PiBoSo Official Forum

GP Bikes => Mods => CAWS Mod Team => Topic started by: Grooveski on July 10, 2018, 03:52:47 pm

Title: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 10, 2018, 03:52:47 pm
Oliver's Mount V0.5
https://mega.nz/#!vlFHAaCK!pUXXUoTL6uRihw9EdbNnbhOseYNFQVNQbbM38lZNOn8

NOTE:  In order to view the track properly you must change:
drawdistance=2000
to:
drawdistance=20000
...in profile.ini
(\Documents\PiBoSo\GP Bikes\profiles\<your profile>\)


Still a lot to add.
...and the hedges need more work to break up the evenness.
Something wierd going on with the podium.
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Davide74 on July 10, 2018, 04:48:54 pm
A great start, I did some laps with the 250cc 2T and I loved the layout, great work.
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Blackheart on July 10, 2018, 05:08:29 pm
Great job, and not looks empty for a 0.1 version, there are a lot of details here. 
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: grimm on July 10, 2018, 05:53:21 pm
Downloading now.... and here I thought I would get to the work in my shop I need to do.... might be a late night if I spend a wee bit of time on a proper road racing course. I've watched your thread for this track for a long time hoping for an early try at it to get released. Even in early stages, I'm excited to try it out. Thank you so much for the effort!  ;)
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Syd on July 10, 2018, 07:13:20 pm
Very very nice indeed. Immersion is great! Detail is great!
And I managed a full lap without destroying the cafe, monument or any trees ::)
Is there an easy bike to do laps around here? It is a bit challenging with the sharp hairpins and the up/down GPB problems.

Oh and thanks! A lot of work, much appreciated
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: MultiCOOLFRESH on July 10, 2018, 08:00:01 pm
For me, the track crashes every time I try to load it  :(

MCF
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 10, 2018, 08:10:29 pm
Oh, are you trying to connect to the CAWS server - sorry, I never thought...   :-[
That's an old server we were using at the weekend for testing.  It's running an old version.
I'll ask Peter to take it down.

If it's crashing in testing mode -do you have the LAA hack applied?
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 10, 2018, 08:12:11 pm
Quote from: Syd on July 10, 2018, 07:13:20 pm
Is there an easy bike to do laps around here? It is a bit challenging with the sharp hairpins and the up/down GPB problems.


I run the 916 Strada - geared high so it's holding 2nd all the way up the hill.
...and hitting the jump flat out in 3rd. 
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 10, 2018, 08:24:59 pm
Peter's on the ball.   :)

Server has already been updated.

...and loaded with the usual CAWS selection - The Strada, the R6 CUP bike, the Manx Norton and the 350 Clubman.
...which if anyone can get round here in one piece you've got better clutch control than I'll ever have.  The Clubman was not built with hairpins in mind.   ;)
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: matty0l215 on July 10, 2018, 08:30:43 pm
Well not uphill, off camber, tight as **** Hairpins :P
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: janaucarre on July 10, 2018, 08:33:00 pm
Wow, wow, wow
Groovesky you made a really great good job.
I know exactly the problem with track bump, how to do  clean road but there you did the best possible.
Thank you very much.
The guys racing in real life on this road are completely crazy, it is a russian roulett to go through the firts corners.
I like it.
Tried with moto2suter and made 1:54:725 in about 10 lap, with no settings changed max of the fifth gear up the map.
Really good.
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Hawk on July 10, 2018, 08:42:56 pm
Quote from: Grooveski on July 10, 2018, 08:24:59 pm
Peter's on the ball.   :)

Server has already been updated.

...and loaded with the ongoing CAWS test bikes - The Strada, the R6 CUP bike, the Manx Norton and the 350 Clubman.
...which if anyone can get round here in one piece you've got better clutch control than I'll ever have.  The Clubman was not built with hairpins in mind.   ;)


I think this is where the 2 stroke mod bikes need a wider selection of gearing options in comparison to the 4 strokes.... I remember hearing Wayne Gardner say once that he had 98 gearing options to select from to get the correct gearing for the corners of one track he was racing at on the Honda NSR500.... I don't think we have one 2 stroke mod bike with anything near that many gearing options. :)
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Meyer#12 on July 10, 2018, 10:15:01 pm
Quote from: Grooveski on July 10, 2018, 08:24:59 pm
Peter's on the ball.   :)

Server has already been updated.

