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GP Bikes => Bug Reports => Topic started by: BozoCRO on January 13, 2014, 10:04:15 AM

Title: Core crashes
Post by: BozoCRO on January 13, 2014, 10:04:15 AM
Recently I've had many core crashes. This didn't happaned so much before this last week. The interesting part is that I've notice that the game usually crashes in the same corners. For example in Paul Richard it's the fast right corner after the main straight and the exit of the slow S turn.

Does anyone have any ideas? It doesnt seem to matter what bike I am using, crashes both with original bikes and the mods.

Title: Re: Core crashes
Post by: PiBoSo on January 13, 2014, 10:23:13 AM

Does this happen in testing?
Title: Re: Core crashes
Post by: BozoCRO on January 13, 2014, 03:46:31 PM
Quote from: PiBoSo on January 13, 2014, 10:23:13 AM

Does this happen in testing?

No, it seems to be an online issue.
Title: Re: Core crashes
Post by: PeterV on January 13, 2014, 04:15:36 PM
Quote from: BozoCRO on January 13, 2014, 10:04:15 AM
Recently I've had many core crashes. This didn't happaned so much before this last week.
Same here, more core.exe then usual since last Wednesday/Thursday.
Title: Re: Core crashes
Post by: dibu on January 13, 2014, 05:57:16 PM
Quote from: PeterV on January 13, 2014, 04:15:36 PM
Same here, more core.exe then usual since last Wednesday/Thursday.
Last Wednesday the new R6 was added. Also at your server.
Title: Re: Core crashes
Post by: BozoCRO on January 16, 2014, 11:09:25 AM
I've done some testing and it seems that the new R6 isn't to blame. After recalibrating the controler crashing stopped for 2 days. It seemed that was the cause. But today the same problem comes back. Recalibrating no longer works. I've removed the Bikes folder completely and tried again. Game crashes at exactly the same place as with modded bikes.
Title: Re: Core crashes
Post by: PiBoSo on January 16, 2014, 11:42:26 AM
Quote from: BozoCRO on January 16, 2014, 11:09:25 AM
I've done some testing and it seems that the new R6 isn't to blame. After recalibrating the controler crashing stopped for 2 days. It seemed that was the cause. But today the same problem comes back. Recalibrating no longer works. I've removed the Bikes folder completely and tried again. Game crashes at exactly the same place as with modded bikes.

Which track / place?
Online only? Alone or with other bikes, too?
Title: Re: Core crashes
Post by: BozoCRO on January 16, 2014, 02:03:34 PM
well any track really. For example Victoria second long left turn, new Mugello main straight. It seems it's usually in the braking zone. Only happens online. Doesn't matter if you are alone or with other riders.

P.s. On Victoria also on the main straight just before 100m board
Title: Re: Core crashes
Post by: BozoCRO on January 16, 2014, 05:22:54 PM
also WRS works perfectly without crashing
Title: Re: Core crashes
Post by: rc211v on January 16, 2014, 11:43:26 PM
Yeah I've crashed three times in the past hour in Victoria with some other riders online.
Title: Re: Core crashes
Post by: Hawk on January 17, 2014, 12:40:34 AM
Yeah. I had a core.exe crash on Victoria tonight. Only one other person on at the time, but it crashed when another person was connecting; you know how it stops a fraction of a second as people connect? That's when the crash happened
Title: Re: Core crashes
Post by: ghostchild on January 17, 2014, 09:55:29 AM
Quote from: rc211v on January 16, 2014, 11:43:26 PM
Yeah I've crashed three times in the past hour in Victoria with some other riders online.

Me too..
Title: Re: Core crashes
Post by: Toomes1 on January 17, 2014, 11:13:43 PM
I had 5 core.exe crashes at Victoria with 9 people in server. Kept seeing a few players disconnect then reconnect causing me to have same issue.




Title: Re: Core crashes
Post by: iVolution on January 18, 2014, 10:10:41 PM
As everybody reports their core crashes differently, I was just wondering if it made sense creating a new topic where you can only report a core.exe in a standard format.

Example:
Track:                     Victoria
Bike:                       R6 V0.8
Location:                1st corner
# of players:           +/-5
Moment of core:      After falling down and being passed by another driver
Other:                     

When we have a topic filled with the same format of reports, maybe we and Piboso can make some sense of it because similarities are easier to observe. Just a thought.



Title: Re: Core crashes
Post by: Ian on January 18, 2014, 11:45:12 PM
I have been finding it hard to connect,I look for a server with bikes in, try to join it can,t connect when I look at the server again there are always 2 or 3 less bikes.
It's as if I make bikes drop out when trying to connect
Title: Re: Core crashes
Post by: Hawk on January 19, 2014, 12:39:45 AM
Quote from: Ian on January 18, 2014, 11:45:12 PM
I have been finding it hard to connect,I look for a server with bikes in, try to join it can,t connect when I look at the server again there are always 2 or 3 less bikes.
It's as if I make bikes drop out when trying to connect

Hi Ian.

I understand what your saying, because when I'm on server, most of my core.exe crashes happen when others have just connected during that state when everything freezes for a split second when someone's just connected.
Title: Re: Core crashes
Post by: iVolution on January 19, 2014, 12:48:28 AM
Quote from: Hawk_UK on January 19, 2014, 12:39:45 AM
I understand what your saying, because when I'm on server, most of my core.exe crashes happen when others have just connected during that state when everything freezes for a split second when someone's just connected.
Hawk, when that happens are you actually seeing that someone has just connected or might it be that it is just a similar sort of freeze that happens before core.exe?
Title: Re: Core crashes
Post by: Hawk on January 19, 2014, 12:55:42 AM
Quote from: iVolution on January 19, 2014, 12:48:28 AM
Quote from: Hawk_UK on January 19, 2014, 12:39:45 AM
I understand what your saying, because when I'm on server, most of my core.exe crashes happen when others have just connected during that state when everything freezes for a split second when someone's just connected.
Hawk, when that happens are you actually seeing that someone has just connected or might it be that it is just a similar sort of freeze that happens before core.exe?

Hi iVolution.

Gp Bikes tells you when someone has just connected and you know that split second freeze when someone connects? Well most of the time that freeze passes without a problem, but when it core.exe's that freeze just continues with that accompanying buzzing sound and everything just totally stops and ends up with that windows core.exe crash warning box.
Title: Re: Core crashes
Post by: iVolution on January 19, 2014, 08:34:45 AM
Quote from: Hawk_UK on January 19, 2014, 12:55:42 AM
Gp Bikes tells you when someone has just connected and you know that split second freeze when someone connects? Well most of the time that freeze passes without a problem, but when it core.exe's that freeze just continues with that accompanying buzzing sound and everything just totally stops and ends up with that windows core.exe crash warning box.
Yes but how do you know that someone is actually connecting at that moment? It could be that the game just freezes up the same way as when someone is connecting but then just never recovers? Do you actually see the text of who has connected before the core.exe? I sometimes have the feeling that if other people start to core.exe and rejoin the server it tends to get worse for me as well but I do not have any real prove of this, I never ask my buddies if someone connected at the same moment I crashed. When I have a core it usually does not show that someone connected just before it so I can't tell wether it has something to do with that.

Aside from all this, it might be worth trying to watch replays when someone else cores. We might find that something is happening somewhere on the track that causes all this (crash, someone connecting, someone leaving the pit, etc). I will try this the next time I will play gpbikes with friends.
Title: Re: Core crashes
Post by: Hawk on January 19, 2014, 09:37:15 AM
Quote from: iVolution on January 19, 2014, 08:34:45 AM
Quote from: Hawk_UK on January 19, 2014, 12:55:42 AM
Gp Bikes tells you when someone has just connected and you know that split second freeze when someone connects? Well most of the time that freeze passes without a problem, but when it core.exe's that freeze just continues with that accompanying buzzing sound and everything just totally stops and ends up with that windows core.exe crash warning box.
Yes but how do you know that someone is actually connecting at that moment? It could be that the game just freezes up the same way as when someone is connecting but then just never recovers? Do you actually see the text of who has connected before the core.exe? I sometimes have the feeling that if other people start to core.exe and rejoin the server it tends to get worse for me as well but I do not have any real prove of this, I never ask my buddies if someone connected at the same moment I crashed. When I have a core it usually does not show that someone connected just before it so I can't tell wether it has something to do with that.

Aside from all this, it might be worth trying to watch replays when someone else cores. We might find that something is happening somewhere on the track that causes all this (crash, someone connecting, someone leaving the pit, etc). I will try this the next time I will play gpbikes with friends.

Sometimes I do see the text that shows who's connected before a core.exe crash, other times I don't, but the reaction GP Bikes has when people connect surely demonstrates that the code is struggling to cope with real-time action while people are connecting; this is the area of the code I would be seriously looking at for the problem.

I really don't know what is the root cause of the problem, but if users lag could be creating problems on connection, then wouldn't it be interesting test to put up a server with a limit on the ping rating? Say a max user ping of 70(maybe lower), just to see if that server has core.exe crash issues or not? I wonder if dibu could test this theory? How about it dibu? ;) :)

PS: Just another thought. Wondering if it could be users connecting with lines that are not synchronised properly? I know I get drop out problems on the internet if there are synchronisation problems with my line, maybe this is causing core.exe's? Not everyone realises they have these problems. If these things could be identified then Piboso could maybe put error catching codes in to solve the problem?
Title: Re: Core crashes
Post by: Warlock on January 19, 2014, 02:22:07 PM
We not always crash when somebody connects so must be another reason for it.
What is sure is sometimes crashes affects more than one user at the same time, 3 or even more. Steam is a good thing to check this , as you can see your friends restarting the game at the same time after a crash.
Title: Re: Core crashes
Post by: dibu on January 19, 2014, 02:58:18 PM
Quote from: Hawk_UK on January 19, 2014, 09:37:15 AM
....
I really don't know what is the root cause of the problem, but if users lag could be creating problems on connection, then wouldn't it be interesting test to put up a server with a limit on the ping rating? Say a max user ping of 70(maybe lower), just to see if that server has core.exe crash issues or not? I wonder if dibu could test this theory? How about it dibu? ;) :)
'Track 20 + Mod 1.3.0, max ping 70ms' is up for a test now. It's identical to 'Track 21 + Mod 1.3.0' except max ping and both are running at the same server.
At track 20 I've also enabled debug logging.

Atm I've no idea what causes the client core.exe problems. My 'problem' is that the servers are really stable in opposite to earlier betas.  ;)


Title: Re: Core crashes
Post by: Hawk on January 19, 2014, 03:04:23 PM
These results will be interesting indeed, especially if we get no core.exe's at all on this server.

Thanks for that dibu! ;)

PS: I'll report my findings back here, as I hope others will do to. :)
Title: Re: Core crashes
Post by: dibu on January 19, 2014, 06:26:04 PM
max ping changed to 100ms now.
Title: Re: Core crashes
Post by: Hawk on January 19, 2014, 06:26:45 PM
Quote from: dibu on January 19, 2014, 06:26:04 PM
max ping changed to 100ms now.

Thanks dibu ;)
Title: Re: Core crashes
Post by: Hawk on January 19, 2014, 06:29:35 PM
Max Ping Server Report: - Victoria Circuit:

I have been on the server for quit a while using the Varese 500cc bike. 11 users tried to connect, two with a ping warning. Each one connected with a ping rate of zero. I tried to say "Hi" to each one but no reply, so I presume it kicked them off the server due to a max ping rate of 70 on server at the time?

