PiBoSo Official Forum

General => General Discussion => Topic started by: Hawk on May 23, 2017, 12:48:34 PM

Title: rFactor2 & rFPro
Post by: Hawk on May 23, 2017, 12:48:34 PM
McLaren F1 announces they are to use rFactor 2 simulation for their "World's Fastest Gamer" event.

Details about the "First Official Qualification Event" here:
http://www.mclaren.com/formula1/2017/worlds-fastest-gamer/first-official-qualifying-event-announcement/ (http://www.mclaren.com/formula1/2017/worlds-fastest-gamer/first-official-qualifying-event-announcement/)

Seems at least the F1 Teams know which is the best simulator to use for F1 simulation today.  :P

The interest in "eMotorsports" continues to grow......  :P

Hawk.
PS: All the BS about rFactor 2 dying a silent death.... HA!  :P

Title: Re: rFactor2 & rFPro
Post by: vali_grad on May 23, 2017, 06:12:41 PM
whats with the hype ?:)) rfactor is dead since the first game, we're 4 years since rfactor 2 launch...and nothing impressive. it survives only with the help of fanboys and the american way of doing exclusive business...just like iRacing  ;D
Title: Re: rFactor2 & rFPro
Post by: Hawk on May 23, 2017, 06:38:31 PM
Quote from: vali_grad on May 23, 2017, 06:12:41 PM
whats with the hype ?:)) rfactor is dead since the first game, we're 4 years since rfactor 2 launch...and nothing impressive. it survives only with the help of fanboys and the american way of doing exclusive business...just like iRacing  ;D

Haha! A piss-taker, eh. Lol..... We've a few good-un's around here, join the club Vali! Haha!  ;D ;)

Hawk.
Title: Re: rFactor2 & rFPro
Post by: vali_grad on May 24, 2017, 02:35:05 PM
http://www.rfpro.com/ is the sim for pros :P
rf2 is just a derivative/beer foam  ;D  http://cdn.zmescience.com/wp-content/uploads/2014/12/o-BEER-facebook.jpg (http://cdn.zmescience.com/wp-content/uploads/2014/12/o-BEER-facebook.jpg)
I hate the tire modelling   ;D
Title: Re: rFactor2 & rFPro
Post by: Hawk on May 24, 2017, 06:08:23 PM
Quote from: vali_grad on May 24, 2017, 02:35:05 PM
http://www.rfpro.com/ is the sim for pros :P
rf2 is just a derivative/beer foam  ;D  http://cdn.zmescience.com/wp-content/uploads/2014/12/o-BEER-facebook.jpg (http://cdn.zmescience.com/wp-content/uploads/2014/12/o-BEER-facebook.jpg)
I hate the tire modelling   ;D

rfpro is made by the same company and has the same physics engine so the only difference is in a companies ability to have a full blown real car to use as a controller as well as better track simulation due to the more powerful computer systems that run it.  :P ;D

I think you'll find Rf's tyre model is state of the art in tyre simulation.  :P ;D

Hawk.
Title: Re: rFactor2 & rFPro
Post by: HornetMaX on May 24, 2017, 06:32:33 PM
Quote from: Hawk on May 24, 2017, 06:08:23 PM
rfpro is made by the same company and has the same physics engine
How would one verify that ?
Title: Re: rFactor2 & rFPro
Post by: Hawk on May 24, 2017, 09:21:33 PM
Quote from: HornetMaX on May 24, 2017, 06:32:33 PM
Quote from: Hawk on May 24, 2017, 06:08:23 PM
rfpro is made by the same company and has the same physics engine
How would one verify that ?

RF Pro has been out for years Max.... It's well known that it's been used by many F1 Teams for their simulators for just as long now.... Also well known that rFactor  has the best physics in the car simulation industry.... Just that some people like to slag them off for some reason..... Some people just hate the best it seems.  :P ::)

https://en.wikipedia.org/wiki/Image_Space_Incorporated (https://en.wikipedia.org/wiki/Image_Space_Incorporated)

http://imagespaceinc.com/software.php (http://imagespaceinc.com/software.php)

Hawk.
Title: Re: rFactor2 & rFPro
Post by: HornetMaX on May 25, 2017, 09:34:05 AM
Quote from: Hawk on May 24, 2017, 09:21:33 PM
Quote from: HornetMaX on May 24, 2017, 06:32:33 PM
Quote from: Hawk on May 24, 2017, 06:08:23 PM
rfpro is made by the same company and has the same physics engine
How would one verify that ?

RF Pro has been out for years Max.... It's well known that it's been used by many F1 Teams for their simulators for just as long now.... Also well known that rFactor  has the best physics in the car simulation industry.... Just that some people like to slag them off for some reason..... Some people just hate the best it seems.  :P ::)

https://en.wikipedia.org/wiki/Image_Space_Incorporated (https://en.wikipedia.org/wiki/Image_Space_Incorporated)

http://imagespaceinc.com/software.php (http://imagespaceinc.com/software.php)

Hawk.

