PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: PiBoSo on October 27, 2015, 09:16:32 PM

Title: GP Bikes beta7
Post by: PiBoSo on October 27, 2015, 09:16:32 PM

GP Bikes beta7 released:
http://www.gp-bikes.com/?page=news
Title: Re: GP Bikes beta7
Post by: PiBoSo on October 27, 2015, 09:20:31 PM

Release notes:
- a clean installation is strong recommended
- replays and setups are not compatible with the previous versions

Despite the very long wait, this release is not as it was supposed to be. Not a build to be proud of.
The wait was getting too long, so this is something like a "snapshot" of development.
The physics is still work in progress.
Title: Re: GP Bikes beta7
Post by: Demitsuri on October 27, 2015, 09:21:02 PM
So much appreciated PiBoSo!
Thank you.
Title: Re: GP Bikes beta7
Post by: Manu on October 27, 2015, 09:21:56 PM
Thank you very much Piboso.
Title: Re: GP Bikes beta7
Post by: RiccoChicco on October 27, 2015, 09:22:46 PM
Thank you very much for the release  :)
Title: Re: GP Bikes beta7
Post by: Vergio101 on October 27, 2015, 09:23:47 PM
Thanks!!!!
Title: Re: GP Bikes beta7
Post by: BOBR6 84 on October 27, 2015, 09:25:19 PM
 TY very much  8)
Title: Re: GP Bikes beta7
Post by: BOBR6 84 on October 27, 2015, 09:29:58 PM
which files do i keep again from documents?
Title: Re: GP Bikes beta7
Post by: Blackheart on October 27, 2015, 09:36:26 PM
Tested a minute the 125 ... I lost the front in the first three corners...
Title: Re: GP Bikes beta7
Post by: matty0l215 on October 27, 2015, 09:36:59 PM
Thankyou ;D

Can we have a discussion thread please ??  :)
Title: Re: GP Bikes beta7
Post by: Donnie on October 27, 2015, 09:38:22 PM
OMG OMG OMG!!!!
Title: Re: GP Bikes beta7
Post by: Alone on October 27, 2015, 09:38:59 PM
Thank you
Title: Re: GP Bikes beta7
Post by: Napalm Nick on October 27, 2015, 09:43:02 PM
Quote from: BOBR6 84 on October 27, 2015, 09:29:58 PM
which files do i keep again from documents?

I will just rename the whole folder to something like "Beta 6c_GpBikes" and then you can pick bits from it (like the license.ini) as required. Basically I will leave 6c installed (just renamed) so it is easy to go back or grab stuff if required. I have Beta 5 like this too.

Thanks PiBoSo, I understand and appreciate what you have done to release it as it stands. Much for us to play with  :)

Quote from: matty0l215 on October 27, 2015, 09:36:59 PM
Thankyou ;D

Can we have a discussion thread please ??  :)

judging by the fact that the original 45 page Beta 7 thread is now only this one, maybe this is it.  ::)
Title: Re: GP Bikes beta7
Post by: C21 on October 27, 2015, 10:02:26 PM
QuoteTested a minute the 125 ... I lost the front in the first three corners...
5 crashes within the 1st lap.
Seems we have to redefine our senses....
Will B7 give a go after the last Hotlap session in Valencia. Until that i will sill drive b6c.
Title: Re: GP Bikes beta7
Post by: matty0l215 on October 27, 2015, 10:05:07 PM
Quote from: Napalm Nick on October 27, 2015, 09:43:02 PM
judging by the fact that the original 45 page Beta 7 thread is now only this one, maybe this is it.  ::)

45 pages, a lot of it just random "stuff" for want of a better word  :P :-X


Also, is it just me or does everything in game seem smaller? (text and menus etc.) I quite like it if it is new  :D
Title: Re: GP Bikes beta7
Post by: BOBR6 84 on October 27, 2015, 10:08:51 PM
smoke  8)
Title: Re: GP Bikes beta7
Post by: Blackheart on October 27, 2015, 10:09:53 PM
Quote from: C21 on October 27, 2015, 10:02:26 PM
QuoteTested a minute the 125 ... I lost the front in the first three corners...
5 crashes within the 1st lap.
Seems we have to redefine our senses....
Will B7 give a go after the last Hotlap session in Valencia. Until that i will sill drive b6c.

Maybe  :-\... and i take the connection timeout ever now lol
Title: Re: GP Bikes beta7
Post by: Napalm Nick on October 27, 2015, 10:13:21 PM
Quote from: matty0l215 on October 27, 2015, 10:05:07 PM

Also, is it just me or does everything in game seem smaller? (text and menus etc.) I quite like it if it is new  :D

Dunno mate the bloody irony is I probably wont get to try it until Friday!  >:(

I look forward to reading your initial impressions in the mean-time.

