PiBoSo Official Forum

World Racing Series => Mods => Cars => Topic started by: yourgameplay on November 02, 2017, 09:01:26 PM

Title: F1 2017
Post by: yourgameplay on November 02, 2017, 09:01:26 PM
I decided to create a f1 2017 mod and i have converted the ferrari from rfactor.
here you have a pic: https://cdn.discordapp.com/attachments/334822825858957314/375747896466735104/unknown.png (https://cdn.discordapp.com/attachments/334822825858957314/375747896466735104/unknown.png)
So, i need help with the tyres and the steering wheel
Title: Re: F1 2017
Post by: Gzehoo on November 02, 2017, 10:19:39 PM
I'm not playing too much WRS, and not even visiting WRS section... but now I'll probably find a reason to play it :)

Would be nice to see F1 2017 mod in another game ;)
Title: Re: F1 2017
Post by: guigui404 on November 02, 2017, 10:21:17 PM
wrs is certainly the most enjoyable cars simulation , but too much lake of content & player
Title: Re: F1 2017
Post by: Become dust on November 02, 2017, 11:53:03 PM
Quote from: guigui404 on November 02, 2017, 10:21:17 PM
wrs is certainly the most enjoyable cars simulation , but too much lake of content & player


Pibosos sims in a nutshell :P
Title: Re: F1 2017
Post by: yourgameplay on November 03, 2017, 10:12:19 AM
well, i've imported the sterring wheel from rfactor but it's fixed and there's no movement. Help please!
Title: Re: F1 2017
Post by: Steven on November 03, 2017, 05:06:17 PM
Take the F3000 as an example. In the gfx.cfg under "chassis" and "cockpit" there is "steer" and "name = B05_SWHEEL".
In your 3d model the steering wheel needs to be one object with one of its local coordinate axes as the rotation axis. Put it's name behind "name" in the gfx.cfg.
For the wheels look for "lf_wheel", "rf_wheel" and so on in the gfx.cfg.
The wheel needs to be in the coordinate center. Put the name of your wheel .edf behind "model" / "file =".
Title: Re: F1 2017
Post by: yourgameplay on November 03, 2017, 07:42:16 PM
ok, now the wheel turns but in the inverse sense.
Title: Re: F1 2017
Post by: Steven on November 03, 2017, 08:13:09 PM
Try putting a minus behind the axis in the gfx.cfg (or change the orientation in your model).
Title: Re: F1 2017
Post by: Alby46 on November 16, 2017, 07:24:13 AM
Seems good, I'm just sorry I can't help you
Title: Re: F1 2017
Post by: Alby46 on May 01, 2018, 08:47:45 AM
any news?