PiBoSo Official Forum

GP Bikes => Mods => CAWS Mod Team => Topic started by: Napalm Nick on September 02, 2017, 11:36:17 am

Title: CAWS MOD Team - Beta 12+ - Bike Release - 2012 SSP600 Set - BETA
Post by: Napalm Nick on September 02, 2017, 11:36:17 am

On behalf of the CAWS MOD TEAM - and with HUGE THANKS to GPB Italia - a release of some old highly favoured bikes

SSP600 Set for Beta 12+ (BETA)

(https://media.giphy.com/media/l0IsGOD8qpyxJ2MzC/giphy.gif)
2008 Ducati 749R, 2012 Honda CBR600RR, 2012 Kawasaki ZX6R, 2012 Triumph Daytona 675R, 2012 Yamaha YZF-R6

Now in the Official BikeMOD HERE (https://mega.nz/#F!GdAUhKxA!04IzRVoF6CEVLUq2nbpH1g)

Now Beta 12 holds the tyre files separately - Don't forget the TYRES (will also be in the BikeMod).

Please test them and provide any feedback here - all feedback is welcome and testing for Beta 12 is needed. Thank you.

CURRENT KNOWN ISSUES - DIRT ON TYRES NOT SHOWING, LITTLE BUGS

ORIGINAL 3D FILES NOT HELD

Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - COMING VERY SOON
Post by: doubledragoncc on September 02, 2017, 11:41:51 am
Damn someone hand me some tissues please ;D Is that stoked or stroked lol

DD
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - COMING VERY SOON
Post by: Napalm Nick on September 02, 2017, 11:48:35 am
(http://astrology.earthlyreturns.com/Doctor%20offering%20a%20box%20of%20tissues.jpg)

Pass them round to the old SSP lovers  ;D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - COMING VERY SOON
Post by: doubledragoncc on September 02, 2017, 12:02:15 pm
AWW ty Nick
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - COMING VERY SOON
Post by: BOBR6 84 on September 02, 2017, 01:21:52 pm
 8) 8) 8) 8) 8) 8) :-* :-* :-*
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - COMING VERY SOON
Post by: tchemi on September 02, 2017, 03:15:12 pm
(https://i.giphy.com/media/6src2O87M3ET6/giphy.webp)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - COMING VERY SOON
Post by: KG_03 on September 08, 2017, 02:48:21 pm
Fantastic NEWS! Im so happy that I will be able to ride Daytona :-O :-D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - COMING VERY SOON
Post by: KliPPiE on September 08, 2017, 03:33:15 pm
can i confirm it is coming tonight ?
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - COMING VERY SOON
Post by: Napalm Nick on September 08, 2017, 03:44:25 pm
You can confirm whatever you like KliP  ;)

We ran another pre-release test last night and found some more bugs and don't want you disappointed. One bug is a strange one where the dash was showing on the seat when looking behind  ??? Odd huh. Trouble with these is we don't have the 3d so UV problems have to be fudged.

Sooonnnn (and not a PiBoSo sooon)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - COMING VERY SOON
Post by: matty0l215 on September 08, 2017, 04:08:04 pm
Sorry Klippie, I was meant to be working on the bikes this week but life has gotten in the way.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - COMING VERY SOON
Post by: matty0l215 on September 08, 2017, 04:20:27 pm
However...

A certin Japanese bike is ready.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - COMING VERY SOON
Post by: connorhall70 on September 18, 2017, 04:32:08 pm
Whats happened :(
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - COMING VERY SOON
Post by: matty0l215 on September 18, 2017, 04:40:26 pm
I have been working on these bikes in my spare time but i haven't had a lot of that in the last couple of weeks  :(

Going as quick as we can mate :)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: connorhall70 on September 21, 2017, 09:52:16 pm
Could you make a template for skins to be made for these bikes please? theyre fucking brilliant so far and you've done a great job making these! love them all. id donate if i could because the game wouldnt be what it is without this sorta thing happening.

or link me to a tutorial on how to make the template myself?

Cheers :)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on September 21, 2017, 09:55:25 pm
As we didn't make these bikes we don't have access to proper templates but i can dig up some of my old skins to use if you would like?
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on September 21, 2017, 10:06:57 pm
YIPEE FINALLY THANK YOU ! :-D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: doubledragoncc on September 21, 2017, 10:31:28 pm
I fin love this in beta12 they ride sooooooooooooooo good and feel great

Plaese ad paints if you can as no templates thanks guys

Think this will be the set for my first championship

DD
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: BOBR6 84 on September 21, 2017, 10:43:33 pm
first try im actually not to keen (R6) it just feels dumbed down.. like any other game. the tyres arent shiney anymore.. GP500 textures. it just feels completely different to when these bikes first burst on the schene and im a little bit upset. Why is everybody so keen to make things ''easy to ride'' all the time..

il keep riding them.. and try and give you some actual feedback instead of moaning lol

the best bike on beta12 atm in my opinion.. is the varese500!! what a thrill that is to ride now.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: david662 on September 21, 2017, 11:01:11 pm
I have played for a while and I have some feedback, but it's all just my opinion.
Bikes are very easy to ride - too easy. It's difficult to crash...

1. R6, CBR, GSXR, Dytona, 749R - traction control seems to be in a veeeeery high level - you cant slide (1,2 gear) even if you have MAX throttle in the corner. In this case R6 cup is MUCH MOOOORE BETTER.
2. Low power on 1 gear - from 0 to about 70,80 kmh.
3. Bad quality cockpit. Steering wheel is ok but the HUD and windshield looks bad for me and we can't set the EB, TCS on the HUD in cockpit view. But of course look isnt the most important thing.

The best for me is Ducati 749R but in my opinion engine breaking should be bigger. I have a real bike with L2 1000ccm engine ( I know - it's bigger than 749) and it breaks really strong but I have never ridden Ducati so I may be wrong.

That's all my feedback but now Im going to ride the Ducati ! ;)
Thanks for the release and I would like to know you agree or not agree with me guys.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 21, 2017, 11:06:03 pm
@Bob thanks.

Yeh please understand the tyres are massively different now in this Beta as you can see from the new file structure. Basically the tyres have to be stripped off and reworked/remodelled and PiB hasn't even provided any instructions how it should all be done (every Beta it is left to the modders to find out themselves lol) so the guys have had to work out as much as they can so far.  textures etc are practically impossible on these bikes (cos we don't have the original 3d for it). Remodelling new ones for every bike takes time, lots of it. The easy option would be to leave these bikes behind as not fit for later Betas but we do our best on them so not to waste GPBItalia's excellent work.

