Hi guys !
it's RELEASE TIME !
Suzuki GSVR is available !
Physic and sound stay the same of Murasama.
Pilot position is ajusted.
(http://zupimages.net/up/14/03/7oas.jpg)
You have 4 skins in this pack.
(http://zupimages.net/up/14/03/s2wr.jpg)
Classic and Full Carbon. (Black Dainese suit + Black helmet)
(http://zupimages.net/up/14/03/4wod.jpg)
Alvaro Bautista Replica (Suit + Helmet of Alvaro)
(http://zupimages.net/up/14/03/i6il.jpg)
v2013 Randy dePuniet (Black Dainese suit + Black helmet)
ps: Randy's helmet is not available right now.
(http://zupimages.net/up/14/03/afpn.jpg)
Cockpit view.
--- --- --- ---
If you want to do some skins, I did for you PSD file with all you need ! ;)
(http://zupimages.net/up/14/03/1ll0.jpg)
PSD File
(http://zupimages.net/up/14/03/77l0.jpg)
Layers
THE BIKE : DOWNLOAD GSVR - 49.2Mo (https://mega.co.nz/#!Jgc2lDaY!Ou4v4GwJUSVXIQ4ogn-DKUNG5alDroT3AnNsMNQsXxk)
UnZIP inside Bikes folder : "GP Bikes\gpbikes\Bikes\"
PSD File : DOWNLOAD PSD - 4Mo (https://mega.co.nz/#!oothySiR!IWJbHiuKT148nt9PoKf3r147IQkQwrtMEb6b4MVfbxQ)
Hope U like it. 8)
Crédits : Juju (Export/Import/Modification/Shaders/Textures/Skins) - JC (Cockpit HUD)
Juju, you're my hero. :D I always look forward to the things you create!
P.S. Which wheels does it use? My team HGP we use colored rims. :)
Another masterpiece......my new favorite bike :D Thank You Very Much.
Amazing :D
Juju, you are GOD !
Wanna swear but I won't. Juju don't step foot outside, not until will roll out the red carpet for you.
Oh my god... Those screenshots O_o
Simply stunning... carbon model, templates, replica paints, quality of everything....Juju, this again is a reminder of your greatness :D.
Juju... This is absolutely INCREDIBLE! Well done indeed! Amazing work mate!
Just one question. Are you still working on your NSR500cc? We desperately need a great 500cc MOD bike, and your certainly the man to do it. ;D ;D
Very Thanks Juju ;)
I just called my boss and quit my job...who has time to work when stuff like this is around :-X :o
Juju and JC thank you for this beautiful looking bike, its mind blowing, the detail of it is unbelievable.
Quote from: PeterV on January 19, 2014, 09:51:10 AM
I just called my boss and quit my job...who has time to work when stuff like this is around :-X :o
Juju and JC thank you for this beautiful looking bike, its mind blowing, the detail of it is unbelievable.
Cold Turkey with the new Suzuki on Suzuka in a couple of weeks? ::)
Quote from: Arvoss on January 19, 2014, 09:55:55 AM
Cold Turkey with the new Suzuki on Suzuka in a couple of weeks? ::)
I was way ahead of you, if suzuka gets released when Noss is done ill do a cold turkey on suzuka with multibike mod 1000cc.
Quote from: PeterV on January 19, 2014, 10:12:48 AM
Quote from: Arvoss on January 19, 2014, 09:55:55 AM
Cold Turkey with the new Suzuki on Suzuka in a couple of weeks? ::)
I was way ahead of you, if suzuka gets released when Noss is done ill do a cold turkey on suzuka with multibike mod 1000cc.
!!! :D
WOW! thank you Juju - the quality of your mods is mind-blowing. We all bow to you ;)
Quote from: PeterV on January 19, 2014, 10:12:48 AM
I was way ahead of you, if suzuka gets released when Noss is done ill do a cold turkey on suzuka with multibike mod 1000cc.
8) THIS is gonna be legendary!
(http://www.stupidedia.org/images/thumb/e/e3/Barney_stinson_legendary.jpg/500px-Barney_stinson_legendary.jpg)
Juju, Thank you!
What beautiful work, well done guys 8)
Soooooooooooooooo great!! Thank you!!
Quote from: PeterV on January 19, 2014, 10:12:48 AM
Quote from: Arvoss on January 19, 2014, 09:55:55 AM
Cold Turkey with the new Suzuki on Suzuka in a couple of weeks? ::)
I was way ahead of you, if suzuka gets released when Noss is done ill do a cold turkey on suzuka with multibike mod 1000cc.
i'll participate with my 2001 nsr500 8)
Juju i noticed something when watching replays from a certain distance, if you zoom in with free or orbit camera it is not there anymore.
