LCDI need to create an LCD that indicates the speed and gear, but I have not figured out how to do, I created a texture called "lcd" took the coordinates from photoshop and tried to use the fonts of a default bike (are just black images? ???) but i see nothing.
Anyone can pass a test files or explain how to do it the easy way?
Analog gaugeSame problem above and;
Quotegauges
{
scene = 0
rpm_analog
{
enable = 1
needle = rpmneedle
axis = y-
step0value = 5000
step0angle = 0
step1value = 17000
step1angle = -225
Scene? I've to create the needle? where are the coordinates? what are the steps? I do not understand anything! ;D ;D ;D
CameraWhere i can change the position of the 1p view camera?
Help me pls! :-[
Camera is set in the geom file, its the rider view ones
needle=rpmneedle; rpmneedle should be the 3D object name
axis=y-; should be the same as the local axis of the needle object i.e. it should match the inclination of the dial so rotate objects carefully, its also the direction it rotates in. Once dorrect it should rotate in your 3D app the same way. Angles and values just set the rpm start/stop equivalent in degrees
your texture name in 3D app, texture tga name and declaration in .cfg all need to be the same - again the local co-ords need to be 'plane' to the draw surface
Ty now i try again :P
Check PM, sent you a file :)
Very useful to see the proper orientation of the axes, in my first attempt, the needle moved on the contrary ;D
for the LCD I still have doubts, perhaps now I think only to analog instruments ;D
Guys can u make a list with analog instruments supported by gbp? I know the rpm and water temp.
And above all, how to create a lcd onboard for speed and gear?
oil pressure has been mentioned but you will need to experiment to find 'names'
Quote from: h106frp on April 26, 2016, 07:58:23 PM
oil pressure has been mentioned but you will need to experiment to find 'names'
Need a bike with this ;D
Check your PM :)
The key is probably oil_analog, oilpressure_analog or oil_analog ... you get the idea ;)