I am making a Top Doorslammer, and obviously I have to make the engine have heaps of power.
I will start from scratch.
I started with the S392 GT, I then changed the model to the model I am using.
I then set the wheels up in the GEOM file, I still have to finish suspension linkages and stuff to make it " Handle correct ".
So I have played around with the sprint car on tracks like Daytona and stuff and it has heaps of power, so as a test I put the 410 engine curve to the S392's files.
Now, that is where the engine gets all how ya goin', basically until the engine reaches 120 degrees, the gears just " slip " but once it hits said temperature it finally will start grabbing the gear and driving it properly ( not making the power its meant to be making due to over heating but still hits 230km/h ).
So basically, is there a way in the .CFG to counter what I would imagine the torque of the engine doing this?
( I have played around with differential stuff and set it to half of the original gear settings on the final drive, and then for the first 7 gear ratios I have put them at half as well, but still getting the slip.
Any suggestions would be mint.