PiBoSo Official Forum

General => Off Topic => Topic started by: kennybarroz on June 16, 2016, 10:19:05 AM

Title: Valentino Rossi The Game - MILESTONE
Post by: kennybarroz on June 16, 2016, 10:19:05 AM
So... i think this game will give me some satisfaction due to its fantastic bike selection  8)

https://youtu.be/B_mJXNIFv6M?t=46m32s
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 16, 2016, 10:46:04 AM
Quote from: kennybarroz on June 16, 2016, 10:19:05 AM
So... i think this game will give me some satisfaction due to its fantastic bike selection  8)

https://youtu.be/B_mJXNIFv6M?t=46m32s

You can put it here too Kenny

https://www.youtube.com/v/B_mJXNIFv6M&feature=youtu.be&t=46m32s

This guy shows home much GAME this really is!!! Kids will be kids lol Just hope this guy Jorge never joins GPB online, we will all be knocked off!!! Pillock


For Kenny in case he missed this one from grT from today

https://www.youtube.com/v/ZeG2Mp35ubQ

I know what use I will put the game files to hehe.

How pathetic they had to change liveries to not be original for advertising!!! Fucking FIA or Dorna or whothefuckeva I guess. I never smoked "ALEX" cigs in Germany lol

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Grooveski on June 16, 2016, 11:24:56 AM
Quote from: doubledragoncc on June 16, 2016, 10:46:04 AM
How pathetic they had to change liveries to not be original for advertising!!! Fucking FIA or Dorna or whothefuckeva I guess. I never smoked "ALEX" cigs in Germany lol

That's right enough, tobacco sponsorship was allowed in some countries but not others so the West logo on the Pons Hondas got replaced on occassion.
....along with most of the other paintjobs on the grid.  I liked the Lucky Schwantz one years earlier - made me smile.  :)

Vale's bike has the barcode Nastro Azzuro paintjob so I'm guessing they've kept the game tobacco and alcohol free(which kinda figures really).  That's the paintjobs they ran at maybe half the tracks around then.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 16, 2016, 12:01:03 PM
Just watching the video and man it sounds like they recorded everything in a fricking tunnel its really off putting. It looks better than MotoGP15 in many respects but still got track graphics from 10 years ago!!!

There is no excuse for it except from pure laziness and not giving a fuck what the customer gets for their money as long as MS gets the money!!!

I read on one of grT comments from a dude and it says it so good.

"Another copy and paste game from Milestone" lol. This is a bit more than that as far as the UI goes where there is a lot to chose from. Good selection of bikes etc is far more than before.

I am actually looking forward to trying it and seeing if the handling is at least a bit better for a real controller.

I am more interested in RIDE2 and The Green Hell  ;D

DD

This vid in German, shows the UI and rider choice a bit more.

https://www.youtube.com/v/rIpJVC0weSg

I never knew Rossi rode a XR750 Harley lol, if the bikes in the UI are his bikes IRL which I am sure they would be
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 16, 2016, 12:42:19 PM
Now i've the game, tonight i try it, the flat track its the most interesting thing for me  :P
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: kennybarroz on June 16, 2016, 01:06:10 PM
Quote from: doubledragoncc on June 16, 2016, 10:46:04 AM

I know what use I will put the game files to hehe.

How pathetic they had to change liveries to not be original for advertising!!! Fucking FIA or Dorna or whothefuckeva I guess. I never smoked "ALEX" cigs in Germany lol

DD
Hehe i DID miss that race! Nice one!
But i do agree in everything you mention, also the sound is just bad! BAD BAD BAD...

For MotoGP14, i did a couple of "correct" skins ;-)

https://www.youtube.com/v/oALkLSZvI68
(http://www.racedepartment.com/attachments/motogp14x64-exe_dx11_20141006_094338-jpg.66427/)
(http://www.racedepartment.com/attachments/motogp14x64-exe_dx11_20140827_124146-jpg.62539/)
(http://www.racedepartment.com/attachments/motogp14x64-exe_dx11_20140822_174001-jpg.62205/)
(http://www.racedepartment.com/attachments/motogp14x64-exe_dx11_20140821_111635-jpg.62121/)
(http://www.racedepartment.com/attachments/motogp14x64-exe_dx11_20140817_232327-jpg.61848/)
(http://www.racedepartment.com/attachments/motogp14x64-exe_dx11_20140815_153142-jpg.61686/)
(http://www.racedepartment.com/attachments/motogp14x64-exe_dx11_20140728_214328-jpg.60414/)
(http://www.racedepartment.com/attachments/motogp14x64-exe_dx11_20140727_100022-jpg.60320/)
(http://www.racedepartment.com/attachments/motogp14x64-exe_dx11_20140726_133152-jpg.60265/)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 16, 2016, 01:07:32 PM
THANKYOU Kenny I have 13 and 15 but can get free 14 to get skins thanks for the info big time

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: kennybarroz on June 16, 2016, 01:11:51 PM
Quote from: doubledragoncc on June 16, 2016, 01:07:32 PM
THANKYOU Kenny I have 13 and 15 but can get free 14 to get skins thanks for the info big time

DD

I do have some skins made for 15 aswell! Long time ago i fucked around with that, but otherwise i know there is a suspected copy cat that has released a "full correct" pack for the MGP15.

EDIT:
Here u go :-)
http://www.racedepartment.com/members/kennybarroz.202485/#resources
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 16, 2016, 01:40:07 PM
COOL saves a lot of work.

Thanks bro

DD

EDIT I got those and the quality seems less so will get 14and extract the fookers to check. Made the West 500 already and uploaded, post on paints thread
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: PiBoSo on June 16, 2016, 02:31:09 PM

More of the same...

http://www.youtube.com/v/45Ti35sFFZ4

Greatly improved graphics, but the bike "physics" is exactly the same: rock solid suspensions that never move, twitchy movements, no wheelies or stoppies, ...
Nothing changed in 9 ( nine! ) years.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: HornetMaX on June 16, 2016, 02:36:00 PM
Quote from: PiBoSo on June 16, 2016, 02:31:09 PM
Greatly improved graphics, but the bike "physics" is exactly the same: rock solid suspensions that never move, twitchy movements, no wheelies or stoppies, ...
Nothing changed in 9 ( nine! ) years.
Guess they go by "if it ain't broke don't fix it" :)

Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 16, 2016, 02:44:00 PM
Quote from: PiBoSo on June 16, 2016, 02:31:09 PM

More of the same...

http://www.youtube.com/v/45Ti35sFFZ4

Greatly improved graphics, but the bike "physics" is exactly the same: rock solid suspensions that never move, twitchy movements, no wheelies or stoppies, ...
Nothing changed in 9 ( nine! ) years.

Actually, the strangest thing is that gpb graphic looks much like in this video ...  :-X
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: PiBoSo on June 16, 2016, 04:33:21 PM
Quote from: Blackheart on June 16, 2016, 02:44:00 PM
Quote from: PiBoSo on June 16, 2016, 02:31:09 PM

More of the same...

http://www.youtube.com/v/45Ti35sFFZ4

Greatly improved graphics, but the bike "physics" is exactly the same: rock solid suspensions that never move, twitchy movements, no wheelies or stoppies, ...
Nothing changed in 9 ( nine! ) years.

Actually, the strangest thing is that gpb graphic looks much like in this video ...  :-X

(https://focusfury.files.wordpress.com/2013/07/fry-not-sure-if-trolling_191.jpg)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 16, 2016, 04:45:03 PM
(http://vignette3.wikia.nocookie.net/glee/images/c/ce/Ryan_troll.gif/revision/latest?cb=20121023130147)

Sorry for the little OT
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 16, 2016, 06:47:56 PM
This paint is wrong, there are not the words of the song  >:(

(https://s32.postimg.org/l4fods9td/Moto_GPVR46_17_06_2016_02_43_15_882.png) (https://postimg.org/image/l4fods9td/)

P.S. I have not played yet.

EDIT: First test with flat track...  positive, is fun  ;D maybe tomorrow I'll change my mind. lol
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Vini on June 16, 2016, 07:17:51 PM
is that ronax 500 paint a mod or is it in the default game?

wouldn't surprise me since only 46 of these bikes were/are to be made...
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 16, 2016, 08:04:27 PM
Those are original motogp game as I have the edited ones. Just downloading 14 now so will let you know for sure

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: grimm on June 16, 2016, 09:24:00 PM
Checked out a few vids on youtube of this Rossi game, probably get my hands on a copy strictly for the supermoto and the gravel track at Rossi's personal compound. Not to mention the rider fall off animation looks like it is actually a rag doll effect as the rider doesn't seem to take a tumble the same way every time. Could be fun just to do a few laps here and there, RIDE was the same way, a little Fireblade (900RR) action powersliding out of corners and picking up a good old 2nd gear wheelie on the wide old monster was a TON of fun.


Can't imagine much else being really worth getting the game for though, barely play GP Bikes anymore as MXB has supermoto's and GPB hasn't gotten the SuperSport pack updated juuust yet. Once that GSXR600 comes back into the bike selection I'll probably be turning laps again.




DD, you mentioned recently something about racing online to really find the fun in GPB, but with the nearly daily posts people make about core.exe, I don't even care to try. Being beaten down by frustration after frustration with the physics alone (every new beta is a whole new learning curve) and the odd things that have been present since the beginning. (wtf is with the bike flipping out when you go too high on a wheelie?? I can coast them on the rear brake FOREVER and they look like shit due to the animation going wonky)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 16, 2016, 09:46:14 PM
ok i played a couple of hours, I can give more details:

The graphics is slightly better, nothing amazing, but nice bikes models, very nice onboard (i checked just the r1M).
Good liveries but need soon a mod for the old sponsors.
The game has been simplified, it is almost impossible to fall with a collision with another riders and for me this is a pro point, the IA is too stupid, we all know this.
The 500 imo  are terrible, phisics very bad, also for a simcade or arcade.
Flat track is very good, also the ranch track and is all very funny, and great animations for the riders.
The loadings are very short, and the game has high fps even on my old laptop.
Drifting sucks.
The monza event is... decent... but not need.