Quote from: BOBR6 84 on October 27, 2015, 10:08:51 PM
smoke  8)

LOL one happy customer already!
Title: Re: GP Bikes beta7
Post by: Napalm Nick on October 27, 2015, 10:16:26 PM
Quote from: Blackheart on October 27, 2015, 10:09:53 PM

Maybe  :-\... and i take the connection timeout ever now lol

That's an interesting point - do the servers need updating or anything @PiBoSo??
Title: Re: GP Bikes beta7
Post by: janaucarre on October 27, 2015, 10:22:28 PM
wow wow wow what for a good new  ;D ;D ;D
thank you mr piboso very much
that's the better new since weeks and weeks

Message from a moderator (me) :
please all riders here,  WAIT some many hours of playing before complain,  and please come here to say also what are the good things in this new beta.  I say it because i know exactly the manner the comments come hours after a new beta came.  Please take pleasure and ride slowly  ;D
Title: Re: GP Bikes beta7
Post by: Donnie on October 27, 2015, 10:27:19 PM
First impressions are good.  Only a couple laps so far but I'm impressed.  Bikes seem much more stable on the brakes to me.

Thanks Piboso!

Title: Re: GP Bikes beta7
Post by: Napalm Nick on October 27, 2015, 10:33:45 PM
Quote from: janaucarre on October 27, 2015, 10:22:28 PM
...please all riders here,  WAIT some many hours of playing before complain,  and please come here to say also what are the good things in this new beta.  I say it because i know exactly the manner the comments come hours after a new beta came.  Please take pleasure and ride slowly  ;D
Well said.

Thought  I would post the changelog here for ease of viewing  and comments comparison:

GP Bikes beta7 released. - 2015/10/27
Changelog:
fix: brakes mass simulation
fix: drafting
fix: wet simulation
fix: pitboard during practice
fix: warmup free join
fix: reconnection during warmup and race
fix: data mismatch info
fix: dynamic track surface optimizations
fix: whitelist and blacklist update
fix: improved alpha mipmapping
fix: improved 3D grass rendering
new: engine torque reaction
new: event name
new: dedicated server save option
new: improved replay helmet cam
new: replay laps list
new: exhaust smoke
new: output plugins race data
new: possibility to disable a joystick input
new: replay orbit camera speed
new: knee collision
new: knee sliders sound
new: EdTracker support
new: Oculus Rift DK2 support

and just to re-iterate the physics work initially intended for this release is still in progress.
Title: Re: GP Bikes beta7
Post by: h106frp on October 27, 2015, 10:38:03 PM
Quote from: Donnie on October 27, 2015, 10:27:19 PM
First impressions are good.  Only a couple laps so far but I'm impressed.  Bikes seem much more stable on the brakes to me.

Thanks Piboso!

Same here tested 990 at Victoria, bike seems to turn a lot better on tight corners and the head shakes are not as violent under power  :)

Has anybody got MaXHud working in B7? Need my rumble back  :(
Title: Re: GP Bikes beta7
Post by: Vini on October 27, 2015, 10:53:13 PM
just checking the date......
......ok not april 1st





nah, just kidding, thanks piboso!


but where has the old thread gone?
Title: Re: GP Bikes beta7
Post by: Demitsuri on October 27, 2015, 10:57:25 PM
I'm found the 600ssp bikes get more lean angle after trail braking, is it only on my mind?
Title: Re: GP Bikes beta7
Post by: r1rossi on October 27, 2015, 11:07:13 PM
will all the bikes from 6c work in beta 7>?

What should be transferred over ?

Thanks!
Title: Re: GP Bikes beta7
Post by: HornetMaX on October 27, 2015, 11:13:06 PM
Quote from: Napalm Nick on October 27, 2015, 10:33:45 PM
fix: brakes mass simulation
fix: drafting
fix: data mismatch info
fix: dynamic track surface optimizations
new: engine torque reaction
Triple woot for the above !

Quote from: h106frp on October 27, 2015, 10:38:03 PM
Has anybody got MaXHud working in B7?
You'll need to wait till I update it (asap, after Piboso updated the plugin interface example).

MaX.
Title: Re: GP Bikes beta7
Post by: noss69 on October 27, 2015, 11:22:27 PM
Piboso thank you, very beautiful work of animation of the driver, murasama is more stable and the game also
Title: Re: GP Bikes beta7
Post by: BOBR6 84 on October 27, 2015, 11:22:31 PM
only tried the varese500 so far..

really nice! lots of improvements with the 500cc i like it alot  8)

face palm is back  ;D

off track is dangerous  8)

front end is good around slow corners (victoria)

the bike feels awesome on the brakes!

lots more.. great update!
Title: Re: GP Bikes beta7
Post by: janaucarre on October 27, 2015, 11:24:30 PM
new 500 competitor will be back :-)
Title: Re: GP Bikes beta7
Post by: Blackheart on October 27, 2015, 11:40:45 PM
My Second impressions;

125_  I do not see big improvements.
500_  Here the work seems great and I congratulate with Piboso.
1000_ Now is different but not bad.

P.S. The knee sliders sound is great and very helpful  ;)

Title: Re: GP Bikes beta7
Post by: HornetMaX on October 27, 2015, 11:44:47 PM
Quote from: r1rossi on October 27, 2015, 11:07:13 PM
will all the bikes from 6c work in beta 7>?

