PiBoSo Official Forum

World Racing Series => Mods => Paints => Topic started by: PiBoSo on October 14, 2015, 06:24:37 pm

Title: Paint creation tutorial
Post by: PiBoSo on October 14, 2015, 06:24:37 pm
Paints are used to change the liveries of cars and driver.

To add an helmet paint:
1) Download the templates: http://www.worldracingseries.net/?page=downloads
2) Create a texture named helmet.tga or helmet.bmp
3) download PaintEd: http://www.worldracingseries.net/?page=downloads
4) create the directory structure driver/helmets/default/paints
5) Using PaintEd, convert the texture to a paint, saving it in the previously created "paints" folder.

To change the helmet's visor:
1) Create two textures, named visor.tga and visor#2.tga ( for rain )
2) Move them to the same folder of helmet's texture
3) Using PaintEd, convert the textures to a paint.


Inside World Racing Series, when in the "Viewer" page, it is possible to reload a paint from disk pressing the 'r' key.
Title: Re: Paint creation tutorial
Post by: PiBoSo on October 14, 2015, 06:25:26 pm

Templates updated to add the SL RD and Sprintcar ones:
http://www.worldracingseries.net/?page=downloads
Title: Re: Paint creation tutorial
Post by: PiBoSo on October 18, 2015, 01:00:41 pm

Templates updated to add the wireframe layer and to fix the name of the SL RD blurred rim:
http://www.worldracingseries.net/?page=downloads
Title: Re: Paint creation tutorial
Post by: PiBoSo on November 28, 2015, 09:06:13 pm

Templates updated to add the wingless sprint car and to fix the name of the driver's suit:
http://www.worldracingseries.net/?page=downloads
Title: Re: Paint creation tutorial
Post by: PiBoSo on December 27, 2015, 03:47:05 pm

PaintEd updated:
http://www.worldracingseries.net/?page=downloads
Title: Re: Paint creation tutorial
Post by: RiccoChicco on December 27, 2015, 04:26:42 pm
Thank you very much!  8)
Title: Re: Paint creation tutorial
Post by: HornetMaX on December 27, 2015, 04:41:22 pm
Minor issue, the reload button doesn't refresh the currently selected .tga: actually, it clears the selection but the preview stays.
It should either clear the selection and the preview, or keep the selection and update the preview (I guess the latter is a tad better).

Anyway, much better than before, thanks !
Title: Re: Paint creation tutorial
Post by: matty0l215 on December 27, 2015, 05:08:20 pm
Thankyou Piboso ;D

The preview of the TGA never refreshed (well for me anyway) but having the reload function helps massively :D

Even if you go to DIR read, it now remembers where you last picked :D
Title: Re: Paint creation tutorial
Post by: PiBoSo on December 07, 2016, 11:52:44 am

Templates updated to add the tyres' sidewall of the sprint cars:
http://www.worldracingseries.net/?page=downloads
Title: Re: Paint creation tutorial
Post by: DarkHorse0 on January 07, 2017, 06:12:23 pm
I packed my .tga file with paint ed. I see my paint job on paint ed, I put it into the C:\Program Files (x86)\World Racing Series\wrs\driver\helmets\default\paints and it will not show in game.
Title: Re: Paint creation tutorial
Post by: h106frp on January 07, 2017, 09:26:06 pm
Is visor#2 (rain) also applicable for GPB?
Title: Re: Paint creation tutorial
Post by: PiBoSo on January 07, 2017, 11:17:37 pm
Quote from: h106frp on January 07, 2017, 09:26:06 pm
Is visor#2 (rain) also applicable for GPB?


It should work.
Title: Re: Paint creation tutorial
Post by: DarkHorse0 on January 07, 2017, 11:51:15 pm
I think I figured it out, TGA or BMP has to be named helmet for the paint ed to convert?


How do I install a driver suit?
Title: Re: Paint creation tutorial
Post by: PiBoSo on February 17, 2017, 01:01:07 pm

Templates updated to fix a bug in the sprintcars:
http://www.worldracingseries.net/?page=downloads