PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: connorhall70 on October 21, 2017, 11:10:20 PM

Title: Wondering about the future of GpBikes
Post by: connorhall70 on October 21, 2017, 11:10:20 PM
Just wondering if there is any planes in the far future or at all of piboso thinking of improving the look of the game, maybe even taking people on to help him develop the game faster.
i was literally in the shower thinking of GpBikes and how good the game would be (its already my favourite bike game) if the textures were updates, the shading was better, and things like that. i have no clue how he'd go about doing it, but i think its something we can all look forward to in the next few years, at least i hope so anyway.
Im excited for when the games physics are polished enough for him to look into the aesthetics more, as im sure everyone else is...

i know its difficult to improve them without effecting literally everything in the game, bikes would most likely have to be remade, tracks too.
imagine piboso makes victoria again, with new textures etc. and then creates his own trackbuilder which obviously wouldnt be easy, but just imagine. Then goes ahead and puts the track textures, curb textures etcetcetc into it, also allowing people to create their own and post them onto the forum for others to download and use.

with these sorta ideas being used in some way or another i genuinely think GpBikes will be the bike version of assetto corsa, not only looks great but with physics that are spot on.

Title: Re: Wondering about the future of GpBikes
Post by: guigui404 on October 21, 2017, 11:12:10 PM
ahaha , you may be new to the game , and about model of bikes , PiBoSo don't make it , someone do it , here to see the 125 cc
http://polycount.com/discussion/74811/project-motogp-ktm-125-bike (http://polycount.com/discussion/74811/project-motogp-ktm-125-bike)
Title: Re: Wondering about the future of GpBikes
Post by: Hawk on October 22, 2017, 09:43:47 AM
On this topic alone..... I would say that Piboso needs to make GPBikes into a 64 bit build and upgrade the graphics to at least  an open GL direct X 11 standard with working HDR lighting. But above all, and I know I keep banging on about this(have done for years now), but we really do need the ability to be able to directly export the textures, maps and shaders directly through the GPBikes exporters; the current need to have to create a totally separate shader txt script is to my mind, as a modder, just a nonsense with modern development pipelines.

I know many modders have come into GPBikes over the years and as soon as they see the way Piboso has designed the process for integrating the textures, shaders, and maps, most of them have disappeared and rarely if ever seen again. I'm just surprised Piboso hasn't addressed this issue before now, but it seems to me that he just doesn't want to listen to what we as modders want from his modding tools and merrily goes ahead it seems with his own way of doing things as far as the exporter tools are concerned. Yes he eventually fixes any bugs in the current exporters but, it seems, he will not contemplate a direct export approach of all textures, shaders, maps. I mean what is the real problem in giving us an exporter with this capability Piboso? You've given us an FBX exporter, yet your not making full use of it.... Why?

Title: Re: Wondering about the future of GpBikes
Post by: connorhall70 on October 23, 2017, 10:05:01 AM
Quote from: guigui404 on October 21, 2017, 11:12:10 PM
ahaha , you may be new to the game , and about model of bikes , PiBoSo don't make it , someone do it , here to see the 125 cc
http://polycount.com/discussion/74811/project-motogp-ktm-125-bike (http://polycount.com/discussion/74811/project-motogp-ktm-125-bike)

im not on about models mate. im on about the actual look of the game, no matter high the models polycount is, it comes down to the engine that makes it actually look good, with reflections and texture resolution/quality.
Title: Re: Wondering about the future of GpBikes
Post by: guigui404 on October 23, 2017, 10:59:55 AM
Quote from: connorhall70 on October 21, 2017, 11:10:20 PM
bikes would most likely have to be remade

Was about this sentence , and i think , no we don't need better graphics , we need PiBoSo to fix major issues
Title: Re: Wondering about the future of GpBikes
Post by: KG_03 on October 23, 2017, 11:39:56 AM
The graphics are ok if you look at bikes or tracks like Mid Ohio, Outlon Park, Donington Park or Catalunya...I love them. Of course the game could have a post processing etc but it will influence FPS. I prefer with worse graphics and better physics then opposite like in Milestone games.