What should be transferred over ?
See what I say here: http://forum.piboso.com/index.php?topic=2626.msg41718#msg41718 (http://forum.piboso.com/index.php?topic=2626.msg41718#msg41718)

MaX.
Title: Re: GP Bikes beta7
Post by: Vini on October 28, 2015, 12:02:48 AM
Quote from: HornetMaX on October 27, 2015, 11:13:06 PM
Quote from: h106frp on October 27, 2015, 10:38:03 PM
Has anybody got MaXHud working in B7?
You'll need to wait till I update it (asap, after Piboso updated the plugin interface example).

MaX.
Oh shit, riding without rumble will be hard :D
Title: Re: GP Bikes beta7
Post by: HornetMaX on October 28, 2015, 12:32:07 AM
Quote from: vin97 on October 28, 2015, 12:02:48 AM
Quote from: HornetMaX on October 27, 2015, 11:13:06 PM
Quote from: h106frp on October 27, 2015, 10:38:03 PM
Has anybody got MaXHud working in B7?
You'll need to wait till I update it (asap, after Piboso updated the plugin interface example).

MaX.
Oh shit, riding without rumble will be hard :D
El Pib has just published the new interface, so it won't be long (maybe tomorrow night).

MaX.
Title: Re: GP Bikes beta7
Post by: Eagle on October 28, 2015, 12:36:49 AM
OH MY GOD! POOOW!!! YEAAAAAAAAAAAAAAAAS! UIQZLKDJQZILDJLQDJZIZQD

Sorry...
Title: Re: GP Bikes beta7
Post by: BOBR6 84 on October 28, 2015, 12:48:48 AM
Quote from: HornetMaX on October 28, 2015, 12:32:07 AM
Quote from: vin97 on October 28, 2015, 12:02:48 AM
Quote from: HornetMaX on October 27, 2015, 11:13:06 PM
Quote from: h106frp on October 27, 2015, 10:38:03 PM
Has anybody got MaXHud working in B7?
You'll need to wait till I update it (asap, after Piboso updated the plugin interface example).

MaX.
Oh shit, riding without rumble will be hard :D
El Pib has just published the new interface, so it won't be long (maybe tomorrow night).

MaX.

nice one! its weird now without it haha
Title: Re: GP Bikes beta7
Post by: CapeDoctor on October 28, 2015, 05:25:47 AM
a huge thanks for the update,PiBoSo and Co - i'll be spending the next few days/weeks testing it out.
8)
Title: Re: GP Bikes beta7
Post by: Blackheart on October 28, 2015, 06:21:39 AM
Video comparison of two very similar crashes, beta 6c vs 7, it would seem much more realistic the fall in the new release.  :D

Beta 6c
https://www.youtube.com/v/pSy5Qeo2wHg
Beta 7
https://www.youtube.com/v/ORlFk0kXBJ8
Title: Re: GP Bikes beta7
Post by: C21 on October 28, 2015, 06:41:08 AM
Yes the crash and the rider animation looking way better and more realisticly then in B6c.
One for the positive  ;D
Title: Re: GP Bikes beta7
Post by: SKD on October 28, 2015, 07:04:37 AM
Has anything been changed regarding height differences in corners? For example the hairpin at mallory park? Can't wait to try tthe new release ;)
Title: Re: GP Bikes beta7
Post by: C21 on October 28, 2015, 07:27:44 AM
QuoteAt the moment they seem to be con0atable so just transfer all bikes form the old to the new :)
Only works in the dry!
See:
http://forum.piboso.com/index.php?topic=2626.30
Title: Re: GP Bikes beta7
Post by: Hawk on October 28, 2015, 07:43:17 AM
Just got back this morning to this wonderful surprise! Beta7 released! ;D 8)

I haven't had chance to test at all yet, but from what I've been reading there are big improvements in a lot of areas.  8)

Hopefully we can now get rid of the "_NDS" tracks but lets test first the stability before I do that; but here's hoping!  ;D

I will be testing over the next few days to get a good feel for the improvements before I make any posts here.  ;)

Thank you team Piboso!  ;D ;D 8)

Hawk.
Title: Re: GP Bikes beta7
Post by: Docfumi on October 28, 2015, 08:29:18 AM
Thanks PiBoSo and crew, good clean fun my two days off will be well spent on learning to ride ride again.
I love how the game is going, always a challenge and always fun to try something new. Well worth the wait
and greatly appreciated. Again I say thanks and keep up the good work guys.

P.S. Cheers to all the People around here that help make this game the best CYCLE SIM EVER!  ;D ;D ;D
Title: Re: GP Bikes beta7
Post by: tonygas on October 28, 2015, 08:33:15 AM
Piboso thank you very much for your work.

Greeting
Title: Re: GP Bikes beta7
Post by: Davide74 on October 28, 2015, 08:48:06 AM
First, thanks for the update Piboso.

I have only tried the 500, I really like the income curve now, you have more control on the back, both out of the curve as entering it.

