PiBoSo Official Forum

GP Bikes => Mods => Bikes => Topic started by: fabio93bg on November 01, 2015, 01:33:14 PM

Title: GP125 ITA
Post by: fabio93bg on November 01, 2015, 01:33:14 PM
GPB ITALIA is here for another release!


This time we wanted to modify the default 125, beacause it unfortunately has some problems and it is not rideable.

(http://put.edidomus.it/dueruote/news/foto/402874_2586_big_Gp-Bikes%202.jpg)

So we changed some grip values to made it more enjoable, believable and predictable.
We think we reached the goal, and we hope' ll enjoy it.

PS: Probably it will be used in a future championsip/races.

DOWNLOAD v1.1 (http://158.58.173.174/gpb-dw/GP125 ITA_GP125_v1.1.rar)

GPB ITALIA TEAM
Title: Re: GP125 ITA
Post by: janaucarre on November 01, 2015, 01:44:53 PM
thank you
Title: Re: GP125 ITA
Post by: CapeDoctor on November 01, 2015, 01:51:45 PM
grazie, fabio - will test it out today!  8)
Title: Re: GP125 ITA
Post by: Napalm Nick on November 01, 2015, 02:00:49 PM
Cool! any chance you can start using the filename Matty had asked for to make the BikeMod clean? If we start now (like the roadster and M1 has been done etc) we have a good opportunity. :)

Quote from: matty0l215 on September 05, 2015, 10:53:56 AM
Hello all,

With the future release of beta 7, I would like to take the chance to ask for something from the bike modders.

Please could you start using a uniform way of naming the bikes in the file browser.

Thanks
Matty :)

We now have a Standard

Catagory_year_manufacter_model_version

E.G. GP1000_2014_Yamaha_YZR-M1_v1


Look forward to trying this thanks!
Title: Re: GP125 ITA
Post by: yoshimura on November 01, 2015, 02:18:48 PM
driving interesting, less loss of adhesion strange good job :D
Title: Re: GP125 ITA
Post by: Napalm Nick on November 01, 2015, 02:32:39 PM
Well I don't know what you guys have found out but I just did five flat out laps (1.38) at Victoria without a fall which is unheard of (for me) for this little monster.

In the interim of PiBoSo fixing the physics these modifications unlock a lot of potential for great fun races in the future.

I hope you share the info with other modders too.

Great job guys. :)
Title: Re: GP125 ITA
Post by: ALEale on November 01, 2015, 04:25:14 PM
SERVER IS NOW READY
Title: Re: GP125 ITA
Post by: JJS209 on November 01, 2015, 04:27:42 PM
great stuff, greetings to italia!
Title: Re: GP125 ITA
Post by: skerp on November 01, 2015, 11:33:24 PM
Quote from: JJS209 on November 01, 2015, 04:27:42 PM
great stuff, greetings to italia!


Thanks m8 ;)
Title: Re: GP125 ITA
Post by: C21 on November 02, 2015, 07:23:08 AM
Like how the bike rides now (a lot less front end losses) but don´t like the way how it´s done (cheater  ;D ).
The riding with the "new" physics remind´s me of B5b.
Title: Re: GP125 ITA
Post by: ALEale on November 02, 2015, 08:11:49 AM
Quote from: C21 on November 02, 2015, 07:23:08 AM
Like how the bike rides now (a lot less front end losses) but don´t like the way how it´s done (cheater  ;D ).
The riding with the "new" physics remind´s me of B5b.

