PiBoSo Official Forum

World Racing Series => Cars => Mods => Physics => Topic started by: PiBoSo on May 25, 2015, 10:53:32 PM

Title: Car modding
Post by: PiBoSo on May 25, 2015, 10:53:32 PM
Starting with Beta6, all physics files are unencrypted.
It is therefore possible to use the "official" cars as a reference to create new cars.
The needed files are CFG, GEOM, TYRE and ENGN. They all are text files.
For the engine curves and tyres editors can be found in the vehicle tools: http://www.kartracing-pro.com/downloads/vt.zip
Everything else at the moment can only be manually edited.
To tune the physics data, there is a debug mode: http://forum.piboso.com/index.php?topic=2314.0
Title: Re: Car modding
Post by: BerScott on May 25, 2015, 11:55:26 PM
Really nice news, I've been waiting so far for this moment! thank you ;D
Title: Re: Car modding
Post by: Yohji on May 27, 2015, 03:10:44 PM
I exported edf from 3dsmax. and edit gfxfile. I load the car on WRS.  freeze...

I was exported for GPB many times and no these issue.. whats wrong?
Title: Re: Car modding
Post by: PiBoSo on August 10, 2021, 09:01:50 PM
Vehicle tools updated:
http://www.kartracing-pro.com/downloads/vt.zip

Changelog:
- added the Tyre Editor program