My vote is 7.5/10  :P

Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on June 17, 2016, 12:06:33 AM
Its ok, fun game so far.. would like some more realistic physics but hey ho.. 250 and 500's are fun most other classes iv'e tried so far are a bit  boring.

https://www.youtube.com/v/tkzxQVZWvbo

so this is it for another 12 months.. valentino rossi the game.. GPB beta 8/9.. looking forward to RIDE 2 because of the tracks being added and of course the big one... TTB  8)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 17, 2016, 08:34:03 AM
Lost electricity yesterday and was hell for hours sitting twiddling me thumbs waiting.

Got it back and started downloading this and now installing it to see what its all about.

Sp far watching others vids................... from grT's online racing it is the same BS where all the riders are riding through each other to overtake, in GPB thats a crash as it should be, in this its a no brainer to just plough through the guy or gal in front with no worries ..........wot a load of cobblers!!!!

If I am seeing it right, you HAVE to do the stupid 09 shitbox mustang things on shitty little cone tracks, not for me hate that childish bollocks. OH well

There might be the ranch, but it is just one track and will get real boring real quick as the others seem to be "ride in a circle cone crap" tracks

Right I need another coffee to get me going.

Oh btw I downloaded 2 versions of motogp 14 and all the 500 paints had NO original logos, most were non alcohol and tobacco, no Marlboro or West

DD

Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Napalm Nick on June 17, 2016, 08:48:08 AM
Nice riding  Bob! you got him at the line  ;D
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 17, 2016, 10:08:57 AM
My vote decreased to 7... the big bikes; MotoGP and 500's are just ugly, seems to be on the ice, the 125 are funny.

EDIT: But the challege are nice and is full of Rossi interviews, It is really full of stuff.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on June 17, 2016, 02:24:37 PM
Quote from: Napalm Nick on June 17, 2016, 08:48:08 AM
Nice riding  Bob! you got him at the line  ;D

hahaha only just was a bit tight  ;D
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 17, 2016, 09:19:46 PM
See your racing with grT!!!

Been trying to get her back online in GPB but dont seem to be happening lol.

I had a go at this but need to configure x360 to get some sort of good steering as they seem to be making it a bitch if you dont use a gamepad, MXGP2 is simply terrible. It is a blatant disrespect to non gamepad users and starting to really get on my tits.

Milestone force you to do it only their way, that is NOT fun or enjoyment. What part of fun is being treated like you are 8 years old and are not allowed to use the normal method of input for a PC just because they only think about fucking gamepads. It is pure discrimination to serious gamers and pisses me off to a degree you may not understand. I am PISSED OFF!!!

That being said, it has a massive content, loading times are far quicker as is the FPS to stutter ratio. At half the fps ther is no stutter??? Good job MS, the dude/lass that figured it out should run MS!!!

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 18, 2016, 09:29:36 AM
Just downloaded this.




-It's complete garbage. It's a decent arcade game, but a terrible sim-arcade. When MotoGP15 arrived, Milestone took a turn for the worst. I don't think I can ever play another one of their games. I loved ride, but having taken a look under the game's hood, and playing this, I can see Milestone's now catering 85% to the 8-year-olds who'll be playing their games. They kind of cared about simulation with MotoGP14 and Ride (allocating I'd say, at least 35% of those game's focus to simulation), but they surely don't give a fuck now (I'd estimate 15% of their game is simulation).

Edit: Moto3 doesn't feel too bad. however, consistency with what they did to MotoGP15, the MotoGP physics is a cruel joke.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 18, 2016, 09:48:35 AM
 ;D

Flat track and moto3 are very good.  Try the 500's are a shit!
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 18, 2016, 11:23:38 AM
Quote from: Urban Chaos 2.0 on June 18, 2016, 09:29:36 AM
When MotoGP15 arrived

It`s been shit since Motogp 08...

But on a positive note,  i`m really liking the flat track racing and the slower classes. The motogp bikes are just horrible to ride...

I was kinda of digging the feeling of  the bikes in Ride, but this just feels the same as all the other crappy motogp games. I hoped that Ride was a small step in the right direction, but it seems they didn`t use the lessons learned from that game...
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 18, 2016, 11:52:47 AM
As I use a real controller I notice the change in controller input far more and in Ducati and VR the game it is really sloppy compared to MotoGP15 and Ride. MotoGP13 is best as is MXGP but MXGP2 sucks balls big time!!!

It seems MS is making it harder and harder to use anything but a fucking gamepad, I find it discriminating tbh.

grT said that she finds the input for XB1 controller has been effected to for triggers. WTF

Well I have to ferk around with x360 to see how good I can get it.

I will stay by the FPS being better, not so much higher FPS but less stutter at higher res settings, thats a BIG plus for an MS game.

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: davidboda46 on June 18, 2016, 07:48:31 PM
Flat track at the ranch is fun for 10 min, at least that part of the riding is not terrible and you get yo ride in Rossi's back yard (wanted to do that ever since I visited Tavullia). Would be nicer to do it in real life though. Other than that, it's the usual Milestone shite.

Cheers,

/David "Gonzo" Boda #46
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 09:38:06 AM
I'll upload a video of MotoGP14 with my edition of the Ultimate Physics + Advanced AI Mod (v1.5) to show you how realistic it is in comparison to MotoGP15 and this new Valentino Rossi game. In MotoGP14 all the systems were in place for a pretty realistic experience. In MotoGP15 and beyond, a significant quantity of those systems were removed completely or substituted for far less complex ones. Ride was a step in the right direction with their new simulation model, but alas, Milestone seems to derive a certain sick and twisted satisfaction from disappointing anyone above 8 years old.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on June 19, 2016, 10:48:16 AM
Quote from: Urban Chaos 2.0 on June 19, 2016, 09:38:06 AM
I'll upload a video of MotoGP14 with my edition of the Ultimate Physics + Advanced AI Mod (v1.5) to show you how realistic it is in comparison to MotoGP15 and this new Valentino Rossi game. In MotoGP14 all the systems were in place for a pretty realistic experience. In MotoGP15 and beyond, a significant quantity of those systems were removed completely or substituted for far less complex ones. Ride was a step in the right direction with their new simulation model, but alas, Milestone seems to derive a certain sick and twisted satisfaction from disappointing anyone above 8 years old.

Already tried the mod.. i don't rate it at all. sorry.

it's all a matter of personal taste with these ''games''.. so don't take it personally.

take RIDE for eg. to me that game's ''physics'' feel more dumbed down than any of the latest bike games.

Never been a big fan of most of the motogp games.. i always prefered the SBK titles.. even though looking back, they are shit too!

Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 11:31:59 AM
 
Quote from: BOBR6 84 on June 19, 2016, 10:48:16 AM

Already tried the mod.. i don't rate it at all. sorry.

it's all a matter of personal taste with these ''games''.. so don't take it personally.

take RIDE for eg. to me that game's ''physics'' feel more dumbed down than any of the latest bike games.

Never been a big fan of most of the motogp games.. i always prefered the SBK titles.. even though looking back, they are shit too!


Fuck you dude, what the fuck is your... Hahahahahaha I'm just joking. Why would I take it personally? It's your opinion. People need to stop attributing their self-esteem to videogames. Anyway, in terms of physics, it can't compare to GP Bikes, but as a MotoGP game with semi-simulation as its focus, it's brilliant. If you're into a realistic experience, the mod makes MotoGP14 the best of Milestone's games. Unlike GP Bikes, it's not meant to be played in first person. If you want to see how it differs from the vanilla version, you need to play it in third person. In third person you get to see how the suspension loads and unloads as you slip the rear through corners. You get to see the difference in weight distribution and how weight transfers through the chassis when the bike is unsettled. You get to see how lifting the rear wheel and setting it down again with the bike at an angle at speed, can cause it to kick out (to your detriment or to your benefit). You get to get to see how much more dynamic (and consequentially: more difficult) the handling is in comparison to it's unmodified form. That's the point of the mod.

For example, watch this quick GIF: https://giphy.com/gifs/v15-motogp14-ultimate-physics-mod-l46Cesw4YBNTYIfmM (https://giphy.com/gifs/v15-motogp14-ultimate-physics-mod-l46Cesw4YBNTYIfmM)

Look at how the bike reacts to my throttle inputs.

Compare that to the default game, and compare that to MotoGP15. Then compare that to this new game.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 11:51:09 AM
A game should be rated on it`s default state and not after applying 3rd party mods which are created with random variables and/or personal tastes.

I applaud your effort to mod a crap game like this, but why bother? It`s like creating mods for pCARS...noone really cares...
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: guigui404 on June 19, 2016, 11:53:39 AM
Quote from: JamoZ on June 19, 2016, 11:51:09 AM
A game should be rated on it`s default state and not after applying 3rd party mods which are created with random variables and/or personal tastes.

I applaud your effort to mod a crap game like this, but why bother? It`s like creating mods for pCARS...noone really cares...

Finally , something meaningful
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
Quote from: JamoZ on June 19, 2016, 11:51:09 AM
A game should be rated on it`s default state and not after applying 3rd party mods which are created with random variables and/or personal tastes.

I applaud your effort to mod a crap game like this, but why bother? It`s like creating mods for pCARS...noone really cares...


Sorry, but you don't know what the fuck you're talking about. I have both Assetto Corsa and Project Cars. I even have rFactor 2, and WRS by Piboso. I've experienced enough sim racing, plus hard driving with my own car to know the difference. The vast majority of people saying "Project Cars isn't a sim" are fanboy morons who don't know anything in the slightest about vehicle dynamics and simulation.

Assetto Corsa's chassis simulation is unrealistically stiff, and the tyre-model as well is inferior to Project Cars'. Notice how much "on rails" Assetto Corsa seems to be, even in videos. The car is as stiff as a fucking board. When playing it, it's worse.

