PiBoSo Official Forum

GP Bikes => Mods => Bikes => Topic started by: Mace-x on September 06, 2018, 03:38:03 PM

Title: Rim/tyre modding
Post by: Mace-x on September 06, 2018, 03:38:03 PM
Hi guys, i was wondering, is there a way to mod the rims/tyres of the game to replace the stock one?
the chain can still be the same, no problem, i can adapt the 3d model to the current chain.

i want to do it for mx-bikes, but nobody has done it there, so i tought since the structure is the same i´d ask here.

thanks a lot guys!
Title: Re: Rim/tyre modding
Post by: matty0l215 on September 06, 2018, 04:27:14 PM
The tyre and the wheels are separate models

The Front Tyre and Rear Tyre are stored in the Tyres folder.

The Front and Rear wheel are in the bike folder

Chain is in the model with the Rear wheel*

You can just make another model for the wheel and overwrite the files in the folder and it should appear in game

What exactly are you trying to achieve?? (just the look of the wheel, a texture on the tyres etc.)
Title: Re: Rim/tyre modding
Post by: Mace-x on September 06, 2018, 04:36:53 PM
(http://i.picpar.com/frkc.jpg)

Basically i got these and i´d love to use them instead of the default ones, mostly because uv optimization and customization.

i can give all the files, models and textures, i even created some psd files to enable easy customization, just need to get them ingame.
Title: Re: Rim/tyre modding
Post by: Mace-x on September 06, 2018, 04:44:38 PM
Here´s the MXB thread, the guys came really close to import them but couldnt do it properly.

http://forum.mx-bikes.com/index.php?topic=1485.0
Title: Re: Rim/tyre modding
Post by: matty0l215 on September 06, 2018, 05:21:54 PM
Can you send me over the files and i will see what i can do??
Title: Re: Rim/tyre modding
Post by: Mace-x on September 06, 2018, 05:43:08 PM
Quote from: matty0l215 on September 06, 2018, 05:21:54 PM
Can you send me over the files and i will see what i can do??

of course
Title: Re: Rim/tyre modding
Post by: h106frp on September 06, 2018, 06:46:00 PM
Had a read through, looked at MXB model files and comparing to GPB I am guessing;

The whole wheel, tyre and chain are in the 'tyre' model
The chain should be made like a GPB chain with it own pivot rotated to the correct orientation for spinning animation and a scrolling texture

The issue with the 'see through' wheel is possibly the 'apply rotations' issue - it is inside out when exported from the 3D app

Dirt layers constructed the same as GPB but we would need a template for the correct layer names in MXB
Title: Re: Rim/tyre modding
Post by: Mace-x on September 06, 2018, 07:33:24 PM
Quote from: h106frp on September 06, 2018, 06:46:00 PM
Had a read through, looked at MXB model files and comparing to GPB I am guessing;

The whole wheel, tyre and chain are in the 'tyre' model
The chain should be made like a GPB chain with it own pivot rotated to the correct orientation for spinning animation and a scrolling texture

The issue with the 'see through' wheel is possibly the 'apply rotations' issue - it is inside out when exported from the 3D app

Dirt layers constructed the same as GPB but we would need a template for the correct layer names in MXB

Matty is looking at the files now, if you want to check them i will gladly send them to you aswell, sadly i dont even understand the basics of game models/textures/hierarchy structure so i failed hard trying to import them  :'(

and there´s no documentation so i dont know where to start
Title: Re: Rim/tyre modding
Post by: matty0l215 on September 06, 2018, 08:00:11 PM
The MX bikes wheel/tyre combo is done differently to GP Bikes...

Looks like the wheel is incorporated into the tyre folder (as opposed to us putting the wheel in with the bike)
Title: Re: Rim/tyre modding
Post by: h106frp on September 06, 2018, 08:39:44 PM
It looks like you have tyre, rim, hub and spokes, rear brake disc, rear sprocket, axles and chain.

So you probably need a pivot for the wheel parts, another for the chain and possible another for the axles to stop them spinning.

If its like GPB the chain pivot is rotated relative to the wheel pivot when using fbx2edf
Title: Re: Rim/tyre modding
Post by: h106frp on September 12, 2018, 06:47:27 PM
Progress  8)

(https://lh3.googleusercontent.com/5bLs3uejaT7myfFR-lekSDsptPEzaKDLWHO9l_JmRKiSIJ-pPmX7rgvTsgKUnIJ5khc6-Hv7kY3bd9gh_T-29C-_WNpZGsY827Bglby8QzT2BvhhRKqMZItEHTLSFgeeUvOt0-DXZF7SP-FfB3OcNhlxp762ORwS3LCrAFFMvV1bcS70RcsIz-9ZLT7E91HMrQn5FY37XcWIsAsXk36oWZZbk5z8cC__XHPEvSQphIN3WAzgrTcsqPyvAKY-rnOXIMNTKV_TsI2bCCYMM-UueLxmhE1zt5Jq7nJ5701-fUle-YVDMm22kAEpej6IBCD0oAym1Sbr27DqmpxU-U43iTqXHpniuJARZTealRofYP6Rp_PUdk0fq9goxZM58x9EwRiD0DT1TdQsJS48K9wce2o26MpvLcKCnzQ6R-B9XlLaWN8f80OVukdRcQPKvUR8B8cFUZJZ3UVcpP-bhVgieVH6oosEx6ybn3J9wzvRkjO53XGltUCRtBPiJqVwtgjBfyF3d9XrNT_yzMVIZDArjE-hxtuKKT6Viuk1ykMGbiasp5k1FuXxWW5p3Br76oTIN8bW3_Cqf0GwnoL1AD0aGwf1Ecy_slujeh7Ce0EmOK_eN6CtYRlnFanNyiiYlNo=w770-h860-no)

Sharing everything with TFC and Matty as both are main contributors to getting this to work
Title: Re: Rim/tyre modding
Post by: HornetMaX on September 12, 2018, 06:58:54 PM
Very nice.  But they make the rider look bad now :)
Title: Re: Rim/tyre modding
Post by: h106frp on September 12, 2018, 07:08:40 PM
Bike and rider are default, I guess more detailed skins are available  :)