PiBoSo Official Forum

World Racing Series => Mods => Tracks => Topic started by: tirespin24 on January 04, 2017, 04:13:56 PM

Title: Tracks Updated Beta14!!!!
Post by: tirespin24 on January 04, 2017, 04:13:56 PM
Updated 7-3-19
I fixed the signs that were flickering and changed the layer thickness . I would like to give a big thanks to
Phathry25 for sharing his terrain textures!!!!

I made a 410mod and a 360mod that has the tires updated to wear from tacky to slick. They also have more stagger options
as well as some adjustments to tire temps.

Mods: https://www.mediafire.com/file/6qesfxhu78dsq5d/mods.rar/file

410Setups: https://www.mediafire.com/file/45pb5o3ano2h4a2/setups.rar/file

Lincoln Park Speedway: https://www.mediafire.com/file/3h0onvnrwca57jd/LincolnPark.rar/file
(http://i67.tinypic.com/2s7e0pk.jpg)

Kokomo: https://www.mediafire.com/file/qcagk89clixrg1c/Kokomo.rar/file
(http://i63.tinypic.com/16kdjsn.jpg)

Paragon: https://www.mediafire.com/file/8uho4dtsuvas5ce/Paragon.rar/file
(http://i63.tinypic.com/2a5gmj8.jpg)

Terre Haute Action Track: https://www.mediafire.com/file/a4fa75xtnau55ko/TerreHaute.rar/file
(http://i63.tinypic.com/67ia7o.jpg)

The Dirt Track At Charlotte : https://www.mediafire.com/file/7nu6m801mmbrrnq/Charlotte.rar/file
(http://i68.tinypic.com/4dc10.jpg)

Badlands Motor Speedway: https://www.mediafire.com/file/3a2au79yjlajuqa/Badlands.rar/file
(http://i64.tinypic.com/34ozgpd.jpg)

Eldora Speedway: https://www.mediafire.com/file/zun4ztf5kgua3xj/Eldora.rar/file
(http://i66.tinypic.com/r8f03a.jpg)

Las Vegas Dirt Track: https://www.mediafire.com/file/fvede8m3259j9rp/LasVegas.rar/file
(http://i68.tinypic.com/jjvj84.jpg)

Bloomington Speedway: https://www.mediafire.com/file/7fkb6irkfpdabfn/Bloomington.rar/file
(http://i66.tinypic.com/10g0myt.jpg)

Dodge City: https://www.mediafire.com/file/lvagixl5bhn0xp2/DodgeCity.rar/file
(http://i66.tinypic.com/148i68w.jpg)

Eagle Raceway: http://www.mediafire.com/file/k7uy47l3lk4ribo/Eagle.rar/file
(http://i63.tinypic.com/3026rk3.jpg)

I-55 Speedway:: https://www.mediafire.com/file/2mf4ox1laujiuom/I55.rar/file
(http://i63.tinypic.com/aypp36.jpg)

Lernerville Speedway: https://www.mediafire.com/file/pzw7e3xw1rc6iix/Lernerville.rar/file
(http://i67.tinypic.com/11l22vc.jpg)

Silver Dollar Raceway: https://www.mediafire.com/file/cnja6jck6vt16j6/SilverDollar.rar/file
(http://i67.tinypic.com/2pslpmv.jpg)

Williamsgrove  Speedway: https://www.mediafire.com/file/ijxrrh64k7ntv16/WilliamsGrove.rar/file
(http://i66.tinypic.com/euh6wh.jpg)

Knoxville Raceway: https://www.mediafire.com/file/m8ov1axr3q029gs/KnoxvilleRaceway.rar/file
(http://i66.tinypic.com/2j3sl01.jpg)
 
Gas City Speedway: https://www.mediafire.com/file/sb8b1dvkc02ttah/GasCity.rar/file
(http://i65.tinypic.com/33ej77m.jpg)

Lawrenceburg Speedway: https://www.mediafire.com/file/2dwdqtk442e4fqb/Lawrenceburg.rar/file
(http://i67.tinypic.com/k2oj2d.jpg)

TriState Speedway: https://www.mediafire.com/file/x0an558xxou075w/TriState.rar/file
(http://i65.tinypic.com/iqdaok.jpg)
Title: Re: Lincoln Park Speedway Beta: includes deformation
Post by: JMTRacing on January 04, 2017, 05:23:25 PM
Looks noice  :D
Title: Re: Track Betas: includes deformation
Post by: tirespin24 on January 07, 2017, 05:48:34 PM
I added two new tracks to the list: Paragon and Kokomo.
Title: Re: Track Betas: includes deformation
Post by: Phathry25 on January 07, 2017, 08:13:14 PM
Good deal!  Ran a few laps last night and they work well.  A few things I noticed.

