@Piboso: in the telemetry data (SPluginsBikeData_t), the CoG accelerations are described as "local to chassis rotation".
From what I see in-game (for a rider sitting on a bike):
- X is right
- Y is up
- Z is backward
That's unusual, no ? Can you confirm ?
Quote from: HornetMaX on March 22, 2016, 11:11:16 PM
@Piboso: in the telemetry data (SPluginsBikeData_t), the CoG accelerations are described as "local to chassis rotation".
From what I see in-game (for a rider sitting on a bike):
- X is right
- Y is up
- Z is backward
That's unusual, no ? Can you confirm ?
In theory the acceleration should be local to the chassis.
So, for example, when the bike is leaned then Y acceleration should always be along the bike vertical axis.
Quote from: PiBoSo on March 23, 2016, 11:03:12 AM
Quote from: HornetMaX on March 22, 2016, 11:11:16 PM
@Piboso: in the telemetry data (SPluginsBikeData_t), the CoG accelerations are described as "local to chassis rotation".
From what I see in-game (for a rider sitting on a bike):
- X is right
- Y is up
- Z is backward
That's unusual, no ? Can you confirm ?
In theory the acceleration should be local to the chassis.
So, for example, when the bike is leaned then Y acceleration should always be along the bike vertical axis.
Yes, this is understood. It's just the choice of X right Z back that looks strange. But after all it's just a convention.