As for the feel - well this is what a Beta release is - to get feedback maybe you/the community can end up shaping them just how you like em.  :)

@david
thx Davide yeh as said above really. Cockpits the same. Your points will be looked at.
Keep it coming.

EDIT: edited a bit for clarity on the tyre texture issue
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 21, 2017, 11:24:53 pm
Quote from: connorhall70 on September 21, 2017, 09:52:16 pm
Could you make a template for skins to be made for these bikes please? theyre fucking brilliant so far and you've done a great job making these! love them all. id donate if i could because the game wouldnt be what it is without this sorta thing happening.

or link me to a tutorial on how to make the template myself?

Cheers :)


No need for donations as these models were done by a group that used to be here (GPBItalia you may of heard of them recently in other news) we just keep them alive as best we can, but thank your for the offer. Just enjoy them as best you can.

Without the 3d (that we don't have) a proper template cannot be made but a simple one can be made from a previous skin which I am sure Matty will provide soon.

Thank you for your kind words. :)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Docfumi on September 21, 2017, 11:45:34 pm
Hi, Team thanks for the awesome mods you guys are Brilliant. I am sorry for the off topic but will you be releasing the MV Agusta 500 Three again as it is my favorite bike.  ;)

Thanks again and Cheers
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 21, 2017, 11:52:39 pm
Hey speak of the Devil!

Yes mate I am sure that bike will come again it is also my favourite. Just have to hope the designer (H106frp) allows it or we are all doomed! Doomed I tell ya.

I am sure he will be very happy to hear you love it (there was not much feedback )!

Take care bud.  ;)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on September 22, 2017, 10:47:42 am
I've done some laps yesterday in the night and I love the new bikes. Still miss RPM bar on the dashboard in onboard cam and animated chain - I hope that it will come later :-)
As mentioned earlier I have a feeling that the motorcycles are easy to ride, and it is hard to loose rear grip even in full lean.
Once again thank you that I can ride Daytona in this game :-D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 22, 2017, 11:00:07 am
Thanks KG13.

The model might be improved if possible but we don't have the original 3d model so very difficult. :(

Tyres are very much a WIP with the new requirements this Beta so yes we need the feedback to decide how they must be modified thanks!
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Wimp #97 on September 23, 2017, 11:05:23 am
Hey guys,
First of all, thanks for so many awesome bikes. As a big 600cc fan and rider myself I have enjoyed this pack a lot!
So I invested some time into all of these bikes to test them and just give an all round overview about the pro's and con's of every bike.

I did my tests mostly on Aragon since it is a nice smooth track with some difficult braking areas.
I will give a rundown of every bike. Score them on several aspects and maybe some extra notes/clarification.

General notes
Setup
-Tyres: Soft
-10liter fuel
-gearing mostly stock, no major changes
-engine brake changed from 1 to 0 (explanation below)

Notes
The standard setup doesn't have enough engine brake(as in the bike doesn't slow down enough just on engine), so first thing i did was set the engine brake to 0 on all bikes. But for some bikes this was too much engine brake.
I also checked the top speeds and I have to say the yamaha R6 was much faster than the rest. Only the Kawasaki Zx6R came within 10km/h of the R6 (exact numbers below).

Bike ratings

Ducati 749R
Laptime: 1.55.2
Top Speed: 270 km/h
Braking: 7/10
Cornering: 8/10
Overall: 7/10
Note: Bike feels nice, maybe a little bit too much engine brake on 0 (but still better than 1). But by far the slowest bike of the pack with a laptime more than 1 second slower than the rest.

Honda CBR600RR
Laptime:1.53.6
Top Speed: 274km/h
Braking: 8/10
Cornering: 8.5/10
Overall: 8/10
Notes: Overall good and fast bike, good on every aspect. Good bike for steady pace and nice laptimes.

Kawasaki ZX6R
Laptime: 1.53.0
Top Speed: 277 km/h
Braking: 9/10
Cornering: 8/10
Overall: 9/10
Notes: For me the best bike of the pack. More top speed than the others (except R6) and very good and stable braking which allows me to ride fast and very consistent.

Suzuki Gsxr-600
Laptime: 1.53.7
Top Speed: 271km/h
Braking: 8/10
Cornering: 8/10
Overall: 8/10
Notes: Again fast bike, overall as good as the cbr600rr but maybe a bit more stable and easy to ride. But not faster in my opinion. Also noticably less power than the Kawa and R6.

Triumph Daytona 675R
Laptime: 1.53.6
Top Speed: 272 km/h
Braking: 7/10
Cornering: 9/10
Overall: 7/10
Notes: Fast bike. For me the best bike for pure cornering although a bit unstable sometimes. Mostly a bit unstable when switching sides and also under braking. A bit harder to do consistent laps than the Cbr600rr because of stability.

Yamaha R6
Laptime: 1.54.0
Top Speed: 286km/h
Braking: 7/10
Cornering: 7/10
Overall: 7/10
Notes: Hardest bike of the pack. High top speed but unstable braking, combining those two makes for very difficult riding( As you can tell by the laptime). Too much engine brake which makes bike unstable in braking zone (but too little engine brake on engine brake 1). Still a nice bike but the hardest to ride out of the pack.

Points of improvement
First of all these bikes don't necessarily need improvement as they are all amazing and I want to thank all the creators again for such awesome content!!

-Engine brake is too little on standard setup (engine brake: 1) but too much on some bikes on engine brake:0 (mainly R6 and Ducati). A more customizable engine brake would be usefull (spread 0 and 1 over 0 - 4, but idk if thats possible :p)
-A bit too much grip in the rear. Almost impossible to lowside or highside. (R6 Cup is a bit better in this aspect but it wants to slide a bit too much.)
-Speed of R6 compared to the rest is very high. 286km/h vs average 274km/h of other bikes.




That was it for my test on these bikes. I think I covered the most important points and I hope some of you find this usefull. I would love to answer any questions :).

I want to thank the creators again for these awesome bikes and I hope to see some races with these soon! :D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on September 23, 2017, 11:58:21 am
Quote from: Napalm Nick on September 22, 2017, 11:00:07 am
Thanks KG13.

The model might be improved if possible but we don't have the original 3d model so very difficult. :(

Tyres are very much a WIP with the new requirements this Beta so yes we need the feedback to decide how they must be modified thanks!


