PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: PiBoSo on December 17, 2013, 09:20:38 PM

Title: GP Bikes beta4b
Post by: PiBoSo on December 17, 2013, 09:20:38 PM
GP Bikes beta4b released: http://www.gp-bikes.com/?page=downloads

Changelog:
fix: autoshift
fix: helmet shadow
fix: temporary bike
fix: replay exit bug
Title: Re: GP Bikes beta4b
Post by: skerp on December 17, 2013, 09:30:26 PM
you need to overwrite or need to make a new clean install? thanks
Title: Re: GP Bikes beta4b
Post by: ludo05 on December 17, 2013, 09:35:18 PM
hope it will fix my connectiontimeout issue! thanks !
Title: Re: GP Bikes beta4b
Post by: PiBoSo on December 17, 2013, 09:36:22 PM
Quote from: skerp on December 17, 2013, 09:30:26 PM
you need to overwrite or need to make a new clean install? thanks

A clean install is not needed. Only core.exe and gpbikes.dll have been changed.
Title: Re: GP Bikes beta4b
Post by: skerp on December 17, 2013, 09:38:38 PM
Thanks Piboso!!  ;)
Title: Re: GP Bikes beta4b
Post by: Alby46 on December 17, 2013, 09:41:46 PM
how fast :)
Title: Re: GP Bikes beta4b
Post by: RiccoChicco on December 17, 2013, 09:45:39 PM
Thank you, very fast update  8)
Title: Re: GP Bikes beta4b
Post by: ludo05 on December 17, 2013, 09:55:47 PM
nup... nothing has changed, still the same timeout issue.  :'(
Title: Re: GP Bikes beta4b
Post by: Alby46 on December 17, 2013, 09:58:39 PM
Quote from: ludo05 on December 17, 2013, 09:55:47 PM
nup... nothing has changed, still the same timeout issue.  :'(
added gp bikes to firewall exceptions?
Title: Re: GP Bikes beta4b
Post by: SwarleyRuiz on December 17, 2013, 10:00:18 PM
Thanks Piboso
Title: Re: GP Bikes beta4b
Post by: johnnyangel on December 17, 2013, 10:01:59 PM
sweet
Title: Re: GP Bikes beta4b
Post by: ludo05 on December 17, 2013, 10:03:51 PM
Quote from: Alby46 on December 17, 2013, 09:58:39 PM
Quote from: ludo05 on December 17, 2013, 09:55:47 PM
nup... nothing has changed, still the same timeout issue.  :'(
added gp bikes to firewall exceptions?

i don't have any firewall activated
Title: Re: GP Bikes beta4b
Post by: Docfumi on December 17, 2013, 10:08:14 PM
Quote from: ludo05 on December 17, 2013, 10:03:51 PM
Quote from: Alby46 on December 17, 2013, 09:58:39 PM
Quote from: ludo05 on December 17, 2013, 09:55:47 PM
nup... nothing has changed, still the same timeout issue.  :'(
added gp bikes to firewall exceptions?

i don't have any firewall activated

Changelog:
fix: autoshift
fix: helmet shadow
fix: temporary bike
fix: replay exit bug

Nothing here in the changelog addresses the connetion timeout issue, I´m just saying  ;)
Title: Re: GP Bikes beta4b
Post by: Hawk on December 18, 2013, 01:41:42 AM
Thanks for the speedy update, PiBoSo.... YOUR A STAR!!!! ;D ;D 8)
Title: Re: GP Bikes beta4b
Post by: HornetMaX on December 18, 2013, 10:57:56 AM
I'm unable to test it til 01 Jan, but thanks a lot for the quick fixes !

MaX.
Title: Re: GP Bikes beta4b
Post by: oppolo on December 21, 2013, 11:29:17 PM
I'm trying Varese, don't you think there is something strange? I can push all throttle in 2nd gear and even with max lean and it seems there is a tc also when the engine take the torque (i dont know how to say in english, in Italy we say "entra in coppia")  , instead when the bike is in the straight, if we push all throttle, the front wheel lift.

anyway I can't make the rear wheel slides like in this video http://www.youtube.com/watch?v=3HXqZh5oTK0
Title: Re: GP Bikes beta4b
Post by: nuovaic on December 21, 2013, 11:43:35 PM
If it sounds like tc, you may have aids on, throttle help?
Without aids it it too easy to slide..
Title: Re: GP Bikes beta4b
Post by: oppolo on December 21, 2013, 11:47:23 PM
Quote from: nuovaic on December 21, 2013, 11:43:35 PM
If it sounds like tc, you may have aids on, throttle help?
Without aids it it too easy to slide..

mmmm...only automatic lean FB RL...mmm :-\
Title: Re: GP Bikes beta4b
Post by: nuovaic on December 22, 2013, 08:56:06 AM
Very odd!

