PiBoSo Official Forum

GP Bikes => Suggestions and wishlist => Topic started by: doubledragoncc on March 01, 2017, 11:28:49 AM

Title: pnt file with EVERY model !!!
Post by: doubledragoncc on March 01, 2017, 11:28:49 AM
Hi guys

Firstly @PIBOSO
Can you please release a pnt file for the new LEGENDS rider as we have to use the same suit paint at the momentand can you please do this with any new models for bikes, helmet or rider you make in the future.

I know it adds a bit of work to anyone making a model, but I dont understand why you cant just supply a basic white pnt file we can then use to edit and make more paints as it not only looks far better but it helps identify who is who and makes videos look far better for potential customers and members for GPB.

This goes to ALL MODDERS too. MANY bikes are having to be ridden using only one paint and it is not good for setting up championships and general online racing/riding

PLEASE add just ONE pnt file on a new odel release to allow us to make private and other paints and make GPB more personal and enjoyable.

THANKS to ALL for the very hard work you do and the amazing models/apps etc you all produce

DD
Title: Re: pnt file with EVERY model !!!
Post by: matty0l215 on March 01, 2017, 07:00:54 PM
I will say that Any BikeMOD bike will not come with Paints due to size (I could nearly double the size of the pack if i did)

I do ask for a template which are added to the Template folder in the Paint Database but they are few and far between...
Title: Re: pnt file with EVERY model !!!
Post by: Blackheart on March 01, 2017, 07:25:39 PM
Quote from: matty0l215 on March 01, 2017, 07:00:54 PM
I will say that Any BikeMOD bike will not come with Paints due to size (I could nearly double the size of the pack if i did)

I do ask for a template which are added to the Template folder in the Paint Database but they are few and far between...

Sorry but its a bad thing for the mod replica set as MotoGP and WSBK. (it is just 1 livery extra for bike)  :P
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 01, 2017, 07:45:08 PM
Seriously, because of that point we can not have a SINGLE pnt file which only need be 4MB in size makes it THAT much of a problem???

It sounds rather defeitest with file sizes as they are.

4MBx60= 240MB extra for 60 bikes which is actually if that was for ALL the bikes we have. How many really download the whole pack twice a month???

Templates take too long and many bike still dont have any. A 4MB pnt file to the size of a bike is nothing!!!!



Title: Re: pnt file with EVERY model !!!
Post by: matty0l215 on March 01, 2017, 08:57:12 PM
60 at the moment

+ 6 when the rest of the moto 2 bikes are done

+6 when wss 600 are released

+4/5 once the rest of the wsbk bikes are done

+6/7 when the sbk bikes (by caws) are done

And any other bikes that appear in the mean time

A smidgen over 4GB for the pack currently probably more like 6-7gb once foreseen bikes are released with possibly another Gb if we add templates

Which could be avoided if Modders release a template for the bike! Just the .tga files for the bike in a folder and I can upload it as the template for the bike. No need to have it packed as a .pnt, to then be unpacked, re worked etc.

On MEGA you have a limit on the data transfer in a month (not quite sure what it is but last month I hit it) With the Paint database, this will very soon become a big problem and somethings got to change (I am working on something but it's way off)

So for now, No paints in with bikes.

End of.
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 01, 2017, 09:27:13 PM
I know you do a lot matty but that one person makes the decition for the whole comunity is not quite fair.

I can help with databases too if need be as it would take pressure off you

If I got the bike model plus pnt or tga files I could extract them, send you the file without any paints but have iles for others to use. or I just get a pnt file from the modders?

Either way, if we can just get ONE pnt per model and I make a database it might help or not?

DD

Title: Re: pnt file with EVERY model !!!
Post by: Blackheart on March 01, 2017, 09:34:37 PM
A info that can help, in the next release of the wsbk set the files size will be a little more small (i  hope about -80mb for any bikes)
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 01, 2017, 09:38:00 PM
I will not be making races where there is only one bloody paint for a bike for 20 people!!!

I NEED to have at least one pnt file per bike to make paint sets with numbers so it does not look and feel like shit when online with 20 guys on the same paint and number!!!!

Is it really that much to ask to make GPB online better for all?