Have a look at the pictures, looks like a broken chain floating through the air ;D Dont know if its a model thing or a GPB thing.
(http://i.imgur.com/dZgYoFz.jpg)
(http://i.imgur.com/hjjzepf.jpg)
I`ve seen this happen with all of the bikes, it`s not only GSV-R related ;)
I get that with a lot of bikes on monzabike 1.1, you should have a look at the Honda rc213v and the cbr1000 as well.
I almost think it´s the track. Peter. :-\
Quote from: docfumi on January 19, 2014, 07:09:45 PM
I get that with a lot of bikes on monzabike 1.1, you should have a look at the Honda rc213v and the cbr1000 as well.
I almost think it´s the track. Peter. :-\
Oke then...never noticed it before, thank you.
I've gotten that a lot on the Aprillia too.
Yes, I know for the chain but it's the same for original bike from a certain distance.
I don't know why. :'(
GPB thing...
Maybe someone should report it in the bugs section then...
thanks for sharing
Outstanding quality, lovely sound, amazing handling. Clean work.
My choice for riding.
Quote from: Reactive on January 20, 2014, 02:51:24 PM
Outstanding quality, lovely sound, amazing handling. Clean work.
My choice for riding.
Same sound and handling as the default 1000cc bike :p
QuoteSame sound and handling as the default 1000cc bike
May be, but for me it feels different versus stock Murasama.
Marvellous work! Love it!
I noticed when I was on the bike in helmet view my paint job always seem to be light blue even though I wasn't running with that color paint. Seems like no matter what my paint is when I am on the bike it is light baby blue.
Quote from: Klax75 on January 21, 2014, 03:58:00 PM
I noticed when I was on the bike in helmet view my paint job always seem to be light blue even though I wasn't running with that color paint. Seems like no matter what my paint is when I am on the bike it is light baby blue.
This is normal, you need to make another texture carrying a different name.
I have not given this texture.
Texture GSVR cockpit view : https://mega.co.nz/#!Jo8BxCKY!ZbcamifhxjcC4p3fK5btu3yILl0erd38ZPsdFFnYJDM (https://mega.co.nz/#!Jo8BxCKY!ZbcamifhxjcC4p3fK5btu3yILl0erd38ZPsdFFnYJDM)
And by the way :
Texture GSVR Wheel : https://mega.co.nz/#!IssnnDQC!EYAWTGWV6bXk4auLzzzVX2PO0Othw_GE5CzS1p9Kl9I (https://mega.co.nz/#!IssnnDQC!EYAWTGWV6bXk4auLzzzVX2PO0Othw_GE5CzS1p9Kl9I)
It's a sound rip from another game ?
The engine.scl isn't good, but the sound is good :)
Have you planned to change it ?
EDIT[HornetMaX]: boss is not happy when we rip stuff from other games, I've removed the game name.
The sounds are from *****, of course i`ve changed them a bit. What`s wrong with the engine file? I`m not an expert so i just copied warlocks engine file and changed the volume levels a bit.
I don`t plan the change it as i just wanted a different sound for the bike which i accomplished. Feel free to edit or change the sounds ;)
Quote from: JamoZ on January 23, 2014, 09:07:15 AM
The sounds are from Assetto Corsa, of course i`ve changed them a bit. What`s wrong with the engine file? I`m not an expert so i just copied warlocks engine file and changed the volume levels a bit.
I don`t plan the change it as i just wanted a different sound for the bike which i accomplished. Feel free to edit or change the sounds ;)
Unfortunately creating a new sound is not as easy as taking an existing sound and replacing the .wav files.
Also, I can hear some sort of overlapping sounds in some samples (offhigh, offlow, onhigh ...).
Tip for comparing sounds easily:
- the "stock" sound uses the engine.scl file which itself references the samples sb2_idle.wav, sb2_offhigh.wav, sb2_offidle.wav etc.
- the "new" sound should use a new .scl file, let's say engine.new.scl, itself referencing the new samples, maybe named as sb2_idle.new.wav, sb2_offhigh.new.wav, sb2_offidle.new.wav etc.
- to switch between the two sounds, open the sfx.cfg of the bike and change the line "scl = engine.scl" to "scl = engine.new.scl" back and forth.
Probably easier than swapping files (and does not overwrite the original files).
MaX.
fyi, it`s not ripping when the game is open for modding...
