PiBoSo Official Forum

GP Bikes => Bug Reports => Topic started by: Hawk on December 19, 2013, 11:11:37 PM

Title: Close Quarter Engine Sound Drowning
Post by: Hawk on December 19, 2013, 11:11:37 PM
Hi PiBoSo.

I'm sure your aware of this problem - The sound of the bikes engine rev's is totally drowned out by any other bike that is racing in close proximity to you. This is particularly bad with the 500cc bikes. It's making it almost impossible to seriously compete in any races.

Any chance of a quick fix for this problem? Soon as possible, Pleeeassee..... ;D
Title: Re: Close Quarter Engine Sound Drowning
Post by: C21 on December 20, 2013, 08:21:35 AM
QuoteThe sound of the bikes engine rev's is totally drowned out by any other bike that is racing in close proximity to you.
Not only in close proximity....
I can hear bikes that are not within viewing range (front/rear) if i look around. That´s a little bit crazy ;-)
Title: Re: Close Quarter Engine Sound Drowning
Post by: Alby46 on December 20, 2013, 08:49:55 AM
not really, racing bikes are really loud you know
Title: Re: Close Quarter Engine Sound Drowning
Post by: Hawk on December 20, 2013, 09:29:30 AM
Quote from: Alby46 on December 20, 2013, 08:49:55 AM
not really, racing bikes are really loud you know

I used to race bikes, and the fact remains that the dominant sound while riding is your own engine rev noise with other subtle noises in the background. You can hear other bikes when they are within close proximity with you(but they don't drown out your engine noise/revs), but I cannot remember hearing bike engines from other side of the circuit. LOL
Title: Re: Close Quarter Engine Sound Drowning
Post by: Warlock on December 20, 2013, 10:33:34 AM
Quote from: Alby46 on December 20, 2013, 08:49:55 AM
not really, racing bikes are really loud you know

Sure, but remember you wear a tight helmet and earplugs.
Title: Re: Close Quarter Engine Sound Drowning
Post by: Alby46 on December 20, 2013, 10:38:28 AM
Quote from: Warlock on December 20, 2013, 10:33:34 AM
Quote from: Alby46 on December 20, 2013, 08:49:55 AM
not really, racing bikes are really loud you know

Sure, but remember you wear a tight helmet and earplugs.
i thought from 3rd person view... i've never tried onboard visual online
Title: Re: Close Quarter Engine Sound Drowning
Post by: Warlock on December 20, 2013, 10:44:29 AM
Well, if we are talking about real life, never seen a rider floating 3m above the bike lol  ;D

Anyway , the sound disturbs the same for onboard and 3rd person view. You dont really know if is the sound of your bike or the one close to you.
Title: Re: Close Quarter Engine Sound Drowning
Post by: HornetMaX on December 20, 2013, 10:45:48 AM
I know other games have the option to lower the other bikes/cars sound, but that does not sound (lol) very realistic.
On a real bike, if an identical bike is riding just before me or next to me, there's no real reason to hear my bike a lot more than the other, no ?

Anybody with track experience and playing rider view can confirm ?

MaX.
Title: Re: Close Quarter Engine Sound Drowning
Post by: Desteban on December 20, 2013, 03:48:31 PM
I ride onboard and it doesn't hurt me as much now as in the beginning. I have to admit at first it was a real issue but i got gradually used to it.

That said I recently had some close battles with other riders which (to my suprise) almost never ended with a crash even though i can't see them.
All thanks to the loud engine sounds so i can guess where they are, even though the sounds aren't as good as 3rd person view in close battles they are
none the less a great help.
Title: Re: Close Quarter Engine Sound Drowning
Post by: BozoCRO on December 20, 2013, 08:35:40 PM
I agree with Hawk on this. We raced the 500s the other night on Paul Ricard and some guys showed up with 1000 bikes. The noise of their engines on the other side of the track was louder then our bikes side by side.
I dont know about realism, but logic says that two race bikes side by side at 300km/h cant be more quiet than two other bikes 1km away.  :P
Title: Re: Close Quarter Engine Sound Drowning
Post by: HornetMaX on December 20, 2013, 08:40:29 PM
Sounds like a bug too big to be true.

