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GP Bikes => Mods => Javiliyors' Mods => Topic started by: javiliyors on November 09, 2018, 06:57:24 PM

Title: Donington Park Circuit v2.0
Post by: javiliyors on November 09, 2018, 06:57:24 PM
Donington Park Circuit



Donington Park Circuit v2.0 - https://discord.gg/C9AgeYU


If you´ve got to much money and you dont know what to do with it, donations are welcome. Thank you
 (https://paypal.me/Javiliyors)
Title: Re: Donington Park
Post by: javiliyors on November 16, 2018, 09:59:06 AM
release today
Title: Re: Donington Park
Post by: connorhall70 on November 16, 2018, 03:32:37 PM
am waiting plzzzzzzzz
Title: Re: Donington Park
Post by: Kaidicko on November 16, 2018, 06:44:05 PM
which one? isnt donnington already in the game
Title: Re: Donington Park
Post by: javiliyors on November 16, 2018, 06:48:56 PM
have a one, but so many bumps and the kerbs is a mountains...

my track have tooo much textures, awesome kerbs and flat.. :P
Title: Re: Donington Park
Post by: Hawk on November 16, 2018, 10:23:46 PM
Quote from: javiliyors on November 16, 2018, 06:48:56 PM
have a one, but so many bumps and the kerbs is a mountains...

my track have tooo much textures, awesome kerbs and flat.. :P

Actually, with all respect,  the kerbs are modelled to real scale in the CAWS version and what bumps are you talking about that present any problems? It's good to have a few bumps... Tracks are not flat, they have bumps and undulations, and if bikes cannot handle the real-kerbs then something is wrong with the bike/tyre physics. :P ;D
Title: Re: Donington Park
Post by: javiliyors on November 16, 2018, 11:20:15 PM
Quote from: Hawk on November 16, 2018, 10:23:46 PM
Quote from: javiliyors on November 16, 2018, 06:48:56 PM
have a one, but so many bumps and the kerbs is a mountains...

my track have tooo much textures, awesome kerbs and flat.. :P

Actually, with all respect,  the kerbs are modelled to real scale in the CAWS version and what bumps are you talking about that present any problems? It's good to have a few bumps... Tracks are not flat, they have bumps and undulations, and if bikes cannot handle the real-kerbs then something is wrong with the bike/tyre physics. :P ;D

Yeeah, tomorrow u can test my track and compare with your version  ;) today has imposible to upload the track
Title: Re: Donington Park
Post by: Hawk on November 17, 2018, 10:36:32 AM
Quote from: javiliyors on November 16, 2018, 11:20:15 PM
Quote from: Hawk on November 16, 2018, 10:23:46 PM
Quote from: javiliyors on November 16, 2018, 06:48:56 PM
have a one, but so many bumps and the kerbs is a mountains...

my track have tooo much textures, awesome kerbs and flat.. :P

Actually, with all respect,  the kerbs are modelled to real scale in the CAWS version and what bumps are you talking about that present any problems? It's good to have a few bumps... Tracks are not flat, they have bumps and undulations, and if bikes cannot handle the real-kerbs then something is wrong with the bike/tyre physics. :P ;D

Yeeah, tomorrow u can test my track and compare with your version  ;) today has imposible to upload the track

Okay mate.... Look forward to it.  ;D 8)
Title: Re: Donington Park 0.9
Post by: javiliyors on November 17, 2018, 03:20:02 PM
Added: V0.9 Final release available, with Davide74 cameras! Thanks for cameras!!


Enjoy.
Title: Re: Donington Park 0.9
Post by: Jorge Sprinter on November 17, 2018, 04:45:15 PM
good job javi ! !!
Title: Re: Donington Park 0.9
Post by: lluisete on November 17, 2018, 05:51:09 PM
Awesone...  ;D
Title: Re: Donington Park 0.9
Post by: Pableke46 on November 17, 2018, 07:49:06 PM
 Track as good as the Valentino's picture..

Getting better and better.

