Greetings all,
I'm using a Xbox 360 controller, and having difficulty finding input setups (lean, throttle, & brake linearity/smoothing, direct lean) I like. What settings do you guys use? Particularly, I'm having lots of trouble initiating turn in (either way too quick or way too slow) and applying throttle on corner exit. I know these aren't the easiest parts of riding, but I can tell my controller setup is hurting me here.
Thanks for any input!
-Tony
Quote from: tonysea on November 09, 2015, 02:11:21 AM
Greetings all,
I'm using a Xbox 360 controller, and having difficulty finding input setups (lean, throttle, & brake linearity/smoothing, direct lean) I like. What settings do you guys use? Particularly, I'm having lots of trouble initiating turn in (either way too quick or way too slow) and applying throttle on corner exit. I know these aren't the easiest parts of riding, but I can tell my controller setup is hurting me here.
Thanks for any input!
-Tony
Just did a quick forum search for you, and I think this help you mate. ;)
http://forum.piboso.com/index.php?topic=1125.msg13905#msg13905 (http://forum.piboso.com/index.php?topic=1125.msg13905#msg13905)
Hawk.
(xbox 360 controller)
assume: no smoothing (press&release), 100% linearity, 100% gain and no deadzone
everything manual / no riding aids
100% direct lean
rider L/R - right stick (press&release smoothed 100%, 100% linearity, 15% deadzone)
rider F/B - right stick (press smoothed 30%, release smoothed 100%, 150% linearity)
throttle - right trigger
front brake - left trigger
steering (Lean) - left stick (press smoothed 0%, release smoothed 100%, 150% linearity)
clutch - left stick up (150% linearity, deadzone 50%)
rear brake - left stick down (150% linearity)
upshift - right shoulder button
downshift - left shoulder button
look back - digi pad down
pit limiter - A
Change ECU mode - Back (select)
ECU+ - digi pad right
ECU- - digi pad left
launch control - X
gesture - Y
tearoff - digi pad up
low speed walking F/B - Thumbstick buttons
change view - B
reset bike - Start
1P view settings:
First Person View #1 (linked to rider movements)
mode=1 ("Lock to bike" off)
FoV 80
Tilt 45%
Pitch 70 (MotoGP19 bikes)
Lean Heading 90%
OpenTrack View Mod (https://forum.piboso.com/index.php?topic=8661.0) - Settings attached as INI file
1P view position on bike (cockpit position) - see attachments
MaxHUD plugin (https://forum.piboso.com/index.php?topic=79.0) settings:
helmet: top offset 3, bottom offset 2, vibration on, 50% shade, rotation factor 10%
radar: flying markers mode, size 60%, 50m range, no background, narrow marker size, small FOV fade
LiveGabBar: Size 40%, Scale 2s, Split Hold 10s, Downsample 1, Show no ticks, No background
rumble: acc strength 100%, acc. threshold 0.15g, acc. range 1.0g, rumble crashed no
Hi
I use the Thrustmaster GPX controller (same as xbox pad)
Left trigger - front brake
Right trigger - throttle
Left stick - steer
Right stick forward - clutch
Right stick back - rear brake
B - shift up
RB - shift down
Using the right shoulder button (RB) to downshift with my index finger.. I find it comfortable to use the clutch with my thumb.. (right stick forward).
No deadzones, or smooth filters..
Direct lean slider... 35%
ps3 pad
throttle - R2
brake - L2
rear brake - Right stick down
clutch - Right stick up
lean - left stick right left
view - R1
view back - L1
reset - left on the directional pad
limiter - right on the directional pad
gesture - R3 and L3
gear up - cross
gear down - square
change the value like mapping, tcs and other - circle
change between tcs, mapping and other - triangle
Try to change the value of direct lean in the input section
Ps3 and 360 controller maps. Forgot to add rear break for 360 but I use the right stick down same as ps3. Smooth mapping on analog buttons helps, between %60 and %80 depending on what control
Settings
you could do what you want with ListItextended or Products or Cataloger e.g.
How hard is it to ride the bike with an xbox controller, i have a usb 360 controller that i tried with mx simulator but it was kind of confusing. Guess ill just bite the bullet and give it a whirl!!
Like anything, you need to practice until your brain and thumbs become synchronised ,after that its easy (ish).
What Nick says is so true, BUT for old farts like me that have been riding real bikes for 40 years my brain can not wrap itself around the fact that a throttle is a little stick that moves a few millimeters lol. It really is about muscle memory through practice, I'm just too lazy to want to teach my brain something that is wrong lol.
