 PM
Therefore, it's crucial to have the right gearing on a racing 2 stroke so that you don't over rev at the end of the straight.

That's the easy part. I suspect that without a limiter most people will over-rev even more (and break the engine, even more) because of the revs going up when leaning. But as you explained once, this is just normal, one has to shift up a gear to take it into account.

On the Daytona banking the bikes don't have much lean angle compared to the surface itself because the banking is actually super steep (I've seen the Montlhéry banking for example and it's much steeper than you'd imagine with pictures).

Sure, but I think Hawk was advocating for the removal of the limiter from the two strokes everywhere, not only for the "endurance" versions.

MaX.
Title: Re: Daytona Circuit....
Post by: EdouardB on March 10, 2015, 03:02:11 PM
If you want more realism, it's a good idea, but it's very difficult to recreate exactly how the engine breaks when you over rev. Sometimes you can get away with a little over rev, sometimes you don't, it's a bit random :P
Title: Re: Daytona Circuit....
Post by: Hawk on March 10, 2015, 05:21:29 PM
Quote from: HornetMaX on March 10, 2015, 02:54:34 PM
Sure, but I think Hawk was advocating for the removal of the limiter from the two strokes everywhere, not only for the "endurance" versions.

You got it Max..... I know that the bikes in GPB have a max rev limit before engine breaks, and also seems to break at times through persistent over revving of the engine over a certain time?
I know the other day when I was testing a bike(not released yet), I was just accelerating out of "Copse" corner(Sliverstone) and looking back at it in the replay I'm sure the engine must have seized because the engine just stopped dead and the rear wheel locked up and came right round on me. "Of course I crashed". Hehe.  ;D

But it does seem that you can alter the settings somewhere for engine damage which over time can lead to engine failure(seizure or whatever it is), as well as a max RPM limit which if you go over that limit the engine just breaks and stops suddenly.

I'll have to make more tests when I have time. This surely does add an extra equation to bikes that don't have RPM limiters.... Fascinating for that extra level of realism.  ;D


Hawk.
Title: Re: Daytona Circuit....
Post by: HornetMaX on March 10, 2015, 07:28:40 PM
Quote from: Hawk_UK on March 10, 2015, 05:21:29 PM
You got it Max..... I know that the bikes in GPB have a max rev limit before engine breaks, and also seems to break at times through persistent over revving of the engine over a certain time?
I know the other day when I was testing a bike(not released yet), I was just accelerating out of "Copse" corner(Sliverstone) and looking back at it in the replay I'm sure the engine must have seized because the engine just stopped dead and the rear wheel locked up and came right round on me. "Of course I crashed". Hehe.  ;D

But it does seem that you can alter the settings somewhere for engine damage which over time can lead to engine failure(seizure or whatever it is), as well as a max RPM limit which if you go over that limit the engine just breaks and stops suddenly.
I only see these settings (in the bike's .cfg):

BreakingRPM = 18000
BrokenTorque = 1

NumLimiter = 1
Limiter0 = 16200


Not sure how the damage stuff works though: is it an instant break if you go past BreakingRPM or is there some counter that keeps track of how much time you've spent above BreakingRPM and breaks after a given amount ? No idea here. I'm not even sure about what the MaxRPM does.

Anyway I'm with you on this one: if there was no limiter on the 2-strokes, then we should have no limiter.

MaX.
Title: Re: Daytona Circuit....
Post by: BOBR6 84 on March 10, 2015, 08:56:42 PM
With the varese doesnt the engine carry on reving? Only the needle stops?
Been a while since I used the varese but I dont remember it bouncing on a limiter?
Title: Re: Daytona Circuit....
Post by: Alone on March 10, 2015, 09:08:05 PM
seems
like an instant broke to me, once you are on the brakingrpm number you
broke it. Without a limiter, is a must to care the throttle in a fall, a
funnything :)
Title: Re: Daytona 200 Circuit....
Post by: Hawk on March 17, 2015, 01:15:37 PM
The revised and updated "Classic Daytona 200 Circuit" should be ready for release later today guys.... I'll keep you informed if any problems cause a delay.  ;)

Hawk.
Title: Re: Daytona 200 Circuit....
Post by: tseklias on March 17, 2015, 02:19:25 PM
Quote from: Hawk_UK on March 17, 2015, 01:15:37 PM
The revised and updated "Classic Daytona 200 Circuit" should be ready for release later today guys.... I'll keep you informed if any problems cause a delay.  ;)

Hawk.