Thanks babyshower
Title: Re: Donington Park 0.9
Post by: Syd on November 17, 2018, 07:55:12 PM
I don't understand? It feels like you are floating on a sea of grip. The track you have copied, what we already have, Donington GP and Nat, seems more realistic and nicer to ride (in my opinion). I don't want mega grippy kerbs either. Not wishing to upset you, because you have done a lot work for the comunity, but it was probably better left alone.
Title: Re: Donington Park 0.9
Post by: javiliyors on November 17, 2018, 07:59:47 PM
Quote from: Syd on November 17, 2018, 07:55:12 PM
I don't understand? It feels like you are floating on a sea of grip. The track you have copied, what we already have, Donington GP and Nat, seems more realistic and nicer to ride (in my opinion). I don't want mega grippy kerbs either. Not wishing to upset you, because you have done a lot work for the comunity, but it was probably better left alone.

This is your opinion, respect my opinion this version is too much realistic than older... kerbs, outtrack, asphalt... but not problem my friend  ;)
Title: Re: Donington Park 0.9
Post by: Hawk on November 17, 2018, 09:16:58 PM
Quote from: javiliyors on November 17, 2018, 07:59:47 PM
Quote from: Syd on November 17, 2018, 07:55:12 PM
I don't understand? It feels like you are floating on a sea of grip. The track you have copied, what we already have, Donington GP and Nat, seems more realistic and nicer to ride (in my opinion). I don't want mega grippy kerbs either. Not wishing to upset you, because you have done a lot work for the comunity, but it was probably better left alone.

This is your opinion, respect my opinion this version is too much realistic than older... kerbs, outtrack, asphalt... but not problem my friend  ;)

I've just been testing this version Javi as I said I would earlier mate....

I'm curious.. Can I ask you something Javi: What is it exactly that makes you think this is more realistic than the CAWS version kerbs, out-track and asphalt? Are you talking about the textures, smoothness of the track/kerbs, or is it something else? I'd be curious to know your thoughts on this.  :)

I would also be interested to know what you changed and what you added in comparison to the original version too? Some things are obvious of course.  ;D
Title: Re: Donington Park 0.9
Post by: javiliyors on November 17, 2018, 11:24:31 PM
Quote from: Hawk on November 17, 2018, 09:16:58 PM
Quote from: javiliyors on November 17, 2018, 07:59:47 PM
Quote from: Syd on November 17, 2018, 07:55:12 PM
I don't understand? It feels like you are floating on a sea of grip. The track you have copied, what we already have, Donington GP and Nat, seems more realistic and nicer to ride (in my opinion). I don't want mega grippy kerbs either. Not wishing to upset you, because you have done a lot work for the comunity, but it was probably better left alone.

This is your opinion, respect my opinion this version is too much realistic than older... kerbs, outtrack, asphalt... but not problem my friend  ;)

I've just been testing this version Javi as I said I would earlier mate....

I'm curious.. Can I ask you something Javi: What is it exactly that makes you think this is more realistic than the CAWS version kerbs, out-track and asphalt? Are you talking about the textures, smoothness of the track/kerbs, or is it something else? I'd be curious to know your thoughts on this.  :)

I would also be interested to know what you changed and what you added in comparison to the original version too? Some things are obvious of course.  ;D

Well i try only the version of the mega link... i dont know it is the caws wip version or no, but is too bumpy and the kerbs is too high. This game is too sensible with this things, and my version, i thinks is too better rideable without this problems of the track. And if added the high definition textures imported to the AC tracks and new groove... i think is too much realistic.... but is my opinion. If u dont like it i respect your comentaries
Title: Re: Donington Park 0.9
Post by: javiliyors on November 17, 2018, 11:29:41 PM
https://youtube.com/v/EENeKJ9H5sk
Title: Re: Donington Park 0.9
Post by: h106frp on November 17, 2018, 11:37:17 PM
Noticeable in the video that unless upright the kerbs are respected and avoided on this track.
Title: Re: Donington Park 0.9
Post by: javiliyors on November 17, 2018, 11:41:49 PM
Quote from: h106frp on November 17, 2018, 11:37:17 PM
Noticeable in the video that unless upright the kerbs are respected and avoided on this track.