DD
Title: Re: pnt file with EVERY model !!!
Post by: matty0l215 on March 01, 2017, 09:38:16 PM
This is why i want the template files NOT a .pnt

It can go in the template folder that way they are all in one place and easy to find.

It is not hard for the modders to make the a template file available for the bikes (If they aren't then they are lazy, simple as. I know how easy it is to get a template out of a model) or they have a reason (the WSBK bikes by Manu don't because they are for the official bikes only, no customs) even if the UV is complicated it doesn't matter. A template with the mesh is much better than having to work out how something works on a bike by guess work using the files from a .pnt

Having smaller Bike folder will help massively but I am keeping the no paints rule. We have an alternative which will work if used correctly (Template folder) Otherwise whats the point in the Paint database, I might as well just incorporate all the paints in the BikeMOD.
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 01, 2017, 09:42:12 PM
Fully understand matty

For me though, and I will probably have to be doing the paints as most dont bother I cant use PS as I am shit and only do tga in Corel paint.

So for a dumbass like me to do paints I need tga, but not just the livery as some bikes have wheel colour etc so a pnt is better for me.

I am really asking the modders if they could send me one pnt file per bikeor woteva model.

DD
Title: Re: pnt file with EVERY model !!!
Post by: Italian Mod Team on March 01, 2017, 09:47:55 PM
We not want paints for the wsbk 2017 mod (maybe Matty speak about us and not Manu?!) We want just real stuff, for ("""soon""") a real championship with also real suits and helmets, so we will not release templates for these bikes. Its our choice, I know may or may not like.  ;)

Title: Re: pnt file with EVERY model !!!
Post by: matty0l215 on March 01, 2017, 09:52:04 PM
Quote from: Italian Mod Team on March 01, 2017, 09:47:55 PM
We not want paints for the wsbk 2017 mod (maybe Matty speak about us and not Manu?!) We want just real stuff, for ("""soon""") a real championship with also real suits and helmets, so we will not release templates for these bikes. Its our choice, I know may or may not like.  ;)

This is absolutely fine by me. The teams bike, so their decision. I just distribute the bikes.

(I was referring to this post- http://forum.piboso.com/index.php?topic=4102.0 I was not sure who is still working on the bikes and as Manu posted originally, i assumed they are his :P)
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 01, 2017, 09:52:33 PM
Problem with that is that people cant use thier own number and for comentating a live race it is very hard if I have to learn numbers for each race or there are 10 number 1's FFS!!!

If I am not able to put riders numbers on the bikes for a whole championship I just wont use those bikes then as it make my life a frickng nightmare to organize EVERYTHING!!!!

Works both ways!!!

DD
Title: Re: pnt file with EVERY model !!!
Post by: h106frp on March 01, 2017, 09:58:04 PM
Modifying an existing paint always looks bad, you need to work from a template for decent results especially if you make extensive modifications.



Title: Re: pnt file with EVERY model !!!
Post by: Blackheart on March 01, 2017, 10:01:50 PM
Quote from: h106frp on March 01, 2017, 09:58:04 PM
Modifying an existing paint always looks bad, you need to work from a template for decent results especially if you make extensive modifications.

+1 u cant make a good job without uv and the occlusion layer.
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 01, 2017, 10:02:35 PM
FFS I am talking about being able to simply add numbers and basic editing to make it easier to know who is who on the track in online racing.why do you guys always make it so damn hard for us to be able to ve a simple thing like not have 20 bikes all the same number and livery!!!

getting tired oving to jump through hoops to help others

Feel like just saying fuck it all!!!

DD
Title: Re: pnt file with EVERY model !!!
Post by: h106frp on March 01, 2017, 10:06:41 PM
Actually just gone through the exercise of modifying the model mesh, UV mapping and template for the MV to make changing numbers and numberboards very easy and allow high quality texturing to be maintained.


One template layer for each item to edit then flatten and save out the tga  :)
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 01, 2017, 10:11:01 PM
Good work H

It only takes a bit of organization and team work to make online racing more enjoyable and personal.

Making walls for everthing dont help.