Persevere and it will come to you aj.
I sent you a reply by the way, check your inbox.
Happy ridin
DD
I'd suggest starting directly with manual rider lean.
That way you can use the learning phase to synchronize your thumbs, like Nick said.
Quote from: ajcjr on January 17, 2016, 06:16:07 PM
How hard is it to ride the bike with an xbox controller
99% of the players (or more) use a joypad. Doesn't sound too hard I guess :)
Quote from: vin97 on January 17, 2016, 11:46:25 PM
I'd suggest starting directly with manual rider lean.
That way you can use the learning phase to synchronize your thumbs, like Nick said.
What advantage has left/right manual lean over automatic?
More lateral leaning available when on the throttle.
Quote from: Boerenlater on January 18, 2016, 08:59:52 AM
Quote from: vin97 on January 17, 2016, 11:46:25 PM
I'd suggest starting directly with manual rider lean.
That way you can use the learning phase to synchronize your thumbs, like Nick said.
What advantage has left/right manual lean over automatic?
Quote from: vin97 on January 18, 2016, 09:54:05 AM
More lateral leaning available when on the throttle.
I believe the forward and backward manual rider movements have a big effect on the way the bike handles too.... at least that's the impression I get when I'm using DST control. :)
Hawk.
...The advantage would be even bigger if PiBoSo would finally give us full control over the rider when using manual lean (regardless of speed).
Quote from: vin97 on January 18, 2016, 07:02:11 PM
...The advantage would be even bigger if PiBoSo would finally give us full control over the rider when using manual lean (regardless of speed).
I thought lft/rht/fwd/bck manual rider movements were full control.... What other rider control are you thinking about Vin?
Hawk.
Yes, they are but the complete leaning range is never actually available when using manual lean.
You either have the full lateral leaning range but basically no longitudinal leaning (when going below 145km/h) or the full longitudinal leaning range but limited lateral leaning.
When reaching 145 km/h, the game will abruptly force the rider to move forward a bit (even if you are not moving the stick), thus reducing the maximum possible lateral lean (plus it unlocks the rest of the longitudinal leaning range).
Test it a little bit while watching the rider and you'll know what I mean.
We just need a simple 1-to-1 2D mapping of the analogue stick to rider position without any external limits or interference.
When standing the bike up as you get on the throttle, you would move the rider lean stick up from east/west to north along 'it's circumference' to smoothly go from maximum lateral lean to maximum longitudinal lean (tucking in completely).
At the moment, it's a complete mess because you basically have different riding dynamics at different speeds (above or below 145km/h) plus you have to watch out for the transition (https://www.youtube.com/watch?v=XoFQuCrO7KE) at some corners.
Edit:
The transition
https://www.youtube.com/v/XoFQuCrO7KE
Quote from: vin97 on January 18, 2016, 10:06:45 PM
Yes, they are but the complete leaning range is never actually available when using manual lean.
You either have the full lateral leaning range but basically no longitudinal leaning (when going below 145km/h) or the full longitudinal leaning range but limited lateral leaning.
When reaching 145 km/h, the game will abruptly force the rider to move forward a bit (even if you are not moving the stick), thus reducing the maximum possible lateral lean (plus it unlocks the rest of the longitudinal leaning range).
Test it a little bit while watching the rider and you'll know what I mean.
We just need a simple 1-to-1 2D mapping of the analogue stick to rider position without any external limits or interference.
When standing the bike up as you get on the throttle, you would move the rider lean stick up from east/west to north along 'it's circumference' to smoothly go from maximum lateral lean to maximum longitudinal lean (tucking in completely).
At the moment, it's a complete mess because you basically have different riding dynamics at different speeds (above or below 145km/h) plus you have to watch out for the transition (https://www.youtube.com/watch?v=XoFQuCrO7KE) at some corners.
That's interesting.... I'll have to give this a test. ;)
But are you not talking about riding styles here rather than a limit in manual rider movement?
If your talking about being able to fully control the rider movements so we can move the rider to whatever riding style we prefer, then I think that would be very difficult to achieve nether mind control? Probably much better just having different riding styles that you can choose from via a menu before you get on track?
I'd say the current riding style is probably
somewhat like the "Old School" 2 stroke riding style rather than the modern 4 stroke riding style, wouldn't you agree?
Hawk.
It's just about fixing the current controls.
Moddable riding styles, as many people have suggested, would still be cool but first this problem has to be solved.
thanks for the info