8)
Title: Re: Daytona 200 Circuit....
Post by: Docfumi on March 17, 2015, 04:27:08 PM
That makes me happy  ;D Thanks for all your effort Hawk.
Title: Re: Daytona 200 Circuit....
Post by: Hawk on March 17, 2015, 09:00:27 PM
Quote from: docfumi on March 17, 2015, 04:27:08 PM
That makes me happy  ;D Thanks for all your effort Hawk.

Thanks Doc and tseklias ... Appreciated guys!  ;D 8)

Hawk.
Title: Re: Daytona 200 Circuit....
Post by: Hawk on March 17, 2015, 09:04:58 PM
"Classic Daytona 200 V0.8_NDS" is now released.....

Please read here for download link and details: http://forum.piboso.com/index.php?topic=45.60 (http://forum.piboso.com/index.php?topic=45.60)

Enjoy! ;D 8)

Hawk
Title: Re: Daytona 200 Circuit....
Post by: Abigor on March 17, 2015, 10:01:23 PM
 A pleasure to ride on this track.......Thank you
Title: Re: Daytona 200 Circuit....
Post by: Napalm Nick on March 17, 2015, 10:01:50 PM
Hello Hawk,

this is beautiful work and I thank you indeed. The Daytona video is a great watch too thanks for posting it.

I ride a Honda VF1000R which is the road version of the  FWS1000 race bike in the video ridden by Mike Baldwin, and this racing is really my era - I mean what I grew up watching.

When I get a clue about how to do such things, I would like to model a VF for GPB. Much like some great guy did back in the day for MotoGp08 https://www.youtube.com/v/Wd41uPeMiWw

Anyway, just wanted to say thank you.
Nick.
Title: Re: Daytona 200 Circuit....
Post by: tseklias on March 17, 2015, 10:02:10 PM
Hawk <3
Title: Re: Daytona 200 Circuit....
Post by: Docfumi on March 17, 2015, 11:25:44 PM
Hawk you Evil Geniuses, brilliant!  ;D ;D
Title: Re: Daytona 200 Circuit....
Post by: Hawk on March 17, 2015, 11:52:34 PM
Thanks for the appreciation guys!  ;) 8)

There is a current problem with the shadows screwing up... I think it maybe an alpha channel problem with the textures on the track(I'm hoping not! That would be a lot of textures to put through photoshop and save out again. :'( )

Anyway... I'm working on the problems and will update when completed.  ;)

Hawk.
Title: Re: Daytona 200 Circuit....
Post by: BOBR6 84 on March 18, 2015, 12:48:10 PM
holy sh!t this track is insaaaaane!! lol  ;D ;D nice one Hawk uk  8)
Title: Re: Daytona 200 Circuit....
Post by: Alone on March 18, 2015, 02:21:42 PM
THANK YOU Hawk!!!  8) 8)
Title: Re: Daytona 200 Circuit....
Post by: Harrytmj66 on March 18, 2015, 03:25:24 PM
Thanks Hawk. Might have to follow someone round for a couple of laps to know where i'm going haha
Title: Re: Daytona 200 Circuit....
Post by: Hawk on March 19, 2015, 03:21:26 PM
Thanks guys! ;)

I've pinpointed a couple of problems that will need to be addressed in the dedicated bike pack:

The race server host and promoter has been sorted, so now we just need the dedicated bikes pack sorting. I have the 500 GP bikes provisionally agreed to, I just need to arrange for the bigger cc bikes to be done.