Project Cars' suspension dynamics and tyre-model adhesion mechanics are far superior to what games like AC or iRacing offer. The body roll, the transfer of weight from one direction to another, the grip levels, etc. are all modelled more realistically in Project Cars.

Overall, Project Cars is by far the better simulation. Assetto Corsa and iRacing do not even support rain. Why? *Their physics models are incapable of simulating the effect of rain on a vehicle.*

99.99% of AC/iR/rF2 fanboys, don't know what in the fuck they are talking about.

I mean, the rate at which the games' physics engines output data is as well a very telling fact. iRacing's physics engine ticks at 360Hz. That's only slightly faster than Assetto Corsa's 333Hz. rFactor 2 is second best, at 400Hz. Project Cars' physics simulation refreshes at a considerable 600Hz. Far higher than the aforementioned games. Project Cars' physics engine is a far more accurate model.

Also: For some reason, videogame fanboys are all so *incredibly stupid*, they think FFB and physics are the same thing, and when they try Project Cars, they don't bother to set it up. It boggles my mind how someone can be so unintelligent as to think FFB and physics are the same thing. On top of that, these fanboys fail to set FFB up. You cannot FAIL to set up the force feedback settings, and then use the resulting lack of feedback to judge realism. That's something videogame fanboys need to stop doing. How in the fuck can you jump into a simulator, and then fail to set things up, and then subsequently blame anything but yourself for the lack of immersion.

FFB is not an abstraction of physics. If that was the case, then many real-world vehicles which give poor feedback via the steering wheel would be "unrealistic": A nonsensical concept. The fact that FFB can be dependent on physics simulation DOES NOT MEAN its an abstraction of physics simulation. That's why you tune FFB in a game/sim, instead of tuning the physics. They are not the same thing, and cannot, to any reasonable extent, be interchangeable metrics for realism. FFB is FFB. You can't judge physics from FFB.

In terms of physics simulation and realism, Project Cars is certainly on top. Second to that, is rFactor 2. iRacing might come third, but Assetto Corsa is definitely inferior to both Project Cars and rFactor 2.

You need to understand that the internet is filled with a large number of immensely stupid and ignorant people (like HornetMaX). People who not only know nothing about the things they type, but are also far too unintelligent to be able to effectively comprehend the subject matters. They go around posting nonsense and trash about things like Project Cars because they want to be part of the movement of morons who go around trumpeting the same thing.

I know it comes across funny due to the cursing, but it's not hate. It simply disgusts me to see the kind of nonsense people are posting online. I mean, when I first started playing games like rFactor 2, I began coming across all these hate measeges against Project Cars. I thought "Woah, Project Cars must be a terrible arcade game". But then I actually tried it out, and was blown the fuck away by the handling model. It was, very, very good as a first impression. I just couldn't make sense of all the hate and bashing people were giving to Project Cars. After actually conversing with these people who bash the game, I started to realise they were a bunch of moronic fanboys. People who, for one reason or another dedicated their lives to hating another sim. As stated, 99.9% of them knew absolutely nothing about vehicular dynamics and simulation. They couldn't rate a physics engine to save their lives. They were just bashing the sim.

Edit: Again, don't take any offence to this. It's nothing personal.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on June 19, 2016, 12:06:44 PM
O oh.. brace yourselves..  ;D ;D
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 12:13:12 PM
Quote from: BOBR6 84 on June 19, 2016, 12:06:44 PM
O oh.. brace yourselves..  ;D ;D

Lol. I'm not here for any arguments. I really don't care what other peoples' opinions are, as long as they can be substantiated. A person can tell us the moon is made of cheese, and I won't care. But it has to be substantiated. For example, why do they say it's made of cheese? What evidence can they provide? Can they provide mathematical evidence? Can they estimate the mass-density, and prove through calculation, that the manner in which the moon orbits Earth, is coherent with the laws of physics? Can they prove through calculation that the effect the moon has on our oceans corresponds with that of a large sphere, the size of the moon, which is made of cheese? If you can prove the moon is made of cheese, it would make sense to consider it as a possibility. Otherwise, it's nonsense.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 19, 2016, 12:15:24 PM
And wot about the fucking price of eggs????

Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 12:16:45 PM
Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
Quote from: JamoZ on June 19, 2016, 11:51:09 AM
A game should be rated on it`s default state and not after applying 3rd party mods which are created with random variables and/or personal tastes.

I applaud your effort to mod a crap game like this, but why bother? It`s like creating mods for pCARS...noone really cares...
Sorry, but you don't know what the fuck you're talking about.

Edit: Again, don't take any offence to this. It's nothing personal.

Erhm...ok?

Thanks for the essay by the way, but noone mentioned any of those games so i don`t know why you`re all getting mad about some videogames, but i don`t have time for any of this.

QuoteYou need to understand that the internet is filled with a large number immensely stupid and ignorant people. People who not only know nothing about the things they type, but are also far too unintelligent to be able to effectively comprehend the subject matters. They go around posting nonsense and trash about things like Project Cars because they want to be part of the movement of morons who go around trumpeting the same thing.

All i just read was a personal rant from someone who likes game A better then game B and C. All you really want to do is sound smart while failing to provide any prove with data that game A is actually more advanced then game B.

Until you do ( which is very unlikely because noone on in any of the forums really comes up with prove ) i`m just guessing you`re having the munchies and are kind of cranky because there is no food in the fridge...



Title: Re: Valentino Rossi The Game - MILESTONE
Post by: PeterV on June 19, 2016, 12:21:41 PM
Quote from: JamoZ on June 19, 2016, 11:51:09 AM
A game should be rated on it`s default state and not after applying 3rd party mods which are created with random variables and/or personal tastes.

I applaud your effort to mod a crap game like this, but why bother? It`s like creating mods for pCARS...noone really cares...

Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
Sorry, but you don't know what the fuck you're talking about.

Im not getting into this shite, but im loving reading it...Jamoz where is youre respons?  ;D

Edit: you responded  ;D
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 12:36:31 PM
Oh and Stop typing please, i`m really not interested in more badmouthed childish arguing as i really do not care. I enjoy my games regardless of what people say online...see how that works?

I was here to discuss a milestone game, not a game by slightly made sims...
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 12:37:46 PM
Quote from: PeterV on June 19, 2016, 12:21:41 PM

Im not getting into this shite, but im loving reading it...Jamoz where is youre respons?  ;D

Edit: you responded  ;D

Hahahaha yeah, he responded by editing his post after feeling humiliated upon reading yours. He initially said he was not going to be a part of it, but later felt he had to say something after reading your post, for he did not want to feel like "the lesser man" (or whatever idiosyncratic internal systems of justification pertain to him). Looking quickly for something to post, he latched onto snippet from my response to BOBR6 84 and my statement about proofs. I am aware far more than he is, about what went on in his mind reading my post(s), and following the "sneaky" alteration of his original response, I am aware, to every necessary extent, where the conversation will end.

As I said: I'm not here for arguments, and I certainly am not in the mood to partake temporally for the nth time, in the things I have already seen to be true.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 12:41:15 PM
Quote from: JamoZ on June 19, 2016, 12:36:31 PM
Oh and Stop typing please, i`m really not interested in more badmouthed childish arguing as i really do not care. I enjoy my games regardless of what people say online...see how that works?

I was here to discuss a milestone game, not a game by slightly made sims...

No worries Jamoz, I'm not here to argue.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 12:41:47 PM
Actually, i as editing it while peter replied.  :-*
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 12:43:05 PM
Quote from: Urban Chaos 2.0 on June 19, 2016, 12:41:15 PM
Quote from: JamoZ on June 19, 2016, 12:36:31 PM
Oh and Stop typing please, i`m really not interested in more badmouthed childish arguing as i really do not care. I enjoy my games regardless of what people say online...see how that works?

I was here to discuss a milestone game, not a game by slightly made sims...

No worries Jamoz, I'm not here to argue.

Honest question here then..did you really type that wall of text just to reply to me? Or did you have it saved in a folder on your desktop?

Either way it`s kind of erhm...special?
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 12:50:36 PM
Of course I had it saved. I don't enjoy having to re-type long bodies of text, especially since my internet connection intermittently and unpredictably cuts out due to a faulty modem. I can replace the modem at any time, but I figure: why bother?
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 12:55:58 PM
Hmm, you remind me of that other dude..what was his name..AustisTic? Asshat?

Ass0ciator! Thats it!

Are you guys related, or buddies?

Anyway, thanks for the honest reply. ::)

Off to watch f1, ciao!
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 01:01:14 PM
Hahahahaha, what on Earth are you talking about?
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 01:36:23 PM
Anyways, now that I have won that "debate" (a laughable form of such a thing), let's get back on topic.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: PiBoSo on June 19, 2016, 01:45:35 PM
Quote from: JamoZ on June 19, 2016, 11:51:09 AM
A game should be rated on it`s default state and not after applying 3rd party mods which are created with random variables and/or personal tastes.

In the case of GP Bikes, a few modded bikes actually use more realistic and better tuned physics data  :-[
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 01:52:18 PM
Quote from: PiBoSo on June 19, 2016, 01:45:35 PM

In the case of GP Bikes, a few modded bikes actually use more realistic and better tuned physics data  :-[

This is what mods are for: improving the base game.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 19, 2016, 01:54:18 PM
But Piboso, you are working on 4 sims at the same time and the modder can concentrate on one bike so dont feel bummed about it bro/sis lol

I thought this thread was about VR the game btw guys lol

I think its graphics engine got a beating for once thank god lol.

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 01:55:46 PM
Quote from: PiBoSo on June 19, 2016, 01:45:35 PM
Quote from: JamoZ on June 19, 2016, 11:51:09 AM
A game should be rated on it`s default state and not after applying 3rd party mods which are created with random variables and/or personal tastes.

In the case of GP Bikes, a few modded bikes actually use more realistic and better tuned physics data  :-[

I`m not specifically talking about GP bikes here, and yes in some cases modding is a welcome addition on a game. But if modding is needed to fix a game, then the stock game wasn`t good to begin with.