Anyway I agree with GuiGui404. There is a space for improvement and bug fixes but better graphics is not a primary thing. I have a feeling that all the elements like modded bikes and tracks do not fit perfectly together, and they could get some final polish from PiBoSo to make them work as they should.
Title: Re: Wondering about the future of GpBikes
Post by: lbracen8x on October 24, 2017, 12:39:38 AM
The graphics are good enough for me, but I still agree with you. Judging from some of the youtube comments I've read I think there's quite a few people who see some of the videos on youtube for gpb, and just can't get past the bad visuals, especially on some of the under developed tracks; I love Cadwell park but man is it rough on the eyes. My love for this game is the physics and it's something I can't get from other games, so I hope that there is indeed a bright future for this game and its community.
Title: Re: Wondering about the future of GpBikes
Post by: Tosteetos on October 24, 2017, 03:05:36 AM
There are so many things that can be fixed in this game that should be a priority. Actually the graphics aren't bad at all if you take a close look. I would much rather PiBoSo spends the time on fixing all the little frustrating issues and keeps building on the physics model. Take a more polished track like Nurburgring, run a few clean laps, replay and see how beautiful this game looks. How the bike interacts with the rider and environment is mesmerizing. This game is really about the physics.

I'm with Hawk, fix the issues that will attract more users and modders. Take away the frustrations of just picking this game up and making it work. Only like that will we see this community flourish. The people that actually stay in this game are because they are amazingly passionate about bikes, racing and track riding, and PATIENT as fuck (pardon my French).

I'm going to stop talking cause I get pissed every time I think about what GPB can be and what it is not. 
Title: Re: Wondering about the future of GpBikes
Post by: Warlock on October 24, 2017, 03:11:09 AM
Quote from: Tosteetos on October 24, 2017, 03:05:36 AM
There are so many things that can be fixed in this game that should be a priority. Actually the graphics aren't bad at all if you take a close look. I would much rather PiBoSo spends the time on fixing all the little frustrating issues and keeps building on the physics model. Take a more polished track like Nurburgring, run a few clean laps, replay and see how beautiful this game looks. How the bike interacts with the rider and environment is mesmerizing. This game is really about the physics.

I'm with Hawk, fix the issues that will attract more users and modders. Take away the frustrations of just picking this game up and making it work. Only like that will we see this community flourish. The people that actually stay in this game are because they are amazingly passionate about bikes, racing and track riding, and PATIENT as fuck (pardon my French).

I'm going to stop talking cause I get pissed every time I think about what GPB can be and what it is not.

Totally agree.
Title: Re: Wondering about the future of GpBikes
Post by: connorhall70 on October 24, 2017, 06:44:22 AM
Ehhh nothing is really that bad for me? I ride in first person and I cant think of anything that is absolutely terrible about the game. I'm not gonna talk about how modded bikes and tracks work, because thats not piboso's own work. I was mainly talking about the base game itself. I never said the game looked disgusting, or anything like that.

Maybe I've learnt to ride around the issues, I don't know. But for me the game is not frustrating at all in any way. The only thing i can imagine being frustrating for some is that Modded bikes and tracks take ages to download and install thanks to MEGA's 6 hour limit on downloads, but that's not even the game's fault, lol.

Edit: Fact that it needs LAA To run bigger tracks? lol
Title: Re: Wondering about the future of GpBikes
Post by: uberslug on October 24, 2017, 12:07:05 PM
My [nearly worthless] two cents.

With the exception of a few solitaire games I am not, and never have been, a computer gamer. I was of driving age when the neighbor got their first Atari with Pong on it. I grew up participating in swimming and cycling [bicycles] so I never saw the appeal of sitting inside 'playing' in a virtual world until I saw a review of GP-Bikes. I immediately downloaded it and purchased a license as it looked as though the physics within the simulator were very close to what I experienced on both bicycles [amateur and professional racing] and motorcycles [CB350, KZ440, VFR700F2, CBR600F4, CBR929RR (favorite), and CBR1000RR].