The way how it was solved is not a secret... ;D We want to make ridable the bike, STOP.... I prefer to have this bike "cheated" than no Bikes...
The bike is a 99% stock PiBoSo's bike as you can read on the physics..  :D.


p.s.: if you want to help us to solve this bike you're always welcome :)
Title: Re: GP125 ITA
Post by: skerp on November 02, 2015, 09:42:12 AM
Also because we do not  have so many years of  Life!! for waiting  the resolution of the problems of this game, They are only 2 the fall of the front, and the core exe. after eight years they implement thousands of unnecessary things, and not resolved never the same problems. I can have the game more simulation in the world but if you can not access online what do I do? I only watch the icon on the desktop? However, this is just my thought.
Title: Re: GP125 ITA
Post by: Yohji on November 02, 2015, 09:58:38 AM
I checked files.. why you changing parameta too big... +1.00 is too high...
Title: Re: GP125 ITA
Post by: ALEale on November 02, 2015, 10:03:12 AM
the reason is written some post ago... so we want to have fun... if someone didn't like this 125, he can try to do some laps with stock 125... (if he can end a lap)
Title: Re: GP125 ITA
Post by: Hawk on November 02, 2015, 10:03:30 AM
Not had the chance to ride this bike yet, but reading through some of the posts here I'd just like to say that: Putting accurate bike data into a simulation is a good thing but only a start. The many variables in real world that can effect a bikes performance are impossible to account for in total in a PC based simulator alone, therefore real data is only a starting foundation and much testing and adjusting of that real data is required to get the simulated bikes to feel and act as much to real life as possible. In other words, inputting real data alone without tweaking and adjusting won't get you a realistic reacting bike as the end result, and when the simulated bike data has been tweaked so that it feels realistic to ride the actual reference to the real data can look inaccurate.

Hardcore real bike data fans may not like that but it is a fact when you cannot possible account for all the real world variables(on a PC based simulator) to accurately simulate everything that affects a bikes performance in the real life world.

Conclusion: Compromises to the real data are a must to get a realistic reaction from a PC based simulator alone.  :)

Hawk.
PS: I'll be testing the 125 asap.  ;) 8)
Title: Re: GP125 ITA
Post by: Yohji on November 02, 2015, 10:08:39 AM
Quote from: ALEale on November 02, 2015, 10:03:12 AM
the reason is written some post ago... so we want to have fun... if someone didn't like this 125, he can try to do some laps with stock 125... (if he can end a lap)

I know you want more front stability, but thats change value is too big even to front stabilize.
its ok to +0.05 ~ +0.10
Title: Re: GP125 ITA
Post by: skerp on November 02, 2015, 10:14:25 AM
Quote from: Hawk on November 02, 2015, 10:03:30 AM
Not had the chance to ride this bike yet, but reading through some of the posts here I'd just like to say that: Putting accurate bike data into a simulation is a good thing but only a start. The many variables in real world that can effect a bikes performance are impossible to account for in total in a PC based simulator alone, therefore real data is only a starting foundation and much testing and adjusting of that real data is required to get the simulated bikes to feel and act as much to real life as possible. In other words, inputting real data alone without tweaking and adjusting won't get you a realistic reacting bike as the end result, and when the simulated bike data has been tweaked so that it feels realistic to ride the actual reference to the real data can look inaccurate.

Hardcore real bike data fans may not like that but it is a fact when you cannot possible account for all the real world variables(on a PC based simulator) to accurately simulate everything that affects a bikes performance in the real life world.

Conclusion: Compromises to the real data are a must to get a realistic reaction from a PC based simulator alone.  :)

Hawk.
PS: I'll be testing the 125 asap.  ;) 8)

+1
Conclusion:  With a track official available to simulate what you want?
Title: Re: GP125 ITA
Post by: ALEale on November 02, 2015, 10:18:30 AM
Quote from: Yohji on November 02, 2015, 10:08:39 AM
Quote from: ALEale on November 02, 2015, 10:03:12 AM
the reason is written some post ago... so we want to have fun... if someone didn't like this 125, he can try to do some laps with stock 125... (if he can end a lap)

I know you want more front stability, but thats change value is too big even to front stabilize.
its ok to +0.05 ~ +0.10

i've done what you are suggesting... but with this values the rear tire slide without any motive... so... if anyone has done a 125 ridable he can post it on this forum....
Title: Re: GP125 ITA
Post by: skerp on November 02, 2015, 10:21:31 AM
Quote from: Yohji on November 02, 2015, 09:58:38 AM
I checked files.. why you changing parameta too big... +1.00 is too high...