Thanks for reply. Its a shame because the bikes are the best out there next to MotoGP motorcycles. They are very user friendly and good to learn this game, without any disencouragement after too many falls. I really hope that it will be able to improve the 3d models after some time. Shame that I can't help :-(
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 23, 2017, 02:30:24 pm
Quote from: wimpsback on September 23, 2017, 11:05:23 am
Hey guys,
First of all, thanks for so many awesome bikes. As a big 600cc fan and rider myself I have enjoyed this pack a lot!
So I invested some time into all of these bikes to test them and just give an all round overview about the pro's and con's of every bike.


Thanks wimpsback very nice feedback there thank you  8)

The EB is actually already on our radar for possible change - your breakdown helps us with this. If you go testing again sometime could you use the HARD tyres and see if your thoughts change at all and let us know?

Grip on the rear - noted, we will see how others feel too.

CAWS took a vow to research and use only use real word data except where the game compromises have to be made so we would like to think the power is correct for each bike and the handling relevant to both what we read and also the natural forces the game produces with real data input.
Crucially these bikes seem to have retained their individual characters again and your results about the R6 and ZXR confirm why most people choose them (and because of their real word popularity of course). For races though, where fastest laps are not the winner the bikes hold up pretty well against each other.

Thanks Wimp!  :)

Personally I think we have to be careful saying which bikes are best when that is based on how easy they are to ride. Few of us could jump on the real world bikes and put these times in without many crashes. Easy to ride FAST bikes = arcade bikes IMO. But that's just me babbling on like a SimFanboy  ::), not a CAWS opinion.

@KG13  yes if there is ever enough time ( we have the R6 Cup being totally remodelled from scratch for example) then improvements will be made but in the meantime if anyone would like to produce some new cockpit 3d I'm sure it will be considered for inclusion.

Everyones comments are being captured in a new CAWS database too so we can keep track and action them where possible so keep the feedback coming!  :D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: tchemi on September 23, 2017, 04:46:01 pm
I just tested the ducati, I agree on engine brakes with what the guys said.

Purely visual, the texture of the carbon surrounding the exhaust is cheap. There is better carbon rendering in the bike. Also, the brake disk seems to be not rendered correctly. At least, they don't look like brake disc.

Bug : If you set the swing arm pivot to 0, you cannot put it back to 1

Nice bikes anyways !! I was waiting for them since beta 7
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: david662 on September 23, 2017, 04:47:49 pm
The engine break in Ducati should be much more bigger compared to the others bikes and V2, L2 engine bikes may also be a little bit slower than R4 engine bikes.

Quote from: Napalm Nick on September 23, 2017, 02:30:24 pm

Personally I think we have to be careful saying which bikes are best when that is based on how easy they are to ride. Few of us could jump on the real world bikes and put these times in without many crashes. Easy to ride FAST bikes = arcade bikes IMO. But that's just me babbling on like a SimFanboy  ::), not a CAWS opinion.



Napalm Nick, I'm totally agree with you ! I think it's the most important thing about that release !
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on September 23, 2017, 05:13:36 pm
Any Visual issues with the bike cannot be addressed at the moment because we do not have the original models. We are aware they don't look as nice as other bikes, but they are all we have got.

We arn't looking to make these bikes all the same, they each need their own characterists. For example, The Triumph will be slightly slower in the top end but makes up for it in the acceleration and cornering. The Ducati will have less BHP but more Torque than the other bikes and so on.

As always we appriciate all the feedback

Thanks Matty :)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: david662 on September 23, 2017, 05:57:59 pm
btw if you want a bit less rear grip just unselect traction help in riding aids in settings.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 23, 2017, 06:00:50 pm
Quote from: david662 on September 23, 2017, 05:57:59 pm
btw if you want a bit less rear grip just unselect traction help in riding aids in settings.


Agree. We would hope feedback is given without using any of the settings like traction and wheelie help or its no good!
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Wimp #97 on September 23, 2017, 06:53:20 pm
Quote from: Napalm Nick on September 23, 2017, 06:00:50 pm
Agree. We would hope feedback is given without using any of the settings like traction and wheelie help or its no good!


Ofcourse I have all aids off.

I just tested bikes on hard tyres. Feels about the same just a little bit slower like 0.5sec. Also I might have been a bit harsh on the R6, it is difficult to ride but with some more practice it gets better. You just have to not miss your braking markers as you arrive to the corner faster than any other supersport and you can't really push the limit on braking like you can on the kawa. But ye, mainly change braking markers and its a whole lot better for the R6.

Quote from: matty0l215 on September 23, 2017, 05:13:36 pm

We arn't looking to make these bikes all the same, they each need their own characterists. For example, The Triumph will be slightly slower in the top end but makes up for it in the acceleration and cornering. The Ducati will have less BHP but more Torque than the other bikes and so on.


Agreed that is something very good but the R6 is too fast tbh. No 600cc bike is that fast. The kawasaki with 278km/h at aragon without slipstream is pushing the limit. The R6 does 286km/h while the STK1000 Bmw s1000rr does about 293km/h.
I also checked last years speed at aragon for the World Supersport and top speed was 275 km/h and that was the fastest bike with slipstream. The fastest 600cc do around 265-270km/h without slipstream. Where the STK1000 with slipstream do just over 300km/h and without 290-295 km/h, so thats bang on with the game.
Just seems like the R6 is far out of normal speeds and the kawa is right on the edge of what is realistically possible as well.

Anyway just wanted to say that. Still love the bikes tho and thanks for making them :D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 23, 2017, 08:20:49 pm
Thanks wimp appreciate the comments will add to the things to check.

For me the EB on Hard tyres (Honda and GSXR)  seemed excessive (the rear would lock up more on downshifts) wheras on Softs it felt ok.

But i have to test more wth this latest released version too
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: david662 on September 23, 2017, 08:58:24 pm
Shame on me... I really often use a wheelie help (in my opinion some bikes without this aid look at the sky faster than actually), shift help and break help because I have a problem to ride without any riding aids using a xbox360 pad. After all I hope you take into consideration my feedbacks... :D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 23, 2017, 09:41:03 pm
hehe yes no problems David lol. But I think Brakehelp you should turn off it makes for much longer braking distances, you will be faster without it once you learn it)

And you have reminded me to put in the GP500 post that SHIFT HELP should be set ON if not using Full manual Clutch!
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: david662 on September 23, 2017, 09:57:11 pm
You right, I've just tested Ducati 749R without brake help and I really can shorten the braking distance but I need to learn how to do it smoothly without a big stoopie.