With a few exceptions I am quite impressed with the simulator. While the graphics are not as flashy as some of the more main stream car / bike simulators, they are more than adequate to give a visceral feeling of riding. GP-Bikes is an impressive piece of software development [have done my share of programming] and Piboso [et al] has [have] done an amazing job capturing many of the nuances one experiences / sees / feels when pushing a two wheeled vehicle to its limits.

Areas that I think need improvement:

Race Starting - Has been beaten nearly to death on other threads but this one issue is a killer - Riding around alone on a track is diverting, pitting one's skills against other's is enthralling

Modding - Bike / Track Modding needs to be simpler with dedicated soup to nuts tools specifically written for GP-Bikes [it took me nearly six hours, four pieces of software, three web pages, and a forum thread to create my own paint scheme for a Moto 3 bike]

Comprehensive Documentation - For everything from Bike Set Up, to Modding, to Writing Plug-Ins

Eliminate Third Person View - It's a simulator, not a game...
Title: Re: Wondering about the future of GpBikes
Post by: Hawk on October 24, 2017, 02:39:47 PM
Quote from: uberslug on October 24, 2017, 12:07:05 PM
My [nearly worthless] two cents.

With the exception of a few solitaire games I am not, and never have been, a computer gamer. I was of driving age when the neighbor got their first Atari with Pong on it. I grew up participating in swimming and cycling [bicycles] so I never saw the appeal of sitting inside 'playing' in a virtual world until I saw a review of GP-Bikes. I immediately downloaded it and purchased a license as it looked as though the physics within the simulator were very close to what I experienced on both bicycles [amateur and professional racing] and motorcycles [CB350, KZ440, VFR700F2, CBR600F4, CBR929RR (favorite), and CBR1000RR].

With a few exceptions I am quite impressed with the simulator. While the graphics are not as flashy as some of the more main stream car / bike simulators, they are more than adequate to give a visceral feeling of riding. GP-Bikes is an impressive piece of software development [have done my share of programming] and Piboso [et al] has [have] done an amazing job capturing many of the nuances one experiences / sees / feels when pushing a two wheeled vehicle to its limits.

Areas that I think need improvement:

Race Starting - Has been beaten nearly to death on other threads but this one issue is a killer - Riding around alone on a track is diverting, pitting one's skills against other's is enthralling

Modding - Bike / Track Modding needs to be simpler with dedicated soup to nuts tools specifically written for GP-Bikes [it took me nearly six hours, four pieces of software, three web pages, and a forum thread to create my own paint scheme for a Moto 3 bike]

Comprehensive Documentation - For everything from Bike Set Up, to Modding, to Writing Plug-Ins

Eliminate Third Person View - It's a simulator, not a game...

+1 ;)
Agree with everything your saying there except maybe the last paragraph......

I totally understand where your coming from with that statement, but I would rather take the approach of encouraging others to move over to 1p view riding rather than only having the 1p rider view available to riders.... I say this because the niche market for this kind of simulation is small enough as it is, and the niche market for those who would want to ride hardcore 1p view is greatly smaller still and I for one would rather have both types(1p and 3P) of views available to encourage as many riders as possible to want to join in races than have such a restriction..... Besides, if a 1P rider practices enough then they can ride just as fast in 1p as in 3p views, so as far as I'm concerned there is no difference except for the 1p riders dedication in needing more time to practice for 1p views to maintain that same level of speed as the 3p view riders.  :)

Bear in mind that there is also the opinion that your not riding GPBikes as a true simulation unless your using DSA or DST control when riding in GPBikes..... Now that's another step up in reality altogether which only one has achieved so far(Klax75) and another is admirably trying to achieve.... So you have to ask yourself if only 1p view riding is still not using GPBikes as a true simulation? The mind boggles! Hehe! ;D
Title: Re: Wondering about the future of GpBikes
Post by: -aGy- on October 24, 2017, 03:10:44 PM
3p view sucks because you can see far away.1p and 3p servers so its fair.but how about this buggy game engine.. we cant even play online without crashes or lag?and its so ugly but thats not the case.how many years it will take to fix it?i think its unfixable. i like ride 2 but when i play this i hate it. i think piboso now its time to do something with this game or bury it!and stick with two wheels because wrs and what its called karting bla bla sucks!!!!
Title: Re: Wondering about the future of GpBikes
Post by: -aGy- on October 24, 2017, 03:12:00 PM
Quote from: guigui404 on October 23, 2017, 10:59:55 AM
Quote from: connorhall70 on October 21, 2017, 11:10:20 PM
bikes would most likely have to be remade