Quote from: Urban Chaos 2.0 on June 19, 2016, 01:36:23 PM
Anyways, now that I have won that "debate" (a laughable form of such a thing), let's get back on topic.

(https://images.encyclopediadramatica.se/thumb/1/19/Arguing-on-the-internet.jpg/180px-Arguing-on-the-internet.jpg)

Congratulations you won!

Seriously, how old are you dude?




Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 02:00:40 PM
Hahahaha I thought you were watching F1. Is your ego so fragile, and your ability to defend it, so lacking, that you had to have a go at such a measly attempt to soothe your self-inflicted burns? We're talking about Valentino Rossi The game.

Speaking of which... my demonstrative MotoGP14 video has almost finished uploading.

Edit: Don't involve "everyone on here" with your short-comings. No one cares, apart from you, about the ass-whooping you were dealt.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 02:01:37 PM
Quote from: Urban Chaos 2.0 on June 19, 2016, 02:00:40 PM
Hahahaha I thought you were watching F1. Is your ego fragile, and your ability to defend it, so lacking, that you had to have a go at such a measly attempt to soothe your self-inflicted burns? We're talking about Valentino Rossi The game.

Speaking of which... my demonstrative MotoGP14 video has almost finished uploading.

Get of your high horse man. I really don`t have the time to pick your stuff apart, if i would, its way to easy to bury you and your "knowledge" into the ground. But i think everyone on here already know what kind of person you are. You`re making a fool of yourself...

Also, noone cares about your mod, or your video. Why won`t you get that?

What ass whooping? Al i saw was a nerdrage...
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 02:03:19 PM
Why do you keep editing your posts so poorly?

(Note: Rhetorical question. The reason is apparent.)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 02:04:57 PM
Lol, you edited the post again! Suffice to say: I didn't bother to read it.

You are obviously hurting inside. I won't bother you any more, lol.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: guigui404 on June 19, 2016, 02:13:47 PM
Quote from: PiBoSo on June 19, 2016, 01:45:35 PM
Quote from: JamoZ on June 19, 2016, 11:51:09 AM
A game should be rated on it`s default state and not after applying 3rd party mods which are created with random variables and/or personal tastes.

In the case of GP Bikes, a few modded bikes actually use more realistic and better tuned physics data  :-[

Is this ironic ?
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 02:14:25 PM
Editing is there to correct a message or typing errors, it`s there to add or remove stuf i do or don`t see fit. It`s there for us to make our lifes on a forum easier. Or do you want me to put some tipexx on my screen to correct a piece of text? I don`t see why that`s bothering you so much, i guess you need some "ammo" for your "ass whooping"  ;D .

Someone who keeps pre written walls of text on his desktop to defend his favorite pretend race car game, is someone i don`t take seriously anyway. And of course you`ve read it, silly you....

*EDIT, look Urban!, i pushed the edit button just for you...make a screenshot of it! quickly! So you can "win" another argument  ::)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 02:16:45 PM
Quote from: guigui404 on June 19, 2016, 02:13:47 PM
Quote from: PiBoSo on June 19, 2016, 01:45:35 PM
Quote from: JamoZ on June 19, 2016, 11:51:09 AM
A game should be rated on it`s default state and not after applying 3rd party mods which are created with random variables and/or personal tastes.

In the case of GP Bikes, a few modded bikes actually use more realistic and better tuned physics data  :-[

Is this ironic ?

I reckon PiBoSo would add more realistic data if he would have acces to it. But i don`t think the exact values of the ingame RCV211 or 500`s are public?
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 02:24:24 PM
I wonder what happened to the sound of these milestone games over the years. MotoGP 08 had some decent sounds to it, Motogp 15 & the Vale game really have some of the worst engine sounds i`ve ever heard in a game  :-\
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: PiBoSo on June 19, 2016, 02:40:20 PM
Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
Quote from: JamoZ on June 19, 2016, 11:51:09 AM
A game should be rated on it`s default state and not after applying 3rd party mods which are created with random variables and/or personal tastes.

I applaud your effort to mod a crap game like this, but why bother? It`s like creating mods for pCARS...noone really cares...


Sorry, but you don't know what the fuck you're talking about. I have both Assetto Corsa and Project Cars. I even have rFactor 2, and WRS by Piboso. I've experienced enough sim racing, plus hard driving with my own car to know the difference. The vast majority of people saying "Project Cars isn't a sim" are fanboy morons who don't know anything in the slightest about vehicle dynamics and simulation.

Assetto Corsa's chassis simulation is unrealistically stiff, and the tyre-model as well is inferior to Project Cars'. Notice how much "on rails" Assetto Corsa seems to be, even in videos. The car is as stiff as a fucking board. When playing it, it's worse.

Project Cars' suspension dynamics and tyre-model adhesion mechanics are far superior to what games like AC or iRacing offer. The body roll, the transfer of weight from one direction to another, the grip levels, etc. are all modelled more realistically in Project Cars.

Overall, Project Cars is by far the better simulation. Assetto Corsa and iRacing do not even support rain. Why? *Their physics models are incapable of simulating the effect of rain on a vehicle.*

99.99% of AC/iR/rF2 fanboys, don't know what in the fuck they are talking about.

I mean, the rate at which the games' physics engines output data is as well a very telling fact. iRacing's physics engine ticks at 360Hz. That's only slightly faster than Assetto Corsa's 333Hz. rFactor 2 is second best, at 400Hz. Project Cars' physics simulation refreshes at a considerable 600Hz. Far higher than the aforementioned games. Project Cars' physics engine is a far more accurate model.

Also: For some reason, videogame fanboys are all so *incredibly stupid*, they think FFB and physics are the same thing, and when they try Project Cars, they don't bother to set it up. It boggles my mind how someone can be so unintelligent as to think FFB and physics are the same thing. On top of that, these fanboys fail to set FFB up. You cannot FAIL to set up the force feedback settings, and then use the resulting lack of feedback to judge realism. That's something videogame fanboys need to stop doing. How in the fuck can you jump into a simulator, and then fail to set things up, and then subsequently blame anything but yourself for the lack of immersion.

FFB is not an abstraction of physics. If that was the case, then many real-world vehicles which give poor feedback via the steering wheel would be "unrealistic": A nonsensical concept. The fact that FFB can be dependent on physics simulation DOES NOT MEAN its an abstraction of physics simulation. That's why you tune FFB in a game/sim, instead of tuning the physics. They are not the same thing, and cannot, to any reasonable extent, be interchangeable metrics for realism. FFB is FFB. You can't judge physics from FFB.

In terms of physics simulation and realism, Project Cars is certainly on top. Second to that, is rFactor 2. iRacing might come third, but Assetto Corsa is definitely inferior to both Project Cars and rFactor 2.

You need to understand that the internet is filled with a large number immensely stupid and ignorant people. People who not only know nothing about the things they type, but are also far too unintelligent to be able to effectively comprehend the subject matters. They go around posting nonsense and trash about things like Project Cars because they want to be part of the movement of morons who go around trumpeting the same thing.

I know it comes across funny due to the cursing, but it's not hate. It simply disgusts me to see the kind of nonsense people are posting online. I mean, when I first started playing games like rFactor 2, I began coming across all these hate measeges against Project Cars. I thought "Woah, Project Cars must be a terrible arcade game". But then I actually tried it out, and was blown the fuck away by the handling model. It was, very, very good as a first impression. I just couldn't make sense of all the hate and bashing people were giving to Project Cars. After actually conversing with these people who bash the game, I started to realise they were a bunch of moronic fanboys. People who, for one reason or another dedicated their lives to hating another sim. As stated, 99.9% of them knew absolutely nothing about vehicular dynamics and simulation. They couldn't rate a physics engine to save their lives. They were just bashing the sim.

Edit: Again, don't take any offence to this. It's nothing personal.

Sorry for contributing to the OT, but I have some info that could be useful in the "debate".

Thanks to what I do, I have the privilege of being in day to day contact with some real racers, that not only drive, but bring to the limit anything from karts to formula cars to GT cars, in national level races. And they are also simracers.
They ALL agree ( so it cannot be a coincidence or personal preference ) that only iRacing and rFactor1 are simulators. pCars and AC are just arcade ( the cars don't react to input like a real one would at the limit ). rF2, from what I've been told, is impossible to judge because the default cars are bad, and modding is too complex, so there are no good mods for testing.

Bracing myself, AC fanboys are coming :P
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 19, 2016, 02:47:17 PM
(http://24.media.tumblr.com/23f8cc709ccbf39b198db73275440a19/tumblr_mjzuwgJjH11qk0pfao1_500.gif)

Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 02:49:21 PM
Damn, i wish i had a pre written reply to your comment PiBoSo. I feel so hurt you`re calling one of my favorite racegames arcade!
I wish i was smart enough to engage in a flame war and win an argument. But i`m not.

/s

I know some games aren`t hyper realistic simulators. But if they are enjoyable for you, who cares? I`m one of the people who would like to see GP bikes sacrifice some of it`s realism in favor of playability. I reckon Kunos did the same, as did SMS with pCARS. Maybe ISI did not with RF2, and it shows in playerbase. It`s a ghosttown online, and to be fair it could learn a lesson or 2 from the competition in how user friendly the game is. Making a 100% true to life sim would see even most of simracing fanboys pulling out their hair with frustration, as does 90% of the people trying something as realistic as the DCS games. At the end of the day they are all companies trying to earn a living....
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 02:52:02 PM
Quote from: Blackheart on June 19, 2016, 02:47:17 PM
(http://24.media.tumblr.com/23f8cc709ccbf39b198db73275440a19/tumblr_mjzuwgJjH11qk0pfao1_500.gif)

(http://www.reactiongifs.com/r/1fy.gif)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 02:58:02 PM
Quote from: PiBoSo on June 19, 2016, 02:40:20 PM
Sorry for contributing to the OT, but I have some info that could be useful in the "debate".