EDIT : game crashes when the wet tires are selected in Ducati. I haven't checked the others bikes yet.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 23, 2017, 10:16:21 pm
Yes mastering the gentle brake pull is key (or go down in rotor size)!

Damn that wet tyre problem again.   :(

Like we say we are doing things a little different here where normally we would test them to a V1 state before release but with the help of the community feedback it seems faster this BETA way, thanks!
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Wimp #97 on September 23, 2017, 10:19:07 pm
Quote from: Napalm Nick on September 23, 2017, 08:20:49 pm
For me the EB on Hard tyres (Honda and GSXR)  seemed excessive (the rear would lock up more on downshifts) wheras on Softs it felt ok.

But i have to test more wth this latest released version too



I don't notice much difference. The engine brake is still a bit too much but it feels almost the same as the softs to me.
Maybe its the way I brake that is different. I always slide the bike into the corner, the rear is always sliding across the track and i let it grip again when i release my front brake just before the apex so I use the engine brake to slide the rear. It helps me brake later compared to just keeping the bike straight and not sliding
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 23, 2017, 10:22:25 pm
Roger that.  That sounds like Advanced riding skills. I am at Skillset 101 lol. Thanks for feeding back mate. ;)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Wimp #97 on September 23, 2017, 10:37:44 pm
Quote from: Napalm Nick on September 23, 2017, 10:22:25 pm
Roger that.  That sounds like Advanced riding skills. I am at Skillset 101 lol. Thanks for feeding back mate. ;)


Haha np :p, I do feel the difference with the qualify tyres. But i just brake a bit harder with front brake and the bike slides out just like before.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Syd on September 24, 2017, 08:53:58 am
Just tried to get on CAWS server 2 at Aragon to try these SSps, but get a bike mismatch Ducati 749 RS, the downloaded bike is 749R, is that the problem ? I have all SSp bikes and tyres.
Also get a core everytime on CAWS 6 server. I have all 500 bikes and tyres.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on September 24, 2017, 09:45:27 am
I had identical problem with MotoGP17 server. It says there is missing motorcycle. I have all of them and I couldnt join.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: PeterV on September 24, 2017, 11:12:05 am
Just tried getting in the server and all was fine.
I downloaded the bikes from the bikemod thread v335 with there individual links.
Maybe there is a difference in separate links and the full bikemod v335? Matty?
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on September 24, 2017, 11:20:05 am
No full bike pack at the moment, People are having issues downloading the pack.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: MultiCOOLFRESH on September 24, 2017, 02:37:25 pm
Please change the sound of the Daytona. It is really bad, sorry to say that. I am still testing the bikes, if there are any problems, I will let you know :) But the Ducati and Triumph are easy, but very nice to ride. I could imagine that we could do a nice championship with those :)

Edit: I test every bike on Magny Cours and the Kawa is nearly unrideble, because of the bumps. The Kawa looses like 1,5 sec. on the whole track, because of the bad management of the bumps on the track. The front slips so easy... I mean you have to be so careful in like 3 corners and even if you ride defensively, you are not save. Please fix that :) And when you break, the rear comes up a little bit, so that the rear swims a little bit. If you get of the brake, you have a high chance of crashing, because of the still spinning rear wheel. That gets grip and then you are pretty much done...
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 24, 2017, 03:01:43 pm
On the list of considerations thx.

Be careful giving feedback for only one track. It is unlikely the bike will be changed to fit a track unless its problem is seen on most tracks. Typically when we give PiBoSo feedback we use Victoria or I suspect he isn't that interested . Not saying we are the same but please check a problem is present on a few tracks if one is found ta! 

Appreciate all feedback though.:)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Syd on September 24, 2017, 03:43:12 pm
Quote from: Syd on September 24, 2017, 08:53:58 am
Just tried to get on CAWS server 2 at Aragon to try these SSps, but get a bike mismatch Ducati 749 RS, the downloaded bike is 749R, is that the problem ? I have all SSp bikes and tyres.
Also get a core everytime on CAWS 6 server. I have all 500 bikes and tyres.


Solved.
I didn't realise I needed to re-enable the LAA for Beta 12 :-[
Now no core on the 500 server at Donington and somehow has also fixed the bike mismatch!
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 24, 2017, 04:37:11 pm
Well done Syd  8)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: MultiCOOLFRESH on September 24, 2017, 04:43:34 pm
Quote from: Napalm Nick on September 24, 2017, 03:01:43 pm
On the list of considerations thx.

Be careful giving feedback for only one track. It is unlikely the bike will be changed to fit a track unless its problem is seen on most tracks. Typically when we give PiBoSo feedback we use Victoria or I suspect he isn't that interested . Not saying we are the same but please check a problem is present on a few tracks if one is found ta! 

Appreciate all feedback though.:)


I just use Magny Cours because it has a good mix of corners and straights. I think you can't say: Yeah, our bike only works on Victoria.
It should work on every track, if you know what I mean :P
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KliPPiE on September 24, 2017, 04:45:34 pm
Im going to hand in my 5 cents :)

Some of you may know i race a 600 a Kawasaki ZX6 2016 and before that i raced a triumph daytona 675 2012. I would like to compare what you have done here vs what the real bike is all about.

Im going to state what i think about each individual bike and hopefully you fix it to make it more "realistic". these are the negative aspects of whats here at the moment.

First of all im going to start with the triumph and Zx6 comparison:

Its a 3 cylinder bike so it has a huge amount of torque so therefore it should be a lot more violent under down changes, up until the 2013 or 2014 not sure which one they never came with slipper clutches. i had to put an aftermarket slipper clutch in mine

What boggles my mind is the zx6 is one of the most stable 600's on the market and you make it so fucking unrideable in the game. Why the hell would you make the triumph the 2nd most stable bike in the ssp pack when it should be the hardest. The ZX6 and triumphs physics should be swopped.

The Suzuki physics is beautiful, i love that bike in the game its stable under breaking and has great front end and rear suspension so you have hit that one on the head but have not you thought that the zx and suzbox should have the same physics because they are similar in real life, i know that you have copied physics to certain bikes: the ZX and R6 is the same and the triumph and suzbox is the same but youve put the wrong physics on the wrong bikes so i suggest you make a drastic change as this bike layout is definitely not correct.

The R6: Has slipper clutch
The ZX6: Has slipper clutch
The Triumph: doesnt
The suzbox: Has slipper clutch

I understand your trying to make the ssp pack a equal series but at least give them different riding characteristics.