My tire tracks were pretty large, maybe increase height map resolution.
Textures looked over scaled, possibly increase repetitions.
Top surface very slippery, sand?  Gravel?  I have been using (from top down) soft soil, soil, compact soil.
Title: Re: Track Betas: includes deformation
Post by: tirespin24 on January 08, 2017, 03:22:07 PM
Quote from: Phathry25 on January 07, 2017, 08:13:14 PM
Good deal!  Ran a few laps last night and they work well.  A few things I noticed.

My tire tracks were pretty large, maybe increase height map resolution.
Textures looked over scaled, possibly increase repetitions.
Top surface very slippery, sand?  Gravel?  I have been using (from top down) soft soil, soil, compact soil.

The Heightmap resolution currently is 2049 and, repetitions are currently set at 60; whats do you use?
The current tire compounds are the following:

material_layer0
{
   material = soft soil
}

material_layer1
{
   material = soil
   thickness = 0.014
}

material_layer2
{
   material = compact soil
   thickness = 0.006
}

material_layer3
{
   material = grass
   thickness = 0.03
}

I am not sure why so slick on top layer.
Also what thickness do you use for your layers? I haven't experimented with the track textures or the layer thickness that much as of yet. Also, I really enjoy that street stock
mod and I hope that you put a steering wheel on that baby soon! 

Upon further investigation I figured out that the 1st layer is so slick because its calling up grass material. I think I have an error in my trh. I have tried various changes at this point but nothing is changing the first layer. I am going to look into it more later today.
Title: Re: Track Betas: includes deformation
Post by: DarkHorse0 on January 08, 2017, 04:13:28 PM
Yeah she's pretty slick lol. Until you dig through which is not totally inaccurate because a track needs to be worked in (hot laps) 99% of the time if you went out on it and raced with out hot laps the track is one lane and usually pretty slimmy until it blows off. Nice work!
Title: Re: Track Betas: includes deformation
Post by: Torque on January 09, 2017, 01:48:15 AM
Try removing the grass material layer all together for now (layer 3). The top layer is actually the last one you call. It is kind of confusing at first. If you want to keep the grass physics material you will need to put a mask in so it doesn't cover your track surface.

This is my THT file.

samples_x = 2049
samples_z = 2049

data = heightmap.raw

size_x = 400
size_z = 400
scale = 3.5


num_material_layers = 3

material_layer0
{
   material = compact soil
}

material_layer1
{
   material = soft soil
   thickness = 0.025
}

material_layer2
{
   material = soil
   thickness = 0.012
}
Title: Re: Track Betas: includes deformation
Post by: tirespin24 on January 09, 2017, 08:31:38 PM
I updated and re-uploaded the tracks. The changes are the following:
Re-scaled the height map
Compound order now properly reads: soft soil, soil, compact soil
Title: Re: Track Betas: includes deformation
Post by: tirespin24 on January 09, 2017, 08:41:17 PM
Quote from: Torque on January 09, 2017, 01:48:15 AM
Try removing the grass material layer all together for now (layer 3). The top layer is actually the last one you call. It is kind of confusing at first. If you want to keep the grass physics material you will need to put a mask in so it doesn't cover your track surface.

This is my THT file.