Thanks for what I do, I have the privilege of being in day to day contact with some real racers, that not only drive, but bring to the limit anything from karts to formula cars to GT cars, in national level races. And they are also simracers.
They ALL agree ( so it cannot be a coincidence or personal preference ) that only iRacing and rFactor1 are simulators. pCars and AC are just arcade ( the cars don't react to input like a real one would at the limit ). rF2, from what I've been told, is impossible to judge because the default cars are bad, and modding is too complex, so there are no good mods for testing.

Bracing myself, AC fanboys are coming :P

The Assetto Corsa fanboys are the definition of fanboy, but I suspect they won't bother us here. Now, with regard to the opinions of your friends: I disagree. If there was any legitimacy to their accusations it would be present in their input. Your claim that they called Assetto Corsa and Project Cars "arcade" is quite odd. Either your friends are not very understanding of the English language, or you have somewhat butchered their words. Of course, having spent some time on the internet, I have seen fanboyism from all ages and backgrounds, so I would not be surprised if they actually said that. Perhaps ask some of them to message you about it, or join the discussion. Otherwise, the claim that "Project Cars is an arcade game" is as nonsensical as the claim that "Assetto Corsa is better than rFactor2". Both of which, are statements only made by Assetto Corsa fans.


Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 19, 2016, 02:58:47 PM
+1000 Piboso

As a tech that has not only worked on high end street cars but also for teams like Alex Job Racing I would never say the cars that I have driven IRL are correctly represented in most sims/games. A lot is also the kind of control system you are using and whether it is set up correctly or not.

I love pCars for the graphics and feeling of fun in it NOT because it feels real as it is far from it with certain cars I know from IRL.

It is the same for any bike game and NONE fell anything like reality so they are pure GAME/ARCADE. VR the game is very sloppy in its input system as are all MS games.

ONLY GPB allows more than gamepads for controls and has some adjustment at least, although I would like to see far more adjustability for controllers and on the fly FOV would save going in and out of the menu 100 times lol.

VRTG is just another MS bike game but it at least has more content than before and the graphics dont kill my eyes like the stuttering screens before even at higher FPS.

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: PiBoSo on June 19, 2016, 03:08:37 PM
Quote from: Urban Chaos 2.0 on June 19, 2016, 02:58:02 PM
Quote from: PiBoSo on June 19, 2016, 02:40:20 PM
Sorry for contributing to the OT, but I have some info that could be useful in the "debate".

Thanks for what I do, I have the privilege of being in day to day contact with some real racers, that not only drive, but bring to the limit anything from karts to formula cars to GT cars, in national level races. And they are also simracers.
They ALL agree ( so it cannot be a coincidence or personal preference ) that only iRacing and rFactor1 are simulators. pCars and AC are just arcade ( the cars don't react to input like a real one would at the limit ). rF2, from what I've been told, is impossible to judge because the default cars are bad, and modding is too complex, so there are no good mods for testing.

Bracing myself, AC fanboys are coming :P

The Assetto Corsa fanboys are the definition of fanboy, but I suspect they won't bother us here. Now, with regard to the opinions of your friends: I disagree. If there was any legitimacy to their accusations it would be present in their input. Your claim that they called Assetto Corsa and Project Cars "arcade" is quite odd. Either your friends are not very understanding of the English language, or you have somewhat butchered their words. Of course, having spent some time on the internet, I have seen fanboyism from all ages and backgrounds, so I would not be surprised if they actually said that. Perhaps ask some of them to message you about it, or join the discussion. Otherwise, the claim that "Project Cars is an arcade game" is as nonsensical as the claim that "Assetto Corsa is better than rFactor2". Both of which, are statements only made by Assetto Corsa fans.

Actually, a rather colorful language has been used in private chats to describe pCars ;D
Both pCars and AC are arcade games, deal with it... :P
As Jamoz pointed out, those are games made to make a lot of money, and hardcore simulators don't sell. And this applies to VR the game, too ( back in topic!  8) ).
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 03:15:07 PM
Hahaha, Piboso I don't give a fuck about one game over the other for sentimental purposes. I care about which is the best. If Assetto Corsa was the best, I'd prefer that. If iRacing was the best, I'd prefer that. If rFactor was the best, I'd prefer that. It just so happens that Project Cars is the best. Not because I wish that, but because it is. A game is a game, and I have no reason to prefer giving one group of people my money in the stead of others. As a developer of a simulation like GP Bikes, I don't expect something so silly to come from you? Perhaps look up "simulation", and then look up "arcade". It is possible you do not know what those words mean. I'm being serious, haha. Don't think I'm insulting you. Lol, I think you are the one from whom everyone should feel the threat of fanboyism.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 19, 2016, 03:20:43 PM
... Here there arent "fanboys"  the average age here is over 30  ::)

PC its an Arcade but I do not see what the problem  ???
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 03:24:58 PM
Quote from: Blackheart on June 19, 2016, 03:20:43 PM
... Here there arent "fanboys"  the average age here is over 30  ::)

PC its an Arcade but I do not see what the problem  ???

The average age being 30, is not an attribute I would be proud of, considering the depth and scope of the discussions present on this forum. It certainly is not something I would be proud of, if it meant those were the ages of grown-ass-men who adhere so fanboyishly to a bunch video games.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 03:26:06 PM
Oh the irony  ;D
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 03:27:13 PM
Oh, and here's the video demonstrating how superior MotoGP14 with the physics mod is, to the base game and to MotoGP15 as well as this new VR game.


https://www.youtube.com/v/N9XQ_cPTtqA
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 19, 2016, 03:31:09 PM
UC2.............. I am 52 and think I have a slight more of an adult attitude that you my son.

You have basically turned what was a normal thread into one where YOU act like you know it all and insult everyone for having their own opinion.

Why not comment on the actual topic and let us have our own opinions without some whipper snapper mouthing off attitude to every post.

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: PiBoSo on June 19, 2016, 03:32:38 PM
Quote from: Urban Chaos 2.0 on June 19, 2016, 03:15:07 PM
Hahaha, Piboso I don't give a fuck about one game over the other for sentimental purposes. I care about which is the best. If Assetto Corsa was the best, I'd prefer that. If iRacing was the best, I'd prefer that. If rFactor was the best, I'd prefer that. It just so happens that Project Cars is the best. Not because I wish that, but because it is. A game is a game, and I have no reason to prefer giving one group of people my money in the stead of others. As a developer of a simulation like GP Bikes, I don't expect something so silly to come from you? Perhaps look up "simulation", and then look up "arcade". It is possible you do not know what those words mean. I'm being serious, haha. Don't think I'm insulting you. Lol, I think you are the one from whom everyone should feel the threat of fanboyism.

Hey, don't shoot the messenger  :D
I'm just reporting what I've been told by ( several ) persons that have the possibility to compare a simulated car against the same ( or very close one ) they race on track in real life  ;)
Ask yourself: if pCars is so accurate, then why no one is using it at a professional level for drivers' training?  :P
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 03:32:59 PM
A physics demonstration, trough a video without any form of on screen data?

(http://www.reactiongifs.com/lol/illK6U.gif)

I`m still waiting to see your data that proves pCARS is the most realistic...

:')
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 03:33:50 PM
Quote from: doubledragoncc on June 19, 2016, 03:31:09 PM
UC2.............. I am 52 and think I have a slight more of an adult attitude that you my son.

You have basically turned what was a normal thread into one where YOU act like you know it all and insult everyone for having their own opinion.

Why not comment on the actual topic and let us have our own opinions without some whipper snapper mouthing off attitude to every post.

DD



Hahahah, sorry granddad, I'll behave, lol.


Let's move on then, and talk only about VR the game and what's relevant. As I was saying:

This video demonstrates Valentino Rossi: The Game has taken steps backward.



https://www.youtube.com/v/N9XQ_cPTtqA
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 03:34:31 PM
Quote

Hey, don't shoot the messenger  :D
I'm just reporting what I've been told by ( several ) persons that have the possibility to compare a simulated car against the same ( or very close one ) they race on track in real life  ;)
Ask yourself: if pCars is so good, then why no one is using it at a professional level for drivers' training?  :P

Hey! don`t be like that...Rene Rast uses it for training!  ::)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 19, 2016, 03:41:20 PM
This grandad could kick ten bells of shit out of you punk lol

Sorry but your video show absolutely nothing of interest or any apparent use. It shows you I take it, riding in 3rd person, oh can you ride in 1st person or is it too hard for you? and it basically looks just like it is just the same as normal. I actually tried it and dont find it anymore realistic at all.

I dont use a gamepad so maybe that is why I cant feel much difference so not saying it wont work for someone else using a gamepad, just my own personal opinion, if I am allowed to have one that is.

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 19, 2016, 03:46:00 PM
I "saw" just nice sounds  :P
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: HornetMaX on June 19, 2016, 03:51:27 PM
I won't enter the debate, for multiple reasons: 1, I don't care that much about car games/sims; 2, it's much funnier to read that from the outside.

Just 2 comments:

Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
Assetto Corsa's chassis simulation is unrealistically stiff, and the tyre-model as well is inferior to Project Cars'. Notice how much "on rails" Assetto Corsa seems to be, even in videos. The car is as stiff as a fucking board. When playing it, it's worse.
Nobody (and here I do mean nobody) can judge if a virtual chassis is stiff enough or not simply by playing with the game/sim.
Maybe you meant the suspensions (that you would be able to judge visually) ?

Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
I mean, the rate at which the games' physics engines output data is as well a very telling fact. iRacing's physics engine ticks at 360Hz. That's only slightly faster than Assetto Corsa's 333Hz. rFactor 2 is second best, at 400Hz. Project Cars' physics simulation refreshes at a considerable 600Hz. Far higher than the aforementioned games. Project Cars' physics engine is a far more accurate model.
That's telling absolutely nothing, nada at all. Many people could write the core of a car simulator that spits out data at 1000Hz: it would eventually be be utter crap, but it will be at 1000Hz. So what ?

If anything, it is plausible (plausible, not sure) that the sim with the smaller tick (higher rate) has a simpler (simpler, not necessarily worse) model behind.

