PiBoSo Official Forum

GP Bikes => General Discussion => Topic started by: PiBoSo on January 20, 2018, 02:06:42 pm

Title: GP Bikes beta13
Post by: PiBoSo on January 20, 2018, 02:06:42 pm

GP Bikes beta13 available:
http://www.gp-bikes.com/?page=news

Download:
http://www.gp-bikes.com/?page=downloads
( download mirrors would be extremely helpful and welcome )
Title: Re: GP Bikes beta13
Post by: PiBoSo on January 20, 2018, 02:08:11 pm
Release Notes
- a clean installation is strongly recommended
- replays are not compatible with the previous versions

- the plugins interface has been changed: http://forum.piboso.com/index.php?topic=33.0
- it is now possible to set the Oculus pixel density: http://forum.piboso.com/index.php?topic=5188.0
- To minimize join lag, please make sure that the server administrator restricts the allowed bike categories as much as possible

modding:
- all modded bike stands must be updated. Please check the stock stands for the new files format
- the bike GEOM and INI files must be changed to support the front stand
- it is now possible to have a fully animated rear suspension. Please check the gfx.cfg files of the MX Bikes stock bikes
- for examples of animated flags, please check the SCR file in Victoria
- a few objects have been added in gpbikes/misc/objs/ for the track layout
- a message is now shown on screen when saving the track dynamic groove: http://forum.piboso.com/index.php?topic=3952.0
Title: Re: GP Bikes beta13
Post by: doubledragoncc on January 20, 2018, 02:15:39 pm
Perfect timing thank you so much Piboso

DD
Title: Re: GP Bikes beta13
Post by: Italian Mod Team on January 20, 2018, 02:28:15 pm
thx
Title: Re: GP Bikes beta13
Post by: Docfumi on January 20, 2018, 02:49:35 pm
Just did a few laps, love the Trainer.  ;D ;D ;D

Thanks, PiBoSo and TEAM
Title: Re: GP Bikes beta13
Post by: Italian Mod Team on January 20, 2018, 03:29:32 pm
mmh something wrong with the trainer here, 2 riders on a bike  :o

(https://s17.postimg.org/kke0rpv67/screen021.png)

With modern rider and anim.

EDIT: Fixed with a restart
Title: Re: GP Bikes beta13
Post by: doubledragoncc on January 20, 2018, 03:49:38 pm
OMG I love the trainer. It just adds to practice laps so much for me. Cool for live streaming if not racing too.

Thanks P

DD
Title: Re: GP Bikes beta13
Post by: uberslug on January 20, 2018, 04:34:04 pm
Trainer Mode if f'n brilliant!
Title: Re: GP Bikes beta13
Post by: finpower on January 20, 2018, 05:00:08 pm
where and how do I turn on the trainer? :o
Title: Re: GP Bikes beta13
Post by: KG_03 on January 20, 2018, 05:46:50 pm
Thank you Piboso so much!
Title: Re: GP Bikes beta13
Post by: speedfr on January 20, 2018, 05:52:46 pm
Nice !!! Going for it right away !
Thanks Piboso  ;)
Title: Re: GP Bikes beta13
Post by: uberslug on January 20, 2018, 06:45:42 pm
Quote from: Italian Mod Team on January 20, 2018, 03:29:32 pm
mmh something wrong with the trainer here, 2 riders on a bike  :o

(https://s17.postimg.org/kke0rpv67/screen021.png)

With modern rider and anim.

EDIT: Fixed with a restart


I don't think there is anything wrong. It looks as though you have both a Trainer loaded and the Trainer enabled. I have two virtual crash test dummies riding along with me when I have both the check box enabled and a file loaded. If I remove the file and leave Trainer enabled there is just one rider.
Title: Re: GP Bikes beta13
Post by: Italian Mod Team on January 20, 2018, 06:58:55 pm
Quote from: uberslug on January 20, 2018, 06:45:42 pm
I don't think there is anything wrong. It looks as though you have both a Trainer loaded and the Trainer enabled. I have two virtual crash test dummies riding along with me when I have both the check box enabled and a file loaded. If I remove the file and leave Trainer enabled there is just one rider.