Can you confirm that the bike is Varese 500, that you are on full lean, that full throttle is applied in the powerband (entra in coppia?)and it still won't slide? If so can you tell us which track, which corner you cant slide it so we can try it as well.  Also, please post a quick video of this?
Title: Re: GP Bikes beta4b
Post by: oppolo on December 22, 2013, 01:42:42 PM
Quote from: nuovaic on December 22, 2013, 08:56:06 AM
Very odd!

Can you confirm that the bike is Varese 500, that you are on full lean, that full throttle is applied in the powerband (entra in coppia?)and it still won't slide? If so can you tell us which track, which corner you cant slide it so we can try it as well.  Also, please post a quick video of this?

ok now I tried again and focusing on this, yes you are right, when there is the "bang" entering in the powerband and lean is at max, the rear wheel is lost

maybe if I can't do some things with this bike, the fault is my little skill, I'll training again with this bike

the track is victoria and 20 degrees

thanks for answering
Title: Re: GP Bikes beta4b
Post by: Hawk on December 22, 2013, 01:53:08 PM
Quote from: oppolo on December 22, 2013, 01:42:42 PM
Quote from: nuovaic on December 22, 2013, 08:56:06 AM
Very odd!

Can you confirm that the bike is Varese 500, that you are on full lean, that full throttle is applied in the powerband (entra in coppia?)and it still won't slide? If so can you tell us which track, which corner you cant slide it so we can try it as well.  Also, please post a quick video of this?

ok now I tried again and focusing on this, yes you are right, when there is the "bang" entering in the powerband and lean is at max, the rear wheel is lost

maybe if I can't do some things with this bike, the fault is my little skill, I'll training again with this bike

the track is victoria and 20 degrees

thanks for answering

Just remember we are still in beta, and the gearbox physics still need to be sorted out yet, for all bikes I believe? Until gearbox physics are final there is no point in making judgments against real life physics. We just have to make do with what we have until it's sorted :)
Title: Re: GP Bikes beta4b
Post by: HornetMaX on December 22, 2013, 02:11:00 PM
Unless he's not shifting, in which case gearbox physics is irrelevant ... guess this was his case.

MaX.
Title: Re: GP Bikes beta4b
Post by: oppolo on December 22, 2013, 05:05:36 PM
offcourse no shifting

look for example here http://speedy.sh/EyzJ9/curva1.rpy, I'm going out from the corner in 2nd gear at full throttle, when the engine reaches the power band, the bike is not at max lean, anyway nothing happens, if the bike would be straight it would be overturned

when the lean is not much, the rear tire not slide on the tarmac even in 3rd gear, and I am on a track not "rubbered",.
when I am at max lean, then the rear wheel is lost without nothing to do

I know the game is in beta but fortunately the developer is all time in this forum listening his customers, and among 10 false doubts one could be right, you can try by yourself and post your feelings, maybe all is perfect as it is and I'll be happy, but "doubt is the key to knowledge" :)


Title: Re: GP Bikes beta4b
Post by: davidboda46 on December 29, 2013, 11:00:40 PM
Cold turkey slaughter: Epic race with over 10 racers and not one core.exe! The future is bright, great job Piboso!

Cheers!!!

/David
Title: Re: GP Bikes beta4b
Post by: Stout Johnson on December 29, 2013, 11:24:43 PM
Quote from: davidboda46 on December 29, 2013, 11:00:40 PM
Cold turkey slaughter: Epic race with over 10 racers and not one core.exe! The future is bright, great job Piboso!

Cheers!!!

