Poll
Question:
Do you use a 32 bit or 64 bit system for GPB? (Select 2 options from below.)
Option 1: 32 bit CPU and OS
Option 2: 64 bit CPU and OS
Option 3: Windows System
Option 4: Apple Mac System
Option 5: Linux System
We are trying to find out whether the Community is using 32 bit CPU's and OS, or 64 bit CPU's and OS for using GPBikes.
Likewise we are trying to find out how many are using Windows OS(Operating System), or Apple Mac OS(Operating System) for running GP Bikes?
Please vote by selecting the two options that apply to your circumstance. Thank you. ;D 8)
The results will be interesting......
Hawk.
I can save you the trouble: go here Steam Hardware & Software Survey: April 2015 (http://store.steampowered.com/hwsurvey) and click on "OS version" in the list at the bottom of the page.
In a nutshell: 14% still on 32bit Windows (which btw is less than what I was expecting).
MaX.
P.S.
You put Mac as an option and no Linux ? I know some members here that could kill you for that :)
Quote from: HornetMaX on May 05, 2015, 03:21:51 PM
You put Mac as an option and no Linux ? I know some members here that could kill you for that :)
Linux users are a bit smarter : they know that if they want to play, they install Windows.
Mac users are slightly different : "Wut, no OSX version? That's a shitty software!"
Don't feed the troll, I'm a Mac user ;D
About having GPB/KRP/WRS/MXB OSX or Linux version is IMO a bad idea. It will not bring a lot of users compared to the time needed to port it. All this time would be more useful to correct bugs and add functionalities to the original platform.
I'm on a 64bit MacOS.
Unfortunately this is my one and only laptop (neither a desktop) so I have to run GPB with a Windows Bootcamp installation
Quote from: HornetMaX on May 05, 2015, 03:21:51 PM
I can save you the trouble: go here Steam Hardware & Software Survey: April 2015 (http://store.steampowered.com/hwsurvey) and click on "OS version" in the list at the bottom of the page.
In a nutshell: 14% still on 32bit Windows (which btw is less than what I was expecting).
MaX.
P.S.
You put Mac as an option and no Linux ? I know some members here that could kill you for that :)
Your correct. I totally forgot about Linux users.... Though I doubt they would make a dint in the figures. LOL ;D
14% still on 32 bit systems is not surprising to me at all to be honest; I had a feeling it would be a low figure simply because gamers and especially sim users want power and speed which is something you won't get with 32 bit systems.
It will just be interesting to see how many who are using GPB are still using old 32 bit hardware. ;)
Quote from: RiccoChicco on May 05, 2015, 04:09:21 PM
Quote from: HornetMaX on May 05, 2015, 03:21:51 PM
You put Mac as an option and no Linux ? I know some members here that could kill you for that :)
Linux users are a bit smarter : they know that if they want to play, they install Windows.
Mac users are slightly different : "Wut, no OSX version? That's a shitty software!"
Don't feed the troll, I'm a Mac user ;D
About having GPB/KRP/WRS/MXB OSX or Linux version is IMO a bad idea. It will not bring a lot of users compared to the time needed to port it. All this time would be more useful to correct bugs and add functionalities to the original platform.
I agree Ricco. ;)
This is why I have no sympathy for Mac users who complain either. They buy an Apple Mac and then complain like hell they cannot play a lot of games and software.... Errr why not buy the system(ie: Windows) that can run 99.99999% of all software on the market in the first place then they'd have no reasons to complain. Lol. :P 8)
I know there are Windows Emulators like Loopa has stated above, but all emulators will pull down your system resources and speed to a certain degree, so it's not an ideal solution.
Hawk.
PS: Lets see if I can modify this Poll.... If not then it'll have to stay as it is. :)
Quote from: RiccoChicco on May 05, 2015, 04:09:21 PM
About having GPB/KRP/WRS/MXB OSX or Linux version is IMO a bad idea. It will not bring a lot of users compared to the time needed to port it. All this time would be more useful to correct bugs and add functionalities to the original platform.
I tend to agree that it is probably not worth, but there's one thing that is true (and if I recall correctly, Piboso said it too a while ago): porting the game to Linux/Mac can help finding bugs.
MaX.
64 bit CPU and OS
Windows System
I'm not on an emulator, is just a partition running windows. As any pc, but with apple hardware
Quote from: LOOPATELI on May 05, 2015, 08:43:58 PM
I'm not on an emulator, is just a partition running windows. As any pc, but with apple hardware
You meant Intel and AMD/Nvidia hardare, right ? :)
MaX.
Yes yes, I mean apple as the package, but of course with intel i7 and hd4000
Quote from: LOOPATELI on May 05, 2015, 08:43:58 PM
I'm not on an emulator, is just a partition running windows. As any pc, but with apple hardware
Sorry Loopa.... My mistake mate. ;) 8)
Hawk.
So we have now 5,26% 32-bit users. woop woop! ::)
People still use 32 bit windows??
Quote from: Boerenlater on May 12, 2015, 10:31:33 AM
People still use 32 bit windows??
14% according to latest steam hardware survey.
Will go down with time (even if even Win10 will exist in both 32 and 64 bits ...).
MaX.
Quote from: HornetMaX on May 12, 2015, 10:45:04 AM
Quote from: Boerenlater on May 12, 2015, 10:31:33 AM
People still use 32 bit windows??