Yep, I think that was the problem  ;D
Title: Re: GP Bikes beta13
Post by: Vini on January 20, 2018, 09:23:36 pm
Yeah buddy!!
Thanks PiBoSo

...And thank you for the improved modern rider animation, snappe!
Looks awesome now  8)
Title: Re: GP Bikes beta13
Post by: Wimp #97 on January 20, 2018, 09:24:59 pm
So far its amazing piboso! :D No cores (yet) and connection lag seems to be much better!
Title: Re: GP Bikes beta13
Post by: PiBoSo on January 20, 2018, 10:44:15 pm

Web server list updated: http://stats.gp-bikes.com/servers.php
Title: Re: GP Bikes beta13
Post by: Nicotine on January 21, 2018, 06:59:10 am
Thank You PiBoSo
Title: Re: GP Bikes beta13
Post by: DidietXFuera on January 21, 2018, 07:29:47 am
Good news  8)
Title: Re: GP Bikes beta13
Post by: Ian on January 21, 2018, 10:42:50 am
Quote from: finpower on January 20, 2018, 05:00:08 pm
where and how do I turn on the trainer? :o
Its on the screen before you go to the track
Title: Re: GP Bikes beta13
Post by: Asala on January 21, 2018, 11:13:58 am
Great work really .
many thanks specialy the trainer its a great add on in game.
But i have a question.
Is it possible to reset the fastest trainer time from a track ??

Title: Re: GP Bikes beta13
Post by: Italian Mod Team on January 21, 2018, 11:23:24 am
Quote from: Asala on January 21, 2018, 11:13:58 am
Great work really .
many thanks specialy the trainer its a great add on in game.
But i have a question.
Is it possible to reset the fastest trainer time from a track ??


Here: ...\Documents\PiBoSo\GP Bikes\profiles\YourNickname\trainers and delete the right file.
Title: Re: GP Bikes beta13
Post by: finpower on January 21, 2018, 11:27:35 am
Many Thanks Ian :D

Now I have found it.
Title: Re: GP Bikes beta13
Post by: uberslug on January 21, 2018, 02:04:39 pm
First off, let me reiterate that I think 'Trainer Mode' is %^$&#*@ AWESOME!

After doing more than 100 laps of various tracks since this time yesterday, I have come to the conclusion that I must learn how to go faster than my Trainer so I can see where I am going. If I am slightly slower than my trainer then I can't see at all since he intentionally blocks my view [I find his behavior to be quite rude as he is always barging up the inside when I turn in the slightest bit late, passing through me as if I wasn't there, and out braking me if I back off the slightest bit early].

@PiBoSo, your work on the trainer is fantastic. If, however, you could find it in your heart to make the trainer more 'Casper' like when he is less than a certain distance away [say one bike length ahead and one width to the side] it would be greatly appreciated.

Also, is it possible to share trainer files so the likes of Wimp and Manu could run SuperBike Schools?

Title: Re: GP Bikes beta13
Post by: Joeski on January 21, 2018, 02:28:02 pm
Looking great thanks Pib!

Quick question - which files should I copy across in order to keep my view settings/controller settings/Max HUD settings etc?
Title: Re: GP Bikes beta13
Post by: Ian on January 21, 2018, 02:46:02 pm
Quote from: Joeski on January 21, 2018, 02:28:02 pm
Looking great thanks Pib!

Quick question - which files should I copy across in order to keep my view settings/controller settings/Max HUD settings etc?

Better to do a complete clean install/Max HUD will need a update to work
Title: Re: GP Bikes beta13
Post by: davidboda46 on January 21, 2018, 02:49:59 pm
Quote from: Joeski on January 21, 2018, 02:28:02 pm
Looking great thanks Pib!

Quick question - which files should I copy across in order to keep my view settings/controller settings/Max HUD settings etc?


Quote from: Joeski on January 21, 2018, 02:28:02 pm
Looking great thanks Pib!