Exactly! it should intervene Piboso to solve the persistent problem for years, is not it?
We just tried to make a rideable motorcycle, if you prefer to use the bike of default, it's your choice. I personally I'm tired of falling and crashing every 30 seconds
Title: Re: GP125 ITA
Post by: fabio93bg on November 02, 2015, 10:37:52 AM
We tried different values.
Starting from the default: it should be the "real data" but... you fall in every turn... and this is not the real behaviour of the bike.
Then we changed the valute only a little bit, and the rear was going where he wanted, we didn' t touch the rear but it became splippery without a reason.
Then se changed as you see, not real data OK, but it behaves as it should.
Do you prefer real data but no ride or some tweaking but a bike that behaves as it should?

Also I remember we didn't want to do the 125 from scratch, but to do a enjoyable and rideable bike, real only on the track, because as you see real datas for this bike do not work properly
(stock bike)
Title: Re: GP125 ITA
Post by: Yohji on November 02, 2015, 10:48:27 AM
I think its good GP125 to ridable.
but I want to say  how taken for its is too large.

perhaps PIB knows GP125 problem and what to do need to solve it. but I dont know why he dont done it.
Title: Re: GP125 ITA
Post by: skerp on November 02, 2015, 10:58:57 AM
Quote from: Yohji on November 02, 2015, 10:48:27 AM
I think its good GP125 to ridable.
but I want to say  how taken for its is too large.

perhaps PIB knows GP125 problem and what to do need to solve it. but I dont know why he dont done it.

I'm agree with you.
Title: Re: GP125 ITA
Post by: Napalm Nick on November 02, 2015, 11:02:52 AM
Quote from: Napalm Nick on November 01, 2015, 02:32:39 PM
...
In the interim of PiBoSo fixing the physics these modifications unlock a lot of potential for great fun races in the future.


I stick to my initial post. We can have some great fun while we wait the 'official fix'.

And as new Beta's are released these bikes will be revised by the mod team I'm sure. Maybe a new category could be used for them all, like Funbikes or something.  ;)
Title: Re: GP125 ITA
Post by: yoshimura on November 02, 2015, 11:05:30 AM
the conduct of GBP ITALIA makes sense compared to a simple video

https://www.youtube.com/watch?v=IXJ0oqVRaak (https://www.youtube.com/watch?v=IXJ0oqVRaak)
Title: Re: GP125 ITA
Post by: C21 on November 02, 2015, 01:36:00 PM
@ALEale
Thank you for the invitation.  :)
I agree it´s better to have a bike making fun then to have a bike in spec but unrideable (as the stock 125 is).
You can still loose the rear....so maybe the word "cheater" was a bit too harsh.
The problem with the 125 is really strange.
Tyre model is the same as for all other bikes (stock) but it did not work on the 125.
But why do we don´t have the problem on the bigger bikes?
The uprated values in the tyre file solved the problem crashing the bike and loosing the front end more often.
If the tyre file or the tyre math formulas are wrong the other bigger bikes should suffer the same problem but they did not.
I really don´t have a clue yet what causes the unridability of the stock 125.
Like to see some close 125cc racing as we now have a better collision model allowing some "touching" without instant crash.
You can cure the front end with the updated values but it still hides the main indictment of the stock 125 riding that bad.
I doubt that we can cure this by changing the physics files. Maybe a mathematical correction has to be done by the developer.
With each update the 125 getting more worse but the 500 and 1000 getting better....so imho the clue lies in the math.