Nice also the bike and do not skip both the slow corners.

I think it gives core when you want to watch the replay.
Title: Re: GP Bikes beta7
Post by: jeebeeyz on October 28, 2015, 08:52:52 AM
 ;D ;D thanks Piboso !!
Title: Re: GP Bikes beta7
Post by: rodney007 on October 28, 2015, 09:35:56 AM
very interesting
Title: Re: GP Bikes beta7
Post by: Jose Reina on October 28, 2015, 10:55:54 AM
Wowowow beta 7.... I'm back  ;)
Title: Re: GP Bikes beta7
Post by: Yohji on October 28, 2015, 11:02:58 AM

its bug?
https://www.youtube.com/v/dKcLQjYR0Mw

and
when turning, compacting turning Radius with using rear brake is not work,

beta 7 has engine torque reaction, where we changing direction of rotation of crahcshaft ? and effect power? and its pivot point?
Title: Re: GP Bikes beta7
Post by: Alibaskins on October 28, 2015, 11:14:15 AM
Thanks Piboso for the update :)

Could you explain the new data on live timing server ?
TRACKDATA
358.0
1700.0
2700.0
3620.0
640.0
0

On the live timing message, there is a blank line at the begening now.
Exemple :
Before :
EVENT
Sepang V0.9
5540.6
GP1000/Moto 2/Moto 3
...


Beta7 :
EVENT

Sepang V0.9
5540.6
GP1000/Moto 2/Moto 3
...

Informations could appear in this blank line ?
Title: Re: GP Bikes beta7
Post by: Alby46 on October 28, 2015, 11:35:10 AM
Thanks for the new beta. What does this mean? "Engine torque reaction"?
Title: Re: GP Bikes beta7
Post by: PiBoSo on October 28, 2015, 11:42:14 AM
Quote from: Alibaskins on October 28, 2015, 11:14:15 AM
Thanks Piboso for the update :)

Could you explain the new data on live timing server ?
TRACKDATA
358.0
1700.0
2700.0
3620.0
640.0
0

On the live timing message, there is a blank line at the begening now.
Exemple :
Before :
EVENT
Sepang V0.9
5540.6
GP1000/Moto 2/Moto 3
...


Beta7 :
EVENT

Sepang V0.9
5540.6
GP1000/Moto 2/Moto 3
...

Informations could appear in this blank line ?

TRACKDATA:
longitudinal position of the start/finish, split and speedtrap lines;
number of segments.

Unfortunately there is a bug so the number of segments is always zero and TRACKSEGMENT data is not sent.
Thank you for the report.

The first line in "EVENT" data is used for the event name, that can now be set for a dedicated server:
http://forum.piboso.com/index.php?topic=26.0
Title: Re: GP Bikes beta7
Post by: CapeDoctor on October 28, 2015, 11:50:00 AM
i tried to install b7 just now, but for some reason, when i click on the exe, i get a windows error: 'the file is not compatible with your version of windows. check your computer's system information to see whether you need an x89(32-bit) or x64(64-bit) version of the program, and then contact the software publisher."
that is if i just run it as is.
if i try to run it as administrar, i get the following error: "windows cannot find the file gpbikes-beta7.exe. make sure you typed the name correctly and try again."
so, in essence, i simply cannot run the exe for b7.
any ideas as to something i might've missed?  :o
Title: Re: GP Bikes beta7
Post by: HornetMaX on October 28, 2015, 11:53:32 AM
Quote from: Alby46 on October 28, 2015, 11:35:10 AM
Thanks for the new beta. What does this mean? "Engine torque reaction"?
The reaction (as in action-reaction) generated when the engine revs up.

For usual engine layouts (forward rotating crankshaft), when the engine revs up the reaction tends to make the bike wheelie.
That's why in MotoGP bikes (Honda and Yam for sure) have backward rotating crankshafts, so that the reaction when revving up will counter wheeling.
But counter rotating crankshafts need an additional shaft.

MaX.
Title: Re: GP Bikes beta7
Post by: teeds on October 28, 2015, 11:57:52 AM
Quote from: CapeDoctor on October 28, 2015, 11:50:00 AM
i tried to install b7 just now, but for some reason, when i click on the exe, i get a windows error: 'the file is not compatible with your version of windows. check your computer's system information to see whether you need an x89(32-bit) or x64(64-bit) version of the program, and then contact the software publisher."
that is if i just run it as is.
if i try to run it as administrar, i get the following error: "windows cannot find the file gpbikes-beta7.exe. make sure you typed the name correctly and try again."
so, in essence, i simply cannot run the exe for b7.
any ideas as to something i might've missed?  :o