/David

Yeah, respect is really due here PiBoSo!!! Although the "sample" to draw definite conclusions is rather small, I think it is safe to say that there has been a MAJOR step forward in beta4 in terms of netcode - and again I would like to point out that imho this is the only real construction site remaining ;) so major kudos to you PiBoSo - it is actually fun to do online races now as we now can be less afraid of getting a core and wasting all race progress... and all the other improvements in beta4 are great too, but have been mentioned already numerous times ;)

PS: from what I heard Toomes had a core (sorry for you buddy) - but that is not confirmed yet, and he was the one with the highest ping - so still def a major step forward here
Title: Re: GP Bikes beta4b
Post by: Arvoss on December 29, 2013, 11:33:38 PM
Quote from: Stout Johnson on December 29, 2013, 11:24:43 PM
Quote from: davidboda46 on December 29, 2013, 11:00:40 PM
Cold turkey slaughter: Epic race with over 10 racers and not one core.exe! The future is bright, great job Piboso!

Cheers!!!

/David

Yeah, respect is really due here PiBoSo!!! Although the "sample" to draw definite conclusions is rather small, I think it is safe to say that there has been a MAJOR step forward in beta4 in terms of netcode - and again I would like to point out that imho this is the only real construction site remaining ;) so major kudos to you PiBoSo - it is actually fun to do online races now as we now can be less afraid of getting a core and wasting all race progress... and all the other improvements in beta4 are great too, but have been mentioned already numerous times ;)

PS: from what I heard Toomes had a core (sorry for you buddy) - but that is not confirmed yet, and he was the one with the highest ping - so still def a major step forward here

Toomes and Klax had a 100+ ping and they both had connection problems. The other guys had a <80 ping and everyting was fine. ;)
Title: Re: GP Bikes beta4b
Post by: Toomes1 on December 29, 2013, 11:56:25 PM
I think I know why
Title: Re: GP Bikes beta4b
Post by: Nitrox on January 25, 2014, 01:04:12 PM
So finally I found my way back to the new forum... :)

First of all, I think the best thing is the possibility to add bikes :) Great! Also Beta 4 feels nice to me but didn't test much yet. Thanks PiBoSo for your hard work.

What I have to say though is that auto shift became almost unusable. I only tested r6 and daytona so far, so the effect might be even worse on third party bikes. Probably there didn't change anything since beta 3...

However, in beta 4 it isn't possible to have autoshift activated and do a fast lap. I am always loosing the rear at the beginning of a turn. I can only prevent this by braking way too early and rolling into curve (not fast - not an option), or by giving a bit of throttle before high lean, so that shift process is completed earlier.

Turning only autoshift OFF, the problem disappears. Rear is still sliding a bit when downshifting quickly, but you can control it well and its suddenly possible to corner in MUCH faster.


As there is no commercial perfect bike controller, I think autoshift is really important. Controlling everything just with a gamepad is pretty difficult for many users.


Also autoshift is way too aggressive, especially when downshifting. It changes too many gears for optimal torque but makes smooth driving really hard. I compared autoshift and real youtube videos. Also I have been to this track once. Its always at least 1 gear, especially in slow turns.

Maybe you could fine tune this for the first release :)
Title: Re: GP Bikes beta4b
Post by: Arvoss on January 25, 2014, 01:10:36 PM
Auto shift is for noobies :p I mean, in EVERY racing game you're slower with auto shift.
I can't tell if it's too aggressive or not but maybe PiBoSo could tweak the autoshift.

I'm using a PS3 controller and it's PERFECT. I use X and SQUARE for shifting. L2 and R2 for throttle. This works fine ;)
Title: Re: GP Bikes beta4b
Post by: HornetMaX on January 25, 2014, 02:40:55 PM
Autoshift of modded bikes may have not been tuned correctly. What about autoshift with the default bikes ?

Anyway, as said by Arvoss, autoshift is bad.

MaX.
Title: Re: GP Bikes beta4b
Post by: Nitrox on January 25, 2014, 03:23:53 PM
I will test it with PiBoSo's Bikes too, but I also often lost the rear in Beta 3 with Murasama and was really surprised when I realized it is so much easier with manual shift.