Two people managed to connect with me: BozoCRO, and Kerazxo - both using Mod bikes(Ducati GP8/RGV500)

One interesting thing happened when the two guys above using Mod Bikes managed to connect was: When I tried to go on track after they connected, I would go to pits as normal, but then my bike engine was off. I went back to garage and tried again but same thing happened. I then tried exiting the server and reconnect in the hope that it was just a glitch. Then when I tried to reconnect to the server a box came up saying that my license had been banned! Lol. What was that about??? Anyway. I thought I try again so pressed the cancel button and it core.exe crashed on me.

I went back into GP Bikes and tried another server which connected okay. Then tried the Max ping server, and that connected okay too. So wether there is a problem with the Mod bikes stopping the engines of the default bikes? I do not know.


Hope this helps.
Title: Re: Core crashes
Post by: dibu on January 19, 2014, 06:48:29 PM
@PiBoSo - just in case it's of any use the debug logs of the server are available for this event. You can find them at the dropbox link which I've sent you long time ago. 
Title: Re: Core crashes
Post by: C21 on January 19, 2014, 07:39:28 PM

Track:                     Victoria 19 Training
Bike:                       MSM125
Location:                1st corner
# of players:           0
Moment of core:      While driving
Other: Game frezze then Core .exe

New install , no mods.
Happens also with another install incl. V1.2.2 and R6 V0.81, Same corner.


Title: Re: Core crashes
Post by: ghostchild on January 19, 2014, 08:47:39 PM
C21, I' still have that problem: core.exe crashes as soon as I get out of the pits, when the server is empty (0 players).
New install and it's the same with or without mods..
I've sent a pm to Piboso but unfortunately I did not get answers.

There's nothing to do about it? ::)
Title: Re: Core crashes
Post by: iVolution on January 19, 2014, 08:52:31 PM
Quote from: C21 on January 19, 2014, 07:39:28 PM

Track:                     Victoria 19 Training
Bike:                       MSM125
Location:                1st corner
# of players:           0
Moment of core:      While driving
Other: Game frezze then Core .exe

New install , no mods.
Happens also with another install incl. V1.2.2 and R6 V0.81, Same corner.
My template for reporting cores was just an example of how we could do it. Personally i think its very clear exactly what happened and if we are having 50 of these "reports" in a separate topic it is necessary to have a uniform style.

I would like some feedback (Max?) on whether this "report your core here" topic is a good idea before i make one. Don't know if I am the only one interested in having this info clearly readable..
Title: Re: Core crashes
Post by: RBp on January 19, 2014, 09:38:08 PM
I tried pulling the internet plug while online, no crash game still played, It happens with me only in game as well as with others, I rule out net code.

So that leaves

Memory:   leaks or conflicts
Physic:   ?  no idea
graphics:  ?   openGL pretty stable. been around along time.

Edit it only happen to me online  so could be netcode.
Title: Re: Core crashes
Post by: HornetMaX on January 19, 2014, 10:20:17 PM
Quote from: iVolution on January 19, 2014, 08:52:31 PM
I would like some feedback (Max?) on whether this "report your core here" topic is a good idea before i make one. Don't know if I am the only one interested in having this info clearly readable..
I don't know, probably up to Piboso to say if it's really helpful or not.

dibu's server with debug logging should be helpful.

@dibu: I'm not sure piboso will see your post in this topic, I'd suggest you to PM him informing of the server with maxping and debug ON.

MaX.
Title: Re: Core crashes
Post by: iVolution on January 19, 2014, 10:27:52 PM
Quote from: RBp on January 19, 2014, 09:38:08 PM
Edit it only happen to me online  so could be netcode.
Or a graphics issue with drawing other bikes. As the core.exe is probably not caused by one single issue there of course will be more than one cause. One of them I think has something to do with other bikes being in a close proximity, the cores i have are often when i am getting closer to the person in front of me (+/- 30 meters or so?) and then it crashes. I do not have a lot of cores but if they happen it mostly is when other people are close.
Title: Re: Core crashes
Post by: C21 on January 20, 2014, 04:39:17 PM
The only thing what i can say:
I had no problems joining the server the day when beta4 came out.
Funny riding with up to 10 guys on track.
Thereafte i´am not able anymore to ride online.
I can choose the server...get into garage...went out of pit and about 15-20seconds later the game freeze with a core.exe later on.
No one on server and no one joining.
It happens with or without mods.
I will check next week if its a hardware issue or something else...

Edit:
Joined Track19 via http://stats.gp-bikes.com/servers.php
Stand still for 90seconds in pit w/o driving out of pit (no joystick connected)....no core.exe
Title: Re: Core crashes
Post by: iVolution on January 20, 2014, 07:21:03 PM
Sounds similar to this guys problem http://forum.piboso.com/index.php?topic=433.0
Title: Re: Core crashes
Post by: Warlock on January 20, 2014, 08:56:01 PM
Do you have any other controller you can try ?
Maybe is an issue with some controllers
Title: Re: Core crashes
Post by: C21 on January 22, 2014, 09:38:42 AM
Yes, i have another One.
But i can Play offline for hours w/o getting any Core.exe.
If i play online.....
I will try another PC next week / Freshly win7 install / Virgin System :)
Will See what Happens then....
Title: Re: Core crashes
Post by: ghostchild on January 22, 2014, 10:28:01 AM
C21 look here  ;)
http://forum.piboso.com/index.php?topic=433.msg4787#msg4787
Title: Re: Core crashes
Post by: Ian on January 22, 2014, 11:07:49 PM
May be a idea to start a poll to see which graphics cards people are using AMD or Nvidia to see if one is having more core exe then the other
Title: Re: Core crashes
Post by: Hawk on January 22, 2014, 11:12:17 PM
Quote from: Ian on January 22, 2014, 11:07:49 PM
May be a idea to start a poll to see which graphics cards people are using AMD or Nvidia to see if one is having more core exe then the other
I doubt if that is causing the core.exe's, but that would be useful info, Ian. I'll certainly vote if you set it up. ;)
Title: Re: Core crashes
Post by: C21 on January 23, 2014, 07:49:49 AM
I think i will get Rid of the issue with the New System but we still don't know what is causing the Core.exe
Using Nvidia on both Systems by the Way ;)
Title: Re: Core crashes
Post by: C21 on January 27, 2014, 03:44:45 PM
Strange...
Was right now on the GP125 hotlap server , playing with Docfumi (who was on the Track when i joined).
Ping: 71
I can play on a server when at least one other driver is already on the track.
Can play for 2-3 laps then core.exe
If no one on the server, core.exe in the left 1st corner repeatably.
I can play in the pitlane with the engine , drive a bit , stop, start, no problem...until i arrive the 1st left....

Should this really caused by OS or other driver issues??
Title: Re: Core crashes
Post by: HornetMaX on January 27, 2014, 08:24:54 PM
Man that's weird ... and if you go on the track in the wrong direction ? Does it happen ? Still on 1st left or on 1st right ?

MaX.
Title: Re: Core crashes
Post by: C21 on January 27, 2014, 09:51:00 PM
Did not try that yet.
Joined track19 gp125 hotlap and the more players on the server the better and longer i can play w/o core.exe
Got two core.exe , one at crashing and one when arvoss was joining.
It´s weird.
Thereafter i Did not get a core.exe for 20minutes until most of players left the server to race on track21 with 1.3.1 installed (which i did not have installed yet....damn  >:()
Title: Re: Core crashes
Post by: Hawk on January 27, 2014, 10:08:23 PM
Yeah, I was one of those that left 19 for a 125cc race on 21, and I got a core.exe on track 21(Victoria) when I clicked the "Go To Track" Button to start the race.
Title: Re: Core crashes
Post by: Arvoss on January 27, 2014, 10:43:04 PM
Quote from: Hawk_UK on January 27, 2014, 10:08:23 PM
Yeah, I was one of those that left 19 for a 125cc race on 21, and I got a core.exe on track 21(Victoria) when I clicked the "Go To Track" Button to start the race.

Yesterday I got a core on Paul Ricard when I clicked on Go To Track.
Track 21 today: A lot of core.exe. Almost everyone got at least 1 core :/ The server was not 'fresh' I think. ;)
Title: Re: Core crashes
Post by: C21 on January 27, 2014, 11:09:32 PM
QuoteMan that's weird ... and if you go on the track in the wrong direction ? Does it happen ? Still on 1st left or on 1st right ?
Tried that right now on the R6 hotlap server.
YES! Now on 1st right corner driving in the wrong direction!!!!
I can´t play on empty servers....... >:(
Title: Re: Core crashes
Post by: HornetMaX on January 27, 2014, 11:15:34 PM
Quote from: C21 on January 27, 2014, 11:09:32 PM
QuoteMan that's weird ... and if you go on the track in the wrong direction ? Does it happen ? Still on 1st left or on 1st right ?
Tried that right now on the R6 hotlap server.
YES! Now on 1st right corner driving in the wrong direction!!!!
I can´t play on empty servers....... >:(
Which input device do you use ?
Can you try with another input device ? A different joypad or the keyboard ...

MaX.
Title: Re: Core crashes
Post by: C21 on January 27, 2014, 11:19:23 PM
xbox360 wireless pc

will reinstall drivers tomorrow.

yes. thrustmaster joystick also attached....

---------------
edit:
played for 25minutes on hotlap r6 server, xbox 360 controller, with Klax75 and berner50, core.exe after 25min. only me and berner were playing for about 15minutes w/o core.exe
joined server after core.exe, berner logged out of ther server meanwhile (server empty now), drove out of the box, 1st right corner.....core.exe.....grrrrrrrrrrrrrrrrrrrrrrrrrrrr........ :-\
Title: Re: Core crashes
Post by: C21 on January 28, 2014, 10:23:39 AM
 :-\  :'(
New laptop.
Fresh Win7 64bit, no other programs installed, latest video driver (nvidia), latest xbox controller driver, win7 updated to SP1, GPbikes clean install, no mods.
Nothing changed.
If i join an empty server ( Gp125 hotlap) i get a core.exe right at the 1st corner (on this case the 1st right)......
I´m very disappointed!!
Title: Re: Core crashes
Post by: HornetMaX on January 28, 2014, 10:29:55 AM
What about the test with the joystick ?

MaX.
Title: Re: Core crashes
Post by: C21 on January 28, 2014, 10:39:03 AM
Tried that right now....same concern.
R6 Hotlap server (empty), ping71, 1st left corner, core.exe
I can play if at least one other guy is on track.

I don´t have any clue what the root cause is. ???
All i can say: It is not caused by OS, drivers,.....
Title: Re: Core crashes
Post by: HornetMaX on January 28, 2014, 11:29:06 AM
Running out of ideas here ... seems very close to ghostchild problem (crash right out of the pits when no one is on the server) but with a twist: he seems to crash "as soon as he gets out of the pits", while for you it's at the 1st corner (st left or 1st right, depending on stuff but reproducible).

Guess only the boss can help here.

One (probably last) attempt: can you host a (non-dedeicated) server and play on it alone ? can you host a dedicated server and play on it alone ?

MaX.
Title: Re: Core crashes
Post by: C21 on January 28, 2014, 11:47:12 AM
Done. (non-dedicated).
Same procedure.
Out of pits, 1st left....freeze. core.exe.
Title: Re: Core crashes
Post by: HornetMaX on January 28, 2014, 12:21:12 PM
Just to be sure: there's a server named "MaX dedicated server test", can you try on this ?

MaX.
Title: Re: Core crashes
Post by: C21 on January 28, 2014, 01:22:38 PM
Can´t join, got data mismatch.
Will try the laptop....

