Ride-through given for jump start :
Can't seem to figure what is and what isn't working with ride-through penalties: :-\
+ 20 second penalty is given for jump Start but also a Ride-through? :(
You get a pit-in board every lap even if you take a ride-through >:(
You don't seem to get a DSQ if you take a ride-through. :)
Knowing where the speed limit starts is a something to learn at each track. ::)
I appreciate ride-throughs aren't exactly a priority issue but I would like to be able to work out how to address them as it stands in races now.
Any thoughts?
Ohhh and meant to say a HUGE problem:
When you take your ride-through penalty it doesn't always count the lap!
So the total penalty might be +20 seconds, a ride through, and an extra lap hahaha.
Twid harsh
yea nick, tested the same some minutes ago. ride through is not working.
Which track ? It could be the track has a bad finish line (not extending into the pit area).
MaX.
Yes I did think the same Max I was using Snetterton for the test.
Maybe Valencia is better? What did you use JJ?
nc - circuit bugatti
Rule #1 of testing: use Victoria :)
MaX.
Quote from: Napalm Nick on May 21, 2015, 11:53:59 AM
Yes I did think the same Max I was using Snetterton for the test.
Maybe Valencia is better? What did you use JJ?
And by Valencia I mean the other Valencia - Victoria :P
In Sbk Champ there was a ride through penalty and it was solved entering pits, so the problem is on tracks modding
Quote from: Napalm Nick on May 21, 2015, 11:22:27 AM
+ 20 second penalty is given for jump Start but also a Ride-through? :(
+20 is probably because you cut some chicanes in monza, if you jump start you only get ride through , no time penalization
Quote from: LOOPATELI on May 21, 2015, 12:25:58 PM
In Sbk Champ there was a ride through penalty and it was solved entering pits, so the problem is on tracks modding
Having just tested at Victoria I would agree - there was no time penalty and the ride-through cleared once it had been completed.
Quote from: LOOPATELI on May 21, 2015, 12:27:53 PM
Quote from: Napalm Nick on May 21, 2015, 11:22:27 AM
+ 20 second penalty is given for jump Start but also a Ride-through? :(
+20 is probably because you cut some chicanes in monza, if you jump start you only get ride through , no time penalization
I didn't race at Monza but was just testing at Snetterton but now all is clear.
At Snetterton I was given a +20 because, in effect, I hadn't taken a ride-through because it wasn't detected - proven by the fact I had to complete another lap.
Conclusion - Track Modders need to take the Start Line into consideration when designing to ensure it extends across the pit lane.
PS: I know nothing about track modding (yet) so modders please don't shoot me for egg sucking lessons ;)
I would dearly love Mallory Park checked out if anyone has the time or inclination. <begging emo>
Thanks to all involved in this bug check
One check is very easy to do, if the finish line is supposed to cross the pit lane (for some tracks, that's not the case, the finish line being somewhere else on the track): exit the pits and complete the 1st lap. On the 2nd lap go in the pit lane and ride till the exit, back on track: if the lap time stops, then the finish line is correctly placed (it extends in the pit lane). If it doesn't, Huston has a problem.
Notice however that other things could go wrong: the pit entry/exit lines for example (even the naming of the textures).
All this can be checked in TrackEd (maybe not the textures, can't remember).
MaX.
I will take a look at Mallory Park(1978 I presume?) as soon as I have time mate.....
This was my first Track Mod that I updated, many moons ago now, so it's very possible that the start/finish line does not extend into the pit lane. I also have a gap in one of the barriers on the outside of the "Esses" to close up too. In the meantime if you know of or find any further problems with "Mallory 1978" then let me know as soon as possible please mate. ;D
Hawk.
PS: If you can make a list of the tracks, particularly the circuits that have good track surfaces, that are causing similar problems I'll do my best to update as soon as I can given I have the source 3D files of course..
As far as the NC tracks, it would be best to contact Noss69 about any changes to those tracks. ;)
Yes good idea I will check Mallory and others as we use them, save Hawk some of his valuable time.
Thank you both.
I've just checked Mallory Park 1978 S/F line and it does cross correctly into the pit lane entry road, so the laps should be registering when going through the pits. ;)
Hawk.
PS: Max. You can view the different surfaces but TrackED doesn't actually show the surface definition names, ie: TRKASPH, etc, etc.
it worked for me in aragon but got blue flags just after so it didnt count me a lap.. kinda working
Thank you Hawk very much appreciated as always :-*
Kerazxo - an interesting observation. Lap wasn't counted although ride through was cleared?
yes i could ride after
like already mentioned if the pit entry and pit exit are not correctly named by the track authors, the ride through wont work as it should.
thats why it works on one track but not on another.
so like Max said when in doubt use Victoria to test a feature.
I did a few tests on victoria: I'm under the impression that if you do a ride through but exceeds the pit-lane speed limit in doing it: the lap is not counted, the ride-through is not cleared and you get an additional penalty for speeding.
If this is confirmed, I think it should be changed, the lap must be counted, even if speeding in the pit lane.
Also, the speeding penalty is announced as a "ride through" penalty but at the race end it looks like a 20sec penalty. Probably another thing to be fixed.
MaX.
Just watched a recording: it also seems that if you get a ride through penalty for jump start and you don't go to the pits the same lap, the lap is not counted.
I though you had 3 laps to clear the ride-through (after that you are DSQ) ...
EDIT:
DOH ! Now I get it !
If you jump start and cross the start/finish line BEFORE the light is green, your lap will not be counted. I think it's a bug: it should count the lap. At worst, it could disqualify you (not ideal, but still better than not counting the lap).
[Notice that you can jump start without crossing the finish line before the light goes green]
MaX.
Great work Max!
I have read those posts many times now (well about 3 each) and I'm not sure even now that I understand what to do if I jump start the lights. :-\ and my England is pretty good.
Very interesting observation you made there about jumping with or without crossing start line. Agree laps should be counted in both situations. DSQ for either is too harsh.
Go to pits on the same lap you get the penalty lap / keep under the speed limit (wherever that starts is guess work - I know you see the speed on screen but that's too late! (A Pit in (start slowing) period like the Pit out (get up to speed) period would cure that)?
I would have thought you had 3 laps too.
I have to assume it wont be fixed at Beta 7 so is it fair to say
We need a Jump start procedure in black and white. :D
and of course a really valid point:
If you jump start make sure you stop before the start/finish line (until lights are green).
Hardest to do if on pole, easiest at back.
No blaming visor flies.
It's all a bit confusing and it would be better if Piboso could clarify. This for starter:
- For a jump start, what is the penalty ? In-gane it says ride through, but no matter if I clear the ride through or not, at the end of the race I have a 20sec penalty too. Also, if I don't clear the ride through, I finish the race and I'm not disqualified. Weird.
- For exceeding the pit speed, what is the penalty ? In-game it says "ride-through" but if I don't clear the ride through, at the end of the race I only get a 20sec penalty.
Plus the "cross the start line before light goes green = lap not counted" bug (or kind of bug).
All the above tested on Victoria.
MaX.
Bump.
Problem raised its ugly head again tonight. Bumping to keep it fresh in our beloved's mind (because we have no current bug list right? ::))
:)