World Racing Series beta9 released:
http://www.worldracingseries.net/?page=news
Download:
http://www.worldracingseries.net/?page=downloads
( download mirrors would be extremely helpful and welcome )
Release notes:
- a clean installation is strong recommended
- replays and setups are not compatible with the previous versions
Please note that mods must be updated because the physics data format has been changed.
Great news thx
Very nice.
looking good....many thanks
Thank you very much, my first impression is quite good.
Can you please delete the old stats?
Nice work
Looking forward to some Rally tracks :D
Quote from: dibu on September 06, 2016, 04:08:18 PM
Thank you very much, my first impression is quite good.
Can you please delete the old stats?
Updated cars and tracks registered: http://stats.worldracingseries.net/records.php?trackid=9&carid=3
Few minor things I found. No collision on the Armco inside the far hairpin at Hjoles. There's a weird alpha image ghosting into the wire mesh/windscreen of the 410 non-wing sprint. Still can't use the sprint car due to show stopping amount of ODE crashes. But that wasn't listed as a fix, so I half expected it.
Physics format changes? Just the tyre type layout in the CFG? Or is there more to it?
Quote from: Phathry25 on September 07, 2016, 05:20:12 PM
Few minor things I found. No collision on the Armco inside the far hairpin at Hjoles. There's a weird alpha image ghosting into the wire mesh/windscreen of the 410 non-wing sprint. Still can't use the sprint car due to show stopping amount of ODE crashes. But that wasn't listed as a fix, so I half expected it.
Physics format changes? Just the tyre type layout in the CFG? Or is there more to it?
Thank you for the report.
Could you please post a screen of the "windscreen" of the sprint cars? It shouldn't give problems, because it's a mesh and not an image.
The main physics data format changes are:
- tyres data format
- collision
The new, optional, parameters are:
- stagger
- spacers
- lever ratio between push-rod and spring
- wing lateral area
- wing optimal lateral angle of attack
- default asymmetrical setup
Quote from: PiBoSo on September 07, 2016, 05:47:15 PMThenk you for the report.
Could you please post a screen of the "windscreen" of the sprint cars? It shouldn't give problems, because it's a mesh and not an image.
Could not replicate just now. Upon further review it may have been the tear off texture that had a wire crossed. This was after about 10 crashes/restarts of the game, so I'm guessing it was just down to dumb luck.
Thanks for the information.