Quick question - which files should I copy across in order to keep my view settings/controller settings/Max HUD settings etc?


The files ("calib" - controller calibration, "controls" - key bindings, "profile" - graphics settings, aids, view and so on) are in your (documents/piboso/gpbikes/profile/"your profile name"/)

I would recommend that you open the your previous file with "notepad" and the new one and copy/paste over the corresponding settings. If you just copy the entire file you might screw things up if there are changes made from the previous version. Another thing (and I learned this the hard way) if you have disconnected your controller and then reconnect it, windows can assign a new "name" for it and that can be different from the previous name. Example from the "calib" file:

5
{
59387840-B3D0-11E4-8001-444553540000
SideWinder Force Feedback Wheel (USB)
3
0
-4
-22
22
1
0
0
63
5
63
32
63
}
{
69DDA3A0-B3D0-11E4-8002-444553540000
Logitech Dual Action
4
0
92
0
255
1
125
0
255
2
127
0
255
5
127
0
255
}
{

PS: Maxhub is not Piboso thing, since it's a 3rd party plugin made by the brilliant HornetMaX". But you will find the the settings file in (documents/piboso/gpbikes/), but you have to wait until Max had time to update the plugin to GPB 13.

PS2: I always back up my old install and then make a clean one. Then I copy over the setting from the previous one.

ALWAYS MAKE A BACKUP OF THE ORIGINAL FILES! That way if you mess up, you can always revert back to files that are working properly.

Cheers,

/David "Gonzo" Boda #46 
Title: Re: GP Bikes beta13
Post by: Joeski on January 21, 2018, 03:18:09 pm
thanks chaps!

I ended up copying the files in the Docs/Piboso/GP Bikes folder but going on what you've just said David I think i'll drop the v13 files back in and just find the settings you mentioned. Thanks again...LOVING trainer mode! Even if he does get in the way a bit  :o 8)
Title: Re: GP Bikes beta13
Post by: tchemi on January 21, 2018, 03:44:54 pm
Good work Pib !

So now we can think about having a championship soon ?? :D
Title: Re: GP Bikes beta13
Post by: matty0l215 on January 21, 2018, 04:08:02 pm
Quote from: tchemi on January 21, 2018, 03:44:54 pm
Good work Pib !

So now we can think about having a championship soon ?? :D


http://forum.piboso.com/index.php?topic=5620.msg85201#new
Title: Re: GP Bikes beta13
Post by: Wimp #97 on January 21, 2018, 04:15:42 pm
Quote from: uberslug on January 21, 2018, 02:04:39 pm
First off, let me reiterate that I think 'Trainer Mode' is %^$&#*@ AWESOME!

After doing more than 100 laps of various tracks since this time yesterday, I have come to the conclusion that I must learn how to go faster than my Trainer so I can see where I am going. If I am slightly slower than my trainer then I can't see at all since he intentionally blocks my view [I find his behavior to be quite rude as he is always barging up the inside when I turn in the slightest bit late, passing through me as if I wasn't there, and out braking me if I back off the slightest bit early].

@PiBoSo, your work on the trainer is fantastic. If, however, you could find it in your heart to make the trainer more 'Casper' like when he is less than a certain distance away [say one bike length ahead and one width to the side] it would be greatly appreciated.

Also, is it possible to share trainer files so the likes of Wimp and Manu could run SuperBike Schools?


I like the sound of that  8)
Title: Re: GP Bikes beta13
Post by: matty0l215 on January 21, 2018, 05:00:38 pm
D:\User Documnets\Documents\PiBoSo\GP Bikes\profiles\~~~\trainers

;)
Title: Re: GP Bikes beta13
Post by: EnhanceJohn on January 21, 2018, 08:21:19 pm
Thanks for all the hard work and the constant development of GP Bikes. I'll be downloading the release just after typing this message.
Title: Re: GP Bikes beta13
Post by: Ian on January 21, 2018, 10:24:59 pm
Love the trainer thank you Piboso for the lastest update.
The 2 trainers on track at once is great,a stroke of genius if you meant to do it.
You have just invented the best AI ever can I have 2 more or 4 more bikes and then we have a offline 
race with riders at the same level as you , the closes racing ever.
Just a thought when you crash would it be possible for the ghost to carry on with the same lap when you go past the next check point
instead off waiting until you cross the finish line.
Thanks for all your hard work. 
Title: Re: GP Bikes beta13
Post by: uberslug on January 21, 2018, 10:41:37 pm
Today's NAFPRA race went off [pretty much] without a hitch.

