I'm trying to convert the Autodrome from Brasilia, but I'm having problems with transparency of the textures.
Can someone help me?
(https://zupimages.net/up/18/32/zkxp.jpg) (http://zupimages.net/viewer.php?id=18/32/zkxp.jpg)
(https://zupimages.net/up/18/32/2yft.jpg) (http://zupimages.net/viewer.php?id=18/32/2yft.jpg)
(https://zupimages.net/up/18/32/lv7e.jpg) (http://zupimages.net/viewer.php?id=18/32/lv7e.jpg)
Check alpha channel of all textures. Alpha channel is only for transparency.
If the original texture is encoded RGBa then you can use GIMP and the dds plugin (see Mattys modding post for links). This texture storage method is used by RF2 and AC and I guess its a specific shader/lighting implementation for these engines.
Colour>components>decompose
Colours>component>recompose
Will convert back to an RGB without alpha and correct pallette. Export new texture as .dds ;DXT1, No mipmamps