Hope you take my knowledge on these ssp bikes and make a chenge in the next update.

Rather speak now during beta then when its out.

.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 24, 2017, 05:06:48 pm
Quote from: MultiCOOLFRESH on September 24, 2017, 04:43:34 pm
It should work on every track, if you know what I mean :P


Ideally yes but not really, some of the tracks have bad surfaces (polys) and we wont fudge a bikes physics just to make it work. If it was all changed for one track you can guarantee it will be crap everywhere else. Sods Law that is. I don't think its unreasonable to ask for testing on other tracks when a bike problem is found.
I think you missed the point on why PiB might ask only for Victoria feedback - because he made it and probably doesn't trust any other track so he ignores the feedback. We are not asking that.  :)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: MultiCOOLFRESH on September 24, 2017, 05:11:16 pm
Yep, I missed the point ;D Man, the medicine I am taking right now is killing my brain  :o
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 24, 2017, 05:18:41 pm
@KliPPiE

its usually always great to get feedback from experienced riders.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 24, 2017, 05:21:36 pm
Quote from: MultiCOOLFRESH on September 24, 2017, 05:11:16 pm
Yep, I missed the point ;D Man, the medicine I am taking right now is killing my brain  :o


Swallow it man, don't smoke it hahaaha. ;D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: MultiCOOLFRESH on September 24, 2017, 06:49:49 pm
Quote from: Napalm Nick on September 24, 2017, 05:21:36 pm
Quote from: MultiCOOLFRESH on September 24, 2017, 05:11:16 pm
Yep, I missed the point ;D Man, the medicine I am taking right now is killing my brain  :o


Swallow it man, don't smoke it hahaaha. ;D


This is exactly what I do, but it still f*cks me ;D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Gzehoo on September 24, 2017, 08:09:46 pm
Not sure if it's because of game, bikeset or even because of me...

...but previously these bikes were completely unrideable - at least for me.

Seriously, I couldn't make earlier ONE lap without crash, bike was sliding too much and I couldn't push enough.

Now, I could do many laps without any mistake. And despite I'm really BAD rider, this time didn't have any problem.

I'm testing only on Motorland Aragon (as it's one of my favorite track) and I had following times with Suzuki GSX-R600:

1:58.498 (Hard)
1:57.823 (Soft)
1:56.571 (Qualify)

PS: Dunlop stickers on the tyres? ???
PS2: I know physic may change in the future...
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on September 24, 2017, 08:11:36 pm
1:56 :-O wow...I have done now 2.05 on Daytona...damn...need to work more on settings and practice more :-(
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 24, 2017, 08:37:11 pm
Quote from: Gzehoo on September 24, 2017, 08:09:46 pm
Not sure if it's because of game, bikeset or even because of me...

...but previously these bikes were completely unrideable - at least for me.

Seriously, I couldn't make earlier ONE lap without crash, bike was sliding too much and I couldn't push enough.

Now, I could do many laps without any mistake. And despite I'm really BAD rider, this time didn't have any problem.

I'm testing only on Motorland Aragon (as it's one of my favorite track) and I had following times with Suzuki GSX-R600:

1:58.498 (Hard)
1:57.823 (Soft)
1:56.571 (Qualify)

PS: Dunlop stickers on the tyres? ???
PS2: I know physic may change in the future...


Hey Gzehoo good job - so you think we should make them harder again ? ;D

Don't mention Beta 12 tyres lol

Seems people are finding them easier this Beta but this is not something we have injected but maybe something the new tyres and physics has brought since B11. Who knows? We never get told what changes in the game physics lol. Its all guesswork, He likes to keep us off his back while we work it out  :D

Thanks for fb Gzehoo!

@KG13 don't worry too much about settings (except drivetrain) just get round consistently fast first, then tweak  ;)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: david662 on September 24, 2017, 09:34:54 pm
It's gonna be the less important of my feedbacks... ;D but 600ccm bikes dont wheelie so fast during acceleration on 1st gear like these (wheelie help off, with help is more "real") of course without using a clutch lever.My real 1000ccm bike do it more predictably. If we want to make these bikes as real as possible we have to give any feedbacks, even so small like this feedback... :D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 24, 2017, 09:45:22 pm
Yes no problem David keep your views coming!
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: BOBR6 84 on September 25, 2017, 12:11:48 am
Quote from: david662 on September 24, 2017, 09:34:54 pm
It's gonna be the less important of my feedbacks... ;D but 600ccm bikes dont wheelie so fast during acceleration on 1st gear like these (wheelie help off, with help is more "real") of course without using a clutch lever.My real 1000ccm bike do it more predictably. If we want to make these bikes as real as possible we have to give any feedbacks, even so small like this feedback... :D


Thats funny because my R6 wheelies like a muthaf#*ker!! lol seriously !! 1st 2nd and 3rd gears.. wheelies more than my blade but having said that the gearing is set for the track .

A world supersport 600 is probably similar speed to a road 1000cc bike.. maybe not the newer generation of 1000s but still.. animals  :P
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Manu on September 25, 2017, 01:49:58 pm
Good job guys.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 25, 2017, 02:47:29 pm
TY!   8) again
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Gzehoo on September 25, 2017, 06:36:11 pm
Another test with Suzuki on Aragon (non-used version 0.9) - this time I decided to make a race simulation.

I crashed on laps 6, 7, 10 and 13.

Race time with crashes --> 32:11.195 <--- it gives me 21st place in real SSP race.

But if I didn't crash (let's decrease my race time by 10s for every crash) I would get --> 31:31.195 <-- what gives me... 10th place in real SSP race.

I know everyone would be faster... but at least I was able to keep my bike for many laps :)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 25, 2017, 09:13:02 pm
Well done Mate! sound like you are enjoying it, now you will get even faster.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on September 25, 2017, 09:16:01 pm
Damn...no matter how push  I can't reach those times... Not sure if it bcs I play onboard with sideways body weight assist or is it bcs I still need some practice. In Milestone games I always miss 2-3 seconds on each lap comparing to 3rd person perspective players and here I see it impossible to match some times.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on September 25, 2017, 09:22:31 pm
It will come. Took me 8 months to be even competent and I am still only mid pack.  ::)

For sure riding 1p (like a pro!) is a little harder but the main thing is (for me)  it takes longer to learn a track -  so stick at it. I find 1p makes my riding much smoother but I will say it takes more concentration and therefore, combined with the lack of 'around-the-corner-vision', is 'harder'.