Yes, but is a real life...
Title: Re: Donington Park 0.9
Post by: Hawk on November 18, 2018, 03:04:57 AM
No worries Javi.... We obviously have opposite points of view when it come to what makes a realistic track for a simulator..... I'd personally prefer to have tracks that are real to scale; you appear to prefer completely flat and smooth kerbs and tracks surfaces; but why you would think that makes them more realistic  I do not understand?

But anyway we all have differing opinions at times.......  Good luck to you, respect to you and enjoy modding your tracks mate.  ;) 8)
Title: Re: Donington Park 0.9
Post by: Davide74 on November 18, 2018, 03:28:02 PM
Gracias Javi!
Title: Re: Donington Park 0.9
Post by: Napalm Nick on November 18, 2018, 04:01:09 PM
My opinion on this because its a forum and we are allowed to:

If the kerbs are modelled correctly then its the bike physics that is wrong. Making a track that fits the current physics is all well and good for now but is masking the real problem.
The question then is ultimately - do we want a simulator that runs on simulated tracks? Or badly simulated physics and non-simulated tracks that 'feels' right?.

Title: Re: Donington Park 0.9
Post by: Kaidicko on November 18, 2018, 04:31:15 PM
I think the CAWs version is more realistic, the problem lies with the bikes and the tyres imo, all tracks shouldn't be made flat and have flat painted kerbs just because the bikes don't handle them as they should. I agree with Nick
Title: Re: Donington Park 0.9
Post by: javiliyors on November 18, 2018, 05:15:05 PM
ok, if u want a real kerbs no problem, i make a version with Real kerbs....
Title: Re: Donington Park 0.9
Post by: Hawk on November 18, 2018, 05:49:52 PM
Quote from: KliPPiE on November 18, 2018, 03:49:52 PM
HAWK no disrespect to you, but from a perspective of someone (me) who has ridden Donington Park, Javi has hit the nail on the head in terms of feel and i really cant stand the version caws released considering its my favorite track in real life, the graphics is fantastic but the curbs are pathetic and I really hoped an update would come but i was wrong. I am someone who pushes the boundaries of a track using the entire service from the curbs to the sand and the way you make it out to be in the caws version is way to unrealistic.

You've ridden at Donington Park Klippie! Oh really!! I'm impressed! ;D
No disrespect to you either Klippie, but I was racing bikes at Donington Park way before you were born mate, I was even there on the day it re-opened. It is also my local track living just five miles away from it, so I think I probably have slightly more experience of what it's like to race a bike around Donington Park, Klippie, don't you think so? ;D
You are not the only person on this forum that races or has raced bikes, and at your age you have a long way to go before you have the experience and knowledge of most of the guys concerned here... Just remember that mate. :P ;D

As for your opinion, I refer you to Nicks post above.... I totally agree with what Nick is saying in his post - Well said Nick! ;)
Title: Re: Donington Park 0.9
Post by: Napalm Nick on November 18, 2018, 05:51:57 PM
Quote from: javiliyors on November 18, 2018, 05:15:05 PM
ok, if u want a real kerbs no problem, i make a version with Real kerbs....

I think we want real physics more.

Why not leave it as it is Jav until the physics improves and make the track more real then? As long as we remember its not a problem and who knows how long before the physics is sorted. 

But my point was that the track is not wrong as implied just not suitable for current day physics.

Love a compromise, me.  :)
Title: Re: Donington Park 0.9
Post by: Hawk on November 18, 2018, 06:15:53 PM
Quote from: Napalm Nick on November 18, 2018, 05:51:57 PM
Quote from: javiliyors on November 18, 2018, 05:15:05 PM
ok, if u want a real kerbs no problem, i make a version with Real kerbs....

I think we want real physics more.

Why not leave it as it is Jav until the physics improves and make the track more real then? As long as we remember its not a problem and who knows how long before the physics is sorted. 

But my point was that the track is not wrong as implied just not suitable for current day physics.

Love a compromise, me.  :)

+1 Nick

@Javi: I totally agree with what Nick has said there mate.  ;)
Title: Re: Donington Park 0.9
Post by: javiliyors on November 18, 2018, 07:11:14 PM
Added: Real Kerbs version. Include all 3D Kerbs in the track.