It seems there is no other way right now to get the 125 driveable using values out of target range....but if it leads to decent racing i´m fine with it  ;D
Maybe we should keep that in mind when we are adapting the M3 Mod to B7B.
If we find a solution for the front end issue we will let you know.
Title: Re: GP125 ITA
Post by: ALEale on November 02, 2015, 02:02:56 PM
Quote from: C21 on November 02, 2015, 01:36:00 PM
@ALEale
Thank you for the invitation.  :)
I agree it´s better to have a bike making fun then to have a bike in spec but unrideable (as the stock 125 is).
You can still loose the rear....so maybe the word "cheater" was a bit too harsh.
The problem with the 125 is really strange.
Tyre model is the same as for all other bikes (stock) but it did not work on the 125.
But why do we don´t have the problem on the bigger bikes?
The uprated values in the tyre file solved the problem crashing the bike and loosing the front end more often.
If the tyre file or the tyre math formulas are wrong the other bigger bikes should suffer the same problem but they did not.
I really don´t have a clue yet what causes the unridability of the stock 125.
Like to see some close 125cc racing as we now have a better collision model allowing some "touching" without instant crash.
You can cure the front end with the updated values but it still hides the main indictment of the stock 125 riding that bad.
I doubt that we can cure this by changing the physics files. Maybe a mathematical correction has to be done by the developer.
With each update the 125 getting more worse but the 500 and 1000 getting better....so imho the clue lies in the math.

It seems there is no other way right now to get the 125 driveable using values out of target range....but if it leads to decent racing i´m fine with it  ;D
Maybe we should keep that in mind when we are adapting the M3 Mod to B7B.
If we find a solution for the front end issue we will let you know.

;)
Title: Re: GP125 ITA
Post by: fabio93bg on November 02, 2015, 03:36:10 PM
UPDATED TO V 1.1

-name fix
Title: Re: GP125 ITA
Post by: ALEale on November 02, 2015, 04:09:52 PM
SERVER UP!
Title: Re: GP125 ITA
Post by: matty0l215 on November 02, 2015, 07:43:55 PM
Quote from: fabio93bg on November 02, 2015, 03:36:10 PM
UPDATED TO V 1.1

-name fix


Thanks Guys  ;D
Title: Re: GP125 ITA
Post by: h106frp on November 02, 2015, 09:36:35 PM
Just tried the bike, handles as if its on rails even when the garage geometry is set to extreme.

Possible good fun for online racing but possibly a bit too stable  ;)
Title: Re: GP125 ITA
Post by: HornetMaX on November 02, 2015, 09:52:08 PM
Wow, not meaning to offend anyone, but the 1.97 dry_grip is indeed a bit too Rodney-esque for me (I know, I've just created a neologism here).

OK, it may be funny to ride but ...

MaX.
Title: Re: GP125 ITA
Post by: h106frp on November 02, 2015, 09:53:23 PM
You can go nearly as fast on the grass as the track :o
Title: Re: GP125 ITA
Post by: ALEale on November 03, 2015, 07:29:32 AM
Quote from: h106frp on November 02, 2015, 09:53:23 PM
You can go nearly as fast on the grass as the track :o

Grip on the grass is not changed  :-\
Title: Re: GP125 ITA
Post by: ALEale on November 03, 2015, 07:40:20 AM
Quote from: HornetMaX on November 02, 2015, 09:52:08 PM
Wow, not meaning to offend anyone, but the 1.97 dry_grip is indeed a bit too Rodney-esque for me (I know, I've just created a neologism here).

OK, it may be funny to ride but ...

MaX.

Last time... IT'S A FUN BIKE!!! What a disaster eh?  8)
Title: Re: GP125 ITA
Post by: C21 on November 03, 2015, 08:30:27 AM
QuotePossible good fun for online racing
That was the intended reason developing this FUN bike.
See statement above.
No reason to discuss the "How it was done" anymore.
Race and have fun or use the stock bike and bite into the joystick every fuxxxxxx lap.
For hardcore modders like me i don´t like the way it was done but right now there is no other possibility to cure the front end issue on the 125 to get it rideable.
So i accepted that.
If we (all the modders of different teams) will find another solution to solve the front end issue on small bikes , believe me, the 125 will be updated.
If you don´t like how it was done you don´t need to drive it  ;)

@max
that was my reaction also...wtf...1,97???
But now i agree on that because it was done to bring the fun back in this bike.