I just asked how you can verify rF2 and rFPro use the same physics engine (everybody with a pair of eyes can see they come from the same company).
Title: Re: rFactor2 & rFPro
Post by: Hawk on May 25, 2017, 02:25:58 PM
Quote from: HornetMaX on May 25, 2017, 09:34:05 AM
Quote from: Hawk on May 24, 2017, 09:21:33 PM
Quote from: HornetMaX on May 24, 2017, 06:32:33 PM
Quote from: Hawk on May 24, 2017, 06:08:23 PM
rfpro is made by the same company and has the same physics engine
How would one verify that ?

RF Pro has been out for years Max.... It's well known that it's been used by many F1 Teams for their simulators for just as long now.... Also well known that rFactor  has the best physics in the car simulation industry.... Just that some people like to slag them off for some reason..... Some people just hate the best it seems.  :P ::)

https://en.wikipedia.org/wiki/Image_Space_Incorporated (https://en.wikipedia.org/wiki/Image_Space_Incorporated)

http://imagespaceinc.com/software.php (http://imagespaceinc.com/software.php)

Hawk.

I just asked how you can verify rF2 and rFPro use the same physics engine (everybody with a pair of eyes can see they come from the same company).

Err..... Are you sure you just asked if rF2 and rFPro use the same physics engine? Look again at the sentence you quoted from my post.  :P

But anyway, in answer to the question about the rFactor/2 physics engine(isiMotor2/2.5):

Quote from ImageSpace Inc(ISI): "isiMotor2 became the software engine used by most of the Formula One grid when various advancements and a further opened architecture led to rFactor Pro. This product, which continues to evolve, has become the leading software solution for racing teams and automotive manufacturers."

The evidence is there when you care to read through it all Max.  ;)

Hawk.
Title: Re: rFactor2 & rFPro
Post by: PiBoSo on May 25, 2017, 02:40:59 PM

Please note that F1 teams replace the built-in physics with their own.
Title: Re: rFactor2 & rFPro
Post by: vali_grad on May 25, 2017, 03:52:38 PM
Quote from: PiBoSo on May 25, 2017, 02:40:59 PM

Please note that F1 teams replace the built-in physics with their own.

and customers build their own cars and setups to use that whole environment :P

never endless discussion  ::)   https://forum.studio-397.com/index.php?threads/does-rfactor-2-replace-rfactor-pro-aswell.43622/ (https://forum.studio-397.com/index.php?threads/does-rfactor-2-replace-rfactor-pro-aswell.43622/)

connected hints> http://www.rfpro.com/solutions/vehicle-models.aspx (http://www.rfpro.com/solutions/vehicle-models.aspx)
                           http://www.rfpro.com/modelling-vendors.aspx (http://www.rfpro.com/modelling-vendors.aspx)
                            http://www.simpack.com/mbs-software-product-automotive.html (http://www.simpack.com/mbs-software-product-automotive.html)


in conclusion rf pro is incomparable with any rfactor entertainment packages, because its an array of software/hardware from various tech teams ... you probably need a couple of highend PCs to run the whole thing, way too many parameters, software into software connected to another piece of software  :P not possible for gamers right now  :-[

flight sim fans are acustomed to this sandbox title ..maybe in the future available to mortals :P  http://titanim.net/www/ (http://titanim.net/www/)
Title: Re: rFactor2 & rFPro
Post by: HornetMaX on May 25, 2017, 04:37:31 PM
Quote from: Hawk on May 25, 2017, 02:25:58 PM
Quote from: HornetMaX on May 25, 2017, 09:34:05 AM
Quote from: Hawk on May 24, 2017, 09:21:33 PM
Quote from: HornetMaX on May 24, 2017, 06:32:33 PM
Quote from: Hawk on May 24, 2017, 06:08:23 PM
rfpro is made by the same company and has the same physics engine
How would one verify that ?

RF Pro has been out for years Max.... It's well known that it's been used by many F1 Teams for their simulators for just as long now.... Also well known that rFactor  has the best physics in the car simulation industry.... Just that some people like to slag them off for some reason..... Some people just hate the best it seems.  :P ::)

https://en.wikipedia.org/wiki/Image_Space_Incorporated (https://en.wikipedia.org/wiki/Image_Space_Incorporated)

http://imagespaceinc.com/software.php (http://imagespaceinc.com/software.php)

Hawk.

I just asked how you can verify rF2 and rFPro use the same physics engine (everybody with a pair of eyes can see they come from the same company).

Err..... Are you sure you just asked if rF2 and rFPro use the same physics engine? Look again at the sentence you quoted from my post.  :P
I am sure. As the first part (the fact it's the same company) it's kind of trivial.