Restarting Practice caused me to start on the track with a lap time of 1.64 seconds and a lap count of somewhere around -356857085. Seemed odd, but, okay.

Minimal bouncing at the Starting Grid.

I don't think anyone was DSQd when going to the grid.

In both races the Race Leader did not win [miscounting of laps for the leader].

I had a few instances where my pit board was not showing up until lap three or four.

Riders joining while others were on the track did not seem to cause any freezing issues.

Will try another race next weekend.
Title: Re: GP Bikes beta13
Post by: Reactive on January 22, 2018, 12:03:36 am
Love the handling and bike behaviour!
Title: Re: GP Bikes beta13
Post by: SwarleyRuiz on January 22, 2018, 08:54:51 am
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/GP-Bikes/Downloads/Betas/gpbikes-beta13.exe
Title: Re: GP Bikes beta13
Post by: PiBoSo on January 22, 2018, 03:37:59 pm
Quote from: SwarleyRuiz on January 22, 2018, 08:54:51 am
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/GP-Bikes/Downloads/Betas/gpbikes-beta13.exe


Thank you.
Title: Re: GP Bikes beta13
Post by: doubledragoncc on January 22, 2018, 04:34:09 pm
Could not find this so asking

Can we swap Trainer files with each other so we could ride against another rider, one who is wimp fast lol?

Can other bike trainers be used ie: A GP500 trainer file while on same track but with a Moto3?

Thanks for any answers just not tested it yet as busy

DD
Title: Re: GP Bikes beta13
Post by: Davide74 on January 22, 2018, 04:59:15 pm
Do you have to update the mods?
Title: Re: GP Bikes beta13
Post by: doubledragoncc on January 22, 2018, 05:14:26 pm
The stands need updating but only to be seen in GPB. Manu has done 4 so far

GPB mods work fine for me no updating them

DD
Title: Re: GP Bikes beta13
Post by: Davide74 on January 22, 2018, 05:45:59 pm
Quote from: doubledragoncc on January 22, 2018, 05:14:26 pm
The stands need updating but only to be seen in GPB. Manu has done 4 so far

GPB mods work fine for me no updating them

DD


Ok, Thanks DD.
Title: Re: GP Bikes beta13
Post by: PiBoSo on January 22, 2018, 06:08:01 pm
Quote from: doubledragoncc on January 22, 2018, 04:34:09 pm
Can we swap Trainer files with each other so we could ride against another rider, one who is wimp fast lol?


Yes.

Quote
Can other bike trainers be used ie: A GP500 trainer file while on same track but with a Moto3?


Yes.
Title: Re: GP Bikes beta13
Post by: doubledragoncc on January 22, 2018, 06:12:52 pm
Thank you Piboso. I will try it out in the live stream tonite.

You are the Sim God

DD
Title: Re: GP Bikes beta13
Post by: Davide74 on January 22, 2018, 07:52:37 pm
Quote from: vini97 on January 20, 2018, 09:23:36 pm
Yeah buddy!!
Thanks PiBoSo

...And thank you for the improved modern rider animation, snappe!
Looks awesome now  8)


In what has it improved?
Title: Re: GP Bikes beta13
Post by: Vini on January 22, 2018, 08:19:49 pm
When initialising (L/R) rider lean, the butt now moves away from neutral position before the torso/head does.
This is a pic from beta12 (both riders are leaning slightly left):
(https://i.imgur.com/OqabzcG.jpg)
In beta13, the rider now moves correctly.
Title: Re: GP Bikes beta13
Post by: -aGy- on January 23, 2018, 06:09:14 am
Quote from: vini97 on January 22, 2018, 08:19:49 pm
When initialising (L/R) rider lean, the butt now moves away from neutral position before the torso/head does.
This is a pic from beta12 (both riders are leaning slightly left):
(https://i.imgur.com/OqabzcG.jpg)
In beta13, the rider now moves correctly.


i hope that im not a old fart when this game is finished. ;D ;D ;D ;D ;D really rider movement  ;D ;D ;D
Title: Re: GP Bikes beta13
Post by: BOBR6 84 on January 23, 2018, 11:04:35 am
Nice update, Thankyou very much!