The files are unencrypted and usable for anyone to do as they please...
Quote from: JamoZ on January 23, 2014, 01:28:04 AM
I`ve made a new sound for the GSV-R ;)
https://mega.co.nz/#!WsBQGaIQ!cZgncSjLeCBNHKWNci6EDTynR_1XaTBcAd2iOGc8gNY (https://mega.co.nz/#!WsBQGaIQ!cZgncSjLeCBNHKWNci6EDTynR_1XaTBcAd2iOGc8gNY)
I tested the sound and could be a good basis for the sound of crossplane R1 or M1.
https://www.youtube.com/watch?v=QvBUpXRWv-M
I`m sorry, i fucked up the sound ;)
I forgot to include the engine file i used with it, so you guys are not having the sound i`m having.
I will create a new thread with the correct files and a preview video so you can hear the difference :)
And Davide is right, i was thinking about using this sound for the M1, but Stout was working on that so i`ll let him do that :D
Quote from: JamoZ on January 23, 2014, 05:27:34 PM
And Davide is right, i was thinking about using this sound for the M1, but Stout was working on that so i`ll let him do that :D
thnx buddy ;) but use the sound for M1 if it fits it - people are gonna use the sound the way they want anyway... so make a M1 sound out of it if you want... I will try to do an M1 sound from a different source also - if I am able to do one (I am not even sure I will get a decent sound done anyway ;) ), people can use whichever sound they prefer ...
PS: if you want to have an excel sheet that calculates the engine.scl automatically send me a pm ;) I built myself one to make testing easier - you only need rpms that sounds were recorded at.
I have no clue about how all that stuff works. If someone could make some kind of tutorial, and if we had a seperate sound modding section it woulp help alot for anyone to experiment with sounds. Maybe we could also create a shared sound samples database?
Food for thought...
Quote from: JamoZ on January 23, 2014, 06:26:41 PM
I have no clue about how all that stuff works. If someone could make some kind of tutorial, and if we had a seperate sound modding section it woulp help alot for anyone to experiment with sounds. Maybe we could also create a shared sound samples database?
Food for thought...
http://forum.piboso.com/index.php?topic=432.msg3135#msg3135 (http://forum.piboso.com/index.php?topic=432.msg3135#msg3135)
MaX.
Numbers make my head spin..
Thanks anyway, will take a look :)
Quote from: HornetMaX on January 23, 2014, 07:54:16 PM
http://forum.piboso.com/index.php?topic=432.msg3135#msg3135 (http://forum.piboso.com/index.php?topic=432.msg3135#msg3135)
MaX.
Why does life have to be so complicated ? :o ;D
Quote from: JamoZ on January 23, 2014, 12:49:02 PM
fyi, it`s not ripping when the game is open for modding...
The files are unencrypted and usable for anyone to do as they please...
That's extremely arguable and I'm almost sure it's not the case: I doubt very much that you can take material from game X to do stuff in game Y, even if game X is "open for modding".
"Open for modding" may mean that you can reuse the creative content IN the game, but not outside it and for sure not for a (competitor's) game.
If the content has been created by a user (and not by the company that has created game X) then you'll have to ask permission to that user (or to read his license terms, if he's taken the time to write them).
I know, life sucks ...
MaX.
Quote from: iVolution on January 24, 2014, 12:11:55 AM
Quote from: HornetMaX on January 23, 2014, 07:54:16 PM
http://forum.piboso.com/index.php?topic=432.msg3135#msg3135 (http://forum.piboso.com/index.php?topic=432.msg3135#msg3135)
MaX.
Why does life have to be so complicated ? :o ;D
;) it really isn't that complicated once you have digged into it.... also, making a spreadsheet as MaX proposed, helps a lot understanding the dependencies...
Quote from: HornetMaX on January 24, 2014, 10:34:26 AM
Quote from: JamoZ on January 23, 2014, 12:49:02 PM
fyi, it`s not ripping when the game is open for modding...
The files are unencrypted and usable for anyone to do as they please...
That's extremely arguable and I'm almost sure it's not the case: I doubt very much that you can take material from game X to do stuff in game Y, even if game X is "open for modding".
"Open for modding" may mean that you can reuse the creative content IN the game, but not outside it and for sure not for a (competitor's) game.
If the content has been created by a user (and not by the company that has created game X) then you'll have to ask permission to that user (or to read his license terms, if he's taken the time to write them).
I know, life sucks ...
MaX.
+1 Max. I absolutely agree with you on this subject.
