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GP Bikes => Bug Reports => Topic started by: janaucarre on February 22, 2016, 04:22:49 PM

Title: GPBikes uphill downhill strange thing
Post by: janaucarre on February 22, 2016, 04:22:49 PM
Hi,
One of us send me a video of a replay at brands hatch, in the first turn, when the curve changes its elevation the bikes begin to mak something strange.
The front seems to go to the exterior of the curve and the rear is good. When uphill that's inverse.
I looked on a replay from mine (not this one bottom)
I look very well on the wheel turning and i think (downhill) the rear turn with more speed than the front wheel, try and watch and comment here.
That's perhaps the camera change its angle because based on the front wheel (not sure)
https://www.youtube.com/v/72Rb3fCtbbc
Title: Re: GPBikes uphill downhill strange thing
Post by: teeds on February 22, 2016, 04:57:40 PM
Is it me or does that only look wrong in the 1st and 3rd clips, the middle one looks ok?
Title: Re: GPBikes uphill downhill strange thing
Post by: janaucarre on February 22, 2016, 05:57:03 PM
All are the same on different view/angle
Title: Re: GPBikes uphill downhill strange thing
Post by: Hawk on February 22, 2016, 06:19:07 PM
Hmm. Something doesn't look right in the tracking of the bike when viewing from the rear view......  No idea what it could be though.  :-\

Hawk.
Title: Re: GPBikes uphill downhill strange thing
Post by: HornetMaX on February 22, 2016, 07:33:10 PM
Quote from: Hawk on February 22, 2016, 06:19:07 PM
Hmm. Something doesn't look right in the tracking of the bike when viewing from the rear view......
It looks more than not right: it looks wrong by a mile. Guess there's still some work to be done on that.

P.S.
Fixed cameras are better to study this because ... well, because they don't move (e.g. the camera that follows the bike in 3rd person can be tricky sometimes as the bike seems to be allowed some yawing without the camera following it immediately).
Title: Re: GPBikes uphill downhill strange thing
Post by: BOBR6 84 on February 22, 2016, 07:34:43 PM
This is in every beta.. i thought this is what piboso fixed for beta 8. but it still happens (although improved on some tracks)... its been 1 of 2 things i hate about gpbikes since i started playing.. (that and core.exe) thanks for the video janau!
Title: Re: GPBikes uphill downhill strange thing
Post by: HornetMaX on February 22, 2016, 07:36:39 PM
I've never seen it as bad as in the video above. It kinda looks worse than in the past.
Title: Re: GPBikes uphill downhill strange thing
Post by: BOBR6 84 on February 22, 2016, 07:38:23 PM
Not for me.. exactly the same at brands hatch! you can make it better or worse by taking different lines  ???
Title: Re: GPBikes uphill downhill strange thing
Post by: HornetMaX on February 22, 2016, 08:03:02 PM
Quote from: BOBR6 84 on February 22, 2016, 07:38:23 PM
Not for me.. exactly the same at brands hatch! you can make it better or worse by taking different lines  ???
Surely, but what's shown in the 2nd half of the above video should not be possible. Ever.
Title: Re: GPBikes uphill downhill strange thing
Post by: Vini on February 22, 2016, 08:06:47 PM
could it be some visual simulation that is missing like tyre deformation?
Title: Re: GPBikes uphill downhill strange thing
Post by: HornetMaX on February 22, 2016, 08:43:12 PM
No way.
Title: Re: GPBikes uphill downhill strange thing
Post by: BOBR6 84 on February 23, 2016, 07:48:00 AM
Quote from: HornetMaX on February 22, 2016, 08:03:02 PM
Quote from: BOBR6 84 on February 22, 2016, 07:38:23 PM
Not for me.. exactly the same at brands hatch! you can make it better or worse by taking different lines  ???
Surely, but what's shown in the 2nd half of the above video should not be possible. Ever.

lol, didn't watch that far.. now that i have.. O.M.G!!!!  :o

But, this does happen (not as extreme as that)  at every track.. in fact, most corners! i see it happening and i hate it. Fugly.

I think the varese 500 has improved the most.. not too bad at brands hatch. even sachsenring and portimao are very rideable now with the 500. buuuut.. front end still ''drags'' around in places.