Was about this sentence , and i think , no we don't need better graphics , we need PiBoSo to fix major issues
he cant because he dont understand how to fix it!
Title: Re: Wondering about the future of GpBikes
Post by: -aGy- on October 24, 2017, 03:14:15 PM
Quote from: Tosteetos on October 24, 2017, 03:05:36 AM
There are so many things that can be fixed in this game that should be a priority. Actually the graphics aren't bad at all if you take a close look. I would much rather PiBoSo spends the time on fixing all the little frustrating issues and keeps building on the physics model. Take a more polished track like Nurburgring, run a few clean laps, replay and see how beautiful this game looks. How the bike interacts with the rider and environment is mesmerizing. This game is really about the physics.

I'm with Hawk, fix the issues that will attract more users and modders. Take away the frustrations of just picking this game up and making it work. Only like that will we see this community flourish. The people that actually stay in this game are because they are amazingly passionate about bikes, racing and track riding, and PATIENT as fuck (pardon my French).

I'm going to stop talking cause I get pissed every time I think about what GPB can be and what it is not.

agree but piboso cant fix this because its allready broken!!
Title: Re: Wondering about the future of GpBikes
Post by: uberslug on October 24, 2017, 04:12:40 PM
Quote from: Hawk on October 24, 2017, 02:39:47 PM

+1 ;)
Agree with everything your saying there except maybe the last paragraph......

I totally understand where your coming from with that statement, but I would rather take the approach of encouraging others to move over to 1p view riding rather than only having the 1p rider view available to riders.... I say this because the niche market for this kind of simulation is small enough as it is, and the niche market for those who would want to ride hardcore 1p view is greatly smaller still and I for one would rather have both types(1p and 3P) of views available to encourage as many riders as possible to want to join in races than have such a restriction..... Besides, if a 1P rider practices enough then they can ride just as fast in 1p as in 3p views, so as far as I'm concerned there is no difference except for the 1p riders dedication in needing more time to practice for 1p views to maintain that same level of speed as the 3p view riders.  :)

Bear in mind that there is also the opinion that your not riding GPBikes as a true simulation unless your using DSA or DST control when riding in GPBikes..... Now that's another step up in reality altogether which only one has achieved so far(Klax75) and another is admirably trying to achieve.... So you have to ask yourself if only 1p view riding is still not using GPBikes as a true simulation? The mind boggles! Hehe! ;D

The last comment was because I know [from over the shoulder observation] that it is far easier to circulate at competitive MotoGP Victoria lap times in 3P view than it is in 1P [1:29s vs 1:33s].

I agree wholeheartedly regarding DSA / DST, however, I am too f'n old to learn how to use a game pad in either of those two modes [remember I am not a game player so I have very little experience with game pads - didn't own one until February of this year]. I do not foresee myself ever developing the manual dexterity required to be able to circulate a track at back marker pace with a game pad [I did manage two (very slow) complete laps of Brno with my sit upon controller but it took me four hours to get to that point].

One of the issues with DSA / DST is a lack of controllers that can realistically mimic what happens in the real world [my sit upon controller does not do this]. The true potential of the GP-Bikes platform will not be fully understood until proper controllers exist [just look at the level of steering wheels and how they have made the driving simulators so much more realistic]. Hopefully the next generation of controllers will get us closer to real world inputs.

With regard to those who are publicly [and needlessly] bashing a phenomenal piece of very complicated software you need to lighten up and not be so emotional. Critics are a dime a dozen, people who can write software that allows a virtual motorcycle to behave in a manner that is consistent with the real world are few and far between.
Title: Re: Wondering about the future of GpBikes
Post by: PiBoSo on October 24, 2017, 09:04:14 PM
Quote from: uberslug on October 24, 2017, 04:12:40 PM
With regard to those who are publicly [and needlessly] bashing a phenomenal piece of very complicated software you need to lighten up and not be so emotional. Critics are a dime a dozen, people who can write software that allows a virtual motorcycle to behave in a manner that is consistent with the real world are few and far between.