Try re-downloading the exe fella, sounds like yours is corrupt.
Title: Re: GP Bikes beta7
Post by: janaucarre on October 28, 2015, 12:03:18 PM
to capedoctor, like one said it before me, you exe seems to be corupted, try a new donwload.
don't forget to rename the folder piboso, it is in my document because a new install make a new one with the same name
Title: Re: GP Bikes beta7
Post by: fabio93bg on October 28, 2015, 12:08:21 PM
great improvement on 500 and 1000 ( but unfortunately front end is not ok for me, i tried different tracks and sometime i just loose it, just like beta 6 :( ).
125cc not rideable for me, strange because it is the demo bike...
in some tracks i also have the problem that the bike lean only a bit, not every corners but often.
Title: Re: GP Bikes beta7
Post by: fabio93bg on October 28, 2015, 12:49:20 PM
i also noticed exaggerated wheelies. on Varese but a bit too much also on murasama.
this beta without wheelie and front problem would be nice
Title: Re: GP Bikes beta7
Post by: Jose Reina on October 28, 2015, 01:20:47 PM
Quote from: Alibaskins on October 28, 2015, 11:14:15 AM
Beta7 :
EVENT

Sepang V0.9
5540.6
GP1000/Moto 2/Moto 3
...

Informations could appear in this blank line ?

Ali, I can not enter our servers, "missing bike" :(
Title: Re: GP Bikes beta7
Post by: Alibaskins on October 28, 2015, 01:21:55 PM
Quote from: Jose Reina on October 28, 2015, 01:20:47 PM
Quote from: Alibaskins on October 28, 2015, 11:14:15 AM
Beta7 :
EVENT

Sepang V0.9
5540.6
GP1000/Moto 2/Moto 3
...

Informations could appear in this blank line ?

Ali, I can not enter our servers, "missing bike" :(

Are you using the last modbike ?
Title: Re: GP Bikes beta7
Post by: Jose Reina on October 28, 2015, 01:39:42 PM
Quote from: Alibaskins on October 28, 2015, 01:21:55 PM
Quote from: Jose Reina on October 28, 2015, 01:20:47 PM
Quote from: Alibaskins on October 28, 2015, 11:14:15 AM
Beta7 :
EVENT

Sepang V0.9
5540.6
GP1000/Moto 2/Moto 3
...

Informations could appear in this blank line ?

Ali, I can not enter our servers, "missing bike" :(

Are you using the last modbike ?

No. But several of us not let us in. We have all the facility clean, without motorcycle or anything. The server may have some other bike?
Title: Re: GP Bikes beta7
Post by: Boerenlater on October 28, 2015, 01:40:52 PM
I haven't tried it yet but in the bikemods section our Matty says they're incompatible.
Title: Re: GP Bikes beta7
Post by: fabio93bg on October 28, 2015, 01:45:13 PM
the more i try this beta, the more i'm disappointed...too much problems
Title: Re: GP Bikes beta7
Post by: r1rossi on October 28, 2015, 01:49:18 PM
I like parts of it.

Just find it on some tracks to not allow much lean as 6c
Title: Re: GP Bikes beta7
Post by: C21 on October 28, 2015, 01:50:15 PM
@Ali
Can not see the HL Server anymore ingame using B6c.
If i start B7 then the HL Server is available but i can not join the server. "Missing Bike" error message.(Using M3 FTR as before on B6c)
Title: Re: GP Bikes beta7
Post by: Alibaskins on October 28, 2015, 01:51:16 PM
Quote from: Jose Reina on October 28, 2015, 01:39:42 PM
Quote from: Alibaskins on October 28, 2015, 01:21:55 PM
Quote from: Jose Reina on October 28, 2015, 01:20:47 PM
Quote from: Alibaskins on October 28, 2015, 11:14:15 AM
Beta7 :
EVENT

Sepang V0.9
5540.6
GP1000/Moto 2/Moto 3
...

Informations could appear in this blank line ?

Ali, I can not enter our servers, "missing bike" :(

Are you using the last modbike ?

No. But several of us not let us in. We have all the facility clean, without motorcycle or anything. The server may have some other bike?

Yes indeed, servers are using modbike.
Title: Re: GP Bikes beta7
Post by: Jose Reina on October 28, 2015, 02:11:59 PM
Quote from: Alibaskins on October 28, 2015, 01:51:16 PM
Quote from: Jose Reina on October 28, 2015, 01:39:42 PM
Quote from: Alibaskins on October 28, 2015, 01:21:55 PM
Quote from: Jose Reina on October 28, 2015, 01:20:47 PM
Quote from: Alibaskins on October 28, 2015, 11:14:15 AM
Beta7 :
EVENT

Sepang V0.9
5540.6
GP1000/Moto 2/Moto 3
...

Informations could appear in this blank line ?

Ali, I can not enter our servers, "missing bike" :(

Are you using the last modbike ?

No. But several of us not let us in. We have all the facility clean, without motorcycle or anything. The server may have some other bike?