Trainer is great  8)

Bike handling feels nicer too.. but it says no physics improvements??
Title: Re: GP Bikes beta13
Post by: Olaf Lehmann on January 23, 2018, 05:21:43 pm
Thanks PiBoSo, I like the trainer too.  :)

BR Olaf
Title: Re: GP Bikes beta13
Post by: Yohji on January 24, 2018, 03:41:59 am
great update!

but I Don't know how to reset trainer. how do I do?
Title: Re: GP Bikes beta13
Post by: Wimp #97 on January 24, 2018, 08:18:58 am
Quote from: Yohji on January 24, 2018, 03:41:59 am
great update!

but I Don't know how to reset trainer. how do I do?


The trainer will always keep track of your best lap on that specific bike on that specific track. To remove it you need to go to Documents>Piboso>gpbikes>profile>trainers. In there you can see all the autosaved training file laps, which are all your fastest laps. If you delete the file there it will be gone in game and you will have no time set as a ghost.
Title: Re: GP Bikes beta13
Post by: doubledragoncc on January 24, 2018, 02:13:19 pm
Can the trainer be set so you could collide with it, ie make it so you MUST go round it or crash. This would help teach avoidance and how to be aware of others on track?

DD
Title: Re: GP Bikes beta13
Post by: MultiCOOLFRESH on January 24, 2018, 02:50:48 pm
Quote from: doubledragoncc on January 24, 2018, 02:13:19 pm
Can the trainer be set so you could collide with it, ie make it so you MUST go round it or crash. This would help teach avoidance and how to be aware of others on track?

DD


+1000000000
A mega idea, would make the game and riders much better :)

MCF
Title: Re: GP Bikes beta13
Post by: HornetMaX on January 24, 2018, 03:47:33 pm
Quote from: doubledragoncc on January 24, 2018, 02:13:19 pm
Can the trainer be set so you could collide with it, ie make it so you MUST go round it or crash. This would help teach avoidance and how to be aware of others on track?

Not easy I think. For example, what happens when you cross the line and the trainer appears at more or less the same position where you are ?
Title: Re: GP Bikes beta13
Post by: teeds on January 24, 2018, 04:06:54 pm
And the trainer will not react, to say a move up the inside, and will just wipe you out, not like real racing at all and probably most annoying. Only well coded AI will do this job.

As is found in many other ghosts in other racing games, and as has been asked for, it would help to have optional transparency based on distance and a ghost lead/trail time setting.
Title: Re: GP Bikes beta13
Post by: Reactive on January 24, 2018, 05:55:32 pm
Quote from: doubledragoncc on January 24, 2018, 02:13:19 pm
Can the trainer be set so you could collide with it, ie make it so you MUST go round it or crash. This would help teach avoidance and how to be aware of others on track?

Racing with train on track? Senseless imo
Title: Re: GP Bikes beta13
Post by: doubledragoncc on January 24, 2018, 06:50:58 pm
Dont want to make a mile long post so will explain my ideas in next stream. Hopefully tomoro

DD
Title: Re: GP Bikes beta13
Post by: speedfr on January 24, 2018, 09:57:15 pm
To add my 2cents to this story of the Ghost Rider since the trainer is out (beta 13) i think that Teeds idea of optional transparancy for those who wants is a good idea.