Thank you. Complimenting words are not very common.
Title: Re: Wondering about the future of GpBikes
Post by: KG_03 on October 24, 2017, 09:07:37 PM
To play onboard and be as fast as 3p player it is needed to knkw the track and see the blind turns with the eyes of imagination. Still its hard to hit the apex perfectly bcs 3p allows to see with own eyes where is the apex. But lets leave this its off topic. I agree that its the best moment for PiBoSo. New ppl are coming bcs they look for alternative to Shitstone games. The trend is rising but Bike Sim Experience is coming and if it will offer the same options as GP Bikes and will be polished with less bugs than GPB might be in trouble.  Time will show. I wish that it was not like this.. GPB is the best motorcycle game I have ever played.
Title: Re: Wondering about the future of GpBikes
Post by: h106frp on October 24, 2017, 09:46:45 PM
Physics makes a simulation and GPB is the best so far by a coinsiderable degree especially in 1P. Some issues with uphill/downhill inclines but I guess thats on the 'to do' list

Graphics quality makes for immersion, GPB has a very good engine that seems to scale well with model size but we are at the limts of standards that are a decade old. Sound probably fits in this requirement and is basically OK but could be improved upon as its not easy to make nice mod sounds.

Network play stability makes for a community, b12 seems to have introduced a few show stoppers unfortunately.

'best bike sim' is a considerable achievement for a small team - keep going, and thank you to PB for programming it.
Title: Re: Wondering about the future of GpBikes
Post by: connorhall70 on October 25, 2017, 10:42:34 AM
Quote from: -aGy- on October 24, 2017, 03:10:44 PM
3p view sucks because you can see far away.1p and 3p servers so its fair.but how about this buggy game engine.. we cant even play online without crashes or lag?and its so ugly but thats not the case.how many years it will take to fix it?i think its unfixable. i like ride 2 but when i play this i hate it. i think piboso now its time to do something with this game or bury it!and stick with two wheels because wrs and what its called karting bla bla sucks!!!!

LAG??? Mate, theres no lag, i have a solid 160-200fps on max and i use vsync with no problem to limit it and to stop my pc trying too hard to run an ez game (for my pc its ez anyway)
if you're on about network lag, when you join a server look at the ping on the right, the lower the better, there is no fix for this, every game will lag if you join a server with 200 ping. EVERY GAME EVER MADE.
Title: Re: Wondering about the future of GpBikes
Post by: connorhall70 on October 25, 2017, 10:43:16 AM
I agree, race starts are bugged to shit. but hes already posted that hes fixed it or at least found a start of fixing it on his daily development thread.
Title: Re: Wondering about the future of GpBikes
Post by: Vini on October 25, 2017, 11:10:17 AM
the framerate is very good but the lag is there. not only when somebody connects, even with <30ms ping the suspension of other bikes is never tracked smoothly.
i guess it's because the game has to predict the movement of the other bikes to some degree. but maybe it's possible to deactivate it for replays since doesn't need to be real-time?

anyway, goes without saying that gp bikes is incredible for the physics, which is the reason why it's so addicting!
only thing that's a bit off is the uphill/downhill stuff (and maybe the rear tyre grip behaviour but that's probably due to poorly tuned tyre files).
would really like to hear the current status on that issue from piboso.
Title: Re: Wondering about the future of GpBikes
Post by: connorhall70 on October 29, 2017, 06:57:15 AM
Quote from: vini97 on October 25, 2017, 11:10:17 AM
the framerate is very good but the lag is there. not only when somebody connects, even with <30ms ping the suspension of other bikes is never tracked smoothly.
i guess it's because the game has to predict the movement of the other bikes to some degree. but maybe it's possible to deactivate it for replays since doesn't need to be real-time?

