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GP Bikes => Bug Reports => Topic started by: h106frp on March 07, 2018, 08:51:43 AM

Title: 3DSMax edf exporter hangs when compiling with shadows
Post by: h106frp on March 07, 2018, 08:51:43 AM
Track compiles fine in around 15mins without shadows, loads quite quickly and rides fine in game with no visual issues.

Enabling shadows and edf compiler appears to be locked in a loop and after 15hrs aborted Max.

I have not managed to complete an export with shadows on any longer road track although I have exported complex/detailed/highly tectured short circuit tracks OK with shadows so the problem appears to be related to track area rather than complexity. Its a shame because shadows add a lot of visual improvement to the finished track.

Any tips for lowering the processing impact for shadow export? Any chance of the updated tool with a progress indicator/log file to give a few clues about the problem?
Title: Re: 3DSMax edf exporter hangs when compiling with shadows
Post by: janaucarre on March 07, 2018, 09:36:12 AM
Hi,
For me, i use 3ds max 2010 32 bits because some problem with 64bits.
I solved tge problem of tge export with shadow in a loop by decreasing the number of polygons. Until 500'000 all is ok, far this it is imposible to export a track with shadow. I know here some can export 2'500'000 poly without any problem.
My config:
8 ram
Quad core 2.81ghz
Gtx950 2gigas
Title: Re: 3DSMax edf exporter hangs when compiling with shadows
Post by: h106frp on March 07, 2018, 10:18:58 AM
Thanks for the info, 500k poly is very limiting  :(