And what DD actually wants is AI pilot i guess.
But a good AI is hard and lots of work to develop. That always been a main Achilles' heel on every sim game.
As HornetMax said, if we go close enough to the last position passing the line, it will result in a big crash of the pilot, the trainer continuing is lap as recorded.
And, groove stuff is there for that, when you want to work a track, you gonna pass exactly at the same place on each curve/corner (at least trying to) in order to repeat and obviously upgrade your time.
So, if the trainer which is me on my best lap, is bugging me on the exact place i want to go, it's not a trainer anymore, it's a riders that compete with me, not the same objective and, imho, that was not Piboso idea.

And if what Teeds wants, meaning a see-through trainer (as most of the software) that could become not transparent at all on a simple slider in Settings, everybody will be happy, no ?

As I said, my 2 cents... ;)

Title: Re: GP Bikes beta13
Post by: davidboda46 on January 24, 2018, 11:52:17 pm
Quote from: doubledragoncc on January 24, 2018, 02:13:19 pm
Can the trainer be set so you could collide with it, ie make it so you MUST go round it or crash. This would help teach avoidance and how to be aware of others on track?

DD


Bad idea if you ask me. Would ran you up the ass like a bulldozer because the ghost does not have situational awareness.

Cheers, 

/David "Gonzo" Boda #46
Title: Re: GP Bikes beta13
Post by: davidboda46 on January 24, 2018, 11:54:39 pm
Quote from: speedfr on January 24, 2018, 09:57:15 pm
To add my 2cents to this story of the Ghost Rider since the trainer is out (beta 13) i think that Teeds idea of optional transparancy for those who wants is a good idea.

And what DD actually wants is AI pilot i guess.
But a good AI is hard and lots of work to develop. That always been a main Achilles' heel on every sim game.
As HornetMax said, if we go close enough to the last position passing the line, it will result in a big crash of the pilot, the trainer continuing is lap as recorded.
And, groove stuff is there for that, when you want to work a track, you gonna pass exactly at the same place on each curve/corner (at least trying to) in order to repeat and obviously upgrade your time.
So, if the trainer which is me on my best lap, is bugging me on the exact place i want to go, it's not a trainer anymore, it's a riders that compete with me, not the same objective and, imho, that was not Piboso idea.

And if what Teeds wants, meaning a see-through trainer (as most of the software) that could become not transparent at all on a simple slider in Settings, everybody will be happy, no ?

As I said, my 2 cents... ;)


Like I suggested here: http://forum.piboso.com/index.php?topic=5630.0 (http://forum.piboso.com/index.php?topic=5630.0)

Cheers,

/David "Gonzo" Boda #46
Title: Re: GP Bikes beta13
Post by: guigui404 on January 25, 2018, 10:03:41 am
Quote from: speedfr on January 24, 2018, 09:57:15 pm
To add my 2cents to this story of the Ghost Rider since the trainer is out (beta 13) i think that Teeds idea of optional transparancy for those who wants is a good idea.

And what DD actually wants is AI pilot i guess.
But a good AI is hard and lots of work to develop. That always been a main Achilles' heel on every sim game.
As HornetMax said, if we go close enough to the last position passing the line, it will result in a big crash of the pilot, the trainer continuing is lap as recorded.
And, groove stuff is there for that, when you want to work a track, you gonna pass exactly at the same place on each curve/corner (at least trying to) in order to repeat and obviously upgrade your time.
So, if the trainer which is me on my best lap, is bugging me on the exact place i want to go, it's not a trainer anymore, it's a riders that compete with me, not the same objective and, imho, that was not Piboso idea.

And if what Teeds wants, meaning a see-through trainer (as most of the software) that could become not transparent at all on a simple slider in Settings, everybody will be happy, no ?