Enjoy.
Title: Re: Donington Park 0.9 (Real and Flat Kerbs)
Post by: matty0l215 on November 18, 2018, 08:37:37 PM
Quote from: KliPPiE on June 26, 2017, 10:07:05 PM
Coming from someone who has raced this track in real life,

This is as close as fucking dammit as im going to get to going back and reliving my moment where i won there in the BSB final.

Ride 2 has nothing on this,

To all involved what a great map!

Funny, you said that about our one...

Shame you didn't provide feedback back then...

We will have to invest in a new crystal ball for future projects, Current one is a bit cloudy ;D
Title: Re: Donington Park 0.9 (Real and Flat Kerbs)
Post by: Napalm Nick on November 18, 2018, 09:32:41 PM
Real and flat kerb variants! I like what you did there Javil. Thank you!   :)
Title: Re: Donington Park 0.9 (Real and Flat Kerbs)
Post by: javiliyors on November 18, 2018, 10:49:42 PM
Thanks!!
Title: Re: Donington Park 0.9 (Real and Flat Kerbs)
Post by: Hawk on November 18, 2018, 10:56:39 PM
Yep! Well done Javi! Nice one mate! ;)  ;D
Title: Re: Donington Park 0.9 (Real and Flat Kerbs)
Post by: Myst1cPrun3 on November 19, 2018, 12:51:07 PM
Looks good Can't wait to try it. Just wondering if you'd be changing the colour of the kerbs and details, as donnington just went through a revamp and is now red and white as opposed to blue and white
Title: Re: Donington Park 0.9 (Real and Flat Kerbs)
Post by: javiliyors on November 19, 2018, 01:43:00 PM
iff u want, take a brush and paint  8)
Title: Re: Donington Park 0.9 (Real and Flat Kerbs)
Post by: Myst1cPrun3 on November 19, 2018, 02:37:11 PM
Oh good god I'll have a go, but I was never any good at colouring in. Never in the lines 😭😂
Title: Re: Donington Park 0.9 (Real and Flat Kerbs)
Post by: javiliyors on November 21, 2018, 05:59:11 PM
Update today
Title: Re: Donington Park 0.9 (Real and Flat Kerbs)
Post by: janaucarre on November 21, 2018, 08:51:11 PM
Hi,
Flat or not to be flat, that is tge question.
Since many years this problem is discussed here, since we mod tge tracks.
For me the pleasure comes before realistic and when i cross a kerb and it makes me fall and in reality the gp guys go full throttle with angle on kerb i want to do the same.
So, my phylosophy until piboso find something to solve the problem is "kerbs usable for fun"

Thank javi
Title: Re: Donington Park 0.9 (Real and Flat Kerbs)
Post by: speedfr on November 21, 2018, 09:05:35 PM
Quote from: janaucarre on November 21, 2018, 08:51:11 PM
Hi,
Flat or not to be flat, that is tge question.
Since many years this problem is discussed here, since we mod tge tracks.
For me the pleasure comes before realistic and when i cross a kerb and it makes me fall and in reality the gp guys go full throttle with angle on kerb i want to do the same.
So, my phylosophy until piboso find something to solve the problem is "kerbs usable for fun"

Thank javi

And that's exactly what i asked you for your famous JanjGrandPrix_3 track.
Because it was making the track more rideable and more fun. For the exact same reasons you just mention here. Otherwise, approaching thiese kerbs was a poker deal each time and no "feeling" of why you crash or pass easily.
But it is a virtual track so its easy to adapt without hurting the feelings of the purist.

About this huge work of Javiliyors, if IRL the guys goes on the kerbs like regular flat track and you can't do that with GP Bikes, i guess flatening the kerbs is a good response to the (choose the good one) physics issue/behavior in players hand because of the lack of feeling compare to the real life.
+1 for the work Javi !  ;)
Title: Re: Donington Park 0.9 (Real and Flat Kerbs)
Post by: javiliyors on November 21, 2018, 09:46:59 PM
Thanks to all, tomorrow if is possible i release the two version without a 3d crowd and other fix to get a 40 fps... the track have to much polygon and sometimes has a lag. This game not have a best graphics motor and i have to take out some details...

