PiBoSo Official Forum

World Racing Series => Cars => Mods => Physics => Topic started by: Phathry25 on February 16, 2016, 12:05:00 AM

Title: Collision boxes
Post by: Phathry25 on February 16, 2016, 12:05:00 AM
What is the syntax used here?

;coll
;{
; chassis
; {
; numboxes = 5
; box0 = 0, 0.35, 0.02, 1.8, 0.7, 3.26, 0, 0 ; main
; box1 = 0, 0.26, 1.8, 1, 0.5, 0.4, 0, 0 ; front bumper
; box2 = 0, 0.53, -1.65, 1.1, 0.7, 0.6, 0, 0 ; rear bumper
; box3 = 0, 1.17, -0.67, 1.1, 0.1, 1.85, 0.0, 0 ; roof
; box4 = 0, 1.25, 0.02, 0.5, 0.1, 0.5, -0.2, 0 ; roof air-intake
; }
;}
Title: Re: Collision boxes
Post by: Yohji on February 16, 2016, 08:12:42 AM
it's for collision
Title: Re: Collision boxes
Post by: Obelix90 on February 16, 2016, 10:38:11 AM
Hi,
Quote from: Yohji on February 16, 2016, 08:12:42 AM
it's for collision
;D

box0 = 0, 0.35, 0.02, 1.8, 0.7, 3.26, 0, 0
-->
"0":      position (left/right)
"0.35": position (up/down)
"0.02": position (front/rear)
"1.8":   width
"0.7":   height
"3.26": length
not sure about the last two values, but I think it's the rotation of the box.
Title: Re: Collision boxes
Post by: HornetMaX on February 16, 2016, 01:05:36 PM
Quote from: Obelix90 on February 16, 2016, 10:38:11 AM
Hi,
Quote from: Yohji on February 16, 2016, 08:12:42 AM
it's for collision
;D
Or for boxes ;D

Quote from: Obelix90 on February 16, 2016, 10:38:11 AM
not sure about the last two values, but I think it's the rotation of the box.
If I recall correctly, BikeEd shows the collisions boxes/spheres, should be easy to check that.
Title: Re: Collision boxes
Post by: Phathry25 on February 16, 2016, 04:32:39 PM
Quote from: Obelix90 on February 16, 2016, 10:38:11 AM
Hi,

box0 = 0, 0.35, 0.02, 1.8, 0.7, 3.26, 0, 0
-->
"0":      position (left/right)
"0.35": position (up/down)
"0.02": position (front/rear)
"1.8":   width
"0.7":   height
"3.26": length
not sure about the last two values, but I think it's the rotation of the box.

Thank you!