Edit:
Sorry.
Unable to join your server.
Neither with desktop gamer nor laptop.
Can join other servers normally, tried GP1000 Hotlap (used Murusama). Pit out, Core.exe on the straight just before 1st right corner.
Title: Re: Core crashes
Post by: BozoCRO on January 29, 2014, 09:10:10 AM
I've also got a problem with empty servers. Game will crash inside the first 2 laps every time. Usually it's up to the first corner. Other people make the game more stable but it's still crashing randomly.   
Title: Re: Core crashes
Post by: C21 on January 29, 2014, 12:28:48 PM
Tried GP1000 Hotlap server -> core.exe
Tried Rookies Cup server -> core.exe
changed some ingame settings:
cable -> core.exe
isdn -> core.exe
modem -> core.exe
3d grass off -> core.exe
Host local server -> core.exe
Host world server -> core.exe

core.exe most in 1st left corner , sometimes a bit later sometimes earlier...
i will not waste my time any more to check what is causing the crashes....
i´m out of ideas.
will have a look for full servers and join.

the last option i will try is to go to my buddy and use his internet connection to see if the complaint persists....
Thank you all for your support , especially MAX  :D
Title: Re: Core crashes
Post by: RBp on January 29, 2014, 05:29:41 PM
try different compatibility, might work on 95 or something else.
Title: Re: Core crashes
Post by: Hawk on January 29, 2014, 07:08:49 PM
Quote from: C21 on January 29, 2014, 12:28:48 PM
Tried GP1000 Hotlap server -> core.exe
Tried Rookies Cup server -> core.exe
changed some ingame settings:
cable -> core.exe
isdn -> core.exe
modem -> core.exe
3d grass off -> core.exe
Host local server -> core.exe
Host world server -> core.exe

core.exe most in 1st left corner , sometimes a bit later sometimes earlier...
i will not waste my time any more to check what is causing the crashes....
i´m out of ideas.
will have a look for full servers and join.

the last option i will try is to go to my buddy and use his internet connection to see if the complaint persists....
Thank you all for your support , especially MAX  :D

Have you tried cleaning your registry of all the rubbish that can accumulate over time? Sometimes programs can be affected by corrupted or redundant registry entries left by uninstallers that don't clean up the registry entries for the program it's uninstalled.
Title: Re: Core crashes
Post by: C21 on January 30, 2014, 10:56:37 AM
Hawk, i did a Freshly install of win7 64Bit on a Brand New Laptop. No Software/games installed besides a fresh GPB4B. No mods.
I was convinced that the complaint was resolved but At the First Testing on the GP125 Hotlap Server i got the Core.exe back again.
Title: Re: Core crashes
Post by: HornetMaX on January 30, 2014, 11:05:11 AM
Same as before (i.e. crash on 1st turn) ?

Silly question maybe, but what the GPU of the laptop ? Are graphics drivers up to date ?

MaX.
Title: Re: Core crashes
Post by: Arvoss on January 30, 2014, 12:11:35 PM
Quote from: C21 on January 30, 2014, 10:56:37 AM
Hawk, i did a Freshly install of win7 64Bit on a Brand New Laptop. No Software/games installed besides a fresh GPB4B. No mods.
I was convinced that the complaint was Silvester but At the First Testing on the GP125 Hotlap Server i got the Core.exe back again.

Weird... Is it possible that the core crashes have something to do with your GUID or username?
Title: Re: Core crashes
Post by: C21 on January 30, 2014, 02:45:22 PM
@Max
Yes, 1st left corner.
Desktop:
AMD 955BE (not overclocked) , 8 GB RAM DDR3 1600, Geforce 560TI 1GB RAM, Forceware 320.49, Win7 Enterprise 64bit

Laptop:
Intel i7/4700MQ , 4GB RAM DDR3 1600, Geforce GTX765M 2GB RAM, Forceware 327.62, Win 7 Ultimate 64bit

I tried different forceware drivers on the desktop with no result.

@Arvoss
Hmm...i had the same idea a few days ago but did not get serious with it.
Title: Re: Core crashes
Post by: C21 on January 30, 2014, 03:13:23 PM
@RBp
Quotetry different compatibility, might work on 95 or something else.
I did not thought that it would make sense to test that but...
i did a back to back test:
win7 -> crash 1st left corner
win XP SP3 compatibilty -> can play 3 laps or about 5-7min
win7 -> crash 1st....
it is reproducable!!!!!
tbc.

Edit:
Tried XP SP2 compatibility -> can play until now....but server not emtpy.
keep you updated.

Edit2:
XP2 -> can play about 8minutes more or less on empty server
Title: Re: Core crashes
Post by: C21 on January 30, 2014, 05:16:02 PM
Complaint seems to be solved.....hopefully. ::)
I played for about 30minutes on the HL GP500 server in.......
.
.
.
.
Windows 2000 compatibility mode  :o
.
.
and got not any core.exe!!
Server was empty.

@Max
Maybe you can add this to your unofficial guide?!

Thanks to all who supported my way of pain  ;)
Big Thanks to (Super  ;) )MAX and RBp who did it with his suggestion trying different compability modes.

Great work guys!!!
But the question is: WHY????!!!!!
Title: Re: Core crashes
Post by: HornetMaX on January 30, 2014, 09:19:19 PM
Happy you managed to solve it, even if I'm more than puzzled by the solution.

I have 7 too (Ultimate x64) and for sure I don't use any compatibility mode. And I think I'm not the only one.

Quote from: C21 on January 30, 2014, 05:16:02 PM
@Max
Maybe you can add this to your unofficial guide?!

Hmm, before even mentioning this as a possible solution to problems, I'd like to see this confirmed by others having the same problem as you: ghostchild, BozoCRO ?

MaX.
Title: Re: Core crashes
Post by: Warlock on January 30, 2014, 09:27:38 PM
Mine is Win7 x64, no problems, only the common crashes.
Title: Re: Core crashes
Post by: BozoCRO on January 30, 2014, 09:33:24 PM
it's still too early to say, but it seems to work.
Title: Re: Core crashes
Post by: Arvoss on January 30, 2014, 09:34:37 PM
Quote from: HornetMaX on January 30, 2014, 09:19:19 PM
Happy you managed to solve it, even if I'm more than puzzled by the solution.

I have 7 too (Ultimate x64) and for sure I don't use any compatibility mode. And I think I'm not the only one.

Quote from: C21 on January 30, 2014, 05:16:02 PM
@Max
Maybe you can add this to your unofficial guide?!

Hmm, before even mentioning this as a possible solution to problems, I'd like to see this confirmed by others having the same problem as you: ghostchild, BozoCRO ?

MaX.

In Beta 3 I had a core at start up. I just couldn't start the game. Tried it in every compatibility mode and it only worked in Windows 95. The game worked but the graphics weren't as good as the normal game.
Title: Re: Core crashes
Post by: Hawk on January 30, 2014, 09:35:28 PM
I use Win 7 Ultimate X64, and I have never used compatibility mode.
Title: Re: Core crashes
Post by: C21 on January 30, 2014, 09:54:32 PM
I have never ever used the comp mode before either on any game in the last 4 or more years.
But it works for me.
I can always reproduce that.
Empty server:
Starting in non compatibility mode leads to core.exe in the 1st right or left corner after pit out. EVERY TIME! (I tripple checked that).
The same in win xp -> drive 3 laps
The same in win2000 -> drive ~30 minutes or more. (did not play longer yet on one server).

It sounds strange but it is how it is.
I´ve never ever thought that this will resolve the complaint......that´s the reason why i tried that so late  ;)

EDIT:
It does not resolve the problem at all!!!
Title: Re: Core crashes
Post by: Arvoss on January 30, 2014, 10:01:28 PM
Quote from: C21 on January 30, 2014, 09:54:32 PM
I have never ever used the comp mode before either far any game in the last 4 or more years.
But it works for me.
I can always reproduce that.
Empty server:
Starting in non compatibility mode leads to core.exe in the 1st right or left corner after pit out. EVERY TIME! (I tripple checked that).
The same in win xp -> drive 3 laps
The same in win2000 -> drive 30 minutes or more. (did not play longer yet on one server).

It sounds strange but it is how it is.
I´ve never ever thought that this will resolve the complaint......that´s the reason why i tried that so late  ;)

So...Guys that have a lot of cores should play on compatibility mode 2000 for a week and share the results. I don't think this will solve the core problem but they will be able to say if they get 20% less cores, 50%, 80%,... I'm curious to see those results.
Title: Re: Core crashes
Post by: RBp on January 30, 2014, 10:13:57 PM
NP buddy, glad it working for ya
Title: Re: Core crashes
Post by: C21 on January 30, 2014, 10:28:55 PM
compatibility win2000 works for ~30minutes and then core.exe (right now).
will try win 98/ME.
Edit:
win98/ME demands a new registration....skipped that.
Will stick on win2000 compability.
Not the best solution but i can play online......

QuoteI don't think this will solve the core problem but they will be able to say if they get 20% less cores, 50%, 80%,... I'm curious to see those results.
Yes, Arvoss it does not solve the core problem but i can count laps which i was not able to do before.
Tested it back again.
Win 7 gave me a core.exe right at the damn 1st left.....
Title: Re: Core crashes
Post by: HornetMaX on January 30, 2014, 10:30:34 PM
Quote from: C21 on January 30, 2014, 10:28:55 PM
compatibility win2000 works for 30minutes and then core.exe (right now).
will try win 98/ME.
You gonna reach compatibility DOS soon if you keep up like this :)

MaX.
Title: Re: Core crashes
Post by: C21 on January 30, 2014, 11:30:25 PM
If it works... ;D
No i don´t play with comp modes any longer.
Win 2000 compa. on empty servers works for 25-30 minutes repeatably.

I found out if i activate MaxHuD1.3.1 the game crashes on the HLGP125 server also after few seconds.
I deactivated an could play for 25 minutes until i get the next core.exe
Title: Re: Core crashes
Post by: HornetMaX on January 30, 2014, 11:48:09 PM
Quote from: C21 on January 30, 2014, 11:30:25 PM
I found out if i activate MaxHuD1.3.1 the game crashes on the HLGP125 server also after few seconds.
I deactivated an could play for 25 minutes until i get the next core.exe
Wow, that's surprising.  But it could be just a side effect of all the rest.
Anyway, just to be sure, remove any plugin when you do this kind of tests. Same for mods (bikes and tracks): default bike, victoria, nothing else.
If comp mode settings help, there's already something very wrong somewhere.

MaX.
Title: Re: Core crashes
Post by: C21 on January 30, 2014, 11:55:50 PM
QuoteWow, that's surprising.  But it could be just a side effect of all the rest.
Anyway, just to be sure, remove any plugin when you do this kind of tests. Same for mods (bikes and tracks): default bike, victoria, nothing else.
If comp mode settings help, there's already something very wrong somewhere.
Indeed.
Maybe a side effect.
All i can say is:
2000 Comp mode helps me to play for about 25min.
Win7 mode results in sudden core.exe on every empty server, with or without mods.
There is something very wrong but i have no clue where....
Title: Re: Core crashes
Post by: HornetMaX on January 31, 2014, 12:49:13 AM
OK, we are already in the esoteric field so: 1 full antivirus scan (whatever you have + Malwarebytes antimalware). 2 try running with antivirus off.

Yikes, would be nice to hear the opinion of the boss here ...

MaX.
Title: Re: Core crashes
Post by: Hawk on January 31, 2014, 01:07:54 AM
C21. I think if you did a full fresh clean OS reinstall it would sort out most of the problems.... Of course you would still be subject to the core.exe's like the rest of us, but at least it would be working as it should at this stage in GP Bikes development.

