PiBoSo Official Forum

GP Bikes => Mods => Tracks => Topic started by: PiBoSo on July 06, 2016, 10:57:53 PM

Title: Track tools
Post by: PiBoSo on July 06, 2016, 10:57:53 PM
Track tools updated:
http://www.gp-bikes.com/?page=downloads

Changelog:
- fixed the 3D grass generation bug with x64 plugins
- added support for pitlane, start area and joker lap centerlines
- added support for the "START_" and "JOKER_" prefixes for polygon surfaces
- added support for the joker lap surface in TerrainED
- fixed the "Make Lead Segment" functions in TrackED
- saved and restored the view settings in TrackED
- cleanup of data when loading a new track in TrackED
- added the "alpha mask" switch to shaders
- added the "emission" section to shaders
- added support for reflection maps' and specular maps' frames
Title: Re: Track tools
Post by: Hawk on July 06, 2016, 11:23:27 PM
Thank you Piboso.  ;) 8)

Hawk.
PS: Have you also increased the limit on the track centre line segments in TrackED?
Title: Re: Track tools
Post by: mik1695 on July 09, 2016, 10:57:44 PM
Hello,
I am trying to convert a local track from rfactor to gpbikes.
I have created and merged a centerline but when i try to generate racedata, tracked crashes.
I also tried this with the default track but same thing happened.
Am i missing something in the procedure or is there a bug?
I haven never tried an older version of  tracked(where can i get one?)
Title: Re: Track tools
Post by: PiBoSo on July 09, 2016, 11:09:48 PM
Quote from: mik1695 on July 09, 2016, 10:57:44 PM
Hello,
I am trying to convert a local track from rfactor to gpbikes.
I have created and merged a centerline but when i try to generate racedata, tracked crashes.
I also tried this with the default track but same thing happened.
Am i missing something in the procedure or is there a bug?
I haven never tried an older version of  tracked(where can i get one?)

Thank you for the report.
Track tools updated to integrate the new TrackED 1.20, that should fix the race data crash.
Title: Re: Track tools
Post by: mik1695 on July 10, 2016, 06:18:54 AM
Great! It works now!
Thank you!
Title: Re: Track tools
Post by: PiBoSo on July 13, 2016, 11:50:00 PM
Track tools updated to improve the FBX2EDF normals generation for models exported from Blender:
http://www.gp-bikes.com/?page=downloads

FBX files exported from Blender should be converted ticking "Recalculate" and "Smoothing Groups".
Title: Re: Track tools
Post by: PiBoSo on September 27, 2016, 12:04:04 PM

Track tools updated: http://www.gp-bikes.com/?page=downloads

- updated TrackEd:
  -- restored the command-line merge of the centerline
  -- updated the bestline generation to the latest replays format
  -- added support for checkpoints on the start area and joker lap lines, too
  -- added the generation of the check lines ( needed for GP Bikes beta9 and MX Bikes beta5 )
- when the same texture is applied to both the diffuse and opacity channel ( usually to view the transparency in 3dsmax ) multi-mapping is no longer generated
- changed the default shadowmaps scale from 0.4 to 0.2
Title: Re: Track tools
Post by: Hawk on September 27, 2016, 12:12:29 PM
I don't see anything in the change-log about increasing the number of centreline segments limit as we discussed a while back? Has that already been done?

Thanks for the update Piboso.  ;) 8)

Edit(30/09/2016): This is the second time I've asked this question after you've updated TrackED and seems the second time your choosing to ignore what would only need a quick simple yes or no answer. But seeing as you said it would be an easy thing for you to do, then I cannot understand why it's not been done with this latest update unless I'm missing something here?

Hawk.
Title: Re: Track tools
Post by: PiBoSo on November 22, 2016, 09:38:28 PM

Track tools updated:
http://www.gp-bikes.com/?page=downloads

Changelog:
- updated Map Viewer and Track Editor to integrate the latest rendering fixes
Title: Re: Track tools
Post by: janaucarre on November 22, 2016, 10:43:41 PM
thx
Title: Re: Track tools
Post by: Hawk on November 22, 2016, 11:52:47 PM
Thank you Piboso.  ;) 8)

Hawk.
Title: Re: Track tools
Post by: PiBoSo on November 26, 2016, 10:42:25 AM

Track tools updated to fix a Track Editor bug:
http://www.gp-bikes.com/?page=downloads
Title: Re: Track tools
Post by: PiBoSo on January 13, 2017, 11:04:42 PM