Thanks for looking at it H, interested in your method for this as I am cack at PS lol

DD
Title: Re: pnt file with EVERY model !!!
Post by: Blackheart on March 01, 2017, 10:12:40 PM
I use the same method i think (a trasparent plane with just the number visible with the alpha channel) but, as the IMT said not change nothing the bikes are all different u cant see 20 bikes identical...
Title: Re: pnt file with EVERY model !!!
Post by: h106frp on March 01, 2017, 10:18:43 PM
Try reading through this, it explains how easy it is to paint when you use layers instead of trying to work on a single image.
http://mygimptutorial.com/gimp-layers (http://mygimptutorial.com/gimp-layers)

If you imagine the layers stack with the base paint at the bottom and the layers above representing the various different painted details with the topmost layer being the shading (AO layer) then you can edit each detail layer using plain paint colours before flattening the stack and saving out a simple TGA file.

It really is much easier, faster, simpler to edit and produces a result that represents how the modder intended the bike to look.
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 01, 2017, 10:22:17 PM
Your not getting it Blacky

Its about using OUR personal numbers that we should be using!!!

I cant remember every fricking number of every different class of bikes we have but personal numbers I can learn as an old fart lol

I wont be holding races that people cant use thier own number as I have enough to do already for GPB

Besides you guys will be holding your own races with your bike sets so thats cool too. Give guys a choice of events

I just want to be able to add bloody numbers lol

DD

Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 01, 2017, 10:23:19 PM
Quote from: h106frp on March 01, 2017, 10:18:43 PM
Try reading through this, it explains how easy it is to paint when you use layers instead of trying to work on a single image.
http://mygimptutorial.com/gimp-layers (http://mygimptutorial.com/gimp-layers)

If you imagine the layers stack with the base paint at the bottom and the layers above representing the various different painted details with the topmost layer being the shading (AO layer) then you can edit each detail layer using plain paint colours before flattening the stack and saving out a simple TGA file.

It really is much easier, faster, simpler to edit and produces a result that represents how the modder intended the bike to look.

Will take a look thanx H


DD
Title: Re: pnt file with EVERY model !!!
Post by: matty0l215 on March 01, 2017, 10:26:05 PM
I can see where you're coming from DD. Having an entire grid of white riders and plain bikes isn't good but some people don't mind

Maybe we could have something similar to the system used in MX bikes (Numbers are selected in game and they are automatically place on the bike). It would need documentation so we could implement it into the bikes but it should be achievable.

Using bikes that have templates available is the viable option for now. And until all the modders can work to a standard, it's up to the individual. (No, I am not saying we need a book of laws, maybe some basic standards to work to. I'm not the Gestapo :P)
Title: Re: pnt file with EVERY model !!!
Post by: matty0l215 on March 01, 2017, 10:26:53 PM
Also, Corel can import .psd files can't it. So working with the layer shouldn't be that hard.
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 01, 2017, 10:31:07 PM
I am just shit at layers so need to learn lol

Will be looking into it

BUT would be nice to have a pnt for new Legends rider and that is MrP's stuff

DD
Title: Re: pnt file with EVERY model !!!
Post by: Blackheart on March 01, 2017, 10:40:39 PM
@DD Aprilia number example, how works? U need make the number as u want and after u make the alpha channel (white visible, black trasparent)

Title: Re: pnt file with EVERY model !!!
Post by: Hawk on March 01, 2017, 10:42:51 PM
+1000 DD.

Totally agree with you mate.... We do absolutely need a paint-kit for each bikeMOD, and any MOD Team that refuses to release one, then just don't use their bikes, simple as.   ;)

Hawk.
Title: Re: pnt file with EVERY model !!!
Post by: Blackheart on March 01, 2017, 10:53:39 PM
Quote from: Hawk on March 01, 2017, 10:42:51 PM
+1000 DD.

Totally agree with you mate.... We do absolutely need a paint-kit for each bikeMOD, and any MOD Team that refuses to release one, then just don't use their bikes, simple as.   ;)

Hawk.

Where is the innovation? Everyone is free to use the bike that wants ...  ???
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 01, 2017, 11:01:42 PM
Quote from: matty0l215 on March 01, 2017, 10:26:53 PM
Also, Corel can import .psd files can't it. So working with the layer shouldn't be that hard.