anyway, goes without saying that gp bikes is incredible for the physics, which is the reason why it's so addicting!
only thing that's a bit off is the uphill/downhill stuff (and maybe the rear tyre grip behaviour but that's probably due to poorly tuned tyre files).
would really like to hear the current status on that issue from piboso.

its hardly an actual issue though, if you use first person, which you're supposed to in most simulators, the uphill downhill stuf is minimal, something he doesnt need to concentrate on right now. you're picking at tiny things that make next to no difference on the actual gameplay. i dont know how bad it is for you, but for me and my mates (all living in the UK) we have no issue with "lag" and its not making you crash or stopping you from being able to race against others so its not really gamebreaking, piboso probably wont even consider looking into this until hes fixed BIGGER issues like the random disqualification. cant even see the other person if they've been DQ'd. so fix that, then fix the visual network issues, if there is any by the time he gets around to it after fixing/improving everything else.
Title: Re: Wondering about the future of GpBikes
Post by: connorhall70 on October 29, 2017, 07:11:14 AM
Quote from: uberslug on October 24, 2017, 04:12:40 PM
Quote from: Hawk on October 24, 2017, 02:39:47 PM

+1 ;)
Agree with everything your saying there except maybe the last paragraph......

I totally understand where your coming from with that statement, but I would rather take the approach of encouraging others to move over to 1p view riding rather than only having the 1p rider view available to riders.... I say this because the niche market for this kind of simulation is small enough as it is, and the niche market for those who would want to ride hardcore 1p view is greatly smaller still and I for one would rather have both types(1p and 3P) of views available to encourage as many riders as possible to want to join in races than have such a restriction..... Besides, if a 1P rider practices enough then they can ride just as fast in 1p as in 3p views, so as far as I'm concerned there is no difference except for the 1p riders dedication in needing more time to practice for 1p views to maintain that same level of speed as the 3p view riders.  :)

Bear in mind that there is also the opinion that your not riding GPBikes as a true simulation unless your using DSA or DST control when riding in GPBikes..... Now that's another step up in reality altogether which only one has achieved so far(Klax75) and another is admirably trying to achieve.... So you have to ask yourself if only 1p view riding is still not using GPBikes as a true simulation? The mind boggles! Hehe! ;D

The last comment was because I know [from over the shoulder observation] that it is far easier to circulate at competitive MotoGP Victoria lap times in 3P view than it is in 1P [1:29s vs 1:33s].

I agree wholeheartedly regarding DSA / DST, however, I am too f'n old to learn how to use a game pad in either of those two modes [remember I am not a game player so I have very little experience with game pads - didn't own one until February of this year]. I do not foresee myself ever developing the manual dexterity required to be able to circulate a track at back marker pace with a game pad [I did manage two (very slow) complete laps of Brno with my sit upon controller but it took me four hours to get to that point].

One of the issues with DSA / DST is a lack of controllers that can realistically mimic what happens in the real world [my sit upon controller does not do this]. The true potential of the GP-Bikes platform will not be fully understood until proper controllers exist [just look at the level of steering wheels and how they have made the driving simulators so much more realistic]. Hopefully the next generation of controllers will get us closer to real world inputs.

With regard to those who are publicly [and needlessly] bashing a phenomenal piece of very complicated software you need to lighten up and not be so emotional. Critics are a dime a dozen, people who can write software that allows a virtual motorcycle to behave in a manner that is consistent with the real world are few and far between.

I actually disagree with you saying its easier to go faster in third person than it is in first.  I only use an old half broken ps3 controller and i always play in first person. tweaking the settings enough to your own liking in my opinion is essential to feel comfortable in first person. It took me a good 10/15 hours of playing in first person to be able to get used to it where im similar pace as third. Just like real life, braking points, tipping in points, apexes and knowing what i can and cant get away with are what i concentrate on the most. maybe thats just putting real life race craft into a game, i dont know. but i wouldnt go as far to say its "Far easier" in thirdp than it is in first person.