Well, what about the content that clearly ripped from other games? Most of our bikes & tracks are ripped or converted. Never heard anyone say anything about that.
As soon as a bike gets released its halleluya bonanza, and noone questions where the base content came from...
Quote from: JamoZ on January 24, 2014, 06:30:02 PM
Well, what about the content that clearly ripped from other games? Most of our bikes & tracks are ripped or converted. Never heard anyone say anything about that.
As soon as a bike gets released its halleluya bonanza, and noone questions where the base content came from...
The creators ask permission to the original creator (Normally :p)
I never saw anyone ask permission to Milestone or Namco...
Quote from: JamoZ on January 24, 2014, 06:30:02 PM
Well, what about the content that clearly ripped from other games? Most of our bikes & tracks are ripped or converted. Never heard anyone say anything about that.
As soon as a bike gets released its halleluya bonanza, and noone questions where the base content came from...
At the price of going a bit (more) off topic here, let me clarify the position on the subject:
- As stated by Piboso very recently, mods "ripped" from other games are tolerated but not encouraged here on the forum.
- Because of that, Piboso prefers to have absolutely no discussion on the forum about ripping stuff (recently a few messages have been deleted due to discussion about some software to potentially rip tracks from other games). Legal issues are probably the last thing he'd like to have, probably even after a third hand growing between his eyes (hey, could be useful on some occasions).
- As a personal note, if you rip a bike and then redo/improve half of it, I'm inclined to no longer consider it a "rip", even if legally it is (and anyway that's just my opinion).
Concerning sounds, the sounds in GPB are all encrypted because created for GPB by an independent sound engineer: this alone should make Piboso's position on the subject clear.
I personally have no particular problem with you using sounds from another game, just don't mention the game name and/or the tools you used (if any) on the forum. Don't make it super-clear that you ripped stuff. This way I don't know, Piboso doesn't know and we are all peace and love, make wheelies not war etc etc.
MaX.
Quote from: JamoZ on January 24, 2014, 06:30:02 PM
Well, what about the content that clearly ripped from other games? Most of our bikes & tracks are ripped or converted. Never heard anyone say anything about that.
Only 4 moto5 tracks are not allowed, It why he fell out with Nak for not asking permission. He had a list of tracks with permission he could convert from modders on Nogrip fourm, this is where I got permission to make Folembray. Whithams tracks are all good to use and mention on the fourm as is my little Folembray....Naks...well..sshhhrrss. Some of his tracks suck ball's but he never ripped peoples work off.
Donny
Bruno
macau
barca
I think you find that the reason he don't bother here anymore people said his tracks and bikes where shit models while people were putting "good" illgial models into piboso game.
I`m sorry, but i have no idea what you`re talking about.
Wow,amazing bike! thanks juju!
Awesome work , i really love it :D !! but i dont know how to fix the onboardview to have the same paint as the bike ! when i use full carbon , my onboard view is blue : ( !!
I read your post with the 2 download links (bike_c and wheels) but i dont know what i should do with them !
thank you very much
Quote from: camillozockt on February 11, 2014, 05:47:46 PM
Awesome work , i really love it :D !! but i dont know how to fix the onboardview to have the same paint as the bike ! when i use full carbon , my onboard view is blue : ( !!
I read your post with the 2 download links (bike_c and wheels) but i dont know what i should do with them !
thank you very much
On the third page of this post you will find all you need. ;)
hey docfumi , thank you for the response ! but i dont know what i have to do with these files.... :-\ !! im very new to the game .
Quote from: JamoZ on January 23, 2014, 09:07:15 AM
I`m not an expert so i just copied warlocks engine file and changed the volume levels a bit.
Hi JamoZ.
I think the engine sound on the Suzuki GSVR is set at too high a volume. Do any other guys think this also?
Compared to other bikes engine volume the GSVR must be approx half the volume again; it just seems odd and very distracting when a GSVR is on the grid or coming up behind you. Wouldn't be so bad if we had a ambient engine sound control slider to adjust it ourselves but as things are at the moment with engine noise drowning even from other bikes engines, the GSVR engine volume is set too high don't you think?
Just compare the volume of the GSVR engine noise on a replay with other bikes engine noise and you see what I mean. :)
Yes, you`re right. I told warlock this in the beginning, but he`s stubborn and didn`t care :P I have my volume ingame on 3 with every other bike..but withe the GSVR i have to set it to 2 or else i`ll go deaf..
Without @Juju what the game would be ? ^^ Great work ! Shows yours wires with quads and no tris so we can easily see edgesflow ;)