It's good to test before we do the bikes, so if anyone comes across any problems with the bikes running at such high speeds that need sorting before the race then now is the time to post them here. Thanks.  ;)


Hawk.
Title: Re: Daytona 200 Circuit....
Post by: matty0l215 on March 19, 2015, 05:39:41 PM
Good work Hawk :D
Title: Re: Daytona 200 Circuit....
Post by: Klax75 on March 20, 2015, 08:47:30 AM
I found a hole in the track. When you come off the start finish and make the double left hand turn, if you cross the white line, and drive on a little you drop through the ground.

Track Hole
http://www.youtube.com/v/CbcNyiBEPqA
Title: Re: Daytona 200 Circuit....
Post by: doubledragoncc on March 20, 2015, 10:09:03 AM
I know we have the channel tunnel but I think Klax just found out how all the Chinese are getting into Florida without going through immigration!!!

THE CHINA TUNNEL dadadadaDAAAAAAAAAAAAAAAAAAA!!!!!!!!!!

Great track though bro thanks.

DD...............watchin for Chinese marshals 
Title: Re: Daytona 200 Circuit....
Post by: Hawk on March 20, 2015, 10:50:08 AM
LOL!!!..... Sorry guys, I was sure I fixed that hole.... Sure your riding on latest version V0.81_NDS? I will test now and sort it out. That's probably me rushing for lack of time. Silly me! Lol.  :-[ :P ;D

That was funny! Nice find Klax(I'll have you for cutting cross the white lines!! Hehe  ;D )... Even more embarrassing as someone else also pointed this out to me and I thought I'd fixed it.... I'm going CRAZY!!! Hehehe!  ;D ;D


Hawk.

Edit: Hmmm.... Looks like a couple of guys here(namely Klax and DD) are not keeping their eye on the ball. Hehe!!  :P :P ;D
I've just tested the latest version online and it's fine.... Try downloading the latest version V0.81_NDS. Thank GOD for that! I really thought I was going MAD!!! LOL  ;D ;D
Title: Re: Daytona 200 Circuit....
Post by: doubledragoncc on March 20, 2015, 02:44:48 PM
Oh I did not find the hole that is all Klax, I just commented on the video, I got the latest version nanananana!!!!

DD
Title: Re: Daytona 200 Circuit....
Post by: Hawk on March 31, 2015, 10:52:26 AM
Very strange........

I've been getting post reply notifications in my mail box telling me that people(in this case for this thread, HornetMax) has posted a reply today. But on opening up the thread there is no reply from Max at all for today??? So what's happening here with the thread reply notifications??

Seems the notification system is going crazy! Lol  :o

Hawk.
Title: Re: Daytona 200 Circuit....
Post by: JJS209 on March 31, 2015, 10:54:09 AM
or maybe he replied and then erased the post?

€: who hosts the resurrection server btw? i always get a datamismatch there.
Title: Re: Daytona 200 Circuit....
Post by: Hawk on March 31, 2015, 11:25:12 AM
Quote from: JJS209 on March 31, 2015, 10:54:09 AM
or maybe he replied and then erased the post?

€: who hosts the resurrection server btw? i always get a datamismatch there.

The "Resurrection" server is a private server for new unreleased MOD-bike testing. Only the bike author selected testers are allowed to join that server.  ;)

Hawk.
Title: Re: Daytona 200 Circuit....
Post by: JJS209 on March 31, 2015, 11:34:16 AM
that could explin the datamismatch ;)
ty
Title: Re: Daytona 200 Circuit....
Post by: HornetMaX on March 31, 2015, 03:08:06 PM
Quote from: Hawk UK on March 31, 2015, 10:52:26 AM
Very strange........

I've been getting post reply notifications in my mail box telling me that people(in this case for this thread, HornetMax) has posted a reply today. But on opening up the thread there is no reply from Max at all for today??? So what's happening here with the thread reply notifications??

Seems the notification system is going crazy! Lol  :o

Hawk.

Quote from: JJS209 on March 31, 2015, 10:54:09 AM
or maybe he replied and then erased the post?
No I didn't, haven't posted in this thread today (well, now yes). Option of system going crazy still winning :)

MaX.