(http://i64.tinypic.com/sq6n15.png)
This is just a preview, still missing a lot of work. :P
Great work!
Welcome to gpb modders world
nice one blackheart.
Nice one!! Really looking forward to try this bike!! Should be a lot of fun to have here in GPB and looks very nice indeed so far! :)
Lookin good Superman. 8)
Hey... Looking gooood Blacky! Nice job mate! ;D 8)
Hawk.
Very nice, i am a bit jealous of the 1P possibilities but you might need PB to add a few more options ;D - never seen so much instrumentation on a bike
(http://freeonlinenews.org/wp-content/uploads/2013/03/403.jpg)
It would be nice to have more dash indicator lights available as well for fuel/temp/oil pressure/traction, i think we only have shift light at the moment
Quote from: h106frp on March 29, 2016, 04:53:34 PM
Very nice, i am a bit jealous of the 1P possibilities but you might need PB to add a few more options ;D - never seen so much instrumentation on a bike
It would be nice to have more dash indicator lights available as well for fuel/temp/oil pressure/traction, i think we only have shift light at the moment
I know too elements in this cockpit, for that I will work on it at the end. :P
The cockpit in your bike is beautiful, I hope to get close to your work (of course I will make u thousand questions!) ;D
Dubm q but what bike is it exactly?
A vfr?
The most exotic bike Honda ever made NSR750, oval pistons, titanium coated screen, double con rods etc etc.
Oval pistons? Lets you have a lot of valve area;
(https://upload.wikimedia.org/wikipedia/commons/1/18/Ovalpiston.jpg)
NR 750 mythic motorcycle 8)
good luck for this wip, hope to see this bike in GPbikes soon :P
Ty JC there are many things to learn, but everything is going well with the help of other modders ;D
This is the road version, here's a little video, personally I love the design! :-*
https://www.youtube.com/v/M__p0LjSOOA
Nice clip, the startup sequence is a nice demo of how a bike should sound different for different listener aspects - something currently missing in GPB
Question; what is the temporary file? ???
Quotechassis
{
model
{
file = chassis.hrc
}
shadow
{
file = XXX_s.edf
}
temporary
{
file = t_XXX.edf
}
I found the answer ;D
Quotemodel_temp.edf: A temporary mesh used when joining online sessions, to prevent lags when new player join. Should be the same or lower detail than the shadow model, again with no texture.
Quote from: Blackheart on March 31, 2016, 09:41:43 AM
I found the answer ;D
Quotemodel_temp.edf: A temporary mesh used when joining online sessions, to prevent lags when new player join. Should be the same or lower detail than the shadow model, again with no texture.
Should be added to the MOD wiki :)
I found it in the Piboso's mediawiki HERE (http://docs.piboso.com/wiki/index.php/Bike_Creation_Guide)
Happy to see that the wiki is having more content. Thanks PiBoSo!
Quote from: Blackheart on March 31, 2016, 09:41:43 AM
I found the answer ;D
Quotemodel_temp.edf: A temporary mesh used when joining online sessions, to prevent lags when new player join. Should be the same or lower detail than the shadow model, again with no texture.
I wonder if all BikeMODS have this? I'm suggesting that they have not because this sounds like what we experience when players connect(GPB currently freezes until the player server connection is made)? :-\
I'm not sure if this is the answer, but it's a thought that maybe worth checking out. :)
Thank you Piboso for the Bike integration procedural information on your WIKI site(I presume all the info applies to integrating a bike for GPB too?). ;D 8)
Hawk
I think the temp bike overstays its welcome sometimes - on several occasions i have seen a grey blobby bike lapping on-line. Possibly this aspect has a few bugs. It might be nice to try testing a MOD bike with a test very low temp bike overhead and see if this improves things on-line
Quote from: h106frp on March 31, 2016, 12:12:24 PM
I think the temp bike overstays its welcome sometimes - on several occasions i have seen a grey blobby bike lapping on-line. Possibly this aspect has a few bugs. It might be nice to try testing a MOD bike with a test very low temp bike overhead and see if this improves things on-line
Are you sure your not talking about what appears as a ghost bike when your on track and someone has connected? You'll find that if you PIT-IN to your Garage then next time you come out that riders skin and bike is showing in full, but until you pit, the same bike will look like a ghost-bike.
Hawk.
That why im guessing its the temp model - low poly with no texture. If i ever see it again i will try and screenshot ;)
Quote from: h106frp on March 31, 2016, 12:24:32 PM
That why im guessing its the temp model - low poly with no texture. If i ever see it again i will try and screenshot ;)
I'm agreeing with you on that it's probably the low poly version of the bike we see, but I'm also stating the way to get rid of it when you see it is by escaping to the garage and coming back out on track. :)
Hawk.