This is overkill, I know, but it usually sorts out any strange happenings with a PC(with problems you cannot figure out the reason or cure for), so long as it is a fresh clean install. ;)
Title: Re: Core crashes
Post by: HornetMaX on January 31, 2014, 01:32:47 AM
Think he already did, on a brand new laptop.

BTW C21, PC and laptops are connected to LAN over ethernet or WiFi ?

MaX.
Title: Re: Core crashes
Post by: RBp on January 31, 2014, 06:50:18 AM
Blizzard could never get WOW to work with every PC with the budget and resorce they had, With an india dev game im surprised there not more issues
Title: Re: Core crashes
Post by: C21 on January 31, 2014, 08:06:41 AM
@hawk
I've already done this. To be read somewhere in the Last Pages ;)
Max mentioned it correctly.

@max
Yes, connected via LAN / Ethernet.

Could there be something wrong with the Router Setting.?
Can i Play with more than One profiles online?
Title: Re: Core crashes
Post by: HornetMaX on January 31, 2014, 02:27:53 PM
Quote from: C21 on January 31, 2014, 08:06:41 AM
Could there be something wrong with the Router Setting.?
But why then players are on server you can play normally ?

Quote from: C21 on January 31, 2014, 08:06:41 AM
Can i Play with more than One profiles online?
What do you mean ?

You can create as many profiles as you want, they are all seen as "under" your GUID.

MaX.
Title: Re: Core crashes
Post by: C21 on January 31, 2014, 02:46:46 PM
Does it make sense to create another profile and try? ....i don´t think it will change anything besides the ingame name...
Title: Re: Core crashes
Post by: C21 on February 01, 2014, 08:54:36 AM
Tried another LAN Internet Connection at a Good Friends of Mine.
Tried
automatic IP and fixed IP, Ping of 39.
Same behavior...win7 Crash 1st left. Win2000 i can Play on empty Server.

Will try a New install of GBP and a New Profile.
Title: Re: Core crashes
Post by: C21 on February 01, 2014, 11:31:38 AM
Installed a new GPB on the requested path (c:\program files(x86)\GPBikes) and joined HL GP500 server. No crash on 1st left using Win7, no comp mode, using existing profile, disconnected to write this.
Will try how long i can play w/o core.exe
Edit:
No change at all.
Joined Track19 (because HL GP500 disappeared) with MSM125 -> core.exe right on the straight.....
It´s a mess... >:(
Title: Re: Core crashes
Post by: PeterV on February 01, 2014, 11:54:39 AM
Give it a bit of time with the new install, i find that with a fresh install it ussualy takes like a day or so to settle.
Why i dont know but after a day it is always better. (for me).
Title: Re: Core crashes
Post by: C21 on February 01, 2014, 01:13:59 PM
Uuppss.
I´ve deleted the install few minutes ago.....maybe i´ll give it a new shot next week ;-)
Title: Re: Core crashes
Post by: C21 on February 04, 2014, 07:21:38 PM
core.exe persistend.
Now on Aragon (HL server GP125) even worse than before. win 2000 comp mode helps to drive one to two laps than crash.
I´m fucked up... >:(
Piboso could you please add some AI (on empty server only!!)...(just joking :-) )
Hope the issue will be resolved with beta5....
I´m just getting nowhere...
Title: Re: Core crashes
Post by: ghostchild on February 04, 2014, 07:35:45 PM
C21, it seems that our issues are not a priority..  :(
Title: Re: Core crashes
Post by: HornetMaX on February 04, 2014, 08:58:36 PM
Quote from: C21 on February 04, 2014, 07:21:38 PM
win 2000 comp mode helps to drive one to two laps than crash.
That's a tiny good news, at least we don't have to rely on the next step which would have been Voodoo-based (the chicken whose blood would have been poured on your PC thanks you).

All the rest ... well, it sucks.

C21, ghostchild and whoever has the exact same problem (i.e. online OK if others are on the server, KO if empty server) post a detailed description of your systems ?

Hardware, drivers, OS, antivirus, firewall.

It's a very long shot, but as this problem seems to be very rare (you are the only 2-3 ones we know about) maybe we can try to see if there's something in common between your configs.
And anyway, you have nothing better to do (low blow, I know)  :P

MaX.

P.S.
Are we still on the problem discussed previously, i.e. online OK on servers with other players but not OK on empty servers ?
Cause if that's not the case, I'm not even sure if it's worth digging any more ...
Title: Re: Core crashes
Post by: ghostchild on February 04, 2014, 09:20:40 PM
Copy/paste from here: http://forum.piboso.com/index.php?topic=433.15
In that topic there are also all the (crazy) things I've tried...

My specs: Acer Aspire 5740G, Intel Core i5 CPU M430 @ 2.27 Ghz, 4GB Ram, ATI Radeon HD5740 (drivers up to date), 640Gb Hard disk. Windows 7 Home 64.
ADSL Internet connection (download speed 7Mbs, upload speed 0.40Mbs, ping 30/40ms).
Avira Antivirus, Windows Firewall

And yes, we still are on the problem discussed previously  :(
Title: Re: Core crashes
Post by: C21 on February 04, 2014, 09:47:56 PM
Yes Max.
Cores after cores on empty servers.
If i join servers with players (today RTH 125GP in Assen and BrnoGP Open Class) i can play and have only the "normal" core.exe. I think i´ve played for 45min on the Brno Server...?? Then got a core. (i play still in win2000 comp mode and today played with open firewall on the desktop gamer).

Specs: (See post#63)
Desktop:
AMD 955BE (not overclocked) , 8 GB RAM DDR3 1600, Geforce 560TI 1GB RAM, Forceware 320.49, Win7 Enterprise 64bit SP1, Avira Antivirus, Win7 Firewall Control
- Never had online issues that way before on other games.

Laptop:
MSI GE60 2OE, Intel i7/4700MQ , 4GB RAM DDR3 1600, Geforce GTX765M 2GB RAM, Forceware 327.62, Win7 Ultimate 64bit SP1 (fresh and clean install), No Antivirus software, no additional firewall besides the basic win7 firewall

Checked Inet connection:
DL 5335kb/s , UL 172kb/s, Ping60, Connects 496p/s

I most have a ping of about 60/70 on the server.
Tried another inet connection of my mate , had a ping of 40/50 -> same complaint.
Both units have different static IP adresses.

Was convinced issue will be solved with the new laptop but the story continiues....

Title: Re: Core crashes
Post by: HornetMaX on February 04, 2014, 09:58:24 PM
Quote from: C21 on February 04, 2014, 09:47:56 PM
Specs:
Nice !

MaX.
Title: Re: Core crashes
Post by: C21 on February 04, 2014, 09:59:21 PM
I just had a look at #63  ;D
You´re too fast  ;)
Title: Re: Core crashes
Post by: HornetMaX on February 04, 2014, 10:59:30 PM
Hmm as expected, it lead nowhere, except proving Alzheimer is catching on me (as I didn't recall both you posting your config). Or maybe I'm a lazy dog. Or maybe both.

I'm officially out of reasonable ideas. The whole thing does not make any sense to me.

Only half-reasonable thing to try is this: if you have a friend which has GPB on a PC that works from his home, you may want to ask him to bring his PC at your home and try it.
If it works, we definitely know it's not a network thing (no big win but still).
If it doesn't work then we have a suspect.

Now the difficult question: do you have a friend ? :)

MaX.
Title: Re: Core crashes
Post by: Arvoss on February 04, 2014, 11:04:03 PM
Check your firewall and make sure you allow GP Bikes (core.exe). If this still doesn't work we will have to wait for the core fix... One day...
Title: Re: Core crashes
Post by: gdubmx on February 07, 2014, 10:14:10 AM
Ok so I bought the game this week and have had these core crashes quite a lot now whilst online. Does anyone actually have a fix for it and what's piboso say about it all? I've had a quick look about but can't seem to find a response from him regarding the issue. Thanks guys.. PS. Can u get zx10r's on this game?
Title: Re: Core crashes
Post by: ghostchild on February 07, 2014, 01:17:30 PM
welcome gdubmx  :)

I'd like to have an answer too, but so far... nothing.
Title: Re: Core crashes
Post by: Jose Reina on February 07, 2014, 06:50:36 PM
Fuck! He gave me three errors core.exe in 20 minutes!
Why?? This is solution??
The firewall is disabled for the CORE but every 5-10 minutes, when there are many people in the server, I get the core.
This afternoon VIctoria, but also in Assen for the championship, and elsewhere.
You get people to the server, and start giving me CORE
I have Windows7, idk if affect anything.
And I have installed the game on Hard Disk D
Any solution to this fucking fault?
thanks
Title: Re: Core crashes
Post by: Hawk on February 07, 2014, 07:12:35 PM
Quote from: gdubmx on February 07, 2014, 10:14:10 AM
Ok so I bought the game this week and have had these core crashes quite a lot now whilst online. Does anyone actually have a fix for it and what's piboso say about it all? I've had a quick look about but can't seem to find a response from him regarding the issue. Thanks guys.. PS. Can u get zx10r's on this game?

Quote from: ghostchild on February 07, 2014, 01:17:30 PM
welcome gdubmx  :)

I'd like to have an answer too, but so far... nothing.

Quote from: Jose Reina on February 07, 2014, 06:50:36 PM
Fuck! He gave me three errors core.exe in 20 minutes!
Why?? This is solution??
The firewall is disabled for the CORE but every 5-10 minutes, when there are many people in the server, I get the core.
This afternoon VIctoria, but also in Assen for the championship, and elsewhere.
You get people to the server, and start giving me CORE
I have Windows7, idk if affect anything.
And I have installed the game on Hard Disk D
Any solution to this fucking fault?
thanks

The Core.exe system crash is a well known problem.

We are all in hope that Piboso will sort out this problem in the next beta release.

Please be patient, this is beta software and therefore is not a final finished product. ;)
Title: Re: Core crashes
Post by: C21 on February 07, 2014, 07:28:27 PM
@Jose
I know exactly and understand that you´re pissed off.
But this is not a reason for use of rude language!
It is how it is....some don´t get core.exe others are "assassinated" by core.exe (like me and you and ghostchild and and and....).
It´s still Beta and not a RC.
I pray that the issue will be solved.....
Read over the forum in the core.exe topics and try something that was mentiones there.
If it did not work...congratulation.... you´re one of a few suffering this complaint....
Title: Re: Core crashes
Post by: Jose Reina on February 07, 2014, 08:02:25 PM
Sorry for the language (I do not think it has been too) but this bug annoys me too
I've been reading something about the failure, of having to reinstall and stuff, I will continue investigating, but I doubt that a simple reinstallation solve the problem ...
Hopefully a new version is the solution to this problem suffer a few.
A greeting!
Title: Re: Core crashes
Post by: gdubmx on February 07, 2014, 08:04:04 PM
Thanks a lot guys. Look forward to getting it sorted. Yeh its a pain but it doesn't take away the fact that its an awesome game.
Title: Re: Core crashes
Post by: RBp on February 07, 2014, 11:00:43 PM
Quote from: Jose Reina on February 07, 2014, 06:50:36 PM
And I have installed the game on Hard Disk D

I was getting a lot more problem instail on anything other than C drive,  could only play 5-10 minutes on D/E/F/G
Title: Re: Core crashes
Post by: janaucarre on February 07, 2014, 11:11:53 PM
are the E D F hardrive in the tower or extern?
The time of non use is defined on windows, you normally can change it.
Perhaps is that the problem.
Title: Re: Core crashes
Post by: RBp on February 07, 2014, 11:42:48 PM
in the tower, but my game working ok now I jiggle thing around.
Title: Re: Core crashes
Post by: C21 on February 10, 2014, 07:53:56 PM
News:
Install of an elder nvidia driver seems to solve the core.exe issue on empty server in my specifc case. (http://forum.piboso.com/index.php?topic=709.0)
Did not get any core.exe today playing on empty server (HL Albi2011 GP125 and also two Assen server) w/o any Compatibility mode!
Will check it within the next days...