Coel flattens it  :'(
Title: Re: pnt file with EVERY model !!!
Post by: HornetMaX on March 02, 2017, 12:00:22 AM
Quote from: Hawk on March 01, 2017, 10:42:51 PM
Totally agree with you mate.... We do absolutely need a paint-kit for each bikeMOD, and any MOD Team that refuses to release one, then just don't use their bikes, simple as.   ;)
But what Matty is saying (if I got him right) is that he will not add multiple paints to the bikemod folder/zip of a bike.
But you can still fetch the paints from the paints database.

Recently I have helped MXB guys to setup their FTP server for all their mods (bikes, bike paints, tyres, tracks, rider suits, rider gear, ...).
It's much better organized than our stuff and with SyncBack you're one click away from syncing everything in one shot.

Main difference: 1 bike = 1.pkz file, 1 track = 1.pkz file ==> much less files to sync
Multiple SyncBack profiles (to sync all, or just bikes or just tracks etc).

Way easier to maintain for the chap in charge of this.
Actually they went for weekly updates (each wed).

Title: Re: pnt file with EVERY model !!!
Post by: Hawk on March 02, 2017, 12:24:07 AM
Quote from: HornetMaX on March 02, 2017, 12:00:22 AM
Quote from: Hawk on March 01, 2017, 10:42:51 PM
Totally agree with you mate.... We do absolutely need a paint-kit for each bikeMOD, and any MOD Team that refuses to release one, then just don't use their bikes, simple as.   ;)
But what Matty is saying (if I got him right) is that he will not add multiple paints to the bikemod folder/zip of a bike.
But you can still fetch the paints from the paints database.


Recently I have helped MXB guys to setup their FTP server for all their mods (bikes, bike paints, tyres, tracks, rider suits, rider gear, ...).
It's much better organized than our stuff and with SyncBack you're one click away from syncing everything in one shot.

Main difference: 1 bike = 1.pkz file, 1 track = 1.pkz file ==> much less files to sync
Multiple SyncBack profiles (to sync all, or just bikes or just tracks etc).

Way easier to maintain for the chap in charge of this.
Actually they went for weekly updates (each wed).

Not talking about that Max. Talking about MOD Teams who refuse to supply a Paint Kit to their bike/s because they don't want people to change the paint. Read further back in the conversation and you will see what I was replying to. ;)

Matty is correct in that you cannot keep putting paint files into the BikeMOD paint folder for release as the file gets too big for download; much better(like Matty said) to let riders download paints they like/want from the paint database as and when they want to.  :)
In my opinion, many paint files are way too large anyway.... No need for such big paint files.  ::)

Hawk.
Title: Re: pnt file with EVERY model !!!
Post by: HornetMaX on March 02, 2017, 12:29:21 AM
Quote from: Hawk on March 02, 2017, 12:24:07 AM
In my opinion, many paint files are way too large anyway.... No need for such big paint files.  ::)
You haven't seen MXB bikes and paint files ... 200+MB single bike, 20-40MB single paint file ... :)
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 02, 2017, 09:42:37 AM
What has this to do with pnt files?

DD
Title: Re: pnt file with EVERY model !!!
Post by: Blackheart on March 02, 2017, 09:53:27 AM
... wrote the same thing in "bikemod" (its  a CAWS database) No more useless discussions for me.
Title: Re: pnt file with EVERY model !!!
Post by: TFC on March 02, 2017, 10:25:06 AM
+1 for SyncBack, works very well. Will be even better when the next update comes out to allow us to have infinite paints available from the bike select screen..
Title: Re: pnt file with EVERY model !!!
Post by: Hawk on March 02, 2017, 10:26:04 AM
Quote from: Blackheart on March 02, 2017, 09:53:27 AM
... wrote the same thing in "bikemod" (its  a CAWS database) No more useless discussions for me.

Are you serious!? A "CAWS" Database? Don't be SO ridiculous mate!   ::)

The bikeMOD Database has always been a GPB Community database created to keep things organised and running smoothly for online server connections.... And what your trying to do by creating your own bike database and keeping you own team bikes separate from that is create chaos for online ease of server connections. ARE YOU MAD?!  :o

Hawk.
Title: Re: pnt file with EVERY model !!!
Post by: Napalm Nick on March 02, 2017, 10:27:58 AM
It is not a CAWS database.

