Paints are used to change the liveries of cars and driver.
To add an helmet paint:
1) Download the templates: http://www.worldracingseries.net/?page=downloads
2) Create a texture named helmet.tga or helmet.bmp
3) download PaintEd: http://www.worldracingseries.net/?page=downloads
4) create the directory structure driver/helmets/default/paints
5) Using PaintEd, convert the texture to a paint, saving it in the previously created "paints" folder.
To change the helmet's visor:
1) Create two textures, named visor.tga and visor#2.tga ( for rain )
2) Move them to the same folder of helmet's texture
3) Using PaintEd, convert the textures to a paint.
Inside World Racing Series, when in the "Viewer" page, it is possible to reload a paint from disk pressing the 'r' key.
Templates updated to add the SL RD and Sprintcar ones:
http://www.worldracingseries.net/?page=downloads
Templates updated to add the wireframe layer and to fix the name of the SL RD blurred rim:
http://www.worldracingseries.net/?page=downloads
Templates updated to add the wingless sprint car and to fix the name of the driver's suit:
http://www.worldracingseries.net/?page=downloads
PaintEd updated:
http://www.worldracingseries.net/?page=downloads
Thank you very much! 8)
Minor issue, the reload button doesn't refresh the currently selected .tga: actually, it clears the selection but the preview stays.
It should either clear the selection and the preview, or keep the selection and update the preview (I guess the latter is a tad better).
Anyway, much better than before, thanks !
Thankyou Piboso ;D
The preview of the TGA never refreshed (well for me anyway) but having the reload function helps massively :D
Even if you go to DIR read, it now remembers where you last picked :D
Templates updated to add the tyres' sidewall of the sprint cars:
http://www.worldracingseries.net/?page=downloads
I packed my .tga file with paint ed. I see my paint job on paint ed, I put it into the C:\Program Files (x86)\World Racing Series\wrs\driver\helmets\default\paints and it will not show in game.
Is visor#2 (rain) also applicable for GPB?
Quote from: h106frp on January 07, 2017, 09:26:06 PM
Is visor#2 (rain) also applicable for GPB?
It should work.
I think I figured it out, TGA or BMP has to be named helmet for the paint ed to convert?
How do I install a driver suit?
Templates updated to fix a bug in the sprintcars:
http://www.worldracingseries.net/?page=downloads