QuoteYou can go nearly as fast on the grass as the track
That is caused by B7b and not caused by the changed tyre file!!
Title: Re: GP125 ITA
Post by: h106frp on November 03, 2015, 10:05:22 AM
Strange thing is, in B7b with the 990 the grass seems even slippier than it was before in 6c. Maybe its the lack of power for the 125 that stops the rear from slipping out.
Title: Re: GP125 ITA
Post by: fabio93bg on November 03, 2015, 11:48:12 AM
Quote from: C21 on November 03, 2015, 08:30:27 AM
QuotePossible good fun for online racing
That was the intended reason developing this FUN bike.
See statement above.
No reason to discuss the "How it was done" anymore.
Race and have fun or use the stock bike and bite into the joystick every fuxxxxxx lap.
For hardcore modders like me i don´t like the way it was done but right now there is no other possibility to cure the front end issue on the 125 to get it rideable.
So i accepted that.
If we (all the modders of different teams) will find another solution to solve the front end issue on small bikes , believe me, the 125 will be updated.
If you don´t like how it was done you don´t need to drive it  ;)

@max
that was my reaction also...wtf...1,97???
But now i agree on that because it was done to bring the fun back in this bike.

QuoteYou can go nearly as fast on the grass as the track
That is caused by B7b and not caused by the changed tyre file!!

THIS!
We also are hardcore modders (you can see this from the other mods) and players, but we didn't find already another soolution to make the 125cc bike a fun and stable bike as it should (obviously if we'll find it we will update the bike).
If you want to race the 125 now, you have or this or the stock bike... but I think that also the "real datas only" guys will not use the stock one..
Title: Re: GP125 ITA
Post by: HornetMaX on November 03, 2015, 11:53:24 AM
Just said the value makes little sense, especially when the rear tyre still has the usual value.

There's no problem anyway, anybody is free to do whatever he wants. I do understand the original intention.

MaX.
Title: Re: GP125 ITA
Post by: h106frp on November 03, 2015, 12:07:58 PM
It is strange that in many ways this modded bike feels very 'correct' in the way the bike handles so if it is just the tyre grip that has changed maybe it lends a little weight to the idea that the 125 tyre model is flawed in some way.

I think you could safely tweak the grip down a bit though just to give the bike a bit of a limit to ride to, currently on a fairly smooth track surface its almost impossible to lose grip even flat out at full lean.
Title: Re: GP125 ITA
Post by: skerp on November 03, 2015, 12:17:10 PM
Question? but who has to solve the problems of a Games a Payment ? the modders or creatore game?
Title: Re: GP125 ITA
Post by: yoshimura on November 03, 2015, 12:47:55 PM
the vast majority of people imagine a bike that has too much roadholding   can not be credible  ::) hilarious.
Title: Re: GP125 ITA
Post by: CapeDoctor on November 03, 2015, 12:59:25 PM
i have no complaints - both this 125 and the RSW500 are great to ride, yet not so easy as to make it arcade-like in any way.
i was becoming quite disillusioned with the sim recently, at least in the b6 state - considering that i have been riding motorbikes in real life since i was 15, now i'm 47, that's over 30 years of real motorbike experience, yet i could not do one lap on the old 125 around Victoria without crashing? that is the opposite of hilarious, it's just sad - i was considering handing my drivers license back to the authorities, as the sim made me feel useless.
yet i ride a motorbike on a daily basis in reality, and the way the default 125 works, does not reflect reality (my reality, at least, lol).
so, i don't care what you guys did to make it rideable like a real bike - you did it, and i am truly grateful   ;)
Title: Re: GP125 ITA
Post by: Blackheart on November 03, 2015, 01:14:08 PM
I think it's a mod "just for fun", personally i dont like, it is definitely not realistic therefore not funny. IMO
Title: Re: GP125 ITA
Post by: CapeDoctor on November 03, 2015, 01:26:22 PM
lol, mate, i just made a comment that i thought was quite original in another thread, now i see it's the same as your slogan under your avatar - so, probably it was a subliminal thing, lolz  ;D
anyways, my comments are not from a modder's perspective at all, i know nothing about modding at this stage, just from a rider perspective.
of course, there is always room fro improvement, and the bike is not perfect - the main thing for me is that it is quite rideable and it is fun, the kind of fun thrill that attracted me to motorbikes in real, and has kept me there ever since - that feeling that puts a grin on your face that you just can't get rid of, lol  8)
any real biker knows exactly what i'm talking about  ;)
Title: Re: GP125 ITA
Post by: Hawk on November 03, 2015, 01:31:13 PM
All I'll say from what I'm reading here is: "If inputting real data doesn't produce real results, what do you do?"  ::)