-....never give up trying....-
Title: Re: Core crashes
Post by: Stout Johnson on February 10, 2014, 08:48:32 PM
Quote from: gdubmx on February 07, 2014, 08:04:04 PM
Thanks a lot guys. Look forward to getting it sorted. Yeh its a pain but it doesn't take away the fact that its an awesome game.

true!!! people tend to forget that. GPB even in its beta status is soooo much fun and way better than any other bike sim out there... so enjoy being able to play an already great sim in its beta status -  I bet deep inside there is no single player here not thankful to have the opportunity to play this great sim prior to release...
Title: Re: Core crashes
Post by: Warlock on February 10, 2014, 09:17:02 PM
Quote from: C21 on February 10, 2014, 07:53:56 PM
News:
Install of an elder nvidia driver seems to solve the core.exe issue on empty server in my specifc case. (http://forum.piboso.com/index.php?topic=709.0)
Did not get any core.exe today playing on empty server (HL Albi2011 GP125 and also two Assen server) w/o any Compatibility mode!
Will check it within the next days...

-....never give up trying....-

Good news m8, so at least some core crashes can be avoided, and Piboso can have a look to this for further updates.
Title: Re: Core crashes
Post by: C21 on February 10, 2014, 09:27:08 PM
Fingers crossed ;)
It's Not Hardcore Tested yet but it's a Big difference/improvement compared to the Mesa before. Couldn't Test the Victoria Servers yet because of Traffic...wanted an empty server to test
Title: Re: Core crashes
Post by: gdubmx on February 13, 2014, 10:51:33 AM
Hey guys is there a fix for this yet? I can play Assen RB Rookies fine but when i try to play a victoria track it always crashes on the first right hander after the start straight. This is becoming quite irritating now. I've tried reverting my Nvidia drivers etc etc it makes no difference..
Title: Re: Core crashes
Post by: C21 on February 13, 2014, 12:44:29 PM
Seems there is not one single solution for this....
Try the compatibility mode and see if you can play longer....
I can play now but don´t know what is the reason for this.
Which driver and vcard are you using?
Title: Re: Core crashes
Post by: Alby46 on February 17, 2014, 04:14:29 PM
@ PiBoSo : a guy i know tried setting compatibility with windows 2000 and now he can play well without crashes, before he had crashes at the startup of the game
Title: Re: Core crashes
Post by: janaucarre on February 18, 2014, 03:48:05 AM
the program crash  almost every time i clic on back (to get out of a session) online. Report:

Signature du problème :
  Nom d'événement de problème:   APPCRASH
  Nom de l'application:   core.exe
  Version de l'application:   0.0.0.0
  Horodatage de l'application:   52b0b0ff
  Nom du module par défaut:   core.exe
  Version du module par défaut:   0.0.0.0
  Horodateur du module par défaut:   52b0b0ff
  Code de l'exception:   c0000005
  Décalage de l'exception:   000905e9
  Version du système:   6.1.7600.2.0.0.256.1
  Identificateur de paramètres régionaux:   4108
  Information supplémentaire n° 1:   0a9e
  Information supplémentaire n° 2:   0a9e372d3b4ad19135b953a78882e789
  Information supplémentaire n° 3:   0a9e
  Information supplémentaire n° 4:   0a9e372d3b4ad19135b953a78882e789
Title: Re: Core crashes
Post by: sifovk on March 02, 2014, 07:36:15 PM
I have a problem with core.exe file is continually jumping from the game to the desktop, and are playing the game on-line or in the test mode, I do not recognize the helmets. I need help please, I can not give more than two turns without the game stops.
Title: Re: Core crashes
Post by: janaucarre on March 19, 2014, 02:47:57 AM
First crash like this for me:

(http://imageshack.com/a/img513/8770/0tbg.png)
Title: Re: Core crashes
Post by: C21 on March 19, 2014, 07:32:05 AM
@sifovk
Try to start game in win 2000 mode.

@all:
my core.exe complaints returned.....was not caused by graphic driver unfortunatly..... :-\
I can play for 15-20 min in win 2000 mode....returning to win 7 mode causes a core.exe after few seconds.....i´m back on the beginning again.... :(
Title: Re: Core crashes
Post by: ghostchild on March 19, 2014, 03:28:52 PM
Quote from: C21 on March 19, 2014, 07:32:05 AM
@all:
my core.exe complaints returned.....was not caused by graphic driver unfortunatly..... :-\
I can play for 15-20 min in win 2000 mode....returning to win 7 mode causes a core.exe after few seconds.....i´m back on the beginning again.... :(

me too .. by now I play only when there is someone online..  :-\
Title: Re: Core crashes
Post by: janaucarre on March 19, 2014, 05:04:34 PM
only one thing: please correct the size of writting, it seems very small letters by many user of this forum. Perhaps a problem to report to piboso.
Title: Re: Core crashes
Post by: Warlock on March 19, 2014, 09:14:05 PM
Quote from: janaucarre on March 19, 2014, 05:04:34 PM
only one thing: please correct the size of writting, it seems very small letters by many user of this forum. Perhaps a problem to report to piboso.

Small?
looks normal size to me, have you tried left control+mouse wheel ?   ;)
Title: Re: Core crashes
Post by: Arvoss on March 19, 2014, 09:58:42 PM
Quote from: Warlock on March 19, 2014, 09:14:05 PM
Quote from: janaucarre on March 19, 2014, 05:04:34 PM
only one thing: please correct the size of writting, it seems very small letters by many user of this forum. Perhaps a problem to report to piboso.

Small?
looks normal size to me, have you tried left control+mouse wheel ?   ;)

It's indeed the normal size but maybe he means quotes. The font size of quotes is a little bit smaller ;)
Title: Re: Core crashes
Post by: janaucarre on March 19, 2014, 11:27:04 PM
Really sorry guys, it was my own fault. I didnt have my glasses on the nose.
Title: Re: Core crashes
Post by: presix on March 22, 2014, 09:10:47 PM
The core.exe continuasly crash while online..... :-\
Somebody knows fix?
Title: Re: Core crashes
Post by: camillozockt on March 28, 2014, 11:16:14 PM
hey ,

i tried to play on a server today and when i press on track it instantly stops working (everytime) !?

i get this (http://s11.postimg.org/4t7yllptb/gpbikeserror.jpg) (http://postimg.org/image/4t7yllptb/)
Title: Re: Core crashes
Post by: filipw2 on April 12, 2014, 12:39:18 AM
core.exe always when I leave track here. Is it only my problem? offline
(http://i.imgur.com/xWnVeSt.png)
Title: Re: Core crashes
Post by: C21 on April 14, 2014, 06:15:06 AM
Which track is it ? Sachsenring?
If it´s a modded track it will be likely a problem of the mod not of the game itself.
Title: Re: Core crashes
Post by: Alby46 on April 14, 2014, 12:40:30 PM
Quote from: C21 on April 14, 2014, 06:15:06 AM
Which track is it ? Sachsenring?
If it´s a modded track it will be likely a problem of the mod not of the game itself.
that's austin i think
Title: Re: Core crashes
Post by: Arvoss on April 14, 2014, 01:01:28 PM
Quote from: Alby46 on April 14, 2014, 12:40:30 PM
Quote from: C21 on April 14, 2014, 06:15:06 AM
Which track is it ? Sachsenring?
If it´s a modded track it will be likely a problem of the mod not of the game itself.
that's austin i think

Indeed, but it's the old version apparently. Download the new track and see if it works ;)
Title: Re: Core crashes
Post by: filipw2 on April 14, 2014, 06:36:28 PM
QuoteIndeed, but it's the old version apparently. Download the new track and see if it works ;)
"Circuit of the Americas_Bikes", still the same problem.
Title: Re: Core crashes
Post by: GhostdogNL on April 14, 2014, 07:50:35 PM
pff i`m getting crazy of the core crashes ..everytime a server switches from qualify to race ..or on the start from a race ....you taking of and a couple meters away from the start its crashing ..its on every track ..doesnt makes a difrents ..somethimes its all fine ..but most of the times i`m getting core crashes .. is there any reason for this ? or a fix ..couse this is realy spoiling the game for me ..and i think al lot of other people aswel ..i know its realy hard to find the reason for it ..
Title: Re: Core crashes
Post by: ChrisK on April 16, 2014, 10:02:28 PM
ok now sry for my english :D

the core.exe problem come from the profiles i think.
i cant start my game anymore, always have core.exe, then i reinstall it, but first i save my profile on desktop and after new install i paste it again in piboso/gpbikes/profile

now i can start and play again but if i try to use my old profile (change it in ingame menu) my game crash


so it have something to do with the profiles??!!?!

hope i can help a little
Title: Re: Core crashes
Post by: Braap570 on May 09, 2014, 09:22:44 AM
i only tried the hot lap servers magnycour track... after the long straight in the beginning of the track i get core crashes...
in testing mode nothing happens and i can ride the track normaly... idk what to do to play online.. ?!
Title: Re: Core crashes
Post by: Mike404 on May 09, 2014, 10:08:34 AM
Its normal , there is still some bugs.
Title: Re: Core crashes
Post by: Braap570 on May 09, 2014, 10:58:18 AM
yes but it crashes on every server after a few seconds riding because of the core crash... i thing this isnt normal.. :P

edit: idk why i just restarted pc.. started as before in admin mode the game... no core crash anymore... :D (till now)
Title: Re: Core crashes
Post by: C21 on May 09, 2014, 11:05:07 AM
try win2000 compatibilty
Title: Re: Core crashes
Post by: C21 on June 17, 2014, 01:15:56 PM
just want to say:
It´s still there this bloody damn complaint...... >:(
Joint HL server 500cc -> no core.exe i was alone on the server
Joint HL server WSS -> after 2 or 3 laps core.exe repeatably. 5 other gyus on the server.
It´s frustrating!
I always use win2000 mode...in win7 mode it´s even more worse...
Title: Re: Core crashes
Post by: JamoZ on June 17, 2014, 02:15:03 PM
I wouldn`t hold my breath that it will be fixed in the next beta. If PiBoSo knew what`s causing it it would probably already been fixed, or at least have us known what`s the cause and that he`s working on it. Right now i`m not seeing either of those.
Title: Re: Core crashes
Post by: Hawk on June 17, 2014, 02:45:32 PM
What tracks are you guys using when you get regular core.exe crashes?

I personally am convinced that it is more down to track/terrain mesh problems that cause this than GP Bikes. Though I qualify this by saying that GP Bikes could be looked at closer to help solve this problem.

Again I must stress that this is just my personal opinion based on experience and tests while I have been building new track surfaces and seeing the mess that 99% of the ripped track mesh source files are in when I get them.

Hawk.
Title: Re: Core crashes
Post by: JamoZ on June 17, 2014, 02:47:11 PM
Core problems go back as far as i can remember. It also happens on Victoria with stock bikes, standing still in the pits, clicking on the "go to track button" , touching other riders, during loading, in the main menu, when selecting bikes, exiting the game, even starting the game instantly creates core problems now and then. This can`t be all related to track/terrain problems..
Title: Re: Core crashes
Post by: C21 on June 17, 2014, 02:57:36 PM
QuoteWhat tracks are you guys using when you get regular core.exe crashes?