Track tools updated to fix a bug in emission support:
http://www.gp-bikes.com/?page=downloads
Title: Re: Track tools
Post by: Hawk on January 14, 2017, 01:13:45 AM
Thank you Piboso!  ;) 8)

Hawk.
Title: Re: Track tools
Post by: PiBoSo on March 29, 2017, 11:30:55 PM

Track tools updated:
http://www.gp-bikes.com/?page=downloads

Changelog:
FBX2EDF: added the "use_normals" parameter for command-line
TrackEd: revised the automatic "Kart" starting grid, and added the corridors to the default data
TrackEd: automatic swap of left and right values for flipped race lines
TrackEd: updated the bestline generation for all sims to support the latest replay format
TrackEd: fixed the placing of layout objects on the track
Title: Re: Track tools
Post by: PiBoSo on September 23, 2017, 09:51:28 PM

Track tools updated:
http://www.gp-bikes.com/?page=downloads

Changelog:
fbx2edf: added the 64-bit version
edfexp / fbx2edf / TerrainEd: added support for the "SIGN_" prefix, for billboards overlapping walls
TrackEd / Map Viewer: fixed the loading of MAP files over 500MB
TrackEd: updated the bestline generation for GPB and KRP to support the latest replay format
TrackEd: the ESC key doesn't quit the program anymore
Title: Re: Track tools
Post by: Hawk on September 23, 2017, 10:39:51 PM
Thank you Piboso! ;) 8)
Title: Re: Track tools
Post by: matty0l215 on September 24, 2017, 07:48:43 AM
Thank you very much ;D
Title: Re: Track tools
Post by: Gzehoo on October 18, 2017, 12:50:32 PM
A little question about TrackED - how does Autozoom work?
Title: Re: Track tools
Post by: PiBoSo on October 18, 2017, 02:27:54 PM
Quote from: Gzehoo on October 18, 2017, 12:50:32 PM
A little question about TrackED - how does Autozoom work?

"Reference" is the vertical size of the vehicle on screen, where 1 is full screen and 0.5 is half screen.
Title: Re: Track tools
Post by: PiBoSo on October 19, 2017, 09:45:49 PM

TrackEd updated to add the possibility to set a relative angle for pits in absolute mode, too:
http://www.gp-bikes.com/?page=downloads
Title: Re: Track tools
Post by: PiBoSo on May 23, 2018, 11:06:49 PM

Track tools updated:
http://www.gp-bikes.com/?page=downloads

Changelog:
fbx2edf: fixed the normals conversion
fbx2edf: fixed the negative scaled meshes conversion
fbx2edf: removed the 32-bit version
Map Viewer: fixed the puddles rendering
Map Viewer: added support for the shared skies folder http://docs.piboso.com/wiki/index.php?title=Map_Viewer
Map Viewer: rectangular heightmaps support
TrackEd: rectangular heightmaps support
TerrainEd: rectangular heightmaps support
TerrainEd: fixed multiple scenes support
Title: Re: Track tools
Post by: Hawk on May 24, 2018, 07:47:37 AM
Thanks for the update Piboso.  8)

Just one question: When are we going to see the export progress bar implemented in the FBX2EDF converter that was discussed last year?
Title: Re: Track tools
Post by: PiBoSo on February 21, 2019, 10:45:38 PM

Track tools updated:
http://www.gp-bikes.com/?page=downloads

Changelog
fbx2edf:
- fixed the tangent space calculation
- if a texture is not found, it is now searched in all the subfolders of the FBX file directory
3dsmax plugins:
- fixed the tangent space calculation
Map Viewer:
- it is now a 64-bit program
- added support for the shared flags folder: http://docs.piboso.com/wiki/index.php?title=Map_Viewer
- added support for objects animation
Track Editor:
- it is now a 64-bit program
Title: Re: Track tools
Post by: Hawk on February 22, 2019, 12:11:36 AM
Thank you Piboso.  ;) 8)
Title: Re: Track tools
Post by: Manu on February 22, 2019, 03:19:15 PM
Thanks Piboso
Title: Re: Track tools
Post by: matty0l215 on February 22, 2019, 06:28:36 PM
Cheers Piboso  :D
Title: Re: Track tools
Post by: Blackheart on February 22, 2019, 09:41:32 PM
After a quick test; Used (as usual but with the new fbx2edf) the export script and in this new version not works well, because the bikes textures importated have a flat black texture (with shaders ON). Without the script looks all good also with hdr enabled.

It is possible have a full bike example for 3ds max, so we can use the same "official" exportation way for any modded bike?