Were the 1000 bikes modded ones ?

MaX.
Title: Re: Close Quarter Engine Sound Drowning
Post by: BozoCRO on December 20, 2013, 09:32:42 PM
nope, murasimas
Title: Re: Close Quarter Engine Sound Drowning
Post by: Hawk on December 20, 2013, 10:42:31 PM
Quote from: HornetMaX on December 20, 2013, 10:45:48 AM
I know other games have the option to lower the other bikes/cars sound, but that does not sound (lol) very realistic.
On a real bike, if an identical bike is riding just before me or next to me, there's no real reason to hear my bike a lot more than the other, no ?

Anybody with track experience and playing rider view can confirm ?

MaX.

Max, I do have track experience, and I can tell you now that the sound of another bike riding near you is there(You can hear other bikes close or next to you), but it is at a much lower tone than your own engine revs. In other words you should always be able to hear your own engine at all times no matter how close another bike is to you, and in GP Bikes you cannot hear your own engine revs when another bike is next to you. This is wrong in a big way and needs making a high priority to be sorted out, but not as high a priority as the core.exe problem of course :)
Title: Re: Close Quarter Engine Sound Drowning
Post by: HornetMaX on December 20, 2013, 10:57:37 PM
OK Hawk, thanks. All I needed to know :)

Then I'd guess that a proper fix to lower it to realistic levels is better than a slider that allows everybody to play with it.

MaX.
Title: Re: Close Quarter Engine Sound Drowning
Post by: Hawk on December 20, 2013, 11:05:19 PM
Quote from: HornetMaX on December 20, 2013, 10:57:37 PM
OK Hawk, thanks. All I needed to know :)

Then I'd guess that a proper fix to lower it to realistic levels is better than a slider that allows everybody to play with it.

MaX.

A proper fix would be best, but a slider I feel would be good too unless there is a foreseeable problem with allowing the user to alter the ambient engine sound levels to rider preferences?
Title: Re: Close Quarter Engine Sound Drowning
Post by: Stout Johnson on December 21, 2013, 01:53:15 AM
Quote from: Hawk_UK on December 20, 2013, 10:42:31 PM
Max, I do have track experience, and I can tell you now that the sound of another bike riding near you is there(You can hear other bikes close or next to you), but it is at a much lower tone than your own engine revs. In other words you should always be able to hear your own engine at all times no matter how close another bike is to you, and in GP Bikes you cannot hear your own engine revs when another bike is next to you. This is wrong in a big way and needs making a high priority to be sorted out, but not as high a priority as the core.exe problem of course :)

well put Hawk.... I have tried to promote this issue since the old forum - not much changed yet unfortunately  :-\

another reason for drastically being able to distinguish your engine from other bike's engine is motor vibrations that are being transfered via the bike frame into your arms and butt... AND the fact that sound pressure falls off to half with every duplication of the distance --> e.g. distance of my engine/exhaust from my ear: 0,5m VERSUS distance of another rider's bike from me:2m -->  so sound pressure is at 1/4... so one would have the feeling that the noise of the other bike is only 0.25x of one's own bike and therefore clearly distinguishable  ;)

so a way of either adjusting other sound sources or implementing a slider would be very helpful and indeed be more realistic...
Title: Re: Close Quarter Engine Sound Drowning
Post by: Hawk on December 21, 2013, 09:03:22 AM
Quote from: Stout Johnson on December 21, 2013, 01:53:15 AM
Quote from: Hawk_UK on December 20, 2013, 10:42:31 PM
Max, I do have track experience, and I can tell you now that the sound of another bike riding near you is there(You can hear other bikes close or next to you), but it is at a much lower tone than your own engine revs. In other words you should always be able to hear your own engine at all times no matter how close another bike is to you, and in GP Bikes you cannot hear your own engine revs when another bike is next to you. This is wrong in a big way and needs making a high priority to be sorted out, but not as high a priority as the core.exe problem of course :)

well put Hawk.... I have tried to promote this issue since the old forum - not much changed yet unfortunately  :-\

another reason for drastically being able to distinguish your engine from other bike's engine is motor vibrations that are being transfered via the bike frame into your arms and butt... AND the fact that sound pressure falls off to half with every duplication of the distance --> e.g. distance of my engine/exhaust from my ear: 0,5m VERSUS distance of another rider's bike from me:2m -->  so sound pressure is at 1/4... so one would have the feeling that the noise of the other bike is only 0.25x of one's own bike and therefore clearly distinguishable  ;)

so a way of either adjusting other sound sources or implementing a slider would be very helpful and indeed be more realistic...