Anyhoo lets stay on topic we could talk about this 1p/3p stuff all year   :D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Davide74 on September 27, 2017, 01:16:53 pm
First thanks for reviving the mod.

I am doing a skin for one of the bikes and I do not know how to name the file tga of the tires, I have tried RIM and wheels but it is not seen. I would also like to know the name for the chassis.

Thank you and sorry for my bad English.

-------------------

Primero gracias por revivir el mod.

Estoy haciendo un skin para una de las motos y no se como nombrar el archivo tga de las llantas, he probado RIM y wheels pero no se ve. Tambien me gustaria para saber el nombre para el chasis.

Gracias y perdon por mi mal ingles.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on September 27, 2017, 03:45:11 pm
Quote from: Davide74 on September 27, 2017, 01:16:53 pm
First thanks for reviving the mod.

I am doing a skin for one of the bikes and I do not know how to name the file tga of the tires, I have tried RIM and wheels but it is not seen. I would also like to know the name for the chassis.

Thank you and sorry for my bad English.

-------------------

Primero gracias por revivir el mod.

Estoy haciendo un skin para una de las motos y no se como nombrar el archivo tga de las llantas, he probado RIM y wheels pero no se ve. Tambien me gustaria para saber el nombre para el chasis.

Gracias y perdon por mi mal ingles.


They are no longer called RIM

It is now wheel.tga
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Davide74 on September 27, 2017, 04:08:27 pm
Quote from: matty0l215 on September 27, 2017, 03:45:11 pm
Quote from: Davide74 on September 27, 2017, 01:16:53 pm
First thanks for reviving the mod.

I am doing a skin for one of the bikes and I do not know how to name the file tga of the tires, I have tried RIM and wheels but it is not seen. I would also like to know the name for the chassis.

Thank you and sorry for my bad English.

-------------------

Primero gracias por revivir el mod.

Estoy haciendo un skin para una de las motos y no se como nombrar el archivo tga de las llantas, he probado RIM y wheels pero no se ve. Tambien me gustaria para saber el nombre para el chasis.

Gracias y perdon por mi mal ingles.


They are no longer called RIM

It is now wheel.tga


It doesn't work
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on September 27, 2017, 04:10:12 pm
what bike?
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Davide74 on September 27, 2017, 04:15:18 pm
R6
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on September 27, 2017, 04:19:28 pm
Try

RIM263.tga
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Davide74 on September 27, 2017, 04:22:48 pm
Now, thank you very much matty  ;)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on September 27, 2017, 04:26:21 pm
Pukka! ;D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Wimp #97 on September 28, 2017, 05:31:32 pm
Quote from: Gzehoo on September 25, 2017, 06:36:11 pm
Another test with Suzuki on Aragon (non-used version 0.9) - this time I decided to make a race simulation.


Seems like you brake quite early at the end of the long straight, also very inconsistent speeds, i get every lap anything between 270-272 km/h. Maybe this might help you to gain time as its quite a big difference. :)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on September 30, 2017, 07:03:24 pm
Small question. Is the default Daytona set up a basic one or it needs to work on? Not sure if working on the set up is good idea or it will only make things worse? I tried to set the bike up for Knockhill but each modification made the thing worse.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Wimp #97 on October 01, 2017, 07:59:35 am
Quote from: KG13 on September 30, 2017, 07:03:24 pm
Small question. Is the default Daytona set up a basic one or it needs to work on? Not sure if working on the set up is good idea or it will only make things worse? I tried to set the bike up for Knockhill but each modification made the thing worse.


I only change engine brake and sometimes tyres, fuel and gearing. That is it. I try to keep it simple and learn to ride the bike more so than trying to completely change the bike into something I want, because that is not going to be possible on every bike.
You can change the setup to maybe improve the things you don't like but I advise you to ride a lot of laps at knockhill, since its a strange/difficult yet fun track.

Just tested the triumph on knockhill and I find it fairly easy to ride but just not super fast for me. Whats your problem with it?

Edit: I did steady laptimes in the 50second range with the fastest lap on hard tyres ( only changed engine brake to 0) was a 49.83.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: h106frp on October 01, 2017, 09:29:22 am
Think the BSB qualifing record is only around 49!   ;D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on October 01, 2017, 01:08:46 pm
Quote from: wimpsback on October 01, 2017, 07:59:35 am

Just tested the triumph on knockhill and I find it fairly easy to ride but just not super fast for me. Whats your problem with it?

Edit: I did steady laptimes in the 50second range with the fastest lap on hard tyres ( only changed engine brake to 0) was a 49.83.


Its quite unstable in the acceleration and fast direction changes. Thats why I started to mess around with settings. Do you race onboard or 3pp ? I hardly get 55s on Knockhill with soft tires.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Wimp #97 on October 01, 2017, 02:55:26 pm
Quote from: KG13 on October 01, 2017, 01:08:46 pm

Its quite unstable in the acceleration and fast direction changes. Thats why I started to mess around with settings. Do you race onboard or 3pp ? I hardly get 55s on Knockhill with soft tires.


I play 3rd person but also am able to do 50second laptmes in first person just not as consistent.
Honestly try to be smooth with the steering (joystick if you are on a game pad which i highly recommend). If i change direction too fast the bike also reacts very bad. Just a matter of getting to the limit. I dont have trouble with stability on throttle, try to accelerate under lean angle out of slow corners. It prevents the front from becoming loose.

Should ride together sometime. Maybe i can give you some tips.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on October 01, 2017, 04:51:54 pm
Thank you, any tips are very welcome. Im very new to the game and still do not know what is lack of practice and what is a bad bike setting/ game bugs/ game physics. Its hard for me to compare lap times because im not sure how fast can people go in onboard mode and how fast in 3pp camera.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on October 01, 2017, 05:32:28 pm
As a rule. It is always a lack of practice :P
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Hawk on October 01, 2017, 06:07:01 pm
Quote from: KG13 on October 01, 2017, 04:51:54 pm
Thank you, any tips are very welcome. Im very new to the game and still do not know what is lack of practice and what is a bad bike setting/ game bugs/ game physics. Its hard for me to compare lap times because im not sure how fast can people go in onboard mode and how fast in 3pp camera.