Yes indeed, servers are using modbike.


ahhhhhhh
But modbikes not apply for beta 7 not? They have to be updated to work well
Title: Re: GP Bikes beta7
Post by: Alibaskins on October 28, 2015, 02:17:44 PM
I don't know ^^
Title: Re: GP Bikes beta7
Post by: Yohji on October 28, 2015, 02:20:45 PM
I think core crash in replay many times...
how about other player?
Title: Re: GP Bikes beta7
Post by: C21 on October 28, 2015, 02:27:07 PM
Mod Bikes are working but only in dry condition.
To join the HL server you have to install the Mod Bikes into B7. Just copy the bikes folder from B6c to B7.
For the 125 and Moto3 the Beta7 is a step back imho because the rider fell of the bike for no reason in some corners.  :-[
Feels and looks like the rider hits a bar crossing over the track....
Only my 2 cent after riding both bikes same track each after each compared to B6c.
The GP1000 did well with B7  :)
Title: Re: GP Bikes beta7
Post by: Jose Reina on October 28, 2015, 02:35:18 PM
In each new beta or upgrade, they have always updated the rest of motorcycles, because they did not work properly, because many things are changed in the new beta.
Probably soon creators of other motorcycle update the physical to work well with this new Beta, but actually use without being updated to the Beta I do not see logic.
Yet the pondre although no use to enter the servers;)

Edit: By the time a social race with the Muramasa ???  :P :P :P

Edit: Piboso, fix the problem core.exe for beta 26?
Title: Re: GP Bikes beta7
Post by: BOBR6 84 on October 28, 2015, 02:48:13 PM
Would be better to keep it simple for now.. No? Use the default bikes until we know more?
Title: Re: GP Bikes beta7
Post by: PiBoSo on October 28, 2015, 03:30:51 PM
Quote from: Yohji on October 28, 2015, 02:20:45 PM
I think core crash in replay many times...
how about other player?

Is there a way to replicate the replay crash?
Title: Re: GP Bikes beta7
Post by: Jose Reina on October 28, 2015, 04:02:50 PM
bufff... more core.exe in sepang... >:( >:( >:(
Title: Re: GP Bikes beta7
Post by: Hustin_Jawkins on October 28, 2015, 04:51:33 PM
Quote from: BOBR6 84 on October 28, 2015, 02:48:13 PM
Would be better to keep it simple for now.. No? Use the default bikes until we know more?

Yeah, might be the best way so far.

I am pretty happy with beta 7 for now. Good work to me. As Piboso already mentioned maybe a little to less despite the long waiting time but anyway. Still nice (SMOOKE, yeah!! ).

Two little questions I have:

- I jusr coppied my license file from beta 6c to beta 7: is that the right way to do it.
- Seems like I cannot connect to online races: getting a "missing bike" message. Or are thoe servers still using beta 6c?

Cheers!

P.S.: Beta 6c helmets seem to be working with no problems.
Title: Re: GP Bikes beta7
Post by: Yohji on October 28, 2015, 04:54:33 PM
Quote from: PiBoSo on October 28, 2015, 03:30:51 PM
Quote from: Yohji on October 28, 2015, 02:20:45 PM
I think core crash in replay many times...
how about other player?

Is there a way to replicate the replay crash?

I most crash in replay GP250 and JerezV0.9 (sorry for using mod) in multi play.
I opened replay core crash 95%...

PS. and sometimes in replay, graphic is flicking (its in Victoria too)
Title: Re: GP Bikes beta7
Post by: janaucarre on October 28, 2015, 04:59:05 PM
motonline server use mod bike from beta6, so copy your bikes folder to the new gpbikes/gpbikes/ folder

the only crash i have since last night :
it happens only when i change the bike and come back in the same track,  it happens every time but that's a problem that happens with every new beta and become less frequent along the time.

The 500cc is really good,  i tested aprilia and cagiva,  wow,  for me thats perfect.
Cadwell park is a very hard track for gpbikes and now we can ride on it full throttle.
wowowow
Title: Re: GP Bikes beta7
Post by: janaucarre on October 28, 2015, 05:00:02 PM
yohji,  is there a camera file in the jerez folder?
Title: Re: GP Bikes beta7
Post by: Yohji on October 28, 2015, 05:03:54 PM
 
Quote from: janaucarre on October 28, 2015, 05:00:02 PM
yohji,  is there a camera file in the jerez folder?
yes, jerez has tsc files

I opend replay and some seconds after, crash.
Title: Re: GP Bikes beta7
Post by: Alibaskins on October 28, 2015, 05:52:24 PM
Quote from: BOBR6 84 on October 28, 2015, 02:48:13 PM
Would be better to keep it simple for now.. No? Use the default bikes until we know more?

Bikemod FTP have been updated. Now there are only thé stock bikes.
Title: Re: GP Bikes beta7
Post by: BozoCRO on October 28, 2015, 07:25:17 PM
Last night we were racing 600's on Monza and I had no idea B7 was out. So I was playing the old version. So far Piboso would implement a warning to update the game with a new version. It's missing this time.
Title: Re: GP Bikes beta7
Post by: Blackheart on October 28, 2015, 07:29:30 PM
Impossible ride online today... Core every lap...  Not just me.
Title: Re: GP Bikes beta7
Post by: Hustin_Jawkins on October 28, 2015, 07:59:27 PM
Quote from: Blackheart on October 28, 2015, 07:29:30 PM
Impossible ride online today... Core every lap...  Not just me.

Yes. Guess we've been on the same server recently.