Happened on all tracks!  ;)
I agree with Jamoz, it´s not a track issue.
Title: Re: Core crashes
Post by: Hawk on June 17, 2014, 03:03:14 PM
Quote from: JamoZ on June 17, 2014, 02:47:11 PM
Core problems go back as far as i can remember. It also happens on Victoria with stock bikes, standing still in the pits, clicking on the "go to track button" , touching other riders, during loading, in the main menu, when selecting bikes, exiting the game, even starting the game instantly creates core problems now and then. This can`t be all related to track/terrain problems..

I think you'd be surprised JamoZ at what strange problems a dodgy track terrain mesh causes. Though as I rightly stressed, I don't think this is the only cause of core.exe's, but would help tremendously to cut down on the occurrences of this painful crash if this problem was sorted out properly. :)

As I understand, the data for the track and bikes is likely and can be processed to a degree before you actually enter the virtual world(Track).

Touching other riders: Well that could've just been a coincidence(not likely I know) in conjunction with another cause of the crash. Can this be repeated at will? It should be if this is a problem.

Personally I've never had a core crash while selecting a bike. Could have been a fault in the bike model mesh or MOD? Were you using a bike MOD at the time?


Hawk.

Title: Re: Core crashes
Post by: HornetMaX on June 17, 2014, 03:10:52 PM
The last problem I've seen happen seems really to indicate some sort of memory corruption.

On mozabike v1.1 (GPB Italia server) the 3rd split line is sometime at the wrong position.
I can see where it should be (with the MaxHUD plugin) and sometimes I see the chrono for the split stop before the bike reaches the right point on the track, like 1.5-2 seconds before.

When this happens you get a very very fast 3rd sector but a very slow 4th one (the overall time is correct).

Now, as detection of crossing split lines is not really complicate (and works, usually), I'm tempted to say that some memory corruption is at work here.
Pure speculation, but memory corruption is always the #1 candidate when you have this kind of bug/crashes.

MaX.
Title: Re: Core crashes
Post by: Hawk on June 17, 2014, 03:26:19 PM
Quote from: C21 on June 17, 2014, 02:57:36 PM
QuoteWhat tracks are you guys using when you get regular core.exe crashes?

Happened on all tracks!  ;)
I agree with Jamoz, it´s not a track issue.

Then I can only think that it must be something to do with the setup of the PC, or something that has been or is installed other than GP Bikes that is clashing with a driver or something similar, maybe an application running in the background while GP Bikes is running; updaters etc, etc..... Check your start-up menu for any applications running that don't need to be.
Have you any toolbars installed(Notorious for creating problems)? Run an adware scan and CCleaner to get rid of any hidden crap that may have been installed while browsing the internet. Keep your system regularly defragged.
If you've done all these things and still getting regular core.exe problem the I give up!  :P

Hawk.

Title: Re: Core crashes
Post by: Hawk on June 17, 2014, 03:33:07 PM
Quote from: C21 on June 17, 2014, 02:57:36 PM
I agree with Jamoz, it´s not a track issue.

Hi C

I can certainly generate core.exe's at will with something you wouldn't believe was a track issue because you would not know it was there even if you looked for it(the track in game would look fine) without going into the track mesh in a 3D app.

Hawk.
Title: Re: Core crashes
Post by: JamoZ on June 17, 2014, 03:41:41 PM
Quote from: Hawk_UK on June 17, 2014, 03:26:19 PM
Quote from: C21 on June 17, 2014, 02:57:36 PM
QuoteWhat tracks are you guys using when you get regular core.exe crashes?

Happened on all tracks!  ;)
I agree with Jamoz, it´s not a track issue.

Then I can only think that it must be something to do with the setup of the PC, or something that has been or is installed other than GP Bikes that is clashing with a driver or something similar, maybe an application running in the background while GP Bikes is running; updaters etc, etc..... Check your start-up menu for any applications running that don't need to be.
Have you any toolbars installed(Notorious for creating problems)? Run an adware scan and CCleaner to get rid of any hidden crap that may have been installed while browsing the internet. Keep your system regularly defragged.
If you've done all these things and still getting regular core.exe problem the I give up!  :P

Hawk.

I know my IT stuff :P , there is not a single folder,program or background service i`m not known with or doesn`t not serve a purpose on my system. I also reinstall windows every 3 months, i am 1000% sure it`s not on my end. It`s on PiBoSo`s end...
Title: Re: Core crashes
Post by: Hawk on June 17, 2014, 03:47:20 PM
@Max: Surely Piboso would have locked it down if it was just a memory leak problem? Are there not capable memory management modules around nowadays to contain and manage memory requirements needed? I thought the majority of memory leak problems were a thing of the past now?

Hawk.
Title: Re: Core crashes
Post by: HornetMaX on June 17, 2014, 03:55:05 PM
Quote from: Hawk_UK on June 17, 2014, 03:47:20 PM
@Max: Surely Piboso would have locked it down if it was just a memory leak problem? Are there not capable memory management modules around nowadays to contain and manage memory requirements needed? I thought the majority of memory leak problems were a thing of the past now?
Not so sure .. memory leak is just forgetting to deallocate stuff: this can be detected (don't think in all the cases and in all the frameworks but yes, there are some tools).
Memory corruption is something more tricky to detect: essentially you're writing where you shouldn't. Sometimes it has zero impact, sometimes it screws everything up.

Memory corruption is the absolute nightmare for a developer: sometimes, just the fact of adding debug statements (e.g print or write some info out) makes the problem disappear (because you end up writing in a different area, which could have no impact). That's why sometimes this kind of bugs are named "Heisenbugs" (http://en.wikipedia.org/wiki/Heisenbug) (http://en.wikipedia.org/wiki/Heisenbug))) (which, by the way, is a hell of clever name for these).

MaX.
Title: Re: Core crashes
Post by: Hawk on June 17, 2014, 04:00:56 PM
Quote from: JamoZ on June 17, 2014, 03:41:41 PM

I know my IT stuff :P , there is not a single folder,program or background service i`m not known with or doesn`t not serve a purpose on my system. I also reinstall windows every 3 months, i am 1000% sure it`s not on my end. It`s on PiBoSo`s end...

Then of course you know what to do to keep your system running well and efficiently JamoZ.  :) :P

But I'm not aiming my post at those of us who are as knowledgeable about system maintenance as you obviously are, it is more for those, and there are many, that have no clue what is under the hood of their PC and don't want to know, yet they complain when things go wrong. I'm sure you will agree that a PC needs keeping well maintained and clean(of rubbish and harmful or interfering utilities) the same as a motorbike does if it is to run well.
Title: Re: Core crashes
Post by: Alone on June 17, 2014, 04:05:18 PM
I´m still thinking that the dynamic track surface has something that could cause moslty of the core.exe problems.
Title: Re: Core crashes
Post by: Hawk on June 17, 2014, 04:15:23 PM
Quote from: HornetMaX on June 17, 2014, 03:55:05 PM
Quote from: Hawk_UK on June 17, 2014, 03:47:20 PM
@Max: Surely Piboso would have locked it down if it was just a memory leak problem? Are there not capable memory management modules around nowadays to contain and manage memory requirements needed? I thought the majority of memory leak problems were a thing of the past now?
Not so sure .. memory leak is just forgetting to deallocate stuff: this can be detected (don't think in all the cases and in all the frameworks but yes, there are some tools).
Memory corruption is something more tricky to detect: essentially you're writing where you shouldn't. Sometimes it has zero impact, sometimes it screws everything up.

Memory corruption is the absolute nightmare for a developer: sometimes, just the fact of adding debug statements (e.g print or write some info out) makes the problem disappear (because you end up writing in a different area, which could have no impact). That's why sometimes this kind of bugs are named "Heisenbugs" (http://en.wikipedia.org/wiki/Heisenbug) (http://en.wikipedia.org/wiki/Heisenbug))) (which, by the way, is a hell of clever name for these).

MaX.

I thought you could specify and restrict the memory requirements and usage for the application being developed in modern Dev/Compliers like MS Visual C++ ? But obviously it doesn't work as they say it does.

Sounds like the Star Trek Heisenburg Compensator that allows the theory of the Energy/Matter transporter to work. In fact I think it is named because of the same problem, and why they say that an energy/matter transporter would never be possible.
Title: Re: Core crashes
Post by: HornetMaX on June 17, 2014, 04:20:25 PM
Quote from: Alone on June 17, 2014, 04:05:18 PM
I´m still thinking that the dynamic track surface has something that could cause moslty of the core.exe problems.
Could be. But if the problem is memory corruption, the fact the problem disappears without dynamic surface may not necessarily mean the root cause is in dynamic surface.
That's exactly why memory corruptions are a PITA.

Let's cross fingers, we can't help piboso on this more than what we've already done.

Quote from: Hawk_UK on June 17, 2014, 04:15:23 PM
I thought you could specify and restrict the memory requirements and usage for the application being developed in modern Dev/Compliers like MS Visual C++ ? But obviously it doesn't work as they say it does.
Not sure MSVC offers alot in this direction but there are external tools.
The problem is that C is a pretty permissive language ... I mean, once you can have a "void *", the door is open ...

Quote from: Hawk_UK on June 17, 2014, 04:15:23 PM
Sounds like the Star Trek Heisenburg Compensator that allows the theory of the Energy/Matter transporter to work. In fact I think it is named because of the same problem, and why they say that an energy/matter transporter would never be possible.
Named after Heisenberg's uncertainty principle. Not being a Star Trek fan I can't say if the same is true for the Compensator :)

MaX.
Title: Re: Core crashes
Post by: BOBR6 84 on August 09, 2014, 09:43:52 PM
unplayable tonight.. core crash after core crash.. all random but all in online sessions.
Title: Re: Core crashes
Post by: Hawk on August 09, 2014, 11:55:06 PM
Quote from: BOBR6 84 on August 09, 2014, 09:43:52 PM
unplayable tonight.. core crash after core crash.. all random but all in online sessions.

Hi Bob.

Any particular track you were using? Whether the track was using dynamic surface? Which server? Etc,etc.... Just some more info so that maybe a common pattern might emerge from everyones information on core.exe's.  ;) :)

Hawk.
Title: Re: Core crashes
Post by: BOBR6 84 on August 10, 2014, 12:09:15 AM
Mugello circuit! had some trouble connecting, took a while and ended with a core crash.. 7-8 other players dynamic surface off. core.exe in pitlane. reconnected a few more times after core.exe crashes both in pit lane and on track when near another player!
Title: Re: Core crashes
Post by: Kerazo on August 10, 2014, 06:32:20 AM
not that much problems as bob but for me, if there are more than 5,6 people playing i get constantly cores every 4,5 minutes sadly
Title: Re: Core crashes
Post by: Hawk on August 10, 2014, 07:38:50 AM
Quote from: BOBR6 84 on August 10, 2014, 12:09:15 AM
Mugello circuit! had some trouble connecting, took a while and ended with a core crash.. 7-8 other players dynamic surface off. core.exe in pitlane. reconnected a few more times after core.exe crashes both in pit lane and on track when near another player!