People who stick with 1p view and practice till it becomes second nature can ride just as fast in 1p view as other riders in 3p view..... Like Matty says. It's just practice that makes the difference.  :)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on October 01, 2017, 06:21:31 pm
I know I don't have a practice. But sometimes the bike behave strange, I'd say...not as expected. At the moment I work on game pad and axis settings to help me a bit. But still there are a moments that I have a crash and I wonder how could this happen.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: h106frp on October 01, 2017, 06:43:00 pm
It does help to spend some time with other 1P riders on track as they have the same spacial awareness issues so will tend to be a bit more cautious of what could be around them.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Davide74 on October 03, 2017, 05:13:08 pm
How do I name the mechanical parts?
Tested Mechanics and parts with no results
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on October 03, 2017, 05:17:41 pm
I don't think we ever knew the name for it.

What bike are you working on the r6 still?
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Davide74 on October 03, 2017, 05:26:53 pm
Quote from: matty0l215 on October 03, 2017, 05:17:41 pm
I don't think we ever knew the name for it.

What bike are you working on the r6 still?


ye, MECHANICS263 and parts263 no work
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on October 04, 2017, 08:49:44 am
I belive its just MECHANICS no 263
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Davide74 on October 04, 2017, 11:31:28 am
I already tried without the number and it does not work
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on October 04, 2017, 12:10:39 pm
Cant help you then im afraid. We never had the original models to see what the textures were called. Unless someone can reverse engineer the edf models to get the texture names
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Nicotine on October 07, 2017, 05:34:39 am
Great work man........Thanks
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on October 08, 2017, 05:46:04 pm
I didnt know where to put it but I have such problem with Triumph Daytona:
Whenever I turn and move the bike upright the front wheel jumps up. Its not often but occurs after fast/maximum lean turns. I test the bike often at Knockhill and it happnes on turns 2, chicane and turn 7. I tried to fix it with suspension setting (more rebound damping) but it didn't help.
I made a video of it:
https://www.youtube.com/watch?v=sliTXwWUTlU&feature=youtube
At 0:35 its from onboard camera and at 2:00 its seen from suspension camera (sorry for long video but didn't have time to edit it)
At the video it looks like the front looses grip the suspension is compressed to maximum and then the front jumps up. So.. not sure if its a bike bug, wrong setting of the bike, or I should not add throttle unless the bike moves upright . I didn't see this problem in Aprilia RS GP i.e.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on October 08, 2017, 06:35:30 pm
Interesting, looks like a front fold. There is an issue inherent in the physics that causes a lowside when slightly changing line mid corner.  Maybe related.
Thanks.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on October 08, 2017, 06:50:08 pm
Thank you. For me it looks like a copy of a code that describes the highside - the front wheel looses grip and then it jumps up when it gets the grip back. But it happens also in too fast direction changes. Here was one of the examples.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on October 08, 2017, 08:07:54 pm
Ok, I think I have solved the problem. I play on a gaming pad. It allows fast direction changes and its not very smooth way of riding. When moving to upright position the suspension decompresses and because there the rebound set up is not working well ( almost no effect at all) the front fork decompresses too fast and the front wheel moves up like in a wheelie. This causes lost of front grip and destabilisation of whole bike. The lighter the bike the effect is stronger. Thats why probably 125 bikes loose grip so easily.
I have tried different settings - lower of raster damping of rebound ...stiffer softer spring - the effect is the same.
When I have some more time I will make videos of it.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on October 08, 2017, 08:13:32 pm
What you say about the lighter bikes I reckon is correct. We also say the same before about the lighter the bike the worse the problem.  Intrinsically a physics error that mod bikes show if not 'fudged' to work.  We don't like fudging but would rather wait for a proper fix, however, realistically can we wait that long its already been years? Getting the fudge code out.....  :P
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on October 08, 2017, 09:07:25 pm
So as ypu say there is nothing much can be done about it 🙁 even bike set up doesnt help. I suppose PiBoSo is aware of this problem?
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on October 08, 2017, 09:40:32 pm
The bikes will be fudged if more people complain about it. Like many problems in the game though, you can learn to ride around them while waiting for a proper update. It has been reported for a long time but whether or not PiB is aware is anyone's guess to be honest. Based on what I see I would say he reads the reports but we never know if it makes the to-do list for sure lol.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Gzehoo on October 09, 2017, 10:58:39 am
BTW. what a shame there is no MV Agusta 675 :/
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on October 09, 2017, 12:16:19 pm
Yes, I wish there was one too...
BTW Nick do you think I should write about that suspension problem in bugs thread? Dont want to spam about this issue everywhere.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on October 09, 2017, 01:29:05 pm
Love them MV Agustas , me :-*

KG - Generally it is worth reporting anything you consider a bug, but to attain some interest from our master it should be reproducible on his stock bikes (MSM/Varese/Mura) and at Victoria. The trouble is if the bug only shows when using manufacturers data then it might not show on those bikes if they have been fudged to fit. If you think this specific problem is attributable to the 125MSM then I would report it with gusto! The worst that can happen is being ignored (and probably the best too lol!  ;D)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on October 09, 2017, 02:13:38 pm
It happens to every bike as I have noticed...but to be 100% sure I will test it again in the evening and make proper video documentation 😊 thanks! 😊
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on October 14, 2017, 05:40:18 pm
Sorry for asking, but I have looked into Daytona CFG file and it has everywhere the same numbers in second row for front and rear suspension... was it made on purpouse or its just a code that was in original file some time ago?
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on October 14, 2017, 08:00:54 pm
Looking into it mate  :o
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on October 14, 2017, 09:19:44 pm
Yes, base settings inherited when we took the bikes over.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Adalgood on October 15, 2017, 11:07:49 am
Hi Guys, I have a curiosity. Can you tell me what is the optimal temperature of the tires in this Mod?
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on October 15, 2017, 11:20:01 am
75-100 degrees depending on the tyre... :P

as a rule-

Hards around the 100's
Softs in the high 80's
Qualiy should be in the low 80's
Wet shoud be below 80, mid 70's best.

Please bare in mind these sorts of values are liable to change as we develop the bikes.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Adalgood on October 15, 2017, 03:29:37 pm
Thanks matty. I can not work the soft tires above 70 degrees :-\
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: matty0l215 on October 15, 2017, 03:35:29 pm
They are optimal at 75 degrees with a rough 10 degrees above or below so 65-85 degrees optimal
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on October 15, 2017, 04:24:25 pm
And don't forget the tyre temperature you can make will depend on the track and air temperature set by the server. Also the track layout itself.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KG_03 on October 15, 2017, 04:58:53 pm
Quote from: Napalm Nick on October 14, 2017, 09:19:44 pm
Yes, base settings inherited when we took the bikes over.