OK, anybody have a link for the template files? particularly export_script.ini
Quote from: h106frp on March 31, 2016, 03:28:33 PM
OK, anybody have a link for the template files? particularly export_script.ini
Nope :-\
First test in game ;D
(http://i66.tinypic.com/161clj8.png)
Quote from: Blackheart on April 01, 2016, 06:26:26 AM
First test in game ;D
(http://i66.tinypic.com/161clj8.png)
Great job mate :D
How does it ride? New bike physics or did you copy it from one of the existing ones?
loooookin goooood 8)
Quote from: Boerenlater on April 01, 2016, 08:04:11 AM
Great job mate :D
How does it ride? New bike physics or did you copy it from one of the existing ones?
Thx im still working on graphics (textures and shaders), physics is default, I will start to work on it after that the 1p view will be complete.
Great lookin ride bro....
Maybe the start of some real Streetbikes. Would be cool to have such a class for racing.
Cant wait to try this.
DD
Here a models assembled quickly with the 1000 engine and sound ( lol ), for anyone who wants to use it for testing, or try to recreate the original engine of this bike ;D
Download: https://www.dropbox.com/s/09q4bs0j8e6r5hj/TEST_Honda_NR_750.rar?dl=0 (https://www.dropbox.com/s/09q4bs0j8e6r5hj/TEST_Honda_NR_750.rar?dl=0)
Important:
- No shaders
- No chain
- Smoke is just for fun :P
- The mirrors are disabled waiting for more information.
- You can use this bike for any test or video.
Great stuff BH, getting it now.
Thanks buddy. Its Christmas again lol
DD
PS: Just saw it has no paints folder so dont know how to do a paint from this form of files. Can you give a pnt file for this bike to please sir?
Do you have a dyno readout of the bike?
Also,
I've fixed your 1st person view ;)
New GFX file (https://mega.nz/#!3UYx2CKT!KFSClvNSuf-kTokqPuHzEVA8L2vEhBYZGCrTmCilpIw)
OMFG!!!! What a dream to ride
NO FUCKING WOBBLES...................................WOOHOO
Great job BH, pnt file pretty please.
DD
Quote from: matty0l215 on April 12, 2016, 09:27:42 PM
Do you have a dyno readout of the bike?
I have not found it :\
My cockpit here is just a "fake", because it will be a other model with more polygons, but this fix surely help DD ;D
@DD Textures (including livery) are only temporary, they can not be easily changed, now I do a test.
Quote from: doubledragoncc on April 12, 2016, 09:43:48 PM
OMFG!!!! What a dream to ride
NO FUCKING WOBBLES...................................WOOHOO
Great job BH, pnt file pretty please.
DD
So what would you say was the cause of wobbles now? GPB Physics or the BikeMOD physics? ;D ;)
Hawk.
I have looked and i can't find one either...
I don't think these handlebars don't look to bad, better than some we've had in the past :P
(http://i.imgur.com/RzqvvdC.jpg)
In fact, i think they look fine :D
About 108 at the rear wheel according to this https://www.facebook.com/tygaperformance/videos/413155572048020/ (https://www.facebook.com/tygaperformance/videos/413155572048020/) probably a similar shape curve to the rc45. Apparently Honda restricted it to 110 HP for some reason, rumor has it the motor was good for 200.
Quote from: h106frp on April 12, 2016, 10:00:01 PM
About 108 at the rear wheel according to this https://www.facebook.com/tygaperformance/videos/413155572048020/ (https://www.facebook.com/tygaperformance/videos/413155572048020/) probably a similar shape curve to the rc45. Apparently Honda restricted it to 110 HP for some reason, rumor has it the motor was good for 200.
The 110 limited power might be because of the restrictions placed on Japanese bikes, (limited to 100mph and a limit to power to weight or something stupid like that)
The top yolk looks all funny on mine???
I might have a GPU settings problem?
Well Hawk, the work by BH took away the wobble, so it was his work, BUT, he made it work with GPB physics, so we still dont know if it has been the bikes or the sims physics that are wrong???
A ponderous senario what
DD
Unfortunately, I think it's coincidentally ... my rear suspension is not perfect, it is just a quicky test, but maybe has "fixed" a problem for lucky lol
I have only quickly tested, need to do full NO Electronics test too!!!
But it is a blast. It is VERY stable, A wee video on its way. The Bike demoed itself shall we say
DD
Okay I got a problem......................I uploaded a video I made today of the V750X and it was fine but now my Vega Pro only makes shit???