Hawk.
Title: Re: GP125 ITA
Post by: Napalm Nick on November 03, 2015, 01:34:07 PM
Well said Hawky  :)

Lets have some fun before we are too old lol
Title: Re: GP125 ITA
Post by: Hawk on November 03, 2015, 01:34:32 PM
Quote from: Napalm Nick on November 03, 2015, 01:34:07 PM
Well said Hawky  :)

Lets have some fun before we are too old lol

+1 mate!  ;D

Hawk.
Title: Re: GP125 ITA
Post by: Blackheart on November 03, 2015, 01:40:02 PM
Quote from: Hawk on November 03, 2015, 01:31:13 PM
All I'll say from what I'm reading here is: "If inputting real data doesn't produce real results, what do you do?"  ::)

Hawk.

Piboso now is working on the tyres ... I think that waiting is the only thing to do.  :P
Title: Re: GP125 ITA
Post by: Hawk on November 03, 2015, 01:46:42 PM
Quote from: Blackheart on November 03, 2015, 01:40:02 PM
Quote from: Hawk on November 03, 2015, 01:31:13 PM
All I'll say from what I'm reading here is: "If inputting real data doesn't produce real results, what do you do?"  ::)

Hawk.

Piboso now is working on the tyres ... I think that waiting is the only thing to do.  :P

Well either that or adjust the data to get a more realistic output while GPB is still in beta.  :)

Seems some are forgetting that we are still in Beta Development and would insist on modders strictly keeping to real life data parameters even though the result is an unrealistic result.

Give modders artistic freedom while Piboso releases GPB Version 1.0. Then if inputting real data outputs realistic results then you guys have an argument, but until then you don't.  :P ;D

Hawk.
Title: Re: GP125 ITA
Post by: fabio93bg on November 03, 2015, 01:59:54 PM
Quote from: Blackheart on November 03, 2015, 01:40:02 PM
Quote from: Hawk on November 03, 2015, 01:31:13 PM
All I'll say from what I'm reading here is: "If inputting real data doesn't produce real results, what do you do?"  ::)

Hawk.

Piboso now is working on the tyres ... I think that waiting is the only thing to do.  :P
How many years? 5, 10 or whatelse? personally I am tired to wait, I have already waited for years.
Title: Re: GP125 ITA
Post by: ALEale on November 03, 2015, 03:22:04 PM
Quote from: Blackheart on November 03, 2015, 01:40:02 PM
Quote from: Hawk on November 03, 2015, 01:31:13 PM
All I'll say from what I'm reading here is: "If inputting real data doesn't produce real results, what do you do?"  ::)

Hawk.

Piboso now is working on the tyres ... I think that waiting is the only thing to do.  :P

So.... You're in contact directly with PiBoSo... So... Let us know how long we have to wait....