Title: Re: Track tools
Post by: Hawk on February 22, 2019, 10:21:33 PM
Quote from: Blackheart on February 22, 2019, 09:41:32 PM
After a quick test; Used (as usual but with the new fbx2edf) the export script and in this new version not works well, because the bikes textures importated have a flat black texture (with shaders ON). Without the script looks all good also with hdr enabled.

It is possible have a full bike example for 3ds max, so we can use the same "official" exportation way for any modded bike?

Personally speaking, it makes sense to only have the FBX format for exportation purposes in my opinion..... As well as saving Piboso time and effort in serving both exporters, the FBXconverter(when Piboso gets it working properly) would serve all good 3D apps rather than just 3dsmax users with the 3dsmax edf exporter alone.  :)
Title: Re: Track tools
Post by: ƒab on June 21, 2019, 01:30:31 AM
hi everybody

sorry ,i dont have the game .. i dont like 2 wheels in generals , too dangerous for human body .. i prefer driving 4 wheels cars .. never mind  ;)


im doing tracks for RFactor2 and a friend want one of my private track on his GPBIKE Game ..


problem , i don t know the shaders used by BPbike and how to do the AI race line/pit/stand/start/etc ..and i have nothing for testing the track too .

so im searching a moders who knows a little about converting on GPBike ,doing AI , etc.. to explain me or to do himself the convertion .. 

the track that i want to convert is MMRT in India ..

(https://cdn.discordapp.com/attachments/551733361031381022/587236267062984704/GRAB_1078.JPG) 

(https://cdn.discordapp.com/attachments/551733361031381022/585485014343352330/GRAB_1054.JPG)

(https://cdn.discordapp.com/attachments/254174401413513216/583816429728432150/GRAB_1003.JPG)

:)
Title: Re: Track tools
Post by: PiBoSo on November 10, 2019, 10:32:29 PM

Track tools updated:
http://www.gp-bikes.com/?page=downloads


Changelog
3dsmax plugins / fbx2edf:
- added support for haybales and plastic walls: http://docs.piboso.com/wiki/index.php?title=Track_Creation_Rules#Naming

3dsmax plugins:
- added animations support

fbx2edf:
- fixed the normals and tangent space calculation

Track Editor:
- added open centerlines support
- the centerline elevations are now shown in the Height view
- the mouse middle button can now be used to pan the Main and Height views
- the mouse middle button can now be used to select and move cameras, marshals and layout objects
- updated the bestline generation for all sims
Title: Re: Track tools
Post by: PiBoSo on November 18, 2019, 11:19:39 PM

Track tools updated:
http://www.gp-bikes.com/?page=downloads


Changelog
3dsmax plugins / fbx2edf:
- fixed 3D grass generation

3dsmax plugins:
- fixed the parsing of floating point numbers in text files

fbx2edf:
- reduced CPU usage at idle

Track Editor:
- fixed the bestline and checkpoint lines generation
- reduced CPU usage at idle
Title: Re: Track tools
Post by: PiBoSo on November 19, 2019, 02:51:20 PM

Track tools updated again because the 3dsmax plugins parsing bug wasn't properly fixed:
http://www.gp-bikes.com/?page=downloads
Title: Re: Track tools
Post by: PiBoSo on December 24, 2019, 10:54:49 PM

Track tools updated:
http://www.gp-bikes.com/?page=downloads


Changelog
fbx2edf:
- fixed the ambient colour of materials with no texture
- added support for 'Map' multi-texturing
Title: Re: Track tools
Post by: PiBoSo on February 17, 2020, 10:53:14 PM

Track tools updated:
http://www.gp-bikes.com/?page=downloads


Changelog
Track Editor:
- the track bestline generation has been updated to the latest GP Bikes replay format
- the camera set surface setting is now more user-friendly
- fixed the checkpoints removal
- the new checkpoint is now added 50 meters after the current one
- marshals are now created on the ground, where possible
- the longitudinal track position is now automatically calculated when creating a marshal
Title: Re: Track tools
Post by: PiBoSo on March 06, 2020, 06:20:43 PM

Track tools updated:
http://www.gp-bikes.com/?page=downloads


Changelog
fbx2edf:
- fixed the normals and tangent space calculation of shape animated objects
- added a few keyboard shortcuts
Title: Re: Track tools
Post by: PiBoSo on June 08, 2020, 08:18:24 PM
Track tools updated:
http://www.gp-bikes.com/?page=downloads


Changelog
Track Editor:
fix: rendering of tracks higher than 500 meters
fix: updated the bestline generation to GP Bikes beta18
new: mouse pointer position on track display
new: support for custom layout objects