Sorry for my english
Title: Re: Donington Park 0.99 (Real and Flat Kerbs)
Post by: javiliyors on November 22, 2018, 02:07:39 PM
Added: V0.99

Changelog:

Deleted 3D Crowd
Optimized track for better FPS
Reduced too much poygons

Enjoy.
Title: Re: Donington Park 1.0 (Real and Flat Kerbs)
Post by: javiliyors on December 11, 2018, 03:18:06 PM
Added: V1.0 Final version

Changelog:

Fixed a bug in the first corner (Collisionable tyres and hole)
Fixed graphics performance in the last sector (+FPS)


Enjoy
Title: Re: Donington Park 1.0 (Real and Flat Kerbs)
Post by: Myst1cPrun3 on December 11, 2018, 09:04:24 PM
This v1.0 doesn't seem to record my lap times, it just puts -- in the lap time analysis, despite them being logged as a flying lap. V0.99 didn't seem to do that, so unless I've done something wrong is this a bug?
Title: Re: Donington Park 1.0b (Real and Flat Kerbs)
Post by: javiliyors on December 11, 2018, 11:08:10 PM
Tomorrow at morning upload a fixed version with lap count, sorry for this
Title: Re: Donington Park 1.0b (Real and Flat Kerbs)
Post by: poumpouny on December 12, 2018, 05:51:14 AM
As far as I know, GPbikes doesn't handle yet non flatted kerbs, so this guy came with a solution to that, and instead of asking piboso to fix the physics, we are complaining about him to flatten the track  ;D. Personnaly i'm for flattening all kerbs on all track until piboso fix the kerb physics problem, Mugello first lol  ;D
Title: Re: Donington Park 1.0b (Real and Flat Kerbs)
Post by: Hawk on December 12, 2018, 08:45:28 AM
Quote from: poumpouny on December 12, 2018, 05:51:14 AM
As far as I know, GPbikes doesn't handle yet non flatted kerbs, so this guy came with a solution to that, and instead of asking piboso to fix the physics, we are complaining about him to flatten the track  ;D. Personnaly i'm for flattening all kerbs on all track until piboso fix the kerb physics problem, Mugello first lol  ;D

Just so you know.... Piboso has in fact been asked to fix this issue. He's made some headway with it(it used to be worse than it is now) but it's still not fully solved. We presume he's continuing to investigate the issue?  :-X :)
Title: Re: Donington Park 1.0b (Real and Flat Kerbs)
Post by: h106frp on December 12, 2018, 09:11:57 AM
Kerbs are hotly debated IRL with many tracks intending to increase heights and penalise excessive kerb riding
https://www.motorsport.com/f1/news/opinion-how-do-you-solve-a-problem-like-track-limits-804954/804954/ (https://www.motorsport.com/f1/news/opinion-how-do-you-solve-a-problem-like-track-limits-804954/804954/)
Title: Re: Donington Park 0.9 (Real and Flat Kerbs)
Post by: javiliyors on December 12, 2018, 10:38:44 AM
Quote from: GP500 on December 12, 2018, 03:11:52 AM
Quote from: Myst1cPrun3 on November 19, 2018, 12:51:07 PM
Looks good Can't wait to try it. Just wondering if you'd be changing the colour of the kerbs and details, as donnington just went through a revamp and is now red and white as opposed to blue and white

The author of the original Assetto Corsa track is making a 2018 version. When that is out it can also be converted (without permission) so it is up to date.

i have this version, i think release in the future the 2k18 version
Title: Re: Donington Park 1.0b (Real and Flat Kerbs)
Post by: javiliyors on December 12, 2018, 11:03:33 AM
Added: V1.0b Fixed control sector and laps.

Enjoy.
Title: Re: Donington Park Circuit v2.0
Post by: javiliyors on June 20, 2021, 11:58:58 AM
Donington Park Circuit v2.0 Release.

- New version to the track.
- Included 2 Layouts (GP and National).

#︱javiliyors-mods
https://discord.gg/C9AgeYU