It is a database set up and run for everyone by a volunteer (who also happens to be a CAWS member) the same as it's been done by two previous volunteers for years.

Just to get some twisted facts straight.
Edit: beat me..... +1 Hawk
Title: Re: pnt file with EVERY model !!!
Post by: Blackheart on March 02, 2017, 10:39:40 AM
2 CAWS answers ... c'mon its ridiculous,   ;D

You have advanced childish criticism to our mods even in the threads on the tires written by another team member. Your tactic to use only "your" bike, it's just stupid. Now u want templates for use other mods and no more paints in bikemod.

The people is free to use what mods want, soon up IMT servers and IMT Database.

Good day.
Title: Re: pnt file with EVERY model !!!
Post by: Hawk on March 02, 2017, 11:26:07 AM
Quote from: Blackheart on March 02, 2017, 10:39:40 AM
2 CAWS answers ... c'mon its ridiculous,   ;D

You have advanced childish criticism to our mods even in the threads on the tires written by another team member. Your tactic to use only "your" bike, it's just stupid. Now u want templates for use other mods and no more paints in bikemod.

The people is free to use what mods want, soon up IMT servers and IMT Database.

Good day.

Blackheart, were you get your impressions from defeats me totally. Who in CAWS is trying, or ever has tried, to suggest for the community to use CAWS bikes only? I've never seen a post that reflects that attitude(please point to any CAWS post that reflects this attitude)....... Seems your living in a fantasy world my friend.   :o

In fact the CAWS MOD Team has gone out of their way to actively help other GPB MOD Teams solve problems and issues they have had(which is the way it should be), so where you get your delusions from is just simply mind-boggling to us!  :o :o

Interesting to note whether this is an Italian MOD Team decision(to try and stop IMT bikes being part of the GPB Community BikeMOD Database), or yours alone Blackheart? Do you have a Italian Team agreement on that decision?

As far as myself saying not to use your bikes(or anyones bikes for that matter) if they don't provide a bike paint kit is concerned, that was aimed at event organisers like DD who need bike paint kits to individualise each rider so they can identify riders for good commentary on the live stream of those events...... It certainly wasn't a dictate for riders in general to boycott using your bikes...... And if I'm not allowed to voice my personal opinion(which I indicated it was many times during my posts) without your team taking it as a CAWS MOD Team attitude then there is something quite wrong with you there mate...... To be honest, if I was head of the IMT I'd kick you out of the Team for bringing the Team down to such a low level.  ::)

Hawk.
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 02, 2017, 01:29:08 PM
I just wanted to point out to PIBOSO we have NO pnt for the new LEGENDS rider and need one so we can make new paints to start with

Then, I was simply asking modders if they could release bikes with at least one pnt file so I could add numbers for personal use in championships.

As it may be a problem for matty I then asked if I could please get sent a pnt for every model as I need to be able to put personal numbers on the bikes for points as Hawk also said and save matty space

I said I would not hold races where there were 10 riders all using the same paint and number as it is fucking stupid

I said nothing about any mod team in particular, just that I wont run races without personal numbers and NO "Base" paints or bike,suit and helmet to keep it personal for all

Now play nice or daddy will send you to bed without playing GPB!!!!
Title: Re: pnt file with EVERY model !!!
Post by: Warlock on March 02, 2017, 02:11:18 PM
Quote from: Blackheart on March 02, 2017, 10:39:40 AM
2 CAWS answers ... c'mon its ridiculous,   ;D

You have advanced childish criticism to our mods even in the threads on the tires written by another team member. Your tactic to use only "your" bike, it's just stupid. Now u want templates for use other mods and no more paints in bikemod.

The people is free to use what mods want, soon up IMT servers and IMT Database.

Good day.


Man,.........  well.....i better shut up.  :-X
Title: Re: pnt file with EVERY model !!!
Post by: Blackheart on March 02, 2017, 02:24:35 PM
Quote from: doubledragoncc on March 02, 2017, 01:29:08 PM
just that I wont run races without personal numbers and NO "Base" paints or bike,suit and helmet to keep it personal for all

Again WHO forces you to use these mods?  :o There are many bikes, and just 1 or 2 set without liveries, u can put on your servers other bikes. We have our servers online so i dont see problems.  :P

If not found funny ride some bikes not use them!