I don't agree that it's for noobs only. Generally, I'm a fan of sims and disable all aids. You have to bear in mind, though, that you can control a car sim with a wheel controller and its actually quite the same. For controlling the bike in reality I can use both hands and both feet and this is really necessary, because actually it's quite "complicated" to control a bike compared to a car, in terms of things you can do/have to do at the same time. While this works well in reality, It's even more complicated when you have to do this only with your hands and without any physical feedback.

I personally don't manage to control throttle, front break, rear brake, clutch, lean and shift all at the same time with a gampad. And i believe many can't but still want to give GP Bikes a go.

Plus, also if it is for noobs, it's even more complicated to get familiar with bikes and track as a noob when autoshift causes a crash at every third corner.
Furthermore, many bikes already have a slipper clutch so the rear tyre should just not lock this way, no matter if using autoshift or not.
Title: Re: GP Bikes beta4b
Post by: HornetMaX on January 25, 2014, 03:34:54 PM
Quote from: Nitrox on January 25, 2014, 03:23:53 PM
Plus, also if it is for noobs, it's even more complicated to get familiar with bikes and track as a noob when autoshift causes a crash at every third corner.
The point is that autoshift is bad in general: GPB has many things that are more complicate than shifting manually so it is a good idea not to use autoshift even if you are a beginner.
Autoshift is so NOT used here, that nobody has noticed that since beta4 it works really bad on the 990 (didn't try the others).
So yes, it's kind of a bug. But autoshift per se is more or less a bug :)

I'll add it anyway to a list of known bugs.

Quote from: Nitrox on January 25, 2014, 03:23:53 PM
Furthermore, many bikes already have a slipper clutch so the rear tyre should just not lock this way, no matter if using autoshift or not.
The 125 and the varese in GPB have no slipper clutch (like in reality) but as they are 2t engines, there's not a lot of engine brake. The 990 has a slipper clutch. Modded bikes, it depends what the modder has decided to do.

Notice also that a slipper clutch is not a magical thing you slam on your bike and all your problems are gone: you can ask Yamaha motogp team ...

MaX.
Title: Re: GP Bikes beta4b
Post by: JamoZ on January 25, 2014, 04:07:29 PM
* that nobody has noticed that since beta4 it works really bad on the 990*

Shifting overall is terrible. The 990 gearbox feels like a streetbike and for some reason we can quickshift the 2 strokes...
Title: Re: GP Bikes beta4b
Post by: HornetMaX on January 25, 2014, 06:13:49 PM
Quote from: JamoZ on January 25, 2014, 04:07:29 PM
* that nobody has noticed that since beta4 it works really bad on the 990*

Shifting overall is terrible. The 990 gearbox feels like a streetbike and for some reason we can quickshift the 2 strokes...
Yes, that's been admitted by Piboso. But I was talking about autoshift: it used to be acceptable, now on the 990 is just impossible to use, hence the complaint from Nitrox.

MaX.
Title: Re: GP Bikes beta4b
Post by: Nitrox on January 26, 2014, 12:05:06 AM
So yes, Murasama is just as bad as the third party bikes...

Just to clearify, beta 4b is better than beta 3 in general. So keep up the great working! Only pointing autoshift issue out because this is a beta and reporting bugs is what the community is supposed to do :)

Is it possile to get an external hud in rider view BTW? Does not seem to work with "D" and r6 currently has no dash...
Title: Re: GP Bikes beta4b
Post by: HornetMaX on January 26, 2014, 12:17:08 AM
Quote from: Nitrox on January 26, 2014, 12:05:06 AM
So yes, Murasama is just as bad as the third party bikes...

Just to clearify, beta 4b is better than beta 3 in general. So keep up the great working! Only pointing autoshift issue out because this is a beta and reporting bugs is what the community is supposed to do :)

100% agree. I'll add this to the "Known bug" thread.
In any case, Piboso has already stated that gearbox simulation is overall a mess and needs work.

Quote from: Nitrox on January 26, 2014, 12:05:06 AM
Is it possile to get an external hud in rider view BTW? Does not seem to work with "D" and r6 currently has no dash...

Something like this MaxHUD plugin (http://forum.piboso.com/index.php?topic=79.0) ?

MaX.
Title: Re: GP Bikes beta4b
Post by: Nitrox on January 26, 2014, 09:11:42 PM
Nitrox likes this! :)

Is the r6 dash working for you? Just realized that theres probably a pic of a working dash in the dash problem thread...