Quote from: kerazxo on August 10, 2014, 06:32:20 AM
not that much problems as bob but for me, if there are more than 5,6 people playing i get constantly cores every 4,5 minutes sadly

Just a thought guys......  In my experience, if your getting an unusual amount of connection and core.exe problems online then it's best to contact the server admin, kindly explain briefly the problem and ask if they could possibly restart the server/s involved. This in my experience does help calm down some problems. But bear in mind that server admins may not be able to respond to your message or restart the server straight away as they could be at work at the time.  ;) :)

Hawk.
Title: Re: Core crashes
Post by: C21 on August 11, 2014, 07:04:38 AM
The last time i tried Multiplayer i could run 3-4 laps before the core.exe appears. (Win2000mode). Otherwise i´m still unable to play.
I agree and can fully understand Vin97, Jamoz, BOBR, BozoCro,......all of them who are blaming about the online issue.
This one has 1st priority before ANY other physic change should be applied on this game!!!
For me is the following situation: if this issue will not be fixed in the next update i will leave this game until V1 is released. I will not spend any more time on developing mods / physics for this game knowing I can´t play online!! I know that not all users have this issue but there are a lot of who are blaming about this since i joined this community. And NOTHING happened to fix this issue!
That´s why i´m really pissed off and why i am not that much involved in this forum anymore since 5B was released!!
And if you read the specific topic(s) i tried really hard to fix it from my side but it is not in my hands anymore....

I will not offend Piboso but i can´t keep my mouth shut on an issue that is still untouched and annoys a lot of people!!
Title: Re: Core crashes
Post by: daryn98a on August 13, 2014, 07:19:03 AM
when i click to start the game it says core.exe has stopped working and the game no longer works. I deleted the game and re installed it and the same happens
Title: Re: Core crashes
Post by: Hawk on August 13, 2014, 07:27:01 AM
Quote from: daryn98a on August 13, 2014, 07:19:03 AM
when i click to start the game it says core.exe has stopped working and the game no longer works. I deleted the game and re installed it and the same happens

Hi daryn.

Have you downloaded and installed any MODS? If so, then strip out all the installed MODS and try with just the default installed Track(Victoria) and the default bikes only.  ;)

If you install the MODS incorrectly and try using them the game will core.exe straight away in some cases.

Hope this helps.

Hawk.

PS: Have you studied the GPB Guide to make sure your correctly installing any MODS, etc, etc...?

GPB Guide: http://forum.piboso.com/index.php?topic=431.0 (http://forum.piboso.com/index.php?topic=431.0)
Title: Re: Core crashes
Post by: janaucarre on August 13, 2014, 09:28:26 AM
Hello,
Documents>Piboso>GPBikes>Profiles
Delete the stuff in this folder and restart the game.

PS: please don't post 3 times the same in different thread anymore, it doesn't make the things faster.
Title: Re: Core crashes
Post by: Forty6 on August 13, 2014, 09:32:41 AM
Hello. While playing in testing mode last night on the Victoria circuit with the Aprilia 250 I experienced a core.exe crash while it was loading before the garage options appear. My OS is windows 8.1 and when it quits out the game and returns you to desktop, it says application has stopped working and there is a drop down with lots of numbers and stuff apparently explaining what's happened. I'm more of a gamer than a programmer so it doesn't make any sense to me but would it be any use if I copied it next time the crash happened? I'm sure more of you who know a lot more than me have already noticed this but I just thought I'd mention it anyway?
Title: Re: Core crashes
Post by: BOBR6 84 on September 24, 2014, 07:48:09 PM
This doesnt help the situation but I had a couple of core crashes on the NDS monza online server earlier.. First time with a NDS track!

One touching a curb in a replay!!

The other was in the middle of the track following matty..
Title: Re: Core crashes
Post by: HornetMaX on September 24, 2014, 08:12:05 PM
I had a whole bunch of crashes on monzabike v3 offline (!!) , both normal an NDS. Unusual for me, normally I have very little crashes.

Spent 3-4 hours online and had no crashes (same track).

I stopped trying to understand the whole thing a while ago :)

MaX.
Title: Re: Core crashes
Post by: BOBR6 84 on September 24, 2014, 08:18:10 PM
Lol :) I think il do the same..
Title: Re: Core crashes
Post by: cdx on September 30, 2014, 03:41:04 AM
Hi, I get many crashes on Victoria (I play the demo). I think all of them happened in the same way: when crossing the edge of the track, either on the white line or just after crossing to the grass.

I don't know if it's connected, but I noticed that game crashes when I'm about to slide for a fall at the edge of the road - usually at the moment of the crash I have just released the acceleration, sensing that I'm about to go down (I can't play, just started, manual minus clutch, all other assists off :) ). It's at mid-range speed, probably 3rd gear. It doesn't happen if I'm riding slowly - I just spent a few minutes constantly falling to test it and no game crashes :D

A few times it happened shortly after the first tight right turn on the track, if that makes any difference.
Title: Re: Core crashes
Post by: BOBR6 84 on September 30, 2014, 03:52:58 AM
Hi mate!

You should purchase the full version! Its core crash free.. Chuckle chuckle  :D

Joking aside.. Forget the demo.. Get online!!!  ;)
Title: Re: Core crashes
Post by: cdx on September 30, 2014, 02:18:10 PM
The way I'm riding right now I'd better keep away from races. Crash after crash and I'm not talking about core.exe :)

But I'll get a licence eventually, the game is awesome!
Title: Re: Core crashes
Post by: BOBR6 84 on September 30, 2014, 08:23:22 PM
I crash alot too! haha
Dont u only have the 125cc bike in the demo?
Title: Re: Core crashes
Post by: daryn98a on October 07, 2014, 12:24:45 PM
Since a month ago, when I click to play the game it says core.exe has stopped working. I want to play the game and I cant for this reason. Can somebody help me
Title: Re: Core crashes
Post by: HornetMaX on October 07, 2014, 01:41:55 PM
Quote from: daryn98a on October 07, 2014, 12:24:45 PM
Since a month ago, when I click to play the game it says core.exe has stopped working. I want to play the game and I cant for this reason. Can somebody help me
Clean reinstall. Unistall the game fully (including the data directory under "My Documents/Piboso") and reinstall.

MaX.
Title: Re: Core crashes
Post by: janaucarre on October 07, 2014, 01:59:07 PM
Cdx: core exe are for the main due to the dynamic surface, and we have done some tracks without the dynamic surface, like that we have been able to do 25 laps races, 15 riders, without core crash.
There is no victoria no dynamic surface.
Title: Re: Core crashes
Post by: yoshimura on October 16, 2014, 10:56:30 AM
Here are my settings, works for me, you test.My resolution 1920/1200

lighting

dynamic shadows=on
reflections=on
shaders=on

detail level
draw distance=high
model detail=low

antialiasing4X

textures
size=high
anisotropic8X

90%crash less, Online or offline.
Title: Re: Core crashes
Post by: nuovaic on October 20, 2014, 07:37:38 PM
I get a core.exe offline watching a replay!
In the Old School Monza race - was watching my bike go down and slide across the grass and track (practice 06:05), rewound a bit and looked again in nose view and cored as it was going over track join.
Can be replicated easily..
Title: Re: Core crashes
Post by: Hawk on October 20, 2014, 09:28:14 PM
Quote from: nuovaic on October 20, 2014, 07:37:38 PM
I get a core.exe offline watching a replay!
In the Old School Monza race - was watching my bike go down and slide across the grass and track (practice 06:05), rewound a bit and looked again in nose view and cored as it was going over track join.
Can be replicated easily..

That's a great way to pin-point a problem area on track... Well done mate!  ;)

Hawk.
Title: Re: Core crashes
Post by: cdx on October 21, 2014, 08:23:50 AM
Quote from: BOBR6 84 on September 30, 2014, 03:52:58 AM
You should purchase the full version! Its core crash free.. Chuckle chuckle  :D

I finally got a licence! And chuckle chuckle indeed :)

Here are two short clips. I got a few core crashes the same way and thought I'd catch it in a video. The clips are unlisted, I'll delete them as soon as they aren't needed.

https://www.youtube.com/watch?v=Nh5Z893E6DQ (https://www.youtube.com/watch?v=Nh5Z893E6DQ)
https://www.youtube.com/watch?v=B1Pk9JRCoZA (https://www.youtube.com/watch?v=B1Pk9JRCoZA)

Track: NC - HockenheimRing_V1.0_NDS
Bike: Murasama RC990 2003 base paint
No extra plugins other than MaxHud

I got core crashes nearly every time I crossed the line you see in the clips. In the second clip I crossed the line, it didn't crash, then I crashed the bike in the wall and restarted where you see the beginning of the clip. The crash happens when the bike freezes, then it takes a few seconds or a few mouse clicks for the application to crash out to windows.

Also, the game crashes every time if I fiddle with bike or track selection for a bit longer before I press "Start" to go to the track. E.g. if I select a bike, go through a few paints, another bike, more paints, then press Start. It gives the screen that says "Connecting..." then the big mouse pointer changes to the windows loading circle and the game waits for me to click to crash out to windows. That's in "Testing" again. Can make a clip if it would be useful.

The video quality of the clips is quite bad as it's from my phone, MSI Afterburner doesn't work as it can't catch the last few seconds before a core crash. Do you guys know software that catches the whole screen instead of the current windowed application?

Would be great to hear from PiBoSo what kind of information would be useful other than track/bike (hardware, drivers, win version, game settings?). Also, if there is some easy to use software that catches exceptions/dumps/etc that can help with information for debugging I'd be happy to install it.

Also, are there any particular bikes/tracks that need testing? Right now I'm learning to ride the things and I'm happy riding anything.
Title: Re: Core crashes
Post by: Hawk on October 21, 2014, 11:08:13 AM
Quote from: cdx on October 21, 2014, 08:23:50 AM
Quote from: BOBR6 84 on September 30, 2014, 03:52:58 AM
You should purchase the full version! Its core crash free.. Chuckle chuckle  :D

I finally got a licence! And chuckle chuckle indeed :)

Here are two short clips. I got a few core crashes the same way and thought I'd catch it in a video. The clips are unlisted, I'll delete them as soon as they aren't needed.

https://www.youtube.com/watch?v=Nh5Z893E6DQ (https://www.youtube.com/watch?v=Nh5Z893E6DQ)
https://www.youtube.com/watch?v=B1Pk9JRCoZA (https://www.youtube.com/watch?v=B1Pk9JRCoZA)

Track: NC - HockenheimRing_V1.0_NDS
Bike: Murasama RC990 2003 base paint
No extra plugins other than MaxHud

I got core crashes nearly every time I crossed the line you see in the clips. In the second clip I crossed the line, it didn't crash, then I crashed the bike in the wall and restarted where you see the beginning of the clip. The crash happens when the bike freezes, then it takes a few seconds or a few mouse clicks for the application to crash out to windows.

Also, the game crashes every time if I fiddle with bike or track selection for a bit longer before I press "Start" to go to the track. E.g. if I select a bike, go through a few paints, another bike, more paints, then press Start. It gives the screen that says "Connecting..." then the big mouse pointer changes to the windows loading circle and the game waits for me to click to crash out to windows. That's in "Testing" again. Can make a clip if it would be useful.

The video quality of the clips is quite bad as it's from my phone, MSI Afterburner doesn't work as it can't catch the last few seconds before a core crash. Do you guys know software that catches the whole screen instead of the current windowed application?

Would be great to hear from PiBoSo what kind of information would be useful other than track/bike (hardware, drivers, win version, game settings?). Also, if there is some easy to use software that catches exceptions/dumps/etc that can help with information for debugging I'd be happy to install it.

Also, are there any particular bikes/tracks that need testing? Right now I'm learning to ride the things and I'm happy riding anything.