Well this is how stable the bike is, its a bit of a joke as it was the only time I could get it on replay as normally bikes run away and find a spot that gives a core crash.
https://www.youtube.com/v/T9_vskvKdqM
NOT a problem of the bike but GPB, The bike handles sweet.
Any ideas on why my videos suddenly went down the shitter?
I have not posted this on YouTube public its unlisted BH. Is to show the GPB run away problem.
Maybe for the Monza surface? ??? Before of the upload was good?
P.S. The problem on the tyres texture it is known, I have to understand what causes it ;D
I will give it a good test tomoro as I am working on the ISR system tonight. Looking forward to turning off the electronics lol.
Whateva you screwed up on the rear suspension works great, tell all modders how to screw it up and you cured a wobble problem lol
DD
EDIT: So now I feel a bit of a fool......................ha bloody ha
I got caught out by the fact I can not see the handlebars while riding in a certain view, swapped views and see the top yolk wobbles a bit, BUT the bike is still sooooooooooo stable even with slight wobbles of the forks which is more realistic now.
So we are left still wondering where is the problem with the front end??? Not on this bike lol. Need to test more. Green Hell here we come lol
DD
Honda NR750 Update version 0.2 (pls delete old version)
Changelog:
- Fixed the flashing tyres textures
- Fixed the missing shadow for the rear tyre
- added texture and shader to windshield
- added bump map to tyres
- added different shaders for all textures
Now it looks better ;D
Download: Honda NR750 (https://www.dropbox.com/s/t2n5ktvbwbe5j49/v0.2_Honda_NR_750.rar?dl=0)
Cool news BH
DID you sort out a pnt file lol
DD
With the next update; Template with occlusion map and the chain ;D
I need tga paint files as I only use corel photopaint???
I rode it with no TC or AW and EB at 3 and was a dream to ride. Feels really good and not arcade like at all. So stable. The forks wobble a bit but not like before it is the best handling bike so far.
Brilliant work BH. Have to make a really good video to show the bike.
DD
All textures are in tga, but still they have incorrect names and are not well separated. If i can tomorrown, i send u a pm with a livery.tga
Can I pack a pnt file with just the livery tga file?
Thanks for all the work and help with extras like this.
DD
EDIT: When I rode the new DL I thought I had left the electronics ON it handles so well LOL They were ALL OFF ;D ;D ;D
Quote from: doubledragoncc on April 13, 2016, 10:29:48 PM
Can I pack a pnt file with just the livery tga file?
Thanks for all the work and help with extras like this.
DD
Yep ;)
SUPER COOL!!!
DD
EDIT: Just saw in game when you go to showroom viewer the left front disc is showing OVER the wheel spokes and right disc, I mean the inner Gold spokes of the disc when you view the bike from the right side.. Will upload a photo.
DD
(http://forum.motonline-france.com/images/smilies/smil43c0083d41e76.gif)
Hope this gets put on the server for online use!!!! HINT HINT Nanny Nick
DD
Quote from: doubledragoncc on April 13, 2016, 10:54:25 PM
Hope this gets put on the server for online use!!!! HINT HINT Nanny Nick
DD
I would say that depends if Blacky has submitted his bike to Matty for BikeMOD Database inclusion? Blacky? :)
Hawk.
For a demo for the database better wait for version 0.3, two little fix for the 3D, maybe a new sound, and the chain, if I understand how it works... the JC tutorial now is without pics (f**k imageshack!!!)
@DD The disks problem will be fixed in next update thx :p
Quote from: Blackheart on April 13, 2016, 11:40:04 PM
For a demo for the database better wait for version 0.3, two little fix for the 3D, maybe a new sound, and the chain, if I understand how it works... the JC tutorial now is without pics (f**k imageshack!!!)
@DD The disks problem will be fixed in next update thx :p
Do you have a link for the chain demo?
What do you mean, my model with the chain or what else?
I though you were describing a tutorial by JC somewhere on the web. i am just wondering how to add the chain link texture so that it animates.
Ah, no sorry the JC tutorial is without video, it was with screenshots but the uploader was imageshack...
If you work it out could you post the correct process? I have seen the single chain link texture that is used but i do not understand how it is applied. I assume i do not have to model every link to create the UV's and that it is somehow 'tiled' onto a simpler 3D model with very few 3D vertices.
For a tutorial better ask to RiccoChicco! He is the man! ;D
Fantastic job!! :o
Quote from: Davide74 on April 14, 2016, 10:02:13 AM
Fantastic job!! :o
;D Thx Davide! But it's just a demo, missing a lot of work!