As I said, my 2 cents... ;)


If i've a good remember PiBoSo said he was working for AI back in time and said it's quite easy to do but i'm not sure at all , and of course when he said easy to do , was surely about him
Title: Re: GP Bikes beta13
Post by: KG_03 on January 25, 2018, 10:46:06 am
come on AI ? Really ...really?? This game is all about online fun.... AI will kill online fun... AI is a waste of developer time IMO.
Title: Re: GP Bikes beta13
Post by: poumpouny on January 25, 2018, 11:15:34 am
He said making AI is quite simple (fo his level of course) but the hardest thing is to make competitive fast AI, especially with gpbikes pure simulation system !
Title: Re: GP Bikes beta13
Post by: speedfr on January 25, 2018, 12:54:01 pm
Quote from: davidboda46 on January 24, 2018, 11:54:39 pm
Quote from: speedfr on January 24, 2018, 09:57:15 pm
To add my 2cents to this story of the Ghost Rider since the trainer is out (beta 13) i think that Teeds idea of optional transparancy for those who wants is a good idea.

And what DD actually wants is AI pilot i guess.
But a good AI is hard and lots of work to develop. That always been a main Achilles' heel on every sim game.
As HornetMax said, if we go close enough to the last position passing the line, it will result in a big crash of the pilot, the trainer continuing is lap as recorded.
And, groove stuff is there for that, when you want to work a track, you gonna pass exactly at the same place on each curve/corner (at least trying to) in order to repeat and obviously upgrade your time.
So, if the trainer which is me on my best lap, is bugging me on the exact place i want to go, it's not a trainer anymore, it's a riders that compete with me, not the same objective and, imho, that was not Piboso idea.

And if what Teeds wants, meaning a see-through trainer (as most of the software) that could become not transparent at all on a simple slider in Settings, everybody will be happy, no ?

As I said, my 2 cents... ;)


Like I suggested here: http://forum.piboso.com/index.php?topic=5630.0 (http://forum.piboso.com/index.php?topic=5630.0)

Cheers,

/David "Gonzo" Boda #46


Exactly.  ;)

But as far as i know, nobody ask for AI mate in GP Bikes.
And if we go to pure realism, there's no trainer as well as no ghost...
Title: Re: GP Bikes beta13
Post by: doubledragoncc on January 25, 2018, 01:40:43 pm

And what DD actually wants is AI pilot i guess.

This is so wrong. I do not want AI!!! I want to practice against the trainers of real people from GPB community. I do not get to go online a practice much so this would help me get used to other riders styles.

DD
Title: Re: GP Bikes beta13
Post by: speedfr on January 25, 2018, 02:23:09 pm
I'm glad it's "so wrong" DD but i said "I guess" and that's what i understood from your words.

But, hey, don't get all shaky about it, it's a discussion and many thinks that this trainer should have the property to go from black to clear.
And one more time, it should satisfy everybody's whishes.

Anyway, developping a pertinent AI on GP Bikes will be very hard if we want to have something realistic ie having a human behavior.

About including in our own GP Bikes the trainer of somebody else, that is a good thing and as far as i understood, it's possible.

PEACE !!
Title: Re: GP Bikes beta13
Post by: uberslug on January 25, 2018, 02:39:39 pm
Quote from: doubledragoncc on January 25, 2018, 01:40:43 pm

And what DD actually wants is AI pilot i guess.

This is so wrong. I do not want AI!!! I want to practice against the trainers of real people from GPB community. I do not get to go online a practice much so this would help me get used to other riders styles.

DD


I am wondering whether it makes sense to practice 'racing' against riders who are merely doing their best lap times. One will not learn very much about racing if the 'competitors' one is practicing against aren't reciprocating.
Title: Re: GP Bikes beta13
Post by: Ian on January 25, 2018, 07:13:23 pm
What a pain tried joining Jerez Moto 2 server and I have not got past the second corner without a core crash.
Have not had problems like this before guess I have to wait for the next update and try again.
Title: Re: GP Bikes beta13
Post by: uberslug on January 25, 2018, 07:24:11 pm
Quote from: Ian on January 25, 2018, 07:13:23 pm
What a pain tried joining Jerez Moto 2 server and I have not got past the second corner without a core crash.
Have not had problems like this before guess I have to wait for the next update and try again.