Like a lot about the update. Only really seems to be core.exe . Only been testing with default bikes on stock track.

I think modded tracks and bikes need to be updated. This doesn't suprise me that much cause looking at the changelog lots of things involving trackdata and bikedata have been modified. So I don't get why people keep mocking about addons not working yet. Anyway. Good thing is that helmets still do as far as I've checked the beta6c helmet models (AGV, Shark, Scorpio and so on).
Title: Re: GP Bikes beta7
Post by: BozoCRO on October 28, 2015, 08:09:08 PM
The smoke on the 500 is barely noticable. Am I doing something wrong?  ;D
Title: Re: GP Bikes beta7
Post by: BOBR6 84 on October 28, 2015, 08:12:58 PM
Quote from: BozoCRO on October 28, 2015, 08:09:08 PM
The smoke on the 500 is barely noticable. Am I doing something wrong?  ;D

Checked oil? 
Title: Re: GP Bikes beta7
Post by: Stout Johnson on October 28, 2015, 09:48:06 PM
Quote from: PiBoSo on October 28, 2015, 03:30:51 PM
Quote from: Yohji on October 28, 2015, 02:20:45 PM
I think core crash in replay many times...
how about other player?

Is there a way to replicate the replay crash?

I haven't seen any pattern really... It seems to happen very randomly. I will try to take a look at it. Many times replay worked fine, but also had crashes out of nowhere. Also noticed that there is the odd core, when hitting track limits sometimes (yes even on 'stock' Victoria).

EDIT:I seem to be able to replicate the core. Joining a public server, doing some laps, then entering replay, selecting other ride, then scrolling in the time bar seems to be forcing a core.exe pretty reliably.

Generel feedback after first 2 hours of beta7 for me:

Pro:
I like the overall feeling of the bike, especially on the brakes and on corner entry. Also the fast transition from lean to lean seems to be much better. Bike physics / virtual rider on banked corners seems to MUCH improved because that was the main frustration point for me in b6. Having an odd and seemingly random lowside just killed the fun for me in b6. Now I can run steady and the behaviour of the bike is much more predictable. Also the behaviour on corner exits seems to be better, there seems to be a more realistic way of controlling cornering arc with throttle.

Con:#
Corner exit on throttle seems to be improved but imo the transition from total grip to zero grip (losing the rear) seems to be not smooth enough. It seems like 100%grip, 100%grip, 100%grip, no grip. I would like to see the transition of the rear wheel from total grip into some sort of (moderate) powerslide more manageable, especically with small lean angles. Please do not get me wrong, I do not want to be able to powerslide like Stoner effortlessly. It should still be hard take a lot of practice. But even with small lean angle the bike pretty much spins out on me before I know it.

Overall, I am liking beta7 so far very much :) thank you also for the decision to release beta7 earlier than you would have liked. It gives you a good amount of feedback for the next steps.
Title: Re: GP Bikes beta7
Post by: Vini on October 29, 2015, 01:55:36 AM
Quote from: BozoCRO on October 28, 2015, 08:09:08 PM
The smoke on the 500 is barely noticable. Am I doing something wrong?  ;D
Only visible at very low revs and a lot of throttle.
Which is accurate for a racing two-stroke at operation temperature.
Title: Re: GP Bikes beta7
Post by: BozoCRO on October 29, 2015, 09:06:11 AM
Quote from: BOBR6 84 on October 28, 2015, 08:12:58 PM
Quote from: BozoCRO on October 28, 2015, 08:09:08 PM
The smoke on the 500 is barely noticable. Am I doing something wrong?  ;D

Checked oil?

Castrol TTS  8)
Title: Re: GP Bikes beta7
Post by: BozoCRO on October 29, 2015, 09:22:30 AM
Quote from: vin97 on October 29, 2015, 01:55:36 AM
Quote from: BozoCRO on October 28, 2015, 08:09:08 PM
The smoke on the 500 is barely noticable. Am I doing something wrong?  ;D
Only visible at very low revs and a lot of throttle.
Which is accurate for a racing two-stroke at operation temperature.

Yes, I get it. But whats the point of an effect if we barelly get to see it?
When the bike isn't moving and you apply throttle the smoke should be visible.

Here's an example. Towards the end of the video bike gets warmed up.

https://www.youtube.com/watch?v=A6HeLxf6Zic
Title: Re: GP Bikes beta7
Post by: Hawk on October 29, 2015, 10:36:39 AM
Quote from: vin97 on October 29, 2015, 01:55:36 AM
Quote from: BozoCRO on October 28, 2015, 08:09:08 PM
The smoke on the 500 is barely noticable. Am I doing something wrong?  ;D
Only visible at very low revs and a lot of throttle.
Which is accurate for a racing two-stroke at operation temperature.