Come on...

::)
Title: Re: GP125 ITA
Post by: Blackheart on November 03, 2015, 03:30:27 PM
Quote from: ALEale on November 03, 2015, 03:22:04 PM
So.... You're in contact directly with PiBoSo... So... Let us know how long we have to wait....

Come on...

::)

Quote from: Piboso
* MXB / GPB: tuning of the tyres' physics data

I can read.

Che fail madò...
Title: Re: GP125 ITA
Post by: ALEale on November 03, 2015, 03:44:03 PM
Quote from: Blackheart on November 03, 2015, 03:30:27 PM
Quote from: ALEale on November 03, 2015, 03:22:04 PM
So.... You're in contact directly with PiBoSo... So... Let us know how long we have to wait....

Come on...

::)

Quote from: Piboso
* MXB / GPB: tuning of the tyres' physics data

I can read.

Che fail madò...


Oh ok wait B8...


Questi sono i fail della vita eh  ;D
Title: Re: GP125 ITA
Post by: Blackheart on November 03, 2015, 04:00:29 PM
Bah  ??? Already given my personal feedback on the mod, then useless to continue. And I like the beta 7.
Title: Re: GP125 ITA
Post by: ALEale on November 03, 2015, 04:43:37 PM
Quote from: Blackheart on November 03, 2015, 04:00:29 PM
Bah  ??? Already given my personal feedback on the mod, then useless to continue. And I like the beta 7.

Glad to know  ;)
Title: Re: GP125 ITA
Post by: skerp on November 04, 2015, 02:35:15 PM
(http://oi66.tinypic.com/whiqeu.jpg)

Everything else is just talk BLA BLA BLA
Title: Re: GP125 ITA
Post by: Hawk on November 04, 2015, 02:46:19 PM
It would be interesting to know how GPB would handle the "GPB|B7b|GP125 ITA" server(from info posted above in Skerps Post) if someone went to a race with the server allowing 50 riders to participate?

Anyone tried it yet?  ;D

I've tested the GPB Italia 125 bike and I think it is a great "fun" bike to ride, very stable(some would say too stable, but it was created to provide a stable fun ride for the 125cc bike) and would provide some good close racing in events.

Thank you and appreciations to all the GPB Italia Modding Team. Nice job guys!  ;D 8)

Hawk.
Title: Re: GP125 ITA
Post by: skerp on November 04, 2015, 02:55:09 PM
Quote from: Hawk on November 04, 2015, 02:46:19 PM
It would be interesting to know how GPB would handle the "GPB|B7b|GP125 ITA" server(from info posted above in Skerps Post) if someone went to a race with the server allowing 50 riders to participate?

Anyone tried it yet?  ;D

I've tested the GPB Italia 125 bike and I think it is a great "fun" bike to ride, very stable(some would say too stable, but it was created to provide a stable fun ride for the 125cc bike) and would provide some good close racing in events.

Thank you and appreciations to all the GPB Italia Modding Team. Nice job guys!  ;D 8)

Hawk.


This is currently impossible, the problems of core.exe are always present, so we must wait to be solved sooner or later by Piboso.
Title: Re: GP125 ITA
Post by: Blackheart on November 04, 2015, 03:12:52 PM
I not take core.exe for days ... try the solution that worked for me. http://forum.piboso.com/index.php?topic=2791.0 (http://forum.piboso.com/index.php?topic=2791.0)

Unfortunately this error has multiple reasons ... so what works for one person does not necessarily work for all.
Title: Re: GP125 ITA
Post by: Hawk on November 04, 2015, 03:20:31 PM
Quote from: Blackheart on November 04, 2015, 03:12:52 PM
I not take core.exe for days ... try the solution that worked for me. http://forum.piboso.com/index.php?topic=2791.0 (http://forum.piboso.com/index.php?topic=2791.0)

Unfortunately this error has multiple reasons ... so what works for one person does not necessarily work for all.