Saying that pCar is better because it is at 600Hz vs AC's 333hz is like saying pCars is better because its name has 5 letters compared to AC's 2.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 03:54:20 PM
(https://media.giphy.com/media/1Z02vuppxP1Pa/giphy.gif)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: PiBoSo on June 19, 2016, 03:55:55 PM
Quote from: JamoZ on June 19, 2016, 02:49:21 PM
I know some games aren`t hyper realistic simulators. But if they are enjoyable for you, who cares? I`m one of the people who would like to see GP bikes sacrifice some of it`s realism in favor of playability. I reckon Kunos did the same, as did SMS with pCARS. Maybe ISI did not with RF2, and it shows in playerbase. It`s a ghosttown online, and to be fair it could learn a lesson or 2 from the competition in how user friendly the game is. Making a 100% true to life sim would see even most of simracing fanboys pulling out their hair with frustration, as does 90% of the people trying something as realistic as the DCS games. At the end of the day they are all companies trying to earn a living....

Was it a planned sacrifice, or basic incapacity to create a real simulator?  ;D
Not all companies are the same... iRacing has unlimited funds, so they can afford to do whatever they want... ISI seems to be trying to find a balance between passion and sales ( like me :-[ )... Others are shamelessly going for the big money, and unfortunately the majority is rewarding them  :(
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 04:00:38 PM
QuoteWas it a planned sacrifice, or basic incapacity to create a real simulator?  ;D

We`ll never know for sure, but a game which allows me to floor the throttle with cold tires, on a wet track with no TC in a 600 hp RWD road car without having the back step out, is a game i think the slightly made developers were incapable of ::)

Also, you can`t edit your posts PiBoSo...man, haven`t you learned anything from our modding/physics guru?  ;D
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Warlock on June 19, 2016, 04:04:43 PM
Quote from: PiBoSo on June 19, 2016, 01:45:35 PM
In the case of GP Bikes, a few modded bikes actually use more realistic and better tuned physics data  :-[

An example please?
Can you tell if those ones are based on real life bike data ?

We are interested on this because we are having a hard time trying to make the bikes behave realistic with real data.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 04:06:00 PM
Quote from: HornetMaX on June 19, 2016, 03:51:27 PM
I won't enter the debate, for multiple reasons: 1, I don't care that much about car games/sims; 2, it's much funnier to read that from the outside.

Just 2 comments:

Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
Assetto Corsa's chassis simulation is unrealistically stiff, and the tyre-model as well is inferior to Project Cars'. Notice how much "on rails" Assetto Corsa seems to be, even in videos. The car is as stiff as a fucking board. When playing it, it's worse.
Nobody (and here I do mean nobody) can judge if a virtual chassis is stiff enough or not simply by playing with the game/sim.
Maybe you meant the suspensions (that you would be able to judge visually) ?

Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
I mean, the rate at which the games' physics engines output data is as well a very telling fact. iRacing's physics engine ticks at 360Hz. That's only slightly faster than Assetto Corsa's 333Hz. rFactor 2 is second best, at 400Hz. Project Cars' physics simulation refreshes at a considerable 600Hz. Far higher than the aforementioned games. Project Cars' physics engine is a far more accurate model.
That's telling absolutely nothing, nada at all. Many people could write the core of a car simulator that spits out data at 1000Hz: it would eventually be be utter crap, but it will be at 1000Hz. So what ?

If anything, it is plausible (plausible, not sure) that the sim with the smaller tick (higher rate) has a simpler (simpler, not necessarily worse) model behind.

Saying that pCar is better because it is at 600Hz vs AC's 333hz is like saying pCars is better because its name has 5 letters compared to AC's 2.

Sorry granddad (double dragon), but I don't see you taking issue with Max, so I'll have at him, while his cheer-leaders (Jamoz) wet their skirts in his favour.


I did not mean "chassis", I meant suspension. That was just a typo, and I'm pretty sure you knew that. Second: You would have to assume Project Cars' handling model was far less robust robust than the others, in order for the higher refresh rate to mean nothing. Given the margin with which all these sims deviate from one another, and the fact that this margin does not necessitate such an assumption, it certainly does mean something that Project Cars' is faster.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: PiBoSo on June 19, 2016, 04:08:54 PM
Quote from: Warlock on June 19, 2016, 04:04:43 PM
Quote from: PiBoSo on June 19, 2016, 01:45:35 PM
In the case of GP Bikes, a few modded bikes actually use more realistic and better tuned physics data  :-[

An example please?
Can you tell if those ones are based on real life bike data ?

We are interested on this because we are having a hard time trying to make the bikes behave realistic with real data.

The mods made by Odi for the previous betas.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 19, 2016, 04:20:05 PM
No problem stupid Prick (urban chaos) Max has some intelligent points in his post and not just opinionated BS from an insulting little c**t!!!

Oh dear did I swear in front of the little boy, shame on me

So none of the new bikes are like you said about mod bikes Piboso?

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Warlock on June 19, 2016, 04:31:03 PM
Quote from: PiBoSo on June 19, 2016, 04:08:54 PM
The mods made by Odi for the previous betas.

Thank you.

Maybe the problems we are having can be realated to B8 then? .... we don't really know, we can't blame B8 , we can't blame our mods. Its hard to know where the flaw is if we don't have a "perfect" example working on B8 with real bike specs.
We are trying anyway , doing our best.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 04:33:19 PM
Quote from: doubledragoncc on June 19, 2016, 04:20:05 PM
No problem stupid Prick (urban chaos) Max has some intelligent points in his post and not just opinionated BS from an insulting little c**t!!!

Oh dear did I swear in front of the little boy, shame on me

So none of the new bikes are like you said about mod bikes Piboso?

DD

Hahahahahahahahahaha, what's with all the butt-hurt here? Man this is fucking hilarious. To be insulted so aggressively by a senior citizen... What's this world coming to? I think I'd rather not let this thread descend any further to sheol. I won't pay any off-topic posts any mind. I won't bother to read them. Sure, I won't get to laugh as much, but I think things need to start staying on-topic now.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 19, 2016, 04:35:21 PM
Really looking forward to seeing what you have for us Warlock(and all the team)

Any idea on when there may be a new bike?bikes released? I know your busy and doing your best but you know we are like kids in a candy store when it comes to new bikes lol

Thanks for all your work guys

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 19, 2016, 04:36:30 PM
Your the one insulting my age so take it like you give it dickhead

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 04:41:45 PM
Quote from: Urban Chaos 2.0 on June 19, 2016, 04:06:00 PM
Quote from: HornetMaX on June 19, 2016, 03:51:27 PM
I won't enter the debate, for multiple reasons: 1, I don't care that much about car games/sims; 2, it's much funnier to read that from the outside.

Just 2 comments:

Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
Assetto Corsa's chassis simulation is unrealistically stiff, and the tyre-model as well is inferior to Project Cars'. Notice how much "on rails" Assetto Corsa seems to be, even in videos. The car is as stiff as a fucking board. When playing it, it's worse.
Nobody (and here I do mean nobody) can judge if a virtual chassis is stiff enough or not simply by playing with the game/sim.
Maybe you meant the suspensions (that you would be able to judge visually) ?

Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
I mean, the rate at which the games' physics engines output data is as well a very telling fact. iRacing's physics engine ticks at 360Hz. That's only slightly faster than Assetto Corsa's 333Hz. rFactor 2 is second best, at 400Hz. Project Cars' physics simulation refreshes at a considerable 600Hz. Far higher than the aforementioned games. Project Cars' physics engine is a far more accurate model.
That's telling absolutely nothing, nada at all. Many people could write the core of a car simulator that spits out data at 1000Hz: it would eventually be be utter crap, but it will be at 1000Hz. So what ?

If anything, it is plausible (plausible, not sure) that the sim with the smaller tick (higher rate) has a simpler (simpler, not necessarily worse) model behind.

Saying that pCar is better because it is at 600Hz vs AC's 333hz is like saying pCars is better because its name has 5 letters compared to AC's 2.

Sorry granddad (double dragon), but I don't see you taking issue with Max, so I'll have at him, while his cheer-leaders (Jamoz) wet their skirts in his favour.


I did not mean "chassis", I meant suspension. That was just a typo, and I'm pretty sure you knew that. Second: You would have to assume Project Cars' handling model was far less robust robust than the others, in order for the higher refresh rate to mean nothing. Given the margin with which all these sims deviate from one another, and the fact that this margin does not necessitate such an assumption, it certainly does mean something that Project Cars' is faster.

Still nothing else than opinions and assumptions instead of hard data about pCARS. So the insulting has begun again  ;D

And like PiBoSo said, i wonder why the F1 teams use rFactor pro then instead of pCARS? If it was better then all of the current sims, there surely would be a near to perfect base to build an F1 simulator on right?

Also i wonder why certain cars feel more or less the same across 4 types of sims, but it understeers and slides like a garbage truck in pCARS? And don`t tell me it`s on the users end...

I bet all the other ones are wrong, i hope you can tell us why and maybe sent the other developers a memo about how it`s done?

I hope you can make us one of those detailed data video`s of yours that show of the near perfect physics!

(http://www.reactiongifs.com/r/scbu.gif)




Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Warlock on June 19, 2016, 04:46:14 PM
Quote from: doubledragoncc on June 19, 2016, 04:35:21 PM
Really looking forward to seeing what you have for us Warlock(and all the team)

Any idea on when there may be a new bike?bikes released? I know your busy and doing your best but you know we are like kids in a candy store when it comes to new bikes lol

Thanks for all your work guys

DD

Its hard to say DD, i don't want to put more pressure on bike modders, they have enough right now , it's being a long run. But we are getting close.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 04:46:40 PM
Quote

I won't pay any off-topic posts any mind. I won't bother to read them. Sure, I won't get to laugh as much, but I think things need to start staying on-topic now.

(https://media.giphy.com/media/OIBu8p8qppzyM/giphy.gif)

You got your ass handed to you! Ass whooping galore!

.....

See how immature and dumb that looks?

Man your way of communicating gave me cancer...

Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Vini on June 19, 2016, 04:51:39 PM
lol dafuq is going on here

just play what you want

edit: i had a lot of fun with the motogp games but they don't seem to know that bikes can highside:
https://www.youtube.com/v/809ZJUkXXgc
https://www.youtube.com/v/h9_57xLoPlc
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: HornetMaX on June 19, 2016, 04:55:56 PM
Quote from: Urban Chaos 2.0 on June 19, 2016, 04:06:00 PM
I did not mean "chassis", I meant suspension. That was just a typo, and I'm pretty sure you knew that.
I can't know what you mean (most of the time it's pretty hard to figure that out), I can only read what you write. And you wrote "chassis".
I did have the doubt you were in fact thinking "suspensions", hence my question asking if that was what you meant.
At any rate, judging a sim by the stiffness of the suspensions is a bit arguable, because that can be changed in no time.

Quote from: Urban Chaos 2.0 on June 19, 2016, 04:06:00 PM
Second: You would have to assume Project Cars' handling model was far less robust robust than the others, in order for the higher refresh rate to mean nothing. Given the margin with which all these sims deviate from one another, and the fact that this margin does not necessitate such an assumption, it certainly does mean something that Project Cars' is faster.
The above proves that you have zero understanding of the maths behind a simulator. So you'd better avoid talking about that stuff, just in case more knowledgeable people are around (and no, that wouldn't mean me only as anybody with an undergraduate knowledge of dynamic systems and ODE solvers would do).

If it's OK to you to think that pCars is better because it is at 600Hz, that's fine. I think that with little effort, PiBoSo could give you a special "overclocked turbocharged overcooled sniper edition" of WRS at 650Hz: instant KING of car sims ?
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 05:07:01 PM
Like i said before, only assumptions and opinions about why his prefered game is the best. No real understanding of the stuff going on under the hood. Neither do i, but i'm not running around pretending i'm a physics guru of a video game you play with a toy wheel.

"All mouth but no action"
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Napalm Nick on June 19, 2016, 05:22:16 PM
I agree Vin, out of a box of turds, MotoGP13 was the turd with the least sweetcorn in.

Had much career fun in that, until the Save Game bug made me put it away forever. Previous to that the SBK games up to 09 were ace, and no-one forgets (I won't let them forget) SBK2001 as the undefeated leader of all time.

MotoGP14 and Urbans 'Ultimate realism mod' got me trying it again and it was OK and he did well to pick out a lot of the corn from that and make it better, but by then I was a GPB fanboy.

Like we all are here, old or young, disappointed by having nothing in a finished state, good enough to play   :( :)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: grimm on June 19, 2016, 05:35:12 PM
Haha, I'm gonna toss in a reply, just to say, this shit show here is why I don't see much value in participating in the community. I drive in real life, with a level of skill that makes my opinion valid on every front, DD has fucking ridden along seeing how well I can pilot almost anything (even total trash vehicles) and I can say that the assumptions, accusations, and overall bullshit some of you are spewing forth is like a geyser of idiocy. The way a few of you are nearly foaming at the mouth for a reply to pick apart and shit on is amazing.

C'mon Pibs! Delete this trash of a thread like what happens anytime people disagree and it turns into a shit show. This isn't what GP Bike is about!!  :'(

Fuck it, here's my opinion as well, pCars is shit, AC is decent but falls way short of great, and MotoGP series from Milestone is made for entry level gamers that like motorcycle racing. To me, it's pretty simple really, I don't see why it turns into this every damn time.  :-\





As for the shit talking about ass kicking, unless you boys are strapping on the 16oz gloves you need to calm the fuck down. Especially if there is thousands of miles between you two and a pair of computer screens you are looking at when talking said shit. Trying to solve problems via internet shit talking isn't going to convince anyone who's the tougher one. I'm 6'2" and have a massive reach, fists like iron, and an anger level that makes for the training I've had to be formidable at the very least, last thing I'm gonna do is threaten to thrash the fuck outta someone over the internet as you never know if the guy on the other side is just as big, just as angry, and just as well trained to throw punches. So chill the fuck out.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 19, 2016, 05:50:53 PM
+10 Grimm.

Yep you know your shit bro. Miss the ice in the RAV.

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Napalm Nick on June 19, 2016, 06:00:59 PM
Hmm I only said I got a lot of fun out of MotoGP games back in the day lol.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on June 19, 2016, 06:01:58 PM
lol  ;D
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on June 19, 2016, 06:09:50 PM
I bought a G27 wheel and a stand from ebay today.. looking forward to it  ;D

the first thing il fire up is... Assetto corsa  ;) realistic enough for me, and is just a nice place to be  ;) nice sounds, graphic and iv'e always enjoyed the handling even with a control pad  :D

only thing that put's me off Iracing is the cost..

but yeah.. looking forward to trying out all types of games/sims from a new angle  ;)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 06:13:22 PM
Quote from: BOBR6 84 on June 19, 2016, 06:09:50 PM
I bought a G27 wheel and a stand from ebay today.. looking forward to it  ;D

the first thing il fire up is... Assetto corsa  ;) realistic enough for me, and is just a nice place to be  ;) nice sounds, graphic and iv'e always enjoyed the handling even with a control pad  :D

only thing that put's me off Iracing is the cost..

but yeah.. looking forward to trying out all types of games/sims from a new angle  ;)

Need to re add you on steam again then, lost alot of people after my account got hijacked  :-\
I`m searching for people to play AC with  :)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Urban Chaos 2.0 on June 19, 2016, 06:20:52 PM
Quote from: HornetMaX on June 19, 2016, 04:55:56 PM

The above proves that you have zero understanding of the maths behind a simulator. So you'd better avoid talking about that stuff, just in case more knowledgeable people are around (and no, that wouldn't mean me only as anybody with an undergraduate knowledge of dynamic systems and ODE solvers would do).

If it's OK to you to think that pCars is better because it is at 600Hz, that's fine. I think that with little effort, PiBoSo could give you a special "overclocked turbocharged overcooled sniper edition" of WRS at 650Hz: instant KING of car sims ?

No, You have have zero understanding of the maths behind a simulator, if you think it doesn't matter. I didn't say, higher automatically means better, I said it matters. And it does. The extent to which it matters, and in which aspects of computation are things we cannot know for certain, because we do not have access to the games' interpretations of physics. Some games are faster, yet less realistic, but as a blanket statement, it matters!. Unless you've got a super computer, your simulation must operate by a determined output frequency, and generally speaking, the faster the better.

This comment of yours was actually the only one out of all, to annoy me. Haha well done. I said I would ignore all off-topic posts, and I broke that, but in defence: I didn't promise. Now I'll promise. Haha. So no more from me.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Vini on June 19, 2016, 06:28:40 PM
(http://i.imgur.com/j9rFDUY.gif)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: h106frp on June 19, 2016, 06:34:03 PM
With a computer game why bother computing stuff faster than you can display the results on screen - seems the computing cycles would be better spent doing other stuff  :)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on June 19, 2016, 06:39:02 PM
Quote from: JamoZ on June 19, 2016, 06:13:22 PM
Quote from: BOBR6 84 on June 19, 2016, 06:09:50 PM
I bought a G27 wheel and a stand from ebay today.. looking forward to it  ;D

the first thing il fire up is... Assetto corsa  ;) realistic enough for me, and is just a nice place to be  ;) nice sounds, graphic and iv'e always enjoyed the handling even with a control pad  :D

only thing that put's me off Iracing is the cost..

but yeah.. looking forward to trying out all types of games/sims from a new angle  ;)

Need to re add you on steam again then, lost alot of people after my account got hijacked  :-\
I`m searching for people to play AC with  :)

Sound! il let u know when it's all set up  ;)

i see lot's of people talk about setting wheels up properly.. can i download other peoples wheel profiles/settings?
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: JamoZ on June 19, 2016, 06:48:25 PM
Quote from: BOBR6 84 on June 19, 2016, 06:39:02 PM
Quote from: JamoZ on June 19, 2016, 06:13:22 PM
Quote from: BOBR6 84 on June 19, 2016, 06:09:50 PM
I bought a G27 wheel and a stand from ebay today.. looking forward to it  ;D

the first thing il fire up is... Assetto corsa  ;) realistic enough for me, and is just a nice place to be  ;) nice sounds, graphic and iv'e always enjoyed the handling even with a control pad  :D

only thing that put's me off Iracing is the cost..

but yeah.. looking forward to trying out all types of games/sims from a new angle  ;)

Need to re add you on steam again then, lost alot of people after my account got hijacked  :-\
I`m searching for people to play AC with  :)

Sound! il let u know when it's all set up  ;)

i see lot's of people talk about setting wheels up properly.. can i download other peoples wheel profiles/settings?

You can, but i`d say for the g25/27 i would go with the most used setting for the logitech profiler, and ingame just use 90/100 FFB gain and set everything else up to preference.

If you got your profiler to look like the screenshot below, i`d say you`re about 90% in for good FFB in AC  :)

(http://i.imgur.com/B6CXWjb.jpg)
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on June 19, 2016, 06:56:47 PM
Cheers JamoZ!  screenshot saved in case the thread disappear's  :D
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 19, 2016, 07:09:56 PM
I play VRTG from the day one... and evil, I still enjoy very. (In topic words lol )

Do not delete this thread! It is beautiful!  :'(
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: HornetMaX on June 19, 2016, 08:09:33 PM
Quote from: Urban Chaos 2.0 on June 19, 2016, 06:20:52 PM
No, You have have zero understanding of the maths behind a simulator, if you think it doesn't matter. I didn't say, higher automatically means better, I said it matters. And it does. The extent to which it matters, and in which aspects of computation are things we cannot know for certain, because we do not have access to the games' interpretations of physics. Some games are faster, yet less realistic, but as a blanket statement, it matters!. Unless you've got a super computer, your simulation must operate by a determined output frequency, and generally speaking, the faster the better.

