PiBoSo Official Forum

General => Off Topic => Topic started by: doubledragoncc on June 02, 2017, 11:36:54 AM

Title: Unreal Engine 4
Post by: doubledragoncc on June 02, 2017, 11:36:54 AM
Hi guys

Just got my first taste of Unreal Engine 4 in MXGP3

Still trying to get x360ce to work so I can use my controller so had to use a frickin gamepad and.............. even I could ride in it lol SUCH a GAME!!!!

Well back to the UE4...................feckin love it!!! Looks sweet as and did and a lot of atmosphere to the GAME.

It will be interesting to see other titles like GTR3 and TDU3 using this engine as I think that is their plans

Well just thought I would say and if anyone gets x360 working in MXGP3 before me let me know pls

DD

EDIT forgot the important bit, was running 1080p ultra at solid 60 FPS for a Pilestone game!!!
Title: Re: Unreal Engine 4
Post by: Blackheart on June 02, 2017, 11:43:19 AM
Yeah tried yesterday and I not understand why the new MotoGP17 not use the UE4  ???
Title: Re: Unreal Engine 4
Post by: doubledragoncc on June 02, 2017, 11:51:45 AM
Oh yeah to true

BTW this is a Pilestone game where the mouse actually works in game WTF lol

Wonder if RIDE3 will be getting real it if it happens

DD
Title: Re: Unreal Engine 4
Post by: doubledragoncc on June 02, 2017, 12:55:39 PM
So found the right folder for x360 as is not the normal folder lol

Wot fun on a really dusty dirty track in UE4

DD
Title: Re: Unreal Engine 4
Post by: Hawk on June 02, 2017, 04:14:29 PM
I personally don't understand why Piboso doesn't switch over to using the Unreal 4 Engine SDK for his projects.... Surely a lot better foundation to work with than starting from scratch on projects?
I'd happily pay the 5% extra on the price of GPB to cover the cost of doing so.  :P ;D

Hawk
Title: Re: Unreal Engine 4
Post by: TFC on June 02, 2017, 06:31:19 PM
Is it something that could be considered after KRP, GPB, WRS and MXB are completed? Or would it be more of a ground up thing?
Title: Re: Unreal Engine 4
Post by: vali_grad on June 02, 2017, 06:40:03 PM
Quote from: Hawk on June 02, 2017, 04:14:29 PM
I personally don't understand why Piboso doesn't switch over to using the Unreal 4 Engine SDK for his projects.... Surely a lot better foundation to work with than starting from scratch on projects?
I'd happily pay the 5% extra on the price of GPB to cover the cost of doing so.  :P ;D

Hawk

hehe I think is easier timewise to build a car from scratch than changing a game engine  ;D
Title: Re: Unreal Engine 4
Post by: Mace-x on June 02, 2017, 07:44:08 PM
Quote from: Hawk on June 02, 2017, 04:14:29 PM
I personally don't understand why Piboso doesn't switch over to using the Unreal 4 Engine SDK for his projects.... Surely a lot better foundation to work with than starting from scratch on projects?
I'd happily pay the 5% extra on the price of GPB to cover the cost of doing so.  :P ;D

Hawk

you still have to program all the physics in the engine, unreal engine 4 car physics sucks!

also ue4 works with dx while piboso uses opengl, i dont know if it´s similar in therms of coding.
ue4 uses C++, i dont know wich language does piboso uses.


altrought ue4 have a integrated track editor that would be so awesome to use for pibs games, along with speed tree, pbr materials and a lot of usefull stuff already done.

i dont know, but i´d love to see that for sure!
Title: Re: Unreal Engine 4
Post by: tchemi on June 02, 2017, 08:52:33 PM
I think that GPBikes is multi-platform, Windows / Linux / Mac.

The day PiBoSo will (or not) abandon the idea of cross-platform, It could switch to any famous engine. The problem is that all those engines, unreal, cry, frost etc... are all more or less devoted to Windows.
Title: Re: Unreal Engine 4
Post by: Hawk on June 02, 2017, 10:26:28 PM
Quote from: tchemi on June 02, 2017, 08:52:33 PM
I think that GPBikes is multi-platform, Windows / Linux / Mac.

The day PiBoSo will (or not) abandon the idea of cross-platform, It could switch to any famous engine. The problem is that all those engines, unreal, cry, frost etc... are all more or less devoted to Windows.

Does any serious gamer really care about support for Apple or Linux? Lol!  I'd much rather have GPBikes using the Unreal 4 Engine.... No contest. ;D

Apple Mac's are simply a fashion statement, and Linux owners are just for people who like to feel they are rebelling against the establishment in my opinion. Lol! ;D

Hawk.
Title: Re: Unreal Engine 4
Post by: Mace-x on June 02, 2017, 11:31:01 PM
Quote from: tchemi on June 02, 2017, 08:52:33 PM
I think that GPBikes is multi-platform, Windows / Linux / Mac.

The day PiBoSo will (or not) abandon the idea of cross-platform, It could switch to any famous engine. The problem is that all those engines, unreal, cry, frost etc... are all more or less devoted to Windows.


https://www.unrealengine.com/faq

QuoteWhat platforms are supported?
Unreal Engine 4 enables you to deploy projects to Windows PC, PlayStation 4, Xbox One, Mac OS X, iOS, Android, VR (including but not limited to SteamVR/HTC Vive, Oculus Rift, PlayStation VR, Google VR/Daydream, OSVR and Samsung Gear VR), Linux, SteamOS, and HTML5. You can run the Unreal Editor on Windows, OS X and Linux.

and without changing the freaking code, awesome right?  ;D