Quote from: Hawk on May 25, 2017, 02:25:58 PM
But anyway, in answer to the question about the rFactor/2 physics engine(isiMotor2/2.5):

Quote from ImageSpace Inc(ISI): "isiMotor2 became the software engine used by most of the Formula One grid when various advancements and a further opened architecture led to rFactor Pro. This product, which continues to evolve, has become the leading software solution for racing teams and automotive manufacturers."

The evidence is there when you care to read through it all Max.  ;)
I see no evidence in what you quoted, just some marketing speech that wants gamers to believe it's the very same engine.

Quote from: PiBoSo on May 25, 2017, 02:40:59 PM
Please note that F1 teams replace the built-in physics with their own.

QED.
Title: Re: rFactor2 & rFPro
Post by: Super Hang-On on May 25, 2017, 07:01:58 PM
Quote from: Hawk on May 24, 2017, 06:08:23 PM
Quote from: vali_grad on May 24, 2017, 02:35:05 PM
http://www.rfpro.com/ is the sim for pros :P
rf2 is just a derivative/beer foam  ;D  http://cdn.zmescience.com/wp-content/uploads/2014/12/o-BEER-facebook.jpg (http://cdn.zmescience.com/wp-content/uploads/2014/12/o-BEER-facebook.jpg)
I hate the tire modelling   ;D

rfpro is made by the same company and has the same physics engine so the only difference is in a companies ability to have a full blown real car to use as a controller as well as better track simulation due to the more powerful computer systems that run it.  :P ;D

I think you'll find Rf's tyre model is state of the art in tyre simulation.  :P ;D

Hawk.


No, rF Pro was a genius thought by a guy who licensed the software and built his company around it, getting a stronghold among a few teams across different series. Being a nice source of revenue to ISI, they obviously dedicated themselves to developing their code to be capable of more and with that, they took some of the improvements over rF1 to be pushed as rF2. It's obviously not the same as PiBoSo said often times the base is replaced by certain teams, but much like rF1 came from the improvements made thanks to EA money and F1 series development.
Title: Re: rFactor2 & rFPro
Post by: Become dust on May 26, 2017, 01:47:30 PM
Rfactor 2 I've never heard of i :O looks like fun
Title: Re: rFactor2 & rFPro
Post by: loinen on June 08, 2017, 05:45:01 PM
Quote from: PiBoSo on May 25, 2017, 02:40:59 PM

Please note that F1 teams replace the built-in physics with their own.

what do you mean by built-in physics? for me it sounds like 'physics engine'. pretty known strakka team of WEC uses rFactor 1 as it is with private mod of their car made by 'professional' mod team, the mod built with as correct as possible data for tyres and car parameters processed by the simulator engine, in my understanding nobody replaces physics, all RL teams are using quality mods which work on the same physics engine.
Title: Re: rFactor2 & rFPro
Post by: PiBoSo on June 08, 2017, 06:51:31 PM
Quote from: loinen on June 08, 2017, 05:45:01 PM
Quote from: PiBoSo on May 25, 2017, 02:40:59 PM

Please note that F1 teams replace the built-in physics with their own.

what do you mean by built-in physics? for me it sounds like 'physics engine'. pretty known strakka team of WEC uses rFactor 1 as it is with private mod of their car made by 'professional' mod team, the mod built with as correct as possible data for tyres and car parameters processed by the simulator engine, in my understanding nobody replaces physics, all RL teams are using quality mods which work on the same physics engine.

As far as I know this is true for all racing series except for F1, where they have the funds and knowledge to completely replace the physics engine with their own vehicle dynamics simulation.
Title: Re: rFactor2 & rFPro
Post by: AUSSIEDIRT on July 22, 2017, 04:03:18 AM
Rfpro is a separate identy they are still backed by Isi but they operate on their own.

The rf2 dirt stuff is looking impressive and people are starting to become tired of iracing.
Title: Re: rFactor2 & rFPro
Post by: poumpouny on February 04, 2019, 01:30:58 PM
Just read the whole thread and just want to ask, when you Piboso said "their replace the physics engine by their own" you mean the whole thing (Tyre model + other physic (chassis flex, motor engine ....) as Rfactor is made of lots of software (pMotor, Gmotor ... etc) ?

If yes, why the hell are they using Rfactor if they don't use the physic (which is the best thing about RF2) ?  ;D
Title: Re: rFactor2 & rFPro
Post by: Phathry25 on February 05, 2019, 05:08:13 AM
Quote from: poumpouny on February 04, 2019, 01:30:58 PM
Just read the whole thread and just want to ask, when you Piboso said "their replace the physics engine by their own" you mean the whole thing (Tyre model + other physic (chassis flex, motor engine ....) as Rfactor is made of lots of software (pMotor, Gmotor ... etc) ?

If yes, why the hell are they using Rfactor if they don't use the physic (which is the best thing about RF2) ?  ;D

Because it's modular and they can easily put their own physics system in place.