...and loaded with the ongoing CAWS test bikes - The Strada, the R6 CUP bike, the Manx Norton and the 350 Clubman.
...which if anyone can get round here in one piece you've got better clutch control than I'll ever have.  The Clubman was not built with hairpins in mind.   ;)


I was close to getting the Clubman around there! Will probably give it a go again soon :D
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: MultiCOOLFRESH on July 10, 2018, 11:17:10 pm
Quote from: Grooveski on July 10, 2018, 08:10:29 pm
Oh, are you trying to connect to the CAWS server - sorry, I never thought...   :-[
That's an old server we were using at the weekend for testing.  It's running an old version.
I'll ask Peter to take it down.

If it's crashing in testing mode -do you have the LAA hack applied?


It's crashing in testing mode, yep, I have LAA.

MCF
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: KG_03 on July 11, 2018, 07:38:57 am
Thats really weird. Yes the track is big...maybe thats the reason ?

I love the track, its very well made! Have done few laps and its addictive :-)
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 11, 2018, 11:28:52 am
Are other big tracks loading ok?  Donnington, Brands, Nordschliefe...

One thing that may be worth a try is unpacking the track and trying it from a folder.  Was just musing with Matty last week - wondering if archiving tracks made a difference to loading times.
Got as far as musing - didn't get as far as actually timing them to see.   ::)

Y'now I've - twice - had a memory problem that acted very similar to no-LAA.  Only happened at higher addresses - showed up mainly on game loading screens.
...and it turned out to be dirty DIMM connectors.
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: MultiCOOLFRESH on July 11, 2018, 11:30:18 am
Quote from: Grooveski on July 11, 2018, 11:28:52 am
Are other big tracks loading ok?  Donnington, Brands, Nordschliefe...

One thing that may be worth a try is unpacking the track and trying it from a folder.  Was just musing with Matty last week - wondering if archiving tracks made a difference to loading times.
Got as far as musing - didn't get as far as actually timing them to see.   ::)

Y'now I've - twice - had a memory problem that acted very similar to no-LAA.  Only happened at higher addresses - showed up mainly on game loading screens.
...and it turned out to be dirty DIMM connectors.


Yeah, will check some solutions out later :)

MCF
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 11, 2018, 11:37:04 am
Thought I'd post up my trainer from laying down the rubber for the groove(1:52.4) in case anyone wanted some company for their early laps.
...the setup used is in there too.

https://mega.nz/#!250QjajI!Q7q1bY9KaXk1HsQ4J3TZa3EtsbgCHWNOmN_a-fN4NrI
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 11, 2018, 12:42:08 pm
Quote from: janaucarre on July 10, 2018, 08:33:00 pm
The guys racing in real life on this road are completely crazy...


Unfortunately no-one's racing there in real life at the moment.   
There were two accidents last year with bikes going over fences and into the crowd. :(

All races so far this year have been cancelled and any news snippet I've seen has had an ominous vibe.  Arguments about whether the work for safety improvements was being done or not - folk not getting refunds for cancelled events - the chairman of the Auto66 club left....
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on July 11, 2018, 01:40:33 pm
Meant to say....

Big thanks to nuovaic for his field trip with camera and tape measure.  Most of the TSO's are build on the photos(and quite a few are skinned with them too).
...and I'd have been nervous as hell making such a narrow track without real measurements.
Know it was a while ago but your data has been handy as hell.

So yeah - cheers again!   ;)
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Hawk on July 11, 2018, 05:03:24 pm
Quote from: Grooveski on July 11, 2018, 12:42:08 pm
Quote from: janaucarre on July 10, 2018, 08:33:00 pm
The guys racing in real life on this road are completely crazy...


Unfortunately no-one's racing there in real life at the moment.   
There were two accidents last year with bikes going over fences and into the crowd. :(

All races so far this year have been cancelled and any news snippet I've seen has had an ominous vibe.  Arguments about whether the work for safety improvements was being done or not - folk not getting refunds for cancelled events - the chairman of the Auto66 club left....


