hello guys, do you know how should I have the textures of the braking marks (Skids) so that the game will not blink with the ground when you pass over? I have them in DDS with alpha channels and in 3ds max renamed as SKIDS0001 ... 0002 etc ...
a greeting
SIGN_ prefix?
Only SKIDS0001 without prefix
No habia visto ese prefijo en el Track Rules, es para quitar el flickering de texturas no? Gracias Manu
Si, es para eso. ;)