Hi Stout!

Thank you for your support on this subject... You obviously fully understand the realities of how important onboard and ambient engine sound and vibration is to the rider in order to race a bike to the best of a riders ability. It's good to know that there are others who understand the importance of this problem, and support a well intentioned change in the name of realism for GP Bikes.

Thanks Stout! ;D
Title: Re: Close Quarter Engine Sound Drowning
Post by: HornetMaX on December 21, 2013, 02:16:31 PM
Well Stout it depends ... if we assume that the sound originates mostly at the exhaust outlet, sometimes the exhaust of the other bike is closer to your ears than your own exhaust. When you are side by side, the other bike's exhaust is not much farther away than your own one.

Sound decay with distance is implemented in GPB for sure, so there must be something wrong somewhere, especially when people can hear other bikes on the other side of the track more than their own bike.

And I do agree that vibrations help in real life, but it's not because we have no vibration in GPB that we should alter other stuff.

That said, there's surely something to look into concerning that sound issue.

MaX.
Title: Re: Close Quarter Engine Sound Drowning
Post by: nuovaic on December 21, 2013, 11:15:51 PM
With your head down, you could be as close as 300mm from the air intake. Induction noise on race bikes can be bloody loud!
I hope this gets sorted soon, it is top of the pile in my opinion, along with the core problem of course.
Title: Re: Close Quarter Engine Sound Drowning
Post by: HornetMaX on December 22, 2013, 09:55:57 AM
Thanks Nouvaic, you are right. This may be an explanation.

Guess we are in the hands of our master now :)

MaX.
Title: Re: Close Quarter Engine Sound Drowning
Post by: Stout Johnson on December 22, 2013, 08:12:50 PM
Quote from: Hawk_UK on December 21, 2013, 09:03:22 AM
Hi Stout!
Thank you for your support on this subject... You obviously fully understand the realities of how important onboard and ambient engine sound and vibration is to the rider in order to race a bike to the best of a riders ability. It's good to know that there are others who understand the importance of this problem, and support a well intentioned change in the name of realism for GP Bikes.

Thanks Stout! ;D
:) same here Hawk!!! I am also very relieved to see others caring about this subject

Quote from: HornetMaX on December 21, 2013, 02:16:31 PM
Well Stout it depends ... if we assume that the sound originates mostly at the exhaust outlet, sometimes the exhaust of the other bike is closer to your ears than your own exhaust. When you are side by side, the other bike's exhaust is not much farther away than your own one. that might be an argument for introducing a other's bike engine sound slider
100% correct... the physical relations of sound I stated do imply that if you run side by side or very close behind another one's bike the other bike could be heard even louder than one's own bike ... and I want it to be resembled in the game as it is 100% like that. But that is only true for those very close situations, as stated in my little example - the conception of sound is reduced very much with growing distance and you should be able to distinguish between your engine and other bike's engines as soon as there is a bit of distance.... and that is not resembled right now in GPB.... just try it. a bike that is clearly ahead (and even more so if behind you, as sound will only be partially transported forward at high speeds) will be as loud as yours for quite some distance...

Quote from: HornetMaX on December 21, 2013, 02:16:31 PM
And I do agree that vibrations help in real life, but it's not because we have no vibration in GPB that we should alter other stuff.
I think I agree here.... although I wouldn't judge anyone who would want to tone down other bike's sounds even more than realistic, because he (maybe) would argue that he hasn't really a feeling for his bike when running wheel to wheel with others (cause then other's bike is as loud or even louder than one's own bike).... people that are used to run Ducati's might argue that because due to the vibrations they might have a feeling for own bike engine rev's even if they dont hear it ;)  that would be an argument for introducing an other's bike engine sound slider