14% according to latest steam hardware survey.
Will go down with time (even if even Win10 will exist in both 32 and 64 bits ...).
MaX.
I think 14% virtually establishes that the 32bit users are practically dead in the water as far as catering for in any future game developments.
Hawk.
Could be, I personally am on x64 so I don't care :)
I'm not utterly convinced we absolutely need GPB to go x64: even some of the currently most demanding games are still OK on 32bits.
On sim side, iRacing, rFactor2 and Assetto Corsa do not require x64 for example.
But for sure, if one has to reinstall an OS now, the advice is to go x64, no real reason not to.
One of the reasons why we'll have more games requiring 64bits OSs is that XBONE and PS4 are 64bits too. I know this will make you happy Hawk :)
MaX.
Im on 64 bit I think but no idea what its all about hahaha
Quote from: HornetMaX on May 12, 2015, 03:07:33 PM
On sim side, iRacing, rFactor2 and Assetto Corsa do not require x64 for example.
If I remember correctly Rfactor2 had to do a 64bit version to allow for some mods that needed the extra memory space, but it's not exclusively 64bit.
True 64 bit architecture does run faster than 32 bit, also allows the use of bigger memory capacity. Just two good reasons to be running a 64 bit system.
However having said that, there are still some developers who do not take advantage of the 64 bit architecture and programming capabilities when programming for older 32 bit user capability too.
In my opinion, I would say that if you want any modern designed game or especially simulations to develop into their full potential then true 64 bit multi thread multi core programming is the way to go.
Is GPB multi thread multi core? Not sure, but maybe Piboso could confirm or deny question? :)
You may think there is no need for 64 bit Max, but when you get to the stage were you can run track and dynamics on one core, bike physics on another, weather system and dynamics on another, and maybe online networking on another core, even true fluid dynamics on another one or two cores(these are just examples) then with the extra speed and memory capabilities of the true 64 bit system you can see the advantages and opportunities a true 64 bit designed programme can offer.
Here is a quote from rFactor 2: http://rfactor.net/web/2014/06/05/rfactor-2-memory-usage-upgrades-in-upcoming-build/ (http://rfactor.net/web/2014/06/05/rfactor-2-memory-usage-upgrades-in-upcoming-build/)
ISI do state that to get the best out of rFactor2 you will need to run it on a multi-core 64 bit CPU and OS with more than 4GB of RAM.
Hawk.
Quote from: Hawk UK on May 12, 2015, 07:00:33 PM
True 64 bit architecture does run faster than 32 bit, also allows the use of bigger memory capacity. Just two good reasons to be running a 64 bit system.
64bit apps run faster mostly when they need more memory than what a 32bit app can handle. So for the current GPB with current tracks, a 64bit version would run just as fast as the current 32bit one (because we don't need at the moment more than the 4GB a 32bit os can handle).
A quick semi-technical explanation:
"Unless you need to access more memory that 32b addressing will allow you, the benefits will be small, if any.
While x64 architecture has a few more registers which allows easier optimizations, this is often counteracted by the fact pointers are now larger and using any structures with pointers results in a higher memory traffic."
Other details (still not too technical): http://www.viva64.com/en/k/0003/ (http://www.viva64.com/en/k/0003/)
Bottom-line, some compute-intensive applications may run faster a x64, but again, I don't think GPB is compute-intensive enough for that to make a sizeable difference: if your GPU is good, you can run GPB on a fairly poor CPU.
Quote from: Hawk UK on May 12, 2015, 07:00:33 PM
In my opinion, I would say that if you want any modern designed game or especially simulations to develop into their full potential then true 64 bit multi thread multi core programming is the way to go.
64bits and multi-threading are two very different things. You can have multi-threading on 32bits too.
Quote from: Hawk UK on May 12, 2015, 07:00:33 PM
Is GPB multi thread multi core? Not sure, but maybe Piboso could confirm or deny question? :)
As far as I know, no, it's single threaded.
Quote from: Hawk UK on May 12, 2015, 07:00:33 PM
You may think there is no need for 64 bit Max, but when you get to the stage were you can run track and dynamics on one core, bike physics on another, weather system and dynamics on another, and maybe online networking on another core, even true fluid dynamics on another one or two cores(these are just examples) then with the extra speed and memory capabilities of the true 64 bit system you can see the advantages and opportunities a true 64 bit designed programme can offer.
You're mixing again multi-threading and 64bits, two separate things.
Quote from: Hawk UK on May 12, 2015, 07:00:33 PM
Here is a quote from rFactor 2: http://rfactor.net/web/2014/06/05/rfactor-2-memory-usage-upgrades-in-upcoming-build/ (http://rfactor.net/web/2014/06/05/rfactor-2-memory-usage-upgrades-in-upcoming-build/)
ISI do state that to get the best out of rFactor2 you will need to run it on a multi-core 64 bit CPU and OS with more than 4GB of RAM.
If you read carefully they speak mostly of RAM usage. If the app is RAM-limited then yes, 64bits is the way to go. But in GPB we're not there yet.
So they don't need it because "64bits is faster", they need it because they need more than 4GB.
I think a 64bit GPB would not be significantly faster than the corresponding 32bit GPB (running on same hardware, of course).
MaX.