samples_x = 2049
samples_z = 2049

data = heightmap.raw

size_x = 400
size_z = 400
scale = 3.5


num_material_layers = 3

material_layer0
{
   material = compact soil
}

material_layer1
{
   material = soft soil
   thickness = 0.025
}

material_layer2
{
   material = soil
   thickness = 0.012
}

Thanks That is exactly what I had to do.
Title: Re: Track Betas: includes deformation
Post by: Phathry25 on January 09, 2017, 11:31:45 PM
I think it may have been the minute thickness of the top layer leading to leaving such large tire tracks, not the heightmap resolution.  Depending on how large your terrain area is upscaling may end up causing issues.  I'll try to give them a good test soon. 
Title: Re: Track Betas: includes deformation
Post by: AUSSIEDIRT on January 10, 2017, 10:34:15 PM
So what's better a high resolution (large height map 2049 or larger)  or a small one 1024
Title: Re: Track Betas: includes deformation
Post by: Torque on January 11, 2017, 02:40:28 AM
It is not really a matter of resolution but scale (meters per pixel). If you have too small of a scale you will experience performance problems. Too large and the deformation will be unrealistic. I believe my current scale is .195m per pixel. That should be a good starting point. I am not sure what is optimal. Maybe the boss man can weigh in?
Title: Re: Track Betas: includes deformation
Post by: harmy34 on January 16, 2017, 10:09:09 AM
really want to try these, but it just takes me to filedropper homepage?
Title: Re: Track Betas: includes deformation
Post by: oppolo on January 16, 2017, 12:39:40 PM
Quote from: harmy34 on January 16, 2017, 10:09:09 AM
really want to try these, but it just takes me to filedropper homepage?
also me
Title: Re: Track Betas: includes deformation
Post by: tirespin24 on January 16, 2017, 01:17:58 PM
Sorry about that. Something happened to the links. I re-uploaded them and added Terre Haute and Charlotte.
Title: Re: Track Betas: includes deformation
Post by: oppolo on January 16, 2017, 03:21:16 PM
thanks
Title: Re: Track Betas: includes deformation
Post by: tirespin24 on January 31, 2017, 01:02:21 PM
I added Badlands, Eldora and Las Vegas Dirt Track + inside rally track.The Las Vegas duo are individual tracks but inside the same download/folder.
Title: Re: Track Betas: includes deformation
Post by: JMTRacing on February 02, 2017, 07:53:43 AM
For the rally track shouldn't there be a separate track because the laps won't count and you can't hold races there.
Title: Re: Track Betas: includes deformation
Post by: tirespin24 on February 02, 2017, 06:59:40 PM
They are separate tracks.Just same link and inside the same folder, but are individual tracks.
Title: Re: Track Betas: includes deformation
Post by: JMTRacing on February 02, 2017, 08:01:54 PM
Oh sorry :/
Title: Re: Track Betas: includes deformation
Post by: tirespin24 on March 24, 2017, 01:30:39 PM
I updated the tracks that were post previously and added Bloomington, Dodge City, Eagle, I-55, Lernerville, Silver Dollar, and Williams Grove.
Title: Re: Track Beta 13 *UPDATE*
Post by: tirespin24 on July 22, 2018, 01:23:55 AM
I posted the newest beta 13 updates to the tracks.
Title: Re: Tracks Beta 13 *UPDATE*
Post by: grimm on July 25, 2018, 04:28:47 PM
I just found this thread, no idea how I missed it! Thanks for all the hard work! Downloading now.

Nothing against Piboso's effort, but the default track has some serious banking and safety features, where as the flatter tracks have a "home grown" feel that the default track just doesn't deliver as it seems like the most professional venue possible. My local tracks are small, rather flat (except for Angell Park Speedway) and it always felt the Sprint cars would looooove to be on a loose flat track with a few tractor tires on the infield and some low fencing on the outside. Dreams do come true in the sim work, it just take patience to wait for someone talented to come along and gift the community an awesome selection of dirt courses. :)
Title: Re: Tracks Beta 13 *UPDATE*
Post by: tirespin24 on September 15, 2018, 07:21:23 PM
Quote from: grimm on July 25, 2018, 04:28:47 PM
I just found this thread, no idea how I missed it! Thanks for all the hard work! Downloading now.

Nothing against Piboso's effort, but the default track has some serious banking and safety features, where as the flatter tracks have a "home grown" feel that the default track just doesn't deliver as it seems like the most professional venue possible. My local tracks are small, rather flat (except for Angell Park Speedway) and it always felt the Sprint cars would looooove to be on a loose flat track with a few tractor tires on the infield and some low fencing on the outside. Dreams do come true in the sim work, it just take patience to wait for someone talented to come along and gift the community an awesome selection of dirt courses. :)

Thank You
Title: Re: Tracks Beta 13 *UPDATE B*
Post by: tirespin24 on September 15, 2018, 07:25:02 PM
I updated the tracks. I also added GasCity, Lawrenceburg, and TriState.
The next update is planned to be the last because everything should be finished.
I might do night versions later on when they can be properly done.
Title: Re: Tracks Updated Beta14!!!!
Post by: tirespin24 on July 03, 2019, 06:11:59 PM
Made a few texture fixes and updated layer thickness for beta14!!!!