Hi cdx.  ;)

Your two video's are exactly pinpointing  the area were there are gaps in the track model 3D mesh. I have informed Noss69(Track Author) about these issues that are causing core.exe crashes. You will also find the same problem at other corners too(outer edges of track corners on HockenheimRing).

Just as a test for you, try the "Mallory Park 1978"(the NDS version) track, as I have worked hard on sealing all gaps in the track mesh in the hope that it will help greatly in stopping core.exe crashes.

Nice job in pinpointing those problems mate!  ;)

Let us know here how you get on.  ;)

Hawk.
Title: Re: Core crashes
Post by: cdx on October 22, 2014, 04:10:25 AM
Hi Hawk,

I didn't realise this is a known issue with the track. Is there any point reporting this kind of core crash? And if so, should it be in the tracks section of the forum, seeing that the problem is with the track rather than the base game?

Nice work with Mallory Park 1978 (NDS)! It is very stable, I did quite a few laps on it and didn't get a core crash :D Also, less turns, less falling down :)

Unfortunately, now I'm getting another type of core crashes - I was riding various bikes and tracks and now I can't change the Category of bikes. I'm on GP1000 and can pick different GP1000 bikes. However, when I click on the Category drop-down triangle I see the list but if I click on anything (e.g. GP125) I get a core crash. Same thing happens if I click the left or right Category triangle. I'll fiddle with it a bit more and probably do a clean reinstall.
Title: Re: Core crashes
Post by: Hawk on October 22, 2014, 08:34:53 AM
Quote from: cdx on October 22, 2014, 04:10:25 AM
Hi Hawk,

I didn't realise this is a known issue with the track. Is there any point reporting this kind of core crash? And if so, should it be in the tracks section of the forum, seeing that the problem is with the track rather than the base game?

Nice work with Mallory Park 1978 (NDS)! It is very stable, I did quite a few laps on it and didn't get a core crash :D Also, less turns, less falling down :)

Unfortunately, now I'm getting another type of core crashes - I was riding various bikes and tracks and now I can't change the Category of bikes. I'm on GP1000 and can pick different GP1000 bikes. However, when I click on the Category drop-down triangle I see the list but if I click on anything (e.g. GP125) I get a core crash. Same thing happens if I click the left or right Category triangle. I'll fiddle with it a bit more and probably do a clean reinstall.

Hi cdx.

Well if GPB core.exe crashes, then personally I would say that is a bug? I say this because GPB should be able to catch the error that is causing the crash and continue to run, and maybe also log the error catch in a log file to be auto-downloaded to Piboso on exit so that Piboso knows what problems are being caused and why they are being caused. Then if the errors are due to problems with the track in case, then Piboso can inform the forum about the problem and therefore it can be identified and fixed. This is just a personal thought on this subject and not intended as a statement of fact, or what is possible from Piboso's side.  :)
So having made the above statement, I would personally say that any core.exe crash report from the community should be reported(posted) in the "Bug report" section of the GPB forum.  I'm sure if the report was in the wrong place then the forum moderators would soon inform us and move it. :)

I'm glad you like "Mallory Park 1978".... It's a great little circuit and a very good track for learning to ride with GPB. Thanks mate!  ;D 8)

If your getting core.exe crashes when selecting different tracks or bikes, then it's usually due to either not having the latest version of track or bike your selecting, or a symptom of copy pasting new versions bikes or tracks into the bike or tracks folder without first deleting the old version you intend to replace; also could be a symptom of a re-install of which you didn't delete the "Piboso" folder in your "My Documents" folder before the re-install???

My advice when doing a fresh re-install is to never make the mistake of taking short-cuts..... Either delete everything(Tracks, Bikes, Settings, etc, etc), or at least make a copy of the bikes and tracks only, and then when you've done the fresh install, give GPB a good test to make sure everything is working correctly before you add any bike or track mods. That way, if you then do get core.exe crashes(when selecting bikes or tracks) after adding the mods you will know that it must be due to a bike or track that is not the latest version or has maybe been copy pasted over with the latest version previously. But my advice is that if your getting issues like that, is to delete everything including bikes and tracks and download the latest versions fresh from the "Track Downloads" and "Bike MOD Revived" sections of the forum.

So yes. To do a totally fresh re-install. Make sure you delete the "Piboso" folder in the "My Documents" folder, also make sure that the "gpbikes" folder in your "Program Files" folder has been deleted. Delete all tracks and bikes(so you know your going to be starting with fresh current version mods that are not corrupted by actions such as copy pasting in the past). Then re-install GPB. Above all, don't be tempted to save time by copy pasting any settings tracks or bikes.  ;)

Hope this helps.  :)

Hawk.
Title: Re: Core crashes
Post by: davidboda46 on October 22, 2014, 10:42:01 AM
Got this thing when I had a core.exe, have no idea what it actually means.
(https://farm6.staticflickr.com/5601/14978629904_eb4a80ee92_o.jpg) (https://flic.kr/p/oPBoPJ)GP-bikes error (https://flic.kr/p/oPBoPJ) by DavidB46 (https://www.flickr.com/people/65621920@N07/), on Flickr

Also noticed that I almost only have "white line"-core crashes lately. The wierdest one is leaving the pits at COTA. Crossing the white line just before you exit pit lane, a lot of times cause a core.exe... On other tracks, it's when the bike touches the white line at different points around the circuits. I've also had it when crashing and the bike slid onto the line...

Maybe this is all old news, but thought I report it anyway...

Cheers.

/David "Gonzo" Boda #46
Title: Re: Core crashes
Post by: cdx on October 22, 2014, 01:01:24 PM
Thanks for the tips Hawk!

It was strange that it started crashing on Category selection without me doing any changes on any bike/track files. I had downloaded them from the places you mentioned and they worked fine for a while. But indeed the problem seems to be there. I just renamed the bike and track folders and with only the stock bikes and Victoria it runs well, now I can change categories.

I even did a few laps on Victoria with no core crashes at all. Seems like staying within the track is useful in many ways :D
Title: Re: Core crashes
Post by: yoshimura on November 01, 2014, 05:22:22 PM
after a core.exe on victoria online, I can not go there, data Mismatch on another circuit  the same thing blocked (beta6c) :-\
Title: Re: Core crashes
Post by: Hawk on November 01, 2014, 05:44:20 PM
Quote from: yoshimura on November 01, 2014, 05:22:22 PM
after a core.exe on victoria online, I can not go there, data Mismatch on another circuit  the same thing blocked (beta6c) :-\

Quite GPB, do a system "CClean", and then try again.... Not guaranteed to work but has worked for me in the past. Other than that it maybe the server your trying to connect to hasn't updated to the current bike mod version as yet, if you already have done so? Or vice versa.  ;)

Hope this helps.

Hawk.
Title: Re: Core crashes
Post by: yoshimura on November 01, 2014, 05:57:32 PM
thank you for information, I just tested , and well it works again without problem, probably a passing bug. :D
Title: Re: Core crashes
Post by: yoshimura on November 11, 2014, 05:33:04 PM
this simulation has become unplayable online, what a pity, there always have a good atmosphere, tempered by this problem, piboso look at this problem, will be online soon the desert!!! :-\
Title: Re: Core crashes
Post by: ghostchild on November 11, 2014, 07:20:49 PM
I agree!!!   :-\
Title: Re: Core crashes
Post by: yoshimura on November 14, 2014, 11:28:17 PM
8 in 1 hour core.exe Misano nds online needs to do what for a correction of this problem???????thank you
Title: Re: Core crashes
Post by: Nismo on November 14, 2014, 11:44:22 PM
 :o :o :o
Title: Re: Core crashes
Post by: HornetMaX on November 15, 2014, 12:10:51 PM
Quote from: yoshimura on November 14, 2014, 11:28:17 PM
8 in 1 hour core.exe Misano nds online needs to do what for a correction of this problem???????thank you
Not sure writing in red and big font will help a lot.

MaX.
Title: Re: Core crashes
Post by: Hawk on November 15, 2014, 12:19:26 PM
Quote from: yoshimura on November 14, 2014, 11:28:17 PM
8 in 1 hour core.exe Misano_nds online needs to do what for a correction of this problem??????? thank you

It's could be due to artefacts in the track itself, I'm not sure, and I cannot check because we don't have the source files to take a look at the track mesh.....

I've had more cores than usual on this track too, but usually it happens to me when others are connecting or disconnecting. When is it happening to you?

@ Max: Could you have printed any smaller..... I needed to get a magnifying glass out to read your post above. Hehe  ;D

PS: I have noticed that this track runs a lot slower FPS for me.... Anyone else?
Title: Re: Core crashes
Post by: PeterV on November 15, 2014, 12:20:52 PM
Quote from: yoshimura on November 14, 2014, 11:28:17 PM
8 in 1 hour core.exe Misano nds online needs to do what for a correction of this problem???????thank you

A little bigger please, its hard to read.
Some have more Core.exe then others, nothing can be done about it. Misano 01 or 02 are two of the most reliable tracks around concerning core.exe. (for me at least).
I can reproduce core.exe if i want by selecting another bike before entering the server again, gives me  95% of the time a core.exe.

I will restart the server anyway.
Title: Re: Core crashes
Post by: HornetMaX on November 15, 2014, 12:22:06 PM
Quote from: Hawk_UK on November 15, 2014, 12:19:26 PM
@ Max: Could you have printed any smaller..... I needed to get a magnifying glass out to read you post above. Hehe  ;D
Pun was intended but yes, I could have made it smaller (not that it's hard to read it anyway, the magnifying glass is not the easiest way though).

MaX.
Title: Re: Core crashes
Post by: Hawk on November 15, 2014, 12:31:27 PM
Quote from: HornetMaX on November 15, 2014, 12:22:06 PM
Quote from: Hawk_UK on November 15, 2014, 12:19:26 PM
@ Max: Could you have printed any smaller..... I needed to get a magnifying glass out to read you post above. Hehe  ;D
Pun was intended but yes, I could have made it smaller (not that it's hard to read it anyway, the magnifying glass is not the easiest way though).

MaX.

Got the Pun. Lol  ;) ;D

Hawk.
Title: Re: Core crashes
Post by: yoshimura on November 15, 2014, 01:15:16 PM
Quote from: PeterV on November 15, 2014, 12:20:52 PM
Quote from: yoshimura on November 14, 2014, 11:28:17 PM
8 in 1 hour core.exe Misano nds online needs to do what for a correction of this problem???????thank you

A little bigger please, its hard to read.
Some have more Core.exe then others, nothing can be done about it. Misano 01 or 02 are two of the most reliable tracks around concerning core.exe. (for me at least).
I can reproduce core.exe if i want by selecting another bike before entering the server again, gives me  95% of the time a core.exe.

I will restart the server anyway.


this is the last time I post to this problem, coding error that can not be resolved, damage, stay with bugs games, the price increases, but not solving problems, end of my complaint about closed for me. ::)
Title: Re: Core crashes
Post by: ghostchild on November 15, 2014, 04:04:17 PM
Quote from: PeterV on November 15, 2014, 12:20:52 PM

Some have more Core.exe then others, nothing can be done about it.

:-[

I hope that something can be done, sooner or later, or GPB will remain a beautiful dream..  :-\
Title: Re: Core crashes
Post by: doubledragoncc on November 15, 2014, 05:27:24 PM
I often get core crashes when I change bikesin offline!!! MANY times most bikes and its fresh install of all.
Title: Re: Core crashes
Post by: noss69 on August 07, 2015, 09:36:52 AM
Hi piboso, I do not know if this can help you but here is a situation that I found in the integration motorcycle in the game: if it greatly increases the values ​​"damper" and "damperpower" after a few meter from the runway crash game.
Noss69