Oh Noooo, I didn't know that! That is sad news Groove. :(

Another classic track/event going down the tubes cause of these safety obsessed do-gooder idiots.... When will they realise that the riders and spectators know the risks and are willing to take the risks.... We have a choice to spectate/race or not.... If they spectate/race and get killed that is tragic but they knew the risks involved(Often used to warn people of the risks on the back of the ticket as a liability waiver), and if they didn't realise the risks then they are fools. :P

Sorry for the rant guys, but I'm just sick and tired of great classic events and tracks either being ruined or dropped due to so called health and safety issues that seem to be a crazy obsession these days in all areas of life..... What are we? A bunch of whining wimps and poofters or what!? >:( ::) :P

Reasonable safety I'm all for, but in reality nothing is 100% safe when your dealing with projectiles crashing at those speeds and energies and it all gets to a point where people are just implementing so called safety facilities for the sake of public consumption and at a detriment to the sport itself. :P

We need to start taking responsibility for our own actions.... We all know the risks involved in attending a motorsport, let's deal with it instead of looking to blame others and seeking compensation for every little thing that goes wrong in our lifes! :P
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on March 18, 2019, 11:08:06 pm
Updated to V0.2 in first post.
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on March 19, 2019, 04:27:52 am
Updated to V0.3 in first post.
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on March 29, 2019, 05:29:16 pm
Updated to V0.4 in first post.
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Syd on March 30, 2019, 08:49:49 pm
Nice! Looking more detailed and hedgy :D Its a little more guess work now, entering the left at memorial the hedge blocks view a little, but you soon get used to it.
FPS similar to previous version as well. Good job.
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on April 11, 2019, 09:58:01 pm
Updated to V0.5 in first post.
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Myst1cPrun3 on July 28, 2019, 08:59:31 am
(https://i.postimg.cc/zGTBm1kz/IMG-20190728-114610.jpg) (https://postimg.cc/bZN8bWMW)


Good to see OM back in action, and busy too. Footy fields full of cars


On the note of action, is there any for this mod?
Love it in GPB, although it perhaps is a little narrow IRL.....😂
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on September 22, 2019, 05:34:05 pm
Oops - just seeing your post.  ::)

Yeah, was great to hear it was back on the calendar again. 

No progress here I'm afraid.
...but modding's always been a winter thing for me.  Some night it'll be dark and cold and wet and the mouse'll drift over to the lightwave icon again.
It's the only project on the cards when that happens.   ;)

Project for the summer was my dad's old Blade.  He decided he was done with sports bikes and has been running a KTM Super Adventure for the last couple of years. 
Wasn't about to pass on a free hunk of Mr Honda's finest, even if it needed some TLC.
Fresh bodywork and radiator.  Braided hoses(and the RCS19 off the wee ZXR).  Plugs, filters, fluids some bearings, battery, etc.  Done the valve clearances.  Lots of stripping just to check and grease stuff.....

(https://i.postimg.cc/vZgpQbk1/Blade-01.jpg)

(https://i.postimg.cc/PfKGy61q/Blade-02.jpg)

 :)
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Myst1cPrun3 on October 28, 2019, 03:53:49 pm
Sorry you couldn't be there groove, windows update really pulled a blinder this time.

Best part was when the update failed and in undid the changes, inly to tell me it had been successful at the end. 10/10 Microsoft well done.


Anyway here's my POV of the race, and a few highlights.

Overall, it seems the reception was good, everyone who raced seemed to enjoy it. Ik I did.

Just need to turn down the grip, both in and off track (maybe use TRKASPH3 if that's the name) as man, Meyer did a 1.45..

Overall, considering its still a WIP, was very fun to ride and there was some good action.

Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on December 03, 2019, 02:34:43 am
Damn, done it again.
Read the race thread but only just noticed this - months later.   :-[

Nice vid.   ;D
...and looks like an entertaining race you had.

Feel like I should apologise for memorial on the first lap.  In real life I think cutting across the path would be more forgiving.  Don't know for sure as I don't recall ever seeing anyone doing it but...
Anyway, I'll give it a little tweak so the reaction isn't quite as violent.

