I decided to create a f1 2017 mod and i have converted the ferrari from rfactor.
here you have a pic: https://cdn.discordapp.com/attachments/334822825858957314/375747896466735104/unknown.png (https://cdn.discordapp.com/attachments/334822825858957314/375747896466735104/unknown.png)
So, i need help with the tyres and the steering wheel
I'm not playing too much WRS, and not even visiting WRS section... but now I'll probably find a reason to play it :)
Would be nice to see F1 2017 mod in another game ;)
wrs is certainly the most enjoyable cars simulation , but too much lake of content & player
Quote from: guigui404 on November 02, 2017, 10:21:17 PM
wrs is certainly the most enjoyable cars simulation , but too much lake of content & player
Pibosos sims in a nutshell :P
well, i've imported the sterring wheel from rfactor but it's fixed and there's no movement. Help please!
Take the F3000 as an example. In the gfx.cfg under "chassis" and "cockpit" there is "steer" and "name = B05_SWHEEL".
In your 3d model the steering wheel needs to be one object with one of its local coordinate axes as the rotation axis. Put it's name behind "name" in the gfx.cfg.
For the wheels look for "lf_wheel", "rf_wheel" and so on in the gfx.cfg.
The wheel needs to be in the coordinate center. Put the name of your wheel .edf behind "model" / "file =".
ok, now the wheel turns but in the inverse sense.
Try putting a minus behind the axis in the gfx.cfg (or change the orientation in your model).
Seems good, I'm just sorry I can't help you
any news?