+1 Vin.  ;)

Hawk.
Title: Re: GP Bikes beta7
Post by: LOOPATELI on October 29, 2015, 10:49:15 AM
My thoughts about this new beta:

Physics are better know, front problems are solved and slide the rear is smoother.
Up/down hills are still weird.
Front tire has a lot of grip braking, even trying to low side on purpose is hard to get it. FOR ME too much.
Of tracks bumps is a great idea, but the bike react very estrange on them. Anyway I prefer like this.
Wet conditions feels strange.*I tried only 60% wet, varese,victoria* Wet tires where burning after some corners. And Slicks on wet react super strange, not about grip, its about front movements without leaning at all.
I can't hear the slider fx sound, on both 3rd person view and onboard

bikes,
Murasama and varese looks good!
Maybe a little more of smoke for varese? It's too light and on very low revs.
125p/cup seems not to be tweaked (same reactions as before, no smoke at all)

Online,cores
as everybody else, core every time y try to watch a replay (I don´t know if it also happens while testing alone)
Cores while rejoining with a different bike.
Cores every 2/3 laps on servers with many people or too much time open.
helmet movements are not sent in online, other don't see if you move the head.


I have a question that maybe some of you can answer (Piboso, Max,...). As in B6, I can't shift down while I rear braking, even using the clutch with makes the gearbox "free". Is there any mechanical reason for this in real life?, it's a bug? I think on it and I just don't get it, maybe you can explain.

Hope this post is helpful. The overall feeling is good and I'm enjoying it a lot!! Thanks for the work Piboso.
Title: Re: GP Bikes beta7
Post by: CapeDoctor on October 29, 2015, 10:50:40 AM
maybe modding of smoke will be possible one day, then one could apply a different smoke for a different type of bike/engine?
that would be cool :D
Title: Re: GP Bikes beta7
Post by: LOOPATELI on October 29, 2015, 10:51:17 AM
Quote from: CapeDoctor on October 29, 2015, 10:50:40 AM
maybe modding of smoke will be possible one day, then one could apply a different smoke for a different type of bike/engine?
that would be cool :D
I think it is possible
Title: Re: GP Bikes beta7
Post by: HornetMaX on October 29, 2015, 11:02:01 AM
Quote from: LOOPATELI on October 29, 2015, 10:49:15 AM
I have a question that maybe some of you can answer (Piboso, Max,...). As in B6, I can't shift down while I rear braking, even using the clutch with makes the gearbox "free". Is there any mechanical reason for this in real life?, it's a bug? I think on it and I just don't get it, maybe you can explain.
Hmm sounds like a bug to me. I assume you had the throttle closed and you're not using shift help (shift help, not auto shift), right ?

MaX.
Title: Re: GP Bikes beta7
Post by: BOBR6 84 on October 29, 2015, 11:17:44 AM
Quote from: HornetMaX on October 29, 2015, 11:02:01 AM
Quote from: LOOPATELI on October 29, 2015, 10:49:15 AM
I have a question that maybe some of you can answer (Piboso, Max,...). As in B6, I can't shift down while I rear braking, even using the clutch with makes the gearbox "free". Is there any mechanical reason for this in real life?, it's a bug? I think on it and I just don't get it, maybe you can explain.
Hmm sounds like a bug to me. I assume you had the throttle closed and you're not using shift help (shift help, not auto shift), right ?

MaX.

Anything to do with Xinput?

Interesting that you use the rear brake whilst down shifting.. I need to swap some controls around to try it.. Right stick forward is clutch and back is rear brake.. I use rear brake mid corner.
Title: Re: GP Bikes beta7
Post by: LOOPATELI on October 29, 2015, 11:25:10 AM
Quote from: HornetMaX on October 29, 2015, 11:02:01 AM
Quote from: LOOPATELI on October 29, 2015, 10:49:15 AM
I have a question that maybe some of you can answer (Piboso, Max,...). As in B6, I can't shift down while I rear braking, even using the clutch with makes the gearbox "free". Is there any mechanical reason for this in real life?, it's a bug? I think on it and I just don't get it, maybe you can explain.
Hmm sounds like a bug to me. I assume you had the throttle closed and you're not using shift help (shift help, not auto shift), right ?

MaX.
yep thats right, only clutch help for starts (so no problem there), no throttle. Without taking the clutch It could be possible to have problems, but using clutch...
Motogp bikes don't use clutch and they use for sure rear brake sometimes. It should work
Title: Re: GP Bikes beta7
Post by: HornetMaX on October 29, 2015, 11:32:16 AM
Quote from: LOOPATELI on October 29, 2015, 11:25:10 AM
yep thats right, only clutch help for starts (so no problem there), no throttle. Without taking the clutch It could be possible to have problems, but using clutch...
No throttle + clutch it should downshift.

I recall that in the past Piboso already said that the gearbox simulation needs some improvement ...

Quote from: LOOPATELI on October 29, 2015, 11:25:10 AM
Motogp bikes don't use clutch and they use for sure rear brake sometimes. It should work
Recent motogp don't use clutch to downshift, older ones did use it as far as I know.

Notice also that they may not be downshifting while rear braking: from what I've heard, rear brake is used only mid-corner (as BOBR6 said) or exiting a turn on the throttle.

But I agree, it sounds like a bug in GPB.

MaX.