Watched this years real races and other areas I noticed that still need work are:
The crest of the right-hander at the esses.  That bump is quite entertaining but it's not there in real life.
The left-hander at the esses still isn't right either(never has been really).
The left at the end of memorial.  Widening it has been on the to-do list forever.   ::)
The join at Farm should be smoother.  It looks ok on the model but in real life it's a much smoother ride - the front shouldn't be tucking like that.  Needs a new extrusion made and blended in.

The rise before Jeffries Jump.  It needs toned down a bawhair I reckon.
...and the rise after the jump needs increased -  back to something more like it was before I got the aerial lidar(which was fantastic for the general shape but still had an inch or so of variance - and an inch is a huge margin when you're talking about bumps and jumps.

Feel free to point out other problems - that's what this thread is for after all.

After watching the gold cup, the new todo list isn't as long as I was expecting.  Three or four new kerbs and some barrier changes when I get round to doing the barriers.

I could tell you the story of how I arranged a split shift on race day and rode back to the house for it.
...but fukit, sever issues happen, I've had to postpone a race or two myself.   ;)

Had a great few laps with Syd the day before the race on your practice server.  A couple of scrappy moments but only because we were finding out what you could get away with and what you couldn't.  On the whole it was good clean fun - pulled off a round-the-outside at Mountside that was at least 50% luck...
...which doesn't stop it from being one of the most entertaining moments I've ever had in a videoame.   ;D

Your vid showed that the startlight position seems to be about right.
...and that the marshalls are pretty enthusiastic.  Perhaps a little too enthusiastic.  Looked like there were times where they were waving for things that were happinging a million miles up the road.
I'll recheck the file but not sure if we have control over that.

By the way - Gzehoo if you read this - Spied your new camera setup and liked it.  :)    If you want to post it up I'll add it to the next update. 
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on December 03, 2019, 03:34:52 am
Quote from: Myst1cPrun3 on October 28, 2019, 03:53:49 pmJust need to turn down the grip, both in and off track (maybe use TRKASPH3 if that's the name) as man..

I thought the same - the grip on the track feels a little high and the grip on the grass is just silly.  To warm up I battered out some laps of the ring on the strada and it was just the same.
That really is outwith my control.  ;)    Don't fancy dropping the grip level overall because I kinda had plans for which bits should have less grip...
...and Piboso could tweak the master again and then maybe there wouldn't be enough.
It's not even Piboso's fault in my eyes.  There was a sweet spot grip-wise somewhere around B11-12 I thought but the things that blew that were things that were worth introducing, tyre deformation or the likes.
I'm pragmatic enough to just go along with the grand plan, put up with it's quirks and hope they get ironed out.
Who I feel for are the guys who work on the tyres.  It must be a bitch when you put the time into getting them just-so and the next beta rolls up and folk start complaining that they're too grippy.  :(
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Grooveski on December 03, 2019, 04:40:06 am
Quote from: Myst1cPrun3 on October 28, 2019, 03:53:49 pmMeyer did a 1.45..

What should he have he being running do you reckon?
Just out of curiosity.
Bearing in mind that he's regularly in the top percentile of any GPB race he plays...
...and took part in the testing of the track, so had a little prior knowledge.

How far off Deano's record should he have been? 
(for what it's worth, I'd go with a couple of seconds)  :) )
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Myst1cPrun3 on December 03, 2019, 10:38:36 am
When I ride I'm generally about 5 to 7 seconds slower than real life initially, and it takes me about 30 laps to get down to the right speed,
And with 0 practice I was doing 51s and 50s.


What I will say, is I had no idea the SSP 600 lap record was a 45.
On the day I was there thought they said 48s.
In that case I'm a complete nob and totally wrong lol 😂

I would reccomend reducing grip on grass and stuff but yknow 😂
Title: Re: CAWS MOD Team - TRACK RELEASE - Oliver's Mount
Post by: Gzehoo on December 03, 2019, 02:11:15 pm
Quote from: GrooveskiBy the way - Gzehoo if you read this - Spied your new camera setup and liked it.  :)    If you want to post it up I'll add it to the next update.

OK ;)

Olivier's Mount TV Cameras (https://mega.nz/#!qoUQlSqQ!5lY9qsLUBuwO9v98MbhRODb767KWIXZyJs0jc9VXM28)