No matter what I did to fix it, one of my six servers just would not allow anyone to connect without causing a core crash. The other five servers all worked just fine. I suspect I did something during the installation or the set up that has caused the issue. I don't think there is any reason to throw out the baby with the bath water when it comes to connecting to servers. Have you tried other servers and gotten the same results?
Title: Re: GP Bikes beta13
Post by: Reactive on January 25, 2018, 09:56:56 pm
Constantly crash when trying to join any server, even w stock bikes. Totally reinstalling (incl. Registry cleaning); setting process priority to High; as Admin -- nothing helps.
Anyway i believe in Piboso, that now he will more concentrate on netcode (i believe the problem on the client side), while im fighting w myself on track :)
Title: Re: GP Bikes beta13
Post by: teeds on January 26, 2018, 10:27:28 am
Liking the new 2d overlay in VR, I can now at least see when someone chats in the game now, can't read it but that's a HMD res issue. Trouble is Max's hud plugin now also disappears when the 2d overlay does. Anything I can change to fix this?

Also the start DQ bug now is fixed, nice one  ;D
Title: Re: GP Bikes beta13
Post by: janaucarre on January 29, 2018, 09:15:16 pm
Hi,
Thank you piboso for this new update.
I really like the trainer.
I installed the game today and try victoria and stock murasama, full tanks, hard tyres etc.
It was really good. After about 15 laps i try my old settings, 10liters, qualy tyres, higher top speed, and i noted that the bike became very unstable, not only at high speed that is normal with less fuel, but in curve the front viber until the fall, i never noted that thing before because i never ride full tank since many years. Perhaps qualy tyres are in the equation, i will do some test.
Thank you very much.
Title: Re: GP Bikes beta13
Post by: KG_03 on February 01, 2018, 09:29:18 pm
@Piboso, the new update gave new life to the game.

There are some many ppl that are playing, today we did a test b4 the champinship and the re were around 25 ppl in it..

Its awesome :-)
Title: Re: GP Bikes beta13
Post by: teeds on February 01, 2018, 11:16:32 pm
Just thought I'd post some server stats running Victoria with around 20 people. That's some serious upload spikes every few seconds, server bandwidth was on high -

(http://i66.tinypic.com/2113nyo.png)

(http://i68.tinypic.com/o5bxuo.png)

(http://i66.tinypic.com/2aexbx0.png)

(http://i68.tinypic.com/rjied1.png)


We generally had no problems, the race ran well too, great to see.
Title: Re: GP Bikes beta13
Post by: h106frp on February 02, 2018, 12:07:12 pm
When you add the slipper clutch dialogue to the garage for the next beta could you also add the dialogue required for steering damper set-up?
Title: Re: GP Bikes beta13
Post by: Davide74 on February 02, 2018, 09:38:15 pm
In the victoria test tonight, no core for me saw people very well, good news!
Title: Re: GP Bikes beta13
Post by: Harrytmj66 on February 03, 2018, 08:52:18 am
Yeah the racing we did the other night (01.02.18) was really good. A couple of moments of lag but nothing that stopped us racing
Title: Re: GP Bikes beta13
Post by: JohnnoNinja on February 05, 2018, 02:20:53 pm
GPbikes has been really frustrating for me in the past, with cores, netcode and rideability. I missed the beta 12, but beta 13 has improved nicely compared to previous versions I used.

I was aware that you could ride on a wet track, but never knew it could rain as well ;D Don't know how long ago this was implemented, but just discovered it while riding offline ;)

The trainer is a nice addition to GPbikes, but when used for improving your laptimes, it would help me if the trainer turns into a ghost when riding close to it, so your view doesn't get blocked.

Personally one feature I would love to see even more is an opponent sound slider. The sound of other bikes in the vicinity is really loud, making it difficult to judge when to shift, or hear if the rear tire has grip under hard braking when you want to turn in. (This caused some problems for me last test races at victoria).

Besides that it would be nice if the dashboard is working in replays and that dynamic surface can be used on all the tracks without causing problems, that we don't need a LAA hack and that netcode gets even better and cores belong to the past :)

One question, is it possible to change replay camera's on a bike without causing problems going online?

Anyway, I really appreciate the development team/person and modders for the work that has been done and content that is created! For the first time in years I really enjoy GPbikes! Keep up the good work!