Ah thank you for looking into it :-)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KliPPiE on October 21, 2017, 07:34:37 am
Stupid question:

How do you check tyre temprature, im using maxhud but do i need something different

regards
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on October 21, 2017, 08:36:05 am
2 ways
1. Go to track and do laps then return to pit and check temperatures when u want the info.

2. Enter debug mode to see the temperatures in real time while riding offline only.
Quote from: PiBoSo on October 01, 2016, 09:23:47 am
To enable debug mode, edit the file gpbikes.ini ( located in the gpbikes folder in the GP Bikes installation folder ) and add:

[debug]
physics = 1


When it is activated, it is possible to enter "sag check mode" using the keys 1 and 2 to remove and add the rider.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KliPPiE on November 02, 2017, 05:47:37 pm
Quote from: Napalm Nick on October 21, 2017, 08:36:05 am
2 ways
1. Go to track and do laps then return to pit and check temperatures when u want the info.

2. Enter debug mode to see the temperatures in real time while riding offline only.
Quote from: PiBoSo on October 01, 2016, 09:23:47 am
To enable debug mode, edit the file gpbikes.ini ( located in the gpbikes folder in the GP Bikes installation folder ) and add:

[debug]
physics = 1


Im so dumb where in the pit does it say tyre temperature

When it is activated, it is possible to enter "sag check mode" using the keys 1 and 2 to remove and add the rider.

Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: KliPPiE on November 02, 2017, 05:54:37 pm
Caws please i beg

Please balance the bikes slipper clutches the gsxr600 is op at the moment with its slipper clutch but the zx6 which is better in real life is horse shit like balance all the bikes according to how they go about in real like the triumph is hard to ride in real life as it slides in with the torque like heavily and the zx r6 and gixxer are smooth to ride the ducati should also be rough with its torque ...
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - SSP600 Set - BETA
Post by: Napalm Nick on November 02, 2017, 10:20:05 pm
You know these bikes are from 2012 ?  :) 

Quote from: KliPPiE on November 02, 2017, 05:47:37 pm

Im so dumb where in the pit does it say tyre temperature



See pic:
1 = The Left side, Middle and Right Side of the tyre for Front Tyre with wear indicator (shaded area) and pressure below.
2 = The same but for the rear tyre
3 = Selects what tyre is shown below it- check it is the same as the tyre you are using.
(http://thumbsnap.com/i/2T4jNsOk.jpg)
Hope that helps.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - 2012 SSP600 Set - BETA
Post by: KliPPiE on November 05, 2017, 10:58:51 am
I know they from 2012 but the zx6 had a slipper clutch in 2012 and i think so did the r6 so why cant these bikes be more balanced or made more closer togeather ?
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - 2012 SSP600 Set - BETA
Post by: matty0l215 on November 05, 2017, 11:26:39 am
2012 is just a year we picked, The last time the Ducati 749 was raced was back in 2007, the GSXR wasn't really an official entry (only race a couple of rounds as wild cards) And the Triumph wasnt on the WSS calander until 2008.

We are working on the bikes It takes time though ;)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - 2012 SSP600 Set - BETA
Post by: connorhall70 on November 05, 2017, 12:43:53 pm
Yeah Zx6 Is annoying but managable with throttle blips for downshifts, i enjoy it so its not that bad for me lol.

the ONLY thing i want to say is that the onboard camera actually gives me a headache in real life because of how all over the place it is, i have no clue how you'd even tweak it or if its even possible. thats my personal issue but other than that i ride these bikes all the time cos theyre just soooo much fun

thanks for these bikes and look forward to any tweaks you lot make! :D
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - 2012 SSP600 Set - BETA
Post by: Napalm Nick on November 05, 2017, 01:10:17 pm
What would you change about the onboard view if you could?  :)
Did you try the second onboard view?
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - 2012 SSP600 Set - BETA
Post by: Warlock on November 05, 2017, 02:33:02 pm
Try this Connor, it changed my life in GPB

http://forum.piboso.com/index.php?topic=4649.0
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - 2012 SSP600 Set - BETA
Post by: connorhall70 on November 05, 2017, 03:34:32 pm
Quote from: Napalm Nick on November 05, 2017, 01:10:17 pm
What would you change about the onboard view if you could?  :)
Did you try the second onboard view?


I have tried the second one but thats horrible it doesnt feel very alive. just feels like a camera stuck on  the bike, i prefer the first one with the head movement etc,

But in general when going fast on a bumpy track like oulton the camera is all over the place. wobbling, shaking, etc etc. it only happens on these bikes but that might just be the way the handling was made back in beta 8 or whenever these bikes were made. im going to try the other view, i can show you what i mean if you still dont understand what im on about. :)
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - 2012 SSP600 Set - BETA
Post by: matty0l215 on November 05, 2017, 03:37:35 pm
What have you got your FOV set at??

I have mine set at 90 and i've never had any issues
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - 2012 SSP600 Set - BETA
Post by: connorhall70 on November 05, 2017, 03:43:43 pm
Quote from: Warlock on November 05, 2017, 02:33:02 pm
Try this Connor, it changed my life in GPB

http://forum.piboso.com/index.php?topic=4649.0


Holy shit  :o :o :o That is insane!? its sooooo much more realistic wtf?!?!
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - 2012 SSP600 Set - BETA
Post by: connorhall70 on November 05, 2017, 03:44:26 pm
Quote from: matty0l215 on November 05, 2017, 03:37:35 pm
What have you got your FOV set at??

I have mine set at 90 and i've never had any issues


Mine is set at 90, its just the wobbling but the new view setting makes it soooo much better. no point fixing it just tell people to do that :O
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - 2012 SSP600 Set - BETA
Post by: matty0l215 on November 05, 2017, 03:49:32 pm
Ahh good that the setting has fixed it for you.
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - 2012 SSP600 Set - BETA
Post by: KG_03 on November 05, 2017, 04:52:04 pm
Then I must have something with my brain because I got used to head shaking so much that I can ride with static onboard view. Or maybe thats because I ride naked bike and Im used to constant head shaking 😁
Title: Re: CAWS MOD Team - Beta 12 - Bike Release - 2012 SSP600 Set - BETA
Post by: Warlock on November 05, 2017, 07:21:24 pm
Quote from: connorhall70 on November 05, 2017, 03:43:43 pm
Quote from: Warlock on November 05, 2017, 02:33:02 pm
Try this Connor, it changed my life in GPB

http://forum.piboso.com/index.php?topic=4649.0


Holy shit  :o :o :o That is insane!? its sooooo much more realistic wtf?!?!


;)