This comment of yours was actually the only one out of all, to annoy me. Haha well done. I said I would ignore all off-topic posts, and I broke that, but in defence: I didn't promise. Now I'll promise. Haha. So no more from me.

The fact you'll say no more on that is good for all of us. What you've already said, is more than enough (emphasis in the below quote is yours, not mine):

Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
I mean, the rate at which the games' physics engines output data is as well a very telling fact. iRacing's physics engine ticks at 360Hz. That's only slightly faster than Assetto Corsa's 333Hz. rFactor 2 is second best, at 400Hz. Project Cars' physics simulation refreshes at a considerable 600Hz. Far higher than the aforementioned games. Project Cars' physics engine is a far more accurate model.

So yeah, you can try to turn this around, but I doubt you'll succeed. Next time, think before posting garbage.
As far as I know, pCars could be the best sim ever: just not for the reasons (aka "very telling facts") you presented.

And by the way:
Quote from: Urban Chaos 2.0 on June 19, 2016, 11:59:08 AM
You need to understand that the internet is filled with a large number immensely stupid and ignorant people. People who not only know nothing about the things they type, but are also far too unintelligent to be able to effectively comprehend the subject matters. They go around posting nonsense and trash about things like Project Cars because they want to be part of the movement of morons who go around trumpeting the same thing.

We're very aware of that. Now even more.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Boerenlater on June 20, 2016, 10:10:31 AM
this topic lol
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 20, 2016, 10:29:23 AM
IS this now the VRTG vs AC the new topic lol.

Im up for the green hell in AC online with you BOBPPPPPP. Love the 458 Italia on it, just plain fun.

Strap some bars to the bottom of your wheel, turn it down to about 40 degrees and think your riding and not driving lol.

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on June 20, 2016, 05:05:49 PM
Yeah all good mate im up for it  ;) all been dispatched today should arrive soon, get set up and ready to go  8) Really looking forward to it lol. Will need plenty of practice i reckon though before hitting the ring lol
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 20, 2016, 05:34:56 PM
Then I recommend the 458 Italia as it is very manageable but not boring lol. I use a TX 458 wheel and TP3A pedals so is fitting lol.

You will need to get used to the deadspot in the center of steering on the G27 and little you can do to fix it. I had a load of files on how to set it up for AC so will see what I can dig up.

Was only half joking about the bars as it is how I did my first tests for bar controls on G27

https://www.youtube.com/v/JDhvXkO_vZA

Dang thats an old video with Alpha7 about 6 years ago lol.

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on June 20, 2016, 05:52:11 PM
Il try these first  ;) love this car but i find it a bit too difficult to control with a game pad..

https://www.youtube.com/v/hYC7ogcPv5w

Hard to be consistant... Damn i cant wait to get this wheel now  ;D ;D

https://www.youtube.com/v/GoVynqUFOEA

Actually looking forward to trying WRS too! What's that like with a wheel??
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on June 20, 2016, 05:56:27 PM
Next on the list is a bigger monitor.. it's going to look a bit daft at the moment... could use my TV i suppose.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 20, 2016, 06:33:51 PM
I dont play WRS, sorry.

Escorts on Imola fun in the sun lol. And I am a Lambo man so cant wait for the next releases in AC.

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: grimm on June 21, 2016, 01:25:17 PM
Quote from: doubledragoncc on June 20, 2016, 06:33:51 PM
I am a Lambo man so cant wait for the next releases in AC.

DD


Every single time someone says they like Lamborghini... this imagine comes to mind.  ;D


(http://www.curbsideclassic.com/wp-content/uploads/2011/03/Powerland-SteamUp-09-010-800.jpg)

:P :P :P

For real, Ferrari never built a tractor, and they used turbo's in the 80's, and they were born from pure racing heritage... we'll have to meet up on the green hell on AC someday and run some Italian exotics around the ring. Would be especially fun being we're on opposite sides of the Italian supercar fan base.  8)






On topic of VRTG, the rider crash/near fall animations are awesome, the bikes, if setup right, can handle okay, and the flat track machines can be ridden pretty sideways with the right finesse and input on a gamepad. Just like RIDE, it's fun to spend a few laps doing wheelies and sliding into and out of corners, catching big old wobbles on the 2016 Suzuki MotoGP machine is a riot of a good time too. It IS just another rebadged and slightly tweaked Milestone game, but, it does have its own merits that make it fun to just pick up and play for a few minutes. I can't imagine actually putting in much time and effort into it though.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 21, 2016, 01:39:02 PM
Well I did do a ground up restoration of a 1936 Case tractor for Ft Lauderdale museum in Florida lol

(http://double-dragon-custom-cycles.8m.com/images/on_restored_1936_case_tractor_in_fl_8bit.gif)

That was a BIG and heavy job lol.

Yep gotta do the GH with you bro. I used to have a Mirage Countach so thats my normal choice but the 458 handles a LOT better hehe.

Once I get this video for the Ace Cafe done I will have at VRTG. I am really liking the framerates to the older games. It also has far more views in replays so should be cool for videos now. Just need to play around and see what it brings.

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 21, 2016, 01:42:46 PM
Quote from: grimm on June 21, 2016, 01:25:17 PM
On topic of VRTG, the rider crash/near fall animations are awesome, the bikes, if setup right, can handle okay, and the flat track machines can be ridden pretty sideways with the right finesse and input on a gamepad. Just like RIDE, it's fun to spend a few laps doing wheelies and sliding into and out of corners, catching big old wobbles on the 2016 Suzuki MotoGP machine is a riot of a good time too. It IS just another rebadged and slightly tweaked Milestone game, but, it does have its own merits that make it fun to just pick up and play for a few minutes. I can't imagine actually putting in much time and effort into it though.

The real problem in VRTG is the AI, its too easy, I'm in the career mode, pro, real and no aids, but to be funny you should not use the best bikes.  :-\

And there is a bug in the enduranch event, (my favorite...) if u put manual gear u cant play lol

Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 21, 2016, 01:47:32 PM

The real problem in VRTG is the AI, its too easy, I'm in the career mode, pro, real and no aids, but to be funny you should not use the best bikes.  :-\

And there is a bug in the enduranch event, (my favorite...) if u put manual gear u cant play lol
[/quote]

Endurance??? oh I missed that. Cant use manual gears WTF

AI sucks balls man. It really looks like a synchronized granny swimming team at work.

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 21, 2016, 01:51:12 PM
"Enduranch"  ;D

https://www.youtube.com/v/XQPI8DPwmDo
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 21, 2016, 01:59:08 PM
OH FUCK!!!! I am a dumb ass, I just quickly read it and my mind said "endurance" as I love it so much lol.

I can use manual gears on the ranch no problem.???

Wonder if it is a controller issue as grT said the XB1 controller had trigger issues with VRTG but nothing about shifting.

What pad are you using Blacky?

DD

Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 21, 2016, 02:01:53 PM
GPX but i have this problem just in the enduranch event, in the normal ranch race, i can use the manual gear.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on June 21, 2016, 02:11:11 PM
Oh okay will will have to find out then

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Blackheart on June 22, 2016, 11:11:38 AM
1 lap Mugello onboard with the RS250, need better sounds... i hope for a mod  ::)

https://www.youtube.com/v/RxulxmnsOHc

P.S. sorry for the music its a replay  :P

Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on July 21, 2016, 10:27:28 AM
Quote from: BOBR6 84 on June 20, 2016, 05:52:11 PM
Il try these first  ;) love this car but i find it a bit too difficult to control with a game pad..

https://www.youtube.com/v/hYC7ogcPv5w

Hard to be consistant... Damn i cant wait to get this wheel now  ;D ;D

https://www.youtube.com/v/GoVynqUFOEA

Actually looking forward to trying WRS too! What's that like with a wheel??

Did you get the Red Pack BOBPPPPPP????????

I can upload any car or track you want to try (nod nod wink wink) if you dont have the pack. Aventador SV is a beast lol

DD

Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on July 21, 2016, 06:37:16 PM
Yeah i got the red pack!  ;) awesome.. Really enjoying AC  8) F1 car is cool too!

First few laps after purchase..
https://www.youtube.com/v/OdHLs56RSAY

racing on Raceroom a bit too.. Macau/touring cars.. nice  :) Group5 cars are the most fun tho.. the Capri  :o 8)

some sketchy practice laps..
https://www.youtube.com/v/oz_5pdtKwIg

also signed up for Iracing.. All good stuff, buying a wheel was a good move  ;D 8) Fun fun fun..
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Toomes1 on July 21, 2016, 07:32:01 PM
Now that's what I'm talking about, as soon as I get my new PC built I'm signing up straight away Bob. Been longing to get ac and iracing...got g29 steering wheel....now to empty my pockets a bit more and get this beast done.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on July 21, 2016, 07:34:49 PM
Hope your G29 is not one with the problems? Seems people are reporting that the are breaking ?

Not sure of more but been reported on ISR

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: Toomes1 on July 21, 2016, 07:54:38 PM
What problems DD my son normally uses it but hasn't reported anything to be....probably because he doesn't want to replace it.... Joking aside its fine just like brand new still thank god.

I need to phone scan to see if they do just the custom cases which they use as a dream PC... I've seen the one that I want (jellyfish) just haven't had enough time recently and I think my old and trusty PC is on its way out....just hope lasts abit longer.
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: doubledragoncc on July 21, 2016, 08:32:44 PM
Not too sure Toomes it was just reported lastnight on ISRTV show so might be worth looking into to ensure if anything happens your covered.

DD
Title: Re: Valentino Rossi The Game - MILESTONE
Post by: BOBR6 84 on July 22, 2016, 08:37:32 PM
Quote from: Toomes1 on July 21, 2016, 07:32:01 PM
Now that's what I'm talking about, as soon as I get my new PC built I'm signing up straight away Bob. Been longing to get ac and iracing...got g29 steering wheel....now to empty my pockets a bit more and get this beast done.

yeah get ''onnit'' Toomes!!  ;) 8) you don't need a beast of a pc to run those though.. get em downloaded  ;) wheel will be fine.. i got the g27.. all good so far