I see online a your server:

GPBOC RACE SERVER    +       0 / 20    A1 Ring v2.2_NDS *    WSBK 2017

But if u dont like our policy, remove it! No problem, but pls stop with this.
Title: Re: pnt file with EVERY model !!!
Post by: HornetMaX on March 02, 2017, 02:32:24 PM
Personally I don't mind one way or the other, whatever.

I think the modder has the right to decide what it gives and what it does not give (but not the right to ask for the bike to be removed from the bikemod, that doesn't make sense, the bike is out in the wild, anybody can download it, so it can go on the bikemod). Just my opinion.

But just to (try to) understand: what's the rationale behind the decision to not provide a paint template for this or that bike ? What's the reason ?
Title: Re: pnt file with EVERY model !!!
Post by: tchemi on March 02, 2017, 02:44:58 PM
If think Max talked about a way to customise only the plate number.
amarite ???   If so, it could be very easy for modders to choose if they want to add the template or just let the users customize the plate number with the number set in their GPB profile.

Title: Re: pnt file with EVERY model !!!
Post by: Blackheart on March 02, 2017, 02:46:56 PM
I can ask the remotion, because we can put in the pack (im the 3d/2d designer of the IMT with a new entry for suit and helmet) all stuff that we want, if matty in the caws database not want this stuff, its the only solution possible.

Why there arent a Templates? Because we working on the bikes! If we want change some part of the 3d or all the model with news, before the final pack, why i need make useless work for an old version? And if we prefer just use real liveries what is the problem? God, before the tires names now this... amazing.

We have released the bikes to get feedback not this shit useless.

Have you ever heard us talk about the CAWS mods?
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 02, 2017, 02:48:32 PM
WTF is the problem???

I ask a simple question and get BS!!!

@Your bikes are fantastic AND new so I wanted to test the race server with them for others.

I also stated that as YOU will be holding your own races it is great too.

I JUST WANTED TO ASK IF MODDERS COULD PROVIDE A PNT FILE FOR CHAMPIONSHIP USE FOR PERSONAL NUMBERS!!!

Giving me agro for trying to help people is just stupid. This thread is about helping each other not who is the boss or ANYTHING else.

AND on a personal note..............Dont ever tell me what to do!!!!
Title: Re: pnt file with EVERY model !!!
Post by: Blackheart on March 02, 2017, 03:05:24 PM
Quote from: doubledragoncc on March 02, 2017, 02:48:32 PM
Dont ever tell me what to do!!!!

I am very confused ...

Quote from: Italian Mod Team on February 15, 2017, 01:35:22 PM
Quote from: doubledragoncc on February 15, 2017, 10:58:16 AM
You NEED to ship bikes with ONE pnt file to allow other paint or it will look boring on the track with others

I love these bikes but for online we need to be able to add a number at least lol

Great work guys

DD

The mod use just official liveries,  for fantasy skins there are several other mods.
Title: Re: pnt file with EVERY model !!!
Post by: andrea.fiorelli on March 02, 2017, 03:31:23 PM
Guys...stop with this!!!

Whole community do not need this "war"...anyone has his think but not "war"

BikeMod's born from motonline-france.com then it isn't CAWS's mod (but CAWS, I think, manage it)

I think anyone can use bike and track that wants

Peace and love ;)
Title: Re: pnt file with EVERY model !!!
Post by: matty0l215 on March 02, 2017, 05:39:18 PM
Let me simplfy this for everyne.

No .pnt files will be going in the BikeMOD. End of

I will however, put a .pnt file in the templates folder with the unpacked .tga files with it. This is more work for me but hey ho.

I am running the BikeMOD, no one else. I put my time into it and i feel this decision is fair for everyone. Yes i am a member of the CAWS team but they DO NOT run the Database.

This is getting stupid. So please just stop.

So, .tga files from the bikes will be going in the template folders with a .pnt for good mesure. Along side the .psd files


I don't want any more arguments over this we've all got better things to be doing...
Title: Re: pnt file with EVERY model !!!
Post by: doubledragoncc on March 02, 2017, 06:30:19 PM
Thanks matty

DD