it was never my intention to bash this game, or piboso's efforts. read the original post (if you directed your comment toward me), i was curious of whats to come. imagine GpBikes running as well as it does now using Unreal Engine 4 with all its photorealism things. thats what i meant. i dont have a way to track hours on this game but i can definitely say by now im at least close to 150 hours, if not 200... if i wanted to bash the game at all i wouldnt of played this much of it.
Title: Re: Wondering about the future of GpBikes
Post by: TimboC137 on October 29, 2017, 09:34:19 AM
Quote from: connorhall70 on October 29, 2017, 07:11:14 AM

I actually disagree with you saying its easier to go faster in third person than it is in first
......but i wouldnt go as far to say its "Far easier" in thirdp than it is in first person.

i feel this way, but i haven't put in the hours yet to say. from what i've seen from you, warlock, vini97, DD, and more, you guys seem to manage 1p view pretty well. are you getting beat by 3-4 seconds/lap by 3p riders? i don't think so, but idk.

being "easier" is subjective too. if a person started GPB using 3p view, and put in many hours, that person would be more likely to say 3p is easier. now if a person started GPB using 1p view, and put in many hours, that person would be more likely to say, "why use 3p view at all?"  ;D

Quote from: connorhall70 on October 29, 2017, 07:11:14 AM

it was never my intention to bash this game, or piboso's efforts. read the original post (if you directed your comment toward me), i was curious of whats to come. imagine GpBikes running as well as it does now using Unreal Engine 4 with all its photorealism things. thats what i meant. i dont have a way to track hours on this game but i can definitely say by now im at least close to 150 hours, if not 200... if i wanted to bash the game at all i wouldnt of played this much of it.

i don't think it was directed at you

Title: Re: Wondering about the future of GpBikes
Post by: Become dust on October 29, 2017, 12:48:05 PM
i never liked third person Cam, ruins muh imersion!
Title: Re: Wondering about the future of GpBikes
Post by: -aGy- on November 02, 2017, 10:54:31 AM
Quote from: connorhall70 on October 25, 2017, 10:42:34 AM
Quote from: -aGy- on October 24, 2017, 03:10:44 PM
3p view sucks because you can see far away.1p and 3p servers so its fair.but how about this buggy game engine.. we cant even play online without crashes or lag?and its so ugly but thats not the case.how many years it will take to fix it?i think its unfixable. i like ride 2 but when i play this i hate it. i think piboso now its time to do something with this game or bury it!and stick with two wheels because wrs and what its called karting bla bla sucks!!!!

LAG??? Mate, theres no lag, i have a solid 160-200fps on max and i use vsync with no problem to limit it and to stop my pc trying too hard to run an ez game (for my pc its ez anyway)
if you're on about network lag, when you join a server look at the ping on the right, the lower the better, there is no fix for this, every game will lag if you join a server with 200 ping. EVERY GAME EVER MADE.

there is internet lag for sure. ihave 150mb connection so its enough. maybe you are only one who dont have lag.
Title: Re: Wondering about the future of GpBikes
Post by: connorhall70 on November 05, 2017, 03:19:37 PM
Quote from: -aGy- on November 02, 2017, 10:54:31 AM
Quote from: connorhall70 on October 25, 2017, 10:42:34 AM
Quote from: -aGy- on October 24, 2017, 03:10:44 PM
3p view sucks because you can see far away.1p and 3p servers so its fair.but how about this buggy game engine.. we cant even play online without crashes or lag?and its so ugly but thats not the case.how many years it will take to fix it?i think its unfixable. i like ride 2 but when i play this i hate it. i think piboso now its time to do something with this game or bury it!and stick with two wheels because wrs and what its called karting bla bla sucks!!!!

LAG??? Mate, theres no lag, i have a solid 160-200fps on max and i use vsync with no problem to limit it and to stop my pc trying too hard to run an ez game (for my pc its ez anyway)
if you're on about network lag, when you join a server look at the ping on the right, the lower the better, there is no fix for this, every game will lag if you join a server with 200 ping. EVERY GAME EVER MADE.

If you have 100 ping, doesnt matter how fast your internet is, you're gonna be lagging,
Also it depends on the Hosts UPLOAD speed, if he has shitty internet speeds, than everyone suffers, and the more people join the worse it gets.
there is internet lag for sure. ihave 150mb connection so its enough. maybe you are only one who dont have lag.