What is happening?  :( Piboso, any idea how to fix it???? Please fix it  :(
Title: Re: GPBikes uphill downhill strange thing
Post by: WALKEN on February 23, 2016, 03:51:48 PM
I've seen this in lots of bike "games" its the pivot point that always seems off if that makes sense?

Climax had it perfect with GP1 and 2.

Its the way the bike interacts with the tarmac, like its floating and you never feel quite connected.     

Think of it like the old games where the bike/car sat in the middle of the screen and the road moved around it. 
Title: Re: GPBikes uphill downhill strange thing
Post by: BOBR6 84 on February 24, 2016, 06:55:00 AM
Quote from: WALKEN on February 23, 2016, 03:51:48 PM
I've seen this in lots of bike "games" its the pivot point that always seems off if that makes sense?

Climax had it perfect with GP1 and 2.

Its the way the bike interacts with the tarmac, like its floating and you never feel quite connected.     

Think of it like the old games where the bike/car sat in the middle of the screen and the road moved around it.

Yeah good point WALKEN! and +1 for climax  ;) i really hope it is an easy fix though, but looks like a major problem to me.. considering GPB is aiming to be a simulator! all the best tracks in the world have elevation changes, bumps and everything else..
Title: Re: GPBikes uphill downhill strange thing
Post by: Hawk on February 24, 2016, 09:55:55 AM
Yeah, it's as if there is only one simulated point of contact(rear tyre) and the whole bike is pivoting at that contact point which is giving the feeling that the front end is being dragged to position on track instead of naturally tracking itself? Just a thought.  :-\

Hawk.
Title: Re: GPBikes uphill downhill strange thing
Post by: Stout Johnson on February 24, 2016, 12:31:16 PM
Quote from: HornetMaX on February 22, 2016, 07:36:39 PM
I've never seen it as bad as in the video above. It kinda looks worse than in the past.
That's the exact same thing we were talking about in beta4, beta5 and beta6... I am glad everyone at least now acklowledges it is there. In beta8, it seems to be a tad bit better (at least for small degrees of slope). It becomes particularly bad with big lean angles in highly-sloped corners. First thing I did with beta8, took the bike out on a tour on Laguna Seca - and was sort of disappointed that the wrong alignment of the bike is still there... but on the plus side, I have to say it handles better and the problem seems to be less pronounced for smaller lean angles (whereas in previous betas in was already very visible on small lean angles, at least for me).

Quote from: Hawk on February 24, 2016, 09:55:55 AM
Yeah, it's as if there is only one simulated point of contact(rear tyre) and the whole bike is pivoting at that contact point which is giving the feeling that the front end is being dragged to position on track instead of naturally tracking itself? Just a thought.  :-\
That is a very good point. Something of that nature could very well be the problem. For sure, simulating a two wheeled vehicle with a flexible steering wheel in front through various degrees of lean, various degrees of slope (differing for the two wheels at certain points during the slope), differing cross-sectional width etc etc - that is not a lowbrow simulation. But THIS just HAS to simulated plausibly. It is the essence of a bike simulation, to simulate how the two wheels interact with the ground and make turning possible. With zero percent slope it already looks fine. But there has to be something wrong in the calulation, if running through slopes makes it look so weird. Strangest thing is, it should not be physically possible. So there are other questions arising: Are the front and rear wheel simulated indendently or is there only one virtual contact point? Why is this physically strange thing even happening? Is this connected to the feeling (which some, including myself, are reporting) that the tyre grip seems to be too much? It would be very much appreciated if Piboso could give a short notice on whether he is a) aware of the issue and b) whether he has a clue what might cause it?

On the other hand: Even with the problem still not solved, I would still recommend to leave the physics as they are now (at least the riding feels ok) and highly prioritize fixing the netcode stability issues.
Title: Re: GPBikes uphill downhill strange thing
Post by: dareaper46 on February 25, 2016, 07:46:42 PM
Just one quick question. Is MXBikes built from the same physics engine as GPBikes. Reason why I am asking is.

Watch this video : https://www.youtube.com/watch?v=iBwnD77F9m8

Tell me what you guys see @ 1:02 when the bike goes downhill.
Title: Re: GPBikes uphill downhill strange thing
Post by: Warlock on February 26, 2016, 12:59:20 AM
Quote from: dareaper46 on February 25, 2016, 07:46:42 PM
Tell me what you guys see @ 1:02 when the bike goes downhill.

Exactly the same  8)