I have to say that I have not had a core.exe crash for a while now, unlike when I first installed GPB B7b. So although the problem is obviously still there and can rear it's ugly head at any time, it does seem to settle down after a while, though I must stress this is probably the case only for the lucky few??

But I still have my texture setting at "1", Blacky. ;D

Hawk.
Title: Re: GP125 ITA
Post by: Blackheart on November 04, 2015, 03:27:43 PM
My error happens only with certain paints ... in principle with those saved to 32-bit, if you keep to 1 and all use paints saved 16 or 24 ... obvious that nothing happens  ::)

P.S. For safety all my new paints are all in 24 bits  ;D
Title: Re: GP125 ITA
Post by: Hawk on November 04, 2015, 03:50:18 PM
Quote from: Blackheart on November 04, 2015, 03:27:43 PM
My error happens only with certain paints ... in principle with those saved to 32-bit, if you keep to 1 and all use paints saved 16 or 24 ... obvious that nothing happens  ::)

P.S. For safety all my new paints are all in 24 bits  ;D

Well I've never had a problem yet with that, so it's maybe one of those quirky bugs that only effects some badly like the core.exe problem?  :)

Like I've said before: If it's fixed your problem and also if it helps others to experience a more stable GPB then that can only be good.  8)

Hawk.
Title: Re: GP125 ITA
Post by: Napalm Nick on November 04, 2015, 05:14:53 PM
heres my view

PS: not sure why we are posting this haha!

Edit: Oh now I get it - proving the 125 ITA is popular hehe! yep. Sorry I was being a bit thick again.
Title: Re: GP125 ITA
Post by: Hawk on November 04, 2015, 05:55:49 PM
Lol.... Were you having a bit of a "Senior" moment there Nick. Hehe  ;D

Hawk.
Title: Re: GP125 ITA
Post by: Blackheart on November 04, 2015, 06:05:36 PM
The only thing I see is that few people play online and enter in the first server with people  ;D

Title: Re: GP125 ITA
Post by: fabio93bg on November 04, 2015, 06:41:12 PM
Quote from: Blackheart on November 04, 2015, 06:05:36 PM
The only thing I see is that few people play online and enter in the first server with people  ;D
and... this server is... the higly criticized 125 ITA server
Title: Re: GP125 ITA
Post by: Blackheart on November 04, 2015, 07:23:37 PM
No one has criticized nothing ... I was in too, but it's obvious that you go where there are people, even if the mods used is not like... I was not the only one who thinks this way.

3 people of those 7 (visible from the Skerp screenshot) have been banned from your forum including me, and I am considered a good member of this community... or we're all idiots (maybe), or you (voi) have problems and see criticism everywhere.  :o



Title: Re: GP125 ITA
Post by: fabio93bg on November 04, 2015, 07:34:34 PM
OK I was not fully agree banning you from our forum, but now... I also agree!! :)
Title: Re: GP125 ITA
Post by: h106frp on November 04, 2015, 07:43:18 PM
I think this bike has raised some interesting discussion about tyres and physics and is OK (fun) for its intended purpose but it could not be used in a mixed field with other bikes as it is just so much easier to ride.
Title: Re: GP125 ITA
Post by: ALEale on November 04, 2015, 10:01:31 PM
Quote from: Blackheart on November 04, 2015, 07:23:37 PM
No one has criticized nothing ... I was in too, but it's obvious that you go where there are people, even if the mods used is not like... I was not the only one who thinks this way.

3 people of those 7 (visible from the Skerp screenshot) have been banned from your forum including me, and I am considered a good member of this community... or we're all idiots (maybe), or you (voi) have problems and see criticism everywhere.  :o

Maybe if you try to have a direct contact with some of us, you will change your ideas.... We have no problem with you and I can speak with you